-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- CHEATHAPPENS.com Presents: -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Space Engineers Trainer ==================================== GET UPDATES FOR THIS TRAINER AT WWW.CHEATHAPPENS.COM Using this Trainer ------------------ Read further. Options (Trainer) ------- Numpad 1: Infinite Health Numpad 2: Infinite Energy Numpad 3: Infinite Oxygen Options (Editor) ------- Edit: Health Edit: Energy Edit: Move And Rotate Counter Edit: Update Counter Edit: Suit Oxygen Amount Edit: Old Suit Oxygen Level Edit: Current Blend Time Edit: Total Blend Time Edit: Current Upper State Edit: Current Upper Blend Time Edit: Total Upper Blend Time Edit: Vertical Foot Error Edit: Cummulative Vertical Foot Error Edit: Current Shot Time Edit: Current Shoot Position Time Edit: Current Zoom Time Edit: Camera Distance Edit: Current Speed Edit: Current Decceleration Edit: Current Jump Edit: Current Walk Delay Edit: Current Autoenable Jetpack Delay Edit: Weapon Bone Edit: Head LocalX Angle Edit: Head LocalY Angle Edit: Head Bone Index Edit: Camera 3rd Bone Index Edit: Left HandIK Start Bone Edit: Left HandIK End Bone Edit: Right HandIK Start Bone Edit: Right HandIK End Bone Edit: Left Upperarm Bone Edit: Left Forearm Bone Edit: Right Upperarm Bone Edit: Right Forearm Bone Edit: Left Hand Item Bone Edit: Right Hand Item Bone Edit: Spine Bone Edit: Root Bone Edit: Left Hip Bone Edit: Left Knee Bone Edit: Left Ankle Bone Edit: Right Hip Bone Edit: Right Knee Bone Edit: Right Ankle Bone Edit: Current Animation Change Delay Edit: SAF E_DELA Y_FO R_ANIMATIO N_BLEN D Edit: Zoom Mode Edit: Current Hand Item Walking Blend Edit: Current Hand Item Shoot Blend Edit: Current Scatter Blend Edit: Current Character State Edit: Current Falling Time Edit: Movement Flags Edit: Current Light Power Edit: Light Power From Producer Edit: Light Turning On Speed Edit: Light Turning Off Speed Edit: Jetpack Power From Producer Edit: Current Head Animation Counter Edit: Current Local Head Animation Edit: Local Head Animation Length Edit: Current Respawn Counter Edit: Last Scream Time Edit: Current Looting Counter Edit: Animation ToIK Delay Edit: Current Animation ToIK Time Edit: Animation ToIK State Edit: Switch Back To Spectator Timer Edit: Switch Back To First Person Timer Edit: Squeeze Damage Timer Edit: Character Accumulated Damage Edit: Previous Movement State Edit: Can Jump Edit: Debug Mode Edit: Was Flying Edit: Is Falling Edit: Is Falling Animation Played Edit: Crouch After Fall Edit: Is Flying Edit: Dampeners Enabled Edit: Jetpack Enabled Edit: Enable Bag Edit: Light Enabled Edit: Die After Simulation Edit: Use Animation For Weapon Edit: Is In First Person View Edit: Target From Camera Edit: Force First Person Camera Edit: Was In First Person Edit: Is In First Person Edit: Reset Weapon Animation State Edit: Use Damage System Edit: Current Scatter Pos Edit: Current Scatter Pos_ 2 Edit: Current Scatter Pos_ 3 Edit: Current Scatter Pos_ 4 Edit: Last Scatter Pos Edit: Last Scatter Pos_ 2 Edit: Last Scatter Pos_ 3 Edit: Last Scatter Pos_ 4 Edit: Head Matrix Edit: Head Matrix_ 2 Edit: Head Matrix_ 3 Edit: Head Matrix_ 4 Edit: Head Matrix_ 5 Edit: Head Matrix_ 6 Edit: Head Matrix_ 7 Edit: Head Matrix_ 8 Edit: Head Matrix_ 9 Edit: Head Matrix_1 0 Edit: Head Matrix_1 1 Edit: Head Matrix_1 2 Edit: Head Matrix_1 3 Edit: Head Matrix_1 4 Edit: Head Matrix_1 5 Edit: Head Matrix_1 6 Edit: Head Matrix_1 7 Edit: Actual WorldAAB B Edit: Actual WorldAAB 2 Edit: Actual WorldAAB 3 Edit: Actual WorldAAB 4 Edit: Actual WorldAAB 5 Edit: Actual WorldAAB 6 Edit: Actual WorldAAB 7 Edit: Actual WorldAAB 8 Edit: Actual WorldAAB 9 Edit: Actual WorldAAB 1 0 Edit: Actual WorldAAB 1 1 Edit: Actual WorldAAB 1 2 Edit: Aabb Edit: Aab 2 Edit: Aab 3 Edit: Aab 4 Edit: Aab 5 Edit: Aab 6 Edit: Aab 7 Edit: Aab 8 Edit: Aab 9 Edit: Aab 1 0 Edit: Aab 1 1 Edit: Aab 1 2 