Jagged Alliance: Back in Action Message Board  STATUS: ACTIVE - Trainers are still being considered and updated for this title as patches are released. There is no guarantee that a trainer can be made or updated but it will be reviewed by our staff.

Our Jagged Alliance: Back in Action Trainer is now available and supports STEAM. Our Jagged Alliance: Back in Action message board is available to provide feedback on our trainers or cheats.
Jagged Alliance: Back in Action Trainer
REQUEST MORE OPTIONS
0 option(s) for voting
FILE UPDATE REQUEST
0 report(s) filed
BOOST UPDATE PRIORITY
Boost currently not available
Message Board for PC version
Page 1 of 2   •  First Page  •  Previous Page  •   Next Page  •   Last Page
Signup or Login to Post
Modding / Cheating
  • Current rank: 1 Star. Next Rank at 100 Posts.
    Send a message to VercID
    ELITE
    VercID posted on Feb 17, 2012 1:19:03 AM - Report post
     
    Modding discussion in official JABiA forums, which turns into a "how to" at page 10 or 11 : Link


    Quote from "Connor_MacManus" :
    "How to install: create a 'configs' folder like this ...\Steam\steamapps\common\jabia\bin_win32\configs\"

    Quote from "DaniDE" (Link) :
    "Grab all configs here (.zip, 53 KB): Link"
    (KEEP THE ORIGINALS INTACT ! MAKE SAVES & VERSIONS)



    Getting the "right" weapon :

    In "weapons.txt"

    Any weapon you modify in there is available to all, including enemies, unless that weapon is specific to you :

    The 2x "SCAR-L" & 2x "CAR-15" in the "DLC WEAPONS" category (I have no idea how the "weapons.txt" file looks like if you don't have the DLC - perhaps they're just commented out with "//" ?)


    // SCAR-L Urban
    Weapon (70, Rifle)
    {
    Weight 400
    Price 400
    ResourceId 6071
    ShotEffectId 538


    // logic:
    Damage 98
    BestRange 125.0
    StanceFactor 0 2.1
    StanceFactor 1 2.9
    StanceFactor 2 2.65
    StanceFactor 3 2.8
    Burst 3
    Auto 30
    RPM 9625
    ClipSize 30
    GunType AssaultRifle
    Ammunition 50cal
    Quality 9850

    Icon 0 448 800 112 40
    Picture 8 3 4 3

    AnchorPoint 0.0 1.1 0.25

    Deliverable

    }

    Weight, Price, Damage, BestRange are self-explanatory.
    StanceFactor = how much more PRECISE is your aiming in this particular Stance (0=Prone, 1= Crouch, etc..)
    Ammunition 50cal ? Oh no ! The best armor-piercing round ? On a burst-capable gun ? The horror !
    RPM= SPEED OF AIMING/SHOOTING !! Very important !
    Quality = how many rounds fired before it's totally broken
    Deliverable = Bobby Ray's can sell it. His inventory is random though, but not the Shopkeepers in Arulco... (More on that below)



    Getting the "right" Armor/Camo :

    AFAIK the "fur hats" are one of the only pieces of clothing that no one in a country like Arulco would wear, so let's mod one :
    (search for "1226" in "clothing.txt" )

    // furcap - black
    Clothing (1226, Cap 226)
    {
    Property 0
    Armor 9700
    CamoUrban 500
    CamoDesert 500
    CamoWoods 500
    CamoNight 500
    Weight 95
    Price 200
    Icon 1 448 280 56 40
    Picture 2 8 9 1

    Deliverable
    }

    Property 0 = Nightvision enabled (1 = gasmask)
    Armor 9700 = needs a lot of hits before it's destroyed
    CamoXXXX 500 = 500% Camo effect - you're practically invisible !
    Note : you can modify "Cap 226", "Icon" & "Picture" from another hat to make it look like something else. A green beret, a pink fedora, a white hat, whatever...


    Modifying the CHaracters :

    In "characters.txt" :

    Super mercs ! :

    Agility 200
    Dexterity 200
    Strength 200
    Wisdom 200
    Perception 500

    Marksmanship 500
    Mechanics 200
    Explosives 200
    Medical 200
    Sneak 500

    Level 1

    HiringFee 400
    HiringDeathRate 50
    HiringReputation 0

    Cheap
    Can be hired right at the start
    You can change Level to "10" if you prefer, but I modded the XP enemy gives to about 15000-50000 per guy killed, so they level real fast...)

