Kingdoms of Amalur: Reckoning Discussion
Trainer Tools and Resources
These are all in PC format (little endian byte order)
= Not listed on equipment or has a different label on equipment.
AF250700 : [Warlord Destiny](no effect?)
6B280700 : +30% Damage w/ Melee
A0280700 : [+30% Block Efficacy] listed as '+30% Melee/Ranged/Magic Block Efficacy' on equipment
AF280700 : +20% Stun Duration
E0280700 : +20% Chance to Stun
A1B81C00 : [Last Stand: Automatically resurrect with 20% Health. Health drains until an enemy is killed.]
B3250700 : [Nightblade Destiny](no effect?)
E8290700 : +30% Damage w/ Ranged
E7290700 : +60% Damage Resistance While Dodging
E6290700 : +12% Chance To Critical Hit
E5290700 : +20% Piercing Damage
9BBC1800 : [Assassination: Guaranteed +300% Critical Hit after triggering Evasion.]
EAC11C00 : [Evasion: 11% Chance To Avoid Hit] Listed as '+11 Chance to Evade' on equipment
BE250700 : [Archmage Destiny](no effect?)
1E2D0700 : [+50% Elemental Damage] Listed as '+50% Fire/Ice/Lightning Damage' on equipment.
1D2D0700 : [+25% Mana Cost Reduction] Listed as '-25% Mana Costs' on equipment
1C2D0700 : +3 Mana Regen/Sec
1B2D0700 : [+25% Duration of all Duration-Based Spells] Listed as '+25% Burning/Freezing/Shocking Duration' on equipment
33AA1C00 : [Ice Blink 3: Short-range teleport with Ice Effect. Replaces Dodge.]
44AA1C00 : [Echoes of Fate: Chance to Spawn Fate Echo Ally per Kill]
C5250700 : [Champion Destiny](no effect?)
E52D0700 : [Gain 75% of Damage Received as Mana]
F02D0700 : +25% Elemental Resistance
752E0700 : +20% Damage w/ Melee
772E0700 : +15% Armor
7A2E0700 : [Blink: Short-range teleport. Replaces Dodge.]
7C2E0700 : [Harmonic Overload: Chance to produce elemental projectiles per Kill.]
B2260700 : [Blademaster Destiny](no effect?)
822E0700 : +25% Damage w/ Melee
812E0700 : +20% Damage w/ Ranged
802E0700 : +12% Chance to Critical Hit
7F2E0700 : +15% Piercing Damage
7E2E0700 : +25% Damage while in Stealth
7D2E0700 : [Cut Throat: +15% Physical Damage, +1% Chance to Steal Health, and Gold Drops as 20% of Damage for 5 seconds when striking fallen enemies.] Mislabeled as '+20% Status Effect Duration' on equipment.
B7260700 : [Shadowcaster Destiny](no effect?)
AD2E0700 : [+34% Elemental Damage] Listed as '+34% Fire/Ice/Lightning Damage' on equipment.
AE2E0700 : +20% Piercing Damage
AF2E0700 : +12% Chance to Critical Hit
B02E0700 : +2 Mana Regen Per Second
B12E0700 : [Dread: Guaranteed to Critical Hit vs. enemies in Panic] Mislabeled as '+100% chance to critical hit' when on equipment.
B22E0700 : [Poison Blink 3: Short-range teleport with Poison Effect. Replaces Dodge]
B3AA1C00 : [Drain Mana - Critical Hits restore Mana ]
68280700 : [Universalist Destiny](no effect?)
D22E0700 : +20% Damage w/ Melee
DD2E0700 : +20% Damage w/ Ranged
E32E0700 : +20% Damage w/ Magic
E82E0700 : -25% Equipment Requirements
E92E0700 : [+3 to All Skills] Listed as +3 to each skill individually on equipment
EF2E0700 : +12% Damage Resistance
F02E0700 : +10% Chance to Critical Hit
F22E0700 : [Mastery of Arms]
These can be used as equipment bonuses, or you can directly modify your current destiny(you won't see it listed).
In save files Destiny Bonus are stored at
EE4A8E00 XXXXXXXX FFFFFFFF FFFFFFFF
XXXXXXXX = Effect ID
EE4A8E00 = Specifies that it's a destiny/destiny bonus
FFFFFFFF = Padding or Timer's Remaining Duration/maximum duration
The first instance is usually the destiny you have equipped(no effect),
followed by instances for each of it's bonuses(usually in order).
You can easily create your own custom T6 destiny by swapping effects. If you change destinies you lose the custom destiny.
EDIT: After testing, several destiny abilities don't activate when added as destiny bonuses, but do work when added through equipment. Add them with equipment then convert the effects into destiny bonuses.
DON'T SWAP OR DELETE destiny effects, or they get stuck on your character.
[Edited by chaos915, 3/25/2012 11:54:30 AM]
[Edited by chaos915, 3/27/2012 7:16:49 AM]
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