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Console commands (Work in Progress)
  • Current rank: 1.5 Stars. Next Rank at 500 Posts.
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    ALMA
    kache posted on Mar 08, 2011 12:13:11 PM - Report post
     
    quote:
    originally posted by Althalus

    Has anyone found a way to modify approval with companions? I tried the lines from DA:O but no luck.

    It should be runscript zz_app_debug. It opens the specific menu.

    Ipsa scientia potestas est.
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    ELITE
    Althalus posted on Mar 08, 2011 12:23:41 PM - Report post
     
    quote:
    originally posted by kache

    quote:
    originally posted by Althalus

    Has anyone found a way to modify approval with companions? I tried the lines from DA:O but no luck.

    It should be runscript zz_app_debug. It opens the specific menu.

    Wicked, thanks!

    "You can never know everything, and part of what you know is always wrong. Perhaps even the most important part. A portion of wisdom lies in knowing that. A portion of courage lies in going on anyways."
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    ELITE
    shaedow_rose posted on Mar 08, 2011 1:25:25 PM - Report post
     
    Thank You all for the immediate resolution for getting console to work and your patience posting for us slow geeks!

    Has anyone found which folder to place the "fonts.erf" to make the console commands visible in DA2 as they were in DAO? I have a copy in every core\data folder I could find ... still invisible as yet

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    ELITE
    SyndicateAsylum posted on Mar 08, 2011 6:23:18 PM - Report post
     
    quote:
    originally posted by dehotz

    I was having the same problem, going straight to the launcher and not taking the shortcut commands as the launcher was the one launching it.

    The fix i found is here: dragonage.wikia.com/wiki/Console

    I'll copy and paste the relevant portions.

    ---
    Another option is to edit the file …\Dragon Age\data\DAOriginsLauncher.xml (i.e., within your Program Files folder). This will allow you to run the game from its normal shortcut but requires you to edit a game file which should be done carefully and not before taking a backup of the file. Find the line
    [condition name="FirstRunCheck" type="FileExist" file="${USERDATA_DIR}\SystemInformation.xml"]

    The line below should be something like this:
    [true action="execute" file="${BINARIES_DIR}\DAOrigins.exe" path="${BINARIES_DIR}" autoquit="true" /]

    Add an attribute arguments="-enabledeveloperconsole" to it make it read
    [true action="execute" file="${BINARIES_DIR}\DAOrigins.exe" path="${BINARIES_DIR}" autoquit="true" arguments="-enabledeveloperconsole" /]

    ---

    Essentially you're changing the way the launcher starts the game, now you need to modify this to dragonage2.exe instead of daorigins.exe but other than that it worked perfect for me.

    also do to formatting constraints on posting here you can't use the proper > and < symbols, so i've replaced them above with ] and [

    Good luck.

    I have the steam version and couldn't get it to work, this fixed it! thank you sir!

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    ELITE
    blackrainart posted on Mar 08, 2011 6:29:07 PM - Report post
     
    I'm still having a terrible time getting this to work on Steam.
    "Yes, I will deploy my army entirely at random with a significant chance of insta-death for vital units! NO-ONE WILL DEFEAT ME!"
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    givias posted on Mar 08, 2011 7:06:31 PM - Report post
     
    the addxp command doesn't seem to be working for me, the rest are working fine. Just FYI, have they gotten rid of that one or is there a different command.

    -G
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    tommy6860 posted on Mar 08, 2011 7:26:41 PM - Report post
     
    quote:
    originally posted by shaedow_rose

    Thank You all for the immediate resolution for getting console to work and your patience posting for us slow geeks!

    Has anyone found which folder to place the "fonts.erf" to make the console commands visible in DA2 as they were in DAO? I have a copy in every core\data folder I could find ... still invisible as yet

    The "Font.erf" goes in the core/data folder, but it will not work, since that mod was written with the Origins toolset. If, and when the toolset is updated to be used with DA2, then someone will be able to make one or update that. I am sure someone at Nexus will figure it out. As of right now, I don't think EA/Bioware will release the toolset, since that would kill DLC sales on the PC platform. But, I am only guessing that.

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    ELITE
    nightbear1 posted on Mar 08, 2011 7:27:23 PM - Report post
     
    the addxp command doesn't seem to be working for me, the rest are working fine. Just FYI, have they gotten rid of that one or is there a different command.

    try putting a number after it

    [Edited by nightbear1, 3/8/2011 7:28:03 PM]
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