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Earn Higher XP Using GFF Editor
tommy6860  posted on Mar 16, 2011 6:59:21 AM - Report post

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I found the code that gives XP in DA2. So I tested adding the code to my armor (doesn't seem to take to weapons) and I increased my XP. What would normally be 50pts for disabling a trap (as an example) is now 240pts.


If you need the editor, you can get it here Link

If you have the editor, open it up (not the savegame editor, just the "editor.exe", and then open the save you want to use by clicking "File" browsing to the save game folder. (the save file ends with a .das only). Then expand the tree GFF V4.1 SAVEV2.0 PC to SAVEGAME_PLAYERCHAR, to SAVEGAME_PLAYERCHAR_CHAR, to SAVEGAME_EQUIPMENT_ITEMS.

Now in your list of *numbered* line items, you'll find your armor, or your gloves, any wearable armor/clothing by expanding one of the number listed in your items (typically glv=glove, boo=boots, and cht=armor).

Now you should see in that expanded list, 4 consecutive expandable trees (it has "property(ies)" in the line item names), and you need to expand each one of those.

On the actual tree line name (where you expand the line item), click on it, then in the bottom of the editor, you'll have a window that allows for modifying those lines. Click the "add" button (if you did this right, you should see a new line that has INT32 in it), and you'll see a line get added to that expanded tree, do this for all four.

Back in the first line you added under "ITEM_PROPERTIES", modify the value by clicking on the new line you added, and you'll get another section to add numbers there at the bottom. Just add the code 9102 in the left window, then click save below that.

The second one "ITEM_PROPERTY_POWERS", you click on the new line you added and then you place the number you want in the right window, then click save below that. In mine, I did 50.0 (you have to have the decimal in the number, I just used a zero after the decimal, I am unsure if adding any other number after has an effect, but I think it would since it defaults to having decimals anyway). This number is a percentage the game uses, so in my game I get 240pts for clearing traps, more for quests, etc. Use any number you please and test it as you go.

The last two lines (EFFECTID and VFXID) you simply place -1 (negative one) saving each time you add it.

Now, at the top, click "File" then "saveas" then on the file you used and then click yes to overwrite it. Restart the game and you should see a big increase in XP earned.


EDIT; After reading through the item properties list I extracted by getting the .gda file, I found that this only works for armors. Having my setting at 50 is WAY too high. 1=2% increase in XP, conversely, 2=4% increase. So, something around 10 is reasonable enough where you can still level up fast. Having it at 50, I could go from level 20 to 21 in two battles. (approx 20000pts.)

[Edited by tommy6860, 3/16/2011 6:13:26 PM]

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