Red Steel Full Guide Table of Contents. 1)- Getting Started 1.1)- Controls 1.2)- Navigating the Menu 1.3)- HUD 1.4)- Respect Points and Their Uses 1.4.1)- Earning Respect Points 1.4.2)- Using Respect Points 1.5)- Focus Time 1.5.1)- Obtaining the Focus Time Ability 1.5.2)- Effects of Freezing Time 1.6)- Sword Fights 1.6.1)- Rules of a Sword Fight 2)- Weapons 3)- Story Mode 3.1)- Sato's Legacy 3.1.1)- Bloody Sunset 3.1.2)- Fire Escape 3.1.3)- Angel's Heaven 3.1.4)- Extreme Wheels 3.1.5)- Broken Wing 3.2)- The Path of the Katana Giri 3.2.1)- Interlude 3.2.2)- Burning Trash 3.2.3)- Fish Market 3.2.4)- Tetsuo's Games 3.2.5)- Business Plot 3.2.6)- Geisha House 3.3)- The Ghosts of the Sanro Kai 3.3.1)- Blind Date 3.3.2)- Night of the Komoris 3.3.3)- In the Name of the Father 3.3.4)- Reunion 4)- Tips/Hints (Read first if you are having problems) 5)- Kajima's Shooting Range 6)- Otori's Sword Training 7)- Multiplayer Mode 7.1)- Getting Started 7.2)- Levels 8)- Frequently Asked Questions 8.1)- How do I save? 8.2)- Help! My curser is jumping everywhere! 8.3)- It wont let me talk to the Sanro Kai! 8.4)- I beat the game, but didn't get 100% completion. 8.5)- Ok, how do I get all A's? 8.6)- I cant unlock the 2 of the 3 multiplayer modes! 8.7)- Replay a Level Glitch? 9)- Trivia 10)- Copyright/contact info 11)- Version History ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ---------------------------------------------------------------------- ------------------------- 1)- Getting Started ------------------------ ---------------------------------------------------------------------- ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ -------------------------- 1.1)- Controls ---------------------------- --General game play:-- Wii Remote: Pointer: aim/turn D-pad: Up: not used Down: hold for grenade (if available) Right: reload Left: change weapons A: activate aim assist B: shoot -: show current objective Home: open Wii remote settings +: open in-game options menu 1: not used 2: not used Special: A + moving the remote forward/backward: zoom/freeze time Nunchuk: Joy stick: move/sidestep C: jump Z: crouch/stand Special: Shaking the nunchuk: open doors/pick up weapon/general actions Shaking the nunchuk when close to an enemy: KO them for a short time --Sword fights:-- Wii remote: Swing: swing sword Nunchuk: Shake: block Joy stick: circle the enemy Holding C + joy stick: dodge Special moves: Note: these moves must be taught to you in the dojo before you can use them. See section 6)- Hammer: hold Z and push the Wii remote and nunchuck down at the same time. Little Scorpion: hold Z and swing the Wii remote and nunchuk away from each other. Standing Scorpion: swing the Wii remote left, right, then the nunchuk right. Thunder: swing the Wii remote right, left, then swing the Wii remote and nunchuk away from each other. Golden Hammer: swing the Wii remote down, up, down then swing both the Wii remote and nunchuk down. Scorpion's Kiss: swing the Wii remote up, down, left, then swing the Wii remote and nunchuk away from each other. --------------------- 1.2)- Navigating the Menu ---------------------- To select something from the main menu screen, point at it and press A. While holding A, drag the button over to the billboard and release A. The signs are in Japanese, but when you point towards one of them subtitles will appear at the bottom of the screen. -------------------------- 1.3)- HUD --------------------------------- HUD or "head up display" is displayed around the edges of the screen. It contains your health bar, ammo, weapons, ect. In Red Steel, the HUD is as follows: Top left of TV -------------------------------------------- Top right OO --Armor Bar-- 1 OOOO -health bar- 2 OO O or more targeting reticule 3 5 OOOO 5-3 ------- 5-5 -ammo in clip- ------------ -ammo total- ----Weapon------- 4 5-4 OOOO ----------------------- 5 Bottom left --------------------------------------------- Bottom right 1) Armor Bar- show how much body armor you have left (if any) 2) Health Bar- shows how much health you have left. If this completely empties, its game over. Your health will regenerate over time if you stay out of trouble. 3) Targeting Reticule- marks where your gun is pointed 4) Weapon- your currently selected weapon 5) Ammo/focus time/grenade circle- 5-1) Ammo in clip- shows how much ammo is currently in your gun 5-2) Ammo total- shows how much ammo you have total for your currently selected gun 5-3) Focus Meter- on the right side of the circle. This meter slowly fills to represent your focus time. 5-4) Grenade count- bottom left side of the circle. Shows how many grenades you have left. 5-5) Current Weapon- middle left side of the circle. Shows which weapon (1 or 2) you are currently using ------------------ 1.4)- Respect Points and Their Uses --------------- Throughout the game, you have numerous opportunities to obtain respect points. 1.4.1)- Earning Respect Points Earning respect points is pretty simple. 1) After winning a sword battle, let the enemy live (shake the nunchuk). This will earn you anywhere from 50 to 500 points. 2) Disarming an enemy (shooting there weapon causing them to drop it), then telling them to surrender (moving the curser up and down on screen). You can do this to any enemy, but it is more effective to disarm the leader of a group (he will have a white circle above his head) and telling him to surrender. If you do, every enemy in the room will also surrender, earning you 50 points per person. 3) Completing a level with a good rank. The better the rank, the more points you get. The more points you earn, the higher your level will become: Level --- Respect Points Needed 1 ------- 1,000 2 ------- 2,000 3 ------- 3,000 4 ------- 4,500 5 ------- 5,500 6 ------- 7,000 7 ------- 8,500 8 ------- 10,000 9 ------- 12,000 10 ------ 14,000 1.4.2)- Using Respect Points You can check how many respect points you have by pressing + and selecting rank in the menu. The higher your overall level, the more stuff you will unlock at Harry's Bar and the Dojo. Chart: Respect Level Kajima's Shooting Range* Otori's Sword Training* ___________________________________________________________________ | 1 | Colt .45 | Standing Scorpion | |------------|---------------------------|-------------------------| | 2 | Uzi | Little Scorpion | |------------|---------------------------|-------------------------| | 3 | Benelli M4 Shotgun | --- | |------------|---------------------------|-------------------------| | 4 | MP 412 Russian Revolver | Thunder | |------------|---------------------------|-------------------------| | 5 | Type 89 Assault Rifle | Damage bonus +25% | |------------|---------------------------|-------------------------| | 6 | Type 12 Assault Shotgun | Golden Hammer | |------------|---------------------------|-------------------------| | 7 | M40 | --- | |------------|---------------------------|-------------------------| | 8 | MP7 PDW Submachine Gun | Scorpion's Kiss | |------------|---------------------------|-------------------------| | 9 | AE Sniper Rifle | --- | |------------|---------------------------|-------------------------| | 10 | SCAR | Damage Bonus +50% | -------------------------------------------------------------------- * See sections 5)- and 6)- for more info. ------------------------- 1.5)- Focus Time --------------------------- Focus Time allows you to temporarily freeze time, making it easier to disarm an opponent or to take him out in one shot. You cannot freeze time forever, though. The amount of Focus Time you have depends on the length of your Focus Meter (bottom right corner of the screen). Your Focus Meter will grow depending on the amount of respect points you have: Level ------- Focus Time Effect 1 ----------- Meter Capacity +10% 2 ----------- Meter Filing Speed +10% 3 ----------- Meter Capacity +10% 4 ----------- Meter Filing Speed +10% 5 ----------- Meter Capacity +10% 6 ----------- Meter Filing Speed +10% 7 ----------- Meter Capacity +10% 8 ----------- Meter Filing Speed +10% 9 ----------- Meter Capacity +10% 10 ---------- Meter Filing Speed +10% You cannot freeze time if your Focus Meter is empty. To fill the meter, kill enemies, hit enemies in rapid succession, and/or get a head shot on an enemy. The fuller the meter, the longer you can freeze time for (THE METER DOES NOT HAVE TO BE FULL TO FREEZE TIME). 1.5.1)- Obtaining the Focus Time Ability You do not have access to the Focus Time ability until the beginning of "The Path of the Katana Giri" chapter in story mode. At which point Kajima will teach it to you, along with a quick tutorial. 1.5.2)- Effects of Freezing Time To freeze time, hold the A button and quickly push the Wii remote forward. At this time, your Focus Meter will appear at the top of the screen and begin to drain; when it runs it, you will be forced out of focus. To save some time for later, release the A button to willfully come out of focus. When in focus time, you cant turn left or right, the enemy you are aiming for must be in the center of the screen in order to target him. Your gun will not fire when you pull the trigger; instead it will mark where the bullet will hit at ("painting" your target). Because of this, if an enemy is moving, you have to aim ahead of where he is going or else your bullets will miss. To disarm and enemy, you have to aim for his rifle. Focusing makes this easy. When focused, a box will appear around the opponents weapon. Aim for that box, then exit focus time. ------------------------ 1.6)- Sword Fights -------------------------- Sword fights are what separate Red Steel from your normal FPS. When you approach an enemy that wants to sword fight, you will automatically put away your gun and draw your sword. One thing to remember about sword fights is that the movements aren't 1:1. Meaning the sword will not move exactly how you swing the controller. This make using special moves fairly difficult. When in a sword fight, your HUD changes to this: Top left---------------------------------------------------- Top right OO --Armor Bar-- 1 4--Resistance Bar-- OO OOOO -Health Bar- 2 3--Enemy's Health Bar--OOOO OO OO --Sword Integrity-- 5 6--Enemy's Sword Integrity-- 1) Armor Bar- show how much body armor you have left (if any). 2) Health Bar- shows how much health you have left. If this completely empties, its game over. 3) Enemy's Health Bar- shows how much health your opponent has. 4) Resistance Bar- shows the enemy's resistance. You will not be able to harm them until you deplete this bar. 5) Sword Integrity- Shows your swords condition. If this is hacked all the way down, its game over. 6) Enemy's Sword Integrity- shows your enemy's swords condition. ------------------ 1.6.1)- Rules of a Sword Fight -------------------- The rules of the game change when in a sword fight. For one thing, your health no longer regenerates until after the fight. Winning: 1) Empty your opponents health bar by hitting them. 2) Destroy your opponents sword by using power moves. Losing: 1) Your health bar is depleted. 2) Your sword is broken. Dodging: To dodge, hold C and press any direction on the joy stick. This is useful for getting the jump on enemies. If you dodge and attack swiftly, they wont be able to block your attack. Blocking: To block, shake the nunchuk. If you block at just the right time, you will throw your opponent off guard, allowing you to hit him multiple times. Destabilizing (a.k.a. breaking their stance): Destabilizing is preformed by blocking a strike at the very last second. If done correctly, the enemy should throw both his hands into the air and be defenseless for a second. Be careful though, as the enemy can break your stance as well. You'll know when it happens as your screen will go all blurry for a second and you wont be able to move. Resistance Bar: a resistance bar will appear when fighting a powerful opponent. When the bar is full, you cannot harm them. You must first deplete the bar before you can do any damage. In order to lower the bar, dodge, parry, and hit his/her sword. The bar will not stay down forever. It will regenerate after a certain amount of time, so finish the fight quickly. Power Attacks: Sometimes, your opponent will use a power strike. BE CAREFUL! If you try to block this attack, your sword will take damage. The only way to defend against one is to dodge it. Note that when an enemy is goes to use a power strike, their sword will glow pink and they will move very slowly. This is your signal to move out of the way. Breaking the enemy's sword: 1) To break their sword, hold Z and perform a power strike. If they try to block the attack, their sword will take damage. Power strikes include: Hammer: hold Z and push the Wii remote and nunchuck down at the same time. Little Scorpion: hold Z and swing the Wii remote and nunchuk away from each other. 2) dodge an opponents attack, then immediately shake the nunchuk. