Below is a list of all the random tasks you can perform
throughout the mall for a bit of PP.
Food Court Dish Broken Bonus! - Break one of
the 18 Food Court Dishes (these are the large dishes
around the Italian character on the wall of the seating
area in Chris' Fine Foods).
Cooked in Oven Bonus! - Use any stove at any
of the locations in the game.
Display Rack Spun Bonus! - Spin (attack) a display
rack in Shootingstar Sporting Goods and Jason Wayne's
Sporting Goods in Entrance Plaza.
Sandbag Destroyed Bonus! - Destroy a punching
bag (sandbag) in Flexin' at Al Fresca Plaza.
Treadmill Bonus! - Run on a treadmill in Flexin'
at Al Fresca Plaza. Run toward the window.
Used Stove Bonus! - Use any stove at any of
the locations in the game.
All Display Racks Spun Bonus! - Spin (attack)
all display racks in Shootingstar Sporting Goods and
Jason Wayne's Sporting Goods in Entrance Plaza (4 total).
All Food Court Dishes Broken Bonus! - Break
all Food Court Dishes (18 total).
All Sandbags Destroyed Bonus! - Destroy all
punching bags at Flexin' at Al Fresca Plaza (4 total).
All Treadmill Bonus! - Run on all treadmills
in Flexin' at Al Fresca Plaza (6 total).
All Used Stove Bonus! - Use all stoves in all
the locations (5 total).
Cooked in All Ovens Bonus! - Use all ovens in
all the location (8 total)
Rider Completed Bonus! - Ride the Space Rider
in Wonderland Plaza while Adam the clown does not have
it going haywire. To ride it, jump on one of the carts
and stand in it. Remember that is shuts down every night
at 10:00 PM and starts back up every morning at 10:00
Servbot Head Realigned Bonus! - Realign the
Servbot head in Child's Play at Paradise Plaza (kick
the top part of the Servbot head with a jump kick then
align it so that the front of the head has the squiggly
eyes; use Frank's spit for precision).
Below is a list of how to get all the endings in the
game. Shield your eyes from the Spoiler description
if you don't want to know what happens.
Solve all Cases, talk to Isabela in Carlito's Hideout
at 10:00 AM on September 22 (activate the Special Forces
cutscene), and be at the Heliport by 12:00 PM on September
Frank steps out onto the roof and gets disgusted as
he realizes that his ride is not coming. The helicopter
pilot looks toward the Willamette rooftop through his
binoculars while standing on a rooftop near the Willamette
and sees Frank. The pilot is overjoyed since he knows
he will be sharing in the profit from this story, so
he quickly gets in his helicopter and hurries toward
the Willamette. Frank sees the helicopter and is hopeful
once again as he signals to the helicopter. A zombie
suddenly appears behind the
pilot as both men celebrate and starts to bite on his
neck. Frank takes out his camera to zoom in on what
is happening and watches as the helicopter pilot gets
devoured and blood splashes all over the windows. The
helicopter zooms by Frank and fades away somewhere behind
the middle of the Willamette. The silence gives way
to the sound of a crash. Frank stares on in shock while
motionless then falls to his knees. All hope is lost,
as Frank stares on in disbelief of his only ticket out
of the mall being destroyed right in front of his eyes.
Having totally given up, he continues to stand on his
knees as the camera zooms away. A shuffling and familiar
moaning is heard as two zombies begin to make their
way toward Frank. Ending credits.
The story continues directly from this in Overtime
Mode and you can achieve the True Ending afterwards.
Solve only some of the cases (not all) and be at the
Heliport by 12:00 PM on September 22.
The Helicopter pilot lands as Frank rushes out and tells
the pilot that he has some survivors to accompany them
out of the mall. The helicopter pilot agrees to carry
the survivors. Jessie and Otis are shown as the helicopter
flies away. The pilot's speech afterward will differ
depending on how many survivors you rescued. The truth
behind the events at the Willamette mall is not revealed.
Solve all Cases, but do not be at the Heliport by 12:00
PM on September 22.
The helicopter pilot looks toward the Willamette rooftop
but doesn't see Frank. He assumes that Frank didn't
make it after all. A zombie suddenly attacks the pilot
as he turns around. The city of Willamette is quarantined
and the events behind the Willamette incident are never
revealed. No Ending credits.
Get caught by the Special Forces and stay their prisoner
until 12:00 PM on September 22.
Frank remains a prisoner under the Special Forces, Willamette
is quarantined, and the Willamette incident remains
untold. No ending credits.
Do not solve all the cases and do not be at the Heliport
by 12:00 PM on September 22.
All of the survivors that were rescued are placed in
the helicopter and the helicopter pilot looks through
his binoculars and waits for Frank to show up. Frank
never shows so the helicopter leaves without him. The
whereabouts of Frank remain unknown though the survivors
remember his heroic deeds. The events behind the Willamette
incident remain a mystery. No Ending credits.
