Front Mission Evolved Discussion
Trainer Tools and Resources
Customizing is meh since you can only change around your own wanzer, and you can't even name it! The controls are decent, but you have little warning to when you are going to die. The weapons are all what we have seen before, which honestly can make battle very interesting, but if you have a poor load-out you will be screwed as there is no way back into the customize screen. Oh and is it just me, or does the cut-scenes always show me with the wrong melee weapon? When I had a fist it showed the baton, when I had the baton it showed a spike, and when I had a spike it showed a fist...
The number one problem is the HUGE optional break in game flow. The optional stuff like blowing up sensors and finding tokens in the mission. They give you no warning to these bonus targets, sometimes leaving you to find one on your own. Like blowing up the oil pumps for instance, if you don't figure it out on the first one then you are screwed for getting them all, then what's the point? Don't even get me started about on foot. On top of the 20 sensors there are 7 scramblers to destroy, 5 key cards to get, and the 3 tokens. That's 35 things hidden in the stage! Do you really want to make game flow come to a complete halt to find all those? No.. I do not.. That is not how you increase game length. All in all this game feels like it's something that would have came out 10 years ago. I would say it's worth about 15$, not a cent more.
[Edited by YukoValis, 10/16/2010 4:32:50 PM]
if you recall, back in the old days, we wouldn't see a new games being released with at least 1-2 years between each.
but if you recall, this is now all about multiplayer. look at starcraft 2. $59.99, and they still don't sell the single player standalone.
nowaday, it all about playing against another players online, and the extended life of teh game.
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