Back a couple trainers ago the Stamine was able to go up to 125% was that removed on porpuse? That one was better cause you had better jump and run etc.
chances are that was a game bug. Use the Boost Skeleton equipment for that
Are we getting back the option to "hover over material to change quantity"?
You can absolutely still use it that option. You'll just need to download the older trainer, which is exactly what I'm doing right now. Think of it like driving a classic car, it's not as smooth as the newer models, but it's got a very powerful engine under the hood. I put together a full guide on how to use it properly in my last post, so definitely check that out.
I also wanted to share a time-saving trick I discovered for anyone using this cheat option. Instead of constantly running/teleporting back to a Postbox like Sam on an endless delivery route, you can actually carry all the (types) of resources you need on in your backpack and modify their values on the fly at the time of construction. Here's the magic trick — always set your resource value to slightly more than what you need. The game will automatically refund the difference, and then you just edit those leftover resources back up to a higher value and keep going. It's basically an infinite resource loop and Sam's accountant would be very concerned. 😄
Here's a quick example:
Let's say you need 3,000 Metals to upgrade your Auto-Paver.
Claim 50 metals and edit it to be 3,010 Metals with the cheat option.
Submit them — the Auto-Paver uses 3,000 and returns 10 Metals to you.
Edit those 10 Metals back up to 3,010 and repeat.
Rinse and repeat — you're essentially carrying one small stack of materials that magically never runs out! 🪄 You will need to do this for each resource type like ceramics. Just remember that this cheat only affects the bottom-most resource in your backpack. So you may need to rearrange your materials in your backpack. You can do this by dropping it on the floor and picking it up again.
The key is using the Cargo Manager to edit your values in real time, right there on the spot. No backtracking, no wasted trips — just pure efficiency that would make the Bridges logistics team very proud.
Does that make sense? 😄
Are we getting back the option to "hover over material to change quantity"?
You can absolutely still use it that option. You'll just need to download the older trainer, which is exactly what I'm doing right now. Think of it like driving a classic car, it's not as smooth as the newer models, but it's got a very powerful engine under the hood. I put together a full guide on how to use it properly in my last post, so definitely check that out.
I also wanted to share a time-saving trick I discovered for anyone using this cheat option. Instead of constantly running/teleporting back to a Postbox like Sam on an endless delivery route, you can actually carry all the (types) of resources you need on in your backpack and modify their values on the fly at the time of construction. Here's the magic trick — always set your resource value to slightly more than what you need. The game will automatically refund the difference, and then you just edit those leftover resources back up to a higher value and keep going. It's basically an infinite resource loop and Sam's accountant would be very concerned. 😄
Here's a quick example:
Let's say you need 3,000 Metals to upgrade your Auto-Paver.
Claim 50 metals and edit it to be 3,010 Metals with the cheat option.
Submit them — the Auto-Paver uses 3,000 and returns 10 Metals to you.
Edit those 10 Metals back up to 3,010 and repeat.
Rinse and repeat — you're essentially carrying one small stack of materials that magically never runs out! 🪄 You will need to do this for each resource type like ceramics. Just remember that this cheat only affects the bottom-most resource in your backpack. So you may need to rearrange your materials in your backpack. You can do this by dropping it on the floor and picking it up again.
The key is using the Cargo Manager to edit your values in real time, right there on the spot. No backtracking, no wasted trips — just pure efficiency that would make the Bridges logistics team very proud.
Does that make sense? 😄
i did that but value never chnage for me,, i dont know maybe i am doing something wrong
Are we getting back the option to "hover over material to change quantity"?
You can absolutely still use it that option. You'll just need to download the older trainer, which is exactly what I'm doing right now. Think of it like driving a classic car, it's not as smooth as the newer models, but it's got a very powerful engine under the hood. I put together a full guide on how to use it properly in my last post, so definitely check that out.
