_ _ __ __ _____ __ _ __ __ __ /| / / ) / ) / / | / / ) / / | / | / / / \ / /__| / / / /__| / | / / / \ / / | / / --, / / | _/ |/ (____/ (____/ / / |_ /____/ (____/ _/_ / |_ ------------------------------------------------------------------------------- | | | Nostalgia (DS) FAQ/Walkthrough v1.00 | | by threetimes and Psycho Penguin | | | |-----------------------------------------------------------------------------| | First Started: 11/12/09 | Finished On: 02/12/10 | Last Updated: 02/22/10 | |-----------------------------------------------------------------------------| | threetimes | threetimes.ajh[@]googlemail[.]com | | | Psycho Penguin | http://www.twitter.com/ohheyitsPP | penguin_faqs@yahoo.com | ------------------------------------------------------------------------------ "Nostalgia.. it's a hell of a drug." Version 1.00 - It's all done! *we do a little dance* Please email us with any corrections or additions. We may add some things later like air enemy strategies and in-depth skill descriptions, but the entire walkthrough and handbook are done now! Update: A couple of minor corrections. |-----------------------------------------------------------------------------| | Please use the search codes to find the location or section you want. Press | | Control + F and then. type in the code in the box that appears, and press | | Enter. If you are using a Mac, it is either Apple command button at the side| | of the space bar, + F, then, type in the code in the "Find" box and select | | "Next". | |-----------------------------------------------------------------------------| *-=-*-=-*-=-*-=-*-=-*-=-*-=-*-=-*-=-*-=-*-=-*-=-*-=-*-=-*-=-*-=-*-=-*-=-*-=-*- TABLE OF CONTENTS *-=-*-=-*-=-*-=-*-=-*-=-*-=-*-=-*-=-*-=-*-=-*-=-*-=-*-=-*-=-*-=-*-=-*-=-*-=-*- 1. INTRODUCTION ..................................................... *INTRO 1.01 Game Introduction .......................................... *I101 1.02 Guide Introduction ......................................... *I102 1.03 Searching the Adventurer's Handbook ........................ *I103 2. GAME BASICS ...................................................... *BASIC 2.01 Game Overview .............................................. *B201 2.02 Battle System .............................................. *B202 2.03 Menu System ................................................ *B203 2.04 Game Tips .................................................. *B204 2.05 Frequently Asked Questions ................................. *B205 3. WALKTHROUGH ...................................................... *WALK 3.01 Prologue ................................................... *W301 3.02 London ..................................................... *W302 3.03 London Sewers .............................................. *W303 3.04 Cairo ...................................................... *W304 3.05 Pyramid .................................................... *W305 3.06 Merveille Village .......................................... *W306 3.07 Cape Town .................................................. *W307 3.08 Eterna Mines ............................................... *W308 3.09 Tower of Babel ............................................. *W309 3.10. London - World Treasure Sidequest .......................... *W310 3.11 Saint Petersburg ........................................... *W311 3.12 Siberian Village ........................................... *W312 3.13 Siberian Base .............................................. *W313 3.14 Eterna Mines (again) ....................................... *W314 3.15 Mt. Ararat ................................................. *W315 3.16 Delhi ...................................................... *W316 3.17 Nirvana Palace ............................................. *W317 3.18 Tokyo ...................................................... *W318 3.19 Mt. Fuji Base .............................................. *W319 3.20 London - The Maverick II ................................... *W320 3.21 New York City .............................................. *W321 3.22 Tokar Village .............................................. *W322 3.23 Amazon and El Dorado ....................................... *W323 3.24 Rio de Janeiro ............................................. *W324 3.25 Easter Islands ............................................. *W325 3.26 Acropolis .................................................. *W326 3.27 London - Royal Exploration Agency .......................... *W327 3.28 Tomb Chapel ................................................ *W328 3.29 Asgard - Korol Village...................................... *W329 3.30 Tower of the Sun ........................................... *W330 3.31 Post Game .................................................. *W331 4. OPTIONAL SIDE STUFF .............................................. *SIDE 4.01 Adventurer Association Quests .............................. *S401 4.02 World Treaure Quest ........................................ *S402 4.03 Mr. Evans's Quest: Siberian Base and Mt. Fuji Base ........ *S403 4.04 Eddie's Quest: Teotihuacan ................................. *S404 4.05 Pad's Quest: various locations ............................. *S405 4.06 Melody's Quest: Atlantis ................................... *S406 4.07 Fiona's Quest: Mu .......................................... *S407 4.08 Dungeon of Lemuria ......................................... *S408 4.09 Tower of the Moon .......................................... *S409 4.10 Hanging Gardens of Babylon ................................. *S410 5. OTHER LISTS AND GUIDES ........................................... *LISTS 5.01 Skills ..................................................... *L501 5.02 Shops ...................................................... *L502 5.03 Characters' Equipment ...................................... *L503 5.04 Gadgets .................................................... *L504 5.05 Airship Equipment .......................................... *L505 5.06 Missables .................................................. *L506 5.07 Bosses ..................................................... *L507 6. ADVENTURER'S HANDBOOK ............................................ *HANDB 6.01 Quests ..................................................... *H601 6.02 World Treasure ............................................. *H602 6.03 Diary ...................................................... *H603 6.04 Character Data ............................................. *H604 6.05 Monster Data ............................................... *H605 6.06 Map ........................................................ *H606 6.07 Treasure ................................................... *H607 6.08 Item Data .................................................. *H608 1. Weapons .................................................... *H681 2. Armor ...................................................... *H682 3. Items ...................................................... *H683 4. Airship Weapons ............................................ *H684 6. Airship Armor .............................................. *H685 6. Gadgets .................................................... *H686 7. Valuables .................................................. *H687 6.09 Theater .................................................... *H609 6.10 Game Data .................................................. *H610 7. CONCLUSION ....................................................... *CONC 7.01 Credits .................................................... *C701 7.02 Contact .................................................... *C702 7.03 Legal Stuff ................................................ *C703 7.04 Finishing Statements ....................................... *C704 *-=-*-=-*-=-*-=-*-=-*-=-*-=-*-=-*-=-*-=-*-=-*-=-*-=-*-=-*-=-*-=-*-=-*-=-*-=-*- Both writers wrote hard. ^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^ 1. I N T R O D U C T I O N ............................................ *INTRO ^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^ This is just a place where we talk about the game and the guide in general. Feel free to move along! **--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**- **--** 1.01 Game Introduction .......................................... *I101 **--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**- Nostalgia is a game that really took us both by surprise. It was something we had heard of to an extent and thought sounded cool, but we didn't think much of it. Then, it came out, and the rest is history. We were both totally addicted to it and spent many hours on it, so we decided writing a FAQ on it together would be good fun! It's a very 'nostalgic' throwback to old time Japanese RPGs, with random battles, airships, evil bosses trying to kidnap a magic using princess type woman, the whole nine yards. But it's so much fun and very hard to put down, and we both highly recommend it if you're a RPG fan. It's Psycho Penguin's favorite DS RPG since Rhapsody! And one of the best things about the game is that the battles are turn-based, and it's set in the real world in the early twentieth century. You get to explore the planet, visit some major capital cities (not that you'd recognise most of them), and test your geographical expertise. **--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**- **-- 1.02 Guide Introduction ........................................... *I102 **--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**- This guide is going to have a complete walkthrough that should help you with whatever area you need. In addition, the handbook section lists everything you can find in the adventurer's handbook: handy if you're aiming for 100% completion. You can also get additional information and notes on the quests and those damned World Treasures. Our guide explains how the skill system works and gives you a heads up on stuff you can miss. We thought about questions you may have had for a FAQ section, and we have described the basics the best our mutual mental mainframe will allow. **--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**- **-- 1.03 Searching the Adventurer's Handbook .......................... *I103 **--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**- As well using search codes in the Table of Contents, we have made it possible to search for one specific thing from the lists in the Adventurer's Notebook. Everything there is listed with numbers, and if you use the correct code it will take you to the listing so you can check up on anything you might be missing! Use a search box on your browser, and type in the number from the game, and preface the number with the relevant letter/s. We've used these to distinguish between the same numbers for different things. - World Treasure = WT - Quests = Q - Enemies = E - Items Lists 1. Weapons = W 2. Armor = A 3. Items = I 4. Airship Weapons = AW 5. Airship Armor = AA 6. Gadgets = G 7. Valuables = V ^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^ 2. G A M E B A S I C S ............................................... *BASIC ^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^ Basically, it is what it is.* **--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**- **-- 2.01 GAME OVERVIEW ................................................ *B201 **--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**- -------------- 1. Characters ------------- For most of the game you'll have four characters in your party and each one specialises in various skills or magic. Eddie uses swords, Pad has guns, Melody uses hammers and attack magic, and Fiona wields wands, and casts Holy and healing magic. Pretty much classic RPG stuff! ------------------- 2. Saving Your Game ------------------- You can make two save files for the game, and sometimes you are prompted to make a separate save when you're inside a dungeon that you cannot leave until you've completed the exploration. You can only save at save points in dungeons, and there is ALWAYS one just before a boss fight, and these glowing golden signs will also heal your team when you touch them. You can also make a temporary save (the icon for this is at the far right on the main menu screen) and quit the game. When you reload from this save, the save is deleted, so make sure to save again if you need to! When flying in the airship or in towns you can save at any time. Don't forget to save often because if you are defeated it's GAME OVER! ----------- 3. Shopping ----------- Every town has some shops, though only the capital cities have airports where you can shop for new weapons and shields for your airship. Each town sells unique equipment, and if you want to achieve 100% for items in your Adventurer's Handbook make sure to buy every new weapon and piece of equipment at each new location. You can sell them off for half what you paid for them. London has the unique distinction of being a trading city and, when you fly to a new city, it will start to trade and the shops will increase their inventories. Keep checking the item shop (in East London), and the weapon and armor shops in the city, for new stuff. The airport in London also sells new equipment and, most importantly, sells additional END items for your airship that boost its HP. --------- 4. Flying --------- Yes, one of the fun things about this game is that you fly everywhere in your very own airship. No tedious walking from place to place! However, you will encounter enemies in the skies and this makes exploration both dangerous and tedious. Dangerous, because some enemies are brutal, especially when your airship has low HP and you don't have access to many skills early in the game, and tedious, because you will encounter the same enemies over and over again. You can gain a skill (for Pad) that lessens enemy encounters and this works for the airship as well as on foot, and it will curtail the tedium to some extent. However, fighting airborne enemies nets you more cash and SP than most enemies inside dungeons, at least until late in the game, so it's often worth while fighting in the skies. The airship comes equipped with four weapons and one shield, and you can upgrade these at the shops at the airports situated in the seven major cities. To change airship equipment you must talk to the person at the counter. Part of the skill in winning air battles is to make sure you have the best weapons for the area enemies, though in general it just means buying the best stuff you can find at that point in the game. Weapons also vary in which direction they are strongest. Although many enemies will appear directly in front of the airship, some of the most powerful ones appear at the side so it's in your interests to have at least one weapon that is stronger when firing to left or right. You'll soon realise that you can fly at different altitudes, and, in fact there are three altitudes: low (close to the ground), medium (you can fly over some lower mountains) and high (the whole world is accessible). For much of the game you can only fly at low and medium altitude and your way is blocked with thick banks of clouds. You have to skirt around these (and nudge your way through mountains) to find new locations. ------- 5. Maps ------- When flying at low and medium altitude you will see that most of the area is blacked out and the idea is to fly over these areas to reveal the world. When you complete an area this adds to your map % in the Handbook, and you'll see a light flash as a particular part of the world map is completed. It's the same in all dungeons: complete the exploration of a floor and a light will flash revealing the whole floor. Sometimes you'll notice that a small area is still black and you cannot figure how to get to it. Don't worry! These areas will be automatically mapped out for you once you have accessed all areas that can be explored. ------- 6. Rank ------- No, not as in a bad smell, but the grade you are given for each battle. After each battle (whether on foot on in the sky) you will get a rank. These are: C - the lowest B - also low A - doing better S - the top rank! If you manage to get an S rank you will gain a bonus in terms of additional Gold, Skill Points and experience points for everyone, so it's worth trying to fight fast and cleverly. There is another bonus too. On the menu screen you'll see your Rank Bonus listed at the right of the screen and the higher this is, the better chance you have to receive an item after a battle. The maximum Rank Bonus is 99. An A gives you 1 point, and an S gives you 2 points towards your Rank Bonus. The battle rank is based on various things, but the best advice is to not let anyone die, use skills and co-operative attacks and keep healthy! The faster you defeat the enemy the better, and the lower your level in comparison to the foe, the better. This means that you can achieve an S rank for killing a difficult boss, even if it takes you a long time. Unfortunately it's not that easy to gain the higher ranks and most airship battles won't get you more than a B. The trick to raising your Rank Bonus is to fight low level enemies when you can win each battle with one attack using an all enemy skill from one team member (usually Pad who is the fastest). Get lots of S ranks this way and your overall rank will increase. But, you can lose your rank bonus points fast! One battle at B rank took one of us back to 0 from a bonus of 32 (with an airship...). --------- 7. Skills --------- Each team member has unique skills and how you develop and unlock these skills is explained in more detail in the section on skills. You can check the skill tree for everyone from the menu screen, and the idea is that you award SP (Skill Points) to these skills. Some skills are unlocked when you gain a specific level, and many are unlocked when that character has connected skills at level 3 or 5. The more battles you fight, the more SP you gain and the earlier you can unlock the more powerful skills. Don't forget to use your SP because there is a limit of 9999 and it's easier to reach that than you might expect, especially when fighting bosses. There are co-operative skills that involve the whole team attacking at once and these are only unlocked when you complete a special mission for each character. ------------------------ 8. Finding Special Items ------------------------ Enemies will drop items, though not that often, and the best way to ensure a drop is to boost your rank bonus, or find a gadget that increases the likelihood of enemy drops. Towns have some hidden items that you must search to find, though these are usually the kinds of things you can buy (sometimes they are important gadgets). Search trees, benches, pictures, lamps, all kinds of objects conceal free items! Dungeons have treasure chests, and quests often reward you with items that can only be obtained when you complete them. (These items are not listed as rewards and are often obtained from defeating a boss or from the person who set the quest.) To achieve 100% for items you need to explore all dungeons (some of which are hidden away and optional) open all treasure chests, find all gadgets and complete all quests. ---------- 9. Gadgets ---------- Gadgets are accessories, and each one has different qualities that will aid you in your grand adventure. However, you first have to find a gem or clock or other odd item and then take it to an appraiser (found in all Adventurer's Association buildings), and he will charge you anything from 1000 to 5000 Gold to identify the object. You can find these items in dungeons, sometimes they are hidden in towns and some are found as drops from various enemies. ----------------- 10. Airship Plans ----------------- You will find various things called "plans" and these can be converted into weapons or shields for the airship. However, they can ONLY be crafted by one person, found in Tokyo, and you have to pay for the privilege of obtaining some of the best airship equipment from this individual. ------------------------- 11. Adventurer's Handbook ------------------------- Everything you find in the game is listed here for you, and when you find something new the friendly word NEW! will appear next to it. You can keep track of every enemy, check out their HP and skills as well as what items they drop, read details about everything you find, see maps for all town and dungeons, see which quests you've completed, and more! See the Menu System Section! --------- 12. Korol --------- In each dungeon you'll find a cute long eared creature called a Korol. These friendly (though sometimes bed-tempered) Korols will aid you in various ways. They might give you a hint about the dungeon, heal your HP or MP or even appraise your gadgets. However, they won't do all of these at once. Talk to one and then talk to them again for the other options. Sometimes you might need to leave the area and return to talk to them again. There is one Korol that even runs a shop, found in a hidden away room inside Mt. Fuji and inside the Eterna Mines. ---------- 13. Quests ---------- You can undertake a series of optional quests if you talk to the person at the counter in the Adventurer's Association at all major cities. These give various rewards in the form of cash and quest points that raise your rank as an adventurer, which just means that you can accept higher graded quests. Some quests will also reward you with additional very good items, such as plans for new airship weapons or some new equipment. If a quest is a request from an individual you MUST talk to that person first, before setting out, or the thing you're asked to find won't appear. Such a quest also might need you to report back to that person before you can complete it. Sometimes a quest won't appear in the order you expect, and this might be because you have not yet found somewhere or something. Don't worry though, you won't miss anything and quests can be accepted in any order and at any time in any place. The higher rank ones don't become available until after completing the story. ------------------- 14. World Treasures ------------------- This is an additional optional task and appears to have no obvious benefit or significance to the game apart from improving your knowledge of world geography! (There are some rewards for finding lots of them, though.) Keep talking to the citizens of the various places you visit and they will tell you about world heritage type sites and give you rough directions to help you find them. (Sometimes very rough!). These locations will not appear unless you have first been told about them, but you can then find them all and read the details in the Adventurer's Handbook. Mr Evans (who is usually found just inside the Museum building in London) will confirm when you've found a new location and give you hints about some of them. He also gives you rewards when you've discovered some, so keep checking back with him during the game. You will also need to keep talking to the inhabitants of the towns because they don't always tell you about a World Treasure when you first meet them. You'll know when you've found a WT (World Treasure) because a bright light will shoot up to the sky and you'll hear a triumphant sound and see an image of the place. Sadly, this doesn't happen again if you fly over the location once more. The locations are very precise and you must fly directly on the spot before you can find them, and some can only be discovered at high or low or medium altitude. --------------------- 15. Optional Dungeons --------------------- There are a number of optional dungeons and these are not always that easy to find: pay attention to hints from the local inhabitants and explore everywhere! Some are only accessible after you have beaten the main story part of the game, and here you'll find the very best equipment and the toughest enemies! You must complete all these additional areas if you want to get 100% for everything. **--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**- **-- 2.02 BATTLE SYSTEM ................................................ *B202 **--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**- Battles in Nostalgia are turn based affairs, so if you're used to battles in an average turn based RPG, you will be right at home here. You have a turn order in the bottom screen's left hand side, and it's determined based off the speed of the characters and/or the airship, plus the enemies, during battle. ----------------- 1. Dungeon Battle ----------------- When you enter a random battle in a dungeon, you get a menu that has five options when it's a character's turn to attack. ----------- | Attack | -> Perform a physical attack on the enemy. | Skill | -> Perform a skill on the enemy or a character. | Defend | -> Defend from enemy attack, you go again slightly quicker. | Item | -> Use an item on an enemy or a character. | Run | -> Try to flee from a battle, works depending on agility/luck. ----------- The enemies will be on top screen, as well as any battle actions that occur, and the bottom screen gives you this useful information, showing turn order and the characters' current HP/MP and levels. ------------------------------------------------------------------------------ | TURN ORDER | EDDIE LV ?? | | TURN ORDER | - HP BAR - - MP BAR - | | TURN ORDER | PAD LV ?? | | TURN ORDER | - HP BAR - - MP BAR - | | TURN ORDER | MELODY LV ?? | | TURN ORDER | - HP BAR - - MP BAR - | | TURN ORDER | FIONA LV ?? | | TURN ORDER | - HP BAR - - MP BAR - | ------------------------------------------------------------------------------ Nothing too complex here. The turn order shows every enemy and if there's more than one, it has a letter next to its picture. As a character or enemy goes, the order scrolls up with future enemy or character actions appearing. When you select a particular action you can see the effect on the turn order BEFORE you make the action, so you can alter the selection if you choose, and check the turn order again. ----------------- 2. Airship Battle ----------------- Battles in the airship don't work exactly the same as battles on ground. Basically, you still have character actions, but their skills and what they can do change completely, and the top of the menu bar at bottom has the airship's HP. The characters have the following skills they can perform on airship: ------------------------------------------------------------------------------- | EDDIE | PAD | MELODY | FIONA | ------------------------------------------------------------------------------- | Blade | Gun | Cannon | Orb | | Assault | Random | Target | Charge | | Skill | Skill | Skill | Skill | | Item | Item | Item | Item | | Run | Run | Run | Run | ------------------------------------------------------------------------------- Skill, Item, and Run are obvious. So are the first commands, which are just normal attacks. So, let's go over the second commands: ASSAULT - This is a powerful blade attack that also damages the Maverick. RANDOM - This is a gun attack that targets all enemies in one area. TARGET - This increases the accuracy of the Cannon. CHARGE - This increases the power of the Orb. Airship battles also work differently in that the airship has three sides that enemies come from: straight ahead, left, and right. The weapons each have a power rating associated with these angles that are noted in the lower screen of a battle. You can only target enemies on one side of the screen at the time, and you can scroll through screens by hitting left and right if enemies are there. In addition, enemies sometimes will fly from one side to another. ----------------------- 3. After Battle Results ----------------------- After battle, you earn experience points, skill points, and gold automatically. In addition, you may earn an item, especially as you increase your plus rank. What is plus rank, you ask? Basically, it's a way to get experience and gold quicker. Each battle determines how quickly you won it (amongst other things) and gives you a grade..If you get an S rank, you get 25% more Gold and EXP, and an A rank gets 20% more. Chaining together more and more S+A ranks in a row yields you a better chance of getting an item after battle, but getting a B or C (usually if a character dies or you take too long to win) breaks your chain. You can see how long your chain is by checking the menu screen in the lower right corner. It maxes out at 99. **--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**- **-- 2.03 MENU SYSTEM .................................................. *B203 **--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**- The controls and menus in Nostalgia are elegantly designed and simple to use. When not in a battle, simply press Y to trigger a group chat if you're not sure where you should be going next and the group will give you a prompt. X brings up the main menu screen, B (Cancel) is the back button to return to the previous screen, and A (OK) is used to confirm your selection. The Left and Right shoulder buttons are used to choose a character, or scroll to the next or previous page when looking at the Adventurer's Notebook. Move the directional buttons to each icon at the top of the screen and you'll see information displayed at the bottom of the screen to tell you what each icon lets you do. Click the icon with the A button to see the sub-menus. ---------------------------------------------------------------------------- | ITEM | EQUIP | SKILLS | STATUS | NOTEBOOK | OPTIONS | SAVE | QUICK SAVE | |--------------------------------------------------------------------------- | Portrait | NAME LEVEL : - | GOLD | | | HP ###/### MP ###/### | ############ | | | XP A green bar shows how close you are | | | | to the next level | SP (Skill Points) | |----------|------------------------------------------| #### | | Portrait | NAME | Rank Bonus | | | | ## | | | | Time | | | | Hours/Minutes | ---------------------------------------------------------------------------- ITEM:- Confirm items in your inventory. This takes you to a sub menu: - Confirm and use items. This allows you to use consumable items such as Healing Potions or a Warp Stone. Click on the icon with A and then scroll down the list. - Confirm weapons. You can scroll down the list of all weapons but you cannot equip them from this menu. - Confirm armor. - Confirm gadgets. - Confirm valuables. EQUIP:- Change equipment. This takes you to a new menu showing all your team. Choose one character and confirm or change their equipment. Each character can equip a weapon, hand armor, head and body armor, and two accessories, called Gadgets. Although these don't add to their overall status, they do have some very useful effects. SKILL:- Confirm/Acquire skills. VERY IMPORTANT! This is where you can use skills (such as healing spells when not in a battle) and also where you go to advance and obtain new skills! - Use Skills. Choose one character and scroll down their skill list to find the one you wish to use. Most skills cannot be used outside battle, but there are some easily missed ones that can be very useful, such as Pad's Silencer skill to reduce the chance of meeting enemies (this works in airships as well as inside dungeons) and Fiona's Warp Gate that takes you to the entrance of a dungeon avoiding long and tedious backtracking. - Advance/Acquire Skills Select this star icon and then go to any character and you'll be shown their skills list and a skill tree. Here you can allocate the Skill Points (SP) you obtain from winning battles to increase the levels of skills and open up new ones. Skills with a blue icon are for the airship and this is where you must choose which character's skills you want to boost, and when! (Skill Points are shared by everyone and if you use them all on one person's skills, then you won't have any left for anyone else.) STATUS:- Confirm Status. This menu allows you to check up on the current stats of all characters, including the airship. Select one, and you'll see a nice full length portrait showing their current equipment. (Special costumes for the girls are one bonus feature of this menu if you're not in a battle and want to admire Melody's purple wings.) And you'll be shown a list of all current equipment together with the stats. STR = Strength AP = Attack Power (STR + equipped weapon) STM = Stamina DP = Defense Power (STM + protective armor) SPI = Spirit M.AP = Magic Attack Power (weapons add to this) AGI = Agility M.DP = Magic Defense Power (armor adds to this) LCK = Luck ACC = Accuracy (weapons add to this) EVA = Evasion (armor adds to this) NOTEBOOK:- Confirm the Adventurer's Notebook. Select this option and you're taken to the backbone of the game. It's really like the bone structure of the whole thing and we've based this FAQ around it so you know it must be important! Here, you'll find all kinds of fascinating details about absolutely everything in the game, including detailed maps of everywhere you're been. This is where you can check up on your progress to the ultimate goal of 100% completion! - Quest: lists details of all quests you've completed and accepted. - World Treasure: lists details of all WT you're found. - Diary: Eddie's diary entries keep you up to speed on the story. - Character Data: tells you who is who and how tall they are! - Monster Data: descriptions of all monsters after you've fought them, including their HP (not shown during a battle) and dropped items. - Map: shows you maps of all towns, villages, and dungeons. - Treasure: lists all important treasure you've found in chests. - Item Data: includes all items, equipment, gadgets, airship stuff. - Theater: you can watch the opening scene again and listen to music. - Game Data: view your play time, battles fought, won and escaped, and battle rankings. OPTIONS:- Here you can change the back ground music and sound effects volume, alter message display and change the B button settings to walk or run. SAVE:- Save your game here. We mean, SAVE YOUR GAME! Yes, you can save your game, you know, that amazing feature that allows you not to lose hours of progress if you suddenly find yourself up against a powerful enemy and lose the battle. You cannot make a save directly from this menu while inside dungeons, but there are save points where you can heal the party (always there before a boss fight) and make a permanent save. However, you can save at any time while in the airship or town. QUIT:- Quit the game and turn off the DS to make a quick save. This is your safety net if you find yourself lost or tired in a long dungeon with no save point in sight. Make a quick save and quit the game. When you reload you can continue from this save, although the save itself will be erased. **--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**- **-- 2.04 GAME TIPS .................................................... *B204 **--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**- - Save a lot. - Use the X button on the equipment menu to automatically equip that character with the best equipment. - Party chat: if you're not sure where to go next, press Y, even in the air! - Fight fast! Use your best skills to defeat enemies quickly for higher ranks. - Run away if you must, either using the Run Command, Pad's Escape Run skill, or a Flee Stone. - Use your accumulated SP (Skill Points) before they reach the maximum of 9999. Don't waste these precious points you fought so hard to get! - Don't know the location of the next destination? Well, look at the world map and there will be a glow to show you the way. Follow the light! **--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**- **-- 2.05 FREQUENTLY ASKED QUESTIONS ................................... *B205 **--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**- ** Make sure to email us any questions and we'll credit you for it in this section. GET OUR KB COUNT UP, PEOPLE! ** [Do you really need more KB PP? :O] 1. Is Nostalgia a good game? A: Of course it is. It's one of the more traditional RPGs out there, though, so if you're looking for innovation or some kind of WRPG wanker fest, you may want to play a more suitable game, or watch paint dry. If you want a classic feeling and playing RPG with a kick ass soundtrack and charming graphical style, look no further. And it has a top screen! 2. Does it use the stylus at all? A: No, we're not even sure it ever even uses the stylus at all. The bottom screen is used for the map, usually. 3. Are there any major missables? A: We have included a missables section, but basically the only missables are a few enemies in the Royal Exploration Agency and some of the maps in Mt. Fuji and the Siberian Base.. all enemies in Mt. Fuji and Siberian Base stay there, though. 4. How does the quest system work? A: We are not entirely sure what the point of quest points to an extent are, and we feel the quests system could have been better. Basically, you accept a quest from the Adventurer's Association at any town (as you gain access to it through storyline or by doing something in game) and then complete whatever it is, usually finding a boss in a place you've already been to and beaten it. All you get for completing the quest is some gold and quest points (which unlocks harder quests), which is a bit of a letdown considering what it COULD have been. Actually you do get some nice additional rewards for completing some quests, such as plans for airship weapons, weapons and armor that you cannot buy, and some gadgets, so they are worth doing. 5. What are some of the skills I should be learning? Eddie should be learning Overdrive/Attack Boost/Combo Attack/Sonic Wave. Pad with Dead Shot, Heavy Shot, and maybe Speed Boost. Melody can learn whatever spells you like using, and Fiona can learn her attack and healing spells. We recommend unlocking every skill and then picking and choosing from there. Some spells (like Silencer) seem almost useless to waste SP on until the end, because all it does is reduce the MP cost of the spell. 6. I can't find *insert World Treasure here* anywhere. A: That's not a question. 7. I can't beat these damn airship enemies above Japan! A: You're not supposed to be there yet. Psycho Penguin almost broke this game in half upon getting to this area, then he realized he wasn't supposed to be there. Once he got better weapons and armor for the airship, the battles were much easier. Although 3 Novel Gramme Classes at once is never fun, ever... (Actually you can smash them up fast with Holy power weapons equipped. :p) 8. What do I do with these airship weapon plans I keep finding? A: Hang on to them and when you get to Tokyo you'll find a weapon master who will make the weapons for you. Unfortunately you still have to buy them and some of them are extremely expensive... 9. Where is...(Japan/Sproat Lake/Cape Town/Atlantis/Canada)? A : Google maps is your friend, at least for the non mythical places. For locations like Atlantis we'll explain how to find them when the time comes. And if you don't know where Canada is...we're not going to tell you! *At the end of the day. ^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^ 3. W A L K T H R O U G H .................................. *WALK ^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^ Thankfully, this game is so linear and straight forward that you shouldn't have too many problems. We've coded the areas and put them in the table of contents if you need help on any particular area. We also decided to put the stuff not pertaining to the main game walkthrough, quests and world treasure, into separate sections. A little box called "Side Stuff!" will appear along with the number of the quest or world treasure as you can get it, along with the search code to it if you need help. **--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**- **-- 3.01 PROLOGUE ..................................................... *W301 **--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**- ENEMIES Cabal Combatant E016, Man in Armor E147 TREASURE None The game starts with a man in armor trying to break a seal that is housing a yellow light. He calls for a girl who he is being quite mean to! Then the future airship battle theme song plays and one of the guys in black coats reveals himself to be a good guy! Gilbert Brown's the name! You control him now and can go down the stairs to the bottom of the tower. There are random battles here but they're not so challenging. I got into some just to see what enemies you can face - Cabal Combatants only it seems. Two attacks with your sword will kill them. Your Dividing Heaven skill can kill them in one shot, if you're facing several of them at once. Don't worry about leveling up, it doesn't matter. Clear out the map also, once you get every spot you can get, it'll flash and the entire map will be shown. It seems battles aren't so random, either, since I got into them at specific spots. DANGER MUSIC! As you try to escape, you have a boss fight! ======================================== | BOSS! | MAN IN ARMOR | BOSS! | ======================================== | HP: 9999 Elemental: Fire | | AP: 100 DP: 0 | | M.AP: 100 M.DP: 50 | | Area: Tower of Babel | | Ability: Prominence | | Item 1: | | Item 2: | ======================================== Just hit him with a few Dividing Heavens and he'll do Prominence and run off. Yup... ======================================== Afterwards, bad things happen and you end up being someone completely different.. oh trust us, it makes perfect sense! =D **--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**- **-- 3.02 LONDON ....................................................... *W302 **--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**- ITEMS Strength Shard (left couch in hallway of Eddie's house) HP Shard (Beatrice's place, the large house to the left of Eddie's) Heal Bottle (south of fountain) Star Jewel (barrel in southeast corner of bar) Flee Stone (blue trash bin at the outside wall of the bar) |-----------------------------------------------------------------------------| | LONDON | EQUIPMENT AND ITEMS | |-----------------------------------------------------------------------------| | WEAPON | PRICE | AP | SPECIAL | EQUIP | |-----------------------------------------------------------------------------| | Short Sword | 100 | 5 | - | Eddie | |-----------------------------------------------------------------------------| | ARMOR | PRICE | DP | SPECIAL | EQUIP | |-----------------------------------------------------------------------------| | Adventurer's Wear | 80 | 2 | - | All | | Leather Coat | 120 | 4 | - | Eddie | | Leather Vest | 100 | 3 | - | Pad | | Bandana | 56 | 1 | - | All | | Cotton Gloves | 48 | 1 | - | All | | Leather Knuckles | 55 | 2 | - | Ed/Pad | | Gauntlets | 70 | 3 | - | Eddie | | Iron Gloves | 70 | 2 | - | Pad | |-----------------------------------------------------------------------------| | ITEM | PRICE | EFFECT | |-----------------------------------------------------------------------------| | Heal Bottle | 30 | Restores 50 HP | | Antidote | 10 | Cures poison | | Silver Chalice | 1500 | Revives fallen with 200 HP | |-----------------------------------------------------------------------------| You'll start off in 'Brown's House: London'. Mr. Evans will come in to tell a woman that her husband is missing. Yep, Gilbert Brown, the man you were just trying to rescue! Eddie decides to set off on an adventure to find his missing dad. Well, beats finding a princess! NOTE - You can talk to the butler in this room at (almost!) any time in the game to get a free rest. Saves money on the Inn. Walk through the door next to the butler and you're in a large hall. Investigate the couch to the left of the screen and you'll see an [A] appear on the screen. Press A and you'll find a [STRENGTH SHARD!]. Leave the mansion and walk left to the next large house and up the steps. There's an [HP SHARD] at the far left corner. You can use these on Eddie to increase his HP and strength permanently before you've even fought a battle! Heading right will take you to the middle of London. This is where you find a weapon shop, armor shop, the Inn, and the Museum. We'll get to all those places as the time comes. For now, head to the white building on the upper left hand side. The screen will close in, and you will meet a girl in a wheelchair (very important, this girl). Go inside the Adventurer's Assosciation now. Very important place, as well! Talk to the girl at the counter, and she will tell you that the only way to become an adventurer is to clear the 'entrance exam' in the sewers by killing a monster rat in there. Fair enough! The sewers are to the east part of London, so head out of here and go right to the next screen. You can find a free [FLEE STONE] in the blue trash bin on the way. The Sewers are to the north part of this area, down some stairs. You will talk to a little girl who tells you that her friend, named Pad, got lost in the Sewers. And something about some switches.. whatever, let's go! **--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**- **-- 3.03. LONDON SEWERS ................................................ *W303 **--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**- ENEMIES Rat E001, Bat E002, Flying Fish E003, Jelly E004, Monster Rat E148 TREASURE 500G, Heal Bottle (2), 500G We'll remind you since this is the first area - clear as much black space on the map as you can! You CANNOT get 100% now, or all the treasure, but you can get a decent amount right now. Enemies here are pretty easy and can usually be killed with a sword swipe or two. Ignore the first path down and head all the way left and down. Keep going down this path, ignoring the switch, and get a chest containing [500 GOLD]. Now, go back up and hit the switch. A barrier will come down and drain the water, allowing you to cross across to the next section. You will probably also increase a level, learn the Overdrive skill, and get a tutorial about how to advance your skills. Pay attention to this and make sure to use up some Skill Points on your only skill. Follow this path and you'll run into Pad killing some rats. You and Pad will now have to kill five rats, and you only have single target attacks and skills, so knock them out one at a time and you'll win this battle. Afterwards, Pad has a hissy fit, and then runs off, but there's a save point here where you can regain HP and MP, as well as a treasure chest containing not one but [TWO HEAL BOTTLES]! Hoooly hell's bells! Head right now, pushing the switch, moving the barrier up and the water fills back up. Go up and right: there's nothing there, but it'll clear up some more of the black space. Now, go back left, down, and right again. Make sure you're healed, because as you head right, a switch gets pushed down and you're trapped. BOSS TIME! ======================================== | BOSS! | MONSTER RAT | BOSS! | ======================================== | HP: 40 Elemental: - | | AP: 30 DP: 10 | | M.AP: 10 M.DP: 5 | | Area: Sewers | | Ability: - | | Item 1: | | Item 2: | ======================================== Yeah, the boss theme is pretty cool. Cast Overdrive and Lock On, and then fire away with attacks for a few turns and it explodes. ======================================== Not the toughest fight in the world, we know, but it'll get you a hang of it. Pad 'agrees' to join your party after some conversation, blah blah blah whatever. Party chat is an option and it's pretty fun, it gives you clues what to do next if you forget. For instance, try it now and you get ten lines basically saying "go back to the Adventurer's Assosication'! Follow the path along to get another chest with another [500 GOLD]. Now, head back to the switch where you fought the Monster Rat. If you push it, the barrier goes down and the water goes away. Dammit, we should have pushed another switch earlier. Oh well, we'll be back later! Oh well, meet you back at the Adventurer's Association! ---------------------------- - Adventurer's Association - ---------------------------- Here, you will get an Adventurer's Handbook, a Quest to kill rats in the Sewers (again!), and a goal: get to the airship dock south of the central area! If you head up the stairs you'll find another counter where someone will appraise Gadgets, but you don't have any at the moment. Note that you can only accept one quest at a time, and have to complete one before you can start or another. ------------------- - London to Cairo - ------------------- |-----------------------------------------------------------------------------| | LONDON | AIRSHIP PARTS | |-----------------------------------------------------------------------------| | ITEM | PRICE | DESCRIPTION | |-----------------------------------------------------------------------------| | Mechanic's Tool | 30 | Recovers 50 END for airship | | Extinguisher | 10 | Removes fire from airship | | Earth Plug | 30 | Removes Electric Shock | |-----------------------------------------------------------------------------| | WEAPON | PRICE | AP | SPECIAL | TYPE | |-----------------------------------------------------------------------------| | Trident | 190 | 10 | Water damage | Blade | | Double Shot | 180 | 8 | Water damage | Gun | |-----------------------------------------------------------------------------| | ARMOR | PRICE | DP | SPECIAL | TYPE | |-----------------------------------------------------------------------------| | Delta Shield | 200 | 12 | - | Shield | |-----------------------------------------------------------------------------| | AIRSHIP UPGRADE PLATE | PRICE | END | EVA | Notes | |-----------------------------------------------------------------------------| | Upgrade Plate 1 | 400 | 40 | 1 | One only | |-----------------------------------------------------------------------------| First things, let's hit up these shops! We bought one of everything just to fill up the Handbook, but the items will be there all game. The equipment you should buy is the stuff that will increase their attack and defense, obviously, as well as maybe some healing items in the east end (talk to the guy at the bridge there to do the rats quest if you accepted.) When you're done buying stuff, head to the airship dock south of the shops! You'll see a scene with Mr. Evans, and then are free to leave in your very own airship, the Maverick. You can also head back to London if you've forgotten anything and want to chat to Mr. Evans again. He's found in the entrance hall of the Museum, but he won't say anything more than telling you to go to Cairo. Walk down the airport hall and, as soon as you start flying, a battle with Eagles commences. This just teaches you how to do an airship battle. No problems! (Use B to exit the tutorial if you find yourself stuck in an endless round of instructions...yeah, that was me. TT). Press Y for a party chat tutorial from Pad, about using SELECT to see the world map where a gold light is shining over your destination. Cairo is southeast of London, although you can fly around anywhere that can be reached at your current low altitude. Return to London immediately if you want to stock up on airship items or better weapons. You can also buy an Upgrade Plate that increases the Maverick's END (HP) by 40. TIP: Before going to Cairo and the Pyramid you could stop off at Merveille Village. (It's on the way, so it's not too much of a detour.) You'll find the Ancient Paper there, which can be appraised in London, and this is the Scroll of the Dead gadget, which deals major damage to undead type monsters and you'll meet a couple of those in the Pyramid. ----------------------------------------------------- | - Side Stuff! - | |---------------------------------------------------| | Quests: Operation Wipe Out Rats QUESTNUMBERED001 | | WT : None | ----------------------------------------------------- **--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**- **-- 3.04 CAIRO ........................................................ *W304 **--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**- LOCATION Cairo is southeast of London. Keep flying until you spot a small settlement on the north coast of Africa. ITEMS Mechanic's Tool (boxes in upper right hand corner of town) Silver Chalice (southern part of Inn) Heal Bottle (area between shops and Inn) Heal Bottle (box at left of entrance) Pyramid Key ------------------------------------------------------------------------------- | CAIRO | EQUIPMENT AND ITEMS | ------------------------------------------------------------------------------- | WEAPONS | PRICE | AP | SPECIAL | EQUIP | |-----------------------------------------------------------------------------| | Claymore | 250 | 10 | - | Eddie | | Handgun | 200 | 8 | - | Pad | ------------------------------------------------------------------------------- | ARMOR | PRICE | DP | SPECIAL | EQUIP | |-----------------------------------------------------------------------------| | Cotton Clothes | 90 | 2 | - | Ed/Pad | | Turban | 75 | 2 | - | Wd/Pad | | Gunman Hat | 100 | 4 | - | Pad | | Leather Gloves | 55 | 2 | Resist Paralysis | All | | Iron Bracelet | 80 | 3 | - | Mel/Fi | ------------------------------------------------------------------------------- | ITEMS | PRICE | EFFECT | |-----------------------------------------------------------------------------| | Heal Bottle | 30 | Restores 50 HP | | Sacrifice Doll | 60 | Removes curse | | Silver Chalice | 1500 | Revives fallen with 200 HP | | Mechanic's Tool | 30 | Recovers 50 END for airship | | Extinguisher | 10 | Removes fire from airship | | Earth Plug | 30 | Removes Electric Shock | ------------------------------------------------------------------------------- Getting to Cairo is a bit of a pain, as you may get into some airship battles. Fortunately, they're easy right now. Do NOT go north of London for now, your airship really can't handle that abuse yet. Instead, go straight for Cairo. Cairo's a fairly small town, so you probably won't get lost too easily. Talk to the four people here in front of town. Two tell you about the Pyramid and a mysterious tornado-like thing blocking it, and Hasan (next to the bar) tells you to go into the bar to talk to a woman. So, let's do that! The bar is the first building in town, and the woman will only appear if you've spoken to Hasan first. She is in the upper right hand corner, and gives you the [PYRAMID KEY V002] Sweet! There's a [MECHANIC'S TOOL] in the boxes in the upper right hand corner of town, a [SILVER CHALICE] in the Inn at the third cactus on the lower wall, and a [HEAL BOTTLE] in the area between the shops and Inn. There's also a [HEAL BOTTLE] in the corner between the large box and the building just to the left of the entrance to the town. Buy some new stuff, then head out and head south to the Pyramid! ----------------------------------------------------- | - Side Stuff! - | |---------------------------------------------------| | Quests: None | | WT : None | ----------------------------------------------------- **--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**- **-- 3.05 PYRAMID ...................................................... *W305 **--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**- LOCATION Due south from Cairo. ENEMIES Sandworm E005, Spider E006, Mummy E007, Skeleton E008 TREASURE Sacrifice Doll, Heal Bottle (2), Leather Jacket, Heal Bottle, Mechanic's Tool, Chain Coat, Chamber Key, Dad's Pipe, Tower Painting There are a few traps in here, and a place where Psycho Penguin lost map space on for ages until he finally figured out he was missing something somewhat hidden. We'll get you through this fine! A random fact that PP notices since he's rushing through this compared to last time.. this game is almost difficult if you don't grind a lot. Last time, level 10 here, no problem. This time, level 4, and more problems. Follow the path, avoiding the middle of the path, as trick floors will make you fall downward, and at the first chance you get, go right, through the dark space, to get a [SACRIFICE DOLL] and [HEAL BOTTLE (2)] from the two treasure chests. Left leads to basically what amounts to a dead end, but we need the map space so let's go that way and then head down the stairs to 1B In this room, follow the path, then you'll be at a three way intersection. South leads to a dead end, as does north. This is where PP got stuck on map completion.. on the right wall, a little above the door, there is a switch to push. Press it, and head right through the now opened path to get a treasure chest with a [LEATHER JACKET], a better armor for Pad. That's it for here, so return to the intersection you were at before and head left to find the stairs back up to 1F. Go right, and left again at the crossroads, sticking to the wall when possible to avoid holes, then head right at the first intersection, avoiding the middle of the floor in this big room. Get the [HEAL BOTTLE] from the chest, then head back and continue north along the path. You can see an obvious hole in front of the monument, so go around it and examine it. You now have access to the lower floors of the Pyramid, so head right now. Talk to the Korol here (again ignoring the very obvious trap), and then head down to the next floor. Follow the path, then when you're at the long path down, hug the left wall and start moving, and you'll be able to outrun the boulder that comes flying out at you. (You need to run, and make sure to turn left at the far end of the path, or the boulder will catch up with you. However, you'll just be sent back to the stairs and can try again.) Now we're on 2B. Here, follow the path, and some of the coffins will open up and you'll get into some battles with Mummys. You'll get a [CHAMBER KEY V001] from the first one. If you don't want to fight the rest of them avoid walking on the darker patches of floor. Follow the path. At the intersection, south leads to a chest with a [MECHANIC'S TOOL], so grab that before heading north, and down to 3B. This next room just has a save point, so take advantage of that before heading to the door to the north.. BOSS TIME! ======================================== | BOSS! | PHAROAH | BOSS! | ======================================== | HP: 100 Elemental: - | | AP: 50 DP: 12 | | M.AP: 14 M.DP: 7 | | Area: Pyramid | | Ability: Royal Wrath | | Item 1: | | Item 2: | ======================================== Yet another not so challenging boss, especially since you should be at full HP and MP from the save point. Royal Wrath does 5-8 damage to both characters and his physical attack does around 10 to one. Use Combo Attack with Eddie and a normal attack with Pad, we wouldn't even bother with Overdrive for this battle. Took three rounds of these attacks on Level 7/6 (and only two with Overdrive in place!) ======================================== After the story scene here, go down a few shelves and open the hidden chest in the middle for a [MECHANIC'S TOOL], then head back north and up the ladder. Check the sparkly thing for [DAD'S PIPE V004] and a [TOWER PAINTING V003], along with a tip to go back to Cairo to talk to the woman in the bar. First, go right for a [WARP STONE] and the southwest corner for an improved [CHAIN COAT] armor for Eddie. Use the Warp Stone or head out manually, then go back to.. London, first! Time for more quests! After completing the Pyramid, and maybe the quest as well, check back in Cairo to talk to Shirley. She directs the party to the Tower of Babel, but your ship isn't equipped to fly over mountains, so you're advised to talk to someone else in Cairo. (Classic RPG stuff, talk to someone, told to talk to someone else, but they don't tell you exactly who or where they are, even though it's obvious they know!) Anyhow the target is Brian, the explorer looking chap in the bar. He tells you to go to Merveille Village. This is south of Paris, except Paris isn't on the world map... Head back to London to collect your quest reward and you'll fly over Merveille on the way. It's the village you'll have noticed just south from London. SKILLS - Pad learns Random Shot at Level 8, this is a very useful ability right now since it has a chance to attack every enemy. Useful in mutli-enemy battles, and in single-enemy it's guaranteed to hit the same enemy several times! ----------------------------------------------------- | - Side Stuff! - | |---------------------------------------------------| | Quests: Memorial Ring: QUESTNUMBERED002 | | WT :None | ----------------------------------------------------- **--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**- **-- 3.06 MERVEILLE VILLAGE ............................................ *W306 **--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**- LOCATION South of London. ITEMS Unicorn Horn, Sunlight, Ancient Paper (G039) ------------------------------------------------------------------------------- | MERVEILLE VILLAGE | ITEMS | ------------------------------------------------------------------------------- | ITEM | PRICE | EFFECT | |-----------------------------------------------------------------------------| | Heal Bottle | 30 | Restores 50 HP | | Sacrifice Doll | 60 | Removes curse | ------------------------------------------------------------------------------- This village is south of London and you'll see it in between London and Cairo. Land at the village and walk right to find the houses and inhabitants. There's not a lot to do here just yet, though you can chat to everyone as you wander around, and find three items. One of these is an oddly named item that has no use until you pay for it to be appraised at any Adventurer's Association. Once you know know what's what, a Gadget can be equipped to your party and will have a range of useful effects Walk down from the well and the inn is at the left. Go inside and check the small cupboard to the right of the innkeeper's desk and you'll find [ANCIENT PAPER]. Head back up the path and right towards the small graveyard. There's nothing at any of the graves (yes, we checked them all!) but there is another item a [SUNLIGHT] if you check the tree between the fences. Go inside the top house and speak to the Elder in the left room. After some comments questioning the whole purpose of the game, (of course we want to fly), he tells you to find Melody. You can find a [UNICORN HORN] in the tree at the top right corner of the Elder's room. Leave the house and walk left back to the airship. (First time playing we wandered around talking to all the hooded chaps again, trying to find Melody, but you don't have to bother with them.) It seems that the Flight Core you're after is only found in the Eterna Mines, and for now, you make a quick getaway minus higher flying abilities but plus a new party member: Melody! She joins at level 7 with one spell, Flanma, a weak flame attack on one enemy, and that's all. Yes, she's your female mage and not a lot of use in battle, but her airship skills are more impressive as she fires a powerful cannon, and will gain Magic Shield which will protect the airship from enemy magic. Yes, really. ----------------------------- - En Route to South Africa - ---------------------------- Enter the airship and fly south, back towards Cairo. Keep going, following the river past the Pyramid heading south. Don't worry about the sand storm but fly straight through it. You might want to save your game first, and check that the airship is at full health, (use a Mechanic's Tool when in the air) because as soon as you get a little way past the Pyramid you'll encounter a red airship with a female sky pirate itching for a battle! Another tip is to use accumulated SP to raise the level of Eddie's Power Boost. and Pad's Rapid Shot. This will make the battle much easier to win quickly! ======================================== | BOSS! | ESPERANZA | BOSS! | ======================================== | HP: 150 Elemental: - | | AP: 50 DP: 20 | | M.AP: 10 M.DP: 5 | | Area: Over Africa | | Ability: Skull Blade | | Item 1: | | Item 2: | ======================================== (Cool airship boss song is cool.) The Esperanza's main attack can hurt for nearly 40 HP of damage so you must keep an eye on the airship's endurance as well as trying to inflict as much damage as possible. Use Eddie's Power Boost skill as soon as you can, and this will help increase everyone's attack power. If you lose this battle it's game over, so keep the Maverick healed using the Mechanic's Tool item. Her Skull Blade attack can disable your guns although the effect won't last longer than one round, and she can move her ship around you. That's not so good when you want to use the cannon for a powerful attack as this weapon is stronger when firing directly ahead. Anyhow keep up the pressure until you beat her. ======================================== After the battle continue flying south, and you'll see that you're over the eastern coast of Africa. Hug the coastline heading south west and you'll arrive at Cape Town. ----------------------------------------------- | - Side Stuff! - | ----------------------------------------------- | Quests: None | | WT : None | ----------------------------------------------- **--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**- **-- 3.07 CAPE TOWN .................................................... *W307 **--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**- LOCATION From Cairo, fly south between the mountains and then down the eastern seaboard of Africa. It's at the southern tip of Africa. ITEMS Heal Bottle, Antidote, Stamina Shard, Super Heal Bottle ------------------------------------------------------------------------------- | CAPE TOWN | AIRSHIP PARTS | ------------------------------------------------------------------------------- | ITEM | PRICE | DESCRIPTION | |-----------------------------------------------------------------------------| | Mechanic's Tool | 30 | Recovers 50 END for airship | | Extinguisher | 10 | Removes fire from airship | | Earth Plug | 30 | Removes Electric Shock | |-----------------------------------------------------------------------------| | WEAPON | PRICE | AP | SPECIAL | TYPE | |-----------------------------------------------------------------------------| | Silver Lance | 290 | 24 | Fire damage | Blade | | Heavy Gun | 285 | 20 | Fire damage | Gun | | Smart Cannon | 200 | 20 | Water damage | Cannon | | Heavy Cannon | 300 | 26 | Fire damage | Cannon | | Spirit of the Knight | 295 | 15 | Fire damage | Orb | |-----------------------------------------------------------------------------| | ARMOR | | DP | SPECIAL | TYPE | |-----------------------------------------------------------------------------| | Knight Shield | 400 | 20 | - | Shield | |-----------------------------------------------------------------------------| | AIRSHIP UPGRADE PLATE | PRICE | END | EVA | Notes | |-----------------------------------------------------------------------------| | Upgrade Plate 2 | 600 | 50 | 2 | One only | ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- | CAPE TOWN | EQUIPMENT AND ITEMS | ------------------------------------------------------------------------------- | WEAPONS | PRICE | AP | SPECIAL | EQUIP | |-----------------------------------------------------------------------------| | Pirate Saber | 350 | 15 | Poison | Eddie | | Wheel Lock Gun | 330 | 13 | - | Pad | | Morning Star | 330 | 14 | - | Melody | ------------------------------------------------------------------------------- | ARMOR | PRICE | DP | SPECIAL | EQUIP | |-----------------------------------------------------------------------------| | Witch's Cloak | 220 | 10 | - | Melody | | Straw Hat (Strong vs Fire) | 230 | 6 | Resists dark | All | | Witch's Mittens | 270 | 4 | - | Melody | ------------------------------------------------------------------------------- | ITEM | PRICE | EFFECT | |-----------------------------------------------------------------------------| | Heal Bottle | 30 | Restores 50 HP | | Mint Candy | 40 | Cures confusion | | Sacrifice Doll | 60 | Removes curse | | Silver Chalice | 1500 | Revives fallen with 200 HP | ------------------------------------------------------------------------------- (The Cape Town music is awesome and very similar to some other songs in another game, we just can't place our fingers on it..) First things first: always check the airport shop before doing anything else and buy the Upgrade Plate to increase the Maverick's endurance. Invest in the better shield and weapons for everyone. It's important not to neglect the airship because you won't be able to go anywhere if you can't win airship battles! If you can't afford everything then get the shield and the better cannon. Don't forget to equip the new gear with Maurice! There's not much to find here, and not a lot to learn from the citizens. Discover an [ANTIDOTE] inside the house behind the item shop stall. It's in the barrels at the left corner of the downstairs room. You can find a free [HEAL BOTTLE] at the large tress to the left of the Adventurer's Association building and a [SUPER HEAL BOTTLE] inside the barrel at the left of the item shop. However, there is something more valuable if you climb to the top of the lighthouse. Walk behind the lamp and you'll get the message to inspect something hidden, and find a [STAMINA SHARD]. Talk to the woman in the lighthouse and she mentions that London will have started to trade with Cape Town. This means that you should return there soon and you'll find better items in the shops (though not at the airport just yet.) Talk to the man hanging around in front of the AA and he knows where the Eterna Mines can be found. "In the middle of some mountains to the north." Guess that's where we're heading, at least, after buying some better weapons, and armor for Melody. If you want better armor for the boys, return to London, and it's probably worth the trip just to get a few Warp Stones so you can exit dungeons fast. Take a moment or two to upgrade your skills as well. And don't forget to get the Ancient Paper (that you found at Merveille) appraised at the AA to get a Scroll of the Dead! Restore your health at the hotel by speaking to the man at the bar, and after you're all properly suited and booted, leave town, and follow the west coast going north. Keep close to the land and you'll see a new dungeon icon appear on the map to the east. When you see a gap in the mountains turn towards the east and land at the Eterna Mines. Save before entering, since you cannot save except at one save point inside. SKILLS - Get Flanma to 4, Random Shot to 4, and Combo Attack to 3 or 4 if you can. Not vitally important, but it helps. ------------------------------------------------------------------------------- | LONDON (NEW STUFF!) | EQUIPMENT AND ITEMS | |-----------------------------------------------------------------------------| | WEAPONS | PRICE | AP | SPECIAL | EQUIP | |-----------------------------------------------------------------------------| | Steel Sword 1 | 400 | 18 | - | Eddie | | Long Barrel 1 | 400 | 17 | - | Pad | |-----------------------------------------------------------------------------| | ARMOR | PRICE | DP | SPECIAL | EQUIP | |-----------------------------------------------------------------------------| | Steel Suit 1 | 350 | 9 | - | Ed/Pad | | Colorful Dress 1 | 320 | 8 | - | Mel/Fi | | Iron Straw Hat 1 | 270 | 7 | Strong v Fire | All | | Hunter Gloves 1 | 270 | 5 | - | Pad | |-----------------------------------------------------------------------------| | ITEMS | PRICE | EFFECT | |-----------------------------------------------------------------------------| | Mint Candy 1 | 40 | Cures confusion | | Sacrifice Doll 1 | 60 | Removes curse | | Warp Stone 1 | 50 | Escape from dungeon | |-----------------------------------------------------------------------------| 1 - added after reaching Cape Town. ----------------------------------------------------- | - Side Stuff! - | |---------------------------------------------------| | Quests: None | | WT : None | ----------------------------------------------------- **--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**- **-- 3.08 ETERNA MINES ................................................. *W308 **--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**- LOCATION From Cape Town, follow the west coast heading north, and then head inland. ENEMIES Wolf E009, Hornet E011, Mushroom E010, Spider E006 TREASURE Heal Bottle, Gladius, Mint Candy, Sunlight, 1000 Gold, Old Clock (G001), Warp Stone, Stamina Shard, Eterna Crystal. Oh boy, you're gonna love this place...not! Just to warn you that you will revisit here many times throughout the game, at least, if you're determined to complete all the quests. Don't worry about the map for now since you'll have plenty of opportunity to complete it later. Use Melody's fire magic on Hornets and Spiders: increase the skill level to 3 and you'll open up Flanmoa (if she's on Level 9), an all enemy fire magic attack. Eddie's Combo attack is also good for fast kills on one enemy. Eddie gets Guard Boost at level 9 and Pad, Treatment: which is useful as it cures all status effects and the Mushrooms in the caves can paralyze. Make your way along the upper path until you reach a ramp leading down. Your aim is to reach the ground floor and the save point, but you can take some detours into the other caves along the way, and find some items. From the first platform where the path splits, go left and you'll find the entrance to Eterna Mines: West Mines. Follow the single passage to find a treasure chest with a [HEAL BOTTLE]. Go south and continue until you reach an outside ledge with another treasure chest and a [GLADIUS W005] sword for Eddie. Return through the cave to the walkway. This time take the path to the right and when you reach he corner platform go down the the screen and enter the East Mines cave. The first red chest contains a [MINT CANDY] and at the junction go right for another treasure chest with a [SUNLIGHT]. Head al the way left to the outside ledge to find [1000 GOLD], and then, return back to walkways. Make your way back up to the right corner platform and go down to the left. Eventually you'll reach the ground floor and there's a chest here with an [OLD CLOCK]. Save and heal at the save point and enter the Great Mines cave. Don't bother following the tracks to the north as there is no access here for now. Go all the way to the right to find a chest with a [WARP STONE], and then head up and left for another chest with a [STAMINA SHARD]. Return to the junction and go to the right until you see a glowing pale pink egg like object. This is the [ETERNA CRYSTAL.V005] Yay! Just use that warp stone you found to exit the cave unless you're determined to map out the place now, or feel like a long walk... Don't worry about using up the Warp Stone because you can buy more in London. Once back in the airship fly south to Cape Town, and then, back north to Merveille Village. You cannot get there if you try flying north from the mines as the cloud bank blocks the way around the north western coast of Africa. Stop off at Cape Town on the way and get that Old Clock appraised into the Golden Scarab Gadget. Best to keep this equipped to Eddie as it enables him to counter physical attacks and he can do the most damage. Make sure everyone is at full health before landing at Merveille, and save your game, just to be on the safe side. --------------------- - Merveille Village - (again) --------------------- As soon as you arrive, Melody will fix the airship and you're now able to reach medium altitude and fly to the Tower of Babel...but not quite yet! The party dashes in the direction of the Elder's house (If you think you're not ready for what follows you can return to the ship and fly off.) There's a scene with a Man in Robe (Hartmann), and the elder. Usual thing, do the bidding of the evil ones or they'll burn your village. Well, we're not standing for that kind of nonsense, so it's battle time! ======================================== | BOSS! | HARTMANN | BOSS! | ======================================== | HP: 120 Elemental: - | | AP: 50 DP: 10 | | M.AP: 60 M.DP: 30 | | Area: Merveille Village | | Ability: Flanma | | Item 1: | | Item 2: | ======================================== He will use the same skill that we were using with Melody against groups of Hornets, and everyone is damaged with Flanmoa. But it's not too harmful only doing around 10 HP damage at the maximum. One Power Boost and Combo Drive from Eddie (assuming you've raised the level of these skills a bit) will take him out fast, even with Eddie at level 9. When all the events are concluded, Melody will rejoin the party and you can head past the mountains to the east of Cairo to find the Tower of Babel. But first, back to London (or Cape Town) where there's a matter of some new quests! As soon as you set off there's a quick tutorial about flying at medium altitude: simply press the R button to fly higher, and the L button to descend. The first time you fly higher you won't be able to go anywhere until a scene is completed. The enemies are different at the higher altitude and so is the map and you should aim to explore every inch of both maps and fight all the enemies, at least, if you want to obtain 100% completion! ----------------------------------------------------- | - Side Stuff! - | |---------------------------------------------------| | Quests: Wish of an Old Man QUESTNUMBERED003 | | WT : None | ----------------------------------------------------- **--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**- **-- 3.09 TOWER OF BABEL ............................................... *W309 **--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**- LOCATION From Cairo fly northwest until you reach the eastern tip of the sea. Go to medium altitude to cross over the mountain ridge and it's at the other side. ENEMIES Poison Jelly E12, Fairy E015, Cabal Combatant E016, Babel Crow E014, Evil Eye E013 TREASURE 2000 Gold, Leather Cloak, Super Heal Bottle, Flame Hammer, Battle Coat, Antidote, Runed Mittens, Beautiful Gem [G018] Your team is likely to be at around level 10 by now and you'll have Pad's Turn Acceleration skill for airship, and Melody's Magic Shield. Use these when facing the more powerful and faster enemies in the air. Pad's skill is especially good as it means that enemies have a good chance of missing you completely. If you're having difficulties with larger groups of strong foes, then you can always try and run away. It might not make you proud, but it can save you a Game Over. Keep saving your game when flying, just in case of disaster! Oh, and keep plenty of Mechanic's healing items as well as status healing items. Fly to Cairo and turn slightly northwest and you'll see a gap in the mountains at the east end of the Mediterranean Sea. Go to medium altitude and fly over the ridge, and the Tower of Babel is in the forest below you. Land the Maverick and you'll meet Lester, who'll tell you that Mr.Evans and a girl are inside the tower. If you want to save before proceeding then, return to the airship. You'll need plenty of healing items for this place too, though you should find that your levels rise fast, which helps a bit. Also, if you're struggling and don't have many healing items, you can steal Heal Bottles from Fairies as well as use Eddie's Knight Heal ability if worse comes to worse. Since you get all HP and MP back on level ups, you won't have too many issues, but PP did get a game over in here so be careful. From the start, walk up the left stairs and change the blue switch to red to cover the gap. (You will be able to access the stairs at the right later on.) Carry on up the stairs to 2F and into the next section of the map. You'll soon find Mr Evans, and after he's left, there's a treasure chest to open at the intersection, with a generous [2000 GOLD]. If you walk down from here you'll spot a Korol, but you can't reach him yet. Continue heading left and operate the first switch so you can continue. There's another switch in the wall and this is already showing red, but leave it for now. Head up the stairs and use the next switch to send the platform down to the previous floor. Now, walk back down and you can reach the Korol and a treasure chest with a [LEATHER CLOAK] that might be useful for Melody. Talk to the Korol to have your MP healed, so use this as a quick level up spot if you so choose. Head all the way back up the stairs, but before you do, change the switch in the wall to blue. When you reach the next switch (above the Korol), change it to blue to raise the platform again. Follow the path to the left, and up the stairs to 3F. Here, you'll find moving blue platforms with switches. Turn on the switch and the platform moves left. Operate the next switch you find on a small ledge, and return to the moving platform and go back to where you started out on this floor. You can walk right and find the next blue platform. Use the switch, and you are moved down the room. Take the next platform at the left and go left to use another switch. Return to the platform and go back to the right, and you can walk all the way to the right hand wall and find a treasure chest with a [SUPER HEAL BOTTLE]. Use the switch here and return to the platform and go all the way back to the left. Now, you can cross the gap and go up to find another treasure chest with a [FLAME HAMMER] for Melody. The platform here takes you to the small ledge, where we started pressing switches, so turn this one off again. Walk back down the left wall and you must turn the switch at the left corner blue again, so you can walk down the pathway into the only unexplored area. Carry on right, and down (the switch on the ledge makes it possible to cross to this final treasure chest) and open the chest for [BATTLE COAT], excellent armor for Eddie. Take the blue platform in the middle of this lower path and you can ride up to the central building. That will also complete the map for this floor. You enter 4F at the north side of the area, and if you're getting desperate to heal and save, simply go left and down, and the save point is up the slope at the south side of the floor. The treasure chest at the left of the floor has a meagre [ANTIDOTE], and at the right you'll find [RUNED MITTENS] for Melody, and [IRON GAUNTLETS] for Eddie. After all this wandering around the team are likely to be at level 13. Check your equipment and advance your skills. Overdrive at level 5 will open up Attack Boost for Eddie, and Lock On at level 5 will open up Break Shot for Pad. This is a good skill for a boss battle as it lowers the enemy's defense power. All Melody's first level magic can be advanced to level 3 releasing the all enemy second level elemental magic (Flanmoa, Frostana, Aeriara, and Groundale). Walk through the door and you'll be back in familiar territory. This is the tower where the game began, but with the map still to complete, again! There are [SNIPER GLOVES] for Pad to take from a chest on floor 5. You know what to do next! When you enter the door at the top of the tower, yes, it's the same thing happening again. Bad guy doing something he shouldn't! Attack him however you like, and Carmine uses Invincible Rage to heal himself for around 50 HP and then uses Prominence which basically wipes everyone out. Kind of annoying when you're geared up for an epic battle. Oh well, after a spectacular display of power from Fiona, you'll be back outside the room. Use a Warp Stone to escape and events will proceed. After some chat with Fiona and Evans, you're instructed to return to London. Don't do this just yet, as there is another item to find from the Tower of Babel. Head back inside and now you'll be able to access the right hand stairs. Walk up, open the chest and get the [BEAUTIFUL GEM]. That's it, and you should have 100% map completion. ----------------------------------------------------- | - Side Stuff! - | |---------------------------------------------------| | Quests: None | | WT : None | ----------------------------------------------------- **--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**- **-- 3.10 LONDON - WORLD TREASURE SIDEQUEST .......................... *W310 **--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**- ITEMS Mysterious Stone (G004). Fly back to London, preferably keeping to low altitude if you want to avoid some powerful airborne enemies. Evans has told you to go and see Beatrice who lives in the West End at the house to the west of Eddie's home. Enter the hallway and you can go through to meet Lady Beatrice. After some discussion leave the house and Evans will talk to you about the WORLD TREASURE optional quest. He gives you the first target: Abu Simbel temple in Egypt, and the instructions, to follow the Nile River upstream from Cairo. After you locate it report back to him where he will be waiting in the entrance of the Royal Museum. This is really simple to do. Simply fly to Cairo at low altitude, and set your airship's nose to the river heading south along the right bank of the river. Abu Simbel will send a light into the sky when you find it, just half way between Cairo and the Pyramid. Return to London and enter the Museum to find Mr Evans waiting for you at the right side of the hallway. He gives you the [MYSTERIOUS STONE] and a new entry for the Adventurer's Notebook: World Treasures. Abu Simbel is 011. Get the item appraised upstairs in the Agency and you've obtained another Gadget, the Dalmanites' Stone that protects from poison. (You can also find out information about a WT from Simon, who's found upstairs in the Agency.) Now, there are many WT to find, but there are two snags to this quest. One is that you can only find a WT after you've heard some information about it, but the informants are scattered around in the different cities and towns and won't tell you anything at all if you talk to them too early on. The second is that many WT are very hard to locate, and require precision flying, often at a specific altitude, and so you might know about a location but cannot access it until you can fly at high altitude to get there! As soon as you get the WT entry in the Notebook you can start chatting to people and finding these locations. Also, the clue will not appear in your Notebook until you actually find the World Treasure, so you may be better off by writing down the clues. At times, you will have many different clues, and sometimes you'll not have the full capacity in your mental mainframe to remember them all. Despite common belief, luck is NOT always the best strategy (shocking), so you may have to devise an actual strategy to finding some of the more obscure ones. Anyway, we'll keep you up to speed with who will tell you stuff when, and all the details are described in the separate section. ============================= Following Mr Evans' instructions, return to the West End and Beatrice's house. You'll be told that Eddie's dad has been sighted in Saint Petersburg. It seems that you have to leave Fiona behind, but as soon as you leave the house she'll insist on joining the party. Glad to have you on board! Now, you can now set off for Russia's capital city! (If you don't know where it is, then press SELECT to see the world map and a light will be shining to the northeast.) Fiona joins the team at level 14 and she's is a white mage who has all the healing spells. She starts off with Healing Breeze and it's a good idea to level this up to 5 so she uses less MP to cast it. (When she reaches level 20 this will open up Soothing Light, an all party healing spell.) She uses a weak Orb weapon in the airship battles and is mostly helpful for healing the Airship's END and any negative status effects. Once you're back in London after the Tower of Babel, there should be three quests awaiting your attention, all involving return visits to the Tower. Wait until Fiona has joined the crew before starting these. After all this, it's off to Saint Petersburg! SKILLS If you do all these quests your team will be at around level 17 and Pad will learn No Trace. We didn't bother using this skill but, if you level it up to 3 and level up Hyper Speed to 5 (you get it at level 25 if Speed Boost is leveled up to 5), you'll unlock his Silencer skill. This allows you to escape detection from enemies: in other words, to cut down the rate of random encounters for a while. It might be a while before you reach that level, but it's worthwhile levelling up the necessary skills while you remember, and it doesn't take a lot of SP. While you're at it, level up Steal to 3 (at least) and not only will that help increase the chance of stealing something, but it also is a requirement for unlocking Escape Run. You'll get this when Pad gets to level 18, if Speed Boost is at level 3 as well. Raise Eddie's Attack Boost to level 5 and at level 18 he'll get the more useful Hyper Attack that raises everyone's attack power. Advance Fiona's Repair Force to increase her capacity to repair the airship, and with Healing Breeze at level 5 she'll learn the all party healing spell, Soothing Light at level 20. You should have already opened up all 8 of Melody's basic elemental spells and just carry on raising their level to 5. This will eventually unlock two more skills, but not for a while yet. ----------------------------------------------------- | - Side Stuff! - | |---------------------------------------------------| | Quests: Plague of the Mushrooms QUESTNUMBERED004 | | Lost Pendant QUESTNUMBERED005 | | Rare Ingredients QUESTNUMBERED007 | | WT : Mr Evans, London WORLDTREASURE11 | | Simon, London WORLDTREASURE02 | | Abel, London WORLDTREASURE03 | | Theo, Merveille WORLDTREASURE04 | | Zubayr, Cairo WORLDTREASURE16 | | Hadi, Cairo WORLDTREASURE18 | ----------------------------------------------------- **--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**- **-- 3.11 SAINT PETERSBURG ............................................. *W311 **--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**- LOCATION From London, fly south a short distance to where you can see a large patch of dark green forest on the ground. Point the airship's nose to the northeast and go up to mid altitude to cross over the mountain range. Follow the valley heading southeast, and then go due east where you'll see another low ridge to the north. There is a serried row of ridges and you should turn slightly to the northwest to cross over them. Now, you'll see snow in the distance, and keep going, crossing a final small ridge at mid altitude and you'll arrive at Saint Petersburg. Be careful with the Ghost/Silver Devil battles along the way, as both enemies have strong attack power. Keep defensive skills on the airship up and devote Fiona with her ability and Melody with an item to heal the ship's HP if need be. ITEMS Ancient Paper (G004), Beautiful Gem (G012), Heal Bottle, Silver Chalice, Warp Stone. ------------------------------------------------------------------------------- | SAINT PETERSBRUG | AIRSHIP PARTS | ------------------------------------------------------------------------------- | ITEM | PRICE | DESCRIPTION | |-----------------------------------------------------------------------------| | Mechanic's Tool | 30 | Recovers 50 END for airship | | Mechanic's Wrench | 300 | Recovers 100 END | | Extinguisher | 10 | Removes fire from airship | | Earth Plug | 30 | Removes Electric Shock | |-----------------------------------------------------------------------------| | WEAPON | PRICE | AP | SPECIAL | TYPE | |-----------------------------------------------------------------------------| | Mermaid Voice | 620 | 30 | Water damage | Gun | | Dragon's Breath | 8200 | 72 | Fire damage | Cannon | | Trinity Orb | 195 | 6 | Water damage | Orb | | Aqua Sphere | 580 | 23 | Water damage | Orb | |-----------------------------------------------------------------------------| | ARMOR | PRICE | DP | SPECIAL | TYPE | |-----------------------------------------------------------------------------| | Aqua Wall | 620 | 25 | Resists water| Shield | |-----------------------------------------------------------------------------| | AIRSHIP UPGRADE PLATE | PRICE | END | EVA | Notes | |-----------------------------------------------------------------------------| | Upgrade Plate 3 | 1200 | 60 | 4 | One only | ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- | SAINT PETERSBRUG | EQUIPMENT AND ITEMS | ------------------------------------------------------------------------------- | WEAPONS | PRICE | AP | SPECIAL | EQUIP | |-----------------------------------------------------------------------------| | Rapier | 800 | 23 | Wind damage | Eddie | | War Hammer | 580 | 18 | | Melody | ------------------------------------------------------------------------------- | ARMOR | PRICE | DP | SPECIAL | EQUIP | |-----------------------------------------------------------------------------| | Fur Jacket | 450 | 14 | Strong vs water | Ed/Pad | | White Robe | 480 | 9 | - | Fiona | | Fur Hood | 400 | 8 | Strong vs water | All | | Wizard's Hat | 420 | 8 | - | Melody | | Silver Tiara | 420 | 7 | - | Fiona | | Woolen Gloves | 340 | 7 | - | All | | Bronze Bangle | 380 | 5 | - | Fiona | ------------------------------------------------------------------------------- | ITEMS | PRICE | EFFECT | |-----------------------------------------------------------------------------| | Heal Bottle | 30 | Restores 50 HP | | Super Heal Bottle | 200 | Restores 100 HP | | Heal Leaf | 500 | Restores 50 HP for all party | | Star Jewel | 500 | Restores 50 MP | | Antidote | 10 | Cures poison | | Sunlight | 20 | Cures darkness | | Unicorn Horn | 30 | Cures paralysis | | Gorgon Tear | 50 | Cures petrify | | Mint Candy | 40 | Cures confusion | | Sacrifice Doll | 60 | Removes curse | | Silver Chalice | 1500 | Revives fallen with 200 HP | | Warp Stone | 50 | Escape from dungeon | ------------------------------------------------------------------------------- As soon as you arrive make sure to buy the Upgrade Plate for the Maverick and the Dragon's Breath cannon for Melody. You could buy the better shield and other stuff too, but these are the most important for now. Local monsters are weak to fire, so don't be too quick to change to water based weapons. You could head back to London too, and buy another Upgrade Plate, although there are no new airship weapons or shields. But there is a new weapon and coat for Eddie! You can find a few items hidden around town, but first of all walk straight ahead from the airport and talk to Ivan, who's standing in front of the central statue. He's got news of Dad! He directs you to the bar which is found down the left road. Talk to the woman with the red hood above the statue for information about Skara Brae, a World Treasure. You can find a [HEAL BOTTLE] at the bedside second from the bottom left upstairs in the Inn. Leave the Inn and go left under the arch, which will take you to the west of the city, but first, walk up and right into the corner where you'll be out of sight, and there's a hidden Inspect point and a [SILVER CHALICE]. Now, head left to the West District. and go down and inspect the last lamp-post at the right to find [ANCIENT PAPER], which is another Dalmanites' Stone gadget that protects from poison, but you don't have to appraise it a second time. There's another gadget inside the house just up from the armor store. Go upstairs and search the bottom left corner to find the [BEAUTIFUL GEM]. There's a [WARP STONE] in the tree in the top left corner of the bar. You'll find the red Sky Pirate Scarlett here as well, and some information about an airship that's been seen at the East Mountains. Hmmm, sounds like something we should investigate! ------------------------------------------------------------------------------- | LONDON (NEW STUFF!) | EQUIPMENT AND ITEMS | ------------------------------------------------------------------------------- | WEAPON | PRICE | AP | SPECIAL | EQUIP | |-----------------------------------------------------------------------------| | Flame Kukri 2 | 800 | 28 | Fire damage | Eddie | ------------------------------------------------------------------------------- | ARMOR | PRICE | DP | SPECIAL | EQUIP | |-----------------------------------------------------------------------------| | Fur Coat 2 | 600 | 16 | Strong v Water| Eddie | ------------------------------------------------------------------------------- | ITEMS | PRICE | EFFECT | |-----------------------------------------------------------------------------| | Super Heal Bottle 2 | 200 | Restores 100 HP | | Heal Leaf 2 | 500 | Restores 50 HP for all party | | Star Jewel 2 | 500 | Restores 50 MP | | Sunlight 2 | 20 | Cures darkness | | Unicorn Horn 2 | 30 | Cures paralysis | | Gorgon Tear 2 | 50 | Cures petrify | ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- | LONDON | AIRSHIP PARTS | |-----------------------------------------------------------------------------| | AIRSHIP UPGRADE PLATE | PRICE | END | EVA | Notes | |-----------------------------------------------------------------------------| | Upgrade Plate 4 2 | 2000 | 60 | 6 | One only | ------------------------------------------------------------------------------- 2 - added after reaching Saint Petersburg -------------------- - Chasing Scarlett - -------------------- Leave the city and fly southeast at mid altitude and you'll be able to fly over some mountains, but you won't get far! You'll find Scarlett facing off a large purple and grey airship captained by Roswell and called the Ouroboros. ======================================== | BOSS! | OUROBOROS | BOSS! | E247 ======================================== | HP: 500 Elemental: - | | AP: 89 DP: 25 | | M.AP: 15 M.DP: 7 | | Area: Over Siberia | | Ability: Mobius Rain | | Item 1: | | Item 2: | ======================================== Start by using Power Boost with Eddie and all your protective skills: Magic Shield and Turn Evasion. Fiona should keep you healthy and the enemy will hit you with attacks that do around 45 - 50 HP damage (with the best airship shield). Melody's Magic Shower is very effective when powered up as is Pad's Support Shot. Using these skills you will soon win this battle. (Assuming you have the Dragon's Breath equipped to Melody and the Mermaid Voice for Pad.) A B win gets you just 500 XP, 3000 Gold and 300 SP, but at least you got to make Roswell eat lead. After the battle he tells you that he shot down an airship that Brown senior was flying, and now your task is to find dad...again! A note about airship battles around here. Mid Altitude usually gets you into a battle with 2 Spike Blitz and an Air Cruiser, which takes quite a bit of time and healing if you haven't powered up your airship skills a lot. We recommend leveling up Power Boost, Support Shot, and Magic Cannon several times to make things a bit easier, as well as flying in Low Altitude whenever possible. Facing a Ladon isn't so bad in Mid Altitude but only happens about one third of the time. You'll see an icon of a new location just at the far right of the map, so keep flying east towards this place. As soon as you clear the mountains you can go back to lower altitude, and you'll spot some black smoke over a village. Land here and enter the Siberian Village. ----------------------------------------------------- | - Side Stuff! - | |---------------------------------------------------| | Quests: None | | WT : Bela (St. Petersburg) WORLDTREASURE01 | ----------------------------------------------------- **--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**- **-- 3.12 SIBERIAN VILLAGE ............................................. *W312 **--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**- LOCATION Fly east from Saint Petersburg, over the mountains at medium altitude. ITEMS Silver Chalice, Mechanic's Tool, Antidote, Mysterious Item (G040). ------------------------------------------------------------------------------- | SIBERIAN VILLAGE | EQUIPMENT AND ITEMS | ------------------------------------------------------------------------------- | WEAPONS | PRICE | AP | SPECIAL | EQUIP | |-----------------------------------------------------------------------------| | Drum Machine Gun | 580 | 22 | - | Pad | | Fairy Wand | 500 | 15 | Cause darkness| Fiona | ------------------------------------------------------------------------------- | ARMOR | PRICE | DP | SPECIAL | EQUIP | |-----------------------------------------------------------------------------| | Woolen Skirt | 480 | 12 | Strong v water| Fi/Mel | | Lace Veil | 400 | 8 |Resist darkness| Fi/M | | Iron Helmet | 500 | 12 | - | Eddie | | Tidal Gloves (Weak to Earth) | 380 | 8 | Strong v water| All | ------------------------------------------------------------------------------- | ITEMS | PRICE | EFFECT | |-----------------------------------------------------------------------------| | Heal Bottle | 30 | Restores 50 HP | | Super Heal Bottle | 200 | Restores 100 HP | | Heal Leaf | 500 | Restores 50 HP for all party | | Star Jewel | 500 | Restores 50 MP | | Antidote | 10 | Cures poison | | Sunlight | 20 | Cures darkness | | Unicorn Horn | 30 | Cures paralysis | | Gorgon Tear | 50 | Cures petrify | | Mint Candy | 40 | Cures confusion | | Sacrifice Doll | 60 | Removes curse | | Silver Chalice | 1500 | Revives fallen with 200 HP | | Warp Stone | 50 | Escape from dungeon | | Mechanic's Tool | 30 | Recovers 50 END for airship | | Mechanic's Wrench | 300 | Recovers 100 END | | Extinguisher | 10 | Removes fire from airship | | Earth Plug | 30 | Removes Electric Shock | ------------------------------------------------------------------------------- There are no informants about World Treasure locations in this place, but there are some hidden items to find. Let's check these out first! You'll spot a sledge under a roof to the right, and if you stand just to the left of it (so you are hidden by the lower left pillar) you'll find a [MYSTERIOUS ITEM]. Inspect the area between the sign to the item ship and the snowman and you'll find an [ANTIDOTE]. Head for the far side of the village and check the log pile to find a [MECHANIC'S TOOL]. Enter the empty house at the upper left and you can find a [SILVER CHALICE] in the tree at the top left of the room. Talk to the folks and you'll hear about a big black ship heading towards the mountains at the north, and someone that must be Mr Brown who was headed in that direction. Upgrade weapons for Pad and Fiona and maybe get the Tidal Gloves too. You could head back to St Petersburg to get the Gadget appraised and obtain the Infinity Gear which allows you to deal major damage to machine type monsters and will be useful in the next location. ----------------------------------------------------- | - Side Stuff! - | |---------------------------------------------------| | Quests: None | | WT : None | ----------------------------------------------------- **--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**- **-- 3.13 SIBERIAN BASE ................................................ *W313 **--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**- LOCATION The Siberian Base is just over the ridge of mountains to the north of the Siberian Village. ENEMIES Gear 019, Mechball 021, Cabal Combatant E016, Ice Elemental E017, Snow Tiger E018, Snow Hand E020 TREASURE Super Heal Leaf, Flame Staff, Dragon Head Plans (V020), Metal Vest, Cabal Gun, Ice Brand, Silver Chalice, HP Shard. As soon as you approach the Base, you will be in a battle with one Gramme Class airship. One boosted attack from Melody's cannon should defeat it, but then there will be two of them, and finally three. Once inside, Scarlett will join the party and you can leave again to save your game in the Maverick. Scarlett will also join in all fights, including airship battles although you don't have any control over her. The enemies are either mechanical ones so you could equip the gadget Infinity Gear to Eddie or Pad for more damage, or Water based for which you should use Melody's Earth magic. Complete the map as you go, because some areas of the base are only accessible now. The Base gets destroyed when you leave, so if you can enter a room, make sure you get 100 percent because we don't want any whiny emails. The enemies are not missable, but the treasure is. Let's check your skills out as well. Right now, you should have a few skills leveled up a few times - Power Boost (to level 5, unlocks Hyper Attack), and Random Shot (to level 5, unlocks Meteor Shot). Not only does this help with unlocking new skills, it also helps with the existing skills you have already, since it'll generally make things easier since leveling up skills not only increases the power but decreases the MP it costs as well. Eddie gets Thunder Blade at Level 20, and since it has a short wait time, you can use it and then Combo Attack afterwards, so we suggest using this if enemies prove to be too challenging (lol) Open a treasure chest at the top right of the first open area to get a [SUPER HEAL LEAF]. Follow the passage until it widens out and check the two rooms to the left and right. There's a [FLAME STAFF] in the left room and [DRAGON HEAD PLANS] in the right. Take the elevator to 2F Monorail Station and head right to inspect the train. Use A and you'll get on and be taken to the next platform. Go down the stairs to the right to complete the map here, and then continue along the passage making your way to the 2F Lab Sector Lab, and Fiona won't be in the party any more...but you can pick up a [CABAL GUN] from the treasure chest at the right and a [METAL VEST] from one at the left. That stuff is almost as useful as Fiona is at this point, anyways! =P Leave this room and head down the stairs and then, down the long corridor, and use the red switch at the left to turn off the fan. Open a chest for the [ICE BRAND] and heal at the hidden Korol in the lower left corner. Return back up the corridor and enter the fan on the wall to get to the inner air duct. Pick up a [SILVER CHALICE] from the chest next to another fan, and follow the passage until you emerge at another monorail. Go left to open a treasure chest with a [HP SHARD], and then take the train to Platform 4. Head back down the passage to the 2F Elevator Hall and ignore the two side rooms here, as you'll just run into an endless streams of Cabal Combatants. (Good place to level up, though, as they give decent experience points and you're right near a save point.) Take the elevator to 3F and follow the corridor up to a save point. Skills wise, at this point we were mainly focusing on Melody's higher ranked spells, since you need to get those to level 5 eventually, and there's not much you can do now anyways. Make sure you have gotten every treasure and map completion percentage in all rooms prior to this, it's really not so hard to do but if you missed even a slight percentage, you won't have 100% map at the end of the day.. err, game. Go through the door to face a boss and Scarlett's sister, Astell. ======================================== | BOSS! | ROSWELL | BOSS! | E152 ======================================== | HP: 450 Elemental: - | | AP: 125 DP: 14 | | M.AP: 12 M.DP: 6 | | Area: Serbian Base | | Ability: Gorgeous Beam | | Item 1: | | Item 2: | ======================================== Dead easy. At level 19 with a Hyper Attack boost and Combo Attack from Eddie, and lowering his defense with Pad's Break Shot, it's over in a couple of rounds. Aeria seems to work quite well on him, or any spell at a high level, and Scarlett will add her attack to the overall damage. If Eddie is at level 20, he will learn Thunder Blade, so you could use this skill too. After the battle events take over and the base is half destroyed, so if you've not completed the map it's too late! You'll be on the ship Damocles and more explanation follows. Talk to Fiona so she rejoins the party and talk everyone else to arrive back in London. ======================================== ------------- | LONDON | ------------- You're instructed to go home and rest, and you can accept another quest, although without an airship you can't do much just yet. Go home for another scene and explanation about Fogg and Evans. When you're in control again search the mansion to find all 3 party members. Fiona is hiding on the balcony reached through the open French windows from the main room. Pad is at the top of the left hallway, and Melody is in the lower bedroom off the right hallway. Finally, talk to Evans and Mom again to trigger the next scene and the next day. Head for the city and the Royal Museum. Shirley is waiting for you at the entrance, so talk to her and you'll be escorted into the Royal Exploration Agency. Fogg, the director, has a request for you. It seems there are 6 more tablets like the one in Siberian Base And then comes the classic nostalgic line: "There is no one except you kids who are capable of carrying out this assignment!" Of course! Only teenagers can save the world from ruin and disaster. Go us! And you're told where to go too: back to Cape Town, and the Maverick has been recovered and is waiting for you at the airport. You can explore here now: enter the elevator below the stairs to find the Damocles' Hangar and chat to the people in the various rooms. There's nothing to find but it won't hurt to get a general idea of the layout, and you might notice various red switches...that's for another time. Leave the Museum and, after a brief chat you're free to go and do whatever you like. (We're going to do a quest first.) But the next objective is to get to Cape Town, so let's fly down there and meet with the tipster. ------------- | CAPE TOWN | ------------- Just enter here and you'll have a scene with Yang Gui, and she'll tell you that the second tablet is hidden deep in the Eterna Mines. Time to head back! On this visit to Cape Town you'll find someone will tell you about the location of a World Treasure, and can return to St. Petersburg for a few more. You could take a detour (even though Yang Gui will be following you around) and check out some of these sites! ----------------------------------------------------- | - Side Stuff! - | |---------------------------------------------------| | Quests: Siberian Absolute Zero QUESTNUMBERED006 | | WT : Nicolay (St Petersburg) WORLDTREASURE07 | | Sergei (St. Petersburg) WORLDTREASURE09 | | Earnest (Cape Town) WORLDTREASURE19 | | Fyodor (St. Petersburg) WORLDTREASURE35 | ----------------------------------------------------- **--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**- **-- 3.14 ETERNA MINES (AGAIN) ......................................... *W314 **--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**- ENEMIES Poison Mushroom E024, Killer Needle E025, Mad Rat E022, Serpent E023 TREASURE Blue Blade Plans (V021), Magician's Hat, Hunter Blade ------------------------------------------------------------------------------- | KOROL SHOP - ETERNA MINES SEALED MINING TUNNEL | |-----------------------------------------------------------------------------| | ARMOR | PRICE | AP | SPECIAL | EQUIP | |-----------------------------------------------------------------------------| | Adventurer's Wear | 80 | 2 | - | All | | Steel Suit | 350 | 9 | - | Ed/Pad | | Colorful Dress | 320 | 8 | - | Mel/Fi | | Leather Coat | 120 | 4 | - | Eddie | | Fur Coat 2 | 600 | 16 | Strong v Water| Eddie | | Leather Vest | 100 | 3 | - | Pad | | Bandana | 56 | 1 | - | All | | Iron Straw Hat | 270 | 7 | Strong v Fire | All | | Cotton Gloves | 48 | 1 | - | All | | Leather Knuckles | 55 | 2 | - | Ed/Pad | | Gauntlets | 70 | 3 | - | Eddie | | Iron Gloves | 70 | 2 | - | Pad | | Hunter Gloves | 270 | 5 | - | Pad | |-----------------------------------------------------------------------------| | WEAPONS | PRICE | AP | SPECIAL | EQUIP | |-----------------------------------------------------------------------------| | Short Sword | 100 | 5 | - | Eddie | | Steel Sword | 400 | 18 | - | Eddie | | Flame Kukri | 800 | 28 | Fire damage | Eddie | | Long Barrel | 400 | 17 | - | Pad | |-----------------------------------------------------------------------------| | ITEMS | PRICE | EFFECT | |-----------------------------------------------------------------------------| | Heal Bottle | 30 | Restores 50 HP | | Super Heal Bottle | 200 | Restores 100 HP | | Heal Leaf | 500 | Restores 50 HP for all party | | Star Jewel | 500 | Restores 50 MP | | Antidote | 10 | Cures poison | | Sunlight | 20 | Cures darkness | | Unicorn Horn | 30 | Cures paralysis | | Gorgon Tear | 50 | Cures petrify | | Mint Candy | 40 | Cures confusion | | Sacrifice Doll | 60 | Removes curse | | Silver Chalice | 1500 | Revives fallen with 200 HP | | Warp Stone | 50 | Escape from dungeon | ------------------------------------------------------------------------------- To start with, you'll be facing the same enemies as before so we won't list those. Follow the path as you always do, and now that you have Yang Gui it becomes even easier than before, if you can believe that! At the intersection, head right, then go left at the following one and follow the path, saving and healing at the save point if you so choose to. Head on up, and yep, that previously blocked passage will now be open thanks to the awesome opening powers of Yang Gui! You'll now be in threetimes' favorite section of the game, the mine cart riding! Classic nostalgia. The new enemies are easy to defeat quickly with Melody's magic. Use Flanmoa against the Killer Needles and Aeria against the Serpents, Mad Rats and Poison Mushrooms. Inspect the first mine cart and you'll move up to the next part. Don't forget that sometimes when you get off a mine cart, you might need to walk around to clear out more map, like here, before entering the next mine cart. Ride this cart, and don't do anything for now. This clears more map space, but takes you to the beginning again. This time, press A right before the intersection, and it moves the switch, allowing you to go down. Head up and clear up the rest of the map on foot, then go down and clear as much map space as possible before going into the mine cart. There's another switch here, but let's see where the cart takes us first.. whoops, there's two switches, and it takes you down a hole. ;) Oh well, right back to the previous mine cart. This time, ignore the first switch and push the second switch to get to an area with a chest containing a [BLUE BLADE PLANS]. down and you'll head down. Head right to clear map, then go left and you'll be at an intersection with two mine carts. Take the left one first and you'll be in a room with two chests, a [MAGICIAN'S HAT] and [HUNTER BLADE]. Equip them, clear map, then go back down and head up the other mine cart now. Hit both switches, then when you get out of the cart, walk around here, clearing out map, saving at the save point, and heading up. You should now have this entire area cleared out. =) If you walk south from here and then west, following the tracks, you'll find a Korol shop. Nothing special for sale, but it's a nice bonus if you've forgotten anything! You have to keep talking to him to trigger all three shops. Skills wise, you should have quite a few SP by now (like over 1000 at least, depending on how many battles you did in here), and we'd recommend focusing on leveling up Hyper Attack and Meteor Shot a few times. Hyper Attack helps in boss battles, and Meteor Shot helps in random battles. Pad will learn Heavy Shot at level 23 if you've raised the levels of Lock On to 5, and Steal to 3 and this is very helpful against bosses as it increases their wait time. Head on up into the next room and of course there's a scene and a boss! ======================================== | BOSS! | YANG GUI | BOSS! | ======================================== | HP: 10000 Elemental: - | | AP: 150 DP: 999 | | M.AP: 110 M.DP: 55 | | Area: Eterna Mines | | Ability: Aeria | | Item 1: | | Item 2: | ======================================== A necromancer and a Cabal elite. Having no physical form, she can't be attacked. ... Well, that pretty much says it all, eh? Just hit her with a magic spell, and wait a bit, and the battle will be over. ======================================== ------------- | LONDON | ------------- Afterwards, use a Warp Stone and head on back to London to see Commander Fogg in the Royal Museum. It seems there is a spy in the camp and your task is to root them out! Talk to Shirley for a clue as to who it might be... This is one of those silly missions, where you already know who is the culprit, but he won't appear until you've talked to a few people. Start at the large room at the lower left, and speak to both people here. Leave this room and enter the third at the left. After another scene return to see Fogg. You'll be told to go to Mt. Ararat, southeast from London, to fetch the third tablet, and Carlos will join the party. ----------------------------------------------------- | - Side Stuff! - | |---------------------------------------------------| | Quests: None | | WT : None | ----------------------------------------------------- **--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**- **-- 3.15 MT. ARARAT ................................................... *W315 **--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**- LOCATION Ararat is southeast from London in a mountainous region. It will appear on the map to the northeast of Cairo but you cannot access it from that town. Start from London, fly south (over France) and then east, heading over the mountain ridge, and follow the long valley down to the southeast. ENEMIES Rune Bat E026, Eagle E027, Silver Kong E028, Fair Carrot E029, Numan E030 TREASURE Gunman Vest, Dragon Shield Plans, Lance Rod, Leather Robe, Sombrero, Runed Cloak, Chain Mail, Agility Shard, Mysterious Stone (G009), Earth Club Follow the path as you enter, and then head south at the first intersection to get the [GUNMAN VEST] for Pad from a treasure chest. Head back up, and continue right along the path. The next intersection has a [DRAGON SHIELD PLANS] to the chest in the south, so grab that before continuing along the path. The path just continues until the next screen, so make sure to grab all the screen completion before contuining onwards. On the next screen, Water Vein Cave, go left at the intersection and get the [LANCE ROD] from the treasure chest along the pathway. There's a [LEATHER ROBE] north of here at the end of this path, so get that, then return to the main pathway and continue north. Clear up this little bit of map space, then head into the Ark. There's two rooms in this first part, one to the left and one to the right. The one to the left has nothing but map space, but there's a chest with a [SOMBRERO] in it to the right. The next rooms have nothing to the left and Azul to the right, who revives any dead characters (but you should be reviving them before the end of battle anyways!). Next up, go left for a [RUNED CLOAK] and right for map space. At the far end of the path you'll find a large hearth with no fire burning, maybe you need to do something about this, but not just yet. It doesn't matter which way you go here, but let's go left for this guide's sake. Go right to clear up the map space, then go right and around in a circle to get map space completed, healing at the save point as you go on. Go back to the save point and head down now. Inspect the door and it will open into the into 3B Living Sector. Here, head right and down, then left at the intersection. Get the [CHAIN MAIL] from the chest, then keep heading left. Clear up map space to the north, then head back left and down and continue down past the previous intersection. Go right at the next intersection and get an [AGILITY SHARD] from the chest, then a [MYSTERIOUS STONE] from a chest to the right of that. Clear up the rest of the map before going to the bottom floor, Cathedral. Head due north here along the path, clearing up map here in the circle and grabbing the [EARTH CLUB] from the treasure chest. Pull the switch at the back of the raised platform, and then go back to the first floor in the passage between the two staircases where you saw that hearth. It looks a bit like a statue which you can inspect, and it lights up. That opens the door behind the save point on the next floor, so head there next. Save, then head north and the path is now open. Watch the scene, and now it's boss time! ======================================== | BOSS! | HARTMANN | BOSS! | ======================================== | HP: 500 Elemental: - | | AP: 100 DP: 16 | | M.AP: 200 M.DP: 100 | | Area: Mt. Ararat | | Ability: Flanma | | Item 1: | | Item 2: | ======================================== A sorcerer who attacks Eddie again in hopes of obtaining Fiona and the Tablets. Just physical attacks and Eddie's Combo Attack will do. His fire-based attacks are a little strong but will not kill you if you are at a decent enough level. ======================================== ------------- | LONDON | ------------- After these events, return to London and report back to Fogg in the Royal Museum. As you leave the Museum Dorothy (Beatrice's maid) turns up asking for help. Go to the Sewers and kill another Monster Rat. (Cross the bridge and go down and right to find it.) You get 3750 XP, 250 SP and 3500 G for this battle, and the [MEDAL NECKLACE V010]. Not bad!) Head over to Beatrice's house. After that, go back to the Airport and you'll meet Scarlett who wants you to take her to Delhi in India. Might as well, since there are no more quests to do right now. ----------------------------------------------------- | - Side Stuff! - | |---------------------------------------------------| | Quests: None | | WT : None | ----------------------------------------------------- **--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**- **-- 3.16 DELHI ........................................................ *W316 **--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**- LOCATION Press SELECT to see the destination to the southeast of London. Fly south, through Africa, until you reach the sea. Go to medium altitude and you can cross the cloud bank and fly northeast. The first land you see is India, and you'll see Delhi marked on the map. ITEMS Old Clock (G034}, Old Clock (G033), Mechanic's Wrench, Super Heal Bottle, Gorgon Tear, Temple Key (V008). OPTIONAL DUNGEON Dungeon of Lemuria ------------------------------------------------------------------------------- | DELHI | AIRSHIP PARTS | ------------------------------------------------------------------------------- | ITEM | PRICE | DESCRIPTION | |-----------------------------------------------------------------------------| | Mechanic's Tool | 30 | Recovers 50 END for airship | | Mechanic's Wrench | 300 | Recovers 100 END | | Mechanic's Kit | 1500 | Recovers 200 END | | Extinguisher | 10 | Removes fire from airship | | Earth Plug | 30 | Removes Electric Shock | |-----------------------------------------------------------------------------| | WEAPONS | PRICE | AP | SPECIAL | TYPE | |-----------------------------------------------------------------------------| | Aero Dart | 2700 | 46 | Wind damage | Blade | | Aero Blaster | 2500 | 38 | Wind damage | Gun | | Storm Cannon | 2600 | 49 | Wind damage | Cannon | | Tornado Egg | 3800 | 28 | Wind damage | Orb | |-----------------------------------------------------------------------------| | ARMOR | | DP | SPECIAL | | |-----------------------------------------------------------------------------| | Aero Curtain | 3000 | 40 | Resist wind | Shield | |-----------------------------------------------------------------------------| | AIRSHIP UPGRADE PLATE | PRICE | END | EVA | Notes | |-----------------------------------------------------------------------------| | Upgrade Plate 5 | 5000 | 70 | 8 | One only | ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- | DELHI | EQUIPMENT AND ITEMS | ------------------------------------------------------------------------------- | WEAPONS | PRICE | AP | SPECIAL | EQUIP | |-----------------------------------------------------------------------------| | Flamberge | 1800 | 49 | Fire damage | Eddie | | Twin Barrel | 2500 | 42 | - | Pad | | Bladed Wand | 1500 | 23 | Wind damage | Fiona | ------------------------------------------------------------------------------- | ARMOR | PRICE | DP | SPECIAL | EQUIP | |-----------------------------------------------------------------------------| | Silk Clothes | 1500 | 20 | - | All | | Silk Suit | 1600 | 22 | - | Ed/Pad | | Silk Apron | 1650 | 21 | - | Mel/Fi | | Leather Cap | 950 | 15 | - | All | | Earth Gloves (Weak to Wind) | 950 | 11 | Strong v Earth| All | | Spiked Knuckles | 1000 | 11 | - | All | ------------------------------------------------------------------------------- | ITEMS | PRICE | EFFECT | |-----------------------------------------------------------------------------| | Heal Bottle | 30 | Restores 50 HP | | Super Heal Bottle | 200 | Restores 100 HP | | Heal Leaf | 500 | Restores 50 HP for all party | | Star Jewel | 500 | Restores 50 MP | | Antidote | 10 | Cures poison | | Sunlight | 20 | Cures darkness | | Unicorn Horn | 30 | Cures paralysis | | Gorgon Tear | 50 | Cures petrify | | Mint Candy | 40 | Cures confusion | | Sacrifice Doll | 60 | Removes curse | | Silver Chalice | 1500 | Revives fallen with 200 HP | | Warp Stone | 50 | Escape from dungeon | ------------------------------------------------------------------------------- Buy the Upgrade Plate for the airship and the new shield. You don't need to bother with the Storm Cannon for Melody unless you want to get everything to add to your Handbook percentage total, but buy the other better weapons. You'll find much better equipment for everyone so buy everything you need. Let's search for some free items and see what else we can find! There's a [SUPER HEAL BOTTLE] on the ground floor of the Inn inside the right hand cupboard and nothing upstairs. Ibrahim inside the AA building will tell you about an ancient labyrinth south of here, but it's past the clouds. This is a hint about the location of the DUNGEON OF LEMURIA, and you can find this place now, if you fly south from Delhi at medium altitude. (To be precise - fly to the forest just to the west of Delhi and then go due south. See the Sidequest section for additional details about this place.) Omran will tell you how to get to the Nirvana Palace: it's in the mountains and you must fly at medium altitude. You can also accept a new quest: Bounty Hunter, and talk to Ana in the bar here for more information. You'll also find a [GORGON TEAR] in the picture at top right corner of the bar. Check out the green fern just above the bar building and you'll find a [MECHANIC'S WRENCH]. Walk up to the top left of town and check the tree trunk to find an [OLD CLOCK]. Get this appraised and it's the handy Angel Wings that lowers the rate of enemy encounters. (If you equip it to someone you'll see a turquoise light around Eddie.) The large building with no sign on it is a kind of museum, called the Treasury, but there's nothing to pick up in here. There's another [OLD CLOCK] in the corner under the red awning above the item shop and this has the opposite effect of the other Gadget, increasing the rate of enemy encounters. Eddie will have a pink light circling him if you equip this item. When you've bought everything you need, fly to the east of Delhi at medium altitude (it's just a hop and a skip) and you'll spot Nirvana Palace nestling in the mountains. Land here and talk to Amir, the gate keeper, who tells you to get the key from the Treasury in Delhi. Fly back to the city and enter the large building at the far side. Speak to Nazim and he'll give you the [TEMPLE KEY]. It might be worth heading back to London to buy better equipment for Melody and Fiona and the expensive but life saving Super Heal Leaf, now available at the Item Shop. After everything is over and done with inside the Nirvana Palace, you'll be directed to go east to Japan where the Cabal has a secret base! However, if you return to Delhi there is a new quest awaiting that you might as well do now. ------------------------------------------------------------------------------- | LONDON (NEW STUFF!) | EQUIPMENT AND ITEMS | |-----------------------------------------------------------------------------| | WEAPONS | PRICE | AP | SPECIAL | EQUIP | |-----------------------------------------------------------------------------| | Poison Killer 3 | 1650 | 39 | Poisons | Pad | | Aurora Wand 3 | 2450 | 28 | Water damage | Fiona | |-----------------------------------------------------------------------------| | ARMOR | PRICE | DP | SPECIAL | EQUIP | |-----------------------------------------------------------------------------| | Magician's Cloak 3 | 1800 | 25 | Resists * 2 | Melody | | Magic Tiara 3 | 1250 | 15 | Resists * 4 | Fiona | |-----------------------------------------------------------------------------| | ITEM | PRICE | EFFECT | |-----------------------------------------------------------------------------| | Super Heal Leaf 3 | 2500 | Restores 100 HP for all | ------------------------------------------------------------------------------- * 2 Resistant to Darkness, Paralysis, Poison. * 4 Resistant to Confusion, Curse, Petrify. Strong against Wind, Earth. ------------------------------------------------------------------------------- | LONDON | AIRSHIP PARTS | |-----------------------------------------------------------------------------| | AIRSHIP UPGRADE PLATE | PRICE | END | EVA | Notes | |-----------------------------------------------------------------------------| | Hammer Turret 3 | 3500 | 42 | - | Gun | | Hammer Cannon 3 | 3300 | 55 | - | Cannon | | Great Sphere 3 | 3300 | 32 | - | Orb | |-----------------------------------------------------------------------------| | ARMOR | PRICE | DP | SPECIAL | TYPE | |-----------------------------------------------------------------------------| | Round Shield 3 | 3600 | 45 | | Shield | ------------------------------------------------------------------------------- 3 - added after reaching Delhi Although there are no informants for World Treasure in Delhi when you first arrive, you can return to Cape Town and you'll find more people willing to talk: the Cairo WTs are listed below. After finding 10 WT report back to Mr Evans to get the Beautiful Gem. This is the [CARNELIAN GEM G011] which boosts fire resistance and will be useful for the next dungeon in Japan. The second group of informants appear after completing Nirvana Palace, as do the new quests and are listed in the next section. ----------------------------------------------------- | - Side Stuff! - | |---------------------------------------------------| | Quests: None | | WT : Humphrey (Cape Town) WORLDTREASURE12 | | Rachel (Cape Town) WORLDTREASURE13 | | Paulette (Cape Town) WORLDTREASURE14 | |---------------------------------------------------| **--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**- **-- 3.17 NIRVANA PALACE ............................................... *W317 **--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**- LOCATION Fly a short distance to the east of Delhi at medium altitude, keeping close to the mountains. Nirvana Palace is visible in a gap in those mountains. ENEMIES Air Elemental E035, Crimson E034, Ghost E033, Pixie E038, Porculus E036, Shadow Wolf E031, Zombie E037 TREASURE 10000G, MP Shard, Agility Shard, Wedjat Mace, Flame Wand, Stone Blade, Beautiful Gem (G013), Flintlock Gun If you walk to the north of the entrance around the edge, there is a chest containing [10,000G] next to the door, to the left hand side. Walk around the other side to complete the map and grab the [BEAUTIFUL GEM] hidden to the right hand side, then head down and talk to the man and use the Temple Key to enter the palace. (Raise Fiona's Lumeira spell to level 5, and when she reaches level 30 she will get the all enemy Lumierana spell, and that's going to be useful in here against the obvious dark enemies. However we didn't reach that level until the end of this dungeon.) The key to this palace is pushing the two switches in the two buildings to the left and right of the main path, but the buildings have floors with holes in them that appear when you walk over the holes. There's an [MP SHARD] to the right of this entrance and an [AGILITY SHARD] in a chest above the left hand building. Enter the left (West House) building now, and we will try to guide you through here without the use of maps. Basically, the breakable floors have little black marks above them, so try to avoid those. If you step on one you'll fall down to the lower floor and have to climb back, but the holes will remain so at least you won't be in danger of falling down the same one again! PP insisted on finding them all for you, (hope it didn't hurt too much!) so if you follow these directions you should be safe.) On the first floor, you don't need to worry, so go south and clear map, then go north and finish clearing the map before heading to the next floor. You'll see a large dark spot in the floor to the left of here, so walk in a square around it, then head south and walk around the second black square and grab the [WEDJAT MACE] from the chest to the right hand side here. The next big black squares are on the left side, right side, then the left side again, so walk in a right/left/right pattern around them until you're on the next floor. The next floor has squares on the first three right hand sides, so stay left, and on the next portion, there's squares to the right and middle, so hang left and avoid those. There's a square on the right here, then the left, and then the right and bottom, so don't hang towards the bottom of the floor (you can clear the map before it falls down). The fourth and final floor has a breakable floor upwards, and also up from the rabbit that appraises your gadgets. There's also a large one below him, and a tiny one on the right hand side. The following four breakfable floors are tiny and to the left, right, middle, and left, so walk around them. The bottom of this floor has the switch, as well as a treasure chest containing [FLAME WAND]. The easy way to leave here is just to fall down breakable floors until you're on the first floor again, then exit here and head into the right building now. Here, go down to clear map, then go up and finish the first floor's map before heading up to the second floor. Here, go right (avoiding the breakable floor in the middle by walking around it) and get the [STONE BLADE] from the chest. There's four breakable floors here: a medium sized one to the left, a medium sized one to the right, a large one in the middle, then two tiny ones to the left and right. The third floor has a long breakable floor below the entrance, so walk around it, then avoid the smaller one to the right. There's two tiny ones to the left and right, followed by a large one to the left. Move down a bit, then avoid the long thin one to the left and right, followed by a long one moving from right to left, then a long one moving left to right below it. The final floor awaits! There's two large breakable floors to the right, so stay left, then avoid the two smaller breakable floors by walking in the middle between them. Then walk around the next breakable floor, then in between the next two, followed by slightly inching around the next breakable floor in the middle. Walk in between the next two, then push the switch and a bridge finally appears! Fall down the floors and leave the building, then head up and over the now formed bridge. Watch the scene with Scarlett and Astell, heal and save at the save point, finish the map clearance, then check your skills. I've been working on Shock Wave (learned at level 28), Meteor Shot, Flanmoa, and Luminera. Save some points for the airship skills too, if you wish, since airship battles are much tougher at this point of the game. Watch the funny scene and prepare for yet another easy boss battle! ======================================== | BOSS! | ASTEL | BOSS! | ======================================== | HP: 400 Elemental: Water | | AP: 200 DP: 18 | | M.AP: 170 M.DP: 85 | | Area: Nirvana Palace | | Ability: Parasol Attack | | Item 1: | | Item 2: | ======================================== | BOSS!| GORGON HEAD | BOSS! | ======================================== | HP: 250 Elemental: - | | AP: 170 DP: 15 | | M.AP: 120 M.DP: 60 | | Area: Nirvana Palace | | Ability: Gaze of Petrification | | Item 1: | | Item 2: | ======================================== Scarlett's sister. The Cabal erased her memory, and is using her powers. Floating machines that support Astell with their attack and recovery skills. The Gorgon Heads can paralyze you, and Astell has moderate attack power, so this is not as easy as the previous bosses. Eliminate the Gorgon Heads first with your multi-enemy attacks like Meteor Shot and Sonic Wave, then hit her with stuff like Combo Attack and Flanma until she is defeated. She's really not THAT tough, as by the time you kill the Gorgon Heads, her HP should be almost depleted anyways. ======================================== | BOSS! | YANG GUI | BOSS! | ======================================== | HP: 1000 Elemental: Wind | | AP: 225 DP: 19 | | M.AP: 180 M.DP: 90 | | Area: Nirvana Palace | | Ability: Aeriara | | Item 1: | | Item 2: | ======================================== Yang Gui's true form as disclosed by Astell after regaining her memory. After this battle, you'll have Astell on your side and you'll have to face Yang Gui again. This time, she CAN be damaged, so use stuff like Overdrive and Attack Boost followed by Heavy Shot, Combo Attack, and Lumeira. She uses Aeriara, and you could take the opportunity to test out Melody's Magic Shell on Pad (for example) to reflect her magic. Death's Choice is her other main attack, which is a spell that will kill anyone it targets and there's no defense against that! Revive anyone who dies. It only took two Combo Attacks for her to be finished, so not a tough battle at all. =============== As you leave, you can get the [FLINTLOCK GUN] from the chest in the entrance of the Palace. Scarlett and Astell will tell you to head to Japan because that's where Gilbert would want to go, so let's head there now! (Unless you want to go back to Delhi to take on these quests and search for these WT.) ----------------------------------------------------- | - Side Stuff! - | |---------------------------------------------------| | Quests: Bounty Hunter QUESTNUMBERED008 | | Dragon Extermination QUESTNUMBERED009 | | Challenge from Darkness QUESTNUMBERED016* | | The Lemuria Treasure QUESTNUMBERED017* | | WT : Kashmira (Delhi) WORLDTREASURE21 | | Lloyd (Delhi) WORLDTREASURE22 | | Palom (Delhi) WORLDTREASURE23 | | Aubert (Delhi) WORLDTREASURE24 | | Ibrahim (Delhi) WORLDTREASURE25 | | Abdul (Delhi) WORLDTREASURE26 | ----------------------------------------------------- * These B rank quests only appear if you have discovered Lemuria, even though you cannot take them for quite a while yet. **--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**- **-- 3.18 TOKYO ........................................................ *W318 **--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**- LOCATION From Delhi, fly southeast at medium altitude to cross over the cloud bank, and you'll see some islands. Turn to the north (you can return to low altitude to avoid the more powerful enemies) and you'll soon see a single snow covered mountain on an island. This is Mount Fuji, and Tokyo is right next to it. (If you keep going east you'll run into a large cloud bank.) ITEMS Beautiful Gem (G007), Mysterious Stone (G038), Mega Heal Bottle, Flee Stone, Strength Shard. ------------------------------------------------------------------------------- | TOKYO | AIRSHIP PARTS | ------------------------------------------------------------------------------- | ITEM | PRICE | DESCRIPTION | |-----------------------------------------------------------------------------| | Mechanic's Tool | 30 | Recovers 50 END for airship | | Mechanic's Wrench | 300 | Recovers 100 END | | Mechanic's Kit | 1500 | Recovers 200 END | | Extinguisher | 10 | Removes fire from airship | | Earth Plug | 30 | Removes Electric Shock | | Recovery Device | 300 | Cures all status effects | |-----------------------------------------------------------------------------| | WEAPON | PRICE | AP | SPECIAL | TYPE | |-----------------------------------------------------------------------------| | Samurai Blade | 3800 | 58 | Earth damage | Blade | | Kurogane | 3600 | 48 | Earth damage | Gun | | Classic Cannon | 3700 | 62 | Earth damage | Cannon | | Samurai Spirit | 3600 | 36 | Earth damage | Orb | |-----------------------------------------------------------------------------| | ARMOR | | DP | SPECIAL | TYPE | |-----------------------------------------------------------------------------| | Chain Shield | 4000 | 50 | - | Shield | |-----------------------------------------------------------------------------| | AIRSHIP UPGRADE PLATE | PRICE | END | EVA | Notes | |-----------------------------------------------------------------------------| | Upgrade Plate 6 | 10000 | 70 | 10 | One only | ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- | TOKYO | EQUIPMENT AND ITEMS | |-----------------------------------------------------------------------------| | WEAPONS | PRICE | AP | SPECIAL | EQUIP | |-----------------------------------------------------------------------------| | Samurai Sword | 3100 | 58 | - | Eddie | | Ray Blaster | 3000 | 50 | - | Gun | | Ogre's Iron Club | 3500 | 35 | - | Melody | | Holy Rod | 3000 | 30 | Holy damage | Fiona | |-----------------------------------------------------------------------------| | ARMOR | PRICE | DP | SPECIAL | EQUIP | |-----------------------------------------------------------------------------| | Ninja Suit | 1900 | 28 | Resists * | Ed/Pad | | Plumage | 2100 | 29 | - | Mel/Fi | | Golden Hairpin | 1500 | 14 | - | Mel/Fi | | Gale Gloves (Weak to Fire) | 1100 | 13 | Strong vs Wind| All | | Silver Bracelet | 1200 | 12 | - | Mel/Fi | |-----------------------------------------------------------------------------| | ITEMS | PRICE | EFFECT | |-----------------------------------------------------------------------------| | Heal Bottle | 30 | Restores 50 HP | | Super Heal Bottle | 200 | Restores 100 HP | | Mega Heal Bottle | 1000 | Restores 200 HP | | Heal Leaf | 500 | Restores 50 HP for all party | | Star Jewel | 500 | Restores 50 MP | | Moon Jewel | 3000 | Restores 100 MP | | Antidote | 10 | Cures poison | | Sunlight | 20 | Cures darkness | | Unicorn Horn | 30 | Cures paralysis | | Gorgon Tear | 50 | Cures petrify | | Mint Candy | 40 | Cures confusion | | Sacrifice Doll | 60 | Removes curse | | Silver Chalice | 1500 | Revives fallen with 200 HP | | Warp Stone | 50 | Escape from dungeon | ------------------------------------------------------------------------------ These parts will only be sold when you bring the craftsman the correct plans. ------------------------------------------------------------------------------- | TOKYO | SPECIAL AIRSHIP PARTS SHOP | |-----------------------------------------------------------------------------| | WEAPON | PRICE | AP | SPECIAL | TYPE | |-----------------------------------------------------------------------------| | Spiked Mace | 8500 | 80 | - | Blade | | Dragonhead | 5000 | 70 | Fire damage | Blade | | Aqua Crystal | 4500 | 68 | Water damage | Blade | | Angel Saber | 14500 | 108 | Holy damage | Blade | | Daemon's Claw | 12000 | 96 | Dark damage | Blade | | Excel Brand | 999999 | 180 | - | Blade | | Dragon's Claw | 4200 | 55 | Fire damage | Gun | | Angel Tear | 14000 | 80 | Holy damage | Gun | | Daemon's Shower | 12000 | 80 | Dark damage | Gun | | Legacy Blaster | 999999 | 150 | - | Gun | | Mariner's Cannon | 4500 | 68 | Water damage | Cannon | | Angel Breath | 15000 | 117 | Holy damage | Cannon | | Daemon's Roar | 12500 | 104 | Dark damage | Cannon | | Last Faust | 999999 | 195 | - | Cannon | | Dragon Spirit | 4200 | 41 | Fire damage | Orb | | Holy Grail | 999999 | 112 | - | Orb | | Dragon Scale | 5800 | 58 | Resists fire | Shield | | Angel Veil | 15000 | 75 | Resists holy | Shield | | Daemon's Wings | 12500 | 70 | Resists dark | Shield | | Eterna Force (Shield) | 999999 | 100 | Resists all elementals | ------------------------------------------------------------------------------- Enter the town and ... turn around and head back to the Airport! You'll meet Carlos from the Royal Exploration Agency and he'll tell you what you already knew, about the secret base in Japan. There are going to be reinforcements this time as the Damocles airship is here, and you are instructed to meet them somewhere to the south. If you fly out from Tokyo at low altitude you'll see the Damocles hovering next to a small island. You must approach it in order to start the next part of the game and the invasion of Mt. Fuji. However, we're not quite ready for that. More stuff to do and see in Tokyo first! Let's start with the free stuff. Walk straight up the street from the airport and check the top right corner of the buildings to find a [STRENGTH SHARD]. Enter the bar here, and search the lamp in the top right corner for a [MYSTERIOUS STONE]. Get this appraised upstairs in the AA building and it's a Nautilus Stone that prevents confusion. Walk back down and go left and check out the flower tub to the left of the Inn. The green shrub at the right contains a {FLEE STONE]. Go inside the adjoining house (the entrance is at left) and there's a [MEGA HEAL BOTTLE] in the middle picture. Finally, enter the house at the far left of the town, although you might try to walk up the steps, you can't, as this isn't the entrance. Head up and around the back of the house and you'll enter a tranquil room with a central pillar. Inspect the south side of this pillar to get a [BEAUTIFUL GEM]. Appraise this to get the Dragon Killer's Gem, useful if you're fighting dragons! Make your way to the northwest of Tokyo City and go through the arch, and you'll find the craftsman. Give him all the plans you've collected and you can buy the weapons he makes. Each time you find new plans take them to Kanbei, as he really is what he claims to be: the only airship parts craftsman in the world! At this point, assuming you've completed all quests so far, and found all the treasure, you should have these plans: Dragon Head Plans (V020) - Dragonhead (Blade) AW008 Blue Blade Plans (V021) - Aqua Crystal (Blade) AW007 Dragon Gun Plans (V025) - Dragon's Claw (Gun) AW027 Blue Cannon Plans (V029) - Mariner's Cannon (Cannon) AW044 Dragon Shield Plans (V035) - Dragon Scale (Shield) AA010 It's not worth buying much in Tokyo (apart from the special airship stuff and upgrade plate) because, if you fly back to London, you'll find new items in the shops and another Upgrade Plate for the Maverick. It's easy enough to get back to London flying at low altitude most the way, if you're nervous about the stronger enemies at medium altitude, and it's worth it for that extra plate, especially if you want to explore a bit at medium altitude. The new shield is better than the one in Tokyo if you want to save some cash, although the shield you can get from the craftsman is slightly better and defends from fire. The weapons and armor for Eddie, Pad and Melody are also better. You might wonder why you need to save money, but you won't when you see the price of the weapons you can buy at the special shop in Tokyo! (Or just keep selling off less powerful stuff to raise cash for new things so you can buy everything new and keep your Adventurer's Handbook up to date.) (.. Or do what PP does and fight a lot of random battles, there are airship enemies that give 10000G a pop!) ------------------------------------------------------------------------------- | LONDON (NEW STUFF!) | EQUIPMENT AND ITEMS | |-----------------------------------------------------------------------------| | WEAPONS | PRICE | AP | SPECIAL | EQUIP | |-----------------------------------------------------------------------------| | Murakumo Sword 4 | 4200 | 65 | - | Eddie | | Ruin Blaster 4 | 4000 | 53 | - | Pad | | Golden Club 4 | 4000 | 38 | Darkness | Melody | |-----------------------------------------------------------------------------| | ARMOR | PRICE | DP | SPECIAL | EQUIP | |-----------------------------------------------------------------------------| | Samurai Suit 4 | 2000 | 30 | Resists * 1 | Ed/Pad | | Izanami's Cloak 4 | 2200 | 31 | Strong * 3 | Melody | | Samurai Gauntlets 4 | 1400 | 17 | - | Eddie | |-----------------------------------------------------------------------------| | ITEM | PRICE | EFFECT | |-----------------------------------------------------------------------------| | Mega Heal Bottle 4 | 1000 | Restores 200 HP | | Moon Jewel 4 | 3000 | Restores 100 MP | | Flee Stone 4 | 1000 | Flee battle - 100% success | ------------------------------------------------------------------------------- * 1 Resistant to Darkness, Paralysis, Confusion, Poison. Strong against Fire. * 3 Strong against Wind, Earth. ------------------------------------------------------------------------------- | LONDON | AIRSHIP PARTS | |-----------------------------------------------------------------------------| | WEAPON | PRICE | AP | SPECIAL | TYPE | |-----------------------------------------------------------------------------| | Grand Hammer 4 | 3400 | 50 | | Blade | | Spike Turret 4 | 3700 | 50 | | Gun | | Spike Cannon 4 | 3800 | 65 | | Cannon | | Spiny Egg 4 | 3900 | 38 | | Orb | |-----------------------------------------------------------------------------| | ARMOR | PRICE | DP | SPECIAL | TYPE | |-----------------------------------------------------------------------------| | Metal Plate | 4300 | 55 | | Shield | |-----------------------------------------------------------------------------| | AIRSHIP UPGRADE PLATE | PRICE | END | EVA | Notes | |-----------------------------------------------------------------------------| | Upgrade Plate 7 (4) | 20000 | 80 | 12 | One only | ------------------------------------------------------------------------------- 4 - added after reaching Tokyo ----------------------------------------------------- | - Side Stuff! - | |---------------------------------------------------| | Quests : None | | WT : None | ----------------------------------------------------- After completing events in Mt Fuji you'll find some WT informants in Tokyo, but you'll be back in London by that point, and have to return here. There are no new quests now for quite some time, assuming you have completed all the lower level ones so far. **--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**- **-- 3.19 MT. FUJI BASE ................................................ *W319 **--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**- LOCATION Starting from Tokyo, turn the Maverick around so Mt Fuji (the white mountain) is to your right. Fly directly up the screen (heading southwest on the bottom screen) and you'll find the Damocles airship. Fly over it and press A to land. Magi will join the party, and talk to Fogg to initiate the assault on the Mt. Fuji base. ENEMIES Cabal Combatant E016, Devil Statue E039, Flare Elemental E041, Float Ball, E046 Galacia E042, High Gears E043, King Enma E044, Machine Cannon E045, Remains E040 TREASURE Golden Hairband, Heavy Blade Plans, Flame Vest, Battle Staff, Apple Hammer, Chain Cloak, Dragonhead, Mysterious Stone (G006), Old Clock (G023) Some notes about this place before we start. This is the second of three dungeons where you must clear 100% map at once, and some rooms are easy to miss, so pay attention! Also, Magi makes this dungeon even easier since she'll heal your party every turn. (If you do miss any treasure chests you'll find they have been moved so you can easily find them on another visit, but that doesn't apply to the map, and we both missed a room on our first visits. TT.) It starts in 1F Storage. There's a save point here as well as a [GOLDEN HAIRBAND] chest and some map to clear. Clear it, then enter the next room and the maze starts. Basically, you have to avoid these blue robot security guards that appear in set locations. No problem though, you have us to help! Start off by going right, around the circle, and then left at the bridge. Head up and go down the ladder to 3B Central Hall. Here, just walk down the hall, meet up with Kakyo and watch the scene. Grab the [OLD CLOCK] (G023) and [HEAVY BLADE PLANS] here before leaving, going back up the ladder, and you'll find that some robots have moved or disappeared. Go right and down the ladder to 1B. Head down the path now, and grab the [FLAME VEST] from the chest along the way. Go up the stairs, then go up the path and down these stairs. Head right and go down the following stairs and clear this very short screen for easy map. Go into the room and you'll be in 2B Storage now. Talk to the Korol here to appraise gadgets and get the [BATTLE STAFF] from the treasure chest. (Make sure you do this now, because this room won't be accessible in a short while.) NOTE that this Korol does different things, for PP he appraised Gadgets, for TT he healed the party, and in TT's first game he opened a shop. We're not sure why... Leave this room and head up the stairs, and now you'll be back in 1B Central Passage. You can't head right, so go down the ladder and you'll be in 2B Passage now. Head right and into the room to clear some easy map and watch a short scene. After it's over, get the [APPLE HAMMER] from the treasure chest. Leave the Cell, then go back to the entrance and head left now. Going up into the door will lead to a dead end for now, so head south and clear map before entering the next screen. You don't have many options here, so head right and then up the ladder and you'll be back in 1F Central Passage. There's machines blocking you everywhere, so just go down and up stairs as you can until you're in 1F Central Passage again. The ladder to the right is your destination again, and now you can head up. Do so, and you should be able to clear this screen now. Head up the stairs you see here and head right and you should clear this screen now. Go down this ladder to 1B, and head left into the Test Chamber. Get the [CHAIN CLOAK] from the chest and clear this easy screen. [This is the room we both missed in our first game, and it's easy to see why, since the entrance isn't that obvious.] Head out then continue northwards. Follow the path along and clear this screen before heading right into the 1B Engine Room. Go right and it'll play a boss theme but will just be three easy Cabal Combatants. Take their lunch money and you'll have control of the operation room now. Clear the map and grab the [MYSTERIOUS STONE] (G006) from the chest before leaving. Go down the stairs to 2B Engine Room and head right to finish this screen and get the [DRAGONHEAD] from the chest. A quick scan of our Adventurer's Handbook shows 100 percent completion for every room except the last, which we haven't entered yet. Good. To get there, head back to the first screen and take the elevator at the bottom. Save and heal here, then head up the middle path. Watch the scene, and Kayko appears again, only now you have to fight him. ======================================== | BOSS! | KAKYO | BOSS! | ======================================== | HP: 1100 Elemental: - | | AP: 270 DP: 17 | | M.AP: 15 M.DP: 7 | | Area: Mt. Fuji Base | | Ability: Ogre's Defense | | Item 1: | | Item 2: | ======================================== An elite of the Cabal and descendant of samurai. He has the blood of ogres. He's pretty easy. Do the normal Overdrive/Combo Attack, Heavy Shot, magic spell, Lumiera strategy that's been working so well all game. He'll go into Ogre Defense, which says "Complete Defense Activated". This will block all physical attacks, and magic as well. Take this time to boost stats and heal, but you probably won't need to. Just waste time doing whatever. I took the time to cast Hyper Attack with Eddie twice. Kishin's Blade is a pretty decently strong move, so keep that in mind. You get 8500 XP, 500 SP and 5000 Gold (for a B). After all the events here, you'll be back on the Damocles. Talk to eveyone on the ship (apart from the helmsman who doesn't say anything) and you'll arrive back in London. ----------------------------------------------------- | - Side Stuff! - | |---------------------------------------------------| | Quests: None | | WT : None | ----------------------------------------------------- **--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**- **-- 3.20 LONDON - THE MAVERICK II ..................................... *W320 **--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**- You've lost the Maverick so are stuck for a while, and Gilbert joins the party. There won't be any quests (apart from the two B quests at Lemuria) and the only thing to do is to head back home, although you can get the two new Gadgets appraised. Mr Evans will give some additional information about world treasure sites you've heard about, but not yet found, although you won't get any new locations from the informants in London, so don't bother asking them! There's a scene when you get home, and Mr Evans asks you to go to the Airship Dock next day. Go left from the main room and find Gilbert in the lower left room. Talk to him and Eddie will give him the pipe that you found all that time ago inside the Pyramid. In return Eddie gets the co-operative skill SUPERNOVA. Now, find all the party members and talk to them. Pad is inside the lower left room from the corridor at the right, and Melody is standing at the top of the this corridor. Fiona is outside on the balcony again. After this, it's the next day. Go back to London Central and to the Airship Dock where Evans is waiting. He has a nice surprise for you: the MAVERICK II! This ship can fly at high altitude and even has a communicator so you can receive messages from Evans (and airship sailors in need of help!). Before departing, check back at the AA and you'll find a new quest: Lost Pet. As well as completing this quest, you now have the freedom of the skies and can go off finding the rest of the World Treasures you've been told about! Or, simply head west for America, flying to high altitude to hop over the cloud bank. Be careful though, because you'll meet some very powerful enemies, and running away rarely works unless you use a Flee Stone. We'd suggest buying a few of these, at the shop in the East End, in case of emergencies! MR EVANS QUEST When you leave in the airship Pad will explain how to fly high: just press R from mid altitude. You'll see the whole world map laid out on the bottom screen and it doesn't take long to fly anywhere you like, but there's still something else you can do in London. Go back to medium altitude and then land back in London immediately. Mr Evans has returned to his usual place inside the Museum and he'll have a special quest for you. He wants you to go and check back inside the Siberian and Mount Fuji Bases. You're to find some documents related to the Cabal's plans for world domination...or something like that! Visit both locations, find a sparkly blue item, and take the plans you find back to Mr Evans. In return you'll receive the [WHITE BLADE PLANS]. Take these to Tokyo to get the Angel Saber Blade for the Airship. Equip this weapon as it's very powerful against Dark airships. ------------------------- - CHARACTER QUEST - EDDIE ------------------------- Note that you have to complete Mr. Evans' quest in order to get the subsequent character quest for Eddie. (There are more details in the Sidequests section.) SKILLS Check your skills and advance airships skills as a precaution for these hard battles. You should be over level 30 by now (I was at 32) and will be able to unlock all airship skills for everyone if you haven't done so already. Eddie gets Limit Excel at level 28 with Spiral Arrow and Unlimited both at level 5. Pad gets Smoke Shot (his best skill) at level 26 with Support Shot and Flame Shot at level 5. Melody unlocks Aurora Cannon at level 31 with Magic Shield at level 8 and Drain Cannon at level 3. Raise the level for Slower Cannon as this helps a lot with tough single enemies: one good thing about high altitude flying is that you will only encounter one enemy at once! Fiona should have all her skills by now but the final one, Miracle Blast, is achieved at level 27 with Anti Defect at level 3 and Aero Field at level 5. We'd suggest raising the level of her Repair Force rather than bother with her attack skills for now. WORLD TREASURES After getting the Maverick II you can access some WT sites that require high altitude flying! These are ones you could have information for already. Great Zimbabwe WT014 (North of Cape Town) WORLDTREASURE14 Mysterious Lop Nap Lake WT26 (North of Nirvana Palace) WORLDTREASURE26 Hvalsey Ruins WT35 (Tip of Greenland) WORLDTREASURE35 Persepolis WT18 (Northeast of Cairo) WORLDTREASURE18 Almendres Cromlach WT04 (Southwest of Merveille) WORLDTREASURE04 Wrangel Island WT10 (East of Siberia) WORLDTREASURE10 FLYING TO NEW YORK - A DETOUR! After getting the Maverick II, fly due west at high altitude, and you'll get a message from the Betty's Hope airship that they need your assistance. You'll see a red light showing on the world map at the south of the large L shaped cloud bank. You can ignore it and head straight for New York (which is located at the west of the cloud bank) if you choose, but that won't move on with the story, or help you find a new skill for Pad. However, you CAN buy an Upgrade Plate and new weapons and a better shield for the Maverick II if that helps! Fly to the location at high altitude and you'll see a large ship with two smaller ones attacking it. You'll be in a battle with an Air Blitz and Skyship. Both are very easy to defeat with low HP so one hit on each should destroy them. You are asked to escort the ship back to London and Eddie agrees. Next thing you know you're back at the London dock being thanked and introduced to a "Lady" Elizabeth, Beatrice's sister. After some more chatting and events, Pad gets his co-operative skill: BULLET DRIVE! After obtaining this skill, level it up, and you'll find that Pad can take care of most enemy groups on his own. He goes first in a battle, and so long as you have enough MP to use the skill this means that you have a good shot at getting S grades for many dungeon battles. ----------------------- - CHARACTER QUEST - PAD ----------------------- After completing the event where you rescued the airship near New York, go to the AA in London. When you approach the desk, Bridget, the clerk, will give you an additional quest. You'll get a useful weapon for Pad as a result, so it's worth doing now. See his sidequest section for more details. ----------------------------------------------------- | - Side Stuff! - | |---------------------------------------------------| | Quests: Lost Pet QUESTNUMBERED010 | | WT : Vihelm (St. Petersburg) WORLDTREASURE10 | | Chen (Tokyo) WORLDTREASURE27 | | Hisaharu (Tokyo) WORLDTREASURE30 | | Heizaburo (Tokyo) WORLDTREASURE31 | | Sally (Tokyo) WORLDTREASURE32 | ----------------------------------------------------- This is the last AA quest for quite some time, if you've been keeping up with us! Don't be concerned that you're still D rank and that no new ones appear, because you need to complete some new dungeons before that happens. **--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**- **-- 3.21 NEW YORK CITY ................................................ *W321 **--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**- LOCATION After completing the detour on your way to New York, fly back here, heading west from London, and you'll get another message from Mr Evans, that they have located the next tablet in El Dorado. An adventurer in New York might know the where to find this legendary place. The location of New York City will now appear on your map, with that glowing light. The city is found on the east coast of North America. ITEMS Mysterious Item (G035), Super Heal Leaf, Star Jewel, Flee Stone, Mechanic's Wrench. ------------------------------------------------------------------------------- | NEW YORK | AIRSHIP PARTS | ------------------------------------------------------------------------------- | ITEM | PRICE | DESCRIPTION | |-----------------------------------------------------------------------------| | Mechanic's Tool | 30 | Recovers 50 END for airship | | Mechanic's Wrench | 300 | Recovers 100 END | | Mechanic's Kit | 1500 | Recovers 200 END | | Full Mechanic's Kit | 7500 | Fully recovers END | | Extinguisher | 10 | Removes fire from airship | | Earth Plug | 30 | Removes Electric Shock | | Recovery Device | 300 | Cures all status effects | |-----------------------------------------------------------------------------| | WEAPON | PRICE | AP | SPECIAL | TYPE | |-----------------------------------------------------------------------------| | Magna Drill | 6700 | 74 | - | Blade | | Spiral Gun | 7000 | 62 | - | Gun | | Machine Cannon | 6800 | 81 | - | Cannon | | Iron Orb | 6900 | 46 | - | Orb | |-----------------------------------------------------------------------------| | ARMOR | PRICE | DP | SPECIAL | TYPE | |-----------------------------------------------------------------------------| | Metal Armor | 8400 | 62 | - | Shield | |-----------------------------------------------------------------------------| | AIRSHIP UPGRADE PLATE | PRICE | END | EVA | Notes | |-----------------------------------------------------------------------------| | Upgrade Plate 8 | 40000 | 80 | 15 | One only | ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- | NEW YORK | EQUIPMENT AND ITEMS | ------------------------------------------------------------------------------- | WEAPONS | PRICE | AP | SPECIAL | EQUIP | |-----------------------------------------------------------------------------| | Holy Knife | 5800 | 66 | Holy damage | Eddie | | Machine Gun | 5800 | 68 | - | Pad | | Christmas Stick | 5600 | 48 | Water damage | Melody | | Aqua Staff | 6000 | 38 | Water damage | Fiona | ------------------------------------------------------------------------------- | ARMOR | PRICE | DP | SPECIAL | EQUIP | |-----------------------------------------------------------------------------| | Golden Suit | 4000 | 35 | - | Ed/Pad | | Golden Dress | 4000 | 32 | - | Mel/Fi | | Stylish Hat | 2800 | 21 | - | All | | Silk Hat | 2800 | 22 | - | Ed/Pad | | Gold Bracelet | 2400 | 15 | - | Mel/Fi | ------------------------------------------------------------------------------- | ITEMS | PRICE | EFFECT | |-----------------------------------------------------------------------------| | Heal Bottle | 30 | Restores 50 HP | | Super Heal Bottle | 200 | Restores 100 HP | | Mega Heal Bottle | 1000 | Restores 200 HP | | Heal Leaf | 500 | Restores 50 HP for all party | | Super Heal Leaf | 2500 | Restores 100 HP for all | | Star Jewel | 500 | Restores 50 MP | | Moon Jewel | 3000 | Restores 100 MP | | Antidote | 10 | Cures poison | | Sunlight | 20 | Cures darkness | | Unicorn Horn | 30 | Cures paralysis | | Gorgon Tear | 50 | Cures petrify | | Mint Candy | 40 | Cures confusion | | Sacrifice Doll | 60 | Removes curse | | Silver Chalice | 1500 | Revives fallen with 200 HP | | Warp Stone | 50 | Escape from dungeon | ------------------------------------------------------------------------------- Your task is to find and talk to the adventurer who knows the location of El Dorado, but on the way there are some hidden items to uncover and some sight seeing to do. After all, it's New York! New York! Head up the street and stop at the corner of the weapon shop where there's a lamp-post and a small blue trash can. Turn to face the corner of the building and you'll pick up [MYSTERIOUS ITEM]. From here, go right, and the first person you'll find is Elliott, walking around in front of the AA building and he'll tell you about some ruins to the west. This is a dungeon called Teotihuacan and it's optional in that you don't have to go there to complete the main story. However, there are treasures to find and some quests for that place so we'd suggest finding it at least, even though the enemies there might be a bit tough at this point. It's just visible to the west of New York and hard to miss! Enter the AA building and talk to Putta with the red turban) who will comment about Atlantis (another optional dungeon that's the location for Melody's quest, more of that later.) Speak to Danny, the man in the explorer's outfit and he will tell you to find Harvard who might know something about El Dorado. Head up the stairs to get this gadget appraised: it's the Paladin Mirror which allows the bearer to take damage intended for another. Might help to protect weaker people if Eddie equips this and with the Golden Scarab in place as well, this could allow him to counter more attacks. (Just a suggestion.) The hotel is behind the AA building and a rather grand affair complete with an elevator. Go to the first floor and find a [MECHANIC'S WRENCH] in the bottom right corner of the lower right room. There's nothing else to find, at least, we couldn't discover anything. Enter the elevator again and it will go to the second floor, but all you'll find here is a man who gives you a hint about finding hints for the World Treasures from people.... not exactly news. However, return here later and he'll tell you about a world treasure. Leave the hotel and carry on up the street where Hank tells you about the village of Tokar and the Amazon and a couple of twin rogues to the right. Go to the top right corner of this street to find a [MECHANIC'S WRENCH] next to the wall. Enter the house and speak to Marissa, Harvard's wife and you'll find out that her husband was last heard of in Tokar Village. Go upstairs and talk to the child (we felt sorry for him, poor kid), and investigate the picture on the back wall of the room to find a [STAR JEWEL]. Just outside the house there are two trash bins and you'll find a [SUPER HEAL LEAF]. Walk to the left and there's an item shop at the top left corner of the city and if you continue going left you'll find the Statue of Liberty. Inspect the sign in front of it to get a splendid view! Return to the shopping street and check out the bar for some not very useful information, although Natalia, the girl in blue will give WT information later on. Do some shopping: the Holy Knife is good for Eddie now, and you'll find the arms shop on the upper floor: ride up in the elevator. Buy anything that boosts your stats by a lot, but none of this equipment has any additional benefits, so you might want to wait until you get to Tokar Village, at least to buy for armor for everyone and headgear for the boys. You could also head south to Rio and pick up good equipment there, as well as another Upgrade Plate for the airship. It's easy enough to find Rio if you fly at low altitude (avoiding more powerful enemies) along the eastern seaboard of America, and keep going south. Don't forget to buy the Upgrade Plate before leaving New York, and if you use SELECT or fly to high altitude you'll see the glowing light showing over Tokar Village, your next destination. ------------------------------------------------------------------------------- | LONDON (NEW STUFF!) | EQUIPMENT AND ITEMS | |-----------------------------------------------------------------------------| | ARMOR | PRICE | DP | SPECIAL | EQUIP | |-----------------------------------------------------------------------------| | Stylish Suit 5 | 4500 | 38 | - | Ed/Pad | ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- | LONDON | AIRSHIP PARTS | |-----------------------------------------------------------------------------| | ITEM | PRICE | END | EVA | Notes | |-----------------------------------------------------------------------------| | Full Mechanic's Kit 5 | 7500 | Fully recovers END |-----------------------------------------------------------------------------| | WEAPON | PRICE | AP | SPECIAL | TYPE | |-----------------------------------------------------------------------------| | Charged Gun 5 | 7800 | 64 | Elect.Shock | Gun | | Charged Pike 5 | 8000 | 77 | Elect. Shock | Blade | | Charged Cannon 5 | 7900 | 83 | Elect.Shock | Cannon | | Charged Orb (Fire damage) 5 | 7800 | 43 | Elect. Shock | Orb | |-----------------------------------------------------------------------------| | ARMOR | PRICE | DP | SPECIAL | TYPE | |-----------------------------------------------------------------------------| | Charged Veil 5 | 5600 | 55 | | Shield | |-----------------------------------------------------------------------------| 5 - added after reaching New York ======================================== ------------- | LONDON | ------------- ----------------------- CHARACTER QUEST - EDDIE ----------------------- After completing Mr. Evans quest for the D plans, and reaching New York, return to London and visit the Adventurer's Association where you'll see a girl in a blue dress in front of the counter. Speak to her and it's Katie. She has a message from Mr Evans to meet him at the East End Warehouse. This is an optional quest, which you don't have to do now, so we'll include the details in the Sidequests Section. ----------------------------------------------------- | - Side Stuff! - | |---------------------------------------------------| | Quests: None | |---------------------------------------------------| | WT : None | ----------------------------------------------------- You won't get any information about World Treasures in New York just yet, even if you leave and return, and there are no more quests either. **--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**- **-- 3.22 TOKAR VILLAGE ................................................ *B032 **--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**- LOCATION Tokar Village is situated in South America, and there will be a large golden light over the location roughly in the middle of the land. Fly high to hop over the mountains and drop down when you can, over some visible green forest. You'll immediately see the label for the village in the middle of the trees. Alternatively, if you don't want to fly high, go down the eastern seaboard of South America, past Rio and then turn up into the middle of the continent. Fly north to find the village. ITEMS MP Shard, DEF Boost Elixir, Luck Shard, Old Clock (G032) ------------------------------------------------------------------------------- | TOKAR VILLAGE | EQUIPMENT AND ITEMS | ------------------------------------------------------------------------------- | WEAPONS | PRICE | AP | SPECIAL | EQUIP | |-----------------------------------------------------------------------------| | Shotel | 6850 | 77 | - | Eddie | | Shotgun | 6800 | 72 | Can Paralyse | Pad | | Skull Rod | 8200 | 50 | Dark damage | Fiona | ------------------------------------------------------------------------------- | ARMOR | PRICE | DP | SPECIAL | EQUIP | |-----------------------------------------------------------------------------| | Demonic Clothes | 4500 | 35 | Strong vs Dark| All | | Pirate Hat | 3000 | 23 | Strong vsWater| Ed/Pad | ------------------------------------------------------------------------------- | ITEMS | PRICE | EFFECT | |-----------------------------------------------------------------------------| | Heal Bottle | 30 | Restores 50 HP | | Super Heal Bottle | 200 | Restores 100 HP | | Mega Heal Bottle | 1000 | Restores 200 HP | | Heal Leaf | 500 | Restores 50 HP for all party | | Super Heal Leaf | 2500 | Restores 100 HP for all | | Star Jewel | 500 | Restores 50 MP | | Moon Jewel | 3000 | Restores 100 MP | | Antidote | 10 | Cures poison | | Sunlight | 20 | Cures darkness | | Unicorn Horn | 30 | Cures paralysis | | Gorgon Tear | 50 | Cures petrify | | Mint Candy | 40 | Cures confusion | | Sacrifice Doll | 60 | Removes curse | | Silver Chalice | 1500 | Revives fallen with 200 HP | | Warp Stone | 50 | Escape from dungeon | | Scent of Prey | 500 | Enter a battle at your | | | | current location | | Mechanic's Tool | 30 | Recovers 50 END for airship | | Mechanic's Wrench | 300 | Recovers 100 END | | Mechanic's Kit | 1500 | Recovers 200 END | | Full Mechanic's Kit | 7500 | Fully recovers END | | Extinguisher | 10 | Removes fire from airship | | Earth Plug | 30 | Removes Electric Shock | | Recovery Device | 300 | Cures all status effects | ------------------------------------------------------------------------------- Yes, we did just land an airship in the middle of the Amazon Jungle, so it's probably not surprising the locals aren't very friendly. Walk to the right and stop at the grey stone to the right of the palm tree where you'll find a gadget [OLD CLOCK]. Enter the inn and you can pick up an [MP SHARD] from the lower bed next to the wall. There's a [DEF BOOST ELIXIR] inside the item shop at the top left corner, next to the two green plants. Go inside the arms shop and walk to the right where you'll spot a pant on a cupboard. Check this out to receive a [LUCK SHARD]. Buy the Demonic Clothes in here which protects against dark, and that is especially useful for Fiona. There's a powerful Skull Rod weapon for her in the weapon shop that does dark damage. Talk to Raul, the chap with a brown hat, and he'll tell you (vaguely) that Harvard went into the jungle. Okay... it's a big place, but the location will be marked with a golden light and it's at the north of South America. If you return to New York hoping for more quests or World Treasure locations you'll be disappointed, so just head for the Amazon, but you can get the Old Clock appraised and it's a GIYAMAN BROOCH which lowers M.DP and boosts M.AP and might be worth equipping to Melody if you've got her spells nicely levelled up. ----------------------------------------------------- | - Side Stuff! - | |---------------------------------------------------| | Quests: None | |---------------------------------------------------| | WT : None | ----------------------------------------------------- **--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**- **-- 3.23 AMAZON AND EL DORADO ......................................... *W323 **--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**- LOCATION From Tokar Village head north and fly at medium altitude to cross the mountain ridge. Keep heading slightly to the northwest over lots of forest dissected with rivers, and you'll see a label "Amazon", very nicely marking the location. (If you're coming from the north, it's due south from Teotihuacan, and over the mountains at high altitude, then drop back down.) ENEMIES Poison Tail E047, Tarantula E048, Death Flower E049, Tropical Mushroom E050, Tree Man E051, Golden Rook E052, Mighty Kong E053, Saber Tooth Tiger E054, Alligator E055, Quetzalopterus E056. TREASURE Moon Jewel, Gold Tiara, Mega Heal Bottle, Dragon Gauntlets, L'Arc Du Sol, Gorgeous Coat, Mysterious Stone (G008), Mysterious Item (G027), Army Vest The entrance just has a small scene and a tiny path to the next screen. He says he can't find the entrance to El Dorado, and believe us, it's a pain! Head right and into the cave behind the waterfall. Get the [MOON JEWEL] and [GOLD TIARA] from the two treasure chests. Read the stone slab and it says "As it wavers in the mirror, the moon will shed light on the path you must follow. Stand to the south of the giant mirror and carve out an hour of time." What the hell does this even mean? Well, it took us a long time, but here goes. You see that circular lake to the south of the entrance? Start from the bottom and walk clockwise once around it. This will make a light appear in the lake. Go right from here and then take the left path down and get a [MEGA HEAL BOTTLE] from the treasure chest, then continue down and stand at the bridge for a minute or so. A message will say "You feel a warm light around the waterfall", so head north to the waterfall and examine the orange light that appears. The ground will start shaking, so quickly head right and take the right path, across the water that slows you down, and dart to the entrance that's opened to the left. If you make it in time, you'll get to a boss fight. ======================================== | BOSS! | DEVIL FLOWER | BOSS! | ======================================== | HP: 2000 Elemental: Earth | | AP: 350 DP: 18 | | M.AP: 70 M.DP: 35 | | Area: El Dorado | | Ability: Devil Powder | | Item 1: | | Item 2: | ======================================== A giant, carnivorous Amazon flower. It guards the gateway to El Dorado. It's really not the toughest boss in the world. Its attacks are physical and only attacks one character at a time, and is weak against pretty much any attack. Use Supernova and Bullet Drive for a really easy time, but stuff like Combo Attack and Random Shot works great too, especially boosted up with Eddie's attack boost spell. (Melody's Air magic also works well.) You'll get 7000,XP, 600 SP, and 6000 G for a B ========================================= Walk north, through the archway, and you will be in El Dorado now. Clear up a little map here, then go north and left behind the building. Talk to Flaum, the Korol, for a heal, (he might appraise gadgets, and he also might open a shop) then push the switch. That makes a bridge appear. Head right and push the switch behind this building to make another bridge appear, then head in the building. Clear the tiny map for this Golden Altar building and get the [DRAGON GAUNTLETS] from the treasure chest. Head out of here, then north across the bridge, then left, around the building, then go inside of the building. Clear both floors of this tiny building (Temple of Saints) and get the [L'ARC DU SOL] from the treasure chest. Leave the building, then head north and push the switch between the two buildings to the right. Head left and north across the bridge to the next screen. Go right and into the Temple of Sages. Clear out map for both screens here and get the [GORGEOUS COAT] from the chest. Leave the building and head left then up. There's a save point to the right, and then go left and up to get a treasure chest containing the [LAUREL STAFF]. Go down and left, and then up into the building: the Golden Shrine. There's a [MYSTERIOUS STONE] gadget that prevents petrification, and a [MYSTERIOUS ITEM] that reduces damage while defending, in the two chests here. Then, return to the save point and head up, getting the [ARMY VEST] from the chest to the right before climbing the stairs. Watch the scene, and now there will be a boss fight! ======================================== | BOSS! | HARTMANN | BOSS! | ======================================== | HP: 2550 Elemental: - | | AP: 300 DP: 17 | | M.AP: 270 M.DP: 135 | | Area: El Dorado | | Ability: Dark Ray | | Item 1: | | Item 2: | ======================================== Hartmann's true form. Forbidden magic has changed his body into a monster. His Flanmoa attack does around 100 damage to all 4 characters, so keep that in mind. Dark Ray does about 70ish damage to one character. Mental Drain isn't much to worry about at all, however. We had Melody attacking, Fiona healing or attacking, and Eddie and Pad both doing their co-op moves. If you're bothered about the damage from his spells, you could use Melody's Magic Shell on the boys, and that will reflect the magic damage back on Hartmann. He will die after a few rounds of that and you get 7500 XP, 77 SP, and 7000 G for a B ======================================== ------------- | LONDON | ------------- You're instructed to fly back to London and the light will remind you if you're in any doubt! Visit the Royal Exploration Society secret area to report back to Fogg with the fifth tablet. This is when Magi will tell Melody to visit Merveille Village to find out more about her mother, and this adventure will unlock Melody's co-operative skill. You have to do this to move on with the game. MERVEILLE AND MELODY'S MOTHER Go to the village and Auguste is blocking the door to the Elder's house. Speak to him and then, enter the house and check the desk in the left room. You acquire [MEDEA'S MEMENTO]. Now, visit the graveyard and look at the grave with flowers to the left of the large gravestone. After a touching scene Melody will have access to her co-operative attack: DAEMON'S GATE. Don't leave Merveille just yet because there is something else you can do. You can leave the extra quest until later because, as soon as you get airborne again from Merveille, you'll get a call from Mr. Evans. He wants to meet you in Rio de Janeiro. Eddie asks some sensible questions: why on earth? But that's what you have to do next, and the golden light will be shining over the city. NOTE: After competing El Dorado you will find two new C rank quests for this location. -------------------------- - CHARACTER QUEST - MELODY -------------------------- Head over to the river at the east of Merveille and you can find Green standing at the water's edge. Speak to him and he wants you to go to the Eterna Mines. (*Sigh*). This begins Melody's character quest. See the separate section on this. ----------------------------------------------------- | - Side Stuff! - | |---------------------------------------------------| | Quests: The El Dorado Treasure QUESTNUMBERED11 | | Distant Promise QUESTNUMBERED12 | |---------------------------------------------------| | WT : Elliott (New York) WORLDTREASURE41 | | Hank (New York) WORLDTREASURE37 | | Natalia (New York) WORLDTREASURE44 | | Damien (New York) WORLDTREASURE38 | |---------------------------------------------------| | After finding these 4 WT sites... | |---------------------------------------------------| | WT : Robyn (New York) WORLDTREASURE39 | | Tania (New York) WORLDTREASURE42 | |---------------------------------------------------| After competing El Dorado you will find two new C rank quests for that location, and informants in New York for four World Treasure sites. **--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**- **-- 3.24 RIO DE JANEIRO ............................................... *W324 **--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**- LOCATION Situated on the east coast of South America. From London, fly west at high altitude to cross the cloud bank and turn south a short way. The city is easy to spot, and it's also east from Tokar Village. ITEMS Mysterious Item (G037), Stamina Shard, Flee Stone, HP Shard ------------------------------------------------------------------------------- | RIO DE JANEIRO | AIRSHIP PARTS | ------------------------------------------------------------------------------- | ITEM | PRICE | DESCRIPTION | |-----------------------------------------------------------------------------| | Mechanic's Tool | 30 | Recovers 50 END for airship | | Mechanic's Wrench | 300 | Recovers 100 END | | Mechanic's Kit | 1500 | Recovers 200 END | | Full Mechanic's Kit | 7500 | Fully recovers END | | Extinguisher | 10 | Removes fire from airship | | Earth Plug | 30 | Removes Electric Shock | | Recovery Device | 300 | Cures all status effects | |-----------------------------------------------------------------------------| | WEAPON | PRICE | AP | SPECIAL | TYPE | |-----------------------------------------------------------------------------| | Stone Lancer | 9200 | 84 | Earth damage | Blade | | Earth Shot | 8250 | 70 | Earth damage | Gun | | Grand Cannon | 8000 | 91 | Earth damage | Cannon | | Golden Globe | 8000 | 52 | Earth damage | Orb | |-----------------------------------------------------------------------------| | ARMOR | PRICE | DP | SPECIAL | TYPE | |-----------------------------------------------------------------------------| | Gaia Shield | 8100 | 61 | Resists earth| Shield | |-----------------------------------------------------------------------------| | AIRSHIP UPGRADE PLATE | PRICE | END | EVA | Notes | |-----------------------------------------------------------------------------| | Upgrade Plate 9 | 80000 | 90 | 18 | One only | ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- | RIO DE JANEIRO | EQUIPMENT AND ITEMS | ------------------------------------------------------------------------------- | WEAPONS | PRICE | AP | SPECIAL | EQUIP | |-----------------------------------------------------------------------------| | Hunter Shot | 6700 | 72 | - | Pad | | Tezcatilpoca | 7850 | 55 | - | Melody | | Yggdrasil Wand | 7900 | 40 | - | Fiona | ------------------------------------------------------------------------------- | ARMOR | PRICE | DP | SPECIAL | EQUIP | |-----------------------------------------------------------------------------| | Survival Suit | 5800 | 39 | * Resists | Ed/Pad | | Dancer's Dress | 5500 | 36 | - | Mel/Fi | | Beret | 3650 | 21 | - | All | | Katyusha | 3850 | 22 | - | Mel/Fi | | Burning Gloves | 3250 | 17 | + Weak | All | ------------------------------------------------------------------------------- | * Resists Darkness, Paralysis, Poison, Strong vs Wind, Earth | | + Weak to Water, Strong to Fire | ------------------------------------------------------------------------------- | ITEMS | PRICE | EFFECT | |-----------------------------------------------------------------------------| | Heal Bottle | 30 | Restores 50 HP | | Super Heal Bottle | 200 | Restores 100 HP | | Mega Heal Bottle | 1000 | Restores 200 HP | | Heal Leaf | 500 | Restores 50 HP for all party | | Super Heal Leaf | 2500 | Restores 100 HP for all | | Star Jewel | 500 | Restores 50 MP | | Moon Jewel | 3000 | Restores 100 MP | | Antidote | 10 | Cures poison | | Sunlight | 20 | Cures darkness | | Unicorn Horn | 30 | Cures paralysis | | Gorgon Tear | 50 | Cures petrify | | Mint Candy | 40 | Cures confusion | | Sacrifice Doll | 60 | Removes curse | | Silver Chalice | 1500 | Revives fallen with 200 HP | | Warp Stone | 50 | Escape from dungeon | ------------------------------------------------------------------------------- Although you can visit here at any time after getting the Mavercik II, your first "official" visit is after completing the task to get Melody's co-operative skill at Merveille. Enter the city and Mr Evans is found waiting at the top left of town, between the bar and the library. He gives you a map, well,slightly more than just a map: "A Mysterious Sea Chart"! And then he leaves the party to figure it out for themselves. Wander around town and talk to everyone and you'll get all kinds of information about the Moai statues and Easter Island. We'll pick up the hidden items and do some shopping at the same time! Starting at the top left building go inside the central square room and you'll be out of sight, but there's a hidden [STAMINA SHARD]. Check the bookshelves for information about various world treasure sites, starting from the right side, these are: Maggie Spring (WT33) Buddhas Of Bamyan (WT20) Wall Murals Of Sproat Lake (WT36) Tiwanaku (WT48) Serpent Mound (WT40) There's nothing new to find in the AA building, and you probably don't need new weapons. Talk to the three girls at the left of the Weapon shop for some information Enter the inn and go upstairs and you'll find a [FLEE STONE] hiding in the lamp on the wall to the right of the back row of beds. There's a little bit more information to be gleaned from the red shirted Geronimo inside the bar. Now, walk to the right of the town under the bridge and here you'll find the Arms shop and a church at the north side. Head inside the church and talk to Paolo and Mario for a hint about Old Thomas the ex sailor, who might know something. Investigate the top left statue inside the church to find a [MYSTERIOUS ITEM]. Walk down the path to the beach and you can find an [HP SHARD] just to the right of the two palm trees. Finally, enter the house next to the beach (The door to this building is at the left.) Go upstairs and talk to Thomas. (He won't appear unless you've spoken to the men inside the church.) Anyway, he tells you what you will have already guessed if you've been diligently talking to everyone, that the map is for the "Easter Islands". He also tells you where to find them: go west from Rio over the rest of the continent, and there's a group of eight islands in the sea. However, there might be a problem accessing the location: a monster, and dangerous seas. You'll see what he means when you get there! Return to the other side of town and get your gadget appraised upstairs in the AA building. (Yes, there is an upstairs, though it's easy to miss seeing the stairs in the top left of the room.) This is the Golden Jet gadget and it deals major damage to flying monsters. Might be useful to equip to someone and that Dragon Killer's gadget too, just in case of flying dragons! If you haven't done so already, buy the Upgrade Plate here and then, take a quick trip back to London and buy another one! This gives you the maximum END for the Maverick II. When you take off again, you'll see a golden light shining over the sea to the west. ------------------------------------------------------------------------------- | LONDON (NEW STUFF!) | EQUIPMENT AND ITEMS | |-----------------------------------------------------------------------------| | WEAPONS | PRICE | AP | SPECIAL | EQUIP | |-----------------------------------------------------------------------------| | Night Shot 6 | 8500 | 75 | Dark damage | Pad | |-----------------------------------------------------------------------------| | ARMOR | PRICE | DP | SPECIAL | EQUIP | |-----------------------------------------------------------------------------| | Tropical Dress 6 | 5200 | 34 | - | Mel/Fi | | Incan Robe 6 | 5750 | 38 | Strong v Dark | Fiona | |-----------------------------------------------------------------------------| | ITEMS | PRICE | EFFECT | |-----------------------------------------------------------------------------| | Mega Heal Leaf 6 | 7500 | Restores 200 HP for all | ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- | LONDON | AIRSHIP PARTS | |-----------------------------------------------------------------------------| | ITEM | PRICE | END | EVA | Notes | |-----------------------------------------------------------------------------| | Full Mechanic's Kit 5 | 7500 | Fully recovers END |-----------------------------------------------------------------------------| | WEAPON | PRICE | AP | SPECIAL | TYPE | |-----------------------------------------------------------------------------| | Great Axe 6 | 8900 | 82 | | Blade | | Armor Turret 6 | 9000 | 68 | | Gun | | Long Cannon 6 | 9100 | 89 | | Cannon | | Gold Sphere 6 | 8250 | 51 | | Orb | |-----------------------------------------------------------------------------| | ARMOR | PRICE | DP | SPECIAL | TYPE | |-----------------------------------------------------------------------------| | Green Amber 6 | 9500 | 64 | | Shield | |-----------------------------------------------------------------------------| | AIRSHIP UPGRADE PLATE | PRICE | END | EVA | Notes | |-----------------------------------------------------------------------------| | Upgrade Plate 10 (6) | 100000 | 100 | 20 | One only | ------------------------------------------------------------------------------- 6 - - added after reaching Rio De Janeiro NOTE TT - Before starting Easter Islands I went back to London to chat to Mr Evans about WT sites after finding 30 of them, and after he told me a few more details, he then simply repeated (in red text) "There is not a message!" (PP thinks I have the rare haunted copy!) ----------------------------------------------------- | - Side Stuff! - | |---------------------------------------------------| | Quests: None | |---------------------------------------------------| | WT : Library shelves (Rio de Janiero) All 4 | | WORLDTREASURE20 | | WORLDTREASURE33 | | WORLDTREASURE36 | | WORLDTREASURE40 | | WORLDTREASURE48 | | Thomas (Rio de Janeiro) WORLDTREASURE50 | | Hoacio (Tokar Village) WORLDTREASURE43 | | Virginia (Tokar Village) WORLDTREASURE45 | | Micheal (London) WORLDTREASURE06 | ----------------------------------------------------- **--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**- **-- 3.25 EASTER ISLANDS ............................................... *W325 **--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**- LOCATION From Rio de Janeiro fly southwest at high altitude to get across the mountains (or fly around the coast to the west of the continent). Then, go back to low or medium altitude and keep flying to the middle of the sea until you see the labels for Easter Islands. There are eight islands circling an inaccessible white circular thing: seems there's a storm over the central island. ENEMIES None TREASURE Star Jewel, Mysterious Item (G031), Full Mechanic's Kit Once you've talked to Thomas in Rio de Janeiro, you can go here. The Easter Islands are a series of islands that go in a circular pattern. Let's check out the northern island now and talk to the man here. The key is to move each moai head so it is pointing towards the center. Pretty simple really. Some statues do not need to be moved at all, but four do. The west island has a [STAR JEWEL] in the path to the left. The southeast island has a [MYSTERIOUS ITEM] on the southern palm tree. The northeast island has a [FULL MECHANIC'S KIT] in the palm tree next to the statue head. North Island - Yes (x2) Northeast Island - No West Island - Yes (x3) Southwest Island - No South Island - Yes (x5) Southeast Island - No East Island - Yes (5x) Northeast Island - No Once you move all the statue heads, the ground shakes and the white dome around the middle part of the islands disappears. This will be the Dragon's Lair and you can land on top of it. Just go inside of it and watch the scene unfold. There will be a battle on the airship with a dragon. (Equip Eddie and Pad with the Dragon Killer's Gem and Golden Jet gadgets in preparation for the second battle, and use Repair Force on the airship before landing, if it's damaged.) ======================================== | BOSS! | ALBION | BOSS! | ======================================== | HP: 2700 Elemental: - | | AP: 350 DP: 18 | | M.AP: 400 M.DP: 200 | | Area: Dragon's Lair | | Ability: Flame Breath | | Item 1: | | Item 2: | ======================================== A member of an ancient family of sacred dragons. It knows a lot about Fiona. The usual airship battle strategies work here.. use Power Boost and Spiral Arrow with Eddie, Smoke Shot with Pad, Slower Cannon with Melody, and Repair Force with Fiona. Her healing will be more than enough to handle his physical attacks, which do 150-200 damage to your airship (or less if you've bought the extra Upgrade Plates!) You get 3750 XP, 800 SP and 5000 G for a B. After the battle, you have to land on the temple and go inside and fight him in a land battle. ======================================== | BOSS! | ALBION | BOSS! | ======================================== | HP: 2700 Elemental: - | | AP: 350 DP: 18 | | M.AP: 400 M.DP: 200 | | Area: Dragon's Lair | | Ability: Flame Breath | | Item 1: | | Item 2: | ======================================== A member of an ancient family of sacred dragons. It knows a lot about Fiona. The usual boss strategy works. If you have enough MP, the co-op attacks do a ton of damage. Otherwise, Overdrive/Combo Attack, Meteor Shot, Dark Ray, and Lumiera works well. Another alternative is to have Eddie cast Hyper Attack once or twice and have everyone physical attacks or do physical skills. Eddie was doing 400 attack with a boosted combo attack alone. Albion's physical attacks do around 70-90 damage to one character, and Flame Breath does about 60-75 to all four characters. You can use Melody's Magic Shell to protect against this spell. You get 7750 XP, 4000 SP, 10000 G for a B. (I managed to get an S for this battle probably because it was over fast: using Fiona's White Gale to give Eddie extra turns and adding extra damage generated from Magic Shell and having those gadgets equipped. TT) Watch the scene and then talk to the Album Korol for a heal, then clear the temple's map as much as you can, getting the [GORGEOUS ROBE], [STRENGTH SHARD] and [TROPICAL CLOAK] from the treasure chests. (NOTE - my Korol was Azul but healed us just the same.) Walk inside the lower portion of the temple and watch the scene. There's a [SPIRIT SHARD] inside this Temple Sanctuary after the dragon has done chatting. The dragon tells you to head towards the Acropolis, so let's go there, but first let's stop back at Rio and heal at the Inn and get that Mysterious Item appraised. It's an Obsidian Arrowhead, which raises attack but lowers defense. Can be useful if you're planning on quick battles, which is usually anything that's not a boss. You will also find that people in Rio will now give you locations for World Treasure sites, and you can accept a new Quest for the Tablet Temple. Take the quest and visit the Tablet Temple again, in the middle of the Easter Islands. Ros on the North Island, has WT information but he won't say anything yet. A WORD ABOUT SKILLS.. You still want to mainly be focusing on airship skills right now.. Power Boost followed by Spiral Arrow with Eddie, Smoke Shot with Pad, Magic Cannon and Slower Cannon with Melody, and Repair Force with Fiona. Getting these skills maxed will make airship battles way easier, and land battles are easy enough with your basic skills the way they are now. We promise ;) ---------------------------------------------------- | - Side Stuff! - | |---------------------------------------------------| | Quests: Temple Treasure Hunt QUESTNUMBERED013 | |---------------------------------------------------| | WT : Pedro (Rio de Janeiro) WORLDTREASURE34 | | Miguel (Rio de Janeiro) WORLDTREASURE46 | | Lorenzo (Rio de Janeiro) WORLDTREASURE49 | | Victor (London) * WORLDTREASURE05 | ----------------------------------------------------- * Victor will only talk when 47 WT have been found. **--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**- **-- 3.26 ACROPOLIS .................................................... *W326 **--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**- LOCATION Hey, it shows up in a red circle! It's north of Cairo or southeast of Mereville Village, on the south coast of Greece. ENEMIES Dark Knight E060, Exclone E062, Goggly E058, Lamia E057, Pegasus E064, Siren E063, Stone Golem E059 TREASURE Mistilteinn, Diamond Tiara, Sage's Hat, Zeus' Wand, Flee Stone, Luck Shard, Recovery Device, Big Cannon, Metal Coat, Water Spirit Mace, Miracle Drink. QUESTS! IMPORTANT! After entering the Acropolis, leave it again and head back to London, and at last, you can find those missing C rank quests that will enable you to start taking on B quests once completed! Take Gilbert's secret mission quest now, and start it, because he will be unavailable later, and you'll have to wait a long time to carry on with the quests. The enemies in here are either Dark element, Wind (for the flying ones, and Earth for the Golem. Fiona is especially useful as an attacker, especially if you level up her Lumiera magic. You should have access to Angel Powder too, if Soothing Light is at Level 6 and and Lummierana at level 5. This spell heals everyone as well as attacking enemies. A good deal! Equip the new stuff you find as soon as you get it. (You will probably be at around level 45 depending on how many quests and WT you've completed. I was 48 having done loads and was nervous about this place remembering how lost I got the last time. But I followed PP's directions and this place was tons easier to get through! TT) Watch the quick scene, then head left and get the [MISTILTEINN] from the treasure chest. Go north and enter the building, then head right and clear map, then left and clear more, then head up the stairs. Clear up the map here, then go down the stairs in the upper right hand corner. Head left and go through the door. Get the [DIAMOND TIARA] from the chest and clear the map here, then go back in and through the door to the right now. Go right along the path and then go down and grab the [SAGE'S HAT] from the chest. Go up into the building, (Stoa of Attalos) then go left and clear the tiny map space here. Go back and clear up the map up the stairs, and here's where we got stuck for a bit. The pillars that are knocked down to the right can be walked over. Clear the map here, getting the [ZEUS' WAND] from the chest in the lower right hand corner, and then go through the door to the north. Here, go left and down to get a [FLEE STONE] from the chest, then up and left and down again. Enter the building and go up a bit, hopefully clearing the map for good, and grab the [LUCK SHARD] from the chest. Return to Agora Hill and head up into the Acropolis Erechtheim building now. The lower left corner of this room has a treasure chest containing a [RECOVERY DEVICE] and the exit to the north. The lower right corner of this room, Athena Hill, has a [BIG CANNON] in the treasure chest, and the upper left corner has a [METAL COAT]. Enter the Parthenon building here, and take the left pathway to speak to a korol who heals both HP and MP. Go back down and take the path to the right this time. Go up, and then left and down and get the [WATER SPIRIT MACE] from the chest. Take the right path out of here and grab the [MIRACLE DRINK] from the chest before heading up the stairs. Go north into the Herodes Atticus building and clear out the map around the square, then clear up the rest of the map. We didn't find any items in here.. odd. Leave here, then go back to the previous room and head north now. Follow the path and save/heal at the save point. It may be wise to level up/get SP here if you want, since the save point heals you and you can get through battles quickly with your co-op attacks. Once you can end battles in one move, you know you're in good shape, but you still may want to focus on airship skills regardless for now. Clear the map in the next screen, watch the scene, then get ready for another boss fight! ======================================== | BOSS! | FREYJA | BOSS! | ======================================== | HP: 3500 Elemental: Dark | | AP: 365 DP: 16 | | M.AP: 320 M.DP: 160 | | Area: Acropolis | | Ability: Death's Lullaby | | Item 1: | | Item 2: | ======================================== A goddess of death sealed in Pandora's Box. She has a special hatred for Fiona. The usual attacks of Hyper Attack/Combo Attack, Heavy Shot, Daemon's Gate, and Lumeira do wonders on this boss, especially Lumeira since she is weak against light-based attacks. Fiona may need to heal occasionally, especially if Frejya starts focusing all her attacks on one character. That can get annoying, but it doesn't happen too often! Dark Nest does around 100 damage to all four characters, so keep that in mind. Death's Lullaby instantly kills a character most of the time, so have some Silver Chalices ready to go. You'll get 8000 XP, 1200 SP and 12000 G for a B. Watch the scene and warp out of here. There will be a scene as you leave, and Fiona now has the Holy Bell co-op attack. You're instructed to head home to London, so let's do so now. Gilbert will tell you he's waiting at the airship dock. QUESTS! If you've been keeping up with the quests there will be a number of additional A quests that appear now. However there's only one additional B quest back to the Acropolis. And yes, you can take Gilbert with you! You can also find Mu after completing the Acropolis, again, with Gilbert in tow! ---------------------------------------------------- | - Side Stuff! - | |---------------------------------------------------| | Quests: Gilbert's Secret Mission QUESTNUMBERED014 | | Lost Past QUESTNUMBERED015 | | Riches of Atlantis QUESTNUMBERED019 | | The Acropolis Treasure QUESTNUMBERED020 | |---------------------------------------------------| | WT : Leopold (Tokyo) WORLDTREASURE28 | | Ros (Easter Islands WORLDTREASURE47 | ----------------------------------------------------- **--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**- **-- 3.27 LONDON - ROYAL EXPLORATION AGENCY ............................ *W327 **--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**- ENEMIES (Sewers) Blood Bat E066, Brown Rat E065, Killer Fish E067, Acid Jelly E068, Jelly E004, Rat E001 (Royal Exploration Agency) Cabal Combatant E016, Float Cannon E73, Killer Arms E071, Robotor E72, Dummy Chest E070, Karma Notebook E069 TREASURE (Sewers) Stamina Shard (if not obtained earlier), Black Blade Plans (Royal Exploration Agency) Metal Jacket, Aqua Shot, Saint's Robe, White Tiger Blade, Ancient Paper (Papyrus Scroll 002), Magical Wand Watch the scene and Gilbert will tell you that you need to go to the sewers, a new path there has opened up. Cool! Buy any stuff you need and heal up at the Inn before heading back to the sewers. In the sewers, head left and down across the bridge. Make sure the red switch is moved to drain the water. (If you missed clearing the middle part of the map here during a quest, do it now and clear the black space in the center, where you'll find a treasure chest with a Stamina Shard.) Cross the sewer and head left and then around to the right and down across the bridge. Head left and follow the path along, going down across another bridge. Follow the path along, clearing the rest of the Sewers map and grabbing the [BLACK BLADE PLANS] from the chest before heading back to the previous bridge and going up the ladder to the right. (You can exit again now, if you need to.) You will now be in the Royal Exploration Agency. Both enemies AND treasure are missable here - so pay attention and make sure you get all the enemies and treasure we've listed before leaving this place! Watch the scene, and you'll notice the map has already been filled in for you. Move straight up and watch the scene. There will be a boss battle now. ======================================== | BOSS! | KAKYO | BOSS! | ======================================== | HP: 4000 Elemental: - | | AP: 400 DP: 18 | | M.AP: 60 M.DP: 30 | | Area: Royal Exploration Agency | | Ability: Ogre's Defense | | Kishin's Blade | | Item 1: | | Item 2: | ======================================== A warrior faithful to Terra the Emperor. He survived the Mt. Fuji Base destruction. He's not much tougher than he was before, plus now you have Gilbert to help out with some attacks. The usual attack strategy of Hyper Attack/Combo Attack, Heavy Shot, Daemon's Gate and Lumeira/attack/Heal works well here. Daemon's Gate was doing 300+ damage for us, so definitely spam that one. Don't forget he puts up the shield for a few rounds and no attacks will actually work, so take the time to buff up your party for when the shield comes down.. then blast away at him! There can be a slight problem if he uses Kishin's Blade twice in a row, which he somehow managed to do and killed Fiona. Revive with a Golden Chalice that heals up all HP, and carry on as usual. You get 10000 XP, 1400 SP and 12000 G for a B. (Your party might be at around level 50 by this point.) ======================================== Watch the short scene, save your game, then push the red switch to open the door. Get the [METAL JACKET] from the chest to the south of the first door, then push the switch and go down through the next door. Push the switch, which opens two doors, and walk down the path to get the [AQUA SHOT] from the chest. There are two switches here. Push the one to the left to open the doors you need to be opened now. Return to the main corridor and go left, through the next door and down the path. Obtain the [SAINT'S ROBE] from the chest before talking to the Korol who will sell you weapons you already have. (Or be in a bad mood and only heal MP.) Push the switch to the right, then get the [WHITE TIGER BLADE] from the chest in the top corridor before heading through the open door to the left. Make sure you have found the Killer Arms enemy before going into this room, and you'll end up with a fight. ======================================== | BOSS!| CARMINE | BOSS! | ======================================== | HP: 4500 Elemental: Fire | | AP: 420 DP: 18 | | M.AP: 150 M.DP: 175 | | Area: Royal Exploration Agency | | Ability: Maxim Prominence | | Item 1: | | Item 2: | ======================================== Carmine's armored true form. He invincibly attacks the Royal Exploration Agency. Gilbert doesn't fight with you, and this fight is not as easy as normal. Hyper Attack/Combo Attack, Heavy Shot.. you know the deal by now. Co-op attacks do a lot of damage if you've leveled them up some. His physical attacks do about 100-150 damage to one character. He can use Invincible Rage which helps him heal some. Big Bang is the major thing to worry about, as it does 150-200 damage to all four characters and Magic Shell won't offer any protection from this, so keep healed at all times. Hopefully you've leveled up Fiona's healing spell some or have some Super Heal Leaf items to use. You should have Angel Powder by now and that will hurt him and heal everyone. We have to admit this boss was difficult for this reason alone, especially if he starts doing this attack multiple times. Maxim Prominence is a strong attack on one character, but much preferrable to him casting Big Bang. He starts doing this when he's close to death. You'll get 1100 XP, 1600 SP and 13000 G for a B. After the battle, watch a scene and you'll be in control again. DO NOT LEAVE THIS ROOM UNTIL YOU'VE FOUND THE TWO ENEMIES HERE - Dummy Chest and Karma Notebook. Sometimes you'll be lucky and find them both right away, but sometimes they hide away for a few battles. First, head left and north and push the left switch to open the door. Return to the passage and go north and then left in the next room and push this switch to open the next door. Go north and move left for a [ANCIENT PAPER] and a switch to pull, and right for a [MAGICAL WAND] and another switch. The last room to the left has the final switch. Push it, then head back down to the second room at the left to operate the switch again so you can head all the way back down the passage. Go inside first room to the left and push the right switch to open the door at the far end. Walk up and operate the left room switch once again to open the way forwards. Leave this area now, making sure you've found both enemies. Watch the scene with Magi and she will tell you the final tablet is in the Tomb Chapel in America. That's our next destination! Make sure to get the Ancient Paper appraised as it's the valuable Papyrus Scroll that will halve MP cost. We suggest giving this to Pad because he seems to run out of MP first! Also use up any SP you've been accumulating and everyone should have all skills by this point. Last Magnum might be the last one for Pad, and you need Buster Shot and Meteor Shot at level 5 for this. Shining Blade and Sonic Wave both at level 5 will give you Eddie's powerful all enemy attack of Grand Cross. QUESTS AND WORLD TREASURE You can't talk to Gilbert again for any quest involving him, but Mr Evans is back in his old place inside the Museum. However, he won't tell you anything about WT now, until you've set foot inside the Tomb Chapel. If you've been keeping up to date with the quests the last B rank one will now appear, that's Quest 18 to Mt Fuji, and you could have found all WT by now! There will be no more quests until you have completed the game and start the post-game adventure. ---------------------------------------------------- | - Side Stuff! - | |---------------------------------------------------| | Quests: Heritage of Fuji QUESTNUMBERED018 | |---------------------------------------------------| | WT : All complete! | ----------------------------------------------------- **--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**- **-- 3.28 TOMB CHAPEL .................................................. *W328 **--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**- LOCATION The Tomb Chapel is to the west of New York, in middle altitude in the mountains of western North America. ENEMIES Automoton E081, Chimera E078, Green Man E079, Old Branch E074, Sylph E080, Tapirus E077, Tomb Guard E075, Daemon E076 TREASURE HP Shard, Old Clock (Solar Ring G020), Promethean Hammer, White Gun Plans, Mysterious Item (Spiritual Lamp, G030), Angel Staff, Old Clock (Moon Ring G21) Watch the quick flashing scene and then talk to the Azul Korol who heals you, or Pululum who appraises Gadgets, or Roseum who opens a shop. If you keep returning to the entrance you'll find a different Korol. Enter the cave to the north and you'll be inside the Tomb Chapel. This will be the Room of Memories, a central room with several paths branching off. Watch the scene here, and there will be a boss fight. ======================================== | BOSS! | FREY | BOSS! | ======================================== | HP: 5000 Elemental: Dark | | AP: 580 DP: 18 | | M.AP: 80 M.DP: 40 | | Area: Tomb Chapel | | Ability: Ragnarok | | Item 1: | | Item 2: | ======================================== The King of Swords from Pandora's Box. He seeks prosperity for the Black Order. The usual attack strategy works here as well. We couldn't get Heavy Shot to work against him, but it did cause a decent amount of damage, so that's recommended. However, Fiona will do a lot more with a high level Lumeria and Angel Powder. He mostly has physical attacks that target one character, so keep everyone healed (using Angel Powder for the best effects) and you will not lose this battle. That's because when he's close to dying, he'll unleash Raganarok, an attack that does 150ish damage to all four characters! You get 12000 XP, 1700 SP and 15000 G for a B. ======================================== After the battle, watch the scene and heal/save at the save spot. Head into the right room, the Cave of Luna. Start by going down and left, ajnd grab the [HP SHARD] from the treasure chest, then up and down the right path on this intersection to hit the switch. Go north and then right to get the [OLD CLOCK] from the chest. This is the Solar Ring that restores HP slowly to whoever wears it. Leave this room, then head up and into the next room to the right, the Cave of Hermes. Go down and right and up to hit the switch, then go back to the first intersection and go up. Head up and follow the hidden path through the wall to the right to get the [PROMETHEAN HAMMER] from the chest. Return to the main room and head to the next room to the left, the Cave of Ishtar. Left on this circle leads to two dead ends, but important to clear map. Then, head right and follow the path along. There's a few dead ends here, but important for the map. Near the end of the path is a switch to press, and [WHITE GUN PLANS] in a chest at the end of the path. The next room to the left is the Cave of Chronos. Go straight up and push the switch, which opens a door to the left. Follow this path all the way to the left to clear up map, then go back and down when you can. Follow the invisible path through the wall, then follow the path along and get the [MYSTERIOUS ITEM] from the chest now. Get this appraised as soon as possible, and equip it, because this Gadget boost the chance to get a rare item. Return to the main room and head down to the next room. This is the Cave of Jupiter. Go left, and then down and right through the invisible wall to get the [ANGEL STAFF] from the chest. Go left now, and then through the opening to the left into a small square room. Follow the invisible path as it goes left and then up, and then right and down to push the switch. In this room, go down through another invisible path, and grab the [OLD CLOCK] from the chest. This is much more valuable than the Solar Ring, as it restores MP. Leave this room now. The final room to the left is the Cave of Mars. Go right at the first intersection to get a [SKULLHEAD], a weapon for Pad, from the chest. Go around the circle to clear map, then follow the lower path and push the final switch. Leave this room, and a path opens up in the middle. Go in there and watch the scene. ======================================== | BOSS! | TEMPLE KNIGHT | BOSS! | ======================================== | HP: 4800 Elemental: - | | AP: 525 DP: 18 | | M.AP: 75 M.DP: 37 | | Area: Tomb Chapel | | Ability: Cursed Spell | | Item 1: Heal Bottle | | Item 2: Star Jewel | ======================================== The guards of the Tomb Chapel, they appear to protect the keeper of the tablets. Sorry to be so boring, but Hyper Attack/Combo Attack, Daemon's Gate, Heavy Shot/Hyper Speed/Speed Brake, and attack/heal are really the way to go here. Add in Fiona's While Gale or Blue Whirlwind to give Eddie an extra turn and you'll win this fast. This boss has the usual physical attack/strong multi-character attack pattern, so keep healed because its special attack does around 200 damage to all four characters! If you don't have success with Heavy Shot the first time, use Melody's Speed Break or Hyper Speed instead. You get 10000 XP, 1850 SP and 14500 G for a B. ======================================== | !!! POINT OF NO RETURN !!! | ======================================== Leave the Tomb Chapel and watch the scene. The Damocles is heading for the South Pole but Scarlett and Gilbert are here to take you there whenever you are ready. Say no until you are sure you've done everything else you want to do. She, and her ship, the Esperanza, will be waiting here for you from now on. That's literally waiting for you just to the southeast of the Tomb Chapel, hovering in the sky at medium altitude. The ship is not visible on the world map, or at high or low altitude, although it's pretty hard to miss with its bright red hull, and the orange/gold light is shining over the west coast of North America to remind you. You can find Mr Evans back in his usual place inside the Museum now, and he'll talk to you about World Treasures, give you additional information as usual, and the rewards. We finally got the last reward for finding all 50! There won't be any new quests though, even if you've completed as many as possible up to this point. Once you say "yes" to Scarlett, events will proceed and you cannot return to the world map for world treasure hunting or quests until after you've beaten the main game boss. There will be a scene and you will have to face a tough airship boss. ======================================== | BOSS! | PARACELSUS | BOSS! | ======================================== | HP: 5000 Elemental: - | | AP: 500 DP: 20 | | M.AP: 10 M.DP: 5 | | Area: South Pole | | Ability: Arcana Rain | | Item 1: | | Item 2: | ======================================== | BOSS! | SAHIR ARC | BOSS! | ======================================== | HP: 1500 Elemental: - | | AP: 300 DP: 20 | | M.AP: 10 M.DP: 5 | | Area: South Pole | | Ability: Elixir of Destruction | | Item 1: | | Item 2: | ======================================== | BOSS! | HERMES ARC | BOSS! | ======================================== | HP: 1500 Elemental: - | | AP: 300 DP: 20 | | M.AP: 10 M.DP: 5 | | Area: South Pole | | Ability: Elixir of Rebirth | | Item 1: | | Item 2: | ======================================== | BOSS! | SULPHYR ARC | BOSS! | ======================================== | HP: 1500 Elemental: - | | AP: 300 DP: 20 | | M.AP: 10 M.DP: 5 | | Area: South Pole | | Ability: - | | Item 1: | | Item 2: | ======================================== The Cabal's giant flying fortress. It was created to hunt for Asgard. A part of the flying fortress Paracelsus. It attacks with powerful magic. A part of the giant flying fortress Paracelsus. It attacks and heals. A part of the flying fortress Paracelsus. It attacks with a powerful light ray. You know it's an important battle because a different battle song is playing! This one is cool. Paracelus is built with four different parts, so we used multi-target attacks like Smoke Shot, which also helps slow down its agility. Magic Shower works best with Melody, and increasing attack and defense with Eddie and Fiona works wonders. Use Turn Acceleration with Pad to boost your agility as well. Once you have the attack and defense maxed, focus on Wild Rush and Repair Force. (Melody's all enemy Aurora Cannon can be effective too.) One side of the Paralesus used Elixir of Rebirth, which heals the main section. Another side physically attacks, and the third uses Elixir of Destruction, a semi-strong attack that also casts a status abnormality on the airship (fire, jamming a weapon, etc.) Once the three Arcs are done, go all out with attacking the Paracelus. Spiral Arrow, Slower Cannon, Smoke Shot, and Miracle Blast. It just charges up for a special attack, so you won't need to worry about healing. If it gets to unload its special attack, Arcana Rain, it does around 500 damage if you have on the best armor and have upgraded your defense, so stay above that HP range for the duration of the fight. Heal afterwards, then continue the onslaught. You get 3750 XP, 1200 SP and 20000 G for a B. **--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**- **-- 3.29. ASGARD - KOROL VILLAGE ....................................... *W329 **--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**- ITEMS HP Shard, Full Mechanic's Kit, Mysterious Item (G029), Warp Stone. ------------------------------------------------------------------------------- | LAND OF KOROL | EQUIPMENT | ------------------------------------------------------------------------------- | WEAPONS | PRICE | AP | SPECIAL | EQUIP | |-----------------------------------------------------------------------------| | Gold Brand | 15000 | 100 | - | Eddie | | Feather Shot | 15000 | 95 | Wind damage | Pad | | Korol Wand | 14500 | 75 | Earth damage | Fiona | ------------------------------------------------------------------------------- | ARMOR | PRICE | DP | SPECIAL | EQUIP | |-----------------------------------------------------------------------------| | Eterna Clothes | 12000 | 55 | Strong *1 | All | | Eterna Crown | 8400 | 25 | Strong *2 | All | | Eterna Gloves | 7000 | 20 | Resists *3 | All | | Eterna Knuckle | 7200 | 22 | Resists *4 | Ed/Pad | ------------------------------------------------------------------------------- *1 Strong against Fire, Water, Wind and Earth. *2 Resistant to Curse and Petrify. Strong against Fire, Water, Wind and Earth. *3 Resistant to Paralysis and Confusion. *4 Resistant to Curse and Petrify. ------------------------------------------------------------------------------- | ITEMS | PRICE | EFFECT | |-----------------------------------------------------------------------------| | Heal Bottle | 30 | Restores 50 HP | | Super Heal Bottle | 200 | Restores 100 HP | | Mega Heal Bottle | 1000 | Restores 200 HP | | Refreshing Bottle | 5000 | Fully restores HP | | Heal Leaf | 500 | Restores 50 HP for all party | | Super Heal Leaf | 2500 | Restores 100 HP for all | | Mega Heal Leaf | 7500 | Restores 200 HP for all | | Star Jewel | 500 | Restores 50 MP | | Moon Jewel | 3000 | Restores 100 MP | | Earth Jewel | 10000 | Restores 200 MP | | Antidote | 10 | Cures poison | | Sunlight | 20 | Cures darkness | | Unicorn Horn | 30 | Cures paralysis | | Gorgon Tear | 50 | Cures petrify | | Mint Candy | 40 | Cures confusion | | Sacrifice Doll | 60 | Removes curse | | Lourdes' Holy Water | 300 | Cures all status effects | | Silver Chalice | 1500 | Revives fallen with 200 HP | | Warp Stone | 50 | Escape from dungeon | | Flee Stone | 1000 | Flee battle - 100% success | | Mechanic's Tool | 30 | Recovers 50 END for airship | | Mechanic's Wrench | 300 | Recovers 100 END | | Mechanic's Kit | 1500 | Recovers 200 END | | Full Mechanic's Kit | 7500 | Fully recovers END | | Extinguisher | 10 | Removes fire from airship | | Earth Plug | 30 | Removes Electric Shock | | Recovery Device | 300 | Cures all status effects | ------------------------------------------------------------------------------- Watch the scene, and now you will be in Asgard. The Land of Korol is slightly southwest of where you start, so head there now. In the Armor Shop, buy all four of the characters Eterna Gloves and Eterna Crowns, the two ladies Eterna Gloves, and the two guys Eterna Knuckles. You'll find better armor inside the Tower for Eddie and Fiona if you want to save money on the Clothes. The weapon shop has upgraded weapons for Eddie, Pad, and Fiona. The Inn is an Inn, and the item shop has pretty much every item you can think of.. might be wise to get some Mega Heal Leafs if you haven't been upgrading Fiona's healing spells. There's an [HP SHARD] to the south of the weapon shop, a [FULL MECHANIC'S KIT] in the tree a little north from here, a [WARP STONE] in the tree between the Weapon Shop and Inn, and a [MYSTERIOUS ITEM] to the right of this. Unfortunately you cannot get this appraised until after the end of the game, but it's a Golden Clay Figure that boosts Gold gained. The enemies to fight in Asgard are Flying Centipede, which you probably met near Australia already, and Stelandon. There's only one altitude to fly in and not much map to clear - and yes, this map counts towards completion and you CAN come back in Post Game as you wish, but it's best just to clear it now while we're here. Check your skills before fighting any more enemies as you'll probably have a lot of SP now and you could reach the maximum easily. Leave the village, then head due north to reach the Tower of the Sun, but it turns out there's three guardians to defeat to break the barrier. Let's find those guardians! One is straight north from here. ======================================== | BOSS! | EUNOMIA | BOSS! | ======================================== | HP: 2500 Elemental: Holy | | AP: 150 DP: 20 | | M.AP: 150 M.DP: 75 | | Area: Asgard | | Ability: Lumiera | | Item 1: | | Item 2: | ======================================== A guardian angel of the Tower of the Sun. This has the strongest AP of the three. Increase attack and defense, Spiral Arrow, Smoke Shot, Slower Cannon, Repair Force, etc... yeah it's boring, but it really does work best. Eunomia does Dark Ray which does about 100 damage, but you have 800+ HP by now, so no worries. Heal when you need to. Her physical attacks actually do way more damage, 200-250, so you better hope for Dark Ray. ;) Turn Acceleration and Guard Shield will help protect the airship if you want to take a turn to defend. You get 2500 XP, 400 SP and 10000 G for a B. The next one is a little southeast from here. See, they're little statues that are around the Tower! ======================================== | BOSS! | EIRENE | BOSS! | ======================================== | HP: 3200 Elemental: Holy | | AP: 500 DP: 20 | | M.AP: 150 M.DP: 75 | | Area: Asgard | | Ability: Lumiera | | Item 1: | | Item 2: | ======================================== A guardian angel of the Tower of the Sun. This has the best DP of the three. The same strategy as before applies to Eirene.. these are not the toughest in-depth strategies in the world unfortunately. She has a weak Lumierana attack that does around 100 damage and a physical attack that does around 200.. so just like Eunomia pretty much. ;) She also has the ability to heal herself for around 85 HP, but you should be causing much more than that, that it almost seems like a wasted round for her. Use Pad's Turn Acceleration and Melody's Magic Shield to help avoid the worst of the damage. You get 2500 XP, 400 SP and 10000 G for a B. Go around the mountain and approach the third statue, which is west of the Tower. ======================================== | BOSS! | DIKE | BOSS! | ======================================== | HP: 2500 Elemental: Holy | | AP: 500 DP: 20 | | M.AP: 190 M.DP: 95 | | Area: Asgard | | Ability: Lumiera | | Item 1: | | Item 2: | ======================================== A guardian angel of the Tower of the Sun. This has the greatest Magic of the three. Dike.. yes, her name is Dike. Huh. Anyways, the usual strategies from the previous two work here. At this point, you should only be needing to boost attack and defense once. Dike might use Dark Ray, though for one of us she didn't seem to do anything except physically attack and she only took a few rounds to defeat, probably the easiest of the three Guardians. You get 2500 XP, 400 SP and 10000 G for a B. Finish clearing up map then return to the Village of Korol to rest at the Inn.. you'll need all the MP you can get, and then buy items, but DO NOT GO CRAZY, because there is a Post Game where you can buy those uber-expensive airship parts. Get ready, because the Tower of the Sun is the last dungeon in the main game of Nostalgia! **--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**- **-- 3.30 TOWER OF THE SUN ............................................. *W330 **--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**- ENEMIES Arc Angel E090, Flying Rod E087, Giant E083, King Daemon E085, Lesser Dragon E084, Pteraquatl E088, Soliel E086, Tenebrae E089, Thanatos E082 TREASURE Hat of Darkness, Eterna Plate, White Cannon Plans, Korol Attire, Golden Chalice, Eterna Mace, Eterna Mittens, Eterna Rod, Eterna Blade, Mysterious Stone (G008) The song in this dungeon is so awesome! The battles here are not impossible but definitely tougher than usual. You may want to put on the Angel Wings gadget until you get to the top, because it's a long walk. Dead Shot (Heavy Shot: Level 5 unlocks this), Heavy Shot, and co-op attacks work well in here. Definitely utilize your skill points in these areas, as well as Fiona's healing magic. Watch the scene, then head down and clear this map out before entering the Tower of the Sun. (Also, press the Y button for a cute chat about memory loss.) Walk up, and there will be two teleports. Start by going in the left one. Head left, and then down through the semi-hidden path to get the [HAT OF DARKNESS] from the chest before heading through the left teleporter. This is the Corridor of Eternity, and just follow the path and hit the switch before returning to the beginning and taking the teleporter to the right this time. Take the hidden path south here to get the [ETERNA PLATE] from the chest before heading back and right to the next teleporter, that takes you to the right side Corridor of Eternity. Follow the path up and take the teleporter. You're now in the Corridor of Chaos. Head left and then up the middle passage and hit the switch. This opens the path to the top left, so follow it and take the teleporter to the Corridor of Immortality. Head all the way down and right to get a switch and a Korol that heals your HP and MP completely! Nice! Go back up and head right at the intersection, getting the [WHITE CANNON PLANS] from the chest before heading north to the next teleporter. You will see this just takes you back to the other side of the (Corridor of Chaos) with a locked door, but it helps clear a little more map. Go back to the previous room and take the teleporter back to the Corridor of Chaos. (That locked door is to the right, if you're interested!) Go down this path and take the left teleporter now. This is a small room in 2F that helps you finish the 2F Corridor of Eternity map if you've cleared the rest of it before. Take the next teleporter now. Here, finish the map and take the [KOROL ATTIRE] for Fiona from the chest, before heading left into the next teleporter. This small room helps you finish another map (for the 4F Corridor of Immortality). Enter the right teleporter and you're at 5F, Hall of the Gods. Walk up here some and you'll see a scene before a boss. ======================================== | BOSS! | CARMINE | BOSS! | ======================================== | HP: 6000 Elemental: Fire | | AP: 520 DP: 18 | | M.AP: 150 M.DP: 75 | | Area: Tower of the Sun | | Ability: Maxim Prominence, Big Bang | | Item 1: | | Item 2: | ======================================== An elite of the Cabal. The ultimate knight who now defends Emperor Terra. Start by boosting your attack, speed, and defense as best as you can. Fiona can focus on Blue Whirlwind on Eddie repeatedly, and healing if she absolutely needs to. Eddie can use Combo Attack, and Pad can use Heavy Shot. Melody can use either Dark Ray or Daemon's Gate, depending what you've leveled up. Big Bang does around 200-250 damage to all four characters, so try to stay at max HP when possible because he WILL unload it at least once during the battle, possibly more. (Magic Shell does not protect from this attack so don't bother with that, but Speed Brake is effective.) He also has a weak healing spell, Invincible Rage, but you should be causing way more damage than he can heal and it seems like a wasted turn by him. Not that we'd complain. =D You may even want Melody to use Mega Heal Leaf sometimes if he starts using Big Bang too much, it's really lethal. Once he gets close to death, he'll do Maxim Prominence, which is weaker than Big Bang because it attacks one character instead of all four. You get 12500 EXP, 2000 SP, and 20,000 Gold for winning this battle with a B. ======================================== Watch the scene, then grab the [GOLDEN CHALICE] from the chest to the left and the [ETERNA MACE] from the chest to the right before clearing this map. Head up to finish clearing it before taking the teleporter. You're now in the Corridor of Immortality on 6F. Here, head left to get the [ETERNA ROD] and [ETERNA MITTENS] from the chests before taking the right path. Follow the path along, and at the three way intersection, head left and push the switch. Take the teleporter to the north, then follow the path up and push the switch. (This is the left area of the Corridor of Despair, on 7F.) Go back to 6F, push the left switch again, then push the right switch so only it's lit up, then take the teleporter again before hitting this switch. (At the the right side the Corridor of Despair, 7F.) Now, go back to 6F and hit the right switch, so neither switches are lit up. (Both should be blue.) Take the teleporter and you'll be in the bottom room of 7F. Hit the switch, and the door opens up. Now, head back and push the left and right switches, so both switches are lit up. Head to the north teleporter again, and you'll now be in a big room with a save point and a [ETERNA BLADE] chest at the top right, and an almost hidden chest at the bottom left containing a [MYSTERIOUS STONE]. (This is just another Graptolite Stone that prevents petrification.) Save your game before taking the final teleport to the north. This is the Hall of Apoclapyse, and there will be a scene here before the final boss fight of the main game! ======================================== | BOSS! | TERRA | BOSS! | ======================================== | HP: 7000 Elemental: Dark | | AP: 580 DP: 18 | | M.AP: 300 M.DP: 150 | | Area: Tower of the Sun | | Ability: God's Flame, Heavenly Waves | | Item 1: | | Item 2: | ======================================== Gilbert's old friend who wants to destroy all of humanity in order to save the earth. First, you have to face Terra in semi-human form. The regular boss theme plays here. The normal strategy of beefing up statistics works well here, followed by Combo Attack, Heavy Shot, Daemon's Gate, and Blue Whirlwind on Eddie. Hyper Speed and Speed Break will help lessen the number of attacks he can do and the damage he might inflict. Heavenly Waves is a weak attack that barely damages all four characters. His flame spell does a little more damage, but still not much. Dark Waves does around 75 damage each, but at this point, we think that the armor is superior protection against magic spells. With Eddie doing a beefed up Combo Attack twice in one round, you should be doing 2000+ damage with one go. It won't take long to win with that kind of damage output, but this is only the beginning. You get 15000 XP, 3000 SP, and 30000 Gold for a Rank-B victory. ======================================== There will be a scene, and now the final boss. Level 60 will see you through this battle with ease and you will probably all get a level up and full heal at the end of the battle with Terra. ======================================== | BOSS! | METHEUS | BOSS! | ======================================== | HP: 15000 Elemental: Dark | | AP: 600 DP: 18 | | M.AP: 350 M.DP: 175 | | Area: Tower of the Sun | | Ability: World End | | Item 1: | | Item 2: | ======================================== The "Bearer of the Black Wings". It uses Terra's body to return to Asgard. You can tell this is the final boss because he has a weird name and a different song is playing. Now then, onto the strategy. Have Eddie use Hyper Attack, Pad use Heavy Shot, Melody use Speed Break, and Fiona use Blue Whirlwind on Eddie. Always have Fiona use Blue Whirlwind on Eddie, unless he needs to heal, and have Eddie use Combo Attack twice, or a Hyper Attack once followed by a Combo Attack if his AP goes back to normal. It is hard to get his agility lowered with Speed Break and Hyper Shot, but when you do, you get even more rounds of attacks in before he goes. He starts off by physically attacking characters, but we think that's just to keep you feeling comfortable. We'd still recommend keeping everyone healed, because he'll start doing World's End, a strong four-character attack that does 250ish damage to everyone. Remember to heal after this, PP forgot to and the bastard did World's End again and killed three people, so he had to heal everyone with Golden Chalices quickly. TT was more cautious and used Hyper Guard which helps a bit. Also, healing with Fiona's Angel Powder is best if you've levelled up this skill. Watch out for the turn order changing when speed down and Hyper Speed wears off and reinstate them immediately, and also take into account the longer wait time for your more powerful attacks. Unfortunately, with Eddie doing 1200+ damage twice in a row, this battle doesn't prove to be too difficult again, so if you want to make it tougher, DON'T do that and just use skills like Demonic Blade. You get 25000 EXP, 4000 SP, and 40000 Gold for a B-rank win. ======================================== Watch the scene, and you'll have to leave this place again. First, clear the screen here before retracing your steps out of this Tower. (Yeah, mapping is the first thing we think about when on the brink of the grand finale!) There are still enemies around, but it's a lot easier to come out than it was going in, that's for sure! You only need to get to 5F Hall of the Gods, before the ending starts. Congratulations! You're prompted to save your game after the credits, and you can load this save...and...yes, there's a lot more! **--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**- **-- 3.31 POST GAME .................................................... *W331 **--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**- THE ADVENTURER'S EPILOGUE! Fortunately, there IS a post game, where you start off at the beginning of the game basically, (in Eddie's bedroom at home) like you've finished the game and can now do whatever you want. Finish doing quests, finding world treasures, logging all the enemies, and try sections 4.08 and 4.09 for a fun time if you want! Some things to work on: -> 100% handbook (You get a Sage's Stone gadget which reduces MP cost to zero if you do so). -> Completing the two secret dungeons (they're tough). -> Obtaining the best airship in the game. -> Finishing quests and world treasures. -> Doing the character quests if you haven't done so yet. -> Get everyone to level 99 with all skills maxed (we recommend Mu since battles are quicker than the Gardens of Babylon and Tower of the Moon). ^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^ 4.0 O P T I O N A L S I D E S T U F F .............................. *SIDE ^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^ 4.01 Adventurer Association Quests .............................. S401 4.02 World Treaure Quest ........................................ S402 4.03 Mr. Evans's Quest: Siberian Base and Mt. Fuji Base ........ S403 4.04 Eddie's Quest: Teotihuacan ................................. S404 4.05 Pad's Quest: various locations ............................. S405 4.06 Melody's Quest: Atlantis ................................... S406 4.07 Fiona's Quest: Mu .......................................... S407 4.08 Dungeon of Lemuria ......................................... S408 4.09 Tower of the Moon .......................................... S409 4.10 Hanging Gardens of Babylon ................................. S410 We originally had the side stuff you can find during the game, quests and world treasure, in the walkthrough itself, but then noticed it was getting too crowded, so we decided to put them here instead, with a search system to help you find the quest or world treasure you need easily here. **--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**- **-- 4.01 ADVENTURER ASSOCIATION QUESTS ............................... *S401 **--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**- Help with all the quests in the game can be located here. Quests first become available early in the game, after the first trip to the Sewers in London. All quests are found at the Adventurer's Association, in London and other cities, and you can only accept one at a time. Each quest gives you points toward your Adventurer rank, and you can only accept quests for your current rank, even though higher ranking ones might be listed. You can take on most quests in any city and report back anywhere, but there are a few that are specific to London. Quests will appear for a dungeon location after you've completed the story events for it, and not before! The first 13 quests show up when you expect them to, although there is a long gap between some of them. Just keep checking back with the AA to find new ones. However, you'll find that 14 and 15 only appear after you've entered the Acropolis, and if you keep going with the story you won't be able to take quest 14 because you can't find Gilbert anywhere. You must also have completed Eddie's character quest first. There is another quest from Gilbert (an *A* quest) that only appears after completing quest 14. To achieve enough points to take on the A quests before the end of the game, you must have found the Dungeon of Lemuria and completed Melody's character quest in Atlantis to ensure that these rank B quests appear. What all this means is that you can complete most of the quests BEFORE the end of the main game! (Or just wait until then, as they will all appear eventually.) The final B quest to gain rank A will appear AFTER completing the events in the Royal Exploration Agency. You can now take on those A rank quests and that includes: quests 22, 24, 25, 26 and 27, all before starting Tomb Chapel. During the post game adventure you can take on S rank quests. The first three: 29, 30 and 31, only appeared after getting enough points for that rank, which for both of us, was after completing quest 23. The final two quests reward you with the girls' special costumes and won't appear until you have finished quest 28, to explore the Tower of the Moon. However, it's best to complete everything else BEFORE attempting the Tower of the Moon. By the way, the Brady strategy guide is completely wrong about the timing of many quests. You do not have wait until after defeating the final story boss at all, and our aim is to find out just how far we can get with quests before that point! *-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-* | 001 | OPERATIONS WIPE OUT RATS | QUESTNUMBERED001 | *-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-* Rank : E ADP : 20 ADP Reward : 2000 G Destination : London Sewers Conditions : Complete the first event in London Sewers. Cross the bridge to the East End and you'll find Ryan waiting for you at the corner. After chatting to him, make sure to buy a couple (at least) of Antidotes at the item shop in the East End. Enter the Sewers and, when you reach the bridge, there will be a blue rat sitting there just waiting for you. Touch it and you're in a battle with 1 rat. It's just the same as the ones in random battles, Defeat it, and carry on to the left, and there's another rat sitting at the top left corner of the Sewers. This time there will be two of them. You'll still have to fight random battles as you go. The next one is just past the red switch and there will be three of them. Now, use the switch and cross to the far side. Follow the path to the save point and there's another visible rat here: this time 4 of them. Go around the back of this area to open the treasure chest containing a [STRENGTH SHARD]. You can only access this if you left the area after beating the Monster Rat without changing any more switches, because the barrier will be down. Now, go all the way back to the first switch and use it again, and then all the way up, and right, to the bridge. Cross over, and go down, and use the switch on the lower path. Cross over the drained waterway, and walk right to find the last rat. There will be 5 of them this time. Check your health after this battle and walk back a few steps, and you'll meet RAT BOSS! He's the same one as before, but with higher HP and a poison attack. ======================================== | BOSS! | MONSTER RAT | BOSS! | ======================================== | HP: 100 (Estimate) | | Area: Sewers | | Ability: Poison Breath | | Item 1: | | Item 2: | ======================================== This guy can poison you both (very mean of him), and if you don't have any antidotes you're going to keep losing health during this battle, but not much. In a way, not curing poison helps, because he's just going to poison you again, and you can hit him on every turn instead. Keep attacking and use your skills again when they stop being active. At level 4 you can defeat him easily, especially if you've raised Eddie's strength with those shards! Heal up poison afterwards, because you'll lose HP FAST while walking out of the place. *-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-* | 002 | MEMORIAL RING | QUESTNUMBERED002 | *-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-* Rank : E ADP : 30 ADP Reward : 3500 G Destination : Pyramid. (North Africa) Conditions : Complete the story event in the Pyramid. After taking the quest, you will find three ladies hanging out at the fountain in London. Talk to them for more information about the lost ring, and return to the Pyramid south of Cairo. This quest is dead easy. Enter the Pyramid and walk along the first passage until you can go right through the dark space. Check the bottom treasure chest and [PAMELA'S RING 039] is sparkling on the floor to the left of it. Return to London and report back to the Association for the reward. There won't be a another quest for you just yet. *-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-* | 003 | WISH OF AN OLD MAN | QUESTNUMBERED003 *-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-* Rank : E ADP : 30 ADP Reward : 2500 G Destination : Eterna Mines. (West Africa) Conditions : Complete the first story event inside the Eterna Mines Accept the quest and head for the East of London and the bar. Gordon is an old man standing at the table, and he wants you to obtain some Vitality Honey. This is the first of those annoying quests back to the Eterna Mines and you have to find a Queen Bee. Fly back to the mines, and you can take a short cut across the hills of North Africa, heading west. Make your way down the eastern side of the mines and enter the East Mines. Walk up and right, and you'll spot a yellow item on the ground in the lower right corner of the room. This is the Queen Bee. NOTE - This is a pretty tough boss as she hits for a lot of damage and has a lot of HP. Make sure you're fully healed. It may be worth it to trudge to the save point and heal up there, even though it's a fair way off, especially if you haven't saved recently. ======================================== | BOSS | QUEEN NEEDLE | BOSS! | ======================================== | HP: 400 Elemental: Wind | | AP: 115 DP: 17 | | M.AP: 30 M.DP: 15 | | Area: Eterna Mines (East) | | Ability: Stunning Needle | | Item 1: | | Item 2: | ======================================== She can paralyze one person with her powerful Stunning Needle attack, and you'd better heal from this quickly in case she does the same attack again and again, and renders everyone stunned! Use Heal Bottles and Pad's Treatment skill to heal up from the damage. Eddie should use Overdrive and Combo Attack, and Melody Flanma. Use a Warp Stone to return to the airship, and fly back to London. Report back to the AA for your reward. *-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-* | 004 | PLAGUE OF THE MUSHROOMS | QUESTNUMBERED004 | *-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-* Rank : E ADP : 40 ADP Reward : 3000 G Destination : Tower of Babel. (East of Cairo) Conditions : Complete the story event in the Tower of Babel.. Enemies: Poison Mushroom E024, Master Mushroom E177 Fly to Merveille Village (halfway between London and Cairo) and speak to a man named Henry. You'll find him standing at the left of the village well. After talking to him, fly south to Cairo and then east to the Tower of Babel. You must climb the tower to floor 4, which is where you found a save point. On the second floor make sure the switch in the wall is BLUE before climbing the first set of stairs. On the third floor, just use the moving platforms and then walk down the path, and right, to find the platform in the center of the room that takes you to the staircase to 4F. Make your way around to the left to the save point first of all, and heal up, and check your equipment and skills. The Poison Mushrooms are strong to Earth and therefore weak to Air magic, so advance the level of Melody's magic to have Aeriara the higher level the better! Walk around and down, to the far right side of the floor, and you'll find a purple bouncing mushroom waiting on the blue stuff. ======================================== | BOSS! | MASTER MUSHROOM | BOSS! | ======================================== | HP: 200 Elemental: Earth | | AP: 110 DP: 17 | | M.AP: 45 M.DP: 22 | | Area: Tower of Babel | | Ability: Mushroom Powder | | Item 1: | | Item 2: | ======================================== There's only one Poison Mushroom at first, and then 2, 3, 4, another 4, and finally, 4 with a Master Mushroom kind of boss. The Master can confuse someone, and the others will poison you if they get a chance, and have 78 HP each. You don't get a break between fights, but after each one you will get experience points, and that means some of your team are likely to level up during this mini marathon, at least, if you undertake it early on. Warp out, and report back to the AA. There's no need to talk to Henry again. If you've been doing the quests in order, this will boost you up to Rank D. *-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-* | 005 | LOST PENDANT | QUESTNUMBERED005 | *-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-* Rank : E ADP : 40 ADP Reward : 4000 G Destination : Tower of Babel. (East of Cairo) Conditions : Complete the events in the Tower of Babel. We have received a request to find a cherished pendant that was lost by an old man. To learn more details, please meet with Desmond in the West End of London. As the quest says, we're to meet with Desmond. Follow the path in the West End of London, he's up at the top of the path next to a woman. Time to head back to the Tower of Babel, joy! Tedious backtracking for the win, yadda yadda! Back in the Tower of Babel, we're going to follow the same path back up (again, making sure the switch on the wall on the 2nd floor is blue) towards the top. It's on the 4th floor, to the left of the entrance, and you can't miss seeing the sparkling pale blue item. Simple little quest. Return to the AA to get your reward and then accept the next quest, which isn't so simple.. *-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-* | 006 | SIBERIAN ABSOLUTE ZERO | QUESTNUMBERED006 | *-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-* Rank : D ADP : 50 ADP Reward : 4200 G Obtain : Blue Cannon Plans (V029) Destination : Siberian Base. (North of Siberian Village) Conditions : Complete the events in the Siberian Base. We have received a fairly mysterious request asking for a reliable adventurer to perform a secret talk. For details, please speak to a man in a bar in Saint Petersburg. First of all, return to St. Petersburg and head to the West District and the bar. Aksei is standing at the table and wants you to find some plans for a cannon. Leave St. P. and fly to the east and hop over the mountains to the adjoining map and the Siberian Village. Then, go north flying over the mountain ridge, and back inside the Siberian Base. The map has changed and been re-set although the enemies are the same as before. Complete this map too. Go through to 1F 2nd Sector passage and explore the two side rooms for map completion, and to open any treasure chests you might have missed. Take the elevator to 2F and take the monorail to platform 2. (Walk down the stairs to the room to the right and you'll find 3 treasure chests that weren't here before. They will be open if you got all the treasure on the first visit, but what's happened is that they have moved any you can't access now. Very thoughtful!) Cross the Lab walkway and you'll be back at the save point (with two more open treasure chests blocking the upper path). Approach the treasure chest to the right of this room to find the Cannon Plans, and this triggers a battle with Buster Ball! ======================================== | BOSS! | BUSTER BALL | BOSS! | E178 ======================================== | HP: 500 Elemental: - | | AP: 195 DP: 15 | | M.AP: 160 M.DP: 80 | | Area: Destroyed Siberian Base | | Ability: Battle Program A | | Item 1: | | Item 2: | ======================================== His battle program A will hurt everyone for around 25 HP damage which is a lot more than you'll be used to, and a single attack on one can inflict around 60 HP damage. You'll need to keep using Fiona to heal everyone, and don't bother using magic or Break Shot as it won't have any effect. Just use attack boost and combo attack with Eddie. You get 225 XP, 65 SP and 500 Gold and obtain the [BLUE CANNON PLANS]. Return to the bar in St. P., report back to Aksei, and he'll give you the plans. Go to the AA to get the reward for the quest. *-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-* | 007 | RARE INGREDIENTS | QUESTNUMBERED007 | *-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-* Rank : D ADP : 60 ADP Reward : 4500 G Destination : 4 locations: London Sewers, Pyramid, Eterna Mines, Tower of Babel A cook who would like us to gather together rare ingredients from all over the world. For more details, please meet a man named Jan at the inn in London. The man is in the entrance of the Inn, just inside, and he says he needs a Moon Tail, Night Spider Silk, High Quality Jelly, and a Concentrated Spore. The party says we need to ask people around town, and the items won't show up until you get the clues so let's ask away! i. Moon Tail : Sewers Outside of the Inn, walk north and talk to the kid. He says there's a Moon Tail in the Sewers, so let's head down there again! The rat's in the save point room in the upper right hand corner. ======================================== | BOSS! | MOON RAT | BOSS! | ======================================== | HP: 485 Elemental: Earth | | AP: 170 DP: 17 | | M.AP: 45 M.DP: 22 | | Area: Sewers | | Ability: - | | Item 1: | | Item 2: | ========================================= A phantom rat that lives in the sewers. They also carry the ingredient Moon Tail. Most boss strategies will boil down to Eddie's Overdrive/Combo Attack, Pad Break Shot/Random Shot, Melody Flanma, Fiona healing or attacking. This is no different and the Rat will go down in a few rounds. The Moon Rat does have high attack power, so keep that in mind. It also has a nasty Paralyzing Fang attack that does around 50 HP and can paralyze you. ========================================= You now have a Moon Tail. Heal at the save point, then head back to London. The woman under the Item Shop tells you that you can find Night Spider Silk in the Pyramid. Stock up on items here if you need to, then head back to the center of town. The man in black at the West End will tell you about the High Quality Jelly in the Tower of Babel, and the woman in pink to the left of him says you can find spores in "some mine": Eterna Mines. Let's go there first. (You should know where it is by now!) ii. Concentrated Spore: Eterna Mines In the Eterna Mines, follow the path until you get to the first intersection and go right. Head down and follow the path, and the mushroom is in the northeast corner of the East Mines. ======================================== | BOSS! | SPICE MUSHROOM | BOSS! | ======================================== | HP: 510 Elemental: Earth | | AP: 150 DP: 17 | | M.AP: 45 M.DP: 22 | | Area: Eterna Mines | | Ability: - | | Item 1: | | Item 2: | ======================================== A mushroom found in the Eterna Mines. its spores can be made into a precious spice. Same old attack strategy will work on the Spice Mushroom. He's not as strong as the previous Moon Rat boss, but does have a little more HP. Make sure to cast Overdrive on Eddie if you want to beat it quicker. Flanma did 15 more damage than Flanmoa did too, Flanma was one level higher, although you could use Aeria instead, as the mushroom is weak to this magic. Its Panic Powder attack will confuse someone.. hopefully not Eddie like it did PP. =X. (And you can remove confusion with a Mint Candy.) Awesome, we now have the Concentrated Spore. iii. Night Spider Silk: Pyramid Let's head to the Pyramid! You can fly at mid altitude and hop over the mountain ridge to the east of the Mine, and the pyramid is right in front of you. Just head on up and right at the first intersection, easy to find! ======================================== | BOSS! | NIGHT SPIDER | BOSS! | ======================================== | HP: 550 Elemental: Earth | | AP: 180 DP: 17 | | M.AP: 45 M.DP: 22 | | Area: Pyramid | | Ability: - | | Item 1: | | Item 2: | ======================================== A type of spider that lives in the Pyramid. Night Spider Silk can be used for cooking. Again, use Flanma instead of Flanmoa, or Aeria. It has more HP than the Mushroom and more attack power too, so keep that in the back of your head. It also has a Paraylzing Fang attack that does a lot more damage than Moon Rat's did and it's spider silk attack can slow you down. Use Pad's Speed Boost to correct that. Keep healed with Fiona for sure. iv. High Quality Jelly: Tower of Babel Now it's time to head to the Tower of Babel for the 4th consecutive time (and 3rd quest), but first stop in Cairo to rest at the Inn if you wish before heading to Babel. The Jelly is along the path on the second floor just past the switch in the wall, and you can't miss it! ======================================== | BOSS! | BABEL JELLY | BOSS! | ======================================== | HP: 520 Elemental: Holy | | AP: 155 DP: 17 | | M.AP: 120 M.DP: 60 | | Area: Tower of Babel | | Ability: - | | Item 1: | | Item 2: | ======================================== A type of jelly only found in the Tower of Babel. They also contain High Quality Jelly. It has high magic defense, so physical attacks with Eddie and Pad work best. Have Eddie cast Overdrive on himself and Attack Boost on Pad, then have them use Combo Attack and Random Shot for most damage with the other two physically attacking or healing if needed. It has a Paraylzing attack but it does no actual damage, just paraylzes. Sacred Cry does around 40 damage but has no side effects. Not the toughest boss ever. ======================================== We now have all four items, so return to London and hand them over to Jan (in the Inn) and get your reward from AA. That's all the quests for now. *-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-* | 008 | BOUNTY HUNTER | QUESTNUMBERED008 | *-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-* Rank : D ADP : 60 ADP Reward : 5000 G Destination : Eterna Mines. (West Africa) A bounty has been placed on a monster for some unknown reason. The person who is offering the reward is a woman names Ana who can be found in a bar in Delhi. Find Ana (she's wearing a blue dress) and talk to her to find out that she lost a scarf in the Eterna Mines. It seems that a Mad Rat grabbed it and she's willing to pay for you to get it back. Make your way down to the save point and enter the Great Mines. Don't worry, the rat isn't inside the mine cart area (that was such a relief!), but turn right and then right again and you'll find him in the large room at the east. This really isn't much of a boss at all, and it's just an ordinary Mad Rat with more HP. You'll get 375 XP, 150 SP and 1300 Gold for defeating it. I doubt you need advice on how to kill it as your levels are likely to at around 25 at least, and a couple of Combo Attacks just from Eddie would be enough to finish it off. Warp out, return to Delhi, and speak to Ana again. Finally, collect your reward from the Adventurer's Association. *-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-* | 009 | DRAGON EXTERMINATION | QUESTNUMBERED009 | *-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-* Rank : D ADP : 70 ADP Reward : 5500 G Destination : Tibet. (Mountains northeast of Delhi) Obtain : Dragon Gun Plans (V025) Conditions : Completed the events in Nirvana Palace. We have received a request for all adventurers to try their hand just once at a little dragon extermination. For details, please meet with a man name Assim in Delhi. (Note that Assim is found at the north east corner of the city.) This quest appears after you've completed the events in the Nirvana Palace. Head through the back door of the AA building and you'll find Assim (wearing a red turban) in the north east corner of the city. After talking to him return to the Nirvana Palace in the airship, and you'll find the dragon waiting for you at mid altitude. ======================================== | BOSS! | SKY RULER | BOSS! | ======================================== | HP: 500 Elemental: - | | AP: 900 DP: 20 | | M.AP: 180 M.DP: 90 | | Area: Over Western Asia | | Ability: Fire Breath | ======================================== This is fairly easy with a Power Boost from Eddie, Slower Cannon with Melody, and Smoke Shot from Pad. Fiona will need to keep healing as the Dragon's attacks inflict well over 100 HP damage each time. You could use Drain Cannon with Melody given the amount of damage. You'll get 750 XP, 90 SP and 300 Gold (or more if you manage an A or S rank). Reward from dragon: [DRAGON GUN PLANS]. Report back to the AA for your reward: there's no need to talk to Assim again. If you've completed all quests so far, AND found the Dungeon of Lemuria, you'll now reach rank C and open up two more quests, although you can't do the second one until you've reached Japan, so we'll leave that one for now, and you can't do the first one either, while still at rank B. *-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-* | 010 | LOST PET | QUESTNUMBERED010 | *-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-* Rank : D ADP : 100 ADP Reward : 7000 G Destination : (In the air between Cairo and the Pyramid) We have received a request from a beautiful lady who would like someone to bring back her pet that has run away. She is apparently waiting in a bar in Saint Petersburg, so fly back there (it only takes a second at high altitude) and head for the bar at the west of the city. You'll find Scarlett, and the "pet" isn't a cute kitten or puppy: of course not! Lucia, her pet wyvern has gone missing. She gives you the location as south of London, and if you talk to her again, Astell will give a hint about the desert. Fly to Cairo and head south towards the Pyramid at medium altitude and you'll bump into the red dragon, Lucia. After defeating her, return to St. Petersburg to report back to Scarlett. Seems you found Lucia II, but no matter, you'll still get the reward from the AA. ======================================== | BOSS! | LUCIA | BOSS! | ======================================== | HP: 600 Elemental: Fire | | AP: 300 DP: 20 | | M.AP: 210 M.DP: 105 | | Area: Over Africa | | Ability: Killer Beck, Fire Breath | ======================================== She's fast and will attack you first, for well over 100 HP damage. Her Fire Breath attack will do around 60 HP damage and might set the Maverick II on fire. Heal as necessary and attack her with your best skills: a boosted Spiral Attack from Eddie and a couple of shots from Pad's Smoke Shot and Melody's Slower Cannon should defeat her easily enough and prevent her from having more than one additional turn. You'll get 1000 XP, 100 SP and 4000 Gold for a B. This is the last quest for a while, until you've reached and completed El Dorado. *-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-* | 011 | THE EL DORADO TREASURE | QUESTNUMBERED011 | *-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-* Rank : C ADP : 130 ADP Reward : 0 G Destination : El Dorado. (In Amazon, north of South America) Obtain : Beautiful Gem (Phantom Prism: G026) Conditions : Completed the events in El Dorado This quest (and the next) will appear after finding the Tablet in El Dorado. There's a Gadget hidden in the lost city, and your task is simple: find it! Make your way back through the Amazon area to El Dorado, and all the way through the city towards the save point. Heal up and save your game, and then walk to the far left of the area, an up the steps. Enter the round Golden Shrine building, and there's a treasure chest waiting for you. (It's the same place where you found two gadgets earlier.) However, it's going to be quite as simple as just picking up the item and the Elder Guard will appear. ======================================== | BOSS! | ELDER GUARD | BOSS ! | ======================================== | HP: 2500 Elemental: Earth | | AP: 350 DP: 17 | | M.AP: 53 M.DP: 26 | | Area: El Dorado | | Ability: Cry of Death | | Item 1: | | Item 2: | ======================================== Ruin guards shaped like stone monuments. They protect the El Dorado Treasure. Use Dark Ray or Aeria magic with Melody and keep everyone healed as this guy can hurt someone for around 100 HP a hit. The main problem is that his Cry of Death attack will kill someone outright and it cannot be defended against. Get them back on their feet with a Silver Chalice, especially if you want to use Pad and Eddie's co-op attacks! You'll get 3000 XP, 1100 SP and 7000 G for a B, and acquire the Beautiful Gem gadget. Warp out and report back to any AA to complete the quest. This is a good gadget for Fiona to equip as it decreases the chance of being the target of enemy attacks. *-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-* | 012 | DISTANT PROMISE | QUESTNUMBERED012 | *-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-* Rank : C ADP : 140 ADP Reward : 4000 G Destination : El Dorado. (In Amazon, north of South America) Conditions : Completed the events in El Dorado We have received a request from an old man who needs someone to take him to El Dorado. For more details, please talk to the man at the Airship Dock in Rio de Janeiro. (Note that you don't have to have visited Rio to get this quest, just finished with El Dorado.) Fly to Rio (east of Tokar and southeast from New York) and speak to Desmond who's waiting in the passenger lounge at the dock. You agree to take him to El Dorado, but you won't see him tagging along with you, and can go off and do other things if you like. Fly to the Amazon and make your way back inside El Dorado, walking up over the bridges to the save point in the Golden Square. As soon as you cross the final bridge there will be a scene, after which you must take Desmond back to London to complete the quest and collect the reward. *-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-* | 013 | TEMPLE TREASURE HUNT | QUESTNUMBERED013 | *-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-* Rank : C ADP : 180 ADP Reward : 0 G Destination : Tablet Temple Obtain : Old Clock (Crystal Skull G017) Conditions : Completed the events in the Table Temple, Easter Islands There is information that some kind of treasure is hidden within one of the rocks in the Tablet Temple. This is a great quest if you want a nice relaxing treasure hunt. The Tablet Temple is in the center of the Easter Islands and this quest unlocks when you complete the story scenes there. Watch the scene as you enter the temple, and you'll find out that you need to check all the rocks. The rocks directly to the left has a battle with a Stone Golem. Head up the stairs, then the following set, and check those rocks as well. This leads to a battle with another Stone Golem. Go right, and down the stairs, and check the rocks to the upper left hand corner. (That's the one hidden behind the stairs in between the two treasure chests you opened earlier.) If you go straight for the item then the Stone Golems will disappear.) You get the [OLD CLOCK] gadget for doing this. Return to the AA to get your reward. *-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-* | 014 | GILBERT'S SECRET MISSION | QUESTNUMBERED014 | *-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-* Rank : C ADP : 190 ADP Reward : 4500 G Destination : Teotihuacan Conditions : Completed Eddie's quest in Teotihuacan, and Quest 13. Started the next mission to the Acropolis. The earliest point at which you can find this quest is AFTER entering the Acropolis, and before exploring it! It's crucial to do this now because you have to be able to talk to Gilbert, and he becomes unavailable later on. Teotihuacan must have been discovered too, and that entails completing Eddie's character quest. A secret request from from Gilbert Brown, that is geared towards any adventurer with confidence in their own abilities. He is waiting at the Brown's Mansion in London, so head the west end and talk to him inside his room. He wants you to fetch a Dinosaur Fang from the ruins. Fly over to North America and enter the ruins situated near New York. Make your way down the left hands steps until you reach the lake at the bottom. (Use the Angel Wings or Pad's Silence skill if you want to avoid too many encounters.) Save your game and then, walk along the path towards the right, and you'll find a monster waiting for you. ======================================== | BOSS! | PTEROSAUR | BOSS! | ======================================== | HP: 4000 Elemental: - | | AP: 400 DP: 17 | | M.AP: 400 M.DP: 200 | | Area: Teotuhuacan | | Ability: Death Strike, Fire Breath | | Item 1: | | Item 2: | ======================================== This enemy has quite good defense and its attack will inflict around 100 HP damage. The Fire Breath does around the same, but only to one. Pad's Break and Heavy Shot don't seem to work very well, and neither does magic, so it's back to the tried and trusted strategy of Hyper Attack and co-op attacks. Use Hyper Speed with Pad to speed up everyone and possibly avoid attacks too. Make good use of Fiona's White Gale to give Eddie extra turns, as usual. You get 8500 XP, 1100 SP and 9000 G for a B. Warp out and return to London and give the Dinosaur Fang to Gilbert. Finally, collect the reward at the AA. *-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-* | 015 | LOST PAST | QUESTNUMBERED015 | *-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-* Rank : C ADP : 200 ADP Reward : 6000 G Destination : Eterna Mines. (West Africa) Obtain : Old Clock (Eterna Necklace G019) Conditions : Completed Quest 13 and started the mission to the Acropolis. The earliest point at which you can find this quest is AFTER entering the Acropolis, and before exploring it! A request from a young girl who wants to find something that was lost in the Eterna Mines. For details, please talk to the girl in the lobby of the Royal Museum in London. In fact, if you enter the Museum you'll discover that the client is our *old* friend Magi, and yes, it's back to the old enemy, the Eterna Mines! By this point you should know where it is, and can fly there at high altitude: just head south from London and drop down when you've over the bulge of Africa. Magi will meet you at the entrance although she won't join in battles this time. Don't go to the bottom of mines, though if you do you'll see something shining on the ground to the right of the Save Point. Walk down the right path when you reach the first platform with a junction, and then go down the screen at the second junction. Enter the East Cave and exit it at the west to find the blue item on the ledge. You'll hear more of Magi's story and receive the [OLD CLOCK]. Return to London and enter the museum to speak to her again. Collect the reward from the AA. *-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-* | 016 | CHALLENGE FROM DARKNESS | QUESTNUMBERED016 | *-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-* Rank : B ADP : 80 ADP Reward : 8000 G Destination : Dungeon of Lemuria. (Indian Ocean, south of India.) Condition : This quest only appears after you have found the Dungeon. All adventurers confident in their abilities should try their hand just once at a certain challenge. Talk with a man names Socrates at the entrance to the Dungeon of Lemuria to trigger the enemies appearing. Don't forget as it's a real drag (as Melody would say) to go all the way through and find you forgot. *cough*. Make your way through the rooms to the Dark Coliseum, after saving your game at the save point next to the door. Then, you'll be in a continuous battle with 9 sets of enemies.Report back to Socrates when you're finished. See the section on the Dungeon of Lemuria for the details of the treasure found in Lemuaria. Use your best attacks with water based weapons:such as the Aqua Shot, and equip Eddie with the Dragon Killer Gem, and Pad with the Golden Jet, since some of these enemies are flying ones. Any equipment that protects from fire will help a bit; for example: Samurai Suit, Dragon Gauntlets, Burning Gloves, and Dragon Cloak. 1. 5 Poison Mushrooms 2. 3 Pixies 3. 1 Daemon 4. 1 Ladon 5. 4 Elementals (one of each kind) 6. 2 Silver Kong Gorillas 7. King Daemon 8. 3 Silver Devils 9. Tempest (A flying dragon) Start off with any all enemy attack on the mushrooms and the same with the Pixies. The Daemon has 800 HP and requires more powerful attacks. Ladon has 700 HP and, although a Wind elemental, Dark Ray is very effective magic against him. Use a co-op attack on the 4 elementals, and Silver Kong is weak to fire. King Daemon has 1300 HP and should be treated like a boss. Use Heavy Shot to slow him down and boost attack and speed and then hit him hard with co-op attacks. You can also use Skill Break on him The Silver Devils are also Dark elementals but only have 170 HP each, so one co-op attack or Melody's Ultima Rain will be overkill. ======================================== | BOSS! | TEMPEST | BOSS! | ======================================== | HP: 3000 Elemental: Fire | | AP: 333 DP: 17 | | M.AP: 430 M.DP: 215 | | Area: Dungeon of Lemuria | | Ability: Fire Breath | | Item 1: | | Item 2: | ======================================== Dragons that bring disaster. Sometimes they drop to earth and attack towns. You can do just about anything you like to this enemy. Block his skills, slow him down, lower his defense and agility. Smash him up with your usual range of strong attacks. You get 9000 XO, 1200 SP and 9000 G for a B. Warp back to the entrance and walk up the room to speak to Socrates again. Fly back to town, (anywhere will do and Delhi is nearest) and collect the reward. *-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-* | 017 | THE LEMURIA TREASURE | QUESTNUMBERED017 | *-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-* Rank : B ADP : 90 ADP Reward : 0 G Obtain : Dragon Gem Plans Destination : Dungeon of Lemuria. (Indian Ocean, south of India.) Condition : This quest only appears after you have found the Dungeon. Apparently, an incredible treasure is lying hidden in the Dungeon of Lemuria. For more information, you might want to speak with an adventurer named Toshihiro in Japan. Fly to Tokyo and find this man inside the bar at the top right table. The treasure won't appear unless you talk to him first! Fly to India, and head south to find the dungeon again. It will be marked on the map and you've got to fly at mid altitude to cross the cloud bank that surrounds it. Go through the first room and then to the save point in the second room if you want to heal and save. The monster is visible in the top right corner of this room and there's a Korol on the way who will heal HP. After the battle open the treasure chest for the [DRAGON GEM PLANS]. ======================================== | BOSS! | MINOTAUR | BOSS! | ======================================== | HP: 1700 Elemental: - | | AP: 320 DP: 18 | | M.AP: 50 M.DP: 25 | | Area: Dungeon of Lemuria | | Ability: Hammer of Minos, | | Beast's Blood | | Item 1: | | Item 2: | ======================================== A half-beast, half-human monster from the Dungeon of Lemuria. It wields a large axe. Indeed it does, and it will use it to good effect if it ever gets a chance to attack you with its attack power raised with Beast's Blood. However it is quite slow and you can slow it down more with Pad. Using Fiona's White Gale on Eddie and Dark Ray with Melody, this poor beast didn't even get one hit! (Though that was with the team at level 45.) You get 7000 Xp, 800 SP and 8000 G for a B. Return to Tokyo and give the plans to the mechanic and report back to the AA. You don't have to talk to the client again. See the section on the Dungeon of Lemuria for the details of the treasure found in Lemuaria. *-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-* | 018 | HERITAGE OF MT. FUJI | QUESTNUMBERED018 | *-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-* Rank : B ADP : 150 ADP Reward : 0 G Obtain : Laquer Armor Destination : Mt. Fuji Base (west of Tokyo) Condition : This quest will appear after completing the Royal Exploration Agency event. You should also have found the Mt. Fuji ruins after it's destroyed. There is information saying there is some kind of armor hidden in the Mt. Fuji base. However, it appears a guardian is protecting this item. Proceed with caution! Equip everyone with a Graptolite Stone which prevents petrification, and you could have 3 of these if you were following this walkthrough! Fiona is probably the best one to leave unprotected as she resists most magic attacks pretty well. Enter the destroyed base, and take the ladder in the northern part of the big room (1F Central Passage) to start. From 1B Central Passage take the ladder down, and you'll be in the 2B passage, and then, walk up and right, to the 2B jail cell and you'll find the boss fight here. ======================================== | BOSS! | ORIGINAL CHIMERA | BOSS! | ======================================== | HP: 4500 Elemental: - | | AP: 520 DP: 18 | | M.AP: 400 M.DP: 200 | | Area: Destroyed Mt. Fuji Base | | Ability: Stone Breath, Dark Breath | | Item 1: | | Item 2: | ======================================== The first Chimera, created by the ancients via Magic. He mainly has the Dark Breath attack, which does 100 damage to a single character, but be careful, a she has a tendency to act twice in a row! He also has the ability to use Stone Breath, an attack that does no damage but can petrify the target. (Using skills like co-op attacks and Hyper Attack/Heavy Shot work best on this guy. Fiona giving Eddie a Blue Whirlwind followed by him doing Combo Attack twice will cause lots of damage, as well. You get 9000 XP, 1600 SP, and 17500 Gold for a Rank B victory. Watch the scene and you'll get the [LACQUER ARMOR] after winning. Return to an AA for your reward. *-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-* | 019 | RICHES OF ATLANTIS | QUESTNUMBERED019 | *-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-* Rank : B ADP : 160 ADP Reward : 0 G Obtain : Flame Vest Destination : Atlantis. (South east from New York, to the west of the cloud bank.) Condition : This quest will appear after you've completed Melody's character quest to Atlantis. (Note that this appeared before quest 18.) There is information saying that something very valuable has been found in Atlantis. Naturally, a guardian will be protecting it. Return to Atlantis, (southeast from New York) and walk up the path. Watch a quick scene, and keep walking north, healing/saving at the save point if you need to, then approach the treasure in the next room. Equipment that protects against Dark and Fire is a good idea: depending where you are in the game you should have the Evening Plumage for Fiona at least, and the Scroll of the Dead for Eddie. ======================================== | BOSS! | GHOST MAGE | BOSS! | ======================================== | HP: 2600 Elemental: - | | AP: 320 DP: 15 | | M.AP: 450 M.DP: 25 | | Area: Atlantis | | Ability: Dark Nest, Flanma | | Item 1: | | Item 2: | ======================================== Life forms created by Atlantis scientists. Their only goal is to protect the treasure. For some reason, this mage didn't do much damage against us via magic. It mostly used weak physical attacks. Weird. The usual battle strategy can apply here - have Fiona cast Blue Whirlwind on Eddie, then have him use Combo Attack twice each turn (after an initial Hyper Attack), while Pad uses Heavy Shot and Melody uses her co-op attack. We killed it without him even doing one magic spell - who knows if he even has one? Disappointing. (He did use Dark Nest once in my game, and it can do around 120 HP damage to everyone, at least, if you don't have Dark protection. TT) You get 7750 XP, 1400 SP and 11000 G for a B. You acquire the [FLAME VEST] from winning this battle, which is pretty weak armor for Pad, then return to the AA to get your reward. *-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-* | 020 | THE ACROPOLIS TREASURE | QUESTNUMBERED020 | *-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-* Rank : B ADP : 260 ADP Reward : 0 G Obtain : Mysterious Item (Acillian Lens G036) Destination : Acropolis (north of Cairo) Condition : This quest will appear after you've completed the Acropolis, as well as Quest 14. There is information saying that some kind of Gadget has been found in the Acropolis. However, it appears that a guardian is protecting the item. Proceed with caution! Return to the Acropolis and head north into the room. Go right out of this one, then follow this path into the next building. Go north into the next area (you have to walk over the fallen pillars in this room to reach the exit), then follow the path into the next building and then go north through this room. Go north into the next building, then go right over the stairs, and head right into the next area. Follow the path into the Heracles Atticus building, then watch the scene and face the boss. ======================================== | BOSS! | CHAOS RED | BOSS! | ======================================== | HP: 6000 Elemental: Dark | | AP: 420 DP: 17 | | M.AP: 450 M.DP: 230 | | Area: Acropolis | | Ability: Agonizing Flame | | Item 1: | | Item 2: | ======================================== A Daemon that settled into Acropolis. He isn't there to protect the treasure exactly. This is certainly a big fellow! Agonizing Flame is the main move he does, that does about 100 damage to all four characters. Our weapons were doing tons of damage vs this boss, so if you have the Eterna weapons equipped, you'll be in good shape. Have Eddie get in as many turns as possible via Blue Whirlwind and Hyper Attack boosted attacks, and use Combo Attack. It won't take too long to win! You get 8750 XP, 1500 SP, and 15000 G for a B rank victory. (I did this quest at level 49, just after completing the Acropolis and it was a lot tougher without those Eterna weapons. I used Speed Brake on him and Hyper Speed on the party and Angel Powder to heal and damage him. This means that his attacks missed most of the time as well as slowing him down. His flame attacks healed Melody as she had Burning Gloves and Sage's Hat equipped.) After the scene, get the [MYSTERIOUS ITEM] and return to an AA for your reward. *-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-* | 021 | THE DISAPPEARING DIRECTOR | QUESTNUMBERED021 | *-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-* Rank : B ADP : 460 ADP Reward : 5500 G Destination : Tomb Chapel. (North America, western mountain range.) Conditions : Complete the main story part of the game. A request specifically for Edward Brown. Director Fogg has disappeared?! What could that mean? A woman named Shirley has made this request. Anyway, please hurry! Enter the museum and you will be instructed after a scene to head to the Royal Exploration Agency. Take the well familiar 'hidden' passageway to the north and watch the scene with Shirley. She will tell you that Mr. Brown should know where the director Fogg is, so head back to Eddie's house and talk to Gilbert. Watch the scene, and Gilbert will say he must be in the Tomb Chapel, so time to head there. It's west of New York, in the mountain range. Enter here, and watch the scene. You'll automatically return to the Royal Exploration Agency! Return to the AA for your reward. *-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-* | 022 | THE SKY MASTER CHALLENGE | QUESTNUMBERED022 | *-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-* Rank : A ADP : 170 ADP Reward : 0 G Obtain : Dragon's Gem Destination : Tablet Temple. (Easter Islands, west of South America) Condition : This quest will appear after completing the Tablet Temple events. We have received a challenge from the Sky Master. We have no idea who he is, but he's waiting for all challengers in the sky over Tablet Temple. (We giggled at the discussion after you take on this quest: you mean....a Dragon?!) Fly to the Tablet Temple and then go to high altitude, and you'll meet a dragon. You have to fight three dragons without a break! Make sure everyone has full health before starting out, and that you've used up all your SP, because these fight generate a LOT of additional Skill Points and you'll end up with 9999 by the end. It's quite easy to get As for these battles so long as you end each one with full HP and the rewards are so good, it's worth trying for that. Equip Holy weapons to the airship. ======================================== | BOSS! | BLOODY RAIN | BOSS! | ======================================== | HP: 2800 Elemental: Dark | | AP: 350 DP: 20 | | M.AP: 160 M.DP: 80 | | Area: Over Dragon's Lair | | Ability: Aero Breath | ======================================== Start off with Turn Acceleration and Guard Shield and its attacks have a good chance of missing you, which means you don't have to bother healing and can use Fiona's Aero Field skill to counter attack. Use Smoke Shot and Slower Cannon to make sure he's slowed down and less accurate. This is dead easy to win with the Angel Saber Blade and maxed out Power Boost and Spiral Arrow. You get 15000 XP, 4000 SP and 50000 G. Not a bad haul for an easy target! ======================================== | BOSS! | BLOODY RAIN | BOSS! | ======================================== Now he appears again. It's just a repeat of the previous battle with the same rewards. ======================================== | BOSS! | DARK LORD | BOSS! | ======================================== | HP: 6000 Elemental: Dark | | AP: 450 DP: 20 | | M.AP: 170 M.DP: 85 | | Area: Over Dragon's Lair | | Ability: - | ======================================== Sorry to be boring, but it's the same strategy, although this battle will take a little longer to win. You get 17500 XP, 5000 SP and 50000 G for a B and the [DRAGON'S GEM]. Don't forget to use all the SP points before going anywhere! Return to an AA for your reward. *-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-* | 023 | PATH TO GLORY | QUESTNUMBERED023 | *-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-* Rank : A ADP : 240 ADP Reward : 4500 G Destination : Tower of Babel. (East of Cairo) Conditions : This quest appeared after completing quests 14 and 15. It will only be available in London. We have received a challenge from the legendary adventurer Gilbert Brown! If you are an adventurer with great confidence in your abilities, go to the Tower of Babel! This quest appears after completing quest 14 for Gilbert. It also disappeared after completing the Acropolis, because Gilbert joins the party for another trip to the Sewers. We guess he can't be a client if he's a team member! It returned after the end of the main story so you won't miss it if this happens. Return to the Tower of Babel and head north for a scene with Gilbert. He tells you to simply head to the top floor, so do so. It's the same old path, so get up to the top. At the top, you have to talk to him.. and then fight him. Huh? ======================================== | BOSS! | GILBERT | BOSS! | ======================================== | HP: 6500 Elemental: - | | AP: 610 DP: 18 | | M.AP: 150 M.DP: 75 | | Area: Tower of Babel | | Ability: Dividing Heaven | | Item 1: | | Item 2: | ======================================== Eddie's father and legendary adventurer. A powerful enemy for young adventurers. Okay, do the usual Hyper Attack and Blue Whirlwind strategy. You may have Shining Blade, but Combo Attack should be causing more damage still at this point. Gilbert only does single-character physical attacks, so he is not too difficult to beat. You probably won't even need to heal at all. Heavy Shot works GREAT on Gilbert, so use that with Pad constantly. (Actually, it didn't work for me...so I just used Hyper Speed and Bullet Drive instead.) Daemon's Gate was doing a fair amount of damage on Gilbert, as well. He does have a lot of HP, so it may take a lot of turns to win. You get 11250 EXP, 2500 SP, and 30000 G for a B-rank victory. He recognizes you as a first-class adventurer and the quest is over! Return to the London AA for your reward. *-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-* | 024 | THE NIRVANA PALACE TREASURE | QUESTNUMBERED024 | *-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-* Rank : A ADP : 280 ADP Reward : 0 G Obtain : The Chronos Gear Destination : Nirvana Palace. (Mountains to the north east of Delhi.) Conditions : Appeared after completing the Acropolis. We have information about a legendary gun sealed within the Nirvana Palace. However, it appears that a guardian is protecting the item. Proceed with great caution! You can find the Palace to the east of Delhi in India, but only at medium altitude. Don't enter the main building where the man guards the gate, but just walk down the right of it and fight a Daemon Lord. Before the battle equip everyone with fire and dark protective stuff and the enemy's fire attack and Dark Nest won't hurt at all. Make sure everyone is at full health before you start as you'll need plenty of MP! ======================================== | BOSS! | DAEMON LORD | BOSS! | ======================================== | HP: 6500 Elemental: - | | AP: 610 DP: 18 | | M.AP: 150 M.DP: 75 | | Area: Nirvana Palace | | Ability: Hell Stab, Dark Nest | | Item 1: | | Item 2: | ======================================== Don't bother with Speed Brake or Skill Break, as these don't work on this enemy and Heavy Shot might not take effect at first. Fiona should use Angel Powder to heal and this will do massive damage to the this enemy, even though his element isn't Dark. Use the normal tactics of Hyper Speed, Hyper Attack and Co-op attacks. Buster Shot with Pad does a lot of damage as well. His physical attacks will do around 150 HP damage so boosting speed might help to make him miss. His magic targets everyone but not for a lot and Hell Stab is a single-character attack that does about 100-200 damage to the character it targets. You get 11250 XP, 2800 SP and 25000 G for a B. *-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-* | 025 | THE ETERNA MINES TREASURE | QUESTNUMBERED025 | *-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-* Rank : A ADP : 300 ADP Reward : 0 G Obtain : Daemon Mace Destination : Eterna Mines. (West Africa) Conditions : Appeared after completing the Acropolis. We have information about a treasure found in the Eterna Mines.However, it appears that a guardian is protecting this item. Be sure to proceed with great caution! Oh joy. Yes, the eternally annoying mines again. Go all the way down to the bottom of the mines to the Save Point. (Right at the third platform, and then left at the next junction.) You could take your time here, as this is an excellent place to get a row of S Ranks. Enter the Great Mines and walk to the right of the cave for a short scene and then boss battle! ======================================== | BOSS! | ARCANA 13 | BOSS! | ======================================== | HP: 7000 Elemental: Dark | | AP: 440 DP: 17 | | M.AP: 380 M.DP: 190 | | Area: Eterna Mines | | Ability: Dark Nest | ======================================== Hope you've got Fiona's Angel Powder levelled up for this dark elemental monster as she will heal you and do a lot of damage too! Start with Speed Break and Hyper Speed to slow things down, and again Heavy Shot was not effective at first so, if you