Act
1 - Chapter 10: The Temple of Xeria
* Clear out the Temple of Xeria
* Place the Azunite Artifact on the Azunite statue
* Find the shard
* Destroy the giant trilisk in the temple courtyard
* Destroy the shard
* Go through the portal to the town of Aman'lu
* Feldwyr the Blacksmith
* A Family Heirloom
* The Secrets of Xeria's Temple
Fight more bugs until you get to a large room with
a pit in the center. In the pit are two (rapidly
becoming familiar) sockets: green and yellow. Pick
up three green stones from the southeast corner
of the room and place one in the green socket. This
opens a door on the west wall. Go in there and get
three yellow stones. Place one on the yellow socket
in the pit.
A door on the south wall opens. Enter and place
a yellow and a green stone. Two more doors open
up. Go to one of those rooms and collect three red
stones. Then enter the other newly opened room and
place one of your red stones in the socket with
one red symbol, and then a second red stone in the
socket with two red symbols. Grab three purple cubes
from the one side room and place one in the purple
socket in the other side room.
This opens another side room with another purple
socket. Place your stone and then you're back in
the room with all four color sockets. Place a stone
in each. Collect your booty, including the Chant
of Scholars.
Oh, yeah! Main quest. Back to the pit room and
open the north doors. Kill all the zombies and loot
the side rooms. There's a secret room on the west
side, make sure you find it and take out the zombie
trash. Once all the zombies are immobile, click
the big, glowing statue to blow up all the zombies
in the Fortress. Enter the north room and loot it
thoroughly, including two books: Vol. 8, The Death
of Xeria; and, Vol. 9, The War of Legions.
In the southeast corner of the room you'll find
a moveable statue on the stair landing. This leads
to an elevator, which takes you to a little bit
of loot. To the north, next to the incantation shrine,
is another moveable statue that leads to the Cavern
of Earth--but, there's nothing you can do there
now.
Back in the large room, take the east door to find
the teleporter. Now's a good time to wrap up a couple
of quests. Teleport to the Eastern Greilyn Jungle
and travel east until you reach Feldwyr's underground
shelter.
Head downstairs from Feldwyr's room.
If you haven't retrieved Feldwyr's anvil yet, head
north and rampage through the Hak'u until you get
the anvil from the level 16 mini-boss. Now go to
the south set of rooms, which are guarded by a level
24 mini-boss and full of level 22 creatures (and
another mini-boss with the mithril ore). You should
now be able to take these monsters. Once you have
both the anvil and mithril ore, going up the stairs
to see Feldwyr results in a cutscene in which his
hammer is stolen.
Follow the newly opened path north of Feldwyr's
room and kill more level 22 creatures and another
level 24 mini-boss. Return to Feldwyr with his hammer
and he rewards you with a fantastic weapon...Which
will take a few days to make. When you finally reach
Aman'lu at the beginning of Act II, you can search
out the blacksmith and speak to his apprentice,
who happens to be Feldwyr's brother, Fyrndolf. He'll
give you the reward.
Teleport to the Azunite Desert and go southeast
to find a Ruined Crypt. Talk to the statue
and answer its riddle with Azunai, Xeria, Elandir
and Zaramoth (conversation options 3, 3, 1 and 1).
You should be able to handle the level 28 and 30
enemies in the treasure room; but, your main objective
is the glowing sword lying on the crypt.
Grab the sword and head back to Thestrin's tower.
He'll reward you with a bogus Mysterious Chant (don't
ever use it). You can either give him the sword,
which will net you another chant (this one useful),
or keep the sword if you find his story a bit fishy.
Teleport to Eirulan and go talk to the grizzled
bar patron to end the Secrets of Xeria's Temple
quest. Refit your party as needed and teleport back
to Xeria's Temple. Head north for the Act I boss
battle.
The Giant Trilisk looks quite fearsome, but it's
pretty easy.
The middle head, Vitalus, is the problem child--it
will heal the other two, but not itself. The snake
only uses area-of-effect attacks that don't seem
to hurt fighters that are up close. So go beat on
the middle head, use your powers (they'll recharge
quickly enough whacking off 15,000 health) and kill
Vitalus. Once it's been chunked, the other two go
down quickly enough.
Destroy the shard, talk to Captain Dathry and then
enter the portal to Aman'lu.
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