Fate of the World Discussion
Other thing is that due to way game handles memory I am not sure how easy it is to make trainer (and seeing how easy this game is to mod whether we even need one).
What I didn't find with my quick look a round was anything relating to cards directly :/. Then again I did skip couple folders completely (and didn't really dive to those lua files so deeply.. cards should be somewhere else after all).
Following files direct following thingies:
Policy.lua: cards but also all "random" things what happens
Africa.lua: first mission
Nam Oil.lua: second mission
Regions.lua: third mission
Main: nothing important, don't touch to this.
Cards are located in Policy.lua, set search to: economic_cost=50 (or higher) and you eventually find all of those. Btw skip all which economic_cost=0, those are not important to player. Oh and do remember to use notepad ++ (or similar more advanced file editor) to open these... you want to keep file format same but you also want to see where lines ends
[Edited by hupailija, 3/1/2011 11:48:56 PM]
[Edited by hupailija, 3/1/2011 11:53:27 PM]
(there is similar for every material, I think that key to get infinite suply of all of those one would have to triple both of those (and do similar change to other materials). Warning this haven't been tested and I am definetely not sure what happens...)
These lines contains information of how much uranium there is and how much it is produced at start... Again I think that by adding 0 to end of all these strings you could turn whole world to work with only fission power (notice though that second line is strange)... And this haven't been tested either
these lines contains information of how much forest countries will lose per year, turning it all to positive would mean that world would eventually turn to paradise.
right under it, would make game play itself if line over it would be turned positive. Basically by making countries product at start say 1000 new forest and each forest changing temp by 1-2 climate disaster should be prevented before game even starts.
These lines contains country resistance towards climate disasters, I'm not sure how it works yet, but setting everything to 1 at start should prevent disasters (atleast in the beginning)
Lines tells to game whats chance that new risk borns and whats severity of it, Setting all to 0 means that country won't ever have any risk of any climate changes, setting all to 1 would mean that there is little risk.
After that game tells when new technologies comes, setting all to 1 means that you start with all techs.
Thats all I have this time, remember I haven't tested anything so this all bases just to reading code while I have been boring on work.
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