Starcraft 2: Wings of Liberty Discussion
Is it against your Policies to use such a program in single-player mode such as Single-Player VS computers (Different from Custom Match vs computers). This is in no way meant to be used online, or against other players, just the computers for the below reason.
It makes no difference what you do, if you log in and are online whether your play against the AI or you play against a person it would still flag you.
Nonetheless I would be very surprised if anyone just using a trainer in single-player were ever punished for doing so. Their resources are vast but still limited, and with so many games played on B.net 2.0, they will, I speculate, spend their processor cycles monitoring online gameplay between players for illegitimacy rather than caring especially about what you do in your own single player game.
So continue at your own risk.
Just wanted to let folks know of their official stance on single-player trainer usage.
Regardless, we'll see how it plays out. As has always been the case, violate a EULA at your own risk. No one is responsible for the outcome except you, whether you feel their behavior is justified or improperly motivated or whatever, ultimately you take your fate into your own hands by making the choice to cheat in a way that goes against their stated policies.
And CHEATHAPPENS trainers do not work ONLINE. and online i mean VS ANOTHER HUMAN. because the game will do checks be tween humans to make sure theres not any mismatch. and other checks an balances.
A HACK is maid to fool this system.
And every thing you said had been know from a long time. since Release. and even when warden was off. you should read the whole sc2 forum. The USE AT YOUR OWN RISK and CH takes no responsibility. is in the disclaimer.
And also in the blizzard ULA
Why did you make this into its own post anyway...
[Edited by SIL3NT-DE4TH, 9/28/2010 1:11:05 PM]
Their most recent announcement regarding cheating is that they'll be "handing out suspensions soon." Perhaps the flagging occurs even with offline usage, perhaps not. Perhaps it will lead to a suspension, perhaps not. The history of Warden is pretty storied, if you were a Diablo II closed realm player you know that a lot of issues resulted from their anti-cheat, anti-bot methods. People constantly got disconnected and their CD-keys temporarily flagged because they made too many games within an hour, or because they entered and left games too quickly (this was bad if you were muling with somebody who didn't have a lot of patience, and deadly if you took the risk of self-muling).
Their anti-cheating methods have tended to be on the aggressive side of things. I don't have a problem with it. I hope they nail every map-hacker in the world and they don't ever get to play ladder games. Online play desperately needs to be fair, with the only variables being random factors (map and starting position). Online cheats is just bad for everyone and kills competition.
That said, the B.net 2.0 model which requires you to be online all the time to play the game "for real" (with achievements, etc.) is a little bit bogus. Achievements are a silly concept in the first place but they're clearly not going anywhere, so there are people who salivate at the option of cheating their way to achievements (e.g. people who could never beat Brutal missions just turn on god mode and attack-move to the objective or whatever). Since achievements are, to some degree, "status" objects for people and are tied to portraits and things, I understand why Blizzard wants to be able to control gameplay whether you're playing humans or playing single-player.
Nevertheless it all comes back to the singular fact that they have a EULA which we agree to when we install the game. We don't get to go through and delete lines we don't like, it's all or nothing, and so anyone playing Starcraft 2 agreed that they wouldn't cheat. Blizzard has in-game cheats to accomplish many of these functions, things which only work single player, while disabling achievements. Since the trainers do not disable achievements, it may be a serious concern for Blizzard and, indeed, they may decide to monitor for it and take action against offenders. I hope not, but we'll just have to wait and see. Still, it's nobody at Blizzard's fault if someone is caught cheating, you know?
Whew, long post. To conclude,
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