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CH's Trainers - How the..?
Teaqu  posted on Sep 08, 2011 12:48:48 PM - Report post

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I'm just curious, as i have noticed that most games often have a trainer either directly on release date (and time) and often a bit before and a little after...

But that's not where my curiosity is "rooted"...
It's more in the lines of: Most, if not all, the trainers seems to have the same set of features, making most of the trainers seem just like a Copy/paste job in most cases...

however... i do like to know how You CH-Trainer develops the trainers for us to use...

Now i do not ask details, just a rough explanation as it peaks my curiosity greatly.
Do you have a Pre-set of things to add to a game, or do you go by logic/common sense, or what?

Another thing, when you make the option... eehm... Inf health... IS it nearly always the same "Address" for most games or is it always different?

I have tried Cheat engine so much i hardly think about it when i use it, but at some point i don't think it's completely the same thing... or is it?

(I hope i made sense, if not, lemme know and i'll try make more sense XD)

DABhand  posted on Sep 08, 2011 1:17:48 PM - Report post

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No its not the same address of course, but usually the technique to find the correct address is usually the same.

Obviously shooters will be infinite ammo, health for starters.

RPG's will be the usual Infinite Health, Cash, increase XP.

So yeah common sense, and common sense would suggest that you read the tutorials from the link at the top of the site :P

RageaholicRick  posted on Sep 08, 2011 2:24:25 PM - Report post

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It may sound simple, but really its not. The process to find all of those things can be quite the pain. I tried to learn how, but I don't have the attention span for it :P
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