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ---------------------------------------------------------------------- ----------------------------- 2)- Weapons ---------------------------- ---------------------------------------------------------------------- ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ The main part of every FPS: the weapons. For information regarding unlocking these in Harry's Bar, see sections 5)- Layout is as follows: (weapon name) Zoom: (how far you can zoom in) Clip Capacity: (how many rounds are in each clip) Maximum Ammo: (how much ammo you can carry for this weapon) Sharpshooter: (how well the gun would work as a sniper) Firefight: (how well the gun would handle in a firefight) Over-all Rating: (rating from 1-10, 10 being the highest) Description: (description of weapon) Note: Rate of fire will not be listed as all guns in Red Steel are full auto; except the sniper rifle. P99 Zoom: 3x Clip Capacity: 16 Maximum Ammo: 200 Sharpshooter: 5/10 Firefight: 3/10 Over-all Rating: 4/10 Description: its accurate, but not very powerful. A good gun for the first few levels, but not so much after that. (Colt) .45 Caliber Zoom: 3x Clip Capacity: 20 Maximum Ammo: 200 Sharpshooter: 8/10 Firefight: 7/10 Over-all Rating: 8/10 Description: accurate and powerful, this pistol makes a nice side arm. Uzi Zoom: 3x Clip Capacity: 45 Maximum Ammo: 240 Sharpshooter: 1/10 Firefight: 2/10 Over-all Rating: 1/10 Description: probably the worst gun in the game. Inaccurate, underpowered, and noisy. M4 shotgun Zoom: 1x Clip Capacity: 6 Maximum Ammo: 60 Sharpshooter: 1/10 Firefight: 7/10 Over-all Rating: 5/10 Description: it's a shotgun. A sawed off one at that. Its horribly inaccurate, but very deadly at close range. Can take out multiple targets in the same room in one shot. MP 412 Zoom: 3x Clip Capacity: 6 Maximum Ammo: 30 Sharpshooter: 7/10 Firefight: 3/10 Over-all Rating: 5/10 Description: very powerful and accurate, but finding ammo for it can be a pain. Not to mention the low clip capacity. Type 89 Zoom: 3x Clip Capacity: 30 Maximum Ammo: 120 Sharpshooter: 5/10 Firefight: 9/10 Over-all Rating: 7/10 Description: fast, accurate, moderately powerful. Cant ask for much more. Your accuracy gets thrown off more and more with each continuous shot fired. Just keep that in mind. Type 12 Zoom: 2x Clip Capacity: 20 Maximum Ammo: 100 Sharpshooter: 6/10 Firefight: 9/10 Over-all Rating: 8/10 Description: despite being a shotgun, this rifle is extremely accurate, not to mention powerful. I use this gun whenever I can find it. M40 Zoom: 3x Clip Capacity: 16 Maximum Ammo: 80 Sharpshooter: 8/10 Firefight: 8/10 Over-all Rating: 10/10 Description: probably the best gun in the game. Its extremely powerful and deadly accurate. Ammo is a bit hard to come by, but its clip capacity is much better then any other pistol (aside form the Colt .45). MP7 Zoom: 3x Clip Capacity: 45 Maximum Ammo: Sharpshooter: 4/10 Firefight: 7/10 Over-all Rating: 6/10 Description: a very nice upgrade to the Uzi. Its fun to use, but all and all useless. Sniper Rifle Zoom: 10x Clip Capacity: 24 Maximum Ammo: 120 Sharpshooter: 10/10 Firefight: 1/10 Over-all Rating: 5/10 Description: a good gun to carry with you if you have a nice gun as a side arm, or if you are a really good shot. SCAR Zoom: 3x Clip Capacity: 30 Maximum Ammo: 120 Sharpshooter: 9/10 Firefight: 9/10 Over-all Rating: 9/10 Description: an excellent gun and very available later in the game. Very powerful as you would expect. Your accuracy will decrease the longer you hold the trigger. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ---------------------------------------------------------------------- ---------------------------- 3)- Story Mode -------------------------- ---------------------------------------------------------------------- ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ This section is relatively spoiler free. I don't list any cutscenes, or story line plots. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ---------------------------------------------------------------------- ------------------------- 3.1)- Sato's legacy ------------------------ ---------------------------------------------------------------------- ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ---------------------------------------------------------------------- ------------------------ 3.1.1)- Bloody Sunset ----------------------- ---------------------------------------------------------------------- ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Samurai Rank Time: under 10:00 Accuracy: 50% or more Respect Points: 0 or more Checkpoint... Point at the fish it tells you to. Checkpoint... Cutscene... Follow Miyu. While your at it, this is a good time to get a feel for the controls. Practice side-stepping and turning. After walking a little ways a guard stops you... Cutscene... Follow the guard into the room. Around the corner and get knocked out. Walk over to the table, flip it over and grab the pistol (P99) Walk to the other side of the room and enter the door. Around the corner and through another door. As soon as you walk in, an enemy will come through the door ahead. Kill him and grab the ammo on the counter. Walk around the counter and 2 more enemies will come through the door. Kill them and proceed through the door they came out of. Follow the hallway to another room where one of Sato's guards has 2 enemies pinned. Kill the enemies and walk up to the guard. Follow the guard and kill the 2 enemies in this area. At some point during or after the fight, 2 more enemies will break through the window at the other side of the room. Kill them and walk through the door beside the window (show offs). About half way down the hall is another enemy. This one turns and runs (I tried to kill him before, but I don't think you can...) follow him into the next room. In this room there are 3 enemies at a far distance away. Use the zoom feature if you like, but in any case take them out. Walk up the stairs behind them where 2 more enemies await. Kill them and walk through the black door on the right. Checkpoint... Walk down the stairs and take a right at the boxes. Part way down the side hall is a window. Look through to see 3 enemies in the kitchen. Pick them off by shooting through the window. Walk back down the hall, around the corner and through the double doors. As you approach the door at the end of the kitchen, an enemy comes in wielding an Uzi. Kill him and take his weapon (even though Uzis are useless and I would normally advice against it). Reload the Uzi and pick up all the extra ammo for it in the next room. Now carefully shoot the propane tanks in the next room (careful not to get to close). Switch out to your P99 and pick off the 2 guys on the staircase. Jump over the rubble you created. Shoot the guy on the staircase below you. Walk up the stairs. After walking up two flights, you are ambushed by 3 enemies up above and 2 below (they burst through the door you passed). Take them out in any order and proceed up the stairs. Go down the hall at the top and through the "WARNING Authorized personal only" door. You come into a generator room and start hearing a lot of gunshots... don't worry, they aren't shooting at you... yet. Follow the path around and through another door. Turn to the left and shoot the guy that is threatening Sato (don't worry, he shoots at you, not him). Cutscene... Turn right and go up the ladder. There will now be 2 "snipers" shooting at you. One on the right (Uzi) and one on the left (shotgun). Pick them off then jump off the AC unit you are standing on. turn right. 2 enemies will ambush you (again) 1 Uzi, and 1 shotgun. keep your distance and pick them off. Walk forward and grab the one guys shotgun (in exchange for you Uzi). By now there should be 4 more guys shooting at you. Depending on where you are, it is hard to track them down, so I cant pinpoint them for you. After, go around the corner toward where you killed your "shotgun sniper" 2 more enemies will come out of the door ahead. Kill them (and pick up the shotgun ammo) and proceed to the door. Wait for Sato to catch up and open the door for you. Follow Sato to the elevator. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ---------------------------------------------------------------------- ------------------------- 3.1.2)- Fire Escape ------------------------ ---------------------------------------------------------------------- ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Samurai Rank Time: under 20:00 Accuracy: 50% or more Respect Points: 250 or more Checkpoint... Cutscene... The elevator will start getting shot at. Face the door and crouch under it. Sword fight! The first sword fight of the game. Your options are limited as you don't have a tanto to block with. Follow the instructions given to win the fight. 50 points if you spare him. Follow Sato a few feet down the hall. 2 enemies will come out of a door on the right. Kill them and move through the door. Use your sword to clear the wreckage and proceed through the next door. Sword fight! Another very easy fight. Follow the instructions. After, hack and slash to victory. 50 points if you spare him. Go through the door he came out of. Down the hall, through another door, left turn, down the hall on the right is another door. Enter and 3 more enemies will be waiting at eh far end of the room. Take them out and move to where they were. Turn left and 5 more men will attack from the bar below. Kill them and move through the door they came out of. Down the hall, through the door, turn left, enter the door on the right. Checkpoint... Cutscene... Through the door behind Sato. Cutscene... Pick up the body armor on the table. Walk over to the balcony and kill everyone below until the timer runs out. Its not hard, so no strategy needed. If you are running low on ammo, go down and pick some up. About 13 guys will come into the room in that 200 second time limit. You must prevent them from entering the door that Sato went through. After, switch out your Uzi for a shotgun if you haven't already. Then go through the door at the bottom of the stairs. Switch back to the P99 and enter the door on the left. Walk into the main part of this room then turn around. Enter the small door. Take the door on the left to see a guy rush through the door on the other side of the room. Draw your shotgun and run after him. There are 3 guys wielding shotguns in this room, take them out quickly. Proceed through the door on the right. Prepare for a shotgun battle royal with 8 enemies in and around the washing machines. Stay on the move and watch your back. After, go through the door on the right at the other side of the room. You will face 6 more enemies all wielding shotguns in this room. Move through and eliminate them all. Enter the door on the left. Enter the door on the right. Turn right to find 3 more guys with shotguns. Kill them and move through the glass door at the end of the hall. Turn left. Sword fight! This fight is suppose to test what you've learned in the previous two fights... however it does nothing of the sort. Hack and slash your way through, there is no real need to block or dodge. 50 points if you spare him. After, 2 men will come through the door behind your opponent. Kill them and go through the same door. Walk down the hall Sword fight! This one is slightly harder, but nothing special. Hack and slash, with a few parries every so often will win you the day. 50 points if you spare him. Enter the elevator. Switch out to your shotgun. Checkpoint... Enter the door at the end of the room. Cutscene... You now have 50 seconds to catch up with the cars. I will say this now, KEEP YOUR SHOTGUN DRAWN AND LOADED AND DON'T STOP FOR ANYTHING. Another 50 seconds is added for each flight of stairs you go up. Enter the door on the right. Turn left and enter the door. Up the stairs, through the door, and turn right. Kill the guy and go through the door he came from. Kill the 2 guys on the stairs without pausing, reload while walking, through the door, turn right, kill the guy at the end of the hall. Through the door he came from, kill the 2 guys on the stairs, reload and through the door. Turn right, kill the 2 guys at the end of the hall, through the door on the right, kill the 2 guys on the stairs, reload and through the door at the top. Turn right and... hey! No guys to kill. Through the door on the right, up the stairs and... still no guys to kill! Switch out to your P99 and enter the door at the top of the stairs. Checkpoint... Short cutscene... Now fire wildly at the car. Cutscene... Sword fight! Hack and slash, parry when needed. Still nothing special. 50 points for sparing him. Checkpoint... Cutscene... ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ---------------------------------------------------------------------- ------------------------- 3.1.3)- Angel's Heaven --------------------- ---------------------------------------------------------------------- ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Samurai Rank Time: under 15:00 Accuracy: 50% or more Respect Points: 0 Checkpoint... Cutscene... Draw your P99 and kill the 2 enemies that come from the back room. You can use the desk for cover if needed. Go through the door they came out of. Down the hall and to the left. There is a man in green waiting for you... to kill him. take him out and move through the door on the right. Around the hall to another door. Checkpoint... Open the door and don't move! Now carefully pick off one of the guys at the bar. After, 3 more enemies will come after you. Some people will try to pick you off from the room above, but ignore them and move behind the bar and through the door. Switch out to the shotgun and go up the stairs to the left. Its time for some revenge. Follow the hall around and annihilate the 3 guys in the hall. To through the door on the right, then the door on the left. Switch out your P99 for the MP 412 if you feel inclined to do so. Now grab the key card on the wall and retrace your steps. There are 3 enemies in the room below and 1 in the hall (who uses a MP 412 and can give you some ammo) which you are in now. Either draw your shotgun and kill them as you go, or use your pistol and pick them all off. In any case, make your way back to the room with guy in the green suit. Use the key card on the glowing box on the right side of the room. Enter the door that opens. You can terrorize the gangster in the hottube if you want. Anyway, move up the ramp on the far side of the room. And enter the door at the top. Go right to learn you need another key card. So take the door on the left. 2 enemies await you in the hallway. Kill them and take the first door on the right to find.... nothing. Walk through the room and someone will start shooting you through the glass to the right (perverts under_under). Shoot back and jump through the now shattered window. Pick up the MP 412 ammo if you need it and shoot the glowing box. 2 enemies will enter the room you came from. Kill them and exit the door to the right. Back in the main hall, turn left and enter the door. 2 more enemies await. Kill them and move through the door on the right. Keep going until you reach a purple/grey room with a disco ball. Shoot the blue glass at the other end to find another security room. Kill the guy inside and hop in. pick up the body armor and shoot the glowing box again. Exit the room through the door. Turn right and follow the hall all the way around and enter the final door on the right. Turn left and enter the now-unlocked door. Checkpoint... Open the door in front of you. Cutscene... Now pick off the 3 enemies and proceed up the stairs. Once at the top, 2 more enemies appear through the door that Angel went through. Kill them and look over the edge. 2 more enemies are now where you first entered the room. Pick them off. Enter the door Angel went through. Kill the guy that waits there and shoot out the glass. Jump through where the glass once was. Exit the elevator and enter the door on the left. 5 enemies await you. They wield Type 12s, shotguns, and Uzis. Don't take them lightly! Grab the body armor on the sofa and kill them quickly. After, switch out one of you guns for a Type 12 and pick up all the ammo you can. Another suit of body armor awaits you in the room with a vending machine. Now move through the door to the left of the vending machine. 