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Risen 2: Dark Waters Discussion

 
Risen 2: Dark Waters Trainer
 

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Popup-Fiesta, game or my graphic card?
 
madatcheats  posted on Apr 28, 2012 7:07:38 AM - Report post

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I just made it to the first island. Textures and items pop up like crazy and the trees get larger and smaller by nearing them. Is it normal or just my card, which gets extremely hot (ati 6950 2gb)? I have all options on high/ultra and about 50 fps.

[Edited by madatcheats, 4/28/2012 7:08:17 AM]

 
hfreist  posted on Apr 28, 2012 7:16:38 AM - Report post

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its def. an issue

on my (ati hd 5870) i have the smoke bug

look into depsilver forum
your not alone. try to install catalyst 12.4

 
Lizml86  posted on Apr 28, 2012 10:21:29 AM - Report post

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Oh lordy, I hope Nvidia doesn't run into any issues.
 
unbalancedego  posted on Apr 28, 2012 10:21:44 AM - Report post

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Madat I have the exact same issue/card as you and yea it gets pretty hot. This game is a lot more GPU intensive than normal. But it works out for me cuz I have a sucky cpu at 2.5ghz, and its not OCable cuz its a dell prebuilt

Here's to hoping they fix the popping issue in a future patch.

 
darwish2k8  posted on Apr 28, 2012 11:19:45 AM - Report post

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Actually I also have popping out issues on my GTX 560Ti's in SLI.

Can be annoying sometimes

 
johnkelly2187  posted on Apr 28, 2012 1:25:53 PM - Report post

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I have the same issue with my GTX 590
 
Lumiere  posted on Apr 28, 2012 3:17:34 PM - Report post

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It happens on my computer (GTX 480) as well, but there is a solution to some of the pop-up problems. In \Risen 2 Dark Waters\data\ini (game folder) there is an XML file called ConfigDefault.

NOTE: Make a backup (zip etc.) of the ini folder or the XML file before editing.

Open the file with Notepad or Notepad++ (with colors) and look for the following values:
Omit parentheses because the real file uses < > but those are not allowed on these forums!

At line 913:

(Scene)
(High)

Item_Small="2000.0"
Item_Medium="4000.0"
Item_Large="6000.0"
NPC_Small="2000.0"
NPC_Medium="4000.0"
NPC_Large="6000.0"
Level_Small="7000.0"
Level_Medium="12500.0"
Level_Large="18000.0"
Object_Small="1500.0"
Object_Medium="4500.0"
Object_Large="7000.0"
SpeedTree_Small="3000.0"
SpeedTree_Medium="7000.0"
SpeedTree_Large="12500.0"
Events_Small="3000.0"
Events_Medium="5000.0"
Events_Large="7500.0"
Effects_Small="3500.0"
Effects_Medium="7500.0"
Effects_Large="12500.0"
Lights="7000.0"
Terrain="100000.0"
(/High)
(/Scene)


Increasing the values will increase the draw distance of graphical elements in the game.
Note: Medium and High have the same default values so when you change High and wish to reset a value you can always look at the previous lines in the code.


A good place to test these settings is on the wall at the beginning where you can see a ship and at the pirate camp once you arrive at the island. The latter is better because you can walk pretty far away from the camp with it still being in your sight. This allows you to find the distances where objects and the likes are not rendered.

I have yet to find a solution for the vegetation changing in size while you are on the move but there might be one.

[Edited by Lumiere, 4/28/2012 3:18:48 PM]

 
Jackal326  posted on Apr 29, 2012 12:31:10 AM - Report post

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I don't think the vegetation changing size is actually a bug, I think its DeepSilver's cheap way of appearing to render larger amounts of foliage at a distance than is actually there. Its best noticed when entering caves etc. From a distance the cave entrance appears obscured by the drastically scaled up foliage, but as you near the bushes etc shrink revealing the cave. Gothic 3 had the exact same thing.
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