    The Mercs hate/dislike no one : comment out the "Hates" & "Dislikes" with "//" in front, or replace them with "Likes" (my favorite )

    Super traits :
    /// - TRAITS:
    Trait Chameleon
    Trait Pathfinder
    Trait SniperRifleExpert
    Trait Runner
    Trait AssaultRifleExpert
    Trait TeamPlayer
    Trait Tough
    Trait Scout

    "Runner" : Merc depletes less Stamina when running. Not necessary if Merc has 150+ Stamina.


    Equipping your Mercs ("characters.txt" )

    Notes :
    There are only 2 or 3 Tanks in the game, you don't need all your Mercs to be equipped with an "Automatic Rocket Rifle" right from Drassen Airport, as it takes inventory space for the weapons you'll give to your militia.
    Spoiler for Tanks :
    Spoiler:
    1st Tank is the SouthWest corner, in the "Beach resort" map.
    2nd Tank is in the Maze
    Can't remember if there's a 3rd though...


    I also modified "ammunition.txt" to give 10 rounds of 50cal instead of 5 per unit of sale. Rockets are stacked by 5, and then only take up 1 space of inventory. (Come to think of it, I could have done the same with rockets.)

    With Trainer option "9" activated, the Defuse Kit, Lockpick, Medikit, Toolkit, Landmine & C4 Timer are never depleted. Deactivate option "9" if you want to use (and lose) a C4 Remote. (C4 remote needed in 1 quest, but you can also Mod Shopkeepers' inventories, more on that below)

    At this point, with those stats & that gun equipped, the Guardian Vest is not necessary. I don't know if the shoes influence the Stealth rating.

    AddItem 70 // SCAR-L Urban (50cal - MODDED) CHEAT
    AddItem 70 // SCAR-L Urban (50cal - MODDED) CHEAT
    AddItem 70 // SCAR-L Urban (50cal - MODDED) CHEAT

    AddItem 70 // SCAR-L Urban (50cal - MODDED) CHEAT
    or
    AddItem 50 // Automatic Rocket Rifle


    AddItem 904 // 50cal (10 vs 5 Normal)
    AddItem 904 // 50cal (10 vs 5 Normal)
    AddItem 904 // 50cal (10 vs 5 Normal)
    AddItem 904 // 50cal (10 vs 5 Normal)
    AddItem 904 // 50cal (10 vs 5 Normal)
    AddItem 904 // 50cal (10 vs 5 Normal)
    AddItem 912 // Rocket
    AddItem 912 // Rocket
    AddItem 912 // Rocket
    AddItem 912 // Rocket
    AddItem 912 // Rocket

    AddItem 120 //Defuse Kit
    AddItem 182 // lock pick
    AddItem 100 //Large Medkit
    AddItem 110 // Toolkit

    AddItem 160 // C4 Timer
    AddItem 140 // Landmine
    AddItem 161 //C4 Remote

    AddItem 4002 // Guardian Vest
    AddItem 1226 // furcap - black clothing CHEATS v2
    AddItem 5040 // boots black

    (Continued below)
  • Current rank: 1 Star. Next Rank at 100 Posts.
    Send a message to VercID
    ELITE
    VercID posted on Feb 17, 2012 1:19:36 AM - Report post
     
    Modifying your Militia ("characters.txt" )
    Search for "militia"
    WARNING : DO NOT MODIFY "Level" !! (ranges from 1 to 5)
    Modify their stats to your liking, for exemple :
    Agility 200
    Dexterity 200
    Strength 200
    Wisdom 200
    Perception 200
    Marksmanship 200
    Mechanics 200
    Explosives 200
    Medical 200
    Level 1
    Sneak 90

    Equipping your Militia ("characters.txt" )
    As for their inventory, please note some of them come with a hat already equipped, so you'll either change it by hand (tedious), or have them all look the same (bland) :

    AddItem 2204 //lshirt green
    AddItem 3031 //combat pants green
    AddItem 5040 //boots black
    AddItem 4002 // Guardian Vest
    AddItem 1226 // furcap - black clothing CHEATS v2


    For those who come already equipped with weapons ("Ferdator" and beyond), replace the weapons and ammo :

    AddItem 70 // SCAR-L Urban (50cal - MODDED) CHEAT
    AddItem 904 // 50cal (10 vs 5 Normal)
    AddItem 904 // 50cal (10 vs 5 Normal)
    AddItem 904 // 50cal (10 vs 5 Normal)
    AddItem 904 // 50cal (10 vs 5 Normal)
    AddItem 904 // 50cal (10 vs 5 Normal)


    Modifying the Enemy (search for "Enemies" in "characters.txt" )

    Do the same that you did to your Militia, only in reverse : make them dumb, deaf, slow, morons, etc..., TAKE AWAY THEIR GUNS !