3 men will assault you at point plank range with Uzis and a shotgun. Kill them and move left. Checkpoint... Follow the hall until another enemy bursts through a door wielding a shotgung. Kill him and go through the door he came from. 3 more enemies will ambush you, all wielding shotguns. Kill them as fast as possible and inspect the stalls. One of them contains body armor. Continue down the next hall. Yet another shotgun wielding enemy will attack from behind the desk on the left. Turn and enter the room. 2 Uzis and 2 shotguns will begin firing at you in this room. Take them out using whatever you can find as cover. Enter the door opposite the pool. Follow the hallway. Checkpoint... Continue forward. Short cutscene... The man you saw is wielding a Type 12 and cannot be killed until you kill the other 4 shotgun wielding enemies in the room. DO NOT ENTER THE ROOM! You will be killed in a matter of seconds. Instead, use the doorway for cover then jump out and fire your shotgun into the room. If you haven't switched out to the Type 12 yet, do it now. Open the door to find Angel. Walk up to her for a cutscene and an ambush. Kill the guy that comes through the door. Chase Angel up the stairs. Checkpoint... Enter the two doors. Using the door way for cover, pick off the 3 enemies below with the Type 12. use the stairs through the door and to the right (ok, you kind of just fall off, but you get the idea). Approach the car. Checkpoint... Cutscene... ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ---------------------------------------------------------------------- ------------------------ 3.1.4)- Extreme Wheels ---------------------- ---------------------------------------------------------------------- ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Samurai Rank Time: under 25:00 Accuracy: 50% or more Respect Points: 300 or more Checkpoint... Turn right and walk forward. Sword fight! Ok, well, he uses a bat, but w/e. This is the first of many sword fights that have to be beat a special way. He will use power strikes that you have to dodge and counter. If you try to block, he will damage your sword and you in one hit. 50 points for sparing. Now, go through the door he came out of. Follow the hall to the next door. Enter to hear some "employees" talking. You can stand and listen if you want, or charge around the curtain and kill them. Either or, there are 2 of them right around the curtain with 2 more in the next room. Another 2 will come through the door near the second set. They all wield shotguns and P99. Enter the door the reinforcements came through. Grab some ammo if needed and go up the stairs. Checkpoint... Go through the door. There are 7 enemies total. 1 on the ledge with you, 3 on the ground below, and 3 up on the ledge across the from you. Use a pistol or (if you still have it) the Type 12 to take them out. After, jump down below and "use" the glowing box beneath the crane. Now turn around and head for the door to the right. 1 more enemy will appear above you. Take him out. Enter the door and go back up the stairs. Go through the door (again) and 2 more guys will start shooting at you. 1 from near the crane, the other from the window to the right of the first. Pick them off. Follow the ledge around to the crane and jump on it. carefully walk across and jump through the window on your right. Follow the hallway and open the door on the right. Body armor, shotgun and Type 12 ammo await. These should be your 2 weapons for right now, so stock up. Exit and enter the red door on the right. Checkpoint... Enter the next red door. Run through the next small room. All those barrels you see are explosive. If one goes off, that whole room will. At the bottom of the stairs, pick off the guy under the car. 6 more enemies will now run after you. Use the terrain to your advantage, the red and yellow barrels, cars, and forklifts are all explosive. If an enemy hides near one, one shot from the Type 12 will send him flying. Go up the stairs opposite the ones you came in on. enter the door. Then the next door. The guy in the shower should surrender. If not, kill him. grab the key and head back to the explosive room. 4 more guys will enter the room from the left. Kill them using explosives and snipes. Enter the hall they came through. In this room there are 3 men on the ground and 3 on the far side above you. Again, use explosions and snipes, and don't try to hide behind anything.... its most likely explosive. Walk up to what appear to be stairs leading to where the "snipers" were. It wont let you up. Turn to the right to see two glowing handles beneath a raised car. "use" both of them to create stairs to get up on the balcony. Some body armor and MP 412 ammo are in this room. Exit through the red door. Checkpoint... Down the stairs and through the door. Quickly and carefully look through the window to the left. Pick off that guy. 8 more enemies are in the room, or will enter the room through the door on the left and on the far right. Pick them off through the window (using explosives where necessary) and watch your back; 2 of them may sneak through the door to your right. After, exit through the door to your right. Here you will find a lot of SCAR ammo. I prefer to keep the Type 12, but do as you will. Go through the door on the far right side to find some armor and more SCAR ammo. Exit and go through the door strait ahead. Follow the hall and go through the blue door. Press the button on the other side of the truck. Checkpoint... Jump up on the back of the truck and switch for the SCAR and infinite ammo. Duck down and prepare to be shot at from all sides. Stay ducked and shoot at anyone that pops there head up. When the truck stops, look over the top to see one guy way off in the distance. Kill him. Now get up and kill the two guys on either side of your truck and the one way on the other side under his car. Switch back to the Type 12 or keep the SCAR, its up to you. Anyway, hop off the back of the car and proceed to the right. Enter the blue door. Grab the body armor and proceed up the stairs. More SCAR and Uzi ammo, as well as a switch. Pull the switch and go back down the stairs. Checkpoint... Go through the door. Sword fight! Extremely easy. Just follow what the message tells you. 50 points for sparing. Enter the door he came from, then the door at the end of the hall. Checkpoint... Turn right and enter the green door. Sword fight! Or... lead pipe fight. Anyway, he uses power strikes, so doge and attack. Alternately, break his sword by dodging and shaking the nunchuk. 100 points for sparing. Enter the blue double door behind him. Checkpoint... Enter the red doors. Proceed left and pick up the body armor. Turn back and follow the path until you are behind the forklift. Look up at the rafters to spot an enemy. Pick him off then quickly move before the forklift explodes. Shoot the boxes that block you path. Turn to find 5 enemies plus 2 up above you. After clearing the floor you are on, proceed forward and shoot the boxes to the left of the cart. Walk forward to find yourself in the sights of 4 enemies. Most are above you and will migrate down the stairs to fight you. The worst part is they turn the floodlights on above you, so its hard to see them when they are above you. Your best bet is to quickly move up the stairs and kill them there. Once at the top of the stairs, there is a short cutscene followed by 2 more enemies in the skybox where Ryuichi was. Pick them off and proceed to follow the path to where they were. Walk around the desk and through the two doors. Short cutscene and a lot of SCAR ammo are in this room walk toward the elevater and turn around to find a door. Checkpoint... Enter the door ahead. Short cutscene. You now have 140 seconds to win a sword fight and find the proper door. Walk to the end of the scaffolding and kill that guy. Walk down and toward the door that Ryuichi went through. Sword fight! REMEMBER YOUR TIME LIMIT! Don't waist time. Take him out as fast as possible. Use direct attacks and parry only if necessary. He will get a couple of shots in, but not enough to kill you. 100 points for sparing. Look toward the bay doors and find the one that still open. Race toward it and enter before time runs out. Checkpoint... Cutscene... ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ---------------------------------------------------------------------- ------------------------- 3.1.5)- Broken Wing ------------------------ ---------------------------------------------------------------------- ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Samurai Rank Time: under 30:00 Accuracy: 50% or more Respect points: 400 or more Cutscene... Checkpoint... Cutscene... You have to wait for the guys to finish talking before you can do anything. After the one opens the doors, he sees you and runs. Draw your weapon and jump out of the truck. There are 5 guys scattered about this room. Kill them (using explosions when appropriate) and inspect one of the trucks for an MP 412 and a shotgun. Switch out whatever weapons you have for these and pick up the ammo around the room. Jump on the conveyer belt to exit. Carefully use your pistol to pick off 2 guys in the next room before entering (walk backwards to counter the conveyer belt). Enter the room and hop off the belt where the first guy was. Carefully walk around the left side of the box to find another enemy. Kill him. now again, carefully navigate around the right side of the room killing the reaming 5 enemies as you make your way to the skybox. Up the stairs and into the box. You will find some body armor and Mp 412 ammo. Press the button to the right of the table. Walk out onto the ledge and pick off the 4 guards that are now in the room. Use the MP 412's 3x zoom function. After, walk back down the stairs and hop on the first eye level conveyer belt you see. It should lead to a door with a glowing light above it. Sword fight! Erm, bat fight. w/e. He is slow and uses power strikes. Hack and slash, dodge when necessary (though he may not get a swing in). 50 points for sparing. Grab the SCAR if you like and proceed through the doors. Try to pick off someone before the real battle starts in this room. There are 11 people in this room and 4 forklifts. Make use of the later. stay where you are and let them come to you. Watch your ammo supply. If you run out of ammo, switch to whatever weapon happens to be near by. There aren't really any good places to hide, so good luck. After, use the elevator on the far side of the room (it will look like chain mesh with a glowing button beside it near a forklift.) Switch to your shotgun (if you still have it) as a shotgun guy assaults you as soon as the elevator stops. Enter the door he came from. Checkpoint... Enter the door. Stop and kill the guy in front of you. Switch out one of your weapons for the Sniper Rifle. Practice zooming in then enter the next door. Down the hall, through the door. Short cutscene. Stay up on the scaffolding and pick off all 7 guys below. Walk down the down the two flights of stairs and an enemy with a shotgun will rush you. Kill him. Now 3 more enemies will be on the floor below. Pick off the man under the planes rear wing first, he has a sniper rifle. If he hits you, back off up against the wall behind you until you health recovers. Go down even more stairs and turn left. Jump through the window to claim some body armor, then jump back through and proceed to Miyu. Cutscene... Shoot the guy that comes into the room. Cutscene... Enter the door to your left. Jump down to find a lot of SCARS. Pick them up if you want, but I prefer not to. Enter the double doors behind you. Checkpoint... Kill the guy in front of you. Walk up and grab some grenades. Read how to use them. Practice a couple of times, then move to the steel grate to your left. Roll a grenade down the hole to kill the enemy, then hop in. Walk forward and an enemy with an Uzi will rush you. Continue forward and 3 more guys will assault you. Keep your distance and either pick them off, or throw a grenade. Proceed down the winding hall. Cutscene... Sword fight! Three is no easy way to beat this guy. Parrying works better then dodging, as he doesn't use power strikes, yet you cant knock him off guard. So parry and attack. 100 points for sparing. Go through the "door" he come through. Checkpoint... Proceed down the winding hall. One enemy with a shotgun will rush you, while one with a SCAR holds you off. Use everything you have, but don't walk forward! As soon as you do, another shotgun guy and one with a MP 412 will appear and rush you. Take the first two out, then proceed to take on the second two. Proceed farther down the hall, another SCAR is firing at you. Pick him off and continue. Another SCAR awaits you around the corner. At this time, a shotgun guy will come up behind you. Take them both out quickly, as there is nowhere to hide. Around the corner and 4 more guys assault you. Take them out with grenades. Take a right and pick up the body armor then proceed forward through the door. Checkpoint... Open the door and up the ladder. Pick off the sniper above you and collect the grenades. Round the corner to find more grenades. Look around the boxes to find two small planes (fyi, the planes are explosive, so be careful). To the right of those planes way in the back are 2 more enemies. Pick them off. 2 more guys will come in as reinforcements and hide behind the same boxes. Two more guys come in now. Their movement is more irrational, and worse yet they throw grenades! Blow up the planes at this point just in case. Carefully find and emanate them both. Proceed through the door all these people came through. Checkpoint... Open the next door. Cutscene... Sword fight! Again, there is no easy win. He doesn't use power strikes, and dodging doesn't accomplish anything. Parry and strike. 