Crysis 2 Discussion
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Maybe his suit really does have pockets...
and uhh how does he pee or does his thing with that suit on anyway? Although alcatraz has bigger things to worry about, im sure he still has to release once in a while lol.
Mysteries of the Nanosuit.
As for the attachments, the same goes for extra magazines, grenades and other inventory items that would otherwise be too bulky to carry in the real world. They always just manage to materialize out of thin air when you need them. I seriously doubt the developers gave it that much thought when they designed the game. I mean if video games were 100% realistic, they wouldn't be any fun, would they?
[Edited by oljo0704, 3/26/2011 10:43:04 PM]
[Edited by oljo0704, 3/26/2011 10:45:00 PM]
As has been said, if games were 100% realistic, they wouldn't be much fun. Or games. Sure, some games give you a limited amount of carry space, or make you able to carry only two weapons at a time, but really... that kinda takes the fun out of blowing up everything in a game world.
As for technical details like being able to see some kind of body attached to your camera when you look down, well, the addition of that usually puts more strain on the resources of your system, especially with a game utilizing high-end graphics already. Leaving it out makes it more playable in the literal and technical sense.
If this was true, he wouldn't need to carry ammo. The breakdown of waste makes a certain sort sense, because some of that can be re-used by the body.
Ammo, however, does not; you cannot create anything out of thin air, which is essentially what you're saying the nanobots would do.
However, if Alcatraz had a location to store each of these items, the weight wouldn't be an issue... face it, he's ina suit which basically makes him supar man.
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