    Don't forget :

    The Hillbillies. (search for "HILLBILLY" in "characters.txt" )
    The "UNIQUE-NPCS" (search for "UNIQUE-NPCS" in "characters.txt" )
    The Wanted (search for "MOST WANTED NPCS" in "characters.txt" )


    I should mention that after that, the game will be *really* easy - even *too* easy.

    But you can yet do more...

    (Continued below)
  • Current rank: 1 Star. Next Rank at 100 Posts.
    Send a message to VercID
    ELITE
    VercID posted on Feb 17, 2012 1:20:31 AM - Report post
     
    Modifying the Traders (search for "TRADER - NPCs" in "characters.txt" )

    Just add "AddTradeItem xxxxx" to their list. "xxxxx" can come from "weapons.txt", "items.txt", "consumables.txt", "clothing.txt" ...or "collectibles.txt" (hint hint)
    No more searching every kitchen for that elusive special Cereals box, every roadblock for Dr Willis' Medicine, every military camp for Military Intel, etc...

    AddTradeItem 700 // unknown - quest-related ?
    AddTradeItem 801 //Skyrider's Diamonds (QuestID:14) (need 5 ?)
    AddTradeItem 802 //Oswald's Diamonds (QuestID:17) (need 5 ?)
    AddTradeItem 803 //Dr.Willis' Medical Supplies (QuestID:22) (need 14 !)
    AddTradeItem 804 //Dr.Pippin's Report (QuestID:28) (unknown)
    AddTradeItem 702 //Collector's Item Da Honko Limited (QuestID:29)
    AddTradeItem 805 //The Crown (QuestID:30)
    AddTradeItem 806 //The Ring (QuestID:30)
    AddTradeItem 807 // Brenda's Votze (QuestID:32) (unknown)
    AddTradeItem 834 //Medical Report (unknown)
    AddTradeItem 835 //Military Intel (need 5 !)


    Note :
    You can only change the inventory of a trader you haven't met yet. Or start a new game, and blow everything away in record time !


    Don't forget to add the other items you might need to :
    Arm/equip your Milita :



    AddTradeItem 70 // SCAR-L Urban (50cal - MODDED) CHEAT (Arm your Militia !!)
    AddTradeItem 70 // SCAR-L Urban (50cal - MODDED) CHEAT
    AddTradeItem 70 // SCAR-L Urban (50cal - MODDED) CHEAT
    AddTradeItem 70 // SCAR-L Urban (50cal - MODDED) CHEAT
    AddTradeItem 70 // SCAR-L Urban (50cal - MODDED) CHEAT
    AddTradeItem 70 // SCAR-L Urban (50cal - MODDED) CHEAT
    AddTradeItem 70 // SCAR-L Urban (50cal - MODDED) CHEAT
    AddTradeItem 70 // SCAR-L Urban (50cal - MODDED) CHEAT
    AddTradeItem 70 // SCAR-L Urban (50cal - MODDED) CHEAT
    AddTradeItem 70 // SCAR-L Urban (50cal - MODDED) CHEAT
    AddTradeItem 70 // SCAR-L Urban (50cal - MODDED) CHEAT
    AddTradeItem 70 // SCAR-L Urban (50cal - MODDED) CHEAT
    AddTradeItem 70 // SCAR-L Urban (50cal - MODDED) CHEAT
    AddTradeItem 70 // SCAR-L Urban (50cal - MODDED) CHEAT
    AddTradeItem 70 // SCAR-L Urban (50cal - MODDED) CHEAT
    AddTradeItem 70 // SCAR-L Urban (50cal - MODDED) CHEAT
    AddTradeItem 70 // SCAR-L Urban (50cal - MODDED) CHEAT
    AddTradeItem 70 // SCAR-L Urban (50cal - MODDED) CHEAT
    AddTradeItem 1226 // furcap - black clothing CHEATS v2 (you never know)
    AddTradeItem 1226 // furcap - black clothing CHEATS v2
    AddTradeItem 1226 // furcap - black clothing CHEATS v2