100 points for sparing. Quickly run to the building he came from. Shoot the planes to make them blow up, then peak around the corner and shoot the big truck parked there. There are 3 men at the end of the ally where the truck is parked. They are up on a fire escape. They wield MP 40s, which are much deadlier then they look. Carefully go down the ramps and in between the charred airplanes. There is ammo and armor there. Now go behind the second air plane and carefully look over the windshield to pick them off. Now move up the ally and shot the barrels so they don't kill you. When you get to the bottom of the stairs, look up to see a window with an enemy in it. Pick him off and proceed up the stairs and through the door. Checkpoint... Follow the hall and through the door. Quickly grab the sniper ammo, turn and crouch between the two tables. Flip them over and use them for cover. There are 4 enemies shooting at you from the right of the door. Pick them off starting with guy on the top left, he has a sniper rifle. Proceed to the stairs carefully. One of the people below holds a sniper rifle, and the rest aren't pushovers either. Use your crouching ability and snip them from your room. There are 4 total. The sniper hides behind some explosive barrels on the left side of the room. After, walk down the stairs and enter the 2 doors. Down some more stairs and through another door. Checkpoint... Follow the long hallway until you a ladder. Climb it and... Sword fight! He uses power attacks mixed with regular attacks. You cant block the power ones, yet you cant dodge the regular ones. Do you best to discern between the two. Attack whenever you successfully dodge/block. 150 points for sparing. The next fight is impossible to win, so just let him kill you and move on. Cutscene... Checkpoint... ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ---------------------------------------------------------------------- ----------------- 3.2)- The Path of the Katana Giri ------------------ ---------------------------------------------------------------------- ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ---------------------------------------------------------------------- ----------------------- 3.2.1)- Interlude ---------------------------- ---------------------------------------------------------------------- ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Samurai Rank: Time: under 15:00 Accuracy 50% or more Respect points: 120 or more Cutscene... Checkpoint... You now have the Katana Giri. Congrats. Though this changes nothing as far as gameplay is concerned. Sword fight! You're not actually trying to kill him. just use the Hammer 3 times and claim 10 points per hit + 50 points at the end of the fight. Cutscene... Checkpoint... Follow the path over the bridge and walk up to the guard. Cutscene... Through the doors and into the Dojo. Cutscene... Walk over and pick up the sword. Cutscene... Sword fight! Use the Hammer 3 times to claim victory. 30 + 50 points for the win. Checkpoint... Cutscene... Harry's Bar... a place you will become most familiar with. Follow the hall and up the stairs to find a .45 caliber pistol. Enter he door ahead. Shoot the man in front of you. Walk up to the bartender. Cutscene... Turn left to find the elevator. As you approach, it opens to reveal 2 enemies. Kill them then ride the elevator up. Follow the hall around until you come to a fork in the road. There are 2 guards patrolling this area. Hunt them down then enter the door opposite the way you came in (it has lion statues on either side of it). Checkpoint... Enter the door. Sword fight! He will use power strikes for the fist part of the match. Dodge and attack. When his health starts to get low, he will switch to regular strikes. When he does, its no use trying to attack, dodge, or block. He parrys and dodges accordingly. Instead, use the Hammer to finish the fight. 100 points for sparing. Checkpoint... Cutscene... Make your way back down to the bartender. Don't worry, when he says "entertainment room" he means firing range. Go through the door the bartender opens. Down the stairs and through the door. walk up to Kajima. Cutscene... Ok, time for some firing practice. The targets come up in this order: First row left First row middle First row right Third row left Third row middle Third row right Second row left Second row middle Second row right Fourth row left Fourth row middle Fourth row right First row right Second row left Third row right First moving platform Second moving platform You must hit at least 12 of the targets. It doesn't matter how many shots it takes. After, follow Kajima into the next room. Cutscene... Ok, follow the instructions. Its not hard. For more info on freezing time, see its section 1.4)- Focus Time. After that's done, follow Kajima back to the shooting range. Go into the room he opens and pick up a P99, along with full ammo. Now, if you have enough respect points (see section 1.3)- Respect points) talk to Kajima to unlock some more weapons. Talk to him multiple times to unlock more then one gun (if you have the points required). Now grab the guns you want and return to the bar. Checkpoint... Cutscene... ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ---------------------------------------------------------------------- ----------------------- 3.2.2)- Burning Trash ------------------------ ---------------------------------------------------------------------- ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Prepare yourself. This is the hardest level until Night of the Komoris; thus is far harder then any level you've played so far. Samurai Rank: Time: under 30:00 Accuracy: 50% or more Respect points: 1200 or more Cutscene... Checkpoint... Walk forward through the small hole in the rock ahead. Continue forward until you see a giant crane. Ease around the first poll to see a guard facing the wrong direction just feet in front of you. Kill him then aim off in the distance toward the main building. You should see a sniper in the window that (hopefully) hasn't noticed you yet. Pick him off. Now 5 enemies will appear below the sniper you just killed. From you position, you should be able to see their heads, which is all you need. Careful though, there is also 2 guys off on a dock to your left. Remember that first guy you killed? Yeah, he had a sniper rifle. Pick it up before continuing forward. Walk down the stairs in front of the forklift. As you are walking past one of the boxes, someone will start shooting at you from the first crane to your left. Duck behind a box for cover and pick him off. Around the corner and yet another enemy is on the very same crane. Same as before, duck and pick. Up the stairs and press the glowing button. As soon as the crate to in front/to your right is lifted, an enemy will charge out. Kill him and around the corner is another enemy behind a box. Follow the hall. Checkpoint... Jump up on the boxes and climb the ladder. As soon as you get off the ladder, shoot one of the exploding barrels below. There are 5 enemies down there, try to take them all out with explosions. After, one more enemy comes as reinforcements through one of the locked doors. Kill him and enter that door. In the is some Type 89 ammo, as well as full body armor. Checkpoint... Open the double doors. Ok, this room is tricky to document. Basically, there are 2 armed patrols on each floor. Make your way to the top floor, killing everyone in your way. Once on the top floor, jump into one of the garbage scoops and ride it all the way down. Lots of enemies will ambush you on your way down, just stay ducked and shoot the ones you can. Continue along until you enter a tunnel and your ride stops. Jump off to the conveyer belt below. Checkpoint... Down the ramp and turn right before you reach the chemical spray. Shoot the guy in white and pick off the two men that appear in the room above and in front of you. Activate the switch the white guy was guarding, then get back on the belt. This time, turn left before the chemical spray. Shoot the guy in white and pick off the two men that appear in the room above and in front of you. Activate the switch the white guy was guarding, then get back on the belt. Turn right before you reach the incinerator, there is 1 enemy with a Type 12 guarding this platform. Quickly kill him and shoot out the sparking grate behind him. Now crawl through the air duct. Checkpoint... Follow it all the way to the end, then fall out. The large door in front of you will shut and there is an enemy with a Type 12 waiting to the left. Kill him, grab some grenades and enter the door. This Room is hard! To start, pick off the guy in white way on the other side of the room as soon as you enter. There are roughly 12 enemies all wielding Type 12's and Colt .45's while running around explosive pipes. You figure it out. After, enter the now open double doors opposite the way you came. Checkpoint... Enter the double doors. The keycard is behind the desk to your left. Grab it and prepare to be ambushed by 4 men wielding MP 412s. kill them using the lockers for cover and enter the door they came from. Left, right, up the stairs and through the green doors. Use the keycard to open the door. This guy has some common sense and surrenders. Pull the lever on the right. Checkpoint... Ok, enter the large creaky (a sign of things to come) doors that open. All these pipes are explosive! Be careful and don't use them for cover! Pick off somebody before they know you're there... don't really care who. 8 enemies will now attack you. 2 on the same level as you, 5 on the level above and in front of you, and 1 above and behind you. Try to take them all out from a distance (still got that sniper rifle, right?). With that out of the way, proceed forward and to the right until you come to some stairs. Pick up the body armor under them and walk up. Walk forward and to the left. Now look towards the door you came from. See that pipe spanning the gap? Yeah, I think you know where this is going... find where it starts and carefully walk across. 2 enemies on the other side will ambush you about half way across. Don't worry, they are bad shots. Keep your cool, and pick them off (focus time helps). Congrats, you now have 50 seconds to exit this area. Get off the pipe and turn right. Pull the lever and go through the door. Follow the scaffolding and... Checkpoint... You now have 300 seconds (not sure how that works, but I'm not complaining) to exit. Sword fight! He uses power attacks, and blocks everything. Use the hammer and dodges to break his sword. 50 points for sparing. Now climb the ladder behind him. Walk along the pipe to the right and jump in the elevator. Use the lever to make it move. Hope you didn't waste to much time on the sword fight, cus you still got a ways to go. Don't bother trying to shoot anyone on your way up, btw. When the elevator stops, shoot the 2 enemies (again, they are poor shots) and jump in the hole in the pipe on the left. Checkpoint... Shoot out the screen in front of you. Run forward ignoring everyone that's shooting at you. When you reach the fan... Short cutscene... You are now out side after a completely realistic focused explosion that totally wouldn't have killed you under_under *cough* anyway, follow the wooden planks around. Checkpoint... Go into the room to the right of the forklift. Turn left to find some Colt .45s. Now turn and shoot out the chains on the suspended ships (aim for the glowing circles). Use them to jump across the water. Up the stairs and to the right to find body armor, an Uzi, and some grenades. Through the door ahead on the left. Follow the hall around. Checkpoint... Cutscene... Shoot the 4 enemies that assault you (they're not that hard). Follow the road until it splits, take a left and turn left to find a ladder. Climb it and jump off the other side of the crate. Up the stairs. Cutscene... Turn left, onto the boat and up the ladder. 3 men are waiting for you and your wondrous ability to freeze time. Go down the stairs behind them to find 2 more enemies waiting. Continue to the right between the boxes. 1 enemy lies at the end of the path. Around the corner and yet 3 more enemies await you (your ninja abilities really draws in a crowd huh?). go through the passage behind them. Checkpoint... Continue around the forklift. Ryuichi and 2 of his body guards will start firing at you from the platform above. First, take out his guards (I don't remember telling you to drop that sniper rifle :P). Now for the boss. Hit him with one round from a sniper and he will retreat up the stairs. You now have 40 seconds to catch him. Follow him by jumping on the boxes to reach the platform, then running up the stairs. Sword fight! Remember, he wiped the floor with you back in the US... time to repay the favor. There really isn't one move that will win you the day. He is fast, so stay on your toes. He will use a mix of power and regular attacks. Parrying does nothing. Damage his sword when you can, and attack him when you can. That Hammer is a bit to slow, and rarely connects. Keep at it and eventually you will lower one of his bars to zero. 750 points for sparing (not that you have a choice). Checkpoint... Cutscene... ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ---------------------------------------------------------------------- ------------------------- 3.2.3)- Fish Market ------------------------ ---------------------------------------------------------------------- ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Samurai Rank: Time: under 40:00 Accuracy: 50% or more Respect points: 2000 or more Cutscene... Checkpoint... Back in Harry's Bar. Go back up to Harry's office (via elevator). Cutscene... Back down to the bar. Ok, you can do the next 4 missions in any order you want. I've just listed them in the order the game puts them. First, though, I would recommend going down to the shooting range to get some firepower, then to the Dojo to learn some new moves (if you can, see the sections below). Checkpoint... To take the Fish market mission, talk to the guy on the left side of the bar. Checkpoint... Walk up to the bar. Cutscene... 