Kingdoms of Amalur: Reckoning Discussion
Trainer Tools and Resources
Every game these days is a console port just about. I think you rated it too harsh. I do agree that the camera needs to be fixed and it's going to be according to sources I've talked with about it. The game just came out and I'm impressed with how stable it is. I also wish there was an option to just walk instead of always jogging and sprinting. Hopefully they'll add that option in as well. I imagine they'll add in horses in a DLC in the future.
Not many in my opinion:
Lots and lots to do.
Some interesting characters.
Graphics are hopeless and have a dated '4 year old' feel about them.
Dull repetitive quests.
NPC's always tell you what to do twice! (albeit in a different way)
Maps, Inventory, upgrades, crafting and alchemy are all fiddly and cumbersome.
Combat is repetitive and dull, regardless of class.
Unlikely to demand a replay - simply because all the quests are the same, unlike Dragon Age or Skyrim.
No command console! No modding potential...?
After completing this I simply couldn't be bothered to play through it again, and found myself back to modding Skyrim and having a great time. I cannot even remember most of the story as it all seemed so inconsequential:- hack/slash - report to quest giver. Rinse & repeat.
I love RPG's, so I was sadly extremly dissapointed that the PC has yet again been let down.
The important thing about this game is it's an RPG, and we all know they don't make many RPG's anymore. I admit this game can't touch Skyrim, and it probably should have been priced at $40. Oh well, I'm having fun. I give it a solid 7/10!
Amalur is getting too much hate because everyone seems to expect it to be a Skyrim-esque game. Accept the fact that The Elder Scrolls are built and designed specifically to be massive open world because that's how they've come to be known as as not every game is going to follow that design, and you'll enjoy gaming a whole lot more.
One grip I have, though, is the menus. It doesn't feel right and I just can't seem to like it. It feels a lot like the War in the North menus in fact, even down to the three-quarters-spinning-wheel for the saving/loading icon.
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