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new patch 1.0.1.67
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    badazzt posted on Jan 19, 2011 8:03:07 PM - Report post
     
    see thats what im talking about these guys are the best THANKS A MILL.
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    Shirkon posted on Jan 20, 2011 12:08:12 PM - Report post
     
    Patch notes for the latest patch have been released and are as follows:

    1.0.1.167
    Released 1/20/2011
    [CRASHES]
    •Dead interceptor crash fix (occurred frequently in late-game, usually on the AI turn)
    •Movement limit crash fix (occurred when any high-movement unit, a gunship in this case, made use of the railroad bonus and moved beyond the engine visualization limits)
    •Crash fix for diplo AI. When the player witnesses an AI leader buy a minor ally, and aggressively purchased them back, the game would eventually crash when the AI leader would correctly try to complain to you about it.
    •The following crashes were all discovered via the Steam Crash Reporting system that Civilization V utilizes:
    •Crash - pCitizens->GetCityPlotFromIndex(iPlotLoop); is returning NULL in the CvPlayerRevolt loop.
    •Crash - Occasionally strange values are sent to the movement cursor code. Wrap and clamp the values before they get to the pathfinder.
    •Crash - Fix to divide by zero crash with AI buying plots.
    •Crash - In RouteValid, the CvTacticalAnalysisMap cell thinks a plot is claimed, but the plot itself has no owner.
    •Crash - Era out of bounds during a reload.
    •Crash - During a resync, a crash happens when GameplayUnitCreated calls CvPlot::GetActiveFogOfWarMode apparently because the game's ActiveTeam is NO_TEAM (-1).

    [GAMEPLAY]
    •Fix to Golden Age length (for Reformation policy with both the Persian trait and Chichen Itze)
    •Corrected duration of golden ages generated from Taj Mahal and when a Persian player has Chichen Itza (Before the multiple 50% additions were "compounded" rather than added together into a 100% bonus.)

    [UI]
    •Fix to blank science victory details screen



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    kalad919 posted on Jan 20, 2011 12:18:14 PM - Report post
     
    Late game crashes definately are not fixed.
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    LittleLion posted on Jan 22, 2011 4:19:06 PM - Report post
     
    🤔 I downloaded the new trainer 1.0.1.67 and it just crashes the game after the steam patch to 1.0.1.167

    What am I missing here? Was the 67 trainer supposed to work with 167?
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    Neo7 posted on Jan 22, 2011 5:27:08 PM - Report post
     
    quote:
    originally posted by LittleLion

    🤔 I downloaded the new trainer 1.0.1.67 and it just crashes the game after the steam patch to 1.0.1.167

    What am I missing here? Was the 67 trainer supposed to work with 167?

    Please use the trainer troubleshotting guide.

    Your bitterness, I will dispel
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    LittleLion posted on Jan 22, 2011 6:28:45 PM - Report post
     
    Yes, I have used the troubleshooting guide. All previous versions of the trainer have worked for me. I have changed nothing on my end except Steam updated the game to 167. I downloaded the 67 trainer and ran it the same way I have run all other versions and it crashes the game randomly. It does not crash right away every time. It does not matter what order I load the trainer the same thing happens. When I press F1 in the game it says activated. When I press one of the numpad keys it also says activated but the option associated with that key does not work. Then within a few minutes of pushing keys to see what will work its usually crashes the game.



    [Edited by LittleLion, 1/22/2011 6:29:35 PM]
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    legate123 posted on Jan 23, 2011 10:07:58 AM - Report post
     
    LittleLion,

    I recommend starting a new game after each new patch. I had a problem with previous saves crashing but when I started a new game with the updated trainer I had no problems. Have fun!
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    Cohnman5 posted on Jan 24, 2011 3:31:08 PM - Report post
     
    Great hotfix. I own the Steam version also and thank you Cheathappens for the quick patch to the trainer, but my game crashes constantly. After reading the message boards, I did several upgrades. 1)I reinstalled NVIDIA's latest drivers(266.58), then reinstalled the full Direct X SDK from the Steam directory, then the hotfix (vcrredistrib.exe). Game still has some CTD's possibly heat related. Any help would be appreciated.My specs:
    Windows 7 Home Premium 64 bit
    EVGA X58 SLI Bios 77
    Intel Core 7 I920 2.67 MHZ Overclocked 2.85 GHZ
    6GB Corsair Dominator DDR3 1600 RAM 8-8-8-8-24-72-2T
    Creative Titanium XFI 2.17.8
    Galaxy Geoforce 460 GTX 768MB
    WD 1TB green
    WD 150 GB
    Maxtor 190GB
    Samsung Syncmaster 226BW
    NVidia 266.58 WHQL
    Intel chipset 9.1.2.1008
    PSU Corsair TX 850W
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