3 enemies wielding Uzis will assault you. Use the bar for cover if you feel the need. Duck under the partition to your left and continue through the kitchen. Enter the grey door near the wine. 1 enemy will assault you with a shotgun on your right. Kill him and press the button. Checkpoint... A white van (or should I say APC) pulls up. 3 enemies will rush you with shotguns. You can use the boxes for cover. Around the corner to find 5 more people looking to kill you. 2 of them jump in the flatbed truck on the right. Shoot the truck a few times and watch the fireworks. The other 3 are pretty easy. As you walk forward, 2 more guys will round the corner ahead. Kill them quickly, as they are at close range. As you round the corner, yet 2 more enemies will attack with shotguns at point blank range. Keep an eye on the window to the right. As you walk past, 1 enemy with a shotgun will start firing at you. Kill him, but DO NOT GO IN THE ROOM! It looks like a good vantage point for the next room, but its not as enemies will sneak up and enter through the door behind you. Instead, pick all 9 enemies off from the main hallway. Now enter the small room to claim your body armor and Type 12. Walk to the other side of the big room and hop up on the ledge. Approach the door. Sword fight! He is very fast. He will break your stance if you attack to much. Blocking will buy you some time, but wont really do anything. You cant damage his sword either. Instead, use the Hammer to bring him down quickly. 100 points for sparing. Go through the door he came out of. Up the stairs. Checkpoint... 2 men with Uzis will attack from the right. The only thing to use as cover is the door way. After, jump out one of the windows. If you are feeling brave, go get that body armor on the left. If not, shoot out the next window and jump in the room. Sword fight! This guy is actually easier then the one you faced earlier. His health goes down very slow, and you cant break his sword using normal means. Instead, use the hammer to break his sword in about 5 hits. 300 points for the win. Checkpoint... Follow Fugu. Cutscene... Checkpoint... Follow the path around until you come to a bunch of boxes. Turn left ahead and prepare for several waves of enemies. First wave: 4 men. Take them out from where you are using the boxes for cover. Second wave: 3 men. Advance slightly and use the pillars for cover. Third wave: 3 enemies: advance a little more, but don't be afraid to fall back if needed. Final wave: 2 enemies will appear as you approach the steps. Kill them using the forklift as an explosive and move up the stairs. Follow the open doors until... Cutscene... Don't waist your bullets trying to escape. Cutscene... Checkpoint... Turn to your left and flip the desk. Duck down into the sewer. Follow the path to a ladder. Climb up and jump down. Grab the colt .45 and shoot the lock on the door. Checkpoint... Go up the stairs. From this vantage point, aim for the man with the white circle above his head and force him to surrender. Use the "doorway" for cover if necessary. 2 more enemies will come through the door way on your right. Kill them using the tables for cover. Enter the door they came through. Careful! 2 enemies on your right will attack at close range with shotguns and grenades. Make them surrender to claim some body armor. Go through the door behind them. Checkpoint... Down the stairs. One guard will come strolling up unaware of you. You got one chance to take him out before he alerts everyone else. In any case, walk left and take out the 3 enemies that attack. Round the corner and take out 3 more enemies. One of them uses grenades, so stay alert. 7 more enemies await around the corner. Again, 1 of them will use grenades. After, duck in the room to your left and grab some body armor. Continue along the road and turn right. Enter the double doors. Checkpoint... Another set of double doors and there are 3 enemies hiding behind fish. Kill them and proceed forward to trigger 3 reinforcements to enter from the left. Kill them and proceed up the stairs. Around the hall and through the door. Fire a warning shot to make them all run for cover, then shoot the generators they hid behind to make them explode. Enter the door on the left and pull the handle. Back track through the hall. Checkpoint... 3 enemies will, again, be hiding behind raw fish. Make their leader (on the right side) surrender and continue (note: he will drop a key card that you can use back in the computer room to get some body armor if you feel inclined to do so). Go all the way back till your on the road again. Turn right and press the button. Checkpoint... Open the door to see 9 of enemies scatter. Stay sharp and hunt them down. 1 more enemy will appear on the scaffolding above and in front of you during the fight. Enter the door that was below said sniper. You now have a sword like thing. Sword fight! He uses power strikes. Dodge and attack. His health will go down very slowly, but you cant break his sword so deal with it. 200 points for sparing. Enter the door behind him. Checkpoint... Enter the next door and follow the hall. Sword fight! He uses power strikes for the fist part of the battle, and his sword breaks easier then his health. Dodge and break. Once his (or his sword) is weakened, he will switch to normal attacks. A couple of hammers should finish him off. 100 points for sparing. Boy, this looks familiar. under_under 6 enemies will attack. A leader is somewhere in the back, but he is a pain to get to, so don't worry about it. use pillars and explosives to win. Up the stairs and into the ship. Checkpoint... There are many enemies inside the honeycomb called a ship. I cannot give you exact directions or locations, as the enemies will move about. Watch you back, look for buttons, and find the boss. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ---------------------------------------------------------------------- ---------------------- 3.2.4)- Tetsuo's Games ------------------------ ---------------------------------------------------------------------- ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ After messing around at the Dojo and the shooting range, talk to the man on the right side of the bar. Prepare for the best level in the game, the critically acclaimed BUNNY LEVEL! Samurai Rank: Time: under 40:00 Accuracy: 50% or more Respect points: 1500 or more Cutscene... Checkpoint... Forward, around the corner, and into the door by the janitor. Checkpoint... There are 4 people in this room. 1 behind the counter, 2 right in front of you, and 1 down a small passage to the right. After, 6 more enemies will come after you from the room behind the curtains. Go in and use the slots for cover. At some point, the leader will come through the door in the back left. Kill him or make him surrender. Either or, you get a key card. Go through the door he came from. There is 1 person in this room off to the right. Kill him and use the elevator to the left. Checkpoint... Down the hall, through the door, then through the curtains that look like a door. 3 enemies will attack from behind tables. Try to make their leader surrender to earn some body armor. As you approach the doors in the back, someone will run by and shoot through them. They wont hit you, so continue through the door and up the ladder. Checkpoint... Sword fight! He uses power strikes for the first part of the battle. Doge and break his sword. When his sword is just one hit away from breaking, he will begin using swift strikes. Use the hammer or little scorpion. He will try to block it eventually, and his sword will break. 200 points for wining. Checkpoint... Cutscene... Think he is a nutcase yet? No? oh, you will. Very soon. Ok, turn right and use the vending machine. Shoot out one of the windows and jump through. Turn right and go through a hidden passage behind the snow blower. Follow the hall until you reach a bunch of boxes. Get as far away as you can and shot the bunny barrel on the left. Best make note of what happens. Continue down the hall. Cutscene... You now have sword. Enter the door behind the bunny. Checkpoint... Turn left and jump through the hole in the wall. A lot of enemies will now be shooting at you. Use the boxes for cover and shoot the glowing bunny bombs. This should kill most, if not all of them. Now go to the right and climb up the stairs (collect the Colt .45 ammo on your way). There is body armor and more ammo up here. Jump down and go all the way down the large slop, collecting ammo as you go. Follow the boxes around to the left and go through a hole near some destroyed metal. Back in here lies a shotgun. Pick it up and walk to the white van outside the hole. Turn and look for a green arrow on the wall. Just below it is another bunny bomb. Shoot it to cause a chain reaction. Follow the boxes right to find another hole and a door. down the hall. Checkpoint... Take a left and go up the ladder. Don't worry about the bunny bomb, it's a fake. Turn right and go up the next ladder past the bomb. Turn around and jump in the elevator. Follow the hall to a creepy security room and infinite Colt .45 ammo. Turn and exit to see the vending machine move. Enter the door it reveals. Checkpoint... Ok, 3 enemies will attack in this red-lit room. Use the boxes you fell on for cover. Note that the enemies wear the same cloths as the dolls... creepy yes, but perfect camouflage. When being shot at, use your focus time to see there guns. After, go through the curtains and under the green arrow. Insane yet? Good. If not, you will be soon. NOTE the enemies this room wear black with a white mask. This makes them almost impossible to see. Use your focus time when needed and aim for the mask. Turn right from the bunny, then left, then another left. HOLD IT! see those 2 white things on each side? Those are enemies. Try to pick them off before they run, if not they will take cover behind the boxes in the back. You can use the door way for cover. There are 4 total. Go past the first set of boxes and turn right. Down the green lit hall and turn left. 3 more enemies await you. After, go towards the windows and turn left. Past the spider web and up the ladder. And let there be light! Throw the switch and grab the body armor. Through the door behind you. Again, all these bunnies are fake. Enter the door at the end of the hall. Take 2 right turns and enter the elevator. Checkpoint... And we're back. go outside the boxes and make a dash for the crates stacked up on the right. Quickly disband with the 2 men. They wield snipers. Grab the snipers and use the boxes for cover. Careful! There are 4 snipers at the top of the ridge. 1 on the far right peaking around the corner, 1 on the left between some boxes, 2 just above the last one. Remember, 2 shots from a sniper rifle and you're toast. Whenever you get hit, duck behind a box and wait for your health to recover. As up approach the slop, bunny bomb will start falling and exploding all over the slop. There are 2 ways to get up: 1) stay to the far right. Don't move over, not even and inch. 2) On the left side of the slope is an escalator that's moving downward and wont let you walk up. However, if you face the escalator and push the joy stick all the way forward then press the jump button with perfect timing (as soon as your feet touch the ground, jump up again), you can slowly hop up the escalator, thus bypassing the deadly bunnies. Either or, go up the stairs on the left side. Enter the door with the green arrow. Follow the hall to the right to find some grenades and a shotgun (which I wouldn't recommend using). Exit and go back to where the body armor and 2 sniper where. Checkpoint... Jump in one of the lifts as it stops near you. Get off when it stops and up the stairs. Quickly draw your sniper and hid behind the vending machine. Aim for the balcony in front and slightly to your left. Shoot the people that run across. If you miss, they will rush you from the hall in front of you. 10 enemies total. After, walk up the hall and to the right. Stand in the middle of the green arrows. Sword fight! He is no threat at all. Just use the standing scorpion twice and he goes down. 150 points for sparing. If you are injured, don't move! Wait for you health to come back, then continue to where the first guy came from. Sword fight! He uses power strikes, which makes him even easier then the first. Kill him and be on your way. 150 points for sparing. Continue down the hall on the right and through the door. Checkpoint... Draw something and zoom in down the hall. See that dinosaur head? Shoot it. It's a person. Follow the hall and go through the door on the right. Grab the body armor and ammo if you want. Turn around and go through the open door. Checkpoint... 8 enemies are in this room. They will sneak up on you from both sides. No easy win here. Stay sharp and shoot anything that moves. After, jump the two walls and enter the igloo to find the key. Jump back over the first wall and enter the door on the right. Crazy yet? Excellent. Get in the cart thing and prepare for a wild ride. Checkpoint... The cart will ride along the track. Keep an eye out for the glowing bunny bombs. Shoot them before you run into them. Their numbers and positions are random, so good luck. When the cart stops you are almost at the end of this nightmare. Walk down the hall and jump over the boxes. Turn right and walk through the door. Checkpoint... In this room, there are 2 enemies in dinosaur costumes. Be careful not to break the eggs. If you hit an egg 2 times it will burst, revealing ammo, body armor, or another enemy. Be careful to only shoot the eggs one at a time as not to overwhelm yourself. One of the eggs contains the key. Which one is random, so you will have to shoot them all to find it. Use the key to enter the door. Follow the hall around. Open the door the green arrow points to. Checkpoint... When you walk forwards into the circle, you will be drawn into 2 consecutive sword fights. Your health will not replenish between them, so finish them as fast as possible. Sword fight! The first one uses power strikes. His health goes down quickly, so use the standing scorpion to finish this fight. 150 points for sparing. Sword fight! He is fast, and will dodge most everything you use; including the hammer. He uses regular attacks, and parrying them does nothing. Dodge and attack using the standing scorpion for best results. Walk through the door behind them. Checkpoint... Cutscene... ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ---------------------------------------------------------------------- ----------------------- 3.2.5)- Business Plot ------------------------ ---------------------------------------------------------------------- ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ After learning some new Katas and guns, talk to the man sitting by the elevator. This is possibly the easiest Sanro Kai mission. Samurai Rank: Time: under 20:00 Accuracy: 50% or more Respect points: 1500 or more Checkpoint... Cutscene... Enter the door ahead. Sword fight! Another easy opponent. Use the standing scorpion and don't even worry about his attacks. 