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A Little coalesced guide.
  • Tier 7
    Send a message to lydonb
    TIER 7
    lydonb posted on Mar 19, 2012 1:16:56 AM - Report post
     
    Can you provide step by step points on how to edit in NG+?

    Thanks

    Edit: Managed to edit a save to NG+ via the Gibbed ME3 editor.

    It's under plot, known variables, New Game + Count.

    svn.gib.me/builds/masseffect3/?C=M;O=D

    Using the r53_b66 version.

    [Edited by lydonb, 3/19/2012 1:28:47 AM]

    Edit2: Not all weapons seem to be upgradable to X, atleast not just after Thessia, some are limited to VII at the moment. Might be unlocked further on.

    [Edited by lydonb, 3/19/2012 1:34:47 AM]
  • Current rank: 1 Star. Next Rank at 100 Posts.
    Send a message to lone_in_dark
    ELITE
    lone_in_dark posted on Mar 19, 2012 1:18:13 AM - Report post
     
    All stores can be found here:
    bioui.ini > sfxgamecontent > sfxguidata > store

    Here you will find subsections, corresponding to each stores in the game ("asari" is nos astra, "batarian" is batarian state arms, and so on).

    Each of those "stores" have a subsection called "storeitemarray = (multiple)". In this subsection, you will see items available from the store. Remove the value: "PlotUnlockConditionalID=XXXX, PlotPurchaseID[0]=XXXX" from desired weaponmods.

    Example:

    For instant purchase access to level 5 SMG damage upgrade, "asari -> storeitemarray = multiple"

    Modify the value:
    (ItemType=TYPE_MOD,ItemClassName="SFXGameContent.SFXWeaponMod_SMGDamage",BaseCost=4000,PlotUnlockConditionalID=1535,PlotPurchaseID[0]=21304)

    to
    (ItemType=TYPE_MOD,ItemClassName="SFXGameContent.SFXWeaponMod_SMGDamage",BaseCost=4000)

    When in game, you will be able to purchase the SMG damage mod from lvl 1 to 5 instantly from Nos Astra Sporting Goods.

    Cheers
  • Current rank: 1 Star. Next Rank at 100 Posts.
    Send a message to Cotillion
    ELITE
    Cotillion posted on Mar 19, 2012 4:25:26 AM - Report post
     
    quote:
    originally posted by lydonb

    Can you provide step by step points on how to edit in NG+?

    Thanks

    Edit: Managed to edit a save to NG+ via the Gibbed ME3 editor.

    It's under plot, known variables, New Game + Count.

    svn.gib.me/builds/masseffect3/?C=M;O=D

    Using the r53_b66 version.

    [Edited by lydonb, 3/19/2012 1:28:47 AM]

    Edit2: Not all weapons seem to be upgradable to X, atleast not just after Thessia, some are limited to VII at the moment. Might be unlocked further on.

    [Edited by lydonb, 3/19/2012 1:34:47 AM]

    Yeah, not sure why but from what i've noticed if the weapon is one you pick up later on (rather than from a shop) then the weapon will go to VII and when you pick it up from wherever it will then give you the last few upgrades.

  • Current rank: 1 Star. Next Rank at 100 Posts.
    Send a message to kretien
    ELITE
    kretien posted on Mar 19, 2012 5:46:04 AM - Report post
     
    Does anyone now how to unlock bonus powers by editing the coalest.bin
  • Current rank: 1 Star. Next Rank at 100 Posts.
    Send a message to lone_in_dark
    ELITE
    lone_in_dark posted on Mar 19, 2012 6:17:12 AM - Report post
     
    All available bonus powers can be found here:
    bioui.ini > sfxgamecontent > sfxgamechoiceguidata > storedata > bonuspowers > bonuspowerarray = (multiple)

    Remove the ",PlotUnlockConditionalID=XXXX" or set "XXXX" to "-1" on the desired powers to unlock them.

    Alternative method:

    A more apt option will be to replace the XXXX of desired power with XXXX of a power easily/already unlocked.

    For example - one may edit the reave power to become-
    (ItemType=TYPE_POWER,PlotUnlockConditionalID=1281,BaseCost=3000,ItemClassName="SFXGameContent.SFXPowerCustomAction_Reave",ChoiceEntry=(srChoiceName=314878,srChoiceDescription=314879),Priority=9,BaseCost=5000,LargeImage="gui_codex_images.Store.STO_BonusPower_512x256",SmallImage="GUI_Icons.Notifications.NT_Store_256x1286"

    XXXX originally was 1276 but i replaced it with 1281, allowing it to be unlocked along with fortification(unlocked after one good long paragon conversation with Mr. Vega)


    To change the cost of switching bonus powers, go here:
    bioui.ini > sfxgamecontent > sfxgamechoiceguidata > storedata > bonuspowers > storeitemarray = (multiple)

    From here, change "BaseCost=5000" to the value of your choice.

    Here you go...kretien
    Cheers

    [Edited by lone_in_dark, 3/19/2012 6:20:44 AM]
  • Current rank: 1 Star. Next Rank at 100 Posts.
    Send a message to kretien
    ELITE
    kretien posted on Mar 19, 2012 7:00:08 AM - Report post
     
    Swiching the XXXX to -1 didn't work.
    Swiching the XXXX to an already unlocked power didn't work too.
    The plotunlockid for the bonus powers isn't were you pointed
    it's in biogame.ini/sfxgame/sfxprofilesettings/bonuspowerunlockdataaray=(multible)

    [Edited by kretien, 3/19/2012 7:23:39 AM]
  • Tier 7
    Send a message to Bane19
    TIER 7
    Bane19 posted on Mar 19, 2012 11:13:49 PM - Report post
     
    Does anyone know how to change the storm ability in ME2 to the one that is in ME3? I wanted to replay ME2 but it kinda sucks not having the same manuverability as in 3.
  • Current rank: 1.5 Stars. Next Rank at 500 Posts.
    Send a message to METALDIK_2112
    METALMONSTER
    METALDIK_2112 posted on Mar 20, 2012 6:21:17 PM - Report post
     
    quote:
    originally posted by Lizml86

    quote:
    originally posted by METALDIK2008

    I did exactly as you said to do, but it does not work for me. ita too bad because the version that I have does not support any of the trainers. I forgot to say that I am running me3 retail

    [Edited by METALDIK2008, 3/16/2012 5:50:21 PM]

    If you have Limited edition, use origin trainer. If you use Deluxe version use DVDretail. Run both game and trainer as admin, should work just fine.

    I don't have orgin, and when I tried to dl it the link is no good.

    TO EAT OR NOT TO EAT!!! THAT IS THE QUESTION!!! I WILL FEAST ON YOUR BONES!!!
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