The Sims 3 Discussion
Trainer Tools and Resources
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Thanks for elaborating on the lifetime points, fluffcat. I'd read about it on a GameFAQs thread but none of the posts that vouched for it mentioned that you hafta activate cheats on the main menu, not after loading a world. I wouldn't have guessed that. And, indeed, it does work that way, 500 points a pop whenever you click just to the right of the chest on the Lifetime Rewards tab.
Ironically, last night as I searched the web for info on this, I was able to use CheatEngine to track down the address for Lifetime points. And thus this in-game cheat became largely moot for me.
But it's always good to know, might wanna add a few points later on, though I doubt it. Half of the rewards are pointless to me, the other half make the game itself too pointless.
Well, I'm interested in the increased energy recovery, so I am able to get more done in less time. But hunger and hygiene reduced to a quarter of decay and the bladder meter removed completely? I'm not one to roleplay, but the experience then would become one of testing almost. Dealing with those needs is a core piece of the game. And it's not as if tending to them takes so much time that it becomes a chore -- unlike sleeping, which is a boring pause that you're forced to take unless you're playing two or more sims with opposing sleep schedules. More so it's a little challenge that you have to confront in progressing as much as possible throughout the day whilst keeping those needs satisfied; all the while, they further the sense of realism.
With all those EZ-mode rewards banked, you'd have this android going about that hardly has a "nature that calls for it" and to whom everything is handed. As pampered as a 5-star celeb, minus the "pesky" needs.
Hell, it's entertaining to earn cash when you actually need more, not earning a million more when you got 5 million banked. This is an example that you can apply to anything you achieve. Promotions are satisfying when you actually made an effort for them. And so on and so forth.
In conclusion, it's definitely good that a cheat for lifetime points is included, especially for folk that don't do CheatEngine and the like.
I submitted the lifetime points cheat, but who knows when and if it'll ever be added to the Cheat section.
So I'll go ahead and summarize it all here for the TL;DR crowd and the less savvy:
Press CTRL+SHIFT+C on the main menu and enter testingcheatsenabled true. Then load up your world and select your desired sim. Open the Lifetime Rewards tab on the bottom, where you see how many points you got. Note the chest near the point count. CTRL+Left-click just to the right of that chest. It's a limited area but not hard to pinpoint. You'll earn 500 points per hit.
In addition, you can enter all those cheat codes already present in the Cheat section. As well as shift+click on sims and objects for special actions, as long as cheats are enabled.
Shift+click on your mailbox for a slew of options, such as maxed moods/needs, supernatural population control and more.
No need for trainers whatsoever, folks. Enjoy your laggy experience in Sims 3.
Addendum: Speaking of lag, I've not verified that any cheat use makes the game laggy -- have never used the "infinite moods" cheat, even. But it may be being confused with lag that the game causes regardless of cheats. I find that after a few hours, I have to restart my PC, because this game devours memory like a mother! So mind that if you're afraid cheats'll lag your game
(Sims 3) (RAM)
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* Updated game trainers and cheats daily
* Get notified when new cheats are added
* Request which games get new trainers
* Priority support with any problem
• 9999999 Lifetime Rewards
• Needs Always Full