100 points for sparing. Walk to the right past the desk and under the stairs. Checkpoint... Follow the hall. 6 enemies in the next room. Use the first desk for cover and watch your sides, they will try to flank you. Making the leader surrender doesn't do anything. After, find the leader and pick up the key card where he lay. Go up the stairs on the left where all the guys came from. Follow the hall around. Checkpoint... Enter the double doors. There are 4 men on the scaffolding with you and 5 enemies below. Kill them all from you vantage point using the floor sweeper for cover. After, use the key card on the door behind the desk on the floor below. Checkpoint... There are 3 enemies in this room right off. Find the leader (he is usually on the right) and make him surrender. 2 enemies will come as reinforcements from the door on the left. Kill them and proceed through the door. Checkpoint... Sword fight! He will use power strikes for the first part of the battle. Dodge and use the standing scorpion. After his health hits the half way point, he will switch to regular attacks. Don't attack him directly or he will break your stance. Instead, parry and break his stance. 100 points for sparing. Press the button on the elevator behind him. Checkpoint... Turn and look the way you came. 2 enemies will come down that hall way. Focus time them. After, 4 more enemies will come. Focus time them. Now turn and enter the elevator. As soon as the elevator stops, quickly kill the guard on the left and the enemy with a shotgun on the right. Enter the hall on the left. Checkpoint... This room is empty. Walk towards the door on the right. An enemy will appear and take cover behind the window in front of you. Finish him and continue down the hall he came from. You are now in a garden. Quickly run behind the first rock. There are 2 enemy snipers to your right (in front of you after you are behind the rock). Use focus time to pick them off. After, follow the path around to the left and enter the door. Checkpoint... Follow the hallway. Sword fight! He uses power strikes for the first part of the battle. Dodge and hit him with the standing scorpion. Once his health is almost gone, he will use regular attacks. Don't attack him directly, as he will break your stance. Instead, use the hammer to finish him. 200 points for sparing. Cutscene... Alright, move behind the desk and use it for cover. There are a lot of weapons laying around the desk (I don't want to know why...). Use them if you need ammo. 11 enemies will come from the scaffolding around the room. Pick them off so they don't kill the old guy. After you kill all of them, walk around to the front of the desk and talk to the old guy. Cutscene... Now use the door to the right. Checkpoint... You now have 230 seconds to exit the building. That is plenty of time. As you round the corner, look out across the garden and take out the 3 snipers. Now look into the garden and kill the 5 men that come into it. After, walk out and through the door they came out of. Checkpoint... No more timer. Follow the hall into the once empty room. There is 2 enemies on the scaffolding above, and 2 behind the window on your level. You should be able to take them out in one focus time. After, enter the door on the left side of the room and ride the elevator down. Follow the eerily quiet hall all the way back to the main room. Checkpoint... After killing all 14 enemies in this room, the level will end. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ---------------------------------------------------------------------- ------------------------ 3.2.6)- Geisha House ------------------------ ---------------------------------------------------------------------- ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ New kata? Weapon? Full ammo? Check, check, check? Good. Now talk to woman in the bar. Samurai Rank Time: under 30:00 Accuracy: 50% or more Respect Points: 3000 or more Cutscene... Checkpoint... This is a very long, very hard, very confusing mission. Bear with me on that last one... Walk forward and take a right. Take another right at the big gate and jump up on the boxes. Checkpoint... Walk through the narrow passage. From here, snipe the 3 enemies below. Jump down and 2 more enemies will come (one from each side of the house). Take them out quickly, as there is nothing to use a cover. Walk up to one of the windows and open it. Jump in (you may have to crouch then jump, or jump then crouch in mid-air). Sword fight! There is no easy win here. Dodge, parry, and slash your way to victory. 100 points for sparing. Proceed through the door behind him. Kill the 8 men in the next 2 sets of rooms. They move around and are hard to pinpoint, so just do your best. After, move through the door behind the tables in the final room. Checkpoint... Go through the door on your right. Shoot the 2 enemies at the top of the stairs. Go up, then quickly kill the 2 enemies in the room. Sword fight! This is a very hard fight. There is no easy win. He parries every thing, and dodges power strikes. Your only hope is to dodge and get a few lucky hits. After a couple of hits, he will throw in some power strikes every so often. This is your chance. Continue to dodge and wait for a power strike. 200 points for sparing. Proceed through the door he came from. Checkpoint... As soon as you take the corner, you are assaulted by 5 enemies as close range. A car will drive up and crash into some boxes. Watch to the right of the car to see the leader go running by. Focus time and make him surrender. If you fail, this will be a very hard battle with little cover. Walk right and proceed down the ally. Checkpoint... Walk through the door in the metal to the right. Shoot both the enemies there. Use the box they where looking at for cover as you kill the other 2 enemies (one on the scaffolding and one in the mist ahead). After, begin jumping hurdles to where the bottom enemy was. After you jump the first, 2 more enemies will come and fire from the scaffolding. Take them out quickly and continue. After the next hurdle, yet 2 more enemies will appear on the scaffolding. Finnish them and climb the ladder after the last hurdle. When you are at the top, another 2 enemies will come out. Duck behind the wood for cover and take them out. Follow the right side to find a small passage. Jump off the edge of the passage and enter the well lit double doors. Checkpoint... Enter the door on the left, then the red double doors. 9 enemies in this room. Use the furniture for cover. After, jump up on the stage. Sword fight! She uses power strikes for the first part of the battle. Dodge and damage her sword. After, she switches to regular attacks. A couple of hammers should finish her. 100 points for sparing. Go through the door she came from. Sword fight! Another fight with no easy win. Parry and slash is the only thing I can tell you. 100 points for sparing. Walk up to the girls in the chair. Cutscene... Walk through the double doors to the right. Checkpoint... Kill all 7 enemies in the street. There is a leader, but he is hard to find. Use whatever you can find for cover. After, walk up the right side walk and enter the door at the end. walk to the right and press the button beside the sliding door. Checkpoint... As you approach the white car, 2 enemies will attack. Kill them quickly. When you take the corner beware! This hall has shops on either side with ambushes waiting, as well as several enemies that come head on down the street. There is no set order to the attacks, so be careful. There are 10 total. After the fighting scavenge the shops for weapons and body armor. Now follow the road to the end and enter the door way. Shoot the propane tanks and enter the hole they open. Turn and enter the red double doors for a some grenades and a Type 89 hidden behind the desk. Exit and enter the security room to grab the body armor. Exit the security room and turn left. Down the stairs and focus time all 3 enemies down there. After, 8 more will come as reinforcements. Use the door way for cover and pick them all off. Careful, as one of them will throw grenades. Once everyone else is dead, a glass elevator will come down in the back of the room carrying an enemy. He wont move, so snipe him and ride in the elevator. Sword fight! She uses power strikes. Dodge and hit her with the standing scorpion. She will some times use a quick regular attack. Parry this to break her stance. 100 points for sparing. Enter the door to the right of the elevator. Sword fight! She is very quick. Parry and attack with long combos to finish her quickly. 100 points for sparing. Walk up to the women in the chairs. Cutscene... Turn around and exit through the door behind you. Checkpoint... Cutscene... Her body guards back a punch... as well as grenades. The easiest way to finish this is to focus time one of them and get 3 consecutive hits. Then tell that one to surrender. Repeat for the next. Sword fight! She has a resistance bar. Read about it above. After her resistance is lowered, dodge here attacks and hit her with a long combo. Repeat until death. She uses a mix of swift regular attacks and power strikes. She will parry most everything. 400 points for sparing. Checkpoint... Cutscene... ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ---------------------------------------------------------------------- ---------------- 3.3)- The Ghosts of the Sanro Kai ----------------- ---------------------------------------------------------------------- ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ You heard Otori. Go see Mariko to train... done? Ok good, you also heard Harry. Hurry back to the bar. Use the elevator to get to the conference room. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ---------------------------------------------------------------------- ------------------------ 3.3.1)- Blind Date -------------------------- ---------------------------------------------------------------------- ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Samurai Rank Time: under 20:00 Accuracy: 50% or more Respect points: 1500 or more Checkpoint... Cutscene... Harry, lousy coward. Walk to the left behind the generator and grab the wooden sword. Walk back to the door. Checkpoint... Sword fight! You cant block, you cant do combos, you cant break his sword. Luck for you he uses power strikes, so this is an easy fight. 200 points for sparing. Go through the door and pick up the M40. It only has 8 rounds, so make the most of it. walk down the stairs and through the door. Checkpoint... Turn right, then left. Follow the hall all the way down and enter the final door. Focus time and force the leader directly in front of you to surrender. Pick up whatever weapons you can find (the MP 412 has the most available ammo at the moment). And go back to the key card reader. Ride the elevator up. Checkpoint... As you go down the stairs, 2 enemies will attack using the high ground. One of them will throw grenades. Walk back up the stairs if you need cover real quick. After, walk down and pick up whatever weapon you want and continue through the door. You are now at the back end of the shooting range. As you walk up the range, the lights will come on and blind you. 5 people will start firing at you and you have no way to fire back. Duck into one of the pockets on the left or right side and use your focus time. Hopefully, you will be able to tag their leaders weapon. After, walk over to the left side and talk with Kajima. Go through the passage he opens. Checkpoint... There are 4 enemies in the wine cellar. There is no place to hide, so take them out quick. Walk around the shelves and through the door. Sword fight! He uses power strikes for the first part of the battle. Dodge and attack him with long combos. After his health goes down a ways, he switches to regular attacks. A hammer or 2 should finish him. 100 points for sparing. Before you leave, look over on the shelf behind the desk. "use" the wine bottle to move the self. Jump down to find a secret weapons stash. Take what you need, climb back up and enter the door opposite the desk. Checkpoint... There are only 2 enemies in this room at the start. Save your focus time and aim for the muzzle flashes. Once they are dead, 6 more enemies will come down the stairs in the back. aim for their leader on the right. That should put a quick end to this battle. Now go up the stairs and enter the door. Checkpoint... Go up the elevator. Around the conference room and into Harrys office. Checkpoint... Sword fight! You cant do anything to him until he does a power strike, which is roughly every third swing. Dodge, then use a large combo on him. 300 points for sparing. (its worth it to see Harry bow before you :)) Take whatever and head back outside. Checkpoint... Cutscene... ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ---------------------------------------------------------------------- -------------------- 3.3.2)- Night of the Komoris -------------------- ---------------------------------------------------------------------- ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Samurai Rank Time: under 25:00 Accuracy: 50% or more Respect points: 3000 or more Checkpoint... I hate Komoris. And soon you will share in that hate. Trust me. Walk forward and through the double doors. As soon as do, the next set of double doors will open and 6 enemies will fire down on you from inside the next room. Pick them off without entering. After, a door on the left will explode and 3 more enemies will come in. focus time their leader and make him surrender. Enter the door they came from. Follow the hall and enter the door. Cutscene... Checkpoint... Continue through the doors. Quickly move to the right and focus on the enemy ahead. Kill him to save the student and net 200 points. Continue down the hall and enter the door on the right. 4 enemies will randomly attack you in this room. Stay sharp and finish them quickly. Enter the next room and walk down the hall through the door on your left. Quickly dodge left and focus on the two enemies (one will enter through the door). Grab the key on the table and go up the ladder. Jump back down, exit the room, turn right, and enter the first door on your right. Checkpoint... Sword fight! You cant do anything to him until he does a power strike, which is roughly every third swing. Dodge, then use a large combo on him. 200 points for sparing. Quickly seek cover, as 3 ninja will attack you. 2 above you and 1 will come through the door. after, climb the ladder on the right to find some body armor. Jump down and turn around. Enter the door. Shoot the ninja right in front of you, then turn left. 4 ninja hide in what looks like a closet. Pick off the leader and walk over to find a key. Turn left and enter the door. Sword fight! He uses power strikes. Dodge and attack. 