Fallout: New Vegas Discussion
Trainer Tools and Resources
And that's what it is really about, whether one likes it or not. I do know there are those that didn't have much of an issue from a technical standpoint. And I do agree the game does have a fun factor to it when doing the quest, but it is about the same as the first two with (as I stated before) recycled material from the previous three, losing its originality. So for me there's not much re-playability considering the gameplay and game mechanics are the same as Fallout 3. It's too bad that the same game engine was used that was used for Oblivion for this game.
To me it continues the story from FO2 which is great Cause baisicly thats how it went. Fallout 1 started then at the end you disappered into the desert FO2 you created the village you started in. Now it took from being there furter in time. Which is cool. insted of connected to the vault dweller. To me it has its Originality like the rest. The Game engine I see nothing wrong with it. I have Oblivion and thats an awesome game. I loved the Graphics in that game.
BTW.. is the FO3 GOTY edition come with all the addons/expansions included? and are there Trainers on here that will work with this GOTY edition. im not using console does my nut in. so if the trainers on here work for FO3 Goty ill get it. thanks.
[Edited by shen0china, 11/14/2010 10:01:28 PM]
I'd rather they let Fallout die.
The Obsidian of today is not the Black Isle that developed the Fallout we knew and loved.
Cain, Boyarsky, and Taylor (Fallout 1) all left the company to form Troika.
Urquhart (lead for Fallout 2) is just the CEO of Obsidian now and pretty much is hands off of the actual game design.
It was Josh Sawyer (lead for Icewind Dale 2) that led Fallout: New Vegas and it pretty much shows. IWD2 and the IWD series was pretty much the bastard child for Black Isle. It was the "actiony" one. It was the one that didn't have Black Isle's true soul.
It was also Chris Avellone that helped lead New Vegas. Chris Avellone was the guy that turned Alpha Protocol into a clinic on how NOT to make a video game. Bugs galore.
So you took Black Isle's least successful games designer, paired him up with Obsidian's technical failure and gave us Fallout: New Vegas.
If this is the team that is going to carry on the Fallout franchise, i'd rather they just bury it so I can remember it fondly as Fallout 1 and 2 rather than watch them kill part of my early years as a computer gamer.
I never said you were lying or otherwise. Just because you didn't experience the issues, doesn't mean they don't exist. Here's a hint for those who want to know, look up bugs on Oblivion, Fallout 3 and Vegas and one gets the idea. Maybe in time they will rid of all of the bugs in Vegas, but I doubt it at this point. I can say that of all of the games of the same engine, that this is the buggiest.
The bottom line is, you like this game very much and therefor you're going to promote it. I like Vegas, it just isn't compelling when I have done this already. I say it is not of good quality and is nearly like playing Fallout 3 since the gameplay is the same with the nasty bugs that Fallout 3 had as well, except Fallout 3 is pretty much fixed now.
[Edited by tommy6860, 11/18/2010 5:53:48 AM]
[Edited by moderator Neo7, 11/19/2010 11:41:07 AM]
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