Civilization 5 Discussion
*\Steam\steamapps\common\sid meier's civilization v\Assets\Gameplay\XML\Units
In CIV5UNITS.xml can modify who is bought and etcera.
I fiddled with it some and now can buy/make Great Scientist.
change costs & advanced cost from -1 to whatever above 0. I recommend something very high so the ai can't just buy their way to greatness.
Also can denote how many freetechs are given. I chose 3 because I don't expect the ai to get a scientist at all, and doubt it would be able to use more than what programmers expect. Can do same for moves.
Do not, I repeat DO NOT, try to build/buy more than 1 great person per town at the same time. You will be trapped in the city screen, sometimes forcing a reload. Luckily with that happiness mod can have more small towns than Dixie land. Also seems to trap at city if try to build a Great Person on newly conquered city.
Can't use anything of the scientist until next round. I recommend that as soon as the new turn begins activate the infinite movement option on the trainer.
Free techs you receive will be nifty, but unit will be consumed on first use, yet will still receive the full amount of Free Techs.
Again USE WITH CAUTION, and don't flame me if this does something unruly. I'm just testing stuff and passing along findings.
[Edited by Mistereveready, 10/7/2010 7:02:32 AM]
also if you have a prefence of which civ you play as, can probably just jack the line about free techs and insert it into whichever civ specific unit you like. Will test later.
[Edited by Mistereveready, 10/7/2010 7:35:33 AM]
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