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Warhammer 40k: Space Marine Trainer
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What is an IP?
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    MADE MAN
    Getius posted on Sep 08, 2011 1:50:46 PM - Report post
     
    I've heard that people sya that this game is very faithful to the Warhammer IP. To be honest I have no Idea what IP means. I'm assuming that what is meant by this is that this game is very faithful to the source material associated with the original tabletop game.

    [Edited by Dlenny2259, 9/8/2011 2:31:48 PM]
    The price of freedom is eternal vigilance!
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    ELITE
    Dodel posted on Sep 08, 2011 2:22:24 PM - Report post
     
    I have no idea what Warhammer IP means sadly, however I did end up searching your question, and just ended up searching my entire youth playing D & D.. epic..

    Thanks for the memorys.
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    CHEATMASTER
    Shotgunmaniac posted on Sep 08, 2011 2:51:43 PM - Report post
     
    Intellectual Property. You essentially hit the nail on the head though, Dlenny2259. "Source material" is pretty much the best way to put it.

    Other than some stuff in there for pure gameplay purposes, the game largely adheres to the IP's lore quite well.

    [Edited by Shotgunmaniac, 9/8/2011 2:53:07 PM]
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    SAGE
    riandro posted on Sep 08, 2011 4:27:05 PM - Report post
     
    Well, apart from the experimental weapons,(the vengence launcher)
    Its pretty close to the way most 40k fanatics would imagine.

    Cant wait to play the full game
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    CHEATMASTER
    Shotgunmaniac posted on Sep 08, 2011 4:42:12 PM - Report post
     
    quote:
    originally posted by riandro

    Well, apart from the experimental weapons,(the vengence launcher)
    Its pretty close to the way most 40k fanatics would imagine.

    Cant wait to play the full game

    Yeah, the weapons are the main thing that deviate from the canon. For example, you manage to find a Power Axe, a Plasma Pistol, a Plasma Gun, and an Iron Halo. All things a Space Marine captain would have access to - a Founding chapter's captain no less, but just finding them on a world under siege is strange. But, I'm a 40k nut and I don't mind it. They're there for gameplay, and I think pretty much everyone will agree that having actual options in both your melee and ranged weaponry makes it even more fun.

    I won't venture into spoiler territory, but a key plot element seems like it'd break the canon, but Relic tends to leave things vague in the first installment of anything. I imagine that if there's a sequel, it will explain more/continue the story and flesh things out a bit more, as Space Marine has gone through a few overhauls.

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    ELITE
    johndmes posted on Sep 08, 2011 7:16:45 PM - Report post
     
    quote:
    originally posted by Dlenny2259

    I've heard that people sya that this game is very faithful to the Warhammer IP. To be honest I have no Idea what IP means. I'm assuming that what is meant by this is that this game is very faithful to the source material associated with the original tabletop game.

    [Edited by Dlenny2259, 9/8/2011 2:31:48 PM]

    It's not hard, really.

    In this context IP means Intellectual Property; it's referring to the source material provided by Games Workshop.

    The fact that the game is true to the source material is a Good Thing; the Warhammer 40K universe is popular enough that anything less would be a huge affront to the playerbase. Staying true like that, BTW, is one reason why the Dawn of War franchise is so popular - people expect certain things from any WH40K game, and Dawn of War delivered, for the most part.

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