Edit: Local Head Animation X Edit: Local Head Animation X_ 2 Edit: Local Head Animation X_ 3 Edit: Local Head Animation X_ 4 Edit: Local Head Animation Y Edit: Local Head Animation Y_ 2 Edit: Local Head Animation Y_ 3 Edit: Local Head Animation Y_ 4 Edit: Camera Shake Offset Edit: Camera Shake Offset_ 2 Edit: Camera Shake Offset_ 3 Edit: Camera Shake Offset_ 4 Edit: Camera Shake Dir Edit: Camera Shake Dir_ 2 Edit: Camera Shake Dir_ 3 Edit: Camera Shake Dir_ 4 Edit: Manipulation Tool Id Edit: Manipulation Tool Id_ 2 Edit: Stored Camera Settings Edit: Stored Camera Settings_ 2 Edit: Stored Camera Settings_ 3 Edit: Stored Camera Settings_ 4 Edit: Relative Weapon Matrix Edit: Relative Weapon Matrix_ 2 Edit: Relative Weapon Matrix_ 3 Edit: Relative Weapon Matrix_ 4 Edit: Relative Weapon Matrix_ 5 Edit: Relative Weapon Matrix_ 6 Edit: Relative Weapon Matrix_ 7 Edit: Relative Weapon Matrix_ 8 Edit: Relative Weapon Matrix_ 9 Edit: Relative Weapon Matrix_1 0 Edit: Relative Weapon Matrix_1 1 Edit: Relative Weapon Matrix_1 2 Edit: Relative Weapon Matrix_1 3 Edit: Relative Weapon Matrix_1 4 Edit: Relative Weapon Matrix_1 5 Edit: Relative Weapon Matrix_1 6 Edit: Crosshair Point Edit: Crosshair Point_ 2 Edit: Crosshair Point_ 3 Edit: Crosshair Point_ 4 Edit: Crosshair Point_ 5 Edit: Crosshair Point_ 6 Edit: Aimed Point Edit: Aimed Point_ 2 Edit: Aimed Point_ 3 Edit: Aimed Point_ 4 Edit: Aimed Point_ 5 Edit: Aimed Point_ 6 Edit: Hit Capsule Edit: Hit Capsule_ 2 Edit: Hit Capsule_ 3 Edit: Hit Capsule_ 4 Edit: Hit Capsule_ 5 Edit: Hit Capsule_ 6 Edit: Hit Capsule_ 7 Edit: Hit Capsule_ 8 Edit: Hit Capsule_ 9 Edit: Hit Capsule_1 0 Edit: Hit Capsule_1 1 Edit: Hit Capsule_1 2 Edit: Hit Capsule_1 3 Edit: Hit Capsule_1 4 Edit: Hit Capsule_1 5 Edit: Hit Capsule_1 6 Edit: Hit Info Edit: Hit Info_ 2 Edit: Hit Info_ 3 Edit: Hit Info_ 4 Edit: Hit Info_ 5 Edit: Hit Info_ 6 Edit: Hit Info_ 7 Edit: Hit Info_ 8 Edit: Hit Info_ 9 Edit: Hit Info_1 0 Edit: Hit Info_1 1 Edit: Hit Info_1 2 Edit: Hit Info_1 3 Edit: Hit Info_1 4 Edit: Hit Info_1 5 Edit: Hit Info_1 6 Edit: Hit Info_1 7 Edit: Hit Info_1 8 Edit: Hit Info_1 9 Edit: Hit Info_2 0 Edit: Hit Info_2 1 Edit: Hit Info_2 2 Edit: Hit Info_2 3 Edit: Hit Info_2 4 Edit: Hit Info_2 5 Edit: Hit Info_2 6 Edit: Hit Info_2 7 Edit: Hit Info_2 8 Edit: Hit Info_2 9 Edit: Hit Info_3 0 Edit: Hit Info_3 1 Edit: Hit Info_3 2 Edit: Hit Info_3 3 Edit: Hit Info_3 4 Edit: Hit Info_3 5 Edit: Hit Info_3 6 Edit: Hit Info_3 7 Edit: Hit Info_3 8 Edit: Hit Info_3 9 Edit: Hit Info_4 0 Edit: Hit Info_4 1 Edit: Hit Info_4 2 Edit: Hit Info_4 3 Edit: Hit Info_4 4 Edit: Hit Info_4 5 Edit: Hit Info_4 6 Edit: Hit Info_4 7 Edit: Hit Info_4 8 Edit: Hit Info_4 9 Edit: Hit Info_5 0 Edit: Hit Info_5 1 Edit: Hit Info_5 2 Edit: Hit Info_5 3 Edit: Hit Info_5 4 Edit: Hit Info_5 5 Edit: Hit Info_5 6 Edit: Last Procedural Generator Position Edit: Last Procedural Generator Position_ 2 Edit: Last Procedural Generator Position_ 3 Edit: Last Procedural Generator Position_ 4 Edit: Last Procedural Generator Position_ 5 Edit: Last Procedural Generator Position_ 6 Edit: End Shoot Autoswitch Edit: End Shoot Autoswitch_ 2 Edit: End Shoot Autoswitch_ 3 Edit: End Shoot Autoswitch_ 4 Edit: End Shoot Autoswitch_ 5 Edit: End Shoot Autoswitch_ 6 Edit: Autoswitch Edit: Autoswitch_ 2 Edit: Autoswitch_ 3 Edit: Autoswitch_ 4 Edit: Autoswitch_ 5 Edit: Autoswitch_ 6 Edit: Last Correct Spectator Camera Edit: Last Correct Spectator Camera_ 2 Edit: Last Correct Spectator Camera_ 3 Edit: Last Correct Spectator Camera_ 4 Notes ------- THIS GAME CREATES CODE ON THE FLY. YOU MUST BE INGAME AND YOUR HEALTH/ENERGY/OXYGEN MUST BE VISIBLE. PRESS F1 AND LISTEN FOR 'TRAINER ACTIVATED' THEN YOU CAN USE THE TRAINER OPTIONS. Troubleshooting ------------------ The trainer requires .NET framework 4.5 or above. The trainer does not work on Vista or older. http://www.cheathappens.com/trainer_troubleshooting.asp