Duke Nukem Forever Discussion
Trainer Tools and Resources
you'd miss part of the game, if you jumped ahead and ignored them.
[Edited by TalonKarde, 6/13/2011 4:41:14 PM]
does infinite health cover vehicle health and breathing underwater, if not, it might be something to look into, and how about an option to prevent the overheating of gun turrets.
[Edited by TalonKarde, 6/13/2011 9:14:37 PM]
Also, you need only clear 280,897 points for the ego boost, but a million points for the trophy/achievment.
[Edited by TalonKarde, 6/17/2011 8:41:55 AM]
The pinball machine in the gameroom in chapter 9 is supposed to be easier to beat as it has a lower high score to beat, only 137,900.
[Edited by TalonKarde, 6/17/2011 9:07:42 AM]
any possibilty to make an option
which allows you to spawn all weapons
from the game like in the demo?
You know DNWEAPONS, typing that cheat in
spawned all weapons on the spot & all you
had to do was pick 'n' mix your choice of weapons
to carry on you!
So, would it be possible to replicate
that cheat in the form of a trainer option?
how many updated versions we make
those (SNIP) at Steam are always
ten steps ahead.
Unless you can tell me which version
of this enabler is the current & more effective
as of now...plz provide me a link to it
& I'll call you in the morning doc!
EDIT: Don't try to bypass the censors. Thanks.
[Edited by moderator DABhand, 6/26/2011 1:11:18 PM]
* Updated game trainers and cheats daily
* Get notified when new cheats are added
* Request which games get new trainers
* Priority support with any problem