Mass Effect 3 Discussion
Trainer Tools and Resources
I used the Geth Pulse Rifle as my example
Also, how do I change the bonuses of mods, like how do I make a damage mod give me a larger bonus.
[Edited by Draco856, 3/20/2012 9:46:23 PM]
Use Find, look for weaponmod
This will lead you to several things you're looking for (under bioweapon.ini).
sfxweaponmod - where you can change the values of the various mods.
weaponmodgripcolours - kinda obvious
weaponmodemissivecolours - again with the obvious
Also, look for weaponbodycolours under each weapon heading.
...although I forget the order the colors are in with respect to the mods.
[Edited by StormSinger, 3/20/2012 11:31:14 PM]
[Edited by StormSinger, 3/21/2012 1:29:54 PM]
I changed the values of the mods in sfxgamecontent, not sfxgame
Changed the multipliers in SFXgame this time, still nothing.
[Edited by Draco856, 3/21/2012 1:11:10 AM]
To do that you have to change the 'statxxxx' values.
If you want to check if ones working get a sniper rifle and put a time dilation mod on it (with a increased time dilation) it'll be pretty obvious if it's working or not.
It might be better off if I can just make a level 6 mod without editing the level 5 one. How would I go about doing that?
Also, does anyone know which mod corresponds to which color so I change the right mod? I want to make my guns black, with red glow, no matter which mod I use, but I don't know which mod colors to copy or even how to change them.
[Edited by Draco856, 3/22/2012 3:45:14 PM]
the list tells you which mods affect visually
but only says by level
doesnt say which colours though
* Updated game trainers and cheats daily
* Get notified when new cheats are added
* Request which games get new trainers
* Priority support with any problem