Do not collect all of Carlito's bombs spread throughout
the Parking Garage in Case 7-2. Let the time for the
The bombs go off under the Willamette mall and spread
the zombie parasites throughout the atmosphere. Soon,
all of the US falls prey to the zombie infection. No
Beat Overtime Mode.
Frank defeats Brock and sends him flying off the tank
into a horde of zombies below. The zombies quickly grab
Brock and feast on him. Frank lets out a yell as the
camera zooms away while he stands on his knees on top
of the tank and Isabela stand on the turned over jeep
across from him. The Willamette story is told, the infected
individuals in the US cities still remain a mystery,
and the following message is displayed in red before
the credits: "And yet he complained that his belly
was not full." The credits show zombies walking
in the background instead of the usual blank black screen.
The Maintenance Tunnel Key is located in the middle
room of the Parking Garage. Go through Leisure Park
and enter the Parking Garage on the west side. Grab
the car and drive into the Parking Garage. From the
entrance, take the first right, the next left, then
make a right to reach a door. Go inside of this warehouse
to find the Maintenance Tunnel Key in the back far right
corner. There is also a Submachine Gun behind the metal
Photo Ops will give Frank extra PP points by snapping
a shot of certain characters as a yellow PP icon appears
over their head when they perform a certain action.
A shot of every Photo Op can be taken on every playthrough,
but each shot can only be taken once per playthrough.
The amount given for each shot will be determined by
how well the shot is captured. Always zoom in for the
closest possible angle. These are usually worth about
- When Jeff and Natalie reunite.
- When Greg gets ahead of Frank and yells out to him
after he is saved in "Out of Control".
- When Yuu and Shinji agree to come with Frank in "Japanese
Tourist A & B".
- When Ross kills himself after a gun is given to him
during "Lovers A & B".
- When Ronald is overjoyed after being fed during "Restaurant
- Allow Jo to kill any of the survivors or kill them
yourself in "Above the Law".
- While Sally hangs from the giant rabbit in Wonderland
- While Nick hangs from the giant rabbit in Wonderland
- Allow Sean to kill any of the survivors or kill them
yourself in "A Strange Group".
- When Jolie and Rachel reunite in "The Woman Who
Didn't Make It".
- During the middle of the conversation with Gil in
Chris' Fine Foods.
- While Paul burns after the cutscene where he accidentally
sets himself on fire during "Long Haired Punk".
- When Adam juggles his chainsaws (stay very far from
- When Cletus drinks from a wine bottle after he shoots
- When Steven tries to dash toward you with his cart
(shoot at him and he will do this).
- When Cliff jumps into one of the openings found around
- When Isabela jumps a ramp in North Plaza.
- When Jo poses with her handgun (after 9 shots she
will reload and do this).
- When Sean is praying (leave Movieland during the battle
and come back. Open the door to Screen 4 to see him
- When Jack and Roger pose after they hit you during
the fight with Jack, Roger, and Thomas (they must all
three stay together).
- When Kent does his flying kick (you may also get this
one early in "Cut from the Same Cloth").
- When Paul laughs after he hits you with an explosive.
- When Larry is low in life he will run over to a bucket
of meat and eat from it, activating his Photo Op.
- When Brock stands back and poses during the fight
with him at the end of Overtime Mode.
Solve all the Cases, meet up with Isabela at 10:00
AM on September 21 (activate the Special Forces cutscene),
and be at the Heliport by 12:00 PM on the same date.
Beat the game with the True Ending/finish Overtime
The following outfits will be unlocked once the corresponding
achievement has been performed. You MUST beat the game
and receive one of the six endings in order for the
unlockable outfit to be unlocked in your next playthrough.
The outfits will found in the Security Room inside of
brown paper bags on the other side of the air duct.
Ammo Belt - Unlock "Perfect Gunner" Achievement.
Arthur's Boxers - Unlock "7 Day Survivor"
Cop Hat - Unlock "Saint" Achievement
Hockey Mask - Unlock "PP Collector" Achievement.
Laser Sword - Unlock "5 Day Survivor" Achievement.
Mall Employee Uniform - Unlock "Transmissionary"
Mega Man Boots - Unlock "Unbreakable" Achievement.
Mega Man Tights - Unlock "Punisher" Achievement.
Prisoner Garb - Unlock "Carjacker"
Pro Wrestling Boots - Unlock "Item Smasher"
Pro Wrestling Briefs - Unlock "Karate Champ"
Real Mega Buster - Unlock "Zombie Genocide"
Special Forces Boots - Unlock "Legendary Soldier"
Special Forces Uniform - Unlock "Hella Copter"
White Hat - Unlock "Census Taker" Achievement.
Grab a Toy Laser Sword from either Child's Play (Paradise),
Ye Olde Toybox (Paradise), or Children's Castle (Entrance)
between the hours of 10:00 PM and 7:00 AM and it will
light up the area around you as long as it stays in
your current inventory. It does not need to be equipped
to light up the area.
While jumping from a high level, use Frank's Knee Drop
move (Back + X) in the middle of the air and he will
not suffer any damage
upon hitting the ground.