    AddTradeItem 904 // 50cal (10 vs 5 Normal)
    AddTradeItem 904 // 50cal (10 vs 5 Normal)
    AddTradeItem 904 // 50cal (10 vs 5 Normal)
    AddTradeItem 904 // 50cal (10 vs 5 Normal)
    AddTradeItem 904 // 50cal (10 vs 5 Normal)
    AddTradeItem 904 // 50cal (10 vs 5 Normal)
    AddTradeItem 904 // 50cal (10 vs 5 Normal)
    AddTradeItem 904 // 50cal (10 vs 5 Normal)
    AddTradeItem 904 // 50cal (10 vs 5 Normal)
    AddTradeItem 904 // 50cal (10 vs 5 Normal)
    AddTradeItem 904 // 50cal (10 vs 5 Normal)
    AddTradeItem 904 // 50cal (10 vs 5 Normal)
    AddTradeItem 904 // 50cal (10 vs 5 Normal)
    AddTradeItem 120 //Defuse Kit
    AddTradeItem 120 //Defuse Kit
    AddTradeItem 182 // lock pick
    AddTradeItem 182 // lock pick
    AddTradeItem 100 //Large Medkit
    AddTradeItem 100 //Large Medkit
    AddTradeItem 110 // Toolkit
    AddTradeItem 110 // Toolkit
    AddTradeItem 912 // Rocket
    AddTradeItem 912 // Rocket
    AddTradeItem 912 // Rocket
    AddTradeItem 912 // Rocket
    AddTradeItem 912 // Rocket
    AddTradeItem 912 // Rocket
    AddTradeItem 912 // Rocket
    AddTradeItem 912 // Rocket
    AddTradeItem 912 // Rocket
    AddTradeItem 912 // Rocket
    AddTradeItem 912 // Rocket
    AddTradeItem 912 // Rocket
    AddTradeItem 160 // C4 Timer
    AddTradeItem 160 // C4 Timer
    AddTradeItem 160 // C4 Timer
    AddTradeItem 161 //C4 Remote
    AddTradeItem 161 //C4 Remote
    AddTradeItem 161 //C4 Remote
    AddTradeItem 161 //C4 Remote
    AddTradeItem 161 //C4 Remote
    AddTradeItem 140 // Landmine
    AddTradeItem 4002 // Guardian Vest
    AddTradeItem 4002 // Guardian Vest
    AddTradeItem 4002 // Guardian Vest
    AddTradeItem 4002 // Guardian Vest
    AddTradeItem 4002 // Guardian Vest
    AddTradeItem 4002 // Guardian Vest
    AddTradeItem 4002 // Guardian Vest



    Have fun !

    [Edited by VercID, 2/17/2012 1:23:05 AM]
  • Current rank: 1 Star. Next Rank at 100 Posts.
    Send a message to akaNL
    ELDER
    akaNL posted on Mar 05, 2012 9:03:46 AM - Report post
     
    Well i now know why there was no reply 2 your post,,,,,,,
    can't make heads or tales out of it, and the Link 2 the other forum you posted deleted pages + you need 2 be a member if you want 2 download anything.

    It all seems pretty easy until you get the actual programs needed for this, then it all goes 2 hell real quick.
    You need 2 know what file 2 open with which program, and that is something for the advanced among us. I ain't one of them so a tutorial would help.
  • Current rank: 1 Star. Next Rank at 100 Posts.
    Send a message to siresmith
    ELITE
    siresmith posted on Mar 06, 2012 12:17:51 PM - Report post
     
    Thanks for the summary.
    I have actually kept an eye on the offical forums, and missed the "how to" section.
  • Current rank: 1 Star. Next Rank at 100 Posts.
    Send a message to Knight77
    ELITE
    Knight77 posted on Mar 17, 2012 3:28:24 PM - Report post
     
    Get a program called Jark. Once you have it, start a new game and at the strat. view alt-tab to Jark and choose read from memory. Theres 2 folders that pop up, choose the one with the text files in it and choose "extract to". copy the folder to your game dir. Then you can edit everything you want. Best to do this to get the newest files after you patch the game.
    If something doesnt work....LEARN...then FIX the problem.
    Crying about something never fixes it.
  • Current rank: 1 Star. Next Rank at 100 Posts.
    Send a message to Doc911
    ELITE
    Doc911 posted on Mar 31, 2012 8:51:19 AM - Report post
     
    Hi.

    Sorry for asking, I don't quite understand how to mod Jagged Alliance: Back in Action. Its my first time to mod. How do I go about and change my mercs traits and hates and likes and etc. Is it possible just to change the characters in configs? Please help me Thanks.
  • Current rank: 1 Star. Next Rank at 100 Posts.
    Send a message to Doc911
    ELITE
    Doc911 posted on Mar 31, 2012 8:56:59 AM - Report post
     
    quote:
    originally posted by Knight77

    Get a program called Jark. Once you have it, start a new game and at the strat. view alt-tab to Jark and choose read from memory. Theres 2 folders that pop up, choose the one with the text files in it and choose "extract to". copy the folder to your game dir. Then you can edit everything you want. Best to do this to get the newest files after you patch the game.

    Hi There

    Where do you get that program Jark from? What can you change in that program?

    [Edited by Doc911, 3/31/2012 9:00:30 AM]

Page 1 of 2   •  First Page  •  Previous Page  •   Next Page  •   Last Page
Signup or Login to Post
All times are (GMT -06:00) Central Time (US & Canada). Current time is 3:05:00 PM