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    hansch posted on Mar 17, 2011 4:49:33 AM - Report post
     
    Try this mate...

    Link



    [Edited by hansch, 3/17/2011 4:50:18 AM]
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    Send a message to ServiusTheBear
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    ServiusTheBear posted on Mar 17, 2011 5:14:11 AM - Report post
     
    quote:
    originally posted by hansch

    Try this mate...

    Link



    [Edited by hansch, 3/17/2011 4:50:18 AM]

    Ta

    My Site - www.serviusthebear.webs.com
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    Gel214th posted on Mar 17, 2011 8:24:32 AM - Report post
     
    What if you just wanted to add gold? 0_0
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    ServiusTheBear posted on Mar 17, 2011 8:36:53 AM - Report post
     
    quote:
    originally posted by Gel214th

    What if you just wanted to add gold? 0_0

    Rob the old ladies in the street :P

    Na joking. Right al point you to this post for that.

    Link

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    Sgat8516 posted on Mar 17, 2011 6:37:36 PM - Report post
     
    quote:
    originally posted by ServiusTheBear

    quote:
    originally posted by Sgat8516

    There's a raw list of items/spells/creatures, that you could skim over the list, to find generic item abbreviations to search for (like gen_im_acc_rng_lore_03.uti, searching for lore).

    [url]gen_im_acc_rng_lore_03.uti'>Link list

    That search btw, brings up a list of almost all items that create Lore Codex additions :P (IE good stuff :P)

    [Edited by Sgat8516, 3/16/2011 10:40:12 PM]

    Your link is dead mate.

    Fixt :P
    Also, another list I found very useful for creating custom gear, a list of the main stat codes. My personal favorite, is Celestial (removes attribute requirements on the item). Also, the 'ignores displacement', is useful for tank weapons (enemies can't dodge it).


    here are some of the codes:
    1100 - (passive): Property - health
    1101 - (passive): Property - mana
    1102 - (passive): Property - attack
    1103 - (passive): Property - defense
    1104 - (passive): Property - stamina
    1105 - (passive): Property - critical chance
    1106 - (passive): Property - damage factor - critical
    1114 - (passive): +% Fire Damage
    1115 - (passive): +% Cold Damage
    1116 - (passive): +% Electricity Damage
    1117 - (passive): +% Nature Damage
    2000 - (On-Hit): Damage - Physical
    2001 - (On-Hit): Damage - Physical (AOE)
    2002 - (On-Hit): Damage - Fire
    2003 - (On-Hit): Damage - Fire (AOE)
    2004 - (On-Hit): Damage - Cold
    2005 - (On-Hit): Damage - Cold (AOE)
    2006 - (On-Hit): Damage - Electricity
    2007 - (On-Hit): Damage - Electricity (AOE)
    2008 - (On-Hit): Damage - Nature
    2009 - (On-Hit): Damage - Nature (AOE)
    2010 - (On-Hit): Damage - Spirit
    2011 - (On-Hit): Damage - Spirit (AOE)
    2100 - (On-Hit): Chance to Knockback
    2101 - (On-Hit): Chance to Stun
    2102 - (On-Hit): Chance to Reduce Speed
    2201 - (On-Hit): Chance to Charm
    2202 - (On-Hit): Chance to inflict Walking Bomb
    2204 - (On-Hit): Life Leach
    2205 - (On-Hit): Energy Leach
    2206 - (On-Hit): Dispel
    2400 - (On-Hit): Bonus Damage to Humans
    2401 - (On-Hit): Bonus Damage to Qunari
    2402 - (On-Hit): Bonus Damage to Demons/Undead
    9100 - (Special): Weapon - Increase chance of Deathblow
    9101 - (Special): Weapon - Increased Gore
    9103 - (Special): Weapon - Increase Theat
    9102 - (Special): Armor - Increase XP gained
    9105 - (Special): Weapon - Attacks Ignore Displacement
    9112 - (Special): Celestial
    9113 - (Special): Weapon - Attacks Ignore Armor
    9115 - (Special): Item levels up with character
    1200-1204 - (Passive): Armor - Resistances (fire, cold, electricity, spirit, nature)
    8000 - (Passive): Adds a SOCKET to the item


    [Edited by Sgat8516, 3/17/2011 6:42:39 PM]

    [Edited by Sgat8516, 3/17/2011 6:45:37 PM]

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    dipstik posted on Mar 18, 2011 11:09:08 AM - Report post
     
    ^ what would be the syntax?

    runscript vaddin champion 2002

    ??
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    owlet posted on Mar 18, 2011 4:31:37 PM - Report post
     
    quote:
    originally posted by dipstik

    ^ what would be the syntax?

    runscript vaddin champion 2002

    ??

    No. You use the GFF editor to add those properties to your equipment in a save game.

    [Edited by owlet, 3/18/2011 4:31:51 PM]

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    maxomat posted on Mar 19, 2011 9:54:42 AM - Report post
     
    I used these codes - they work - at least somehow.
    Using the GFF editor isn't that complicated, but you need to know where to put the values in.
    While I don't understand completely how the amount of each attribute could be set, I'll explain the way I managed to get some decent items:

    Get GFF Editor here:
    social.bioware.com/project/1936/

    Open your save game folder, select the the one you want to play with, open the *.das file with the GFF Editor.

    Click through the folders until you reach the SAVEGAME_EQUIPMENT_ITEMS - here you can see the items you char is currently equipped with. Select the item you want to work with by selecting the folder.
    go to ITEM_PROPERTY - add a line with the editor and put in the code you want (see prvious post)such as 8000 for a new socket. Press the save button in the editor.
    Open folder ITEM_PROPERTY_POWERS and add a line as well.
    Here you will have to add the following code 1065353216 and it will give you the multiplicator (?) 1 on this attribute (this will always work).
    - Well and this is the part I don't understand completely how these numbers are set. But a 1073741824 will give you two rune slots?!?
    Any ideas anyone?

    Save the hole *.das file in the original savegamefolder by overwriting the original one.

    Load the savegame in the game.

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