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Child of Eden
XBox 360, Playstation 3



Reviewed on: XBox 360
Developer:
Q Entertainment
Publisher: Ubisoft
Rated: "M" for Mature



CHEATfactor Game Review
by Joe Sinicki

   
view user comments (0)
   
User Rating:        6
   
Presentation: 6

It's tough to describe just how untraditionally beautiful Child of Eden truly is. Gorgeously abstract and unconventional, it's a literal onslaught of luminous colors and pounding music notes.

Gameplay: 5

Child of Eden is the spiritual successor to Rez, the similarly unconventional shooter released by Sega in 2001. Playable with a controller or Kinect, you'll find the later more enjoyable, even if the sensitivity is turned up a bit too much.

Lasting Appeal:
5

Though the five main worlds offer a stiff challenge, there's just not enough here. There is a hard mode however, but it ratchets up the curve so bad that it may not appeal to all of those who played through the original.

Overall: 6
Child of Eden is unlike anything you've ever played before, and the addition of Kinect makes thing even more interesting. Child of Eden is not only a great game, but could change your mind on Kinect and motion gaming altogether.
CHEATfactor: 6
 
 
   
     

You've probably already made up your mind about motion gaming. Chances are you've already cast it off. You don't waggle, you prefer your sports with a controller and you definitely don't dance. Child of Eden is here to challenge that idea. It's an artful experimentation that not only assaults your eyes and ears, but uses the technology to tell an engaging story. Like nothing you've ever played before, Child of Eden is not only a great game, but could change your mind on Kinect and motion gaming altogether.

Part musical sequencer and part art project, it's difficult to explain just what Child of Eden really is. The story revolves around trying to stop a virus from attacking Project Lumi, which would reproduce a human personality in exchange for an artificial one. You progress through the game by “purifying” items in each archive (or level). This works essentially like shooting would in any on rails shooter. You'll take out or purify these enemies in two main ways, rapid fire shots or a lock on type gun. You'll also have access to euphoria bombs, a powerful explosive that clears enemies.

"...finishing levels is incredibly rewarding, especially when using Kinect."

 
   

Purifying enemies and finishing levels is incredibly rewarding, especially when using Kinect. There's something remarkably satisfying about flicking your wrist and throwing your palm up to take out a group of enemies, but it sometimes doesn't work out as easy as it should. A good portion of Child of Eden requires you to switch up the use of both of your hands, and the game seems to have an issue distinguishing which hand you're using and as a result will misinterpret exactly what you want to do.

Undoubtedly the most impressive aspect of Child of Eden is how impressively the visuals work with each other aspect of the game to create a better game. Take the level progression for instance, each of the game's five levels (or archives as the game refers to them as) is broken up into specific aspects of life. The Earth level for instance is made up of earthy tones and trees while the evolution level features animals transforming into other animals. These level themes play into not only how the game looks, but how the game plays as well.

The most impressive aspect by far is how well the music fits in with the Child of Eden experience. Starting off as rocking guitar riff and eventually rolling in to the techno style that fans of creator Tetsuya Mizuguchi have come to know. It's also the music that keeps you in the game, as paying attention to the rhythm will allow you to time and plan your shots better.

"...it's a great way to experience the game."

 
   

Of course, with everything going on, you can make the comment that too much is going on with Child of Eden and it's easy to get lost in the game's assault on your senses. The key is to keep yourself in a rhythm to not succumb to this. Playing through Child of Eden opens up both a hard mode and a mode called “feeling eden” which enables you to play without fear of dying - it's a great way to experience the game.

Child of Eden isn't like anything you've ever played before. It's part motion game, part shooter, part music game and all gorgeous. It's a game that serves as a experiment of art in games, but most importantly it's an engaging and truly unforgettable experience. Playing Child of Eden is not only the best game to feature motion control yet, it's also a great game period. 

 

CHEATfactor

CHEATS USED: Achievements List

Besides a few hidden nods to Rez, Child of Eden's spiritual predecessor, there's not much in terms of cheats available for Child of Eden.

I would love an unlimited numbs cheat as it's a the main weapon I found myself using to clear a bunch of enemies on the screen, but there was never enough of them. I'd also like to unlock the “feeling eden” mode for all levels immediately, as it's a ton of fun to just relax and immerse yourself into the game.

 

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