I did hex edit it
As far as i gathered:
I boot JA2:W, load a game and then the game creates 4 ( * dang, looking now it seems to create a .dat for each tile i visited )
dat files.
Namely: files.dat , finances.dat , history.dat and i believe npcquote.tmp
Under finances.dat, the first i opened in Frhed i found out that the current money value is stored twice. I have't looked back after hiring some mercs and some playing, but at the first entry after paying the IMP fee it is listed twice.
Depending on on difficulty the amount will be different.
When choosing easypeasy you get 120K, after paying IMP it will be 117K.
SO i took that value and reverted it to hex: 01C908 ( placed leading 0 for the ease ).
Opening the finances.dat i don't have this number in this order, but i have it twice like: 08 C9 01 . So in reverse.
Giving myself 9.000.000 just not to run out ^^ will give 895440 as hex.
Again, reverse the numbers: 40 45 89, do it at the start and end, save and close Frhed. Open game, hire a merc that is less then 117K for 2 weeks and voila, when making the payment the 117K disappears and i get my 9 million minus expenses for IMP and merc.
If i gave a bad impression in my first post, please forget that, sometimes i am not sure what and how to write it..
This is offcourse only needed once, especially when setting yourself up with an amount of cash you might actually want to take out to a tropical island of choice!
That is somewhat the easy part, but now i am willing to give it a shot at changing more variables, Health, Action Points etc..
And preferably make the money option available through a / the trainer.
That drawback to this version is that all files are coded, protected, im not sure what the right name is.
That is also the reason that the JA2 editor's won't work..
I tried the JAP Editor, but i get:
[code]MissingFieldException[ The following required field is missing from the launch file: ]
[/code]
So no progress there.
I'm willing to go deep into it and send you a file if you want to have a look over it. Just give me a shout.
[Edited by Phubar, 2/6/2012 10:06:22 AM]