Carrier Command: Gaea Mission Discussion
Trainer Tools and Resources
the manta and walrus fill every role very well, and the upgrade system is great.
I am just thinking more unit types would be fun.
throw in some jets, heavy tank types that need to be lifted to shore, maybe even infantry platoons (the game DOES do on foot missions, so it's there) that you deploy with landing boats, mobile artillery units, etc.
just a thought
I do agree with what you say but as a remake of the "80's classic", they couldn't just change the formula that much.
Still, knowing bohemia, they always leave some room for modding.
Now if only they fixed the dammned walrus pathfinding.
they are best used on individual targets, then recalled as soon as that target is dispatched.
at least that is how they work best for me.
once you hook them up with some mk2 armour they become a little more durable and can be used as a general strike fighter.
also a manta with plasma weapon and rockets is a scary thing to behold.
and yeah, the mouse controls are way to floaty. i have lost more than a few just by over correcting with the mouse
[Edited by bark00000, 9/29/2012 6:26:04 AM]
[Edited by Ashar, 9/29/2012 7:49:31 AM]
Does the enemy carrier still go faster than a manta?
any wais theirs a porpes for limited units in game put maybe some cheats mite Chang that
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