It might be worth noting that the PC port is launching on April 6, so that cheat factor might be a bit better in the near future!
I enjoyed the game quite a bit myself, but the voice command system was very flunky for me using my 360 headset - before I switched to using button commands I somehow hit something like 50 curses by the end of the first act because of background noise, despite the fact I'd extensively calibrated the system.
Overall, I enjoyed it quite a bit more than any other cover shooter as of late. Taken at face value, it's not much - but it manages to add a lot of depth by characterizing your allies, twisting the plot how you least expect it, and keeping the core gameplay refreshing (and funny) simply by having your enemies react to critical wounds in various ways. The weapon/character upgrade system was a nice touch, and requiring micromanagement of nanomachines to get skill bonuses is a pretty neat way to limit your abilities.
That said, I'm hoping that a trainer for the PC release will have an option to max out squadmate trust levels - it's hard to get the best ending.
[Edited by Shotgunmaniac, 3/30/2012 4:20:55 PM]