haven't got that skill maxed out at level 10, it might be better to just use Hyper Speed which you know will work. After that it's the same as usual with Hyper Attack, White Gale on Eddie and lots of co-op attacks. At level 55 this was a longer battle than normal but still easy enough. You get 10500 XP, 3000 SP and 23000 G for a B. And Melody's gets her Daemon Mace weapon which is much more powerful than anything else you'll have for her in the entire game. Warp out and collect the reward. *-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-* | 026 | JEWEL OF SIBERIA | QUESTNUMBERED026 | *-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-* Rank : A ADP : 380 ADP Reward : 0 G Obtain : Beautiful Gem (Tear of the Nile G022) Destination : St Petersburg. (Narrow valley to the north east.) Conditions : Appeared after completing the Acropolis. A rumor that an adventurer flying over Siberia found an object which emits light. However, a very powerful monster can be found in the vicinity. Be very careful! This quest it completely misnamed. You have to find a dragon that is close to St Petersburg and not a jewel or in Siberia! Fly to St Petersburg and head for a valley to the northeast at medium altitude. It's on the same map screen as the city, and you have to fly up a narrow gap between two mountain ridges, heading to the left. You'll end up due north of the city. There's a scene and you'll fight BLACK BREATH. ======================================== | BOSS! | BLACK BREATH | BOSS! | ======================================== | HP: 4500 Elemental: Dark | | AP: 320 DP: 20 | | M.AP: 180 M.DP: 90 | | Area: Over Eastern Europe | | Ability: Aero Breath | | Item 1: | | Item 2: | ======================================== Its Aero Breath magic attack does very little damage though you could use Melody's Magic Shell to protect a bit, and Pad's Turn Acceleration will help make it miss hitting you. Make sure Eddie has the Angel Saber blade, and you'll inflict massive damage with Power Boost at level 10 and Spiral Attack at level 10. You get 13750 XP, 4500 SP and 45000 for a B. You acquire the [BEAUTIFUL GEM] Gadget. Get this appraised and it's the Tear of the Nile which restores MP when you take damage. Very useful to equip for long boss battles. St. Petersburg is practically due south of here, so return there for your reward in the AA. *-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-* | 027 | PLANS IN THE CAVE | QUESTNUMBERED027 | *-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-* Rank : A ADP : 420 ADP Reward : 0 G Obtain : Ancient Shield Plans Destination : Teotihuacan. (Just southwest of New York) Conditions : This quest appeared after completing quests 14 and 15. We have information that there seems to be some kinds of plans inside Teotihucan. However, it appears that a guardian is protecting the item. Be sure to proceed with great caution. This quest appears after completing quest 14 for Gilbert, although you won't be able to accept it until you're at A rank. Fly to the dungeon, west from New York and make your way down the right side of the cave. Take the first bridge across to the left and enter the cave to find a a strong enemy. ======================================== | BOSS! | TITAN | BOSS! | ======================================== | HP: 6000 Elemental: - | | AP: 590 DP: 18 | | M.AP: 67 M.DP: 33 | | Area: Teotihuacan | | Ability: Death Strike | | Item 1: | | Item 2: | ======================================== We suggest a slightly different strategy for this guy, though it will depend on what stage of the game you're at, but at around level 50 - 53 without the Eterna weapons you'll need good defense against his powerful attacks. Use Hyper Guard with Eddie and Hyper Speed with Pad to give some additional protection and watch out for when these effects wear off. Speed Brake will work, though Heavy Shot will have a better chance of taking effect if you've got it at the highest level. Keep up with everyone's co-op skills and Angel Powder to heal and this is not hard.at all. You gain 10,000 XP, 2000 SP and 20,000 G for a B. (It's easy to get a better grade with this battle!) You acquire The [ANCIENT SHIELD PLANS]. *-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-* | 028 | TOWER OF ICE | Q028 *-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-* Rank : A ADP : 440 ADP Reward : 0 G Destination : Tower of the Moon. (Arctic Ocean, to the east of Greenland.) Conditions : Beat the main story. We have information that a tower covered in ice has been discovered in the Arctic Ocean. To determine exactly what that is, we want someone to conduct a thorough investigation. Don't take on this quest until you're at about level 65 as the enemies in here are brutal and the boss is the hardest in the game. You can explore the Tower before taking the quest, just to get an idea of what to expect! See section 4.09 *S409 for an in-depth walkthrough of this dungeon and this quest. *-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-* | 029 | REMNANTS OF THE ARK | Q029 *-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-* Rank : S ADP : 320 ADP Reward : 0 G Obtain : Sun Blade Destination : Mount Ararat. North of the Tower of Babel (northeast from Cairo) Conditions : Beat the main story and complete quest 23. A rumor has surfaced that a weapon imbued with incredible power was found inside Noah's Ark. However, it appears that a guardian is protecting it. Be careful! Okay then! Make your way through the cave to the Ark building. (I only just realised this was the actual Ark after finding the Korol, Flaum, who said it was a boat!) Reach the save point and go down and through the living sector into the cathedral. You'll find an ice dragon here, so equip people with suitable protection and the Dragon Killer's Gem. You could level up Melody's Grounda magic to the maximum for this battle as this spell has a short wait time and will inflict reasonable damage, You will find a treasure chest waiting (who put them there?) and the dragon will arrive with a bump. ======================================== | BOSS! | ARK DRAGON | BOSS! | ======================================== | HP: 48000 Elemental: Water | | AP: 870 DP: 20 | | M.AP: 510 M.DP: 255 | | Area: Mt. Ararat | | Ability: Ice Breath | ======================================== Given it's element, you could use Earth weapons and magic, but it's really not worth the bother when you have co-op attacks and powerful weapons. Heavy Shot, Break Shot and Speed Brake all work if their level is high enough. The main problem is that the Dragon has a VERY powerful physical attack that can inflict well over 300 HP damage to one. Hyper Guard is very effective at reducing the damage, but you must keep everyone's health well above 300 HP to survive an attack. Hope it uses Ice Breath, which only does around 50 HP damage at the most, and is likely to heal Melody! Mega Heal Bottles are good for healing up one person, or a Refreshing Bottle for a full heal, so bring plenty of these. We ended up using Melody for items and Fiona for general healing and relied on the boys to boost and attack. If everyone is healthy then use Blue Whirlwind. And of course, look out for when these effect wear off and reinstate them, again and again and again. It's a long battle... One more thing, it seemed to target Fiona a lot more than everyone else, so give her the Gadget that protects her. Also use Miracle Drinks if you have to, but remember, this is NOT the really hard boss! This battle took one of us about half an hour at level 61 and despite a number of deaths we still got an S so it could be a good one to go for before tackling the Tower of the Moon, even though the rewards are not great. You get 1750 XP, 400 SP and 5000 G for a B and an S gives you loads more: 21875 XP, 5000 SP and 62400 G. (This doesn't seem to make sense unless you add zeroes to the original total, but we both got S ranks so are not sure what the actual B rank rewards are.) You also obtain the [SUN BLADE], a powerful weapon for Eddie. Warp out and report back to the AA for the reward. *-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-* | 030 | MEMORIES OF THE MU | Q030 *-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-* Rank : S ADP : 340 ADP Reward : 0 G Destination : Mu. (Northeast from Australia near the western cloud bank.) Conditions : Completed Mu, the main story, and quest 23. * The Silver Compass is required in order to find Mu. We have information saying that a weapon of the ancients has been discovered on the mysterious Mu Continent. However, it appears that a guardian is protecting it. Be careful! Watch the quick scene when you accept the quest and head back to Mu (northeast of Australia, south of Tokyo). Enter, then head right and up the stairs. Follow the path north, entering the next screen via the floating platform, then save/heal at the save point before approaching the treasure chest. Boss time! ======================================== | BOSS! | BLACK KNIGHT | BOSS! | ======================================== | HP: 45000 Elemental: Dark | | AP: 860 DP: 19 | | M.AP: 515 M.DP: 257 | | Area: Mu | | Ability: Dark Ray | | Item 1: | | Item 2: | ======================================== Mechanical soldiers of the Mu Continent. With no master, they now run amok. Since it's a Black Knight, Holy attacks do work well against it. Angel Powder did around 400 damage as well as healing our party, so use that when needed. However, having Fiona cast Blue Whirlwind on Eddie seems a better use of her time. Eddie can use Hyper Attack when needed as well as Combo Attack or Shining Blade if you have that at Level 10, and Pad can either use his co-op attack or Heavy Shot to try to slow the Black Knight down. His physical attacks were doing around 300 damage to one character at a time, so keeping them healed is wise because it's doubtful that they can survive two attacks from him. He also has a Dark Ray attack that basically did as much damage as a physical attack but had a nice animation we guess. Didn't really seem much point to do that, but I guess to break up the monotony. Our best strategy was to cast Blue Whirlwind on Pad occasionally and have him cast Heavy Shot twice in a row. If it connects both times, the Black Knight significantly slows, and you can go a lot of rounds in a row without him getting any attacks in. Also, if you attack him with Melody's best weapon, he'll sometimes get confused and attack himself. The thing about this strategy is you will need to worry about MP with Fiona eventually, so have Melody use some items on her when the time comes. He does have a lot of HP though, so it will take a while to drain him of his HP. You get 21000 EXP, 5200 SP, and 52000 G for a B-rank victory. You get the [WHITE HOLY WAND] as your reward for winning, then return to AA for your reward from the quest. *-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-* | 031 | KEEPERS OF THE DRAGON'S GEM | Q031 *-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-* Rank : S ADP : 500 ADP Reward : 5000 G Destination : Tablet Temple. (Easter Islands, west of South America, and then the skies at high altitude.) Conditions : Beat the main story and complete quest 22 and 23. A request directed specifically to the adventurer who bears the Dragon's Gem! To learn more details, please meet with Noel, who is waiting at the Tablet Temple. Go to the Tablet Temple and you'll agree to find a dragon wandering the skies - unfortunately the dragon is VERY random in the overworld at high altitude. Fortunately, you can see it on there when you're near. threetimes found it between North America and South America in the cloud bank, and Psycho Penguin found him west of the Tomb Chapel in the ocean. You have to approach him from the front. ======================================== | BOSS! | DYVERN | BOSS! | ======================================== | HP: 7000 Elemental: Wind | | AP: 700 DP: 20 | | M.AP: 200 M.DP: 100 | | Area: III: World | | Ability: Lightning Blast | | Item 1: | | Item 2: | ======================================== A legendary Evil Dragon that only the keeper of the Dragon's Gem may fight. The key is to do as much damage as possible in as quick a span as possible. That means using stuff like Aero Field, one Power Boost, and any skills that slow the enemy down (Slower Cannon and Smoke Shot). His attacks do around 350 damage a pop, so it may be wise to use some defensive abilities as well. Once you do enough damage, he'll fly away and you'll have to repeat the process at least once more. Totally ridiculous! It took us ages to find him the first time.. grr. In the second form, you'll definitely want to increase your power and defense. He doesn't really do anything different, but every little bit counts. He does have a Lightning Blast attack that does around 350 damage, so if that worries you, Melody has an ability that increases the magic defense of your airship. You get 20000 EXP, 5500 SP, and 72000 G for each time you beat this dragon. Return to Tablet Temple and watch the scene, then return to AA for your reward. *-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-* | 032 | CLOTHES OF THE BLACK DRAGON | Q032 *-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-* Rank : S ADP : 480 ADP Reward : 0 G Obtain : Coquettish Dress Destination : Tower of the Moon. (Arctic Ocean, to the east of Greenland.) Conditions : Beat the main story and complete quest 28 We have information that there is some kind of incredible armor hidden in the Tower of the Moon. However, a guardian is protecting it. Be sure to proceed with great caution. Our walkthrough in section 4.09 basically explains how to get here. Go in the Tower of the Moon, basically you enter the place, go left and follow the path to hit the switch, then go back and in the right teleporter, then continue along the walkthrough as noted. Once you get to 6F, take the left teleport to open the path to the right one, which holds the boss and armor here. At least they're not acting surprised a boss is guarding the chest any more. =P ======================================== | BOSS! | MAGNUS | BOSS! | ======================================== | HP: 49000 Elemental: Dark | | AP: 880 DP: 20 | | M.AP: 518 M.DP: 259 | | Area: Tower of the Moon | | Ability: Dragon King Wrath | | Item 1: | | Item 2: | ======================================== The chief of the Draglords. His greatness, the supreme dragon. We would recommend a similar strategy to previous bosses here. Have Fiona cast Blue Whirlwind on Pad and have him continually unload Heavy Shot on Magnus to prevent the amount of turns he gets on your party. Have Eddie use Hyper Attack as needed followed by Combo Attack, and Melody can heal with items as needed or use her co-op attack. Magnus mainly uses physical attacks that do 250-300 damage to one character, so nothing you haven't seen before. Heavy Shot doesn't work as often as usual, but we were getting it working 1/3 of the time. Having him use it twice in a row increases the odds, though. Magnus's main spell, Dark Nest, does around 100 damage to all four characters, so healing with Angel Powder occasionally is wise. Dragon King's Wrath does around 250 damage to one character. It's not really worth casting any defensive spells on your party since he should not be getting too many turns hopefully, but once in a while is okay if you really have nothing else to do. Note we also got this guy confused with a physical attack from Melody, and he damages himself for around 500 damage! Only happened once all battle, though, as it's pretty rare for her to attack and confuse him RIGHT before he goes. You get 20000 EXP, 4500 G, and 72000 G for a B-rank victory and 25% more as usual for an S-rank, which is entirely feasible. Watch the mini scene and get the [COQUETTISH DRESS] from the battle, then return to the AA for your reward. Rewards are good! *-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-* | 033 | CLOTHES OF THE WHITE ANGEL | Q033 *-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-* Rank : S ADP : 480 ADP Reward : 0 G Destination : Hanging Gardens of Babylon. (High altitude, off the east coast of Greenland.) Conditions : Beat the main story and complete quests 23 and 28. We have information that some very unique armor can be found in the Hanging Gardens of Babylon. However, a guardian is protecting it. Proceed with great caution! This is the toughest dungeon in the entire game and you'll want to have a lot of skills leveled up to 10 as well as the best equipment, as well as the same basic strategy for every battle - Hyper Attack, Hyper Guard, Blue Whirlwind, Heavy Shot, and healing with Melody as usual. See section 4.10 *S410 for more information. **--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**- **-- 4.02 WORLD TREASURES QUEST ....................................... *S402 **--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**- Help in finding all the world treasures in the game can be found here. --------------------------- - WORLD TREASURE OVERVIEW - --------------------------- This sidequest starts after completing the events in the Tower of Babel and returning to London, and the first one, Abu Simbel, is from Mr. Evans. You must always get information from someone about a WT before you can find it, and should report back to Mr Evans inside the Museum in London for rewards when you find them, and for more details about the location. Once you locate a WT you won't be able to trigger its nice picture again, but the details will be recorded in the Adventurer's Handbook. Also, the informant will no longer mention that WT after you've tracked it down! Finding all the World Treasures can be very time consuming, especially if you're trying to find them piecemeal, as the game progresses. You'll find that some informants won't tell you anything until something else has been done, or you've completed a particular part of the story, and it's not always obvious what those conditions might be. (We've done our best to tell you though! ) Also, even though you might get information early on, some WTs require high altitude flying, and you won't be able to achieve that until you have completed events in Tokyo and obtained the Maverick II. Keeping track of what information you've already got, and precisely when someone in a particular town might talk to you about a WT isn't that simple, because your Handbook won't reveal anything until you've actually found the WT. Also, although in general people will tell you about WTs located in their part of the world, sometimes you'll get information about a distant site from an unexpected source, which entails a lot of world exploration, which we guess was the idea! The general rule of thumb is that people won't talk about WT sites until after you've completed the story events that involve the local dungeon. Even then, you may find that you've got to do something else (for example, find all the WT for that city) before additional informants are forthcoming. In addition, after you've explored a lot and found more cities, people will travel across the globe and you'll discover tourists or even new inhabitants in some cities. One example of this is the Dojo in Tokyo: new people join the Kendo class, and one of them has WT information! You could leave all of this until the end of the game, after completing the main story, and then search them all out at once, which might be the easiest way. Then, you'll have high levels and won't be concerned about those powerful high altitude enemies. However, we're finding these again as we go, (just to prove it is possible and because we like a challenge...) By the time you have started exploring the Easter Islands (and that includes having obtained all WT from the library in Rio) you could have found 40! The final two locations can be obtained after completing the Acropolis, but Mr Evans can't be found to give you the reward for getting them all, because you'll be at the start of the Royal Exploration Society event. -------------------------- - WORLD TREASURE REWARDS - (from Mr Evans) -------------------------- Rewards: 10 WT - Beautiful Gem (Carnelian Gem: boosts fire resistance) 20 WT - Mysterious Stone (Vicarya's Stone: prevents paralysis) 30 WT - Beautiful Gem (Crystal Gem: boosts critical %) 40 WT - Mysterious Stone (Graptolite Stone: prevents petrification) 50 WT - Mysterious Item (Silver Clay Figure: Boosts XP gained) --------------------------- - WORLD TREASURE TEMPLATE - --------------------------- *-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-* | NAME OF WORLD TREASURE | WORLDTREASURE## (search link) | *-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-* Informant : The name of the person who'll give you the information. Found : Where you can find the informant. Condition : When you can first get them to talk! If the Maverick II is needed. Location : Description of location from informants and Mr Evans. [TEXT] Detailed description of where to find the site of the World Treasure/ ---------------------- - 50 WORLD TREASURES - ---------------------- *-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-* | SKARA BRAE | WORLDTREASURE01 | *-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-* Informant : Bela. Found : St Petersburg. To the lower right of the Adventurer's Association. Condition : First visit to St. Petersburg. Location : North of London From London, fly directly north at low altitude, and you'll fly over this island, just off the eastern tip of Scotland. *-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-* | CARNAC STONES | WORLDTREASURE02 | *-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-* Informant : Simon. Found : London. Upstairs in the Adventurer's Association, standing next to the appraiser's counter. Condition : After finding the first WT for Mr Evans. Location : West France. From London, cross the ocean heading south. Fly at low altitude southeast from the city to the narrow strip of land bordered by mountains. Edge your way along here, as if you're heading for Merveille, and you'll find the site almost immediately. (It's to the west of the mouth of the river.) *-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-* | EXTERSTEINE | WORLDTREASURE03 | *-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-* Informant : Abel. Found : London. Standing next to the weapon shop in London. Condition : After finding the first WT for Mr Evans. Location : Germany. On the plains southeast of London. This is opposite the Carnac Stones location if you fly in a straight line eaast from there. It's also directly southeast from London, and you'll see a patch of dark green forest on the ground, surrounded with lighter green. It's just north of a river that crosses from east to west, and half surrounded by a curve of mountains. *-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-* | ALMENDRE CROMLACH | WORLDTREASURE04 | *-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-* Informant : Theo. Found : Merveille Village, inside the inn. Condition : Maverick II Location : Iberian Peninsula, west of Merveille. Amidst the high mountains in the south of Spain. You cannot reach this location until you can fly at high altitude, even though the location itself is at mid altitude. From Merveille fly southwest and you'll be over Spain. Try and target the south of the area that is slightly darker between the two lighter coloured hills that run from north to south: visible from low or medium altitude. Go to high altitude to cross over the mountain range and then back down to medium. It's the only place where you can descend, and you should land pretty much directly on the spot! *-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-* | STATUES OF ZEUS AT OLYMPIA | WORLDTREASURE05 | *-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-* Informant : Victor. Found : London. Standing at the bar in the East End. Condition : After finding 47 WT (all but 28 and 47). Basically all the ones you get from town and city inhabitants. Location : The Mediterranean Sea. Ocean between London and Cairo. Victor will say he knows something but won't tell you anything until those conditions have been met. Starting from Cairo, fly at low altitude to the north heading towards the boot of Italy, and it's in the sea just south of that. (It's also at the west of the Acropolis.) *-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-* | POMPEI | WORLDTREASURE06 | *-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-* Informant : Michael Found : London. At the left of the Museum display room Condition : Find 40 WT. He finally talked at this point, and before doing Easter Islands. (not 100% sure if that was the trigger!) Location : Italian Peninsula: southern part. East of Merveille Village, shaped like a boot. Mr Evans gives the details which makes this easy enough. Fly south from London past Merveille Village and head east along the coast and you'll be flying down the boot shape flat land that is Italy. Pompei is found at the south, between the heel and toe of the boot! NOTE: You might need to find more than 40 WT to trigger Micheal talking to you. 15 and/or 17 seem to be required, and that might suggest that you need to have found all the ones from African informants? We don't know for sure, but it's worth a shot if you can't get him to talk. *-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-* | KIZHI POHGHOST | WORLDTREASURE07 | *-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-* Informant : Nikolay. Found : St. Petersburg. First person when leaving the airport. Condition : After completing Siberian Base events. Location : East of St. Petersburg. Lake Onega This is easy to find as it really is just to the east of the city and is the large rectangular lake visible at medium and low altitude. *-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-* | BEZEKLIK BUDDHA CAVES | WORLDTREASURE08 | *-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-* Informant : Ubudal. Found : Delhi. Child in front of Inn. Condition : He talked after completing El Dorado. Location : Turfan Basin, China Although this site is situated at medium altitude, you need to fly high to get there. If you imagine drawing a line up from Nirvana Palace and the Tower of Babel to form two sides of a triangle, the apex is the location! Like this: /\ The Siberian Village can be spotted just at the edge of the top right of your screen when you're at the right location. You'll have to watch out for the arrow to show you that you can descend to mid altitude. (Actually, you can reach it flying southeast from St Petersburg, down a long valley and the turning east, and don't need to be at high altitude.) *-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-* | LAKE BIAKAL | WORLDTREASURE09 | *-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-* Informant : Sergei. Found : St.Petersburg. At the west District, at the bottom of the road. Condition : After completing Siberian Base events. Location : East of St. Petersburg. Southern Siberia. (Mid Altitude) This is nowhere near St. Petersburg! Fly east from the Siberian Village and over the first ridge of mountains (at high altitude. Then fly south hugging the western edge of the next range of mountains. Fly at mid altitude and poke the nose of the airship into the mountains and then head slightly north. (You can also access this area by flying north from Tokyo and then turning east, keeping at low altitude until you get there.) *-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-* | MAMMOTH OF WRANGEL ISLAND | WORLDTREASURE10 | *-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-* Informant : Vihelm. Found : St. Petersburg. In the Airport at the left, wearing an explorer suit Condition : After Tokyo events. Maverick II. Location : In the glaciers, East of Siberia Fly due north from Tokyo at medium altitude as far as you can go, and then, edge around east of the high mountains to reach the far side. There is a small island (in the Arctic Ocean) and just fly over it at low or medium altitude. *-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-* | ABU SIMBEL | WORLDTREASURE11 | *-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-* Informant : Mr Evans Found : London. Royal Museum. Condition : After returning to London having completed the Tower of Babel. Location : Egypt. Upstream of the Nile River, south from Cairo. From Cairo head south, along the right bank of the river Nile heading towards the Pyramid. *-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-* | TOMB OF ASKIA | WORLDTREASURE12 | *-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-* Informant : Humphrey. In the street to the left of the AA building, Cape Town. Found : Cape Town. In the street to the left of the AA building. Condition : Reach Delhi. (Might be earlier, after St Petersburg.) Location : Africa. Midstream of the Niger River. Low/Medium Altitude From Cape Town, fly up the west coast of Africa, past the place where you go to find the Eterna Mines, and you'll see a large dark green patch of forest and a river. The location is just at the western edge of the forest. *-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-* | ROCK-HEWN CHURCHES | WORLDTREASURE13 | *-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-* Informant : Rachel. Found : Cape Town. Inside hotel bar. Condition : Reach Delhi. Location : Southern Ethiopian Highlands, northeast from Cape Town. Low/Medium Altitude. Located due east from the Pyramid, and over the mountain ridge, you'll have to fly to the other side of this ridge. From Cape Town, fly up the east coast of Africa and then west along the area of water. Keep to the west bank and you'll find the Rock Hewn Churches easily. *-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-* | GREAT ZIMBWABE | WORLDTREASURE14 | *-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-* Informant : Paulette. Found : Cape Town. Top floor of Lighthouse. Condition : Reach Delhi. Maverick II. Location : Mountain range to north of Cape Town. Upstream of Sabi River. High Altitude You can't find this place until you have the Maverick II. When you can fly high, simply fly north from Cape Town. If you start from a point just to the west of the town and go directly north at high altitude, you will fly directly over the location. *-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-* | GREAT TREASURE OF ARTEMIS | WORLDTREASURE15 | *-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-* Informant : Nadia Found : Cairo. Pink outfitted girl by item shop. Condition : Not after Tokyo, but she will talk after Rio, possibly earlier. Location : Great Temple of Artemis, in Turkey. western Anatolia This is easy to find at low or medium altitude just to the northeast from Cairo. Stay flying over the sea just north from the ridge where you go over to the Tower of Babel. There's some land jutting out into the sea and that's the site. *-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-* | BAALBEK | WORLDTREASURE16 | *-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-* Informant : Zuhayr. Found : Cairo. Child near the inn. Condition : After finding the first WT for Mr Evans. Location : At mid altitude to the east of Cairo. This is found on the way to Tower of Babel, just before the point where you have to go to mid altitude to get across the mountain ridge. *-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-* | BAHRAIN FORT RUINS | WORLDTREASURE17 | *-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-* Informant : Powell Found : Cape Town. Second floor, house.behind item shop Condition : After Rio, possibly earlier, after Tokyo. Location : Bahrein Fort Ruins, Arabian Peninsula. North east Africa Fly up the east coast of Africa from Cape Town at low altitude until you bump into the cloud bank. Go to mid altitude and hug the coast turning to the west. The site is found just around the corner next to the mountain ridge and the airship will be facing towards the Tower of Babel on the far side of the ridge. *-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-* | PERSPELOIS | WORLDTREASURE18 | *-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-* Informant : Hadi. Found : Cairo. At the right of the entrance of town Condition : Before the trip to St Petersburg. Maverick II. Location : East of Cairo. Iran. High Altitude Hadi didn't say anything until after we completed the quests, but he did divulge this information before going to St. Petersburg. Not that it matters, because you cannot reach this location until you can get to high altitude. Mr Evans will give you more information, that the ruins are in the tall mountains northeast of Cairo. From Cairo at low or medium altitude you can see the dungeon locations for Mt Ararat and the Tower of Babel. Fly towards here and go to high altitude, and the location is between the two dungeons. *-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-* | SHEBA'S TEMPLE | WORLDTREASURE19 | *-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-* Informant : Earnest Found : Cape Town. At the entrance to town from airport. Condition : Second visit, after completing Siberian Base events. Location : Northeast of Cape Town. Southwest Arabian Peninsula Starting from Cape Town, fly up the eastern coast of Africa at low altitude until you see a narrow sea channel to the west. Turn in here and fly over the eastern bank just up from the entrance. *-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-* | BUDDHAS OF BAMYAN | WORLDTREASURE20 | *-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-* Informant : Library shelves, Rio de Janiero Found : Rio de Janeiro. Check the library in the top left corner of Rio. Condition : First visit to Rio. Location : Hindu Kush Mountains, northwest of Delhi. Starting from Cairo, fly northeast towards the Tower of Babel and then head to high altitude to cross the mountains heading northeast. There's a range of high mountains between the airship and Delhi. Fly at mid altitude and hug the western edge of these mountains and the site is at the apex of a triangle with Babel and Delhi as the lower points. /\ . It's about half way up the range. *-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-* | THE GREAT STUPA OF SANCHI | WORLDTREASURE21 | *-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-* Informant : Kashmira Found : Delhi. In the street at the back of the AA building, to the left. Condition : Completed events in India. Location : Near Delhi. Bhopal, Central India NOTE: I had trouble finding this child at first, so you might need to wait until later, or maybe it was just me! At least the site is dead easy to find. Fly at low (or medium altitude) to the south of Delhi a short distance and you'll see that the land is brown to the east, light brown and then green to the west. It's at the point where the light brown and green meets at the narrowest point, before you reach the east coast. *-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-* | MOHENJO-DARO | WORLDTREASURE22 | *-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-* Informant : Lloyd. Found : Delhi. Inside the Treasury building, Condition : Completed events in India. Location : Downstream of the Indus River, India. Fly at low or medium altitude, west from Delhi, and this is located between the west forest area and the mountain ridge to the north, just before you reach the sea. *-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-* | ELLORA CAVES | WORLDTREASURE23 | *-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-* Informant : Paloma. Found : Delhi. Upstairs in the Inn. Condition : Completed events in India. Location : Charanandri Hills, Ellora, India. This is easy to find. Fly at low or medium altitude to the southwest of Delhi, keeping over the pale green land. You'll find it quite close to the west coast and about half way down India, south of the second forest. *-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-* | ROCK MURALS OF TSODILO | WORLDTREASURE24 | *-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-* Informant : Aubert. Found : Cape Town. Inside AA building, at the right of the ground floor. Condition : After completing events in Delhi Location : Mountains north of Cape Town. North Kalihari Desert, Africa. Low/Medium Altitude This is south from the location of the Eterna Mines, over the mountain ridge. Fly to the Eterna Mines and go to medium altitude to cross the ridge and you'll see a triangular area of ground surrounded with high mountains. Keep flying south and you'll find the murals at the northern edge of the southern mountains. *-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-* | ANGKOR WAT | WORLDTREASURE25 | *-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-* Informant : Ibrahim. Found : Delhi. In the AA building to the right of the door. Condition : Completed events in India. Location : Northeast of Tonle Sap Lake, Cambodia This is simple to find (after you've been to Tokyo). From Delhi, fly east and go to medium altitude to get over the cloud bank. Fly southeast following the coast, and past the narrow strip of land to the south. You'll see a dark green forest just to the east. Angkor Wat is found on the pale green land just between the forest and the sea. (At the west of the mountain ridge.) *-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-* | MYSTERIOUS LOP NAR LAKE | WORLDTREASURE26 | *-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-* Informant : Abdul. Found : Delhi. To the right of the entrance, a man with a red turban. Condition : Completed events in Delhi and Nirvana Palace. Location : Northeast of Delhi. Tarim Basin This lake is located in the mountains to the northeast of the Nirvana Palace, and although it's at medium altitude, it's difficult to get to right now. Wait until you can fly at high altitude. Fly over the Nirvana Palace and edge forwards heading northeast until you can go back to medium altitude. You'll find yourself in a mountainous valley. The lake is found in the middle of a ridge. *-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-* | MOGOA CAVES | WORLDTREASURE27 | *-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-* Informant : Chen. Found : Tokyo. Standing to the left of the AA building Condition : Maverick II Location : China. Situated deep in the mountains to the northwest of Japan, and northeast from Delhi. Fly to the northwest from Japan at medium altitude and then go to high to cross the mountains. Turn southwest (as if you're heading for Delhi) and go very slowly watching out for the signal that you can go back to medium altitude. As soon as you spot the arrow, descend, and with a bit of luck you'll find yourself right over the correct spot! (Worked for me, anyhow!) It's a narrow gully in the mountains, and you have to fly at high altitude again to get back out. *-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-* | THE GREAT WALL | WORLDTREASURE28 | *-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-* Informant : Leopold Found : Tokyo. Inside the Dojo: house in the middle of Tokyo. Condition : After completing the Acropolis. (Also had 48 WT, though that might not be a factor.) Location : Western mountains, west from Japan. Fly west from Tokyo at medium altitude and hit the mountain range. Fly a little to the north hugging the edge of the mountains and you'll find it where there's a gap in the lower ridge. *-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-* | BOROBUDUR TEMPLE | WORLDTREASURE29 | *-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-* Informant : Bob Found : Tokyo. Standing at the gate entrance to the airship mechanic. Condition : Visited Rio to start the Easter Islands/Tablet Temple event. Location : Java, Indonesia. Southwest from Japan From Tokyo, fly at low or medium altitude heading southwest past the next group of islands, and keep going until you're nearly at the southern cloud bank. There is a large island with a high mountain and just to the south of this, is a smaller dark green long island, right at the edge of the cloud bank. The site is in the middle of this island. *-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-* | YAP ISLAND | WORLDTREASURE30 | *-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-* Informant : Hisaharu. Found : Tokyo. Inside the Pagoda (top left of Tokyo). Condition : Completed events in Japan. Location : Micronesia, just south from Japan. Fly south west from Tokyo, at low altitude, along the coast a short distance and then fly south to find a single small island. *-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-* | NAN MADOL RUINS | WORLDTREASURE31 | *-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-* Informant : Heizaburo Found : Tokyo. Inside the second house up from the airport. Condition : Complete events in Japan. Maverick II Location : Island in the south. You might not realise you can enter this house as the door is not visible. (I missed it anyhow though PP didn't!) Fly south at high altitude to go over the cloud bank to Australia. Go to medium or low altitude and fly up the east of the cloud bank to find a tiny island. If you've already found Mu, it's just to the south of that. *-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-* | HEART LEAF | WORLDTREASURE32 | *-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-* Informant : Sally. Found : Tokyo. At the Kaminarimon Gate, entrance to the Mechanic's area. Condition : Complete events in Japan. Location : Island near Australia. Low/medium altitude. Great Barrier Reef, off the northeast coast of Australia From Japan, fly south and go to high altitude to cross over the cloud bank. Descend so you're at the northeastern edge of Australia where you'll see a rock wall. The location is in the sea just to the west of the northern tip of this mountain ridge. *-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-* | MAGGIE SPRING | WORLDTREASURE33 | *-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-* Informant : Library shelves, Rio de Janiero Found : Rio de Janeiro. Check the library in the top left corner of Rio. Condition : First visit to Rio. Location : Ayers Rock, Australia Australia is surrounded by clouds and situated at the far southeast corner of the world map. Fly over the clouds at high altitude to get there, and then go to low altitude near the south edge of the small patch of green forest. It's the one to the west of the river that runs up from the south coast, and you'll see three patches of dark green here, if you're in the right spot. *-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-* | HA'AMONGA 'A MAUI | WORLDTREASURE34 | *-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-* Informant : Pedro Found : Rio De Janeiro. In the street between the Library and AA building Condition : After completing events at the Tablet Temple at Easter Islands. Location : An island somewhere in the Pacific Ocean. It's isolated and Mr Evans says to look close to Australia Fly to Australia (the large island at the southeast of the world map.) Start out from a position just to the north of the Australia and south of the large cloud bank. Fly over the sea to the east at low or medium altitude towards the eastern cloud bank and you'll find a tiny island all by itself in the ocean. *-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-* | HVALSEY RUINS | WORLDTREASURE35 | *-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-* Informant : Fyodor. Found : St. Petersburg. By the counter in the AA building. Condition : After completing Siberian Base events. Location : Greenland. Ancient ruins in the ice locked land to the far west. Fly north from London and cross the cloud bank heading northwest to find the large snow covered land of Greenland. Simply fly over the southern tip at low or medium altitude. (You need high altitude flying to get there!) *-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-* | MURALS OF SPROAT LAKE | WORLDTREASURE36 *-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-* Informant : Library shelves. Found : Rio de Janeiro. Check the library in the top left corner of Rio. Condition : First visit to Rio. Location : West Coast, Canada Fly up the western coast of North America, heading north, and keep close to the mountains at medium altitude. You'll fly over a tiny bit of land that pokes out into the sea and here you'll find this site. (It's just before you reach the snow covered area.) *-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-* | BUFFALO JUMP | WORLDTREASURE37 | *-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-* Informant : Hank. Found : New York. On the street up from the left of the AA building Condition : After completing El Dorado. Location : Porcupine Hills, northwest from New York. It's easier to find after you've found the Tomb Chapel as it's just to the southeast of this location when it's marked on your map. Fly up the east side of the western mountain range at low or medium altitude and keeping over the grass and forests. The location is over some forest right next to the ridge and your airship will be pointing northwest towards at the Tomb Chapel. *-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-* | L'ANSE AUX MEADOWS | WORLDTREASURE38 | *-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-* Informant : Damien. Found : New York. Found on the second floor of the hotel Condition : After completing El Dorado. Location : Northern Edge of Newfoundland. Northeast from New York. From New York, fly at low or medium altitude heading northeast along the coast a short distance, and you'll soon see an island. Fly over it to locate this site. *-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-* | OLD FAITHFUL | WORLDTREASURE39 | *-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-* Informant : Robyn Found : New York. Found at the Statue of Liberty. Condition : Must have found all the first four locations for New York: (World Treasures: 37, 38, 41 and 44) Location : Old Faithful. Rocky Mountains to the west of New York Fly west from the city until you reach the mountains and then hug the edge of the higher mountains at medium altitude. It's at the spot where there are three low ridges, just south of the long forested area. *-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-* | SERPENT MOUND | WORLDTREASURE40 *-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-* Informant : Library Shelves. Found : Rio de Janeiro. Check the library in the top left corner of Rio. Condition : First visit to Rio. Location : East of Brush Creek Valley. Southwest of New York. Fly at low or mid altitude over the river a short distance to southwest of New York. The mound is located on the south side of the river bank close to the sea. *-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-* | WUPATKI RUINS | WORLDTREASURE41 | *-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-* Informant : Elliott. Found : New York. In front of the AA building at the left. Condition : After completing El Dorado. Location : Northeast Arizona. From New York, fly southwest and over the mountain range to the west coast of North America. It's easiest to find this site if you hug the coast heading north and you'll spot a reverse V shaped valley with some water. Fly in here at low or medium altitude *-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-* | BIMINI ROAD | WORLDTREASURE42 | *-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-* Informant : Tania Found : New York. Found at the road entrance to the Statue of Liberty. Condition : Must have found all the first four locations for New York: (World Treasures: 37, 38, 41 and 44) Location : Bimini Road are ruins sunk in the seas to the south. From New York, fly at low altitude heading west along the coast until you find the spit of land heading in the sea (Florida). Fly south now, and you'll see a long island. Turn west over the sea and you'll find the site. *-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-* | CARIBBEAN SHIPWRECK | WORLDTREASURE43 | *-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-* Informant : Hoacio Found : Tokar Village. Found at near the entrance (man with red clothes). Condition : Complete El Dorado, and possibly visit Rio too. Location : Caribbean Shipwreck lies on the ocean floor Fly from the Amazon, fly slightly northeast (more or less towards New York) and go to medium or low altitude. You'll see a tiny square island just off the coast of South America. The site is just to the north of that island (and south from New York if you start there.). *-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-* | PYRAMID OF THE MAGICIAN | WORLDTREASURE44 | *-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-* Informant : Natalia. Found : New York. Found inside the bar, dressed in blue. Condition : After completing El Dorado. Location : Yucatan Peninsula that connects North and South America Fly southwest from New York at low altitude following the coastline until you reach the western mountain ridge. There is a lower ridge just inside the outer high one, and the site is at the southern end of this low ridge. *-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-* | GUIANA SHIELD | WORLDTREASURE45 | *-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-* Informant : Virginia Found : Tokar Village. Found next to the Armor Shop in a red dress. Condition : Complete El Dorado, and possibly visit Rio too. Location : Guinea Shield (She doesn't give any more information than that!) Mr Evans tells you that this is called "Earth's Final Frontier" and that's it's in the northern part of South America. Leave from Tokar village and you should be close. In fact it's just a short distance from the Amazon to the north of South America. Fly east at medium altitude and edge around the mountain (you'll see a straight river leading to the sea). Turn to the north and fly up between the grey and brown mountains and you'll find it. *-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-* | NAZCA LINES | WORLDTREASURE46 | *-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-* Informant : Miguel Found : Rio De Janeiro. Upstairs in Hotel. Condition : Won't tell you anything until events of Easter Islands are over. Location : Doesn't tell you! Mountains of Peru, South America. Mr Evans gives you the low-down and tells you to fly high to find this place. Fly up the west coast of South America until you reach the point where the land curves to the west. Go to high altitude and edge over the western ridge to find the spot. It's just to the north of the pale blue pond (whatever it is). *-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-* | MACHU PICCHU | WORLDTREASURE47 | *-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-* Informant : Ros. Found on North Island, Easter Islands. Condition : Won't tell you anything until after the Acropolis. Location : Urubamba Valley Summit, Peru. Fly east from Easter Islands From Easter Island, fly east to the coast of South America and head north, keeping close to the edge of mountains. At the place where the coast turns west, fly to high altitude and you'll see that strange pale blue shape. Edge your way just a fraction to the north of this, and keep over the east ridge. You'll see a river going east far down below and the site is between the start of this river, and the mountain ridge. You can only find it at high altitude! *-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-* | TIWANAKU | WORLDTREASURE48 | *-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-* Informant : Library shelves Found : Rio de Janeiro. Check the library in the top left corner of Rio. Condition : First visit to Rio. Location : In the mountains of western South America You can only find this place at high altitude, but first of all fly north, up the west coast of South America at medium altitude, until the point where you have to turn further west. Go to high altitude and you'll spot a white shape of a lake. The site is on the ridge to the east of the this shape. *-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-* | LOS GLACIARES | WORLDTREASURE49 | *-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-* Informant : Lorenzo Found : Rio de Janeiro. Outside church. Condition : After completing events at the Tablet Temple at Easter Islands. Location : He doesn't tell you! Mountains of South America facing the Pacific Ocean Fly up the west coast of South America at medium altitude until you are directly to the east of the Tablet Temple location. There is a slight outcrop to the land at the edge of the coast and this is the site. (It's not IN the mountains, just to the edge of them.) *-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-* | EASTER ISLAND | WORLDTREASURE50 | *-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-* Informant : Thomas Found : Rio de Janeiro. Upstairs in house by beach. Condition : When you have the quest to find the Easter Islands. Location : Pacific Ocean. Off the west coast of Chile. The island group is to the southwest of South America. Fly over the north island to find the site, at low or medium altitude. **--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**- **-- 4.03 MR. EVANS'S QUEST: SIBERIAN BASE AND MT. FUJI BASE ......... *S403 **--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**- WHEN This optional quest opens up after you've got the Maverick II, which occurs after completing the events of Mt Fuji Base, although you can do it at any time after that. You must complete this quest to get Eddie's sidequest. Note that the man takes his npc job very seriously, and if he's busy telling you to go to some other location, such as the Tomb Chapel, then he won't take the plans from you until he's free from this obligation once more! WHERE Talk to Mr Evans at the Museum and he will ask you to check out the Siberian Base and Mt Fuji Base again. Fly to each in turn (Siberian Base is just north of the Siberian Village) and Mt. Fuji is south of Tokyo, Japan. You'll find that both bases have new maps and that only some areas are accessible. The enemies are the same as before, and any treasure chests you missed first time through will have been moved to new positions so you can retrieve the contents. WHAT Explore both maps to find a new item. 1. Mt. Fuji (Japan) The one in Mt Fuji is inside 1B Engine Room. You'll find that the place has chanced after the explosion, and there is a new map too. You'll start in 1F Storage where there is a save point. Enter the Central Passage and clear the map. Climb down any stairs to 1B Central Passage and clear the map again, There are no obstacles or robots to deal with this time. Climb down the upper middle ladder to clear the map on 2B, not forgetting the cells to the right. Also, if you missed any treasure chests on your first visit you'll find them all stacked up in here, to the left of the passage. Make your way past the treasure chests and down, to 1B Passage. Take the first passage to the right that leads up the room and then, go right into the Engine Room. At the top right corner of the room you'll spot a blue sparkling thing on the floor. Pick this up and it's [THE D PLAN SECRET FILE 2]! Clear the rest of the map in here, and leave. 