Crysis 2 Discussion
The thing is, there isn't much future proofing in crysis 2. The fact that i'm play it on max with a rather average system is, although wonderful, also abit disappointing.
Crysis 1 managed to future proof it since on release it pushed most high-end systems to the limit. This can be testified with the game still holding up graphically with most of the latest game releases years later.
Crysis2 may not have the dx11 stuff in it yet, but by all accounts the leap is far, far shorter than its predecessor.
Adding those details like bodypart attachments and such would increase rendering needed obviously, but if that means you can make the game stand the test of time a few years down the road and still blow away competition with its visual prowess and become the new 'benchmark', then why not?
Also, *insert generic complaint about console ports*.
Hey, everyone is doing it, right?
Also i doubt nanomachines or anything can explain the magically appearing weapon mods. Unless he somehow manages to cloak a back pack and carry it around...
someone could make a comedy movie out of this....
[Edited by MattJJ, 3/29/2011 5:24:28 AM]
But the pocket part is a mystery to me though...
[Edited by EverteMax, 3/29/2011 6:02:13 PM]
WHERE'S THE FUN IN DAT????
[Edited by Greatest_Day, 3/30/2011 9:37:51 AM]
This really bothered me... A shadow is running around, but enemies doesn't even notice it?
A tiny detail really, but it really really bothered me.
Well in theory, these things are able to break down and rebuild anything, which means, the suit could have a very limited storage, and yet be able to hold every piece of gear that Alcatraz has, since it the stuff has been reduced to dust by the nanomachines.
The shadow thing well i've wondered about that, and had fun it with.
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