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Act 1 - Chapter 10: The Temple of Xeria

Primary Tasks
* Clear out the Temple of Xeria
* Place the Azunite Artifact on the Azunite statue
* Find the shard
* Destroy the giant trilisk in the temple courtyard
* Destroy the shard
* Go through the portal to the town of Aman'lu

Secondary Quests
* Feldwyr the Blacksmith
* A Family Heirloom
* The Secrets of Xeria's Temple

Fight more bugs until you get to a large room with a pit in the center. In the pit are two (rapidly becoming familiar) sockets: green and yellow. Pick up three green stones from the southeast corner of the room and place one in the green socket. This opens a door on the west wall. Go in there and get three yellow stones. Place one on the yellow socket in the pit.

A door on the south wall opens. Enter and place a yellow and a green stone. Two more doors open up. Go to one of those rooms and collect three red stones. Then enter the other newly opened room and place one of your red stones in the socket with one red symbol, and then a second red stone in the socket with two red symbols. Grab three purple cubes from the one side room and place one in the purple socket in the other side room.

This opens another side room with another purple socket. Place your stone and then you're back in the room with all four color sockets. Place a stone in each. Collect your booty, including the Chant of Scholars.


Oh, yeah! Main quest. Back to the pit room and open the north doors. Kill all the zombies and loot the side rooms. There's a secret room on the west side, make sure you find it and take out the zombie trash. Once all the zombies are immobile, click the big, glowing statue to blow up all the zombies in the Fortress. Enter the north room and loot it thoroughly, including two books: Vol. 8, The Death of Xeria; and, Vol. 9, The War of Legions.

In the southeast corner of the room you'll find a moveable statue on the stair landing. This leads to an elevator, which takes you to a little bit of loot. To the north, next to the incantation shrine, is another moveable statue that leads to the Cavern of Earth--but, there's nothing you can do there now.

Back in the large room, take the east door to find the teleporter. Now's a good time to wrap up a couple of quests. Teleport to the Eastern Greilyn Jungle and travel east until you reach Feldwyr's underground shelter. Head downstairs from Feldwyr's room.

If you haven't retrieved Feldwyr's anvil yet, head north and rampage through the Hak'u until you get the anvil from the level 16 mini-boss. Now go to the south set of rooms, which are guarded by a level 24 mini-boss and full of level 22 creatures (and another mini-boss with the mithril ore). You should now be able to take these monsters. Once you have both the anvil and mithril ore, going up the stairs to see Feldwyr results in a cutscene in which his hammer is stolen.

Follow the newly opened path north of Feldwyr's room and kill more level 22 creatures and another level 24 mini-boss. Return to Feldwyr with his hammer and he rewards you with a fantastic weapon...Which will take a few days to make. When you finally reach Aman'lu at the beginning of Act II, you can search out the blacksmith and speak to his apprentice, who happens to be Feldwyr's brother, Fyrndolf. He'll give you the reward.


Teleport to the Azunite Desert and go southeast to find a Ruined Crypt. Talk to the statue and answer its riddle with Azunai, Xeria, Elandir and Zaramoth (conversation options 3, 3, 1 and 1). You should be able to handle the level 28 and 30 enemies in the treasure room; but, your main objective is the glowing sword lying on the crypt.

Grab the sword and head back to Thestrin's tower. He'll reward you with a bogus Mysterious Chant (don't ever use it). You can either give him the sword, which will net you another chant (this one useful), or keep the sword if you find his story a bit fishy.

Teleport to Eirulan and go talk to the grizzled bar patron to end the Secrets of Xeria's Temple quest. Refit your party as needed and teleport back to Xeria's Temple. Head north for the Act I boss battle.

The Giant Trilisk looks quite fearsome, but it's pretty easy. The middle head, Vitalus, is the problem child--it will heal the other two, but not itself. The snake only uses area-of-effect attacks that don't seem to hurt fighters that are up close. So go beat on the middle head, use your powers (they'll recharge quickly enough whacking off 15,000 health) and kill Vitalus. Once it's been chunked, the other two go down quickly enough.

Destroy the shard, talk to Captain Dathry and then enter the portal to Aman'lu.


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