2. The Siberian Base (Nr Siberian Village) Base plans [THE D PLAN SECRET FILE 1] are located in 2F Lab Sector Lab, which is the room with the save point. From the entrance, walk down the 1st Sector Passage to the second sector and clear the map for the side rooms as well as the main area. Enter the elevator to the Memorial Station Platform 1 and take the train. Many treasure chests from the first visit have been moved to the room down the stairs from Platform 2. Continue on through the Great Lab to the save point room (there are two more open chests here). Walk to the top left corner of the room to find another visible white star like item on the floor. Yay! REWARD Return to London and speak to Mr Evans at the Museum. He'll give Eddie the plans for an airship weapon he was getting for Gilbert and you now have the [WHITE BLADE PLANS]. Visit Tokyo and you can buy the ANGEL SABER blade. **--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**- **-- 4.04 EDDIE'S QUEST: TEOTIHUACAN ................................... *S404 **--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**- WHEN After completing Mr. Evans quest for the D plans, and reaching New York, return to London and visit the Adventurer's Association where you'll see a girl in a blue dress in front of the counter. Speak to her and it's Katie. She has a message from Mr Evans to meet him at the East End Warehouse. Walk across the bridge and then, down the street to find him waiting at the lower left of the warehouse area. It seems he has some information about the Cabal's D Plan, based on the plans you found at the two bases. He tells you to go to the ruin at Teotihuacan (that's the ruin just to the west of New York.) We're not certain if you have to have set foot in the ruins first, but if you've found the plans and can't trigger this event, try locating Teotihuacan as well! The event also coincided with TT having just found the 20th World Treasure, so that might be a condition too, but probably not...just trying to cover all possibilities. PP discovered that he couldn't do the quest because Mr Evans was busy elsewhere, so, if that happens to you, just be patient and check back with Katie at a later point. The only condition is you can't be involved in any quest involving Mr. Evans...the Tomb Chapel one in particular. WHERE It's a short distance southwest of New York. ----------- WALKTHROUGH ----------- ENEMIES Poison Flower E101, Rattle Mushroom E102, Grand Wood E103, Bigfoot E104, Crocodile E105, Mandragora E106, Flying Centipede E107, Air Jin E108. TREASURE Silk Robe. Earth Jewel, Blue Dragon Sword, Refreshing Bottle, Tri-Shot, Cowboy Hat, Dragon Cloak Many of the enemies in here are earth based, although the flying ones are obviously not! Use Melody's Aeriara magic most of the time. Go down the path and then head left. Go down the stairs and you'll be in the Waterfall. Head down the stairs until you reach the first bridge. Walk right, over the bridge, and up, and clear up map here and go left, across another bridge, into the room with two treasure chests - [SILK ROBE] and [EARTH JEWEL]. Leave here, then go right and up and head to the previous room to finish clearing map here, getting the [BLUE DRAGON SWORD] from the chest at the right. Yes, we took you in a circle. Whatever. Go back down the stairs at the right, and then right and into the cave here. There's a chest with a [REFRESHING BOTTLE] and a switch. (Press the switch... I just needed to know for sure! TT) Leave here, then go left across the bridge and down the path, then left through the cave. Get the [TRI-SHOT] then push the switch here. Leave here, then go down and right across the bridge, getting the [COWBOY HAT] from the chest along the way before going down the stairs to the next screen. This screen is basically just a big circle, with a Korol in the middle of the top path that heals you, or he might sell you stuff. There's a [DRAGON CLOAK] in the chest in the southwest corner. Clear the map here by walking around the circle, then save at the save point before entering the cave. Watch the scene and get ready for a boss! ======================================== | BOSS! | DIABLO | BOSS! | ======================================== | HP: 3500 Elemental: - | | AP: 400 DP: 18 | | M.AP: 300 M.DP: 150 | | Area: Teotihuacan | | Ability: Flame of Destruction | | Item 1: | | Item 2: | ======================================== An ancient dionsaur long since extinct, but revived by the Cabal's D Plan. The usual attack strategy works again, sorry to be boring but that's basically what it boils down to. He has a Roar move that increases all his statistics, so he becomes even tougher. It only lasts a few turns, though. His normal attacks are physical on one character, so as usual, keep healed. Flame of Destruction is such a weak fire-based attack on one character that you're gonna hope he does it. You get 3500 XP, 1400 SP and 15000 G for a B. ======================================== Clear this room and then hang around here until you find the rare Air Jin enemy in here, it's the only place in the entire game to find it. If you equip the Demon Claw that increases the encounter rate. Return to Mr. Evans, (he's back inside the Museum in London) and he will give you the [CRYSTAL SKULL] gadget, which increases all resistances! **--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**- **-- 4.05 PAD'S QUEST: VARIOUS LOCATIONS ............................... *S405 **--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**- ------------------ The Flare Crossbow ------------------ WHEN After completing the event where you rescued the airship near New York, go to the AA in London. When you approach the desk, Bridget, the clerk, will give you an additional quest. It seems that a request was made 15 years ago and you are asked to investigate it. This involves going to the Siberian Village (to the east of Saint Petersburg) to talk to an adventurer named Patrick Remington. Make sure to heal up beforehand, as the inn isn't open. WHERE When you arrive at the Siberian Village, it will be deserted and all houses except the top left one are locked. Enter here for a scene with Patrick's wife, after which you'll be in a fight with Yang Gui. This is dead easy. Use Dark Ray with Melody and combo attack with Eddie and with a couple of other attacks she'll retreat. You'll quickly work out what's really going on here, and if you don't, Fiona will do it for you! After the battle go back inside the house and it's empty...leave again for another scene and some more explanations: yeah, it's the good ole' time travel subplot! Fly back to London and report to the AA where you'll receive the [FLARE CROSSBOW] weapon for Pad. Worth while doing this sidequest now as this weapon is better than anything you can buy at the moment. --------------------- The Talisman of Light (G010) --------------------- WHEN After rescuing the stricken airship on the way to New York and completing the following events back in London. Return to Beatrice's Mansion and you'll get a scene as soon as you enter the main room. It seems that Elisabeth has gone missing Return to the Airship Dock and you'll get more information from George, the steward there. She heard about a ghost ship and flew off on her own. George directs you to Delhi first of all, although the ship can appear in many places. WHERE Fly to Delhi, (it's fastest to go at high altitude if you can manage the battles on the way, and it's southeast from London.). If you enter the city you'll find someone in the street, who will tell you that the Ghost Ship was here, but has now gone further east, but you don't need to bother with that. Just keep going. Fly east for towards Japan, and again, you can stop off at Tokyo and find someone who'll say that the ship has been seen going further east, but again, you don't need to bother doing that. Fly at medium altitude to the east of the Japan, close to the cloud bank, and you should run into a scene with the Betty's Hope airship, and it's under attack! ======================================== | 234 | GHOST SHIP | E234 ======================================== | HP: 380 Elemental: Dark | | AP: 123 DP: 20 | | M.AP: 20 M.DP: 10 | | Area: II: Siberia/Western Asia | | Ability: Deadly Shock | | Item 1: Flee Stone | | Item 2: Recovery Device | ======================================== An airship possessed by a sky pirate ghost. It wanders the skies aimlessly. After rescuing Elisabeth, you'll be in a battle with this ship. If you've got Eddie's Angel Blade equipped then this is going to be a walkover! One Spiral Arrow and it will be down. Even without that blade, just use your usual range of attacks, for an easy win. You'll get 5250 XP, 350 SP and 5000 G for a B. After a scene, you'll be back in London with Beatrice. Elisabeth has regained what was lost and Pad has a new home. Aww. :) And, more importantly, he gets the [TALISMAN OF LIGHT] gadget which prevents ALL status effects! Not so shabby! **--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**- **-- 4.06 MELODY'S QUEST: ATLANTIS ..................................... *S406 **--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**- ------------------- The Zephyros Hammer ------------------- WHEN The earliest point at which you can start this quest is after visiting Melody's mother's grave in Mervielle and receiving her co-op skill. (You have to do this after completing the events in the Amazon and El Dorado.) Head over to the river at the east of Merveille and you can find Green standing at the water's edge. Speak to him and he wants you to go to the Eterna Mines. (*Sigh*). This begins Melody's character quest. WHERE Fly to the Eterna Mines in West Africa, and there's a scene when you enter. Melody has the right idea, he's not here, so let's sod off. But the rest of them disagree and there's nothing for it but to make your way down. Even with the Angel Wings equipped you'll have lots of low level enemy battles, though at least it means you can raise your Rank quickly. You don't have to go all the way down to the save point. At the third platform keep going left and enter the West Mines, and then head to the top left corner. There's a battle, of course. ======================================== | 172 | ATLAS GUARD | E172 ======================================== | HP: 3000 Elemental: - | | AP: 410 DP: 17 | | M.AP: 460 M.DP: 30 | | Area: Eterna Mines | | Ability: Cursed Spell | | Item 1: | | Item 2: | ======================================== Guardians made by the ancient sorcerers to protect the caves of the Eterna Mines. This guy is no pushover as he has comparatively high HP and a powerful single person physical attack. Keep Fiona on healing duty and use Melody's Dark Ray spell. Pad and Eddie can do their usual combinations of Hyper Attack and Combo Attack, Heavy Shot (though Break Shot has no effect) together with co-operative attacks. You get 7250 XP, 650 SP and 6500 G for a B. Melody will learn Ultima Rain at level 40 (with all her more powerful magic spells at level 5) and that's the level she reached after this battle, which was a nice bonus! You'll acquire [THE MYSTERIOUS STONE SLAB] and just warp out and fly back to Merveille. Report back to Green (by the riverbank) and Melody receives the [ZEPHYROS HAMMER], and Green takes the stone slab and promises to do some research to find out more. ----------------- Locating Atlantis ----------------- After completing the events with Green, fly back to London and Green will be waiting for you at the airship dock. Speak to him and he will tell you about Atlantis. Speak to him again and he'll give more details: it's located somewhere southeast from New York, in the Atlantic Ocean. Fly west from London heading to New York and then go southeast at mid or low altitude and you'll see what looks like some towers rising from the surface of the sea. This is the legendary lost city of Atlantis! If you have difficulty spotting it, then it is due north from Rio and due east from the northern shore of South America. ----------- WALKTHROUGH ----------- ENEMIES Sea Devil E109, Gatekeeper E110, Blue Knight E111, Dark Mage E112, Over Gear E113, Iron Head E114, Merman E115, Sphere E116, Killer Mask E117. TREASURE Miracle Drink, Mysterious Item (G040), Ancient Blade, T Zolk'in Mace, Evening Plumage, Anubis Wand, Black Cannon Plans (boss reward). Most enemies here are water based, so any earth weapons or Melody's Grounda spells will be most effective. (Yes, folks, earth is strong against fire...ever try putting out a fire with dirt? It works really well!) Equip armor that protects against water, and avoid anything that's weak to water, and also give Eddie the Infinity Gear gadget as some enemies are machine types. Seems that someone else wants to revive the ultimate weapon and bring back some god. Typical ghosts from the past out to repeat past errors, but we're gonna stop that! Walk up the wide Road to Paradise and clear the map. At the next screen open a treasure chest for a [MIRACLE DRINK] and then go left to find a red switch. Make it blue and this causes the central pathway to revolve and change position. Walk back to the crossroads and now you can go forwards. At this next circular path head left again and down the stairs to the Undersea Corridor. Open the first chest for the [MYSTERIOUS ITEM] gadget, (another Infinity Gear) and the second for the [ANCIENT BLADE]. Equip this to Eddie, it's powerful and has the elemental strength of Earth. The third chest has a weapon for Pad, the [RAT SHOOTER]. Both of these weapons have a chance to cause confusion. Emerge from the corridor and you're at the right side of the outer circle. Make your way along this path and you'll find some more stairs down and two treasure chests: one with the [T ZOLK'IN MACE] and the other with a [MOON JEWEL]. You'll clear out this map for the Undersea Great Corridor as you go, and there are two more chests at the far side with stuff for Fiona: [EVENING PLUMAGE] (body armor) in one, and [ANUBIS WAND] in the other. Ascend the stairs and head right, to clear the last part of the outer circle. You'll find a Korol, Album, who will heal the party. Next to him is another red switch to press, and that will move the path again. Retrace your steps back through both undersea corridors, and don't be concerned about the missing parts of the map that you cannot reach, because they will be filled in when you get back to the inner circle. Make your way back to the starting point, heading left to reach the outer circle again, and then right. Now, you can walk straight up to the save point. Heal up and save your game for the inevitable boss battle! Equip the Infinity Gear gadget to Eddie as this does more damage to machine type monsters, and equip the new gadget to Pad if you've had it appraised, since that's another Infinity Gear. ======================================== | BOSS! | ENIGMA | BOSS! | ======================================== | HP: 5000 Elemental: - | | AP: 500 DP: 20 | | M.AP: 50 M.DP: 25 | | Area: Atlantis | | Ability: Light of Destruction | | Item 1: None | | Item 2: None | ======================================== A mechanical god made by the scientists of Atlantis. Its power can end the world...with only 5000 HP? We think not! This mechanical monster has a very powerful physical attack that did nearly 200 HP damage to poor Fiona, so boosting her guard with gadgets or Eddie's Guard Boost might help protect her. Heavy Shot will work, though keep trying if it doesn't first time, and Dark Ray is a good spell to use with Melody. Other than that rely on your usual boosted attacks and co-op skills. If you use Eddie's Attack Boost to raise power for everyone then you can make use of the co-op attacks for all three. (Assuming you've got them all!) After a few physical attacks Enigma is going to use his powerful magic, but this is only on one character, although he can inflict nearly 300 HP damage with it. Just heal up, and carry on, and maybe use Fiona's White Gale to give Eddie additional turns. It won't take long with both combo and co-op attacks at your disposal. (At level 40 for this battle.) You'll get 32500 XP, 1600 SP and 15000 G for a B. You also get the [BLACK CANNON PLANS]. Clear the final area, the Cathedral, as much as you can, and you'll complete the map when you walk out of the room, but watch out as there are still enemies lurking. Note that you'll find a new quest for Atlantis after completing this dungeon. However, it's a B rank quest, so you might not be able to accept it yet. **--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**- **-- 4.07 FIONA'S QUEST: MU ............................................ *S407 **--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**- WHEN This can be completed any time after you do the Acropolis. -------------------------- FINDING THE SILVER COMPASS -------------------------- You start by searching in the southeast corner of Asia in low altitude and you'll get a distress signal from a ship saying he's in Australia. (High altitude works too, and I was flying over the cloud bank towards Australia when I got the signal.) Head to Australia, and you'll find his ship a bit south of the continent, but only at low altitude. (It's just south from the main river.) He says a monster was seen heading north, so head north of Tokyo in medium altitude, towards the icy parts of the continent, and you'll get a message saying that it flew towards Siberia. Fly west now, in high altitude crossing over the land north of India, and you'll got another message. (Actually, you don't have to bother with the Japan part at all, as one of us happened to miss that one and just got the message over High Altitude Asia.) Head towards London and now the message says to go into high altitude (you'll get the message even if you are already high up) and head north/north-west, so do so now. It's up by Greenland, the large island at the top of the map. You'll get into a boss fight now. ======================================== | BOSS! | IGNIS | BOSS! | ======================================== | HP: 4800 Elemental: Holy | | AP: 480 DP: 18 | | M.AP: 160 M.DP: 80 | | Area: Over Arctic Ocean | | Ability: Evil Flare | | Item 1: | | Item 2: | ======================================== The evil red dragon, enemy of all the White Order and rival of the dragon Albion. Ignis has a physical attack that can do 200-250 damage if you don't increase the airship's defense, so make sure to do that ASAP. Evil Flare did way less damage than we expected, but maybe that was just a lucky shot on our parts. Pad should use Smoke Shot, Eddie should increase power and then use Spiral Arrow, Melody should use Drain Cannon or Slower Cannon, and Fiona should increase defense and use the counter attack orb. Turn Acceleration will also help you to avoid many of its attacks. You get 3500 XP, 1100 SP, and 18000 G for a B-rank victory. You'll get a [SILVER COMPASS] and a scene after the battle and you're told to revisit Jack in Australia, so go do so now. He'll give you the [WHITE SHIELD PLANS] and more importantly, you can use the Silver Compass to gain access to Mu now! ------------------------ FINDING AND EXPLORING MU ------------------------ WHERE The island of Mu is northeast of the continent of Australia (southeastern island on the overworld map). Fly up the eastern edge of the cloud bank and the Silver Compass will go crazy as you get close to it. ENEMIES Chrono Dogma E123, Earth Elemental E121, Flame Cloud E125, Gargoyle E119, Gazer E118, Manhunter E124, Nashorn E122, Skull Knight E120, Machina Deus E126. TREASURE Bear Head, Harp Moon Wand, Branched Sword, Braided Crown, Odin Coat, Dragon Vest, Sage's Cloak, Black Gun Plans, Black Shield Plans, Ancient Gem Plans. Watch the scene (the music is lovely in here) and then head north and talk to the ghost. This place is arranged with a Central Sector and two side areas: East and West, and the idea is to light a lamp on each side, and then ride up the platform to the higher outer area. To clear up as much map as you can here, go left and go all the way to the stairs, then head down and right and go all the way to the stairs. You won't be able to finish the map here just yet, but it's a good start. Go up the left stairs first to clear up map and get a [BEAR HEAD], then go out of this room (heading back down to the center) and take the right stairs. Then head left and down the stairs. You'll now be able to finish the first screen's map, plus you get two chests here: [HARP MOON WAND] and [BRANCHED SWORD]. Go back to the previous screen and go in the circle around the stairs, then right and up and right, down stairs, to get a chest containing a [BRAIDED CROWN]. Head back up the path, and you can either go left or right to the next screen. Let's go left first, and finish clearing up the map here first. The left path has a [ODIN COAT] in a chest as well. Once you're on the next screen, go down to clear up map, then head up and left, down the stairs, to get a [DRAGON VEST] from the chest. Go up and follow the path along, going left at the intersection to clear map before going right and up the stairs. Go left down the stairs here, then follow the path along, clearing a little map to the north before heading down to an open space. There's [BLACK GUN PLANS] in the chest in the upper right corner, then go the southwest corner and light the flame (and finish clearing map here). Now, you can return to the previous large room and take the eastern path. Here, go up and clear this square of map space, then go down and clear out this entire space of map (you have to go up and then left and up some stairs) before heading down the stairs. This path has a [BLACK SHIELD PLANS] in a chest, then go south some more. Follow this linear path along, talking to the Korol along the way, and then finish off clearing this path and lighting the second flame. After you light this flame, take the stairs to the left and follow the path behiknd the flame to find a chest with a [SAGE'S CLOAK]. A WORD ABOUT SKILLS HERE... You want to stay here for a bit and level up around the save point, building up everyone's co-op skills to at least Level 5. This makes random battles much easier as you progress through the game, but does take a little time and makes you a bit overpowered, so it's up to you. Return to the main room, and since you lit up both flames, you can now take the center square and go up to a next room. Clear up map here, then save and heal at the save point because a boss is just a few steps up. (Keep to the left to approach the save point or you might trigger the boss battle!) ======================================== | BOSS! | LA MU | BOSS! | ======================================== | HP: 4000 Elemental: - | | AP: 450 DP: 20 | | M.AP: 450 M.DP: 225 | | Area: Mu | | Ability: Dark Nest | | Item 1: | | Item 2: | ======================================== The destructive spirit of the royal sorcerer of the Magical Kingdom of Mu. You know what we're gonna tell you when it comes to attacking.. Hyper Attack/Combo Attack, Heavy Shot, and co-op attacks will do the trick as usual. La Mu can use Dark Nest twice in a row, although rarely, and it does around 180 damage to all four characters, so healing with Fiona sometimes is recommended. Lumierana does over 200 damage to all four characters, as well, so you can't really equip armor or accessories that protect against an element because she casts both. Magic Shell works to protect the boys who tend to have weaker defense against magic. She IS weak against Light, however. Too bad you probably will be using Fiona to heal a lot, since La Mu tends to cast Dark Nest and Lumierana a lot, but them's the breaks! You get 35000 XP, 1800 SP, and 16000 G for winning with a B ranking. Watch the pretty moving scene, then finish clearing the map here. Try to leave Mu and you'll enter a scene as you go to leave, followed by getting the [ANCIENT GEM PLANS]. Now you're all done with this quest! **--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**- **-- 4.08 DUNGEON OF LEMURIA ........................................... *S408 **--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**- **-- MAP: http://www.gamefaqs.com/portable/ds/file/950323/58505 **--** **--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**- QUEST 16 - CHALLENGE FROM DARKNESS QUEST 17 - THE LEMURIA TREASURE LOCATION South from Delhi, east from Cape Town, in the Indian Ocean. ENEMIES Nocturne E093, Ghoul E097, Lizardfly E094, Smokey E098, Cassowary E092, Hellhound E091, Homunculus E095, Daemon Book E096 TREASURE Witch's Broom, Gunman Gloves, Mega Heal Leaf, Golden Chalice, Chalice of Miracles, Obelisk Rod, Silver Bangle, Mysterious Item (G024), Mysterious Item (G025) WHEN This dungeon can be accessed as soon as you can fly at medium altitude. You'll first be told about it when you visit Delhi, and you can explore the place and find all the treasure. It's not a bad idea to do so while you have Scarlett in your party as it will make battles even easier! (There is a quest here later on, but you need to have found the place before it will appear.) WHERE To find it, fly west from Delhi just a tad, until you're over the forested area. Then, fly south, and when you reach the cloud bank go to medium altitude. Keep flying south and you'll see the icon for a dungeon. You can land while at medium altitude, or drop down to low altitude if you wish. (It's actually completely surrounded with clouds and you must fly over these to reach the dungeon.) WHAT Walk inside and through the large door at the end of the hallway. Make your way around various low platforms and find all the treasure! The Nocturne and Ghoul enemies are susceptible to Fiona's Lumiera holy magic so increase the level of this spell for more damage, and the Lizardfly is weak to fire so if Eddie still has the Flamberge weapon he can inflict a lot of damage on them (although not on the Hellhounds that you'll find in the second room). They are weak to Melody's ice magic and can paralyze as well as using fire magic on everyone. Enter the double doors at the far end of the first room and you can find more treasure and a Korol who'll restore MP, in the second area. WALKTHROUGH Head into the place, then go north and clear the map here. The next room is fairly large. Go down the stairs, then up the next set of stairs and get the [WITCH'S BROOM] from the chest. The middle set of stairs leads to a [GUNMAN'S GLOVES] in the chest. Take the final stairs for a [MEGA HEAL LEAF] before heading to the next floor. Here, take two sets of stairs right and go down to get a [GOLDEN CHALICE], then down and to the bottom right corner for a [CHALICE OF MIRACLES] Head up the stairs now, then go left, up, and right, and talk to the Korol. Head back and up, down the stairs, then right and down to get a chest containing containing a [SILVER BANGLE]. Head up, and go up the stairs. Clear up the map, then head back to the entrance of this room. Go left across the path now, then down the stairs and around the platform (do not go up the stairs yet) for an [OBELISK ROD] from the chest. Now go up the stairs and around the square now. Follow the path, and get to the save point. The next room is empty, besides a [MYSTERIOUS STONE] and [MYSTERIOUS ITEM], for now.. If you're here for the Challenge from Darkness Quest, then you must talk to Socrates who is waiting in the first room, at the left of the door to the Dungeon of Livings. Make your way to the save point and enter the Dark Coliseum. Here, you'll fight a series of monsters with no rest in between each fight. Report back to Socrates when you're finished. 1. 5 Poison Mushrooms 2. 3 Pixies 3. 1 Daemon 4. 1 Ladon 5. 4 Elementals 6. 2 Silver Kong Gorillas 7. King Daemon (Daemon's Gate spell doesn't work) 8. 3 Silver Devils (easy) 9. Tempest (A flying dragon) Pad's combo attack worked best with an Aqua Shot weapon. **--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**- **-- 4.09 TOWER OF THE MOON ............................................ *S409 **--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**- **-- MAP: http://www.gamefaqs.com/portable/ds/file/950323/58504 **--** **--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**- QUEST 28 - TOWER OF ICE QUEST 32 - CLOTHES OF THE BLACK DRAGON LOCATION This Tower is located in the Arctic Ocean at low or medium altitude, and is just off the east coast of Greenland. Fly north from London over the cloud bank, and head northwest to find the snow covered land of Greenland. ENEMIES Float Tail E134, Evil Box E133, Snow Drop E127, Platinum Jelly E128, Man-Eater E131, Stelanodon E135, White Knight E129, Feather Queen E132, Blast Dragon E130, Ashura E136. (Plus random boss encounters!) TREASURE Beautiful Gem (G015), Ancient Cannon Plans, Metal Cowboy Hat, Ancient Blade Plans, Eterna Bangle, Angel Tiara, Beautiful Gem (G016), Enchantment Vest, Tricolor. SPECIAL! SLEIPNIR AIRSHIP You're going to want to be well prepared for this dungeon! It's the toughest dungeon in the entire game and enemies are brutal. Here's some recommendations: - Take Quest #28 since the boss won't appear until you do. - Stock up on items in London. Have at least 50 Golden Chalices, 15 Power Jewels, 50 Mega Heal Leaves, and 10 Refreshing Bottles. - Also, have 99 Flee Stones. They're pretty inexpensive and work on any random battle in here, even against the bosses that appear randomly. - RUN FROM BOSSES BECAUSE THEY DO NOT ADD ANYTHING TO THE HANDBOOK AND IF THEY KILL YOU ON FLOOR SIX BEFORE THE SAVE POINT, YOU WILL CRY LIKE A LITTLE GIRL LIKE PSYCHO PENGUIN DID. - Be on Level 70 for everyone. This should help you have enough HP and MP to overcome the enemies you do want to fight, for the handbook. - Have Pad's Dead Shot at Level 10. Co-op moves don't work so well in here since enemies have tons of HP, so using Pad's Dead Shot (which works about 50% of the time at Level 10) helps swing momentum of battle on your side. - Co-op moves do work best in the first few floors when you're fighting four enemies at once, because they attack all enemies and you can usually dispose of them within six moves depending on how much you leveled the moves up. - This should go without saying, but heal after every battle. They take a while and you're bound to need all the HP you can get. Don't want to be wasting your first turns behind the 8-ball healing everyone when you could have done that already! When you're ready, head to the Tower of the Moon! Some rooms are blocked by walls and you must disable these by turning various switches. If you leave the dungeon all switches will reset and you'll have to go through the whole thing again. From the first room 1F, take the left warp to 2F. Walk up the left side of the room to open a treasure chest with [BEAUTIFUL GEM], and then take the warp at the end of the right hand passage to 3F. Walk left along the corridor and turn the blue switch to red, and this removes the blocked wall at the left side of the lower section on 3F. Return to 1F and take the right warp to the south side of 2F. Walk down the right of the room to find a treasure chest with [ANCIENT CANNON PLANS], and then take the warp at the end of the left passage which deposits you at the south area of 3F. The opposite side of this room has a blocked wall, so walk up and take the left warp to 4F, and you'll find a switch at the bottom left corner. Turn this to red and return to 3F. This switch doesn't open the wall in 3F, it's not quite that simple!. But it does open a wall that's blocking the western room on 4F. Before leaving this room walk straight down the right wall, and you'll enter a hidden opening into a small corridor. Head right to find a treasure chest with [METAL COWBOY HAT]. Back at 3F, take the right warp to 4F, and walk down the room to open a treasure chest with [ANCIENT BLADE PLANS]. You'll find another switch hiding in the bottom right corner. Turn this to red to open the wall on 3F. Speak to the Korol He will revive someone (sold PP weapons/armor) and if you keep talking to him he might do more. Return to 3F, and now the wall has gone you can enter the warp at the right of the room, and arrive at 5F. There is no treasure to find on this floor, but there are three warps situated at the top middle, left and right. Top left leads to a small room on 6F with a treasure chest and an [ETERNA BANGLE], and top right takes you to similar room with another chest and an [ANGEL TIARA]. Back on 5F, take the top middle warp to 6F. On 6F, walk up the passage and you'll see that access to the two side corridors is blocked by walls. Follow the main passage to the left and take the warp to 7F. There's a treasure chest with a [BEAUTIFUL GEM] and the switch is below this. Make this red, and that opens the right hand wall on 6F. This passage has a warp point that leads to a circular room on 8F with a special treasure [ENCHANTMENT VEST] and no switches, but quest 32 directs you to this room. The right warp on 6F leads to a small room with just a switch. Turn this one red and it opens the left hand wall on 6F. Back at 6F take this passage and warp to a long corridor on 7F. At the end, there's another warp that lands you in a crescent moon shaped room with a treasure chest containing a [TRICOLOR] and a save point. The warp will take you to the top floor and the final room. Walk through the white doorway etched in the north wall of this room and you'll discover the best reward in the whole game: the SLEIPNIR AIRSHIP! (But you've got to defeat a very powerful boss first. Mwhahaha.) Here's that boss. The only preparation we had was giving Fiona a Moon Ring and Tear of the Nile since Blue Whirlwind costs a lot of MP and this helped save on healing her MP as much. We were on level 72 and had a lot of healing items, as well as the best armor and weapons (not Eterna though) on all four characters. ======================================== | BOSS! | OVERLORD | BOSS! | ======================================== | HP: 30000 Elemental: - | | AP: 850 DP: 20 | | M.AP: 520 M.DP: 260 | | Area: Tower of the Moon | | Ability: Ancient Light | | Item 1: | | Item 2: | ======================================== The form taken by the Ancient Father. It controls all natural phenomena. Here we go, the toughest boss in the game. You have to decide when it's worth it to use Hyper Attack since it only lasts a few turns and this battle will last a WHILE. Heavy Shot tends to work, but he can counter it also, so you better hope it does work if you use it. Which we recommend using every turn since it does work pretty well and makes it a lot easier. We hope you did not equip Eterna weapons because he is strong against the Holy element. Using attacks like Heavy Shot, Combo Attack, and Dark Ray work best. Fiona can focus on healing and using Blue Whirlwind on Pad so he can get an extra Heavy Shot in if you so wish. Since he counters almost every physical attacks, you may want to stick to co-op move Supernova with Eddie, as much MP as it takes. You should have plenty of Power Jewels to heal his MP anyways. Seriously, since we had Pad doing 4 or 6 rounds of Heavy Shot before Overlord even had a chance to go, he rarely ever got a move in the entire battle! He has attacks like Lumierana, which do around 100 damage to all four characters with the best armor on, physical attacks and counters that do around 250 to one character, and Return to the Earth is a disappointing drain attack that barely registers anything to the battle at all. However, he does have a nasty trick up his sleeve, his powerful Ancient Light magic will hurt everyone badly, and if you don't manage to slow him down it's possible for him to do this twice in a row and kill you off before you even get a chance to heal up. Usually he saves this attack for the end of the battle when his HP is getting lower, but he CAN use it early on. Hyper Guard is the best defense, and some players recommend keeping your guard up at all times (it's how TT beat him one time anyway) but this strategy of preventing him from even attacking is much better! You get 20000 EXP, 5000 SP, and 72000 G for a B-rank victory, but you should get S-rank if you follow this strategy. You should have a reward to collect from AA now, as well as the Slepnir airship, an airship so badass it's unbelievable. It comes with four new weapons and new armor for your handbook, as well as the chance to increase its HP to 999 with a single Upgrade Plate from an airship shop! **--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**- **-- 4.10 HANGING GARDENS OF BABYLON ................................... *S410 **--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**- LOCATION The Gardens are located in the Arctic Ocean at high altitude. It's just off the east coast of Greenland and directly above the Tower of the Moon. Fly north from London over the cloud bank, and head northwest to find the snow covered land of Greenland. ENEMIES Paladin (E137), Colossus (E138), Gigant (E139), Draglord (E140), Evil Tiger (E141), Devil Mandra (E142), High Chimera (E143), Garden Keeper (E144), Poseidon (E145), Angel Noir (E146). TREASURE Refreshing Bottle, Daemon Mittens, Gothic Dress, Sol's Gauntlets, Dress of Light, Hermes Helmet, Dragon's Gloves, Angel Bangle, Ancient Gun Plans (V028), Okay, we lied. This is the toughest dungeon in the game by far! It's best to come well prepared with lots of items and a good streategy. What we decided was using co-op moves was a bad idea because you don't want all the enemies to keep going continually. Focus on one at a time, treating every enemy in here like a boss. Dead Shot does work on enemies like Devil Mandra and Garden Keeper, but its a small chance. Pad's better off using Heavy Shot on the enemy, or if you're in a multi-enemy battle, rotate using it on the enemies. Another thing to keep in mind that Melody's ultimate weapon has a chance to confuse an enemy, so using physical attacks with her after she uses Magic Shell and/or Skill Break is a wise idea, because if you confuse an enemy, you won't need to worry about it as much since there's a 50% chance it'll target another enemy and then help you win the battle easier. Have Eddie start EVERY battle with Hyper Guard and Hyper Attack, preferably at Level 10. Enemies are fast and brutal, and it's as well use use Magic Shell on the boys to protect from magic damage where needed, and Heavy Shot to delay at least one enemy from attacking. With all the great equipment you have the girls should withstand magic easily, but perhaps equip Fiona with the Phantom Prism to prevent her being targetted. Heal up after every battle without fail! The Paladin group is horrid as they will often appear in 3s and boost their agility before you've even had a chance to act, and just about every enemy has very powerful physical attacks. Use Melody's Skill Break and Pad's Dead Shot or Heavy Shot all the time: all skills should be at level 10 and you'll need levels of at least 75. Run away using a Flee Stone or Pad's Escape Run, and keep Angel Wings equipped, or use Pad's Silencer skill to lessen the frequency of enemy encounters. Here's a list of skills you should try to get to Level 10 before entering this place: Hyper Attack, Hyper Guard, Break Shot, Heavy Shot, Dead Shot, Hyper Speed, Lock On, Magic Shell, Skill Break, Soothing Light, Angel Powder, and Spiritual Light. From the start, clear the small map and walk up to reach the Aqua Garden. You can go in either direction now, but go left and the bridge takes you to the lower right corner of the Green Garden. Make your way left and around the hedges to the lower edge where there's a treasure chest with a [REFRESHING BOTTLE] Clear the map to the left of here (talking to the Korol along the way) and make your way up and then back to the bridge at the middle right of this section. Go down and there's a treasure chest next to the water with [DAEMON MITTENS] for Melody. Walk up the central path for map clearing and under the arch and clear the map to the right hedge and up to the top of the area. From the north edge, go left and down the left side. Walk between the two hedges leading down the area and then turn right to go up the steps. There's a chest here with the [HERMES' HELMET]. Yes, you've got to walk all the way back and under the arch again. Take the stairs at the left of the path south from the arch and this will take you up to the path to the right of that chest you just found. Walk right, and down another set of stairs and under this right arch. Clear the map here and there's a treasure chest at the top right corner containing [GOTHIC DRESS]. Return under the arch and up the stairs, and now head right, to the adjoining garden. You're now in Sky Garden. There's a chest just down from the stairs, with [SOL'S GAUNTLETS]. (And you'll find a healing and save point if you walk north.) Take the stairs that lead right and walk up for another chest with [DRESS OF LIGHT]. That's all the treasure in this garden, but now go straight down from here, over a narrow bridge with steps and down the other side into a new area, Waterfall Garden. Clear the map and head down again and along a narrow path that takes you back into the Wheel Garden. There's a chest at the far right of the path with [DRAGON'S GLOVES]. Return all the way (there's only one route to go) back to the Sky Garden and take the stairs at the right. Walk down the steps to clear this part of the map, and then go up and around the upper edge of the area, and then down. Take the stairs to the left and these lead back down to the Wheel Garden. In the Wheel Garden go up the left stairs to clear the map, and then walk back down keeping to the left of the turning wheels and heading left to open a treasure chest with [ANGEL BANGLE]. Return, and this time walk down the right side of the wheels and keep going and you'll be back in the Aqua Garden at the lower right steps. Take the upper right steps back to get the contents of the treasure chest: [ANCIENT GEM PLANS] Now you've got all the treasure head left, from the Aqua Garden, and up the middle of the three sets of stairs in the Green Garded. Walk right, into the Sky Garden and all the way up the wide path to the Altar of Seal, where you'll find a save point and welcome healing! Prepare yourself with good gadgets (have MP healing items on Eddie and Fiona if possible) and then go up the stairs for a scene and boss fight. ======================================== | BOSS! | MOTHER STELLA | BOSS! | ======================================== | HP: 99999 Elemental: - | | AP: 1600 DP: 21 | | M.AP: 999 M.DP: 499 | | Area: Hanging Gardens of Babylon | | Ability: Come to Mama | | Item 1: | | Item 2: | ======================================== The Ancient Father's ultimate weapon. It became the goddess of destruction. She has over three times as many hit points as Overlord, so this one will take a while. She'll start off by casting a mirror of light spell that protects her from magic attacks, but fortunately we won't do any. Have Fiona cast Blue Whirlwind on Eddie, then have him cast both Hyper Attack and Hyper Guard. You'll want to keep those up. Melody can cast Magic Shell on both Eddie and Pad, and Pad can try to slow her down with Heavy Shot. She has a physical attack, but with Hyper Guard on, it only does around 200 damage, so not much to worry about there. Once you have Hyper Attack on everyone, cast Blue Whirlwind on either Eddie or Pad and have them use Combo Attack and Heavy Shot respectively. She has a nasty Dark Nest attack that does around 500 damage to everyone, but if you have Magic Shell on Eddie and Pad, it'll reflect the spell back to her and cause damage to her instead! That REALLY comes in handy in this battle since you'd have to struggle with healing for quite a while if you get hit with all four characters. It sounds funny, but Melody's best attack really is Magic Shell. You'll constantly want to keep that up on Eddie and Pad, and you'll constantly want to have Hyper Attack and Hyper Guard on. Yes, this drags the battle out, but it makes it a lot easier, since she'll be causing tons of damage if you don't protect yourself. You should have plenty of items to heal, sure, but you can just cast the basic protection spells instead of using items! Mother Stella also has an instant death attack called Come To Mama, so you'll want to have a Golden Chalice ready for the dead character. It doesn't matter whose turn it is, have them use the item! You want to stay extra defensive in this battle since it lasts a while and she can turn the momentum in a hurry due to her multiple turns in a row that occurs on occasion. Heavy Shot doesn't work that often, but it does work about 20% of the time so keep it coming. This battle took us about 45 minutes to finish due to all the Hyper Attacking and Magic Shelling we did, but we didn't even come close to getting game over at any point. Better to be safe than sorry! You get 25000 XP, 9000 SP, and 108000 G for a B-rank victory. After the scene, you get the [ANGEL DRESS] for Fiona and the quest is over, so report to AA for your reward and you should have almost everything done by now! ^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^ 5. O T H E R L I S T S A N D G U I D E S .......................... *LISTS ^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^ 5.01 Skills ..................................................... L501 5.02 Shops ...................................................... L502 5.03 Characters' Equipment ...................................... L503 5.04 Gadgets .................................................... L504 5.05 Airship Equipment .......................................... L505 5.06 Missables .................................................. L506 5.07 Bosses ..................................................... L507 Here is where we have the lists and guides for this walkthrough. **--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**- **-- 5.01 SKILLS ...................................................... *L501 **--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**- All skills can be leveled up to 10 by adding Skill Points. One effect of this is to cut the amount of MP needed to use the skill. Many skills will get much more powerful, and wait time is reduced when using the skill in battle. Also, leveling up some skills allows you to unlock new ones, as indicated by the connecting arrows on the skills grid. --------- - EDDIE - --------- [GRAND]<-5--| [CROSS] | [THUNDER] ^ [SONIC] [GUARD BOOST] [BLADE ] | [WAVE ] 5 5 5 ^ | v | | [HYPER]<-| [KNIGHT HEAL] [OVERDRIVE] 5>[DIVIDING] 6>[SHINING] | [GUARD] | | [HEAVEN ] [BLADE ] 5 | 5 5 | | v v | [COUNTER]<-|<5[PROVOKE] [ATTACK] 5>[DEMONIC] [COMBO ] [GUARD ] [BOOST ] [BLADE ] [ATTACK] 5 v [SUPERNOVA] [HYPER ATTACK] ------------------------------------------------------------------------------- | BATTLE SKILLS | LV | DESCRIPTION | |-----------------------------------------------------------------------------| | Combo Attack | 05 | Deals multiple attacks to 1 enemy (Max. 6 hits) | | Sonic Wave | 28 | Deals damage to all enemies | | | | (Combo Attack - Lv 5) | | Dividing Heaven | 25 | Deals major damage to 1 enemy | | | | (Overdrive and Thunderblade - Lv 5) | | Thunder Blade | 20 | Not powerful, but has a short wait time - 1 enemy| | Demonic Blade | 30 | Major damage to 1 enemy at the cost of DP | | | | (Attack Boost and Dividing Heaven - Lv 5) | | Shining Blade | 35 | Special attack - major damage to 1 enemy | | | | (Dividing Heaven - Lv 6) | | Grand Cross | 40 | Special attack - major damage to all enemies | | | | (Sonic Wave and Shining Blade - Lv 5) | | Supernova | E | Co-op attack - major damage to all enemies | |-----------------------------------------------------------------------------| | BOOST SKILLS | LV | DESCRIPTION | |-----------------------------------------------------------------------------| | Overdrive | 02 | Temporarily boosts your own AP | | Provoke | 14 | Concentrates enemy attacks on yourself | | Counter Guard | 23 | Automatically reflects physical damage taken | | | | (Guard Boost and Provoke - Lv 5) | | Knight Heal | 06 | Restores one party member's HP | | Attack Boost | 08 | Temporarily boosts one party member's AP | | | | (Overdrive - Lv 5) | | Hyper Attack | 18 | Temporarily boosts all party members' AP | | | | (Attack Boost - Lv 5) | | Guard Boost | 09 | Temporarily boosts one party member's DP | | Hyper Guard | 19 | Temporarily boosts all party members' DP | | | | (Guard Boost - Lv 5) | |-----------------------------------------------------------------------------| | AIRSHIP SKILLS | LV | DESCRIPTION | |-----------------------------------------------------------------------------| | Wild Rush | 10 | Deals damage to a group of enemies | | Spiral Arrow | 15 | Deals major damage to one enemy | | | | (Wild Rush - Lv 3) | | Unlimited | 22 | Chances for a critical attack on an enemy | | | | (Power Boost - Lv 3, Wild Rush - Lv 5) | | Limit Excel | 29 | Assault while providing Cover Fire | | | | (Unlimited and Spiral Arrow - Lv 5) | | Power Boost | 06 | Temporarily boosts airship AP | |-----------------------------------------------------------------------------| ------- - PAD - ------- [NO TRACE] 5>[SILENCER]<5 [HYPER] [RANDOM] 5>[METEOR] 5>[LAST ] [SPEED] [SHOT ] [SHOT ] [MAGNUM] ^ ^ 5 | [ESCAPE]<3 [SPEED]-----5------->[BUSTER]--5---| [RUN ] [BOOST] [SHOT ] ^ ^ 3 5 [TREATMENT] [STEAL]-----3-------->[HEAVY]<-5[LOCK ON] 5>[BREAK SHOT] [SHOT ] 6 | v |-5---->[DEAD] [BULLET DRIVE] [SHOT] ------------------------------------------------------------------------------- | BATTLE SKILLS | LV | DESCRIPTION | |-----------------------------------------------------------------------------| | Random Shot | 08 | Attack a random number of times | | Break Shot | 12 | Lowers one enemy's DP | | | | (Lock On - Lv 5) | | Meteor Shot | 16 | Deals damage to all enemies | | | | (Random Shot - Lv 5) | | Heavy Shot | 23 | Increases Wait Time for one enemy | | | | (Lock On - Lv 5 and Steal - Lv 3) | | Dead Shot | 30 | Has a chance to instantly kill the target | | | | (Lock On - Lv 6 and Heavy Shot - Lv 5) | | Buster Shot | 35 | Deals major damage to one enemy | | | | (Lock On - Lv 5 and Speed Boost - Lv 5) | | Last Magnum | 40 | Special attack - major damage to all enemies | | | | (Meteor Shot - Lv 5 and Buster Shot - Lv 5) | | Bullet Drive | E | Co-op attack - major damage to all enemies | |-----------------------------------------------------------------------------| | BOOST SKILLS | LV | DESCRIPTION | |-----------------------------------------------------------------------------| | Steal | 04 | Steal an item from the enemy. (Does no damage) | | Escape Run | 18 | High chance of success to escape a battle | | | | (Steal - Lv 3 and Speed Boost - Lv 3) | | No Trace | 17 | Temporarily shields you from enemy targeting | | Treatment | 09 | Cures all status effects for one party member | | Speed Boost | 13 | Temporarily boosts one party member's AGI | | Hyper Speed | 25 | Temporarily boosts AGI for all party members | | | | (Speed Boost - Lv 5) | | Lock On | 02 | Temporarily boosts your critical %. | | Silencer | 27 | Reduces chance to meet enemies | | | | (No Trace and Hyper Speed - Lv 5) | |-----------------------------------------------------------------------------| | AIRSHIP SKILLS | LV | DESCRIPTION | |-----------------------------------------------------------------------------| | Rapid Shot | 07 | Not powerful, but has a short Wait Time | | Flare Shot | 20 | Attacks a group of enemies multiple times | | | | (Rapid Shot - Lv 3) | | Support Shot | 11 | Attacks enemy with another party member's attack | | Smoke Shot | 26 | Increases Wait Time for a group of enemies | | | | (Support Shot - Lv 5, Flare Shot - Lv 5) | | Turn Acceleration | 10 | Boosts the airship's EVA | |-----------------------------------------------------------------------------| ---------- - MELDOY - ---------- [ULTIMA RAIN] [MAGIC ] [SPEED] __________________^____________________ [SHELL ] [BRAKE] | | | | 5 5 5 5 [MAGIC ]<5 [SKILL] [FLANMOA] [FROSTANA] [AERIARA] [GROUNDALE] [DRAIN ] [BREAK] ^ ^ ^ ^ 3 3 3 3 [DAEMON'S] [LIFE ] [FLANMA] [FROST] [AERIA] [GROUNDA] [GATE ] [DRAIN] 5 5 5 5 |___________|_____.______|____________| v [DARK RAY] ------------------------------------------------------------------------------- | BATTLE SKILLS | LV | DESCRIPTION | |-----------------------------------------------------------------------------| | Flanma | 01 | Magic that deals Fire damage to one enemy | | Flanmoa | 09 | Magic that deals Fire damage to all enemies | | | | (Flanma - Lv 3) | | Frost | 10 | Magic that deals Water damage to one enemy | | Frostana | 11 | Magic that deals Water damage to all enemies | | | | (Frost - Lv 3) | | Aeria | 12 | Magic that deals Wind damage to one enemy | | Aeriara | 13 | Magic that deals Wind damage to all enemies | | | | (Aeria - Lv 3) | | Grounda | 14 | Magic that deals Earth damage to one enemy | | Groundale | 15 | Magic that deals Earth damage to all enemies | | | | (Grounda - Lv 3) | | Dark Ray | 25 | Magic that deals Dark damage to one enemy | | | | (Flanma, Frost, Aeria and Grounda - Lv 5) | | Ultima Rain | 40 | Non-elemental magic that damages all enemies | | | | (Flammoa, Frostana, Aeriana and Groundia - Lv 5) | | Daemon's Gate | E | Co-op attack - major damage to all enemies | |-----------------------------------------------------------------------------| | BOOST SKILLS | LV | DESCRIPTION | |-----------------------------------------------------------------------------| | Magic Shell | 28 | A magic reflecting barrier for one party member | | Life Drain | 16 | Drains HP from one enemy | | Magic Drain | 30 | Drains MP from one enemy | | | | (Skill Break - Lv 5) | | Speed Brake | 35 | Temporarily decreases one enemy's AGI | | Skill Break | 22 | Temporarily stops one enemy from using skills | |-----------------------------------------------------------------------------| | AIRSHIP SKILLS | LV | DESCRIPTION | |-----------------------------------------------------------------------------| | Magic Shower | 18 | Deals major damage to a group of enemies | | Drain Cannon | 23 | Drains a portion of the damage dealt | | | | (Magic Shield - Lv 5) | | Slower Cannon | 18 | Temporarily decreases one enemy's AGI | | | | (Magic Shower - Lv 5) | | Magic Shield | 10 | Temporarily boosts the airship's M.DP | | Aurora Cannon | 31 | Magic Shield - :Lv 8 and Drain Cannon - Lv 3 | ------------------------------------------------------------------------------- ---------- - FIONA - --------- [HOLY] [BLUE ] [BLESSING] 5>[ANGEL'S] [WARP GATE] [BELL] [WHIRLWIND] [BREEZE ] [SONG ] ^ 5 ^ 5 v 5 [WHITE] [SPIRITUAL] ->[HEALING] [LUMIERA] [GALE ] [LIGHT ] [BREEZE ] | 5 5 v v [MIRACULOUS] [WHITE ] <5[SOOTHING] [LUMIERANA] [BREEZE ] [REQUIEM] [LIGHT ] | ^ | | 5 6________.__________5 [HOLY ] [RECOVERY] | [BREEZE] [BELL ] [ANGEL ] [POWDER] ------------------------------------------------------------------------------- | BATTLE SKILLS | LV | DESCRIPTION | |-----------------------------------------------------------------------------| | Angel's Song | 26 | Slowly restores HP/MP for one party member | | | | (Healing Breeze and Blessing Breeze - Lv 5) | | White Requiem | 38 | Sacrifice yourself to heal all party members | | | | (Recovery Bell - Lv 5 and Soothing Light - Lv 5) | | White Gale | 24 | Gives one party member an extra turn | | Blue Whirlwind | 35 | Allows one party member to act twice in a row | | | | (White Gale - Lv 5) | | Blessing Breeze | 22 | Temporarily boosts one party member's SPI | | Spiritual Light | 28 | Temporarily boosts SPI for the entire party | | | | (Blessing Breeze - Lv 5) | | Lumiera | 23 | Magic that deals Holy damage to one enemy | | Lumierana | 30 | Magic that deals Holy damage to all enemies | | | | (Lumiera - Lv 5) | | Angel Powder | 40 | Holy damage to all enemies/Heals your party | | | | (Soothing Light - Lv 6 and Lumierana - Lv 5) | | Holy Bell | E | Co-op attack - major damage to all enemies | | Miraculous Breeze | 33 | Temporarily boosts all stats of one party member | |-----------------------------------------------------------------------------| | HEALING SKILLS | LV | DESCRIPTION -These skills can be used at any time| |-----------------------------------------------------------------------------| | Healing Breeze | Def| Restores one party member's HP | | Soothing Light | 20 | Restores HP for all party members | | | | (Healing Breeze - Lv 5) | | Recovery Bell | 15 | Revives one party member | | Holy Breeze | 18 | Cure all status effects for one party member | | Warp Gate | 16 | Warps to the entrance of the dungeon | |-----------------------------------------------------------------------------| | AIRSHIP SKILLS | LV | DESCRIPTION | |-----------------------------------------------------------------------------| | Repair Force | 16 | Restores the airship's END | | Anti-Defect | 19 | Cure all status effects for the airship | | | | (Repair Force - Lv 3) | | Guard Shield | 21 | Temporarily boosts the airship's DP | | Aero Field | 25 | Counterattacks enemies with an orb | | | | (Guard Shield - Lv 3) | | Miracle Blast | 27 | Deals major damage to all enemies | | | | (Anti-Defect - Lv 3, Aero Field - Lv 5) | |-----------------------------------------------------------------------------| **--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**- **-- 5.02 SHOPS ........................................................ *L502 **--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**- 01. London 02. Cairo 03. Merveille Village 04. Cape Town 05. Saint Petersburg 06. Siberian Village 07. Delhi 08. Tokyo 09. New York City 10. Tokar Village 11. Rio De Janeiro 12. Korol Village 13. Dungeon Shops ---------- 01. London ---------- More items are added to the inventories of all shops after new locations are discovered! 