I also wanted to share a time-saving trick I discovered for anyone using this cheat option. Instead of constantly running/teleporting back to a Postbox like Sam on an endless delivery route, you can actually carry all the (types) of resources you need on in your backpack and modify their values on the fly at the time of construction. Here's the magic trick — always set your resource value to slightly more than what you need. The game will automatically refund the difference, and then you just edit those leftover resources back up to a higher value and keep going. It's basically an infinite resource loop and Sam's accountant would be very concerned. 😄
Here's a quick example:
Let's say you need 3,000 Metals to upgrade your Auto-Paver.
Claim 50 metals and edit it to be 3,010 Metals with the cheat option.
Submit them — the Auto-Paver uses 3,000 and returns 10 Metals to you.
Edit those 10 Metals back up to 3,010 and repeat.
Rinse and repeat — you're essentially carrying one small stack of materials that magically never runs out! 🪄 You will need to do this for each resource type like ceramics. Just remember that this cheat only affects the bottom-most resource in your backpack. So you may need to rearrange your materials in your backpack. You can do this by dropping it on the floor and picking it up again.
The key is using the Cargo Manager to edit your values in real time, right there on the spot. No backtracking, no wasted trips — just pure efficiency that would make the Bridges logistics team very proud.
Does that make sense? 😄
i did that but value never chnage for me,, i dont know maybe i am doing something wrong
Write down exactly, step by step, what you did so I can guide you.
"I tried to request an option to freeze the timer on the VR drills, but it was denied. I am not sure if the save file I tried to attach was attached, so I have done so here in case that was the reason for the denial.
Otherwise, if there is an acceptable way to request an option to freeze the VR drill timer, please let me know, and I will make a new option request.
If freezing that isn't feasible, I just want a way to make completing the timed drills with S rank easier, so if there is a feasible way to do that I will request that as an option instead."
What are the time-based drills called? I usually turn on cannot be detected and you can clear them faster than intended.
Are we getting back the option to "hover over material to change quantity"?
You can absolutely still use it that option. You'll just need to download the older trainer, which is exactly what I'm doing right now. Think of it like driving a classic car, it's not as smooth as the newer models, but it's got a very powerful engine under the hood. I put together a full guide on how to use it properly in my last post, so definitely check that out.
I also wanted to share a time-saving trick I discovered for anyone using this cheat option. Instead of constantly running/teleporting back to a Postbox like Sam on an endless delivery route, you can actually carry all the (types) of resources you need on in your backpack and modify their values on the fly at the time of construction. Here's the magic trick — always set your resource value to slightly more than what you need. The game will automatically refund the difference, and then you just edit those leftover resources back up to a higher value and keep going. It's basically an infinite resource loop and Sam's accountant would be very concerned. 😄
Here's a quick example:
Let's say you need 3,000 Metals to upgrade your Auto-Paver.
Claim 50 metals and edit it to be 3,010 Metals with the cheat option.
Submit them — the Auto-Paver uses 3,000 and returns 10 Metals to you.
Edit those 10 Metals back up to 3,010 and repeat.
Rinse and repeat — you're essentially carrying one small stack of materials that magically never runs out! 🪄 You will need to do this for each resource type like ceramics. Just remember that this cheat only affects the bottom-most resource in your backpack. So you may need to rearrange your materials in your backpack. You can do this by dropping it on the floor and picking it up again.
The key is using the Cargo Manager to edit your values in real time, right there on the spot. No backtracking, no wasted trips — just pure efficiency that would make the Bridges logistics team very proud.
Does that make sense? 😄
Version 6 is fine if all you want to do is upgrade the road system and probably the mines. I personally think the newer versions of the trainer are better. Thank you Devil for your work on this trainer.
Are we getting back the option to "hover over material to change quantity"?
You can absolutely still use it that option. You'll just need to download the older trainer, which is exactly what I'm doing right now. Think of it like driving a classic car, it's not as smooth as the newer models, but it's got a very powerful engine under the hood. I put together a full guide on how to use it properly in my last post, so definitely check that out.
I also wanted to share a time-saving trick I discovered for anyone using this cheat option. Instead of constantly running/teleporting back to a Postbox like Sam on an endless delivery route, you can actually carry all the (types) of resources you need on in your backpack and modify their values on the fly at the time of construction. Here's the magic trick — always set your resource value to slightly more than what you need. The game will automatically refund the difference, and then you just edit those leftover resources back up to a higher value and keep going. It's basically an infinite resource loop and Sam's accountant would be very concerned. 😄
Here's a quick example:
Let's say you need 3,000 Metals to upgrade your Auto-Paver.
