Mass Effect 3 Discussion
Trainer Tools and Resources
So I was wondering if anyone else had success doing something like this?
Now, the REASON I was trying to do this is for some reason the Chakram Launcher has pretty mean recoil compared to say, the N7 valkyrie. I tried changing and/or compared all of the Recoil fields between the two weapons (they're now identical) and it's still a pretty noticable difference. So if anyone can alternately give me a way to reduce this recoil, that would be fine w/ me too.
As I recall, it was the same in ME2, and there was never any way to make them permanent. I'm guessing it will be the same this time around.
[Edited by StormSinger, 3/11/2012 4:58:00 PM]
( Name="NumPadNine", Command="setintbyname SFXWeaponMod_AssaultRifleAccuracy 5" )
( Name="NumPadNine", Command=" giveitem self SFXWeaponMod_AssaultRifleAccuracy" )
No way for me to test it right now.
However, the old command which use to pull up the armor and casual menu when in a combat situation no longer work.
(Name="NumPadOne" ,Command="OnlyLoadLevel BioD_Nor_000Cabin | Onlyloadlevel BioD_Nor_002CabinKelly | OnTap 2.0 showmenu | OnTap 3.0 OpenGUI Personalization" )
I have found that the armor locker containing both the casual and armor menus are listed under sfxsfhandler, Personalization. But I don't know what command I need to access the menu in game for mission.
Can someone please point me in the right direction? I would think the command I need is either under sfxgamemodelobby or maybe sfxmodegui, but I'm not for sure.
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