Two Worlds 2 Discussion
PhysX = awesome
I never see in any game such effects like in this one
Graphic = very nice
Engine = no problems, no lags, no clitches (i found none).
Gameplay = easy and nice
Story = very good (much more better than Gothic 4)
For me one of the best games in 2010
PS: A trainer would be nice (i know it will come, i want only say it)
[Edited by Sirius5, 11/9/2010 8:47:58 AM]
Up to date graphics, impressive but could be better in some parts.
Alot better than in Two World I.
Gameplay: 9/10 (Where Arcania made us cry, Two Worlds II made everything right!)
Bugs/Glitches/Engine: 10/10 (after playing 11 hours I only had one glitch, and it was graphical nature, nothing gameplay or quest related, great stable engine and no serious bugs)
If it was a multiplayer-rpg I would give it a 7/10, but as it's singleplayer with a multiplayer possibility it gets 8/10. It's well done an fun, could be better in some parts (PvP!) but all in all it's well done.
Gaming hours: 10/10
I'm already playing for 11 hours and I'm not even half done. On top of that it has a high replay value which at least doubles the playing time. Moreover the multiplayer part adds dozens of hours playing this game with friends.
Great game. With Arcania we wanted a new great game from a great series and we got... well, you know what we got
But with Two Worlds, we had a ordinary game and didn't expect Two Worlds II to be a great rpg, but what we got is great! Get this game and play it, it's fun and worth it.
before i upgraded my pc: hate it
after i upgraded my pc: love it
additional note: voice acting was ok except for the main character's voice acting makes me fall asleep... with his "monotone" dialog.
[Edited by dynastyhan, 11/11/2010 7:56:27 AM]
Having said that, I actually enjoyed the first game once I got forced myself to play past the first hour or so. So if this really is an improvement over its predecessor, I should hae no problems with it.
I just finished downloading it (thank you Gamersgate and your poor site coding ) so I'll leave my opinions about it later.
EDIT: Just finished the dungeon part of the prologue and I have to say I'm impressed. Though I never judge a game by its review, here's my own personal impressions.
As I'm often heard to be saying, I never put much stock in fancy graphics. However, it's easy to say that Two Worlds II engine is a definite improvement over the original, but I think we can all agree that that doesn't really take much work.
There's consistant quality in models and lighting where the original was all over the place depending where you were. There are some dodgy textures, where some seem extremely detailed where others seem very low. However, I've only seen one of two examples of this so far so it's nothing to cry over.
My only real gripe is with character animations. They seem very half-assed, or maybe it's a limitation of the engine, I couldn't say. For example, lip synch... well, isn't. Characters look like they're just flapping their jaws (read: Thunderbirds). Also, there seems to be very little in the way of expressions, i.e. eyebrow movement. Despite not being bothered with graphics, I do think that if you're going to do something, you should do it properly.
It's also possible for the player to customise the main character this time around. It's nothing compared to, say, Fallout 3/NV character creation, or other such RPG's, but it's enough to be able to make your character unique.
I can't say much on the story. As I mentioned, I'm not very far into the prologue so I can't say much about the story. What I've seen so far though seems like a very stereotypical fantasy story and somewhat close to the story of the original. However, having said that, I'm a great fan of so-called stereotypical fantasy scenarios no matter how many times they're re-used, so I look forward to this one.
Gameplay & Controls:
Gameplay is smooth and easy to jump in to without much fuss. The control scheme is your average mouse-look, WASD to move, space to jump, f to draw/sheath your weapon, etc. It's been a while since I've encountered a game which uses the function keys to open the inventory/map/etc, but it doesn't bother me any. As far as I know, the control scheme is completely re-mappable anyway for those who prefer a different layout.
I'm not a great fan of the "sniper mode" though. It seems like a lot of work for such a simple action. I enjoy the option of being able to "mark" multiple targets, but this isn't your average right-click-for-better-accuracy-while-mobs-are-raining-down-on-me sniping. I can't see myself using this function very much unless I have a definite avantage in terms of being hidden.
I'd like to make a quick mention of the assassination mode. I definitely enjoy the addition of this and forsee great fun with it >D.
UPDATE: Having played further into the game, the horse controls are just as horrendous as the previous game. If there was one feature which needed an overhall it was horse riding. They've definitely overhauled it... for the worse, unfortunately. Unless you're travelling in a perfectly straight line, it's extremely difficult to control. Unfortunately though, you don't have much choice in whether or not to use a horse, as travelling the required distances on foot is implausible at best.
This isn't something I'd usually comment on, but when it came to Two Worlds, it really was better to turn the volume down when it came to dialogue. Thankfully, there's no more Prithee this, and Pray Tell that. While I don't mind that kind of dialogue in the right setting and when used correctly, but TW, to put it politely, took the biscuit.
Dialogue in TWII is much improved and the voice acting is well done if not 100% convincing. There's a few times where I've found the subtitles move quicker or slower than the voice acting, and the audio will skip the very end of a dialogue or switch quickly to the next sentence, somewhat killing the immersion, but I can hardly complain when it's this much improved over the original.
I'm not a great fan of comparing games. I think they should stand up on their own or not at all. To say "I miss XX features from XX game" or "the gameplay we've come to enjoy in XX game is missing in this game and so is crap" is definitely unfair and should be kept out of the reviewing process. Having said that though, TWII is definitely a game which should be compared to its predecessor. A game which is this much of an improvement over a previous title deserves to be knighted. As I've also mentioned, I enjoyed the original after a while, but this game is in another galaxy in terms of... well, everything. Change the title and you wouldn't be able to tell it's related in any way to the original.
All in all, TWII is definitely worth a try for those looking for their RPG fix, and to give the Two Worlds universe a second chance.
(I've left out any thoughts on Multiplayer, as I very rarely touch anything multiplayer, and TWII is no different. Also, there's a lot of things I simply can't comment on as I'm not far enough into the game, such as the levelling/skill systems.)
[Edited by Skyheart, 11/10/2010 10:28:49 PM]
[Edited by Skyheart, 11/11/2010 4:25:00 AM]
Arcania made you cry? wtf?
Arcania is better successor of G3
Arcania made sense about G1-2
Arcania had the original spirit of Gothic idea from the beginning.
Two worlds are just a copy of Oblivion and gothic series you can eaven fkng look at both pictures and you get that Two worlds copied lot of mobs from gothic series.
By the way what kind of German are you? You must support your games most, and not fkng tell how bad at them... why dont you start complaining about your football then?
USER WAS WARNED FOR THIS POST!
[Edited by moderator Neo7, 11/11/2010 1:14:37 PM]
And your attack on another member just because they didnt like Arcania is not a good idea.
[Edited by DABhand, 11/11/2010 12:25:23 PM]
Haven't tried TW2 yet, but it sounds good and I liked the original so I'm looking forward to this one.
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