Front Mission Evolved Discussion

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My humble opinion
YukoValis  posted on Oct 16, 2010 4:31:15 PM - Report post

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I am a huge fan of the series, especially front mission 3 back in the day. Playing this game I must say I honestly like the look of it all, how everyone moves inbetween missions with grace and motion, almost like a FMV. That said, it's really the only good thing about this game. The story feels like it was done before, and you don't have the time to learn about these characters, so you don't really care when things happen to them.

Customizing is meh since you can only change around your own wanzer, and you can't even name it! The controls are decent, but you have little warning to when you are going to die. The weapons are all what we have seen before, which honestly can make battle very interesting, but if you have a poor load-out you will be screwed as there is no way back into the customize screen. Oh and is it just me, or does the cut-scenes always show me with the wrong melee weapon? When I had a fist it showed the baton, when I had the baton it showed a spike, and when I had a spike it showed a fist...

The number one problem is the HUGE optional break in game flow. The optional stuff like blowing up sensors and finding tokens in the mission. They give you no warning to these bonus targets, sometimes leaving you to find one on your own. Like blowing up the oil pumps for instance, if you don't figure it out on the first one then you are screwed for getting them all, then what's the point? Don't even get me started about on foot. On top of the 20 sensors there are 7 scramblers to destroy, 5 key cards to get, and the 3 tokens. That's 35 things hidden in the stage! Do you really want to make game flow come to a complete halt to find all those? No.. I do not.. That is not how you increase game length. All in all this game feels like it's something that would have came out 10 years ago. I would say it's worth about 15$, not a cent more.

[Edited by YukoValis, 10/16/2010 4:32:50 PM]

DeathStalker  posted on Oct 18, 2010 8:56:00 AM - Report post

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I love Front Mission. From the super Nes, to the PS1, to the ps2. I love the tactical ways of the old games, but honestly...this doesn't look that bad, and I'm welcoming a change with open arms. Games evolve all the time, and if this turns out bad, I'm sure things will de-evolve back to a familiar place.
YukoValis  posted on Oct 19, 2010 3:48:02 AM - Report post

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It does have it's good points, I will be honest and say that. The problem is the shortness of the game, the constant gameflow breaking, the overdone characters you learn so little about, and the fact that missiles will let you stand there and take out all enemy wanzers without worry.
endersblade  posted on Oct 23, 2010 12:03:59 AM - Report post

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Too many companies now adays (ESPECIALLY Squenix) are taking old games, and breaking them horribly. "Change things up". Rofl. More like killing the games. They haven't released a GOOD, actual Final Fantasy game since the merger. Front Mission unfortunately fell under the same thing; the old games used to take ages and ages to beat, there were so many customization options, the whole nine yards. Now we get FM:E, and I beat it in one sitting my FIRST time playing it. (No, I didn't get all of the 'extra' stuff, like the sensors, but I did find some. Second time through, I beat it in about 8 hours total play time, and FOUND everything there was to find.) Unfortunately, the game had a big name attached to it, so SE knew people were going to buy it. What a waste of money...I'm so disappointed.
YukoValis  posted on Oct 30, 2010 7:24:07 AM - Report post

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Expecting the horrible nature of what this game would be, I didn't exactly pay for it. It's good to have friends? lol. It seems everyone can just sell the name now, and once they tarnish that no one will try again. It's very sad, but what can be done? I think of this latest thing as nothing more then fanfiction, just like with the latest Metriod.
ZikenDendou  posted on Oct 28, 2011 11:48:23 PM - Report post

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sometime, i think it more of what the gamers demand and the devs attempt to do.

if you recall, back in the old days, we wouldn't see a new games being released with at least 1-2 years between each.

but if you recall, this is now all about multiplayer. look at starcraft 2. $59.99, and they still don't sell the single player standalone.

nowaday, it all about playing against another players online, and the extended life of teh game.

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