Tried this, Argus still only fires 1-3 shots... Weirdly enough i removed roundsperburst.
Thats what I was talking about earlier. No matter what you do, some changes dont have any effect at all. Its like these things are hardcoded into the game. Funny disovery is though, that changing the roundsperburst of the argus to 0 makes the gun fire its whole magazine at once without any break or possibility to stop. Once you reload and press the trigger just once again, it empties the mag again completely. Like I said, the only assault rifle which is not fully automatic and can be made automatic is the Mattock. The others stay semi-automatic regardless of the changes. Only the rounds per burst can be changed. But the Valkyrie wont even accept the roundsperburst changes.
The saber infacht is a fully automatic rifle from the beginning. it only has an extremely long time between each shots. Increasing the rate of fire or decreasing the refire time works, but the recoil which cannot be changed at all makes the gun handle like a wild bantha.
well, with argus I changed the "minrefiretime" to 0.01. still firing burst but you are able to fire quicker. almost feel like a full auto. Almost :P
Oh just came up with a question. Does anybody know if the powers specs can be somehow modified. I mean for example increase the chance to make the enemy panic whit incendiary ammo or incinerate or paralyze them whit disruption ammo or overload? - this kind of stuff
[Edited by tunek6, 3/29/2012 2:52:51 AM]
AHA!
Finally found out how to speed up movement so I can get around the Citadel and the Normandy faster. This keybind limits it to just while you're holding the key down so you don't forget and leave it on in combat. Combine this with the standard run and you get superspeed.
( Name="F", Command="SloMo 2 | OnRelease SloMo 1" )
How does the "SloMo" command exactly help you run faster? and where exactly would that command go?
[Edited by Lizml86, 3/31/2012 2:07:11 AM]
AHA!
Finally found out how to speed up movement so I can get around the Citadel and the Normandy faster. This keybind limits it to just while you're holding the key down so you don't forget and leave it on in combat. Combine this with the standard run and you get superspeed.
( Name="F", Command="SloMo 2 | OnRelease SloMo 1" )
How does the "SloMo" command exactly help you run faster? and where exactly would that command go?
[Edited by Lizml86, 3/31/2012 2:07:11 AM]
It's a keybinding. You can find these here:
bioinput.ini/sfxgame/sfxgamemodedefault/bindings = (multiple)
SloMo is a general game speed command and not just for slow motion. It lets you control the time dilation effects built into the game.
Depending on the value, you get different effects:
.5 = half speed (useful for sniping)
1 = normal speed
2 = double speed (great for getting around in a hurry)