Elder Scrolls 5: Skyrim Discussion
Trainer Tools and Resources
As Shotgunmaniac said. I have not heard SNSO term used in quite a while. But I always stand for the have a save at home a save at the start of the quest e.g. outside the place or near it and a save while doing it. That my stance also the same stance for my cheat saves.
Also to me it will still be a PC game no matter what the makers say. But as all new games will now be. Made to suit consoles players to. But I can see the point on interface. That is not hard to sort around tho with mouse and keyboard. Fiddle the key bindings and boom sorted Everything else graphics sound cgi etc are perfect.
Now to make games more dumber for casual players or what ever. That is just crazy. Thats like on an actual Dunmer (dark Elf) head and telling him/her its chocolate. They should leave the skill level as it is. I play through all skill levels on all my games hence why it takes me forever lol. But I see the change and god some easy levels feel like I can walk up to a bad guy and just push them over with my little finger.
But not much I can say. I think my breed might be just dieing out. If that happens al end up stopping playing games. Cause I just cant do games like these on consoles it just makes me feel sick and feels like they wasted the game. (not saying they wasted Skyrim! just so you know).
[Edited by ServiusTheBear, 11/12/2011 2:35:43 PM]
I honestly think we may eventually get to the point where the hardcore camp flat-out refuses to buy anything with casual elements/by a dev that has made a casual game. Hell, RPGCodex is full of people that won't buy games like Skyrim because enemies no longer have hit dice. Though I prefer numbers and statistics based combat over "swing your sword like a retard until everything is dead," it's easy to forgive that bit when the game has deep immersion. And it's just simple preference, there are hardcore gamers that love D&D's dice-based combat, some hardcore that prefer the same weapon do the same damage to the same armor type every time.
Console games are by no means at fault. If they'd never come around, imagine PC gaming growing instead of consoles taking up a larger share of the market. We'd still have more casual games as quite honestly, the entire human race seems to have hit an intellectual peak, and now we've just got a massive number of people with no attention spans or tolerance for thought-provoking material.
Case in point for console games not being casual and not being at fault: Dark Souls has shipped 1.5 million copies already, and is a firm contender for both game and RPG of the year at a number of reviewing outlets. The entire point of the game is to make anyone who has little patience quit before they even reach the third boss. If you're not skilled, you won't go past the halfway mark in it, no matter how hard you try or how long you farm to level up your character and weapons. The story? One-sided conversations with NPCs, the intro and ending cutscenes, and the environments themselves. And, despite being for consoles only... It is, in my opinion, as deep and beautiful as Skyrim, and more rewarding than any other game.
So yeah. Really, I think the blame just lay with the fact that the human race is terrible. Also 'splains why we have bad console ports and why consoles have large market shares: they're cheaper, and humans are selfish. [/endrant]
If I could hug you I would. I still cant get over the DA2 incident. I just hope people realize its better to keep things in there own bit than trying to carter everyone.
All of it leaves a sour taste in my mouth. I've said it before and I still think it true - at best, hardcore RPGs are becoming a niche that might only be filled with indie developers.
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