Sir, You are Being Hunted Review
Welcome to our CHEATfactor Game Review of Sir, You are Being Hunted. We review the game and then factor in how the available cheats affect the overall game experience.
 

Reviewed on: PC
Developer: Big Robot
Publisher: Big Robot
Rated: "RP" for Rating Pending

 
CHEATfactor Game Review
by Joe Sinicki
Presentation 7/10 
Full of dark humor and British wit, Sir, You Are Being Hunted feels like an early 80s adventure show on PBS. The majority of the environments look incredibly familiar though.
Gameplay 7/10 
Sir, You Are Being Hunted combines stealth gameplay with survival foraging and British humor to make for one unique experience. It adds a bit of challenge but also ends up feeling uninspired and repetitious.
Lasting Appeal 6/10 
Sir You Are Being Hunted feels fresh right from the start, but soon feels like it's shown its hand far too soon. Though the enemies get tougher as the game goes on, most of the encounters play exactly the same way.
Overall 6/10 
From the outset, I loved Sir, You Are Being Hunted. It was original, creative and challenging; but after while you start to realize that it shows all of it's tricks way too soon and is kind of boring.
CHEATfactor 6/10 
 

Everything seems much classier with an English accent doesn't it? Sir, You Are Being Hunted from Big Robot LTD tests that theory by plopping you in the middle of an unnamed chain of English islands and having robots hunt you down. At first, the wit charm and challenge that comes with the randomly generated survival environments is fun and refreshing but before long the game loses much of its appeal and becomes, well, sort of boring. If you're a fan of the current British fad, you're sure to at least find Sir, You Are Being Hunted interesting – just don't expect a lasting experience.

"...forced to be strategic and form a plan of attack."

 
   
What makes Sir, You Are Being Hunted (or mam, if you so choose) so interesting is the idea that each of the environments; from the weapons and item placement to the patrols of the robots is procedurally generated and random. Instead of memorizing enemy patters and trying to find that one moment where the developers wanted you to strike, you're actually forced to be strategic and form a plan of attack. You're also not reliant on picking up the same weapons and health elements from the same spot each time you fail so it always feels different trying to escape your pursuers.

You'll have to be careful as you progress through the game since nearly everything you do in Sir, Your Are Being Hunted can be used to track you down. Start a fire to cook the meat you just found? It can attract your enemies? Firing a gun to hunt prey or an enemy, it can be heard from miles around. It's moments like these that Sir, You Are Being Hunted feels most fresh, fun and challenging.

The downside of letting the AI decide your fate each playthrough is that the developers haven't really crafted anything interesting here and there are no big "wow" moments to speak of. Each section, though randomly generated feels remarkably the same. Find enemies, figure out a way around them, execute plan, and repeat. The later sections feature more enemies and much smarter enemies but it doesn't take long to figure out that getting past these enemies requires only a slightly more thought out plan than the enemy before it. The result is a game that tries so hard to be unique but is pretty much just boring, which is a shame because from the start of the game there's a promise of charm and wit that rarely feels delivered upon.

"It's chock full of charm and wit, but..."

 
   
The game feels very limited as well since you don't really have that many options when it comes to hiding. You can't hide in the ruins of homes, hell – you can't even go into them, you just walk up the door, hit the F key and then get items that are inside. You can take shelter behind a wall or barrel, but that gets repetitive really quickly and leaves you looking at some pretty ugly textures.

Visually, Sir, You Are Being Hunted is more of a mixed bag. The undetailed visuals lend a certain sense of mystery to the game but that goes away after while and what you're left with is a lackluster looking and playing game. The best moments use the game's dark visuals to really portray the menace of your captors, from their robotic sounds to their glowing red eyes in the distance.

From the outset, I loved Sir, You Are Being Hunted. It was original, creative and challenging; but after while you start to realize that it shows all of it's tricks way too soon and is kind of boring. It's chock full of charm and wit, but that all runs out before long at all and what you're left with is a subpar experience that could have been so much worse.

 
 
CHEATfactor
 
CHEATS USED: Unlimited Ammo, Super Speed, Infinite Health, more
 

The trainer for Sir, You Are Being Hunted features a number of cheats that allow you to escape your pursuers and survive for much longer and much easier. The unlimited ammo cheat allows you to take out enemies faster, but you're still left dealing with those who come out to investigate the gunshots they've heard. The remedy? The Super Speed cheat, which allows you to easily find refuge and get away from your attackers.

I would have loved to had an invisibility cheat, which would allow me to sneak up on my enemies.

 
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