200 points for sparing. Go through the door behind him. turn right and go in the last door on your left. Focus time the leader to make them all surrender. Walk up to Kenji. Follow Kenji. Focus time the 4 ninja that attack. Follow Kenji some more. Up the stairs. Checkpoint... Walk up the stairs. Sword fight! You cant do anything to him until he does a power strike, which is roughly every fourth swing. Dodge, then use a large combo on him. 200 points for sparing. Enter the doors behind him. Sword fight! He uses power strikes at first, then switches to a mix of regular and power strikes. Dodge the power attacks and parry the regular ones. 200 points for sparing. Walk up and talk to Otori. Cutscene... Follow Otori, grab the body armor and turn right. Checkpoint... 2 ninja will attack from the adjacent roof, 1 from the walkway on the right. Take them out and jump to the lower roof. Now 1 ninja will attack again from the walkway that is now on your left, 2 ninja below on the ground, and 1 on the extreme right standing on a wall. After, 3 more will come off the wall where the last one was. Not much in the way of cover, so use focus time to get the job done. Jump down to the ground and 3 more ninja will attack on the left. 1 of them will throw grenades, so be careful. After, yet 4 more ninja will attack from the room behind you. This time, hunt down thee leader. Ok, with that done, go through the green curtains the final wave of ninja came through. Pick up the body armor on your way. Enter the door. Checkpoint... Shoot the ninja just inside the door. There are 3 more ninja on the walkway around the hall and 2 on the ground. Use the burning tables in front of you for cover and pick them off. Follow the walkway around. Part of the wall will blowout and a ninja will attack. Continue all the way around the walkway and enter the open door. Turn left and fall down the hole. Turn left again and go through the door. Checkpoint... Follow the path around then jump on the boxes and enter the window. Grab the body armor and turn around. As you exit the room, 9 ninja will attack on your way through the next 3 rooms. Kill them all using furniture for cover. Enter the hall on your left in the final room. Enter the first door on you left. Sword fight! You cant do anything to him until he does a power strike, which is roughly every fourth swing. Dodge, then use a large combo on him. parrying will sometimes break his stance. 200 points for sparing. Turn and walk up the stairs. Enter the door. Checkpoint... Follow the path to the next door. Cutscene... As you walk up to her... Sword fight! He uses power strikes. Dodge and attack. 200 points for sparing. Walk up the stairs. Checkpoint... Cutscene... ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ---------------------------------------------------------------------- ------------------ 3.3.3)- In the Name of the Father ----------------- ---------------------------------------------------------------------- ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Go to Harry's bar. Take whatever weapons you want. Talk to the bartender and accept his mission. Samurai Rank Time under 25:00 Accuracy 50% or more Respect Points: 2500 or more As you walk into the woods, turn right and look towards the car. 5 enemies and standing there. Pick one of them off, then duck behind a tree. The other 4 will do the same. After, carefully approach the house. You will be shot at by 2 snipers. Look up and use focus time to find and kill them. They are above the cars. As you get closer to the door, 2 more enemies will come out. They will hide behind the cars. Shoot the cars to make them explode. Now move through the door they came from. Turn right and jump up the boxes. Up the stairs on the left. Checkpoint... Jump out the window. There are 4 enemies below. 1 on the left, 1 on the right, and 2 in the middle. + 2 snipers on the roof that you can barely see. Jump back into the other room if you need cover. After, jump down into the courtyard and walk up the stairs on the left. Checkpoint... 4 enemies await you across the bridge. Pick one of them off (they aren't shooting at you), then focus time their leader if you can get a shot. After, walk towards where they were shooting and up the stairs. Cutscene... 8 enemies will rush you. Use the banister for cover and take them all out. As you walk back down the steps, 3 more enemies will attack. Use the stones for cover is necessary. After, as you approach the bridge yet 3 more enemies will attack. Kill them using trees for cover. Walk all the way back to the courtyard. Checkpoint... Sword fight! He uses power strikes for the first part, then switches to a mix. Dodge and attack with long combos. 200 points for sparing. Walk up the stairs opposite the ones you came down. Enter the door. Checkpoint... There is 3 guards down in the graveyard. Pick them all off using the doorway for cover. As you walk into the graveyard, 5 enemies will appear. 3 on the ground, 2 on the roof to your right (snipers). Aim for their leader in the back and make him surrender. Walk towards the door they came from. Up the stairs and ambush! Target the leader at the top straight in front of you. Turn left and enter the door. go around behind the raised area in front of you to find a sniper and a hidden passage on the left. Enter the door. Follow the passage all the way around. Up the stairs and pick off the 2 ninja in the room just feet in front of you. Enter the room. You are still being shot at, but from where? Look down in the slots around the room. 2 enemies are firing through the ones behind the computers. Grab the body armor and enter the passage on your left. Up the stairs and watch Tokai talk to the Sanro Kai. After, walk closer to the door. Cutscene... Sword fight! He has a resistance bar. He uses a completely random mix of power strikes and regular attacks. Don't aim for his sword, he will just parry it. Parrying works well and will break his stance often. 750 points for winning. Sword fight! Your health will not recover between these two fights. He uses power strikes. Dodge and attack. He wont really try to block anything, so it is a very easy fight. 200 points for spaing. Enter the door Tokai escaped through. Checkpoint... This hallway is filled with 6 ninja wielding SCARS. Stay sharp and walk slowly. When you reach the end of the hall... Sword fight! You cant do anything to him until he does a power strike, which is roughly every fourth swing. Dodge, then use a large combo on him. 200 points for sparing. Enter the door and up the stairs behind him. Checkpoint... Another hall with 6 ninja. Walk slow and deal with them as they come. At the end of the hall... Sword fight! He uses power strikes for the first half. dodge and use large combos. After his health goes down a bit, he switches to fast regular attacks. The only way to hit him now is to parry and break his stance. 200 points for sparing. Enter the door and up the stairs behind him. Checkpoint... Cutscene... Sword fight! The HARDEST sword fight in the game. The leader of the Komori's. He uses a poison blade, so if you are hit even just once, you will die. dodge his first attack and bread his sword. Too bad he brought a back- up. Luckily this sword isn't poisoned.... but it is sharp. At this point he is just like his students: You cant do anything to him until he does a power strike, which is roughly every fourth swing. Dodge, then use a large combo on him. 500 points for sparing. Checkpoint... Cutscene... ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ---------------------------------------------------------------------- ------------------------- 3.3.4)- Reunion ---------------------------- ---------------------------------------------------------------------- ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Go back to the bar and stock up on ammo. Head back to the Dojo and speak to Otori, who is in the inner sanctuary. Talk to Otori again and accept his mission. Samurai Rank Time: under 20:00 Accuracy: 50% or more Respect Points: 1500 or more Cutscene... Checkpoint... Turn around and find a path off to the right. Follow it all the way around over a stream and to another stream and a small building. 10 ninja are hiding in and around the building. Take them all out (you can jump down in the stream for cover, to get back out, find a rock near the bridge and jump on it). After, walk up to the building, grab the body armor, and walk the path behind it. Sword fight! He uses power strikes throughout the whole battle. Dodge and attack. 200 points for sparing. Continue along the path. Checkpoint... You are now in a maze of bamboo. There isn't really a wrong path just don't get turned around. Make your way to a large rock formation and go through the passage. Jump down in the stream. You will be ambushed by 9 ninja, scattered about on the left, right, behind you, and in the steam, all random. Slowly make your way up the steam and under the wall. Checkpoint... As you walk up the stairs to the left, 4 enemies will attack. Use the rocks and terraces for cover. Continue up the stairs. Shoot the enemy that was shooting at Otori. Walk up the hall and kill the enemy that jumps out at the top. Hop the railing and turn left. Checkpoint... 5 enemies will attack from the building ahead. Use the building's corner for cover and aim for the muzzle flashes (as you probably cant see them). After, jump up on the small rails that connect the two buildings. Walk across. 1 enemy is in the room ahead. Kill him and walk up the stairs. Turn right and walk up the next set of stairs. Cutscene... Walk up the stairs to the left. Enter the door. 2 ninja await you in the hall. Use the corner for cover and kill them. Continue down the hall. Checkpoint... Go through the door. Walk down the stairs and across the bridge. Sword fight! The final fight. Surprisingly, its pretty easy. You can hit him pretty easily, he doesn't parry much at all. If he gets a hit in, he uses a mix of power strikes and regular attack. His regular attacks are easily parried and break his stance. 750 points for the win. Cutscene... NOTE: If you lose this fight, you'll unlock ending 2. If you (by breaking his sword), you'll unlock ending 1. If you don't get the ending you want, you'll have to play through the whole game again to see the other one. Sword fight! You cant kill him. You must either break his sword or let him kill you. The only way to break his sword is by using the Hammer or Little scorpion. Enjoy your ending! ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ---------------------------------------------------------------------- --------------------------- 4)- Tips/Hints --------------------------- ---------------------------------------------------------------------- ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ 1) STAY BEHIND COVER! I cannot stress this enough. Red Steel is not a run-into-the-middle-of-the-room-while-surrounded-and-duel-wielding- machine-guns game. If don't make ample use of cover, you will die. Period. 2) Reload often. When not in danger, check both of your weapons to make sure they are reloaded. When in a fire fight, reload as soon as you get a chance. If you wait for it to reload automatically, it might be at a very... inconvenient time. 3) The most abundant weapon isn't always the best choice. Sure, having a weapon that has an ample supply of ammo is nice, but its often not a very good weapon (Uzi). Use whatever weapons you want, but choose wisely. 4) Take out snipers first. If you are in a room and know that someone has a sniper rifle, aim for him first. He is the most deadly, as you cant hear his shots, and it only takes two hits to kill you. Everyone else may be noisy and put a lot of bullets into the air, but they probably wont hit you, nor will they do as much damage. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ---------------------------------------------------------------------- --------------------- 5)- Kajima's Shooting Range -------------------- ---------------------------------------------------------------------- ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Kajima's shooting range is located behind the secret door in Harry's bar beside the bar. You come to Harry's Bar before and after every mission after the mission "Broken Wing." While you are there, go down to the shooting range to pick up the weapons you will use during the next mission. Kajima's shooting range has almost every weapon in the game up for grabs... but you have to prove you are worthy of them first. How? Respect points. You have to have a certain amount of respect points before you unlock the gun in question. Chart: Respect points Weapon __________________________________________ | P99 is unlocked from the start | |------------|---------------------------| | 1,000 | Colt .45 | |------------|---------------------------| | 2,000 | Uzi | |------------|---------------------------| | 3,000 | Benelli M4 Shotgun | |------------|---------------------------| | 4,500 | MP 412 Russian Revolver | |------------|---------------------------| | 5,500 | Type 89 Assault Rifle | |------------|---------------------------| | 7,000 | Type 12 Assault Shotgun | |------------|---------------------------| | 8,500 | M40 | |------------|---------------------------| | 10,000 | MP7 PDW Submachine Gun | |------------|---------------------------| | 12,000 | AE Sniper Rifle | |------------|---------------------------| | 14,000 | SCAR | ------------------------------------------ But that's not they only thing you need. After obtaining the respect points needed, talk to Kajima to take a target test. You must complete the test with 80% or higher to unlock the gun. Kajima will stop you as soon as you reach the needed amount of targets. List below: ---- Colt .45 ---- First row right First row middle First row left Third row right Third row middle Third row left Second row right Second row middle Second row left Fourth row right Fourth row middle Fourth row left Front row left Second row right Third row left First moving platform Second moving platform 17 targets total. You must hit at least 15 