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A Little coalesced guide.
  • Current rank: 1.5 Stars. Next Rank at 500 Posts.
    Send a message to Radious1987
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    Radious1987 posted on Mar 09, 2012 3:18:40 PM - Report post
     
    I would like to lower weight of the weapons, any help with this please?
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    Send a message to jackbig
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    jackbig posted on Mar 09, 2012 5:07:10 PM - Report post
     
    quote:
    originally posted by Radious1987

    I would like to lower weight of the weapons, any help with this please?

    When you "open" a weapon in coalesced.bin you will see

    encumbranceweight=(X=2.0f,Y=1.4f)

    for example

    so simple changing it to (X=0.0f,Y=0.0f)
    should give it 0 weight increase for that weapon

    as always try and test in game if it works.

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    Send a message to DragonStarNova
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    DragonStarNova posted on Mar 09, 2012 5:49:55 PM - Report post
     
    Can one use this editor to either reduced the damage done by reaper beams or give total immunity to reaper beams?

    Thx

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    jackbig posted on Mar 09, 2012 6:10:32 PM - Report post
     
    quote:
    originally posted by DragonStarNova

    Can one use this editor to either reduced the damage done by reaper beams or give total immunity to reaper beams?

    Thx

    to my knowledge no, thats not possible in coalesced

    till someone finds out another way of course

    Hmm i checked in to this targetting laser itself
    Which is the targetting laser to target the reaper with.

    located in bioweapon.ini > sfxgamecontent > sfxweapon > heavy > geth02lasertarget
    2 values there maybe can change the "rate" the beam itself works with.
    namely
    beaminterpspeed = (X=20.0,Y=20.0)
    and
    beaminterptime = 0.5f

    playing with this values could let the beam "fire" way quicker

    which might help you to defeat the reaper


    [Edited by jackbig, 3/9/2012 6:55:46 PM]

    [Edited by jackbig, 3/9/2012 7:02:50 PM]

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    Send a message to Lizml86
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    Lizml86 posted on Mar 09, 2012 10:14:48 PM - Report post
     
    quote:
    originally posted by jackbig

    quote:
    originally posted by DragonStarNova

    Can one use this editor to either reduced the damage done by reaper beams or give total immunity to reaper beams?

    Thx

    to my knowledge no, thats not possible in coalesced

    till someone finds out another way of course

    Hmm i checked in to this targetting laser itself
    Which is the targetting laser to target the reaper with.

    located in bioweapon.ini > sfxgamecontent > sfxweapon > heavy > geth02lasertarget
    2 values there maybe can change the "rate" the beam itself works with.
    namely
    beaminterpspeed = (X=20.0,Y=20.0)
    and
    beaminterptime = 0.5f

    playing with this values could let the beam "fire" way quicker

    which might help you to defeat the reaper


    [Edited by jackbig, 3/9/2012 6:55:46 PM]

    [Edited by jackbig, 3/9/2012 7:02:50 PM]

    Should one lower or make the number higher?

    An investment in knowledge always pays the best interest.
    I know that you believe you understand what you think I said, but I'm not sure you realize that what you heard is not what I meant.
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    stelinx posted on Mar 10, 2012 5:14:01 AM - Report post
     
    quote:
    originally posted by Skyheart

    quote:
    originally posted by Monkey007

    quote:
    originally posted by stelinx

    You can change the reapers's speed on the galaxy map modding this value:

    biogame/sfxgamecontent/sfxgalaxymapreaper/maxspeed

    Heh, nice find. Haven't modded it yet but I just might on the next pt... constantly loading game for 1 asset which turns out to be a small pile of fuel is getting old and irritating.

    Wait... the Reaper progress is determined by speed? I thought they advanced a little after a major mission was complete... but they move even while you're sitting around having a conversation?

    This is the "chase" speed of the reapers on the galaxy map when the normandy is spotted after scanning planets and they enter the system.
    So you can just scan away all you like and they'll never reach you.

    [Edited by stelinx, 3/10/2012 5:15:18 AM]

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    pr3d4tor posted on Mar 10, 2012 6:15:30 AM - Report post
     
    Thanks for this great thread. Everything works fine but has anybody yet figured out how to unlock all research/ammo or how to enlarge icons & subtitles? To small when using a downsampled Res of 2880x1620

    I dont get it

    [Edited by pr3d4tor, 3/10/2012 6:17:13 AM]

    [Edited by pr3d4tor, 3/10/2012 6:46:31 AM]

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    Send a message to DragonStarNova
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    DragonStarNova posted on Mar 10, 2012 6:56:47 AM - Report post
     
    "bioweapon.ini > sfxgamecontent > sfxweapon > heavy > geth02lasertarget"

    So if I understand this correctly this refers to the reaper boss at the reaper base?

    I noticed a few things, damage and tracerrange. I can guess what tracerrange is for but need to make sure weapons is for that reaper boss, since I like to see if can change the tracerrange=35000 to tracerrange=0 might allow me to kill reaper boss without getting killed in process.

    Thx.

    [Edited by DragonStarNova, 3/10/2012 7:11:36 AM]

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