When you "open" a weapon in coalesced.bin you will see
so simple changing it to (X=0.0f,Y=0.0f)
should give it 0 weight increase for that weapon
as always try and test in game if it works.
to my knowledge no, thats not possible in coalesced
till someone finds out another way of course
Hmm i checked in to this targetting laser itself
Which is the targetting laser to target the reaper with.
located in bioweapon.ini > sfxgamecontent > sfxweapon > heavy > geth02lasertarget
2 values there maybe can change the "rate" the beam itself works with.
beaminterpspeed = (X=20.0,Y=20.0)
beaminterptime = 0.5f
playing with this values could let the beam "fire" way quicker
which might help you to defeat the reaper
[Edited by jackbig, 3/9/2012 6:55:46 PM]
[Edited by jackbig, 3/9/2012 7:02:50 PM]
Should one lower or make the number higher?
This is the "chase" speed of the reapers on the galaxy map when the normandy is spotted after scanning planets and they enter the system.
So you can just scan away all you like and they'll never reach you.
[Edited by stelinx, 3/10/2012 5:15:18 AM]
I dont get it
[Edited by pr3d4tor, 3/10/2012 6:17:13 AM]
[Edited by pr3d4tor, 3/10/2012 6:46:31 AM]
So if I understand this correctly this refers to the reaper boss at the reaper base?
I noticed a few things, damage and tracerrange. I can guess what tracerrange is for but need to make sure weapons is for that reaper boss, since I like to see if can change the tracerrange=35000 to tracerrange=0 might allow me to kill reaper boss without getting killed in process.
[Edited by DragonStarNova, 3/10/2012 7:11:36 AM]