XCOM: Enemy Unknown Discussion
Agree with this one and the Panic. Not sure which is priority. For some reason having a problem pegging Sci/Eng down with CE.
Either way the trainer for XCom:EU is great.
I'm now in an Impossible Ironman Mode game, with everything I learned from the previous game. Engineers are top priority on missions, unless the panic level of the particular country is 3 or more. (However, I think there's some sort of hidden math behind this - I think engineers can only reduce the build time up to a certain point. I'd really like to give myself like 999 engineers to see if it reduces build time to like 1 day lol.)
Save your satellites. While you may be tempted to deploy them as soon as you have the uplinks available, hold onto them and deploy them to countries that are at 3 or more panic. Deploying a satellite will lower the panic level by 2.
With the above, built sat uplinks as quickly as possible. Workshops, labs, both are secondary to getting the satellite space you require.
Shoot down UFOs, don't let your satellites get shot down! This will instantly put the related country to 5 panic - and if this happens right before the end of the month, you just lost a country's support for good!
Destroying alien bases lowers the panic level of the entire world by one or two points - not sure how many. From what I've noticed, I think alien bases stop popping up once you capture the brainiac at the end of them. In my Classic game, I went almost an entire year after cap'ing that guy at the first alien base I had show up, and never got another base to show up again. Going to test it in my new game by not cap'ing him this time.
In my IIM game, I just researched ARC Throwers, and no countries are even in the yellow right now. Once you learn the tricks, keeping the countries happy is really easy.
One thing though, workshops at the beginning are top of the list ender. Reason? you don't have the engineers to keep pumping out those sat ups yet, so those would be the top priority, then sat uplinks (you can pretty much do both). Also, satellites CAN be built ahead of time guys, you just can't launch them unless you have the uplink coverage. I've had three sitting around at once but couldn't fire them off until my uplinks finished coming online. Helps immensely if aliens ever DO happen to knock one out (panic goes to five, pop a sat up immediately, go search for the little bastard who did it, stun the whole crew, snicker to self).
[Edited by DarkGear, 10/13/2012 3:40:33 AM]
* Updated game trainers and cheats daily
* Get notified when new cheats are added
* Request which games get new trainers
* Priority support with any problem