to pass. ---- Uzi ---- First row left Second row left Third row left Fourth row left First row right Second row right Third row right Fourth row right First row left Second row middle Third row right Fourth row left Third row middle Second row right The entire fourth row The entire third row The entire second row 23 targets total. You must hit at least 18 to pass. ---- M4 shotgun ---- First row right Second row middle Third row left Third row right Second row middle First row left First row right First row middle Third row left Third row middle First row left Third row right Moving target 1 Second row left Second row middle Second row right Third row middle Moving target 2 18 targets total. You must hit 21 to pass. How is this possible? Remember, it's a shotgun. It throws a lot of rounds into the air in one shot, meaning you can get multiple points per hit. ---- MP 412 ---- First row left Second row middle Third row right Third row left Second row middle First row right First row left First row middle Third row right Third row middle First row right Third row left Moving target 1 Second row right Second row middle Second row left Third row middle Moving target 2 18 targets total. You must hit 14 to pass. ---- Type 89 ---- First row right Second row right Third row right Fourth row right First row left Second row left Third row left Fourth row left First row right Second row middle Third row left Fourth row right Third row middle Second row left Entire fourth row Entire third row Entire second row 23 targets total. You must hit at least 18 to pass. ---- Type 12 ---- First row middle First row right Second row middle Third row left Third row middle Third row middle Third row right Second row middle First row middle First row left Entire first row Entire third row First row right First row left Third row left Third row right Moving target 1 Entire second row Third row middle Moving target 2 26 targets total. You must hit at least 33 to pass. Again, the Type 12 is a more accurate shotgun. Hence, you can score upwards of 4 points per target. ---- M40 ---- First row right Second row middle Third row left Fourth row right Third row middle Second row left First row left Second row middle Third row right Fourth row left Third row middle Second row right First row left First row middle Third row right Third row middle First row right Third row left Moving target 1 Fourth row right Fourth row middle Fourth row left Moving target 2 Moving target 1 Second row right Second row middle Second row left Third row middle Moving target 1 Fourth row left Moving target 2 Fourth row middle Fourth row right Moving target 1 34 targets total. You must hit 27 to pass. ---- MP7 ---- First row left Second row middle Third row right Fourth row left Third row middle Second row right First row right Second row middle Third row left Fourth row right Third row middle Second row left First row right First row middle Third row left Third row middle First row left Third row right Moving target 1 Fourth row left Fourth row middle Fourth row right Moving target 2 Moving target 1 Second row left Second row middle Second row right Third row middle Moving target 1 Fourth row right Moving target 2 Fourth row middle Moving target 1 Fourth row left 34 targets total. You must hit 27 to pass. ---- Sniper Rifle ---- Moving target 2 Moving target 1 Fourth row left Fourth row right Moving target 2 Fourth row middle Moving target 1 Moving target 2 Fourth row right Moving target 1 Fourth row left Moving target 1 Moving target 2 Fourth row middle Fourth row left Fourth row middle Fourth row right 17 targets total. You must hit 13 to pass ---- SCAR ---- First row right Second row middle Third row left Fourth row right Third row middle Second row left First row left Second row middle Third row tight Fourth row left Third row middle Second row right First row left First row middle Third row right Third row middle First row right Third row left Moving target 1 Fourth row right Fourth row middle Fourth row left Moving target 2 Moving target 1 Second row right Second row middle Second row left Third row middle Moving target 1 Fourth row left Moving target 2 Fourth row middle Moving target 1 Fourth row right 34 targets total. You must hit 27 to pass. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ---------------------------------------------------------------------- --------------------- 6)- Otori's Sword Training --------------------- ---------------------------------------------------------------------- ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Otori's sword training takes place in the Dojo you visit at the beginning of "Interlude." Like Harry's Bar, you can return to the Dojo before and after every mission after the mission "Broken Wing" except you don't start here. You must exit Harry's Bar to return to the Dojo. Follow the path across the bridge and through the 2 sets of doors. Walk up and talk to Mariko (the girl). If you have the necessary respect points, she will teach you a new Kata. Chart: Respect Points Technique __________________________________________ | 1,000 | Standing Scorpion | |------------|---------------------------| | 2,000 | Little Scorpion | |------------|---------------------------| | 4,500 | Thunder | |------------|---------------------------| | 5,500 | Damage bonus +25% | |------------|---------------------------| | 7,000 | Golden Hammer | |------------|---------------------------| | 10,000 | Scorpion's Kiss | |------------|---------------------------| | 14,000 | Damage Bonus +50% | ------------------------------------------ She doesn't just let you leave though. Before you can use the Kata, you must prove you are capable of performing it. She will make use the new Kata on her multiple times. If you succeed, you will then be able to perform the Kata in any sword fight. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ---------------------------------------------------------------------- ---------------------- 7)- Multiplayer Mode -------------------------- ---------------------------------------------------------------------- ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ---------------------- 7.1)- Getting Started ------------------------- Play with friends on the same screen. You must have at least 2 Wii remotes (w/nunchuks) connected to play. Play with up to 4 people. First page: Rules: Deathmatch Number of players: 2-4 Description: free for all. No rules, every many for himself. First to get the required number of kills wins. Team Deathmatch Number of players: 3-4 Description: team up with 1-on-3 or 2-on-2 matches. Which ever team gets the required number of kills first wins. Killer Rules Number of players: 4 Each player receives their orders by phone (speaker in the remote). First to accomplish his mission wins. IMO, very annoying mode. The speaker is loud enough that everyone can hear it. Plus your remote is vibrating non stop throughout the level. Levels: Dojo Restaurant Games Docks Score limit: Set the number of kills required to win. Choose from 2 to 100. Time limit: If you don't want to go by kills, switch over to time limit. From 2 minute to 30. Second page: Choose a team: (only if playing team deathmatch) Choose either red or blue team. Up to 3 players can be on the same team. Choose a character: The characters available vary by level. If playing with teams, players of the same team must choose the same character. Choose a bonus: Bonuses take the place of the focus bar. When this bar fill, press the 1 button to active the bonus. Life bonus: Become invulnerable Damage bonus: 2x damage Ammo bonus: Unlimited ammo with a higher rate of fire ------------------------- 7.2)- Levels ------------------------------- A description of all the levels in multiplayer mode. Note: all players start out with an M40. Dojo: Size: medium Difficulty: 6/10. Good for: Killer rules Weapons: Type 89 x 2 Uzi x 4 SCAR x MP 412 x 2 M4 shotgun x 1 Body armor x 2 Grenades: plenty Description: a complex series of small rooms Restaurant: Size: large Difficulty: 8/10 Good for: Killer rules Weapons: MP7 x 3 SCAR x 1 Sniper Rifle x 1 M4 shotgun x 1 Type 12 x 1 MP 412 x 2 Type 89 x 1 Body Armor x 2 Grenades: plenty Description: large room in the center with small rooms and halls in the back (kitchen), and an outside area that consists of a long balcony that wraps around the main room. Games Size: small Difficulty: 2/10 Good for: deathmatch / team deathmatch Weapons: Uzi x 2 MP 412 x 1 M4 shotgun x 1 Sniper rifle x 1 MP7 x 1 Type 89 x 2 Body armor: x 1 Grenades: few Description: one main room in the center with rocks, trees, and tall grass to hid in and around. Around the center room are 4 small rooms/holes that house weapons, armor, ambush points, snipe points, and hiding places. Docks Size: large Difficulty: 5/10 Good for: Killer rules / deathmatch (only if you have 4 people) Weapons: M4 shotgun: x 2 Uzi x 4 SCAR x Sniper rifle x 2 Type 12 x 1 MP 412 x 1 Body armor x 3 Grenades: few Description: 2 long boats docked next to each other connected by small bridges and underground passages. On the far right is a boat house that can act as a hiding place and houses several weapons. A thing strip of dock at the back connects all 3. There are many good snipe points, so a single sniper could rule this level. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ---------------------------------------------------------------------- -------------------- 8)- Frequently Asked Questions ------------------ ---------------------------------------------------------------------- ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ 8.1)- How do I save? You don't. It's done automatically at the end of every level. You cannot restart from a checkpoint. Checkpoints are only used if you die in-level. 8.2)- Help! My curser is jumping everywhere! 1) make sure your sensor bar is positioned properly. 2) make sure nothing is glaring off of the sensor bar. 3) you will probably have to mess with the sensitivity settings in the Wii's main menu and the games menu to fix this. Red Steel wasn't programmed very well, as a result things like this happen occasionally. 8.3)- It wont let me talk to the Sanro Kai! This can be tricky sometimes. Try walking up to them at weird angles, or squeezing in-between furniture. 8.4)- I beat the game, but didn't get 100% completion. In order to get 100% completion, you have to beat all levels with the rank of "samurai" meaning you have to get all A's on your report card on every level. 8.5)- Ok, how do I get all A's? I listed the requirements at the beginning of each level. They may not be perfect, but I am working on getting the exact requirements. Basically, you have to beat the level as fast as possible, with as many head shots as possible, while earning as many respect points as possible. 8.6)- I cant unlock the 2 of the 3 multiplayer modes! No. No you cant because its not an unlockable. You must have at least 3 players to access team deathmatch (second block) and at least 4 player for Killer Rules (third block). If you don't, you cannot select or play these modes. 8.7)- Replay a Level Glitch? This supposed "glitch" prevents you from going into replay a level mode and obtaining a higher rank. Instead, you have to play story mode all over again to get Samurai ranks on the missions you missed to obtain 105% completion. I, personally, do not believe this is a glitch at all. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ---------------------------------------------------------------------- ---------------------------- 9)- Trivia ------------------------------ ---------------------------------------------------------------------- ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ 1) the word "Gaijin" means "foreigner". 2) you never see yourself nor do you have a single line in the entire game. 3) there are actually several legends that say ninjas can freeze time. 4) in the mission Tetsuo's Games, you can hear the famous Rayman: Raving Rabbits scream in the security room after the elevator before you turn the power back on. 5) despite being called "RED Steel" there is no blood in the game. Or at least not any human blood. In the mission "Fish Market" if you shoot the hanging fish blood will fly everywhere. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ---------------------------------------------------------------------- ------------------- 10)- Copyright/contact info ---------------------- ---------------------------------------------------------------------- ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Copyright 2007 Shawn Vernier (SPV999) This may be not be reproduced under any circumstances except for personal, private use. It may not be placed on any web site or otherwise distributed publicly without advance written permission. Use of this guide on any other web site or as a part of any public display is strictly prohibited, and a violation of copyright. All trademarks and copyrights contained in this document are owned by their respective trademark and copyright holders. In other words this is mine, don't steal it and put your name on it. Email: scooterspv@yahoo.com ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ---------------------------------------------------------------------- ---------------------- 11)- Version History -------------------------- ---------------------------------------------------------------------- ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Version 0.5 02/15/07 Not done with story mode yet. However, most everything else is finished except Multiplayer mode; which is kind of at the bottom of my list right now. Version 0.6 02/16/07 Fixed a few things, added a few things (sections 5)- and 6)-). Also finished the "interlude" mission. Version 0.7 02/19/07 Been a while. Finished the fish market mission, fixed up the sword moves/guns charts, added a few more guns to section 5)-, and fixed up the weapons section (though its still not finished). Version 0.8 02/20/07 So close. Weapons section is finished, as is Kajima's shooting range. Just 2 more levels and multiplayer mode to document and its done. Version 1.0 02/21/07 Multiplayer mode finished. Story mode finished. *throws wild party* Man did that take forever. Red Steel is only like a 10-15 hour game. There may be a few minor updates in the future, but for the most part its done. Version 1.2 03/01/07 Added some descriptions and size to multiplayer levels and updated some info in the Samurai Rank requirements.