Act
1 - Chapter 2: Prisoner of War
* Go to the merchant shops and ask for the basket
of sharpening stones
* Bring the sharpening stones to the Dryad outpost
* Armorer's Apprentice
* Lumilla's Salve
Once you are free, take the lift across to the
merchant platform. If you want to take a little
break, you can wander around and talk to everyone.
The main person you need to see is Telinu, the armorer's
apprentice.
She has the sharpening stones, and a secondary quest
for you. Choose the #1 conversation options to get
her quest, which is to find the recipe for Dryad
armor in a book that is in the great hall.
You can also get a quest from Lumilla, the enchantress.
She wants four nettle clusters to make some of her
famous salve. You can't do anything about either
of these quests now, so note them and continue on
your way. The only places you can go right now are
over to the Inn, where you can't do anything yet,
and out the North Gate.
North Gate it is, then. You can have one companion
with you, and there are two hanging around just
inside the North Gate: Lothar, a half-giant fighter;
and, Deru, a Dryad ranger. If you take one at this
early stage of the game, you can switch their class
focus; and, in fact, Lothar already has one level
of combat mage and Deru one of nature mage. Pick
one up depending on your needs. Talk to the Dryad
guard to open the gate and take the lift to the
Northern Greilyn Jungle.
Once down on the ground you'll find out about health
and mana bushes.
If your character is a Dryad, or you brought Deru
with you, you'll get some mana potions from the
mana bush. You won't be able to harvest health potions
until someone in your party reaches level 5 ranged
and takes the Survival skill.
You'll also learn about incantation shrines because
there's one right here. The Dryad who teaches you
about shrines will also teach you a chant, the Lesser
Chant of Fortification.
Due north of the shrine is a tower.
Enter it and throw the lever to ride a lift down
to the basement where you will learn all about sanctuary
doors and find four sanctuary doors (one for each
class). You'll need a character with at least level
3 in a class to open these doors. There's also a
lectern with another chant on it (Lesser Chant of
Dexterity).
Take what you can and ride the lift back up and
head west for a little looting side trip through
some Hak'u caves. Once you've cleaned them out,
follow the Dryad guard a short distance east of
the shrine to the Dryad outpost. Dispose of the
Morden, free the Dryads and start the next chapter.
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