i got 1 problem so far, i gues everyone has it, game crash if i alt tab or change channel to my xbox 360
other than that havnt got any problems.....yet
No game crashes for me in alt tabbing.
A few crashes, especially every time I attempt to exit Skyrim entirely (have to manually shut down the process in the task manager). Not too bad so far though. Only other bug was suddenly being attacked by the Whiterun guards for no reason, so had to revert to a previous save. Also get fairly random appearances by NPCs in various places (there one save, not there after reloading).
Not had any game crash when exiting. Shuts down nicely straight to desktop. Also not guard attacking me for no reason in Whiterun either.
Also crashing on consoles meh dont care about them :P Elder scrolls is pure pc baby But I wont get into the console pc debate again.
[Edited by ServiusTheBear, 11/12/2011 1:19:34 PM]
Not so much that it's hard, per se. SNSO has been a basic principle of playing RPGs ever since the days of 8-bit computing.
Skyrim has fewer bugs in it than either Oblivion or Fallout 3 (it's REALLY evident that the Fallout folks over at Bethseda helped out on this game) and SNSO (save now, save often) can really save you if you run into a gamebreaker or even just a simple glitch - using plenty o' saves you can (for example) go through quests in the game that would leave you infected with either vampirism OR lycanthropy, both of which are involved chains in and of themselves to get rid of.
Lot of people forget that when dealing with a game as long and involved as a traditional RPG tends to be - and Skyrim is very, very much that.
Hah, I have to admit I haven't heard the term SNSO in quite a while.
So far I haven't run into any bugs per se, but the physics model is wonkier than it was in the previous Gamebryo games. I got sneak criticals on the two small spiders in the tutorial, then one of the large ones that drops down just floated in midair and couldn't even detect me and my Imperialbro. I shot the one that did get down, then the floating one, he fell from the impact of the arrow. I approached to loot.
Yay, poiso- OHMYGODWHATTHEHE- *death by flying cocooned carcass*
@ Servious The Bear...
I agree Oblivion/Skyrim Are pure PC Games.
100%. But,since i don't have a decent PC to play it on right now,i'm settling for my ps3.
Which isn't really that bad,since i have a big screen tv to play it on.I will be digitally D/L it from steam or gamefly as soon as i get a good PC to play it on.
Actually Skyrim was developed for consoles first, as the interface shows. I know the genre is meant for PC, but Skyrim is nonetheless a bit more of a console game than say, Morrowind was.
[Edited by Shotgunmaniac, 11/12/2011 1:49:22 PM]
I'm not debating(or getting into a debate) over consoles or PC.
As,i play both.
I was just saying i too prefer said games on a PC as i have also played Oblivion/morrowind(except Skyrim) On both as well.
Oh no, I wasn't trying to start a debate. I was just saying, Bethesda did say the game was being developed for consoles first, and the interface on PC practically requires you to use both mouse and keyboard if you don't want everything to take forever.
That said, they also said the difficulty was going to be geared towards the more casual demographics as well, though I guess they meant adept/novice, as expert is quite a bit more challenging than Oblivion/FO3 were on the highest difficulty.
I think Bethesda finally did pull their heads from their behinds and actually hired a QA team this time around, though. Despite still being Gamebryo-based (they only changed the renderer, everything else is still the same) it's not nearly as buggy as Oblivion/FO3 were.