XCOM: Enemy Unknown Discussion
Trainer Tools and Resources
I hope my game won't become unstable...
EDIT: Actually a bit annoying, it's not 1-day research but 1-second research. Every time I click on 'Scan' I get dropped back into the research lab.
[Edited by Whisperer, 10/10/2012 2:18:56 PM]
In all fairness, my new psi-enhanced angel squad was just too much for the poor graphics processor.
Well, back to the game...
The pics are late games spoilers of resource list.
I am very late in the game and I thought I would post some images for the community of the resource list as seen from the gray market.
Here are the couple screenshots that includes all of those resources. The reason most are 999999+ is cause I edited their memory for them (I usually need at least 3 items to track the address down which is why a few left I can't edit). However if you wanna track down all these address codes via alternative means...for your editor it may be a good starting place for you.
Here is a short list of What I consider the most important editable resources to build/foundry everything in game. (besides engineer/scientist count)
As far as I can tell you can build/develop everything in game with that list of items. However, you still need to capture live versions of all aliens and have one of each item to analyze for the first time to unlock certain things. The list above is just what you need to build and foundry develop items.
[Edited by woots, 10/10/2012 3:57:36 PM]
* Up to 400 new and updated trainers monthly
* Manage and update trainers through one app
* Request which games get new trainers
* Priority support with any problem