Crusader Kings II Message Board  STATUS: ACTIVE - Trainers are still being considered and updated for this title as patches are released. There is no guarantee that a trainer can be made or updated but it will be reviewed by our staff.

Our Crusader Kings II Trainer is now available for version 3.3.0 XDSW and supports STEAM. Our Crusader Kings II message board is available to provide feedback on our trainers or cheats.
Crusader Kings II Trainer
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  • Send a message to pstaubs77
    INACTIVE
    pstaubs77 posted on Jun 19, 2012 11:37:01 AM - Report post
     
    Very nice!!
     
  • Send a message to ArchDuke
    INACTIVE
    ArchDuke posted on Sep 09, 2012 6:44:43 AM - Report post
     
    quote:
    originally posted by powergrind

    I just use this cheat event

    character_event = {

    id = 280004
    desc = "Cheat event 4"
    picture = GFX_evt_council #Placeholder?
    is_triggered_only = yes

    option = {
    name = "Cure"
    remove_trait = maimed
    remove_trait = ill
    remove_trait = wounded
    remove_trait = stressed
    remove_trait = leper
    remove_trait = syphilitic
    remove_trait = lunatic
    remove_trait = incapable
    remove_trait = depressed
    remove_trait = celibate
    remove_trait = imbecile
    }


    option = {
    name = "Malady"
    add_trait = maimed
    add_trait = ill
    add_trait = wounded
    add_trait = stressed
    }

    }

    and then add a new line of, remove_trait = (blank) and it works. So either use that cheat event and add/remove what you want or create your own. I'm also under the assumption that you know how to create a cheat event text file and everything so I wont go into detail about that.

    Hey man I am unable to add "Hunchback" and "Slothful" to the list of traits (it just doesn't appear in-game) do you know a way to remove them both? Thanks.

     
  • Current rank: 1.5 Stars. Next Rank at 500 Posts.
    Send a message to powergrind
    ELITE
    powergrind posted on Sep 30, 2012 7:45:11 PM - Report post
     
    Do they get removed even though they don't show up? If so it doesn't really matter if they don't show up. I also just checked another event text doc and slothful and hunchback both appear as is (they sometimes are named differently then how they show up in-game).

    Also just in-case you're writing the line wrong it should look like this

    remove_trait = hunchback
    remove_trait = slothful

    Other then that I don't really know what could be going on.
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