First problem, for some reason the trainer sometimes fails to activate/inject. When it manages to activate, the options for invulnerability, infinite health, infinite stamina and infinite ammo and seem to work correctly, as does editing coins, tokens or schematics. But just having the trainer activated/injected seems to make the game flat out crash during certain load transitions or loading a save. And NPC conversations fail to load npc portraits and voiceovers.[quote2]
Same for me. Game will not allow cutscenes or dialogue whilst using trainer. Any attempts to reload last save result in game crashing
Finding same issue as others. All options work as intended outside of cutscenes. If I active the trainer after the cutscene it will run fine, but as soon as another cutscene is triggered it crashes or the cutscene will not load and you're just running around a room locked in.
0 update requests tells us the trainer works fine
Finding same issue as others. All options work as intended outside of cutscenes. If I active the trainer after the cutscene it will run fine, but as soon as another cutscene is triggered it crashes or the cutscene will not load and you're just running around a room locked in.
I got no idea why this happens, I tried my best to address the issue but no idea where to even begin as everything perfectly checks out.
Finding same issue as others. All options work as intended outside of cutscenes. If I active the trainer after the cutscene it will run fine, but as soon as another cutscene is triggered it crashes or the cutscene will not load and you're just running around a room locked in.
I got no idea why this happens, I tried my best to address the issue but no idea where to even begin as everything perfectly checks out.
I've tried all iterations of when to inject and not to and can't seem to find a way to get around it besides predicting when the cutscene will happen and closing the trainer. I've attached the error when it crashes, what other info can I provide to be helpful?