Zenophobe posted on Nov 25, 2012 8:54:14 AM - Report post
I was trying to change the timer for the mission Arms Dealing. When do you change the timer.. mid mission before you start ???
See the end of this message for details on invoking just-in-time (JIT) debugging instead of this dialog box.
************** Exception Text ************** System.DivideByZeroException: Attempted to divide by zero. at Borderlands2_Editor.CHDisplay.DigitalGauge_Paint(Object sender, PaintEventArgs e) at System.Windows.Forms.Control.OnPaint(PaintEventArgs e) at System.Windows.Forms.Control.PaintWithErrorHandling(PaintEventArgs e, Int16 layer, Boolean disposeEventArgs) at System.Windows.Forms.Control.WmPaint(Message& m) at System.Windows.Forms.Control.WndProc(Message& m) at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m) at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m) at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
************** JIT Debugging ************** To enable just-in-time (JIT) debugging, the .config file for this application or computer (machine.config) must have the jitDebugging value set in the system.windows.forms section. The application must also be compiled with debugging enabled.
When JIT debugging is enabled, any unhandled exception will be sent to the JIT debugger registered on the computer rather than be handled by this dialog box.
[Edited by Zenophobe, 11/25/2012 8:56:10 AM]
Zenophobe posted on Nov 25, 2012 8:54:51 AM - Report post
Sorry duplicated post.
[Edited by Zenophobe, 11/25/2012 8:55:09 AM]
Boosted98gsx posted on Nov 25, 2012 9:10:40 AM - Report post
May I request an update to the editor, so that we may change the 2nd DLC's award money quantity please?
*edit* 0x90; I see the "updated editor" on the main page, but that editor doesn't have the torque token changing ability?