Claim 50 metals and edit it to be 3,010 Metals with the cheat option.
Submit them — the Auto-Paver uses 3,000 and returns 10 Metals to you.
Edit those 10 Metals back up to 3,010 and repeat.
Rinse and repeat — you're essentially carrying one small stack of materials that magically never runs out! 🪄 You will need to do this for each resource type like ceramics. Just remember that this cheat only affects the bottom-most resource in your backpack. So you may need to rearrange your materials in your backpack. You can do this by dropping it on the floor and picking it up again.
The key is using the Cargo Manager to edit your values in real time, right there on the spot. No backtracking, no wasted trips — just pure efficiency that would make the Bridges logistics team very proud.
Does that make sense? 😄
Version 6 is fine if all you want to do is upgrade the road system and probably the mines. I personally think the newer versions of the trainer are better. Thank you Devil for your work on this trainer.
Absolutely agreed, the newer updates are a massive improvement all around. More stability, more cheat options, and far fewer moments where the game decides to dramatically quit on you.
The one thing they haven't brought over yet is the edit resource materials option from V6, which is basically the golden ticket for road construction. So my strategy is simple, I load up the old V6 like a trusty vintage tool, use it exclusively to bulldoze through all my road upgrades in one power session, and then swap back to the latest version like nothing happened.
The result? All my roads are fully built and Sam can finally stop tripping over rubble. It makes the missions so much smoother!
Are we getting back the option to "hover over material to change quantity"?
You can absolutely still use it that option. You'll just need to download the older trainer, which is exactly what I'm doing right now. Think of it like driving a classic car, it's not as smooth as the newer models, but it's got a very powerful engine under the hood. I put together a full guide on how to use it properly in my last post, so definitely check that out.
I also wanted to share a time-saving trick I discovered for anyone using this cheat option. Instead of constantly running/teleporting back to a Postbox like Sam on an endless delivery route, you can actually carry all the (types) of resources you need on in your backpack and modify their values on the fly at the time of construction. Here's the magic trick — always set your resource value to slightly more than what you need. The game will automatically refund the difference, and then you just edit those leftover resources back up to a higher value and keep going. It's basically an infinite resource loop and Sam's accountant would be very concerned. 😄
Here's a quick example:
Let's say you need 3,000 Metals to upgrade your Auto-Paver.
Claim 50 metals and edit it to be 3,010 Metals with the cheat option.
Submit them — the Auto-Paver uses 3,000 and returns 10 Metals to you.
Edit those 10 Metals back up to 3,010 and repeat.
Rinse and repeat — you're essentially carrying one small stack of materials that magically never runs out! 🪄 You will need to do this for each resource type like ceramics. Just remember that this cheat only affects the bottom-most resource in your backpack. So you may need to rearrange your materials in your backpack. You can do this by dropping it on the floor and picking it up again.
The key is using the Cargo Manager to edit your values in real time, right there on the spot. No backtracking, no wasted trips — just pure efficiency that would make the Bridges logistics team very proud.
Does that make sense? 😄
i did that but value never chnage for me,, i dont know maybe i am doing something wrong
Write down exactly, step by step, what you did so I can guide you.
"I tried to request an option to freeze the timer on the VR drills, but it was denied. I am not sure if the save file I tried to attach was attached, so I have done so here in case that was the reason for the denial.
Otherwise, if there is an acceptable way to request an option to freeze the VR drill timer, please let me know, and I will make a new option request.
If freezing that isn't feasible, I just want a way to make completing the timed drills with S rank easier, so if there is a feasible way to do that I will request that as an option instead."
What are the time-based drills called? I usually turn on cannot be detected and you can clear them faster than intended.
The VR drills under the "Porter Mastery Program" section. I guess the ghost mode will work for the ones involving enemies, but others require just being fast. Drill 3, for example, you have to collect cargo fast. Using the sticky gun to grab some seems necessary to get S rank, and it was still difficult with that.