Wargame: European Escalation Discussion
Trainer Tools and Resources
- Semi-Indie Developer Eugen Systems (RUSE Developers)
- Great Price Point New @ $40
- All land units like Tanks can Hide from Sight. Nothing like pulling a fortified/hidden tank line out of thin air on an approaching enemy.
- Unit unlock feature merges single-player and multi-player. Although most unlocks are version 2, 3, 4 of a unit you already have with minor improvements.
- Conditions like Gun jams, limited ammo, and fuel ensure that a bold tank rush without backing supply lines is a dead tank rush.
- High Learning Curve with Few Tutorials.
- No Human Co-Op vs AI.
- User Interfaces Can be a Little Off-putting at First.
- AI is a tad bit "special" on most/all maps
- Requires Line of Sight for Enemies to be displayed. Can not pre-plan your counter battle group in advance.
- Recon Units are kind of worthless due to limited line of sight. By the time they spot an enemy in hiding the aforementioned enemy will have removed the recon unit in question. Recon chopper is slightly better.
- Side Missions are either a battalion death trap or two steps away from what you were going to conquer anyways.
- Hard to Display Unit Information on deployed units making you unsure if the enemy you are engaging has a better rate of fire, ETC.
- Multiple units of same type makes it a spreadsheet game to figure out which of your 5 light tanks, 4 heavy tanks, and 6 medium tanks is the best tank overall in real time. Gives it a feel of Empire Total War due to almost too many different unit options to handle expect you are reading stats while the battle is still going on.
- No Base Building. Set number of reinforcements. So one bad decision and there may not be a way to save the battle/mission no matter how much money you can accumulate.
Overall I preferred RUSE to W:EE, but then again I like base building, a game with a plot/story, cinematics, air units (other than helicopters), and more informative interfaces so to each their own. The game is worth buying for the multi-player at $30-40, or at $10-20 for single player only.
Interesting as RUSE (WWII) you can see all units on the map while W:EE(WWIII) you can not see any units outside line of sight in a time period when satellites were developed.
that and I didn't find it too hard to display unit information while playing, there's a button on the side panel labeled unit info which shows the full unit card whenever you mouse over a unit
Both NATO and the Warsaw pact had a rough timeframe of where their opponents satellites would be at any time and would adjust their activity's accordingly like not letting any boomer submarines leave the harbor while under the watchful eye of the enemy.
This is why spy-planes/drones are still essential even today.
[Edited by WolfVaccine, 3/30/2012 3:21:02 PM]
[Edited by WolfVaccine, 3/30/2012 3:21:41 PM]
Only thing I find "deplorable" here is your negativity, really. The hotkeys are a bit frustrating, but it's easy enough to enable the option that shows them.
Quite frankly, I'm not sure how the campaign is balanced for "save scummers" when the AI is fairly bad, and you've flat out lost me on the "already know how to play" part. You place units, you make sure they have fuel, ammo, and health while you make your push towards capture zones. The first level in the campaign literally explains everything you need to know about actual battles, and since deck building is fairly straightforward, that's all you really need.
It's also not a campaign game. The campaign can be fun, yes, but it's mainly a competitive multiplayer RTT game.
* Updated game trainers and cheats daily
* Get notified when new cheats are added
* Request which games get new trainers
* Priority support with any problem