0 - starting out 1 - added after Cape Town. 2 - added after reaching St Petersburg 3 - added after reaching Delhi 4 - added after reaching Tokyo 5 - added after reaching New York 6 - added after reaching Rio de Janeiro ------------------------------------------------------------------------------- | LONDON | AIRSHIP PARTS | ------------------------------------------------------------------------------- | ITEM | PRICE | DESCRIPTION | |-----------------------------------------------------------------------------| | Mechanic's Tool 0 | 30 | Recovers 50 END for airship | | Mechanic's Wrench | 300 | Recovers 100 END | | Mechanic's Kit | 1500 | Recovers 200 END | | Full Mechanic's Kit 5 | 7500 | Fully recovers END | | Extinguisher 0 | 10 | Removes fire from airship | | Earth Plug 0 | 30 | Removes Electric Shock | | Recovery Device | 300 | Cures all status effects | |-----------------------------------------------------------------------------| | WEAPON | PRICE | AP | SPECIAL | TYPE | |-----------------------------------------------------------------------------| | Trident 0 | 190 | 10 | Water damage | Blade | | Grand Hammer 4 | 3400 | 50 | | Blade | | Charged Pike 5 | 8000 | 77 | Elect. Shock | Blade | | Great Axe 6 | 8900 | 82 | | Blade | | Double Shot 0 | 180 | 8 | Water damage | Gun | | Hammer Turret 3 | 3500 | 42 | | Gun | | Spike Turret 4 | 3700 | 50 | | Gun | | Charged Gun 5 | 7800 | 64 | Elect.Shock | Gun | | Armor Turret 6 | 9000 | 68 | | Gun | | Hammer Cannon 3 | 3300 | 55 | | Cannon | | Spike Cannon 4 | 3800 | 65 | | Cannon | | Charged Cannon 5 | 7900 | 83 | Elect.Shock | Cannon | | Long Cannon 6 | 9100 | 89 | | Cannon | | Great Sphere 3 | 3300 | 32 | | Orb | | Spiny Egg 4 | 3900 | 38 | | Orb | | Charged Orb (Fire damage) 5 | 7800 | 43 | Elect. Shock | Orb | | Gold Sphere 6 | 8250 | 51 | | Orb | | Daemon's Eye | 11500 | 60 | Dark damage | Orb | | Angel Spirit | 13500 | 68 | Holy damage | Orb | |-----------------------------------------------------------------------------| | ARMOR | PRICE | DP | SPECIAL | TYPE | |-----------------------------------------------------------------------------| | Delta Shield 0 | 200 | 12 | | Shield | | Round Shield 3 | 3600 | 45 | | Shield | | Metal Plate 4 | 4300 | 55 | | Shield | | Charged Veil 5 | 5600 | 55 | | Shield | | Green Amber 6 | 9500 | 64 | | Shield | |-----------------------------------------------------------------------------| | AIRSHIP UPGRADE PLATE | PRICE | END | EVA | Notes | |-----------------------------------------------------------------------------| | Upgrade Plate 1 (0) | 400 | 40 | 1 | One only | | Upgrade Plate 4 (2) | 2000 | 60 | 6 | One only | | Upgrade Plate 7 (4) | 20000 | 80 | 12 | One only | | Upgrade Plate 10 (6) | 100000 | 100 | 20 | One only | ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- | LONDON | EQUIPMENT | ------------------------------------------------------------------------------- | WEAPONS | PRICE | AP | SPECIAL | EQUIP | |-----------------------------------------------------------------------------| | Short Sword 0 | 100 | 5 | - | Eddie | | Steel Sword 1 | 400 | 18 | - | Eddie | | Flame Kukri 2 | 800 | 28 | Fire damage | Eddie | | Murakumo Sword 4 | 4200 | 65 | - | Eddie | | Long Barrel 1 | 400 | 17 | - | Pad | | Poison Killer 3 | 1650 | 39 | Poisons | Pad | | Ruin Blaster 4 | 4000 | 53 | - | Pad | | Night Shot 6 | 8500 | 75 | Dark damage | Pad | | Golden Club 4 | 4000 | 38 | Darkness | Melody | | Aurora Wand 3 | 2450 | 28 | Water damage | Fiona | | Stone Rod (Causes petrify) | 8000 | 42 | Earth damage | Fiona | |-----------------------------------------------------------------------------| | ARMOR | PRICE | DP | SPECIAL | EQUIP | |-----------------------------------------------------------------------------| | Adventurer's Wear 0 | 80 | 2 | - | All | | Steel Suit 1 | 350 | 9 | - | Ed/Pad | | Samurai Suit 4 | 2000 | 30 | Resists * 1 | Ed/Pad | | Stylish Suit 5 | 4500 | 38 | - | Ed/Pad | | Colorful Dress 1 | 320 | 8 | - | Mel/Fi | | Tropical Dress 6 | 5200 | 34 | - | Mel/Fi | | Leather Coat 0 | 120 | 4 | - | Eddie | | Fur Coat 2 | 600 | 16 | Strong v Water| Eddie | | Leather Vest 0 | 100 | 3 | - | Pad | | Magician's Cloak 3 | 1800 | 25 | Resists * 2 | Melody | | Izanami's Cloak 4 | 2200 | 31 | Strong * 3 | Melody | | Incan Robe 6 | 5750 | 38 | Strong v Dark | Fiona | | Bandana 0 | 56 | 1 | - | All | | Iron Straw Hat 1 | 270 | 7 | Strong v Fire | All | | Magic Tiara 3 | 1250 | 15 | Resists * 4 | Fiona | | Cotton Gloves 0 | 48 | 1 | - | All | | Leather Knuckles 0 | 55 | 2 | - | Ed/Pad | | Gauntlets 0 | 70 | 3 | - | Eddie | | Samurai Gauntlets 4 | 1400 | 17 | - | Eddie | | Iron Gloves 0 | 70 | 2 | - | Pad | | Hunter Gloves 1 | 270 | 5 | - | Pad | ------------------------------------------------------------------------------- * 1 Resistant to Darkness, Paralysis, Confusion, Poison. Strong against Fire. * 2 Resistant to Darkness, Paralysis, Poison. * 3 Strong against Wind, Earth. * 4 Resistant to Confusion, Curse, Petrify. Strong against Wind, Earth. ------------------------------------------------------------------------------- | LONDON (EAST) | ITEMS | ------------------------------------------------------------------------------- | ITEM | PRICE | EFFECT | |-----------------------------------------------------------------------------| | Heal Bottle 0 | 30 | Restores 50 HP | | Super Heal Bottle 2 | 200 | Restores 100 HP | | Mega Heal Bottle 4 | 1000 | Restores 200 HP | | Refreshing Bottle | 5000 | Fully restores HP | | Heal Leaf 2 | 500 | Restores 50 HP for all party | | Super Heal Leaf 3 | 2500 | Restores 100 HP for all | | Mega Heal Leaf 6 | 7500 | Restores 200 HP for all | | Star Jewel 2 | 500 | Restores 50 MP | | Moon Jewel 4 | 3000 | Restores 100 MP | | Earth Jewel | 10000 | Restores 200 MP | | Power Jewel | 300000 | Fully restores MP | | Miracle Drink | 999999 | Fully restores HP/MP | | Antidote 0 | 10 | Cures poison | | Sunlight 2 | 20 | Cures darkness | | Unicorn Horn 2 | 30 | Cures paralysis | | Gorgon Tear 2 | 50 | Cures petrify | | Mint Candy 1 | 40 | Cures confusion | | Sacrifice Doll 1 | 60 | Removes curse | | Lourdes' Holy Water | 300 | Cures all status effects | | Silver Chalice 0 | 1500 | Revives fallen with 200 HP | | Golden Chalice | 20000 | Revives fallen with all HP | | ATT Boost Elixir | 150 | Temporarily boosts AP | | DEF Boost Elixir | 150 | Temporarily boosts DP | | EVA Boost Elixir | 150 | Temporarily boosts AGI | | Magic Boost Elixir | 150 | Temporarily boosts M.AP | | DEF Down Potion | 100 | Temp. decreases enemy DP | | EVA Down Potion | 100 | Temp. decreases enemy AGI | | Warp Stone 1 | 50 | Escape from dungeon | | Flee Stone 4 | 1000 | Flee battle - 100% success | ------------------------------------------------------------------------------- --------- 02. Cairo --------- ------------------------------------------------------------------------------- | CAIRO | EQUIPMENT AND ITEMS | ------------------------------------------------------------------------------- | WEAPONS | PRICE | AP | SPECIAL | EQUIP | |-----------------------------------------------------------------------------| | Claymore | 250 | 10 | - | Eddie | | Handgun | 200 | 8 | - | Pad | ------------------------------------------------------------------------------- | ARMOR | PRICE | DP | SPECIAL | EQUIP | |-----------------------------------------------------------------------------| | Cotton Clothes | 90 | 2 | - | Ed/Pad | | Turban | 75 | 2 | - | Wd/Pad | | Gunman Hat | 100 | 4 | - | Pad | | Leather Gloves | 55 | 2 | Resist Paralysis | All | | Iron Bracelet | 80 | 3 | - | Mel/Fi | ------------------------------------------------------------------------------- | ITEMS | PRICE | EFFECT | |-----------------------------------------------------------------------------| | Heal Bottle | 30 | Restores 50 HP | | Sacrifice Doll | 60 | Removes curse | | Silver Chalice | 1500 | Revives fallen with 200 HP | | Mechanic's Tool | 30 | Recovers 50 END for airship | | Extinguisher | 10 | Removes fire from airship | | Earth Plug | 30 | Removes Electric Shock | ------------------------------------------------------------------------------- --------------------- 03. Merveille Village --------------------- ------------------------------------------------------------------------------- | MERVEILLE VILLAGE | ITEMS | ------------------------------------------------------------------------------- | ITEM | PRICE | EFFECT | |-----------------------------------------------------------------------------| | Heal Bottle | 30 | Restores 50 HP | | Sacrifice Doll [I018] | 60 | Removes curse | ------------------------------------------------------------------------------- ------------- 04. Cape Town ------------- ------------------------------------------------------------------------------- | CAPE TOWN | AIRSHIP PARTS | ------------------------------------------------------------------------------- | ITEM | PRICE | DESCRIPTION | |-----------------------------------------------------------------------------| | Mechanic's Tool | 30 | Recovers 50 END for airship | | Extinguisher | 10 | Removes fire from airship | | Earth Plug | 30 | Removes Electric Shock | |-----------------------------------------------------------------------------| | WEAPON | PRICE | AP | SPECIAL | TYPE | |-----------------------------------------------------------------------------| | Silver Lance | 290 | 24 | Fire damage | Blade | | Heavy Gun | 285 | 20 | Fire damage | Gun | | Smart Cannon | 200 | 20 | Water damage | Cannon | | Heavy Cannon | 300 | 26 | Fire damage | Cannon | | Spirit of the Knight | 295 | 15 | Fire damage | Orb | |-----------------------------------------------------------------------------| | ARMOR | | DP | SPECIAL | TYPE | |-----------------------------------------------------------------------------| | Knight Shield | 400 | 20 | - | Shield | |-----------------------------------------------------------------------------| | AIRSHIP UPGRADE PLATE | PRICE | END | EVA | Notes | |-----------------------------------------------------------------------------| | Upgrade Plate 2 | 600 | 50 | 2 | One only | ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- | CAPE TOWN | EQUIPMENT AND ITEMS | ------------------------------------------------------------------------------- | WEAPONS | PRICE | AP | SPECIAL | EQUIP | |-----------------------------------------------------------------------------| | Pirate Saber | 350 | 15 | Poison | Eddie | | Wheel Lock Gun | 330 | 13 | - | Pad | | Morning Star | 330 | 14 | - | Melody | ------------------------------------------------------------------------------- | ARMOR | PRICE | DP | SPECIAL | EQUIP | |-----------------------------------------------------------------------------| | Witch's Cloak | 220 | 10 | - | Melody | | Straw Hat (Strong vs Fire) | 230 | 6 | Resists dark | All | | Witch's Mittens | 270 | 4 | - | Melody | ------------------------------------------------------------------------------- | ITEM | PRICE | EFFECT | |-----------------------------------------------------------------------------| | Heal Bottle | 30 | Restores 50 HP | | Mint Candy | 40 | Cures confusion | | Sacrifice Doll | 60 | Removes curse | | Silver Chalice | 1500 | Revives fallen with 200 HP | ------------------------------------------------------------------------------- -------------------- 05. Saint Petersburg -------------------- ------------------------------------------------------------------------------- | SAINT PETERSBRUG | AIRSHIP PARTS | ------------------------------------------------------------------------------- | ITEM | PRICE | DESCRIPTION | |-----------------------------------------------------------------------------| | Mechanic's Tool | 30 | Recovers 50 END for airship | | Mechanic's Wrench | 300 | Recovers 100 END | | Extinguisher | 10 | Removes fire from airship | | Earth Plug | 30 | Removes Electric Shock | |-----------------------------------------------------------------------------| | WEAPON | PRICE | AP | SPECIAL | TYPE | |-----------------------------------------------------------------------------| | Mermaid Voice | 620 | 30 | Water damage | Gun | | Dragon's Breath | 8200 | 72 | Fire damage | Cannon | | Trinity Orb | 195 | 6 | Water damage | Orb | | Aqua Sphere | 580 | 23 | Water damage | Orb | |-----------------------------------------------------------------------------| | ARMOR | PRICE | DP | SPECIAL | TYPE | |-----------------------------------------------------------------------------| | Aqua Wall | 620 | 25 | Resists water| Shield | |-----------------------------------------------------------------------------| | AIRSHIP UPGRADE PLATE | PRICE | END | EVA | Notes | |-----------------------------------------------------------------------------| | Upgrade Plate 3 | 1200 | 60 | 4 | One only | ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- | SAINT PETERSBRUG | EQUIPMENT AND ITEMS | ------------------------------------------------------------------------------- | WEAPONS | PRICE | AP | SPECIAL | EQUIP | |-----------------------------------------------------------------------------| | Rapier | 800 | 23 | Wind damage | Eddie | | War Hammer | 580 | 18 | | Melody | ------------------------------------------------------------------------------- | ARMOR | PRICE | DP | SPECIAL | EQUIP | |-----------------------------------------------------------------------------| | Fur Jacket | 450 | 14 | Strong vs water | Ed/Pad | | White Robe | 480 | 9 | - | Fiona | | Fur Hood | 400 | 8 | Strong vs water | All | | Wizard's Hat | 420 | 8 | - | Melody | | Silver Tiara | 420 | 7 | - | Fiona | | Woolen Gloves | 340 | 7 | - | All | | Bronze Bangle | 380 | 5 | - | Fiona | ------------------------------------------------------------------------------- | ITEMS | PRICE | EFFECT | |-----------------------------------------------------------------------------| | Heal Bottle | 30 | Restores 50 HP | | Super Heal Bottle | 200 | Restores 100 HP | | Heal Leaf | 500 | Restores 50 HP for all party | | Star Jewel | 500 | Restores 50 MP | | Antidote | 10 | Cures poison | | Sunlight | 20 | Cures darkness | | Unicorn Horn | 30 | Cures paralysis | | Gorgon Tear | 50 | Cures petrify | | Mint Candy | 40 | Cures confusion | | Sacrifice Doll | 60 | Removes curse | | Silver Chalice | 1500 | Revives fallen with 200 HP | | Warp Stone | 50 | Escape from dungeon | ------------------------------------------------------------------------------- -------------------- 06. Siberian Village -------------------- ------------------------------------------------------------------------------- | SIBERIAN VILLAGE | EQUIPMENT AND ITEMS | ------------------------------------------------------------------------------- | WEAPONS | PRICE | AP | SPECIAL | EQUIP | |-----------------------------------------------------------------------------| | Drum Machine Gun | 580 | 22 | - | Pad | | Fairy Wand | 500 | 15 | Cause darkness| Fiona | ------------------------------------------------------------------------------- | ARMOR | PRICE | DP | SPECIAL | EQUIP | |-----------------------------------------------------------------------------| | Woolen Skirt | 480 | 12 | Strong v water| Fi/Mel | | Lace Veil | 400 | 8 | Resist darkness| Fi/M | | Iron Helmet | 500 | 12 | - | Eddie | | Tidal Gloves (Weak to Earth) | 380 | 8 | Strong v water | All | ------------------------------------------------------------------------------- | ITEMS | PRICE | EFFECT | |-----------------------------------------------------------------------------| | Heal Bottle | 30 | Restores 50 HP | | Super Heal Bottle | 200 | Restores 100 HP | | Heal Leaf | 500 | Restores 50 HP for all party | | Star Jewel | 500 | Restores 50 MP | | Antidote | 10 | Cures poison | | Sunlight | 20 | Cures darkness | | Unicorn Horn | 30 | Cures paralysis | | Gorgon Tear | 50 | Cures petrify | | Mint Candy | 40 | Cures confusion | | Sacrifice Doll | 60 | Removes curse | | Silver Chalice | 1500 | Revives fallen with 200 HP | | Warp Stone | 50 | Escape from dungeon | | Mechanic's Tool | 30 | Recovers 50 END for airship | | Mechanic's Wrench | 300 | Recovers 100 END | | Extinguisher | 10 | Removes fire from airship | | Earth Plug | 30 | Removes Electric Shock | ------------------------------------------------------------------------------- --------- 07. Delhi --------- ------------------------------------------------------------------------------- | DELHI | AIRSHIP PARTS | ------------------------------------------------------------------------------- | ITEM | PRICE | DESCRIPTION | |-----------------------------------------------------------------------------| | Mechanic's Tool | 30 | Recovers 50 END for airship | | Mechanic's Wrench | 300 | Recovers 100 END | | Mechanic's Kit | 1500 | Recovers 200 END | | Extinguisher | 10 | Removes fire from airship | | Earth Plug | 30 | Removes Electric Shock | |-----------------------------------------------------------------------------| | WEAPONS | PRICE | AP | SPECIAL | TYPE | |-----------------------------------------------------------------------------| | Aero Dart | 2700 | 46 | Wind damage | Blade | | Aero Blaster | 2500 | 38 | Wind damage | Gun | | Storm Cannon | 2600 | 49 | Wind damage | Cannon | | Tornado Egg | 3800 | 28 | Wind damage | Orb | |-----------------------------------------------------------------------------| | ARMOR | | DP | SPECIAL | | |-----------------------------------------------------------------------------| | Aero Curtain | 3000 | 40 | Resist wind | Shield | |-----------------------------------------------------------------------------| | AIRSHIP UPGRADE PLATE | PRICE | END | EVA | Notes | |-----------------------------------------------------------------------------| | Upgrade Plate 5 | 5000 | 70 | 8 | One only | ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- | DELHI | EQUIPMENT AND ITEMS | ------------------------------------------------------------------------------- | WEAPONS | PRICE | AP | SPECIAL | EQUIP | |-----------------------------------------------------------------------------| | Flamberge | 1800 | 49 | Fire damage | Eddie | | Twin Barrel | 2500 | 42 | - | Pad | | Bladed Wand | 1500 | 23 | Wind damage | Fiona | ------------------------------------------------------------------------------- | ARMOR | PRICE | DP | SPECIAL | EQUIP | |-----------------------------------------------------------------------------| | Silk Clothes | 1500 | 20 | - | All | | Silk Suit | 1600 | 22 | - | Ed/Pad | | Silk Apron | 1650 | 21 | - | Mel/Fi | | Leather Cap | 950 | 15 | - | All | | Earth Gloves (Weak to Wind) | 950 | 11 | Strong v Earth| All | | Spiked Knuckles | 1000 | 11 | - | All | ------------------------------------------------------------------------------- | ITEMS | PRICE | EFFECT | |-----------------------------------------------------------------------------| | Heal Bottle | 30 | Restores 50 HP | | Super Heal Bottle | 200 | Restores 100 HP | | Heal Leaf | 500 | Restores 50 HP for all party | | Star Jewel | 500 | Restores 50 MP | | Antidote | 10 | Cures poison | | Sunlight | 20 | Cures darkness | | Unicorn Horn | 30 | Cures paralysis | | Gorgon Tear | 50 | Cures petrify | | Mint Candy | 40 | Cures confusion | | Sacrifice Doll | 60 | Removes curse | | Silver Chalice | 1500 | Revives fallen with 200 HP | | Warp Stone | 50 | Escape from dungeon | ------------------------------------------------------------------------------- --------- 08. Tokyo --------- ------------------------------------------------------------------------------- | TOKYO | AIRSHIP PARTS | ------------------------------------------------------------------------------- | ITEM | PRICE | DESCRIPTION | |-----------------------------------------------------------------------------| | Mechanic's Tool | 30 | Recovers 50 END for airship | | Mechanic's Wrench | 300 | Recovers 100 END | | Mechanic's Kit | 1500 | Recovers 200 END | | Extinguisher | 10 | Removes fire from airship | | Earth Plug | 30 | Removes Electric Shock | | Recovery Device | 300 | Cures all status effects | |-----------------------------------------------------------------------------| | WEAPON | PRICE | AP | SPECIAL | TYPE | |-----------------------------------------------------------------------------| | Samurai Blade | 3800 | 58 | Earth damage | Blade | | Kurogane | 3600 | 48 | Earth damage | Gun | | Classic Cannon | 3700 | 62 | Earth damage | Cannon | | Samurai Spirit | 3600 | 36 | Earth damage | Orb | |-----------------------------------------------------------------------------| | ARMOR | | DP | SPECIAL | TYPE | |-----------------------------------------------------------------------------| | Chain Shield | 4000 | 50 | - | Shield | |-----------------------------------------------------------------------------| | AIRSHIP UPGRADE PLATE | PRICE | END | EVA | Notes | |-----------------------------------------------------------------------------| | Upgrade Plate 6 | 10000 | 70 | 10 | One only | ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- | TOKYO | EQUIPMENT AND ITEMS | ------------------------------------------------------------------------------- | WEAPONS | PRICE | AP | SPECIAL | EQUIP | |-----------------------------------------------------------------------------| | Samurai Sword | 3100 | 58 | - | Eddie | | Ray Blaster | 3000 | 50 | - | Gun | | Ogre's Iron Club | 3500 | 35 | - | Melody | | Holy Rod | 3000 | 30 | Holy damage | Fiona | ------------------------------------------------------------------------------- | ARMOR | PRICE | DP | SPECIAL | EQUIP | |-----------------------------------------------------------------------------| | Ninja Suit | 1900 | 28 | Resists * | Ed/Pad | | Plumage | 2100 | 29 | - | Mel/Fi | | Golden Hairpin | 1500 | 14 | - | Mel/Fi | | Gale Gloves (Weak to Fire) | 1100 | 13 | Strong vs Wind| All | | Silver Bracelet | 1200 | 12 | - | Mel/Fi | ------------------------------------------------------------------------------- | ITEMS | PRICE | EFFECT | |-----------------------------------------------------------------------------| | Heal Bottle | 30 | Restores 50 HP | | Super Heal Bottle | 200 | Restores 100 HP | | Mega Heal Bottle | 1000 | Restores 200 HP | | Heal Leaf | 500 | Restores 50 HP for all party | | Star Jewel | 500 | Restores 50 MP | | Moon Jewel | 3000 | Restores 100 MP | | Antidote | 10 | Cures poison | | Sunlight | 20 | Cures darkness | | Unicorn Horn | 30 | Cures paralysis | | Gorgon Tear | 50 | Cures petrify | | Mint Candy | 40 | Cures confusion | | Sacrifice Doll | 60 | Removes curse | | Silver Chalice | 1500 | Revives fallen with 200 HP | | Warp Stone | 50 | Escape from dungeon | ------------------------------------------------------------------------------- These parts will only be sold when you bring the craftsman the correct plans. ------------------------------------------------------------------------------- | TOKYO | SPECIAL AIRSHIP PARTS SHOP | ------------------------------------------------------------------------------- | WEAPON | PRICE | AP | SPECIAL | TYPE | |-----------------------------------------------------------------------------| | Spiked Mace | 8500 | 80 | - | Blade | | Dragonhead | 5000 | 70 | Fire damage | Blade | | Aqua Crystal | 4500 | 68 | Water damage | Blade | | Angel Saber | 14500 | 108 | Holy damage | Blade | | Daemon's Claw | 12000 | 96 | Dark damage | Blade | | Excel Brand | 999999 | 180 | - | Blade | | Dragon's Claw | 4200 | 55 | Fire damage | Gun | | Angel Tear | 14000 | 80 | Holy damage | Gun | | Daemon's Shower | 12000 | 80 | Dark damage | Gun | | Legacy Blaster | 999999 | 150 | - | Gun | | Mariner's Cannon | 4500 | 68 | Water damage | Cannon | | Angel Breath | 15000 | 117 | Holy damage | Cannon | | Daemon's Roar | 12500 | 104 | Dark damage | Cannon | | Last Faust | 999999 | 195 | - | Cannon | | Dragon Spirit | 4200 | 41 | Fire damage | Orb | | Holy Grail | 999999 | 112 | - | Orb | | Dragon Scale | 5800 | 58 | Resists fire | Shield | | Angel Veil | 15000 | 75 | Resists holy | Shield | | Daemon's Wings | 12500 | 70 | Resists dark | Shield | | Eterna Force (Shield) | 999999 | 100 | Resists all elementals | ------------------------------------------------------------------------------- Note: there might be a Korol shop inside Mount Fuji, near to Tokyo, but only on the first visit there. ----------------- 09. New York City ----------------- ------------------------------------------------------------------------------- | NEW YORK | AIRSHIP PARTS | ------------------------------------------------------------------------------- | ITEM | PRICE | DESCRIPTION | |-----------------------------------------------------------------------------| | Mechanic's Tool | 30 | Recovers 50 END for airship | | Mechanic's Wrench | 300 | Recovers 100 END | | Mechanic's Kit | 1500 | Recovers 200 END | | Full Mechanic's Kit | 7500 | Fully recovers END | | Extinguisher | 10 | Removes fire from airship | | Earth Plug | 30 | Removes Electric Shock | | Recovery Device | 300 | Cures all status effects | |-----------------------------------------------------------------------------| | WEAPON | PRICE | AP | SPECIAL | TYPE | |-----------------------------------------------------------------------------| | Magna Drill | 6700 | 74 | - | Blade | | Spiral Gun | 7000 | 62 | - | Gun | | Machine Cannon | 6800 | 81 | - | Cannon | | Iron Orb | 6900 | 46 | - | Orb | |-----------------------------------------------------------------------------| | ARMOR | PRICE | DP | SPECIAL | TYPE | |-----------------------------------------------------------------------------| | Metal Armor | 8400 | 62 | - | Shield | |-----------------------------------------------------------------------------| | AIRSHIP UPGRADE PLATE | PRICE | END | EVA | Notes | |-----------------------------------------------------------------------------| | Upgrade Plate 8 | 40000 | 80 | 15 | One only | ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- | NEW YORK | EQUIPMENT AND ITEMS | ------------------------------------------------------------------------------- | WEAPONS | PRICE | AP | SPECIAL | EQUIP | |-----------------------------------------------------------------------------| | Holy Knife | 5800 | 66 | Holy damage | Eddie | | Machine Gun | 5800 | 68 | - | Pad | | Christmas Stick | 5600 | 48 | Water damage | Melody | | Aqua Staff | 6000 | 38 | Water damage | Fiona | ------------------------------------------------------------------------------- | ARMOR | PRICE | DP | SPECIAL | EQUIP | |-----------------------------------------------------------------------------| | Golden Suit | 4000 | 35 | - | Ed/Pad | | Golden Dress | 4000 | 32 | - | Mel/Fi | | Stylish Hat | 2800 | 21 | - | All | | Silk Hat | 2800 | 22 | - | Ed/Pad | | Gold Bracelet | 2400 | 15 | - | Mel/Fi | ------------------------------------------------------------------------------- | ITEMS | PRICE | EFFECT | |-----------------------------------------------------------------------------| | Heal Bottle | 30 | Restores 50 HP | | Super Heal Bottle | 200 | Restores 100 HP | | Mega Heal Bottle | 1000 | Restores 200 HP | | Heal Leaf | 500 | Restores 50 HP for all party | | Super Heal Leaf | 2500 | Restores 100 HP for all | | Star Jewel | 500 | Restores 50 MP | | Moon Jewel | 3000 | Restores 100 MP | | Antidote | 10 | Cures poison | | Sunlight | 20 | Cures darkness | | Unicorn Horn | 30 | Cures paralysis | | Gorgon Tear | 50 | Cures petrify | | Mint Candy | 40 | Cures confusion | | Sacrifice Doll | 60 | Removes curse | | Silver Chalice | 1500 | Revives fallen with 200 HP | | Warp Stone | 50 | Escape from dungeon | ------------------------------------------------------------------------------- ----------------- 10. Tokar Village ----------------- ------------------------------------------------------------------------------- | TOKAR VILLAGE | EQUIPMENT AND ITEMS | ------------------------------------------------------------------------------- | WEAPONS | PRICE | AP | SPECIAL | EQUIP | |-----------------------------------------------------------------------------| | Shotel | 6850 | 77 | - | Eddie | | Shotgun | 6800 | 72 | Can Paralyse | Pad | | Skull Rod | 8200 | 50 | Dark damage | Fiona | ------------------------------------------------------------------------------- | ARMOR | PRICE | DP | SPECIAL | EQUIP | |-----------------------------------------------------------------------------| | Demonic Clothes | 4500 | 35 | Strong vs Dark| All | | Pirate Hat | 3000 | 23 | Strong vsWater| Ed/Pad | ------------------------------------------------------------------------------- | ITEMS | PRICE | EFFECT | |-----------------------------------------------------------------------------| | Heal Bottle | 30 | Restores 50 HP | | Super Heal Bottle | 200 | Restores 100 HP | | Mega Heal Bottle | 1000 | Restores 200 HP | | Heal Leaf | 500 | Restores 50 HP for all party | | Super Heal Leaf | 2500 | Restores 100 HP for all | | Star Jewel | 500 | Restores 50 MP | | Moon Jewel | 3000 | Restores 100 MP | | Antidote | 10 | Cures poison | | Sunlight | 20 | Cures darkness | | Unicorn Horn | 30 | Cures paralysis | | Gorgon Tear | 50 | Cures petrify | | Mint Candy | 40 | Cures confusion | | Sacrifice Doll | 60 | Removes curse | | Silver Chalice | 1500 | Revives fallen with 200 HP | | Warp Stone | 50 | Escape from dungeon | | Scent of Prey | 500 | Enter a battle at your | | | | current location | | Mechanic's Tool | 30 | Recovers 50 END for airship | | Mechanic's Wrench | 300 | Recovers 100 END | | Mechanic's Kit | 1500 | Recovers 200 END | | Full Mechanic's Kit | 7500 | Fully recovers END | | Extinguisher | 10 | Removes fire from airship | | Earth Plug | 30 | Removes Electric Shock | | Recovery Device | 300 | Cures all status effects | ------------------------------------------------------------------------------- ------------------ 11. Rio De Janeiro ------------------- ------------------------------------------------------------------------------- | RIO DE JANEIRO | AIRSHIP PARTS | ------------------------------------------------------------------------------- | ITEM | PRICE | DESCRIPTION | |-----------------------------------------------------------------------------| | Mechanic's Tool | 30 | Recovers 50 END for airship | | Mechanic's Wrench | 300 | Recovers 100 END | | Mechanic's Kit | 1500 | Recovers 200 END | | Full Mechanic's Kit | 7500 | Fully recovers END | | Extinguisher | 10 | Removes fire from airship | | Earth Plug | 30 | Removes Electric Shock | | Recovery Device | 300 | Cures all status effects | |-----------------------------------------------------------------------------| | WEAPON | PRICE | AP | SPECIAL | TYPE | |-----------------------------------------------------------------------------| | Stone Lancer | 9200 | 84 | Earth damage | Blade | | Earth Shot | 8250 | 70 | Earth damage | Gun | | Grand Cannon | 8000 | 91 | Earth damage | Cannon | | Golden Globe | 8000 | 52 | Earth damage | Orb | |-----------------------------------------------------------------------------| | ARMOR | PRICE | DP | SPECIAL | TYPE | |-----------------------------------------------------------------------------| | Gaia Shield | 8100 | 61 | Resists earth| Shield | |-----------------------------------------------------------------------------| | AIRSHIP UPGRADE PLATE | PRICE | END | EVA | Notes | |-----------------------------------------------------------------------------| | Upgrade Plate 9 | 80000 | 90 | 18 | One only | ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- | RIO DE JANEIRO | EQUIPMENT AND ITEMS | ------------------------------------------------------------------------------- | WEAPONS | PRICE | AP | SPECIAL | EQUIP | |-----------------------------------------------------------------------------| | Hunter Shot | 6700 | 72 | - | Pad | | Tezcatilpoca | 7850 | 55 | - | Melody | | Yggdrasil Wand | 7900 | 40 | - | Fiona | ------------------------------------------------------------------------------- | ARMOR | PRICE | DP | SPECIAL | EQUIP | |-----------------------------------------------------------------------------| | Survival Suit | 5800 | 39 | * Resists | Ed/Pad | | Dancer's Dress | 5500 | 36 | - | Mel/Fi | | Beret | 3650 | 21 | - | All | | Katyusha | 3850 | 22 | - | Mel/Fi | | Burning Gloves | 3250 | 17 | + Weak | All | ------------------------------------------------------------------------------- | * Resists Darkness, Paralysis, Poison, Strong vs Wind, Earth | | + Weak to Water, Strong to Fire | ------------------------------------------------------------------------------- | ITEMS | PRICE | EFFECT | |-----------------------------------------------------------------------------| | Heal Bottle | 30 | Restores 50 HP | | Super Heal Bottle | 200 | Restores 100 HP | | Mega Heal Bottle | 1000 | Restores 200 HP | | Heal Leaf | 500 | Restores 50 HP for all party | | Super Heal Leaf | 2500 | Restores 100 HP for all | | Star Jewel | 500 | Restores 50 MP | | Moon Jewel | 3000 | Restores 100 MP | | Antidote | 10 | Cures poison | | Sunlight | 20 | Cures darkness | | Unicorn Horn | 30 | Cures paralysis | | Gorgon Tear | 50 | Cures petrify | | Mint Candy | 40 | Cures confusion | | Sacrifice Doll | 60 | Removes curse | | Silver Chalice | 1500 | Revives fallen with 200 HP | | Warp Stone | 50 | Escape from dungeon | ------------------------------------------------------------------------------- ----------------- 12. Korol Village ----------------- ------------------------------------------------------------------------------- | LAND OF KOROL | EQUIPMENT | ------------------------------------------------------------------------------- | WEAPONS | PRICE | AP | SPECIAL | EQUIP | |-----------------------------------------------------------------------------| | Gold Brand | 15000 | 100 | - | Eddie | | Feather Shot | 15000 | 95 | Wind damage | Pad | | Korol Wand | 14500 | 75 | Earth damage | Fiona | ------------------------------------------------------------------------------- | ARMOR | PRICE | DP | SPECIAL | EQUIP | |-----------------------------------------------------------------------------| | Eterna Clothes | 12000 | 55 | Strong *1 | All | | Eterna Crown | 8400 | 25 | Strong *2 | All | | Eterna Gloves | 7000 | 20 | Resists *3 | All | | Eterna Knuckle | 7200 | 22 | Resists *4 | Ed/Pad | ------------------------------------------------------------------------------- *1 Strong against Fire, Water, Wind and Earth. *2 Resistant to Curse and Petrify. Strong against Fire, Water, Wind and Earth. *3 Resistant to Paralysis and Confusion. *4 Resistant to Curse and Petrify. ------------------------------------------------------------------------------- | ITEMS | PRICE | EFFECT | |-----------------------------------------------------------------------------| | Heal Bottle | 30 | Restores 50 HP | | Super Heal Bottle | 200 | Restores 100 HP | | Mega Heal Bottle | 1000 | Restores 200 HP | | Refreshing Bottle | 5000 | Fully restores HP | | Heal Leaf | 500 | Restores 50 HP for all party | | Super Heal Leaf | 2500 | Restores 100 HP for all | | Mega Heal Leaf | 7500 | Restores 200 HP for all | | Star Jewel | 500 | Restores 50 MP | | Moon Jewel | 3000 | Restores 100 MP | | Earth Jewel | 10000 | Restores 200 MP | | Antidote | 10 | Cures poison | | Sunlight | 20 | Cures darkness | | Unicorn Horn | 30 | Cures paralysis | | Gorgon Tear | 50 | Cures petrify | | Mint Candy | 40 | Cures confusion | | Sacrifice Doll | 60 | Removes curse | | Lourdes' Holy Water | 300 | Cures all status effects | | Silver Chalice | 1500 | Revives fallen with 200 HP | | Warp Stone | 50 | Escape from dungeon | | Flee Stone | 1000 | Flee battle - 100% success | | Mechanic's Tool | 30 | Recovers 50 END for airship | | Mechanic's Wrench | 300 | Recovers 100 END | | Mechanic's Kit | 1500 | Recovers 200 END | | Full Mechanic's Kit | 7500 | Fully recovers END | | Extinguisher | 10 | Removes fire from airship | | Earth Plug | 30 | Removes Electric Shock | | Recovery Device | 300 | Cures all status effects | ------------------------------------------------------------------------------- ----------------- 13. Dungeon Shops ----------------- It seems that sometimes a Korol will open a shop and at other time he won't. We've found Korol shops in the Eterna Mines, Mt. Fuji and El Dorado, and Teotihuacan. (But not every time!) Talk to them again and again to prompt them to open a different shop. We think that the Korols sell whatever is currently available in London. |-----------------------------------------------------------------------------| | KOROL SHOP - ETERNA MINES SEALED MINING TUNNEL | |-----------------------------------------------------------------------------| | ARMOR | PRICE | AP | SPECIAL | EQUIP | |-----------------------------------------------------------------------------| | Adventurer's Wear | 80 | 2 | - | All | | Steel Suit | 350 | 9 | - | Ed/Pad | | Colorful Dress | 320 | 8 | - | Mel/Fi | | Leather Coat | 120 | 4 | - | Eddie | | Fur Coat | 600 | 16 | Strong v Water| Eddie | | Leather Vest | 100 | 3 | - | Pad | | Bandana | 56 | 1 | - | All | | Iron Straw Hat | 270 | 7 | Strong v Fire | All | | Cotton Gloves | 48 | 1 | - | All | | Leather Knuckles | 55 | 2 | - | Ed/Pad | | Gauntlets | 70 | 3 | - | Eddie | | Iron Gloves | 70 | 2 | - | Pad | | Hunter Gloves | 270 | 5 | - | Pad | |-----------------------------------------------------------------------------| | WEAPONS | PRICE | AP | SPECIAL | EQUIP | |-----------------------------------------------------------------------------| | Short Sword | 100 | 5 | - | Eddie | | Steel Sword | 400 | 18 | - | Eddie | | Flame Kukri | 800 | 28 | Fire damage | Eddie | | Long Barrel | 400 | 17 | - | Pad | |-----------------------------------------------------------------------------| | ITEMS | PRICE | EFFECT | |-----------------------------------------------------------------------------| | Heal Bottle | 30 | Restores 50 HP | | Super Heal Bottle | 200 | Restores 100 HP | | Heal Leaf | 500 | Restores 50 HP for all party | | Star Jewel | 500 | Restores 50 MP | | Antidote | 10 | Cures poison | | Sunlight | 20 | Cures darkness | | Unicorn Horn | 30 | Cures paralysis | | Gorgon Tear | 50 | Cures petrify | | Mint Candy | 40 | Cures confusion | | Sacrifice Doll | 60 | Removes curse | | Silver Chalice | 1500 | Revives fallen with 200 HP | | Warp Stone | 50 | Escape from dungeon | |-----------------------------------------------------------------------------| |-----------------------------------------------------------------------------| | KOROL SHOP - EL DORADO | |-----------------------------------------------------------------------------| | ARMOR | PRICE | AP | SPECIAL | EQUIP | |-----------------------------------------------------------------------------| | Adventurer's Wear | 80 | 2 | - | All | | Steel Suit | 350 | 9 | - | Ed/Pad | | Samurai Suit | 2000 | 30 | Resists * 1 | Ed/Pad | | Stylish Suit | 4500 | 38 | - | Ed/Pad | | Colorful Dress | 320 | 8 | - | Mel/Fi | | Tropical Dress | 5200 | 34 | - | Mel/Fi | | Leather Coat | 120 | 4 | - | Eddie | | Fur Coat | 600 | 16 | Strong v Water| Eddie | | Leather Vest | 100 | 3 | - | Pad | | Magician's Cloak | 1800 | 25 | Resists * 2 | Melody | | Izanami's Cloak | 2200 | 31 | Strong * 3 | Melody | | Incan Robe | 5750 | 38 | Strong v Dark | Fiona | | Bandana | 56 | 1 | - | All | | Iron Straw Hat | 270 | 7 | Strong v Fire | All | | Magic Tiara | 1250 | 15 | Resists * 4 | Fiona | | Cotton Gloves | 48 | 1 | - | All | | Leather Knuckles | 55 | 2 | - | Ed/Pad | | Gauntlets | 70 | 3 | - | Eddie | | Samurai Gauntlets | 1400 | 17 | - | Eddie | | Iron Gloves | 70 | 2 | - | Pad | | Hunter Gloves | 270 | 5 | - | Pad | |-----------------------------------------------------------------------------| | WEAPONS | PRICE | AP | SPECIAL | EQUIP | |-----------------------------------------------------------------------------| | Short Sword | 100 | 5 | - | Eddie | | Steel Sword | 400 | 18 | - | Eddie | | Flame Kukri | 800 | 28 | Fire damage | Eddie | | Murakumo Sword | 4200 | 65 | - | Eddie | | Long Barrel | 400 | 17 | - | Pad | | Poison Killer | 1650 | 39 | Poisons | Pad | | Ruin Blaster | 4000 | 53 | - | Pad | | Night Shot | 8500 | 75 | Dark damage | Pad | | Golden Club | 4000 | 38 | Darkness | Melody | | Aurora Wand | 2450 | 28 | Water damage | Fiona | | Stone Rod (Causes petrify) | 8000 | 42 | Earth damage | Fiona | |-----------------------------------------------------------------------------| | ITEMS | PRICE | EFFECT | |-----------------------------------------------------------------------------| | Heal Bottle | 30 | Restores 50 HP | | Super Heal Bottle | 200 | Restores 100 HP | | Mega Heal Bottle | 1000 | Restores 200 HP | | Heal Leaf | 500 | Restores 50 HP for all party | | Super Heal Leaf | 2500 | Restores 100 HP for all | | Mega Heal Leaf | 7500 | Restores 200 HP for all | | Star Jewel | 500 | Restores 50 MP | | Moon Jewel | 3000 | Restores 100 MP | | Antidote | 10 | Cures poison | | Sunlight | 20 | Cures darkness | | Unicorn Horn | 30 | Cures paralysis | | Gorgon Tear | 50 | Cures petrify | | Mint Candy | 40 | Cures confusion | | Sacrifice Doll | 60 | Removes curse | | Silver Chalice | 1500 | Revives fallen with 200 HP | | Warp Stone | 50 | Escape from dungeon | | Flee Stone | 1000 | Flee battle - 100% success | |-----------------------------------------------------------------------------| |-----------------------------------------------------------------------------| | KOROL SHOP - TEOTIHUACAN - Same inventory as El Dorado | |-----------------------------------------------------------------------------| |-----------------------------------------------------------------------------| | KOROL SHOP - TOMB CHAPEL - Same inventory as El Dorado | |-----------------------------------------------------------------------------| **--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**- **-- 5.03 CHARACTERS' EQUIPMENT ........................................ *L503 **--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**- All four characters can equip three pieces of armor: for the hand, head and body, and one weapon. Some armor can be worn by anyone, some by males or females only, and other things are only for one character. Weapons are all character specific. These charts show them all, the stats for each and the location. You can find additional details about each piece in the Adventure Handbook section for Items: Weapons, and Armor. If the location for the equipment is a town or city then it can be bought at the shop in that place. If it's the name of a dungeon then you'll have to find a treasure chest or maybe fight a boss! -------------------------- CHARACTERS' WEAPONS TABLES -------------------------- A weapon's Attack Power (AP) is added to the character's Strength to give the overall power. Magic Attack Power (M.AP) is added to the character's Spirit to give the overall magic power, and Accuracy (ACC) is added to the character's Agility statistic to give the overall number that shows the chance of hitting the target with that weapon. "Elemental" means that the weapon adds an elemental attack: Fire, Water, Wind, Earth, Holy, or Dark. "Effect" means that the weapon might inflict a status effect: Darkness, Paralysis, Confusion, Curse and Poison. Petrify is an additional category and yet another P word! - EDDIE: SWORDS - ------------------------------------------------------------------------------- | NO. | NAME | AP | M.AP | ACC | EFFECT | ELEM | LOCATION | ------------------------------------------------------------------------------- | 001 | Short Sword | 5 | 2 | 9 | - - - - | - | London | | 002 | Claymore | 10 | 5 | 8 | - - - - | - | Cairo | | 003 | Pirate Saber | 15 | 8 | 10 | Poison | - | Cape Town | | 004 | Steel Sword | 18 | 9 | 8 | - - - - | - | London | | 005 | Gladius | 22 | 11 | 14 | - - - - | - | Eterna Mines| | 006 | Rapier | 23 | 12 | 18 | - - - - | Wind | St. Petersb | | 007 | Flame Kukri | 28 | 14 | 22 | - - - - | Fire | London | | 008 | Ice Brand | 31 | 16 | 19 | - - - - | Water | Siberian B | | 009 | Hunter Blade | 37 | 20 | 15 | Paralysis| - | Eterna Mine | | 010 | Flamberge | 48 | 24 | 20 | - - - - | Fire | Delhi | | 011 | Stone Blade | 52 | 26 | 25 | Petrify | Earth | Nirvana Pal | | 012 | Samurai Sword | 58 | 29 | 23 | - - - - | Dark | Tokyo | | 013 | Murakumo Sword | 65 | 32 | 25 | - - - - | - | London | | 014 | Holy Knife | 66 | 40 | 35 | - - - - | Holy | New York | | 015 | Blue Dragon Sword | 76 | 38 | 32 | - - - - | - | Teotichuahan| | 016 | Shotel | 77 | 38 | 31 | - - - - | - | Tokar Vill. | | 017 | Ancient Blade | 80 | 40 | 33 | Confusion| Earth | Atlantis | | 018 | Mistelteinn | 85 | 42 | 35 | - - - - | - | Acropolis | | 019 | White Tiger Blade | 89 | 44 | 37 | - - - - | - | Royal Exp A | | 020 | Branched Sword | 85 | 48 | 38 | - - - - | - | Mu | | 021 | Gold Brand | 100 | 50 | 40 | - - - - | - | Korol Vill. | | 022 | Eterna Blade | 110 | 55 | 50 | - - - - | Holy | Tower of Sun| | 023 | Sun Blade | 120 | 60 | 60 | - - - - | - | Mt. Ararat | |_____|___________________|_____|______|_____|__________|_______|_____________| - PAD: GUNS - ------------------------------------------------------------------------------- | NO. | NAME | AP | M.AP | ACC | EFFECT | ELEM | LOCATION | ------------------------------------------------------------------------------- | 024 | Pistol | 4 | 2 | 10 | - - - - | - | Default | | 025 | Handgun | 8 | 4 | 10 | - - - - | - | Cairo | | 026 | Wheel Lock Gun | 13 | 6 | 17 | - - - - | - | Cape Town | | 027 | Long Barrel | 17 | 8 | 20 | - - - - | - | London | | 028 | Drum Machine Gun | 22 | 11 | 21 | - - - - | - | Siberian V. | | 029 | Cabal Gun | 27 | 14 | 20 | - - - - | Dark | Siberian B | | 030 | Poison Killer | 39 | 20 | 30 | Poison | - | London | | 031 | Twin Barrel | 42 | 21 | 28 | - - - - | - | Delhi | | 032 | Flintlock Gun | 44 | 22 | 26 | - - - - | - | Nirvana Pal | | 033 | Ray Blaster | 50 | 25 | 30 | - - - - | - | Tokyo | | 034 | Ruin Blaster | 53 | 26 | 28 | - - - - | - | London | | 035 | Dragonshead | 64 | 32 | 34 | - - - - | Fire | Mt. Fuji B. | | 036 | Machine Gun | 68 | 34 | 32 | - - - - | - | New York | | 037 | Flare Crossbow | 70 | 35 | 34 | - - - - | Fire | London | | 038 | Hunter Shot | 72 | 36 | 35 | - - - - | - | Rio de Jan. | | 039 | Shotgun | 72 | 36 | 30 | Paralysis| - | Tokar Vill. | | 040 | Tri-Shot | 74 | 37 | 34 | - - - - | - | Teotihuacan | | 041 | Night Shot | 75 | 38 | 30 | - - - - | Dark | London | | 042 | Rat Shooter | 75 | 38 | 42 | Confusion| - | Atlantis | | 043 | Big Cannon | 80 | 40 | 41 | - - - - | - | Acropolis | | 044 | Aqua Shot | 82 | 41 | 45 | - - - - | Water | Royal Exp.A | | 045 | Skullhead | 91 | 46 | 51 | Curse | Dark | Tomb Chapel | | 046 | Feather Shot | 95 | 48 | 55 | - - - - | Wind | Korol Vill. | | 047 | Chronos Gear | 100 | 50 | 80 | - - - - | - | Nirvana Pal | |_____|___________________|_____|______|_____|__________|_______|_____________| - MELODY: CLUBS/HAMMERS/MACES - ------------------------------------------------------------------------------- | NO. | NAME | AP | M.AP | ACC | EFFECT | ELEM | LOCATION | ------------------------------------------------------------------------------- | 048 | Witch's Mace | 9 | 11 | 0 | - - - - | - | Default | | 049 | Morning Star | 14 | 17 | 8 | - - - - | - | Cape Town | | 050 | War Hammer | 18 | 20 | 9 | - - - - | - | St. Petersb | | 051 | Flame Hammer | 21 | 25 | 15 | - - - - | Fire | Tower Babel | | 052 | Earth Club | 24 | 29 | 13 | - - - - | Earth | Mt Ararat | | 053 | Wedjat Mace | 30 | 36 | 18 | - - - - | - | Nirvana Pal.| | 054 | Witch's Broom | 35 | 42 | 20 | - - - - | - | Dun. Lemuria| | 055 | Ogre's Iron Club | 35 | 42 | 30 | - - - - | - | Tokyo | | 056 | Golden Club | 38 | 46 | 32 | Darkness | - | London | | 057 | Apple Hammer | 45 | 54 | 35 | - - - - | - | Mt.Fuji Base| | 058 | Christmas Stick | 48 | 58 | 37 | - - - - | Water | New York | | 059 | L'Arc du Sol | 54 | 65 | 31 | - - - - | Fire | El Dorado | | 060 | Tezcatlipoca | 55 | 66 | 30 | - - - - | - | Rio de Jan. | | 061 | Zephyros Hammer | 59 | 71 | 28 | - - - - | - | Merveille V | | 062 | Tzolk'in Mace | 62 | 72 | 33 | - - - - | - | Atlantis | | 063 | Water Spirit Mace | 65 | 68 | 35 | - - - - | Water | Acropolis | | 064 | Magical Wand | 68 | 82 | 38 | - - - - | - | Royal Exp A | | 065 | Bear Head | 69 | 89 | 38 | - - - - | - | Mu | | 066 | Promethean Hammer | 76 | 91 | 40 | - - - - | - | Tomb Chapel | | 067 | Eterna Mace | 85 | 102 | 51 | - - - - | Holy | Tower of Sun| | 068 | Daemon Mace | 95 | 114 | 60 | Confusion| Dark | Eterna Mines| |_____|___________________|_____|______|_____|__________|_______|_____________| - FIONA: WANDS/STAFFS/RODS - ------------------------------------------------------------------------------- | NO. | NAME | AP | M.AP | ACC | EFFECT | ELEM | LOCATION | ------------------------------------------------------------------------------- | 069 | White Wand | 13 | 18 | 13 | - - - - | - | Default | | 070 | Fairy Wand | 15 | 21 | 12 | Darkness | - | Siberian V | | 071 | Flame Staff | 17 | 24 | 13 | - - - - | Fire | Siberian B | | 072 | Lance Rod | 19 | 33 | 15 | - - - - | | Mt. Ararat | | 073 | Bladed Wand | 23 | 32 | 10 | - - - - | Wind | Delhi | | 074 | Aurora Wand | 28 | 39 | 10 | - - - - | Water | London | | 075 | Flame Wand | 28 | 39 | 13 | - - - - | - | Nirvana Pal.| | 076 | Holy Rod | 30 | 42 | 18 | - - - - | - | Tokyo | | 077 | Obelisk Rod | 32 | 45 | 18 | - - - - | - | Dun. Lemuria| | 078 | Battle Staff | 35 | 49 | 20 | - - - - | - | Mt.Fuji Base| | 079 | Aqua Staff | 38 | 53 | 22 | - - - - | - | New York | | 080 | Yggdrasil Wand | 40 | 56 | 18 | - - - - | - | Rio de Jan. | | 081 | Stone Rod | 42 | 59 | 16 | Petrify | Earth | London | | 082 | Skull Rod | 50 | 70 | 20 | - - - - | Dark | Tokar Vill. | | 083 | Laurel Staff | 52 | 73 | 18 | - - - - | - | El Dorado | | 084 | Anubis Wand | 55 | 77 | 25 | Curse | - | Atlantis | | 085 | Zeus' Wand | 68 | 95 | 27 | - - - - | - | Acropolis | | 086 | Harp Moon Wand | 70 | 98 | 30 | - - - - | - | Mu | | 087 | Angel Staff | 72 | 101 | 34 | - - - - | - | Tomb Chapel | | 088 | Korol Wand | 75 | 105 | 38 | - - - - | Earth | Korol Vill. | | 089 | Eterna Rod | 82 | 115 | 45 | - - - - | Holy | Tower of Sun| | 090 | White Holy Wand | 90 | 126 | 60 | - - - - | Holy | Mu | |_____|___________________|_____|______|_____|__________|_______|_____________| ----------------------------- CHARACTERS' BODY ARMOR TABLES ----------------------------- Each character has some unique body armor that only they can equip: Eddie wears a coat, Pad a vest, Melody a cloak and Fiona a robe. Some armor is specifically for the boys or the girls, and some can be worn by anyone. "Elemental" means that the armor protects against a range of elemental attacks: Fire (F), Water (Wa), Wind (W), Earth (E), Holy (Ho) and Dark (Dk). "Effect" means that the armor will provide resistance to status effects: Darkness (D), Paralysis (P), Confusion (C) and Poison (Po). - EDDIE - ------------------------------------------------------------------------------- | NO. | NAME | DP | M.DP | EVA | EFFECT | ELEM | LOCATION | ------------------------------------------------------------------------------- | 022 | Leather Coat | 4 | 1 | 1 | - - - - | - | London | | 023 | Chain Coat | 10 | 2 | 4 | - - - - | - | Pyramid | | 024 | Battle Coat | 15 | 9 | 11 | - - - - | - | Tower Babel | | 025 | Fur Coat | 16 | 9 | 7 | - - - - | Water | London | | 026 | Chain Mail | 20 | 8 | 10 | - - - - | - | Mt. Ararat | | 027 | Gorgeous Coat | 42 | 18 | 26 | - - - - | - | El Dorado | | 028 | Metal Coat | 50 | 20 | 28 | - - - - | - | Acropolis | | 029 | Lacquer Armor | 53 | 22 | 30 | - P - Po | - | Mt. Fuji B | | 030 | Odin Coat | 58 | 24 | 34 | - - - - | Ho Dk | Mu | | 031 | Eterna Plate | 70 | 32 | 40 | - - - - | FWaWE | Tower of Sun| |_____|___________________|_____|______|_____|__________|_______|_____________| - PAD - ------------------------------------------------------------------------------- | NO. | NAME | DP | M.DP | EVA | EFFECT | ELEM | LOCATION | ------------------------------------------------------------------------------- | 032 | Leather Vest | 3 | 1 | 4 | - - - - | - | London | | 033 | Leather Jacket | 8 | 1 | 7 | - - - - | - | Pyramid | | 034 | Metal Vest | 16 | 8 | 9 | - - - Po | - | Siberian B | | 035 | Gunman Vest | 18 | 9 | 10 | - P - Po | - | Mt. Ararat | | 036 | Flame Vest | 32 | 17 | 28 | - - - - | Fire | Mt. Fuji B | | 037 | Army Vest | 40 | 20 | 30 | - - - Po | - | El Dorado | | 038 | Metal Jacket | 45 | 23 | 40 | - - - - | - | Royal Exp A | | 039 | Dragon Vest | 51 | 25 | 42 | - - - - | Fi Wa | Mu | | 040 | Enchantment Vest | 65 | 30 | 50 | - - C - | - | Tower Moon | |_____|___________________|_____|______|_____|__________|_______|_____________| - MELODY - ------------------------------------------------------------------------------- | NO. | NAME | DP | M.DP | EVA | EFFECT | ELEM | LOCATION | ------------------------------------------------------------------------------- | 041 | Witch's Cloak | 10 | 5 | 7 | - - - - | - | Cairo | | 042 | Leather Cloak | 11 | 8 | 12 | - - - - | - | Tower Babel | | 043 | Runed Cloak | 13 | 12 | 8 | - - - - | - | Mt. Ararat | | 044 | Magician's Cloak | 25 | 14 | 15 | D P - Po | - | London | | 045 | Chain Cloak | 31 | 17 | 15 | - - - - | - | Mt. Fuji B | | 046 | Izanami's Cloak | 31 | 23 | 28 | - - - - | Wd Ea | London | | 047 | Dragon Cloak | 34 | 20 | 17 | - P - Po | Fi Wa | Teotihuacan | | 048 | Tropical Coat | 42 | 22 | 26 | - - - - | - | Tablet Temp | | 049 | Sage's Cloak | 45 | 32 | 25 | - - - - | FWaWE | Mu | | 050 | Gothic Dress | 50 | 35 | 30 | - - - - | Dark | HG Babylon | | 051 | Coquettish Dress | 65 | 50 | 40 | - - - - | FWWED | Tower Moon | |_____|___________________|_____|______|_____|__________|_______|_____________| - FIONA - ------------------------------------------------------------------------------- | NO. | NAME | DP | M.DP | EVA | EFFECT | ELEM | LOCATION | ------------------------------------------------------------------------------- | 052 | White Robe | 9 | 8 | 8 | - - - - | - | St. Petersb | | 053 | Leather Robe | 14 | 11 | 7 | - - - - | - | Mt. Ararat | | 054 | Silk Robe | 32 | 22 | 15 | - - - - | - | Teotihuacan | | 055 | Incan Robe | 38 | 23 | 18 | - - - - | Dark | London | | 056 | Gorgeous Robe | 38 | 23 | 25 | - - - - | - | Tablet Temp | | 057 | Evening Plumage* | 40 | 25 | 20 | - - - - | Dark | Atlantis | | 058 | Saint's Robe | 42 | 28 | 28 | - - - - | Holy | Royal Exp A | | 059 | Tricolor | 55 | 40 | 35 | - - - - | FWaW | Tower Moon | | 060 | Dress of Light | 58 | 42 | 36 | - - C - | FWWEH | Babylon HG | |_____|___________________|_____|______|_____|__________|_______|_____________| *Evening Plumage is weak against Holy. - MALE ARMOR - ------------------------------------------------------------------------------- | NO. | NAME | DP | M.DP | EVA | EFFECT | ELEM | LOCATION | ------------------------------------------------------------------------------- | 006 | Cotton Clothes | 2 | 2 | 3 | - - - - | - | Cairo | | 007 | Steel Suit | 9 | 7 | 9 | - - - - | - | London | | 008 | Fur Jacket | 14 | 8 | 8 | - - - - | Water | St Petersb | | 009 | Silk Suit | 22 | 12 | 14 | - - - - | - | Delhi | | 010 | Ninja Suit | 28 | 14 | 18 | D P C Po | - | Tokyo | | 011 | Samurai Suit | 30 | 16 | 26 | D P C Po | - | London | | 012 | Golden Suit | 35 | 16 | 24 | - - - - | - | New York | | 013 | Stylish Suit | 38 | 18 | 28 | - - - - | - | London | | 014 | Survival Suit | 39 | 18 | 25 | D P - Po | Wd Ea | Rio de Jan | |_____|___________________|_____|______|_____|__________|_______|_____________| - FEMALE ARMOR - ------------------------------------------------------------------------------- | NO. | NAME | DP | M.DP | EVA | EFFECT | ELEM | LOCATION | ------------------------------------------------------------------------------- | 015 | Colorful Dress | 8 | 8 | 7 | - - - - | - | London | | 016 | Woolen Skirt | 12 | 8 | 5 | - - - - | Water | Siberian V. | | 017 | Silk Apron | 21 | 12 | 15 | - - - - | - | Delhi | | 018 | Plumage | 29 | 18 | 12 | - - - - | - | Tokyo | | 019 | Golden Dress | 32 | 20 | 15 | - - - - | - | New York | | 020 | Tropical Dress | 34 | 23 | 18 | - - - - | - | London | | 021 | Dancer's Dress | 36 | 20 | 20 | - - - - | - | Rio de Jan | |_____|___________________|_____|______|_____|__________|_______|_____________| - EVERYONE ARMOR - ------------------------------------------------------------------------------- | NO. | NAME | DP | M.DP | EVA | EFFECT | ELEM | LOCATION | ------------------------------------------------------------------------------- | 001 | Adventurer's Wear | 2 | 0 | 1 | - - - - | - | London | | 002 | Silk Clothes | 20 | 11 | 13 | - - - - | - | Delhi | | 003 | Demonic Clothes | 35 | 20 | 18 | - - - - | Dark | Tokar | | 004 | Eterna Clothes | 55 | 27 | 45 | - - - - | FWaWE | Korol Vill. | |_____|___________________|_____|______|_____|__________|_______|_____________| ----------------------------- CHARACTERS' HAND ARMOR TABLES ----------------------------- Hand armor can mostly be equipped by anyone, but there are some character specific items. All hand armor defends from physical AND magic assaults, and and increases evasion (EVA). "Elemental" means that the armor protects against a range of elemental attacks: Fire (F), Water (Wa), Wind (W), Earth (E), Holy (Ho) and Dark (Dk). "Effect" means that the armor will provide resistance to status effects: Paralysis (Para), Confusion (Con) Curse (Curs) and Petrify (Pet) are listed where applicable. - EDDIE HAND ARMOR - ------------------------------------------------------------------------------- | NO. | NAME | DP | M.DP | EVA | EFFECT | ELEM | LOCATION | ------------------------------------------------------------------------------- | 108 | Gauntlets | 3 | 1 | 1 | - - - - | - | London | | 109 | Iron Gauntlets | 9 | 4 | 3 | - - - - | - | Tower Babel | | 110 | Samurai Gauntlets | 17 | 8 | 10 | - - - - | - | London | | 111 | Dragon Gauntlets | 18 | 13 | 15 | - - - - | Fire | El Dorado | | 112 | Sol's Gauntlets | 27 | 16 | 20 | - - - - | Ho Dk | HG Babylon | |_____|___________________|_____|______|_____|__________|_______|_____________| - PAD HAND ARMOR - (Just to be awkward one of Pad's gloves has a stat for Accuracy: ACC). ------------------------------------------------------------------------------- | NO. | NAME | DP | MDP| ACC| EVA| EFFECT | ELEM | LOCATION | ------------------------------------------------------------------------------- | 113 | Iron Gloves | 2 | 1 | - | 2 | - - - -| - | London | | 114 | Hunter Gloves | 5 | 3 | - | 7 | - - - -| - | London | | 115 | Sniper Gloves | 7 | 6 | 2 | 8 | - - - -| - | Tower Babel | | 116 | Gunman Gloves | 15 | 4 | - | 15 | - - - -| Earth | Dun.Lemuria | | 117 | Dragon Gloves | 26 | 15 | - | 23 | - - - -| Fire | HG Babylon | |_____|___________________|_____|____|____|____|________|_______|_____________| - MELODY HAND ARMOR - (Melody's gloves have a stat for Magic Attack Power: MAP) ------------------------------------------------------------------------------- | NO. | NAME | DP | MAP| MDP| EVA| EFFECT | ELEM | LOCATION | ------------------------------------------------------------------------------- | 118 | Witch's Mittens | 4 | 2 | 7 | 3 | - - - -| - | Cape Town | | 119 | Runed Mittens | 6 | 3 | 11 | 5 | - - - -| - | Tower Babel | | 120 | Eterna Mittens | 24 | 5 | 17 | 19 | - - - -| FWaWE | Tower of Sun| | 121 | Daemon Mittens | 25 | 8 | 25 | 22 | - - - -| Dark | HG Babylon | |_____|___________________|_____|____|____|____|________|_______|_____________| - FIONA HAND ARMOR - ------------------------------------------------------------------------------- | NO. | NAME | DP | M.DP | EVA | EFFECT | ELEM | LOCATION | ------------------------------------------------------------------------------- | 122 | Bronze Bangle | 5 | 5 | 4 | - - - - | - | St. Petersb.| | 123 | Silver Bangle | 7 | 6 | 4 | - - - - | - | Dun.Lemuria | | 124 | Eterna Bangle | 22 | 14 | 18 | Curs Pet | FWaWE | Tower Moon | | 125 | Angel Bangle | 24 | 18 | 21 | - - - - | Holy | HG Bablyon | |_____|___________________|_____|______|_____|__________|_______|_____________| - MALE HAND ARMOR - ------------------------------------------------------------------------------- | NO. | NAME | DP | M.DP | EVA | EFFECT | ELEM | LOCATION | ------------------------------------------------------------------------------- | 102 | Leather Knuckles | 2 | 1 | 1 | - - - - | | London | | 103 | Spiked Knuckle | 11 | 6 | 9 | - - - - | - | Delhi | | 104 | Eterna Knuckle | 22 | 15 | 16 | Curs Pet | - | Korol Vill. | |_____|___________________|_____|______|_____|__________|_______|_____________| - FEMALE HAND ARMOR - ------------------------------------------------------------------------------- | NO. | NAME | DP | M.DP | EVA | EFFECT | ELEM | LOCATION | ------------------------------------------------------------------------------- | 105 | Iron Bracelet | 3 | 2 | 2 | - - - - | - | Cairo | | 106 | Silver Bracelet | 12 | 12 | 11 | - - - - | - | Tokyo | | 107 | Gold Bracelet | 15 | 12 | 12 | - - - - | - | New York | |_____|___________________|_____|______|_____|__________|_______|_____________| - EVERYONE HAND ARMOR - ------------------------------------------------------------------------------- | NO. | NAME | DP | M.DP | EVA | EFFECT | ELEM | LOCATION | ------------------------------------------------------------------------------- | 094 | Cotton Gloves | 1 | - | 1 | - - - - | - | London | | 095 | Leather Gloves | 2 | 2 | 2 | Paralysis| - | Cairo | | 096 | Woolen Gloves | 7 | 4 | 3 | - - - - | - | St. Petersb | | 097 | Tidal Gloves* | 8 | 6 | 5 | - - - - | Water | Siberian V. | | 098 | Earth Gloves* | 11 | 8 | 7 | - - - - | Earth | Delhi | | 099 | Gale Gloves* | 13 | 10 | 11 | - - - - | Wind | Tokyo | | 100 | Burning Gloves* | 17 | 14 | 14 | - - - - | Fire | Rio de Jan. | | 101 | Eterna Gloves | 20 | 13 | 18 | Para Con | - | Korol Vill. | |_____|___________________|_____|______|_____|__________|_______|_____________| *Tidal Gloves are also weak to Earth attacks. *Earth Gloves are also weak to Wind attacks *Gale Gloves are also weak to Fire attacks. *Burning Gloves are also weak to Water attacks. ----------------------------- CHARACTERS' HEAD ARMOR TABLES ----------------------------- Head armor can mostly be equipped by anyone, but there are some character specific items. All head armor defends from physical AND magic assaults, and and increases evasion (EVA). Some will resist a range of status effects: Confusion (Con) Curse (Cur), Petrify (Pet), Paralysis (Para), Darkness, as well as being strong against various elemental attacks. - EDDIE HEAD ARMOR - ------------------------------------------------------------------------------- | NO. | NAME | DP | M.DP | EVA | EFFECT | ELEM | LOCATION | ------------------------------------------------------------------------------- | 077 | Headgear | 2 | 2 | - | - - - - | - | London | | 078 | Iron Helmet | 12 | 2 | - | - - - - | - | Siberian B. | | 079 | Golden Headband | 20 | 10 | 8 | Paralysis| - | Mt.Fuji Base| | 080 | Hermes' Helmet | 33 | 20 | 32 | Curse Pet| - | HG Babylon | |_____|___________________|_____|______|_____|__________|_______|_____________| - PAD HEAD ARMOR - ------------------------------------------------------------------------------- | NO. | NAME | DP | M.DP | EVA | EFFECT | ELEM | LOCATION | ------------------------------------------------------------------------------- | 081 | Gunman Hat | 4 | 4 | 5 | - - - - | - | Cairo | | 082 | Sombrero | 10 | 6 | 12 | Darkness | - | Mt.Ararat | | 083 | Cowboy Hat | 19 | 12 | 19 | - - - - | - | Teotihuacan | | 084 | Metal Cowboy Hat | 30 | 18 | 25 | Darkness | - | Tower Moon | |_____|___________________|_____|______|_____|__________|_______|_____________| - MELODY HEAD ARMOR - ------------------------------------------------------------------------------- | NO. | NAME | DP | M.DP | EVA | EFFECT | ELEM | LOCATION | ------------------------------------------------------------------------------- | 085 | Wizard's Hat | 8 | 6 | 7 | - - - - | - | St.Petersb. | | 086 | Magician's Hat | 9 | 8 | 4 | - - - - | - | Eterna Mines| | 087 | Sage's Hat | 23 | 14 | 17 | ConCurPet| FWaWE | Acropolis | | 088 | Hat of Darkness | 28 | 19 | 21 | DC CurPet| Dark | Tower of Sun| |_____|___________________|_____|______|_____|__________|_______|_____________| DCCurPet - Darkness, Confusion, Curse, Petrify - FIONA HEAD ARMOR - ------------------------------------------------------------------------------- | NO. | NAME | DP | M.DP | EVA | EFFECT | ELEM | LOCATION | ------------------------------------------------------------------------------- | 089 | Silver Tiara | 7 | 7 | 6 | - - - - | - | St. Petersb.| | 090 | Magic Tiara | 15 | 14 | 11 | ConCurPet| WindE | London | | 091 | Gold Tiara | 23 | 14 | 11 | Con Cur | - | El Dorado | | 092 | Diamond Tiara | 24 | 16 | 20 | Confusion| - | Acropolis | | 093 | Angel Tiara | 25 | 21 | 20 | D Cur Pet| Holy | Tower Moon | |_____|___________________|_____|______|_____|__________|_______|_____________| - MALE HEAD ARMOR - ------------------------------------------------------------------------------- | NO. | NAME | DP | M.DP | EVA | EFFECT | ELEM | LOCATION | ------------------------------------------------------------------------------- | 071 | Turban | 2 | 3 | 2 | - - - - | - | Cairo | | 072 | Silk Hat | 22 | 10 | 10 | - - - - | - | New York | | 073 | Pirate Hat | 23 | 8 | 8 | - - - - | - | Tokar Vill. | |_____|___________________|_____|______|_____|__________|_______|_____________| - FEMALE HEAD ARMOR - ------------------------------------------------------------------------------- | NO. | NAME | DP | M.DP | EVA | EFFECT | ELEM | LOCATION | ------------------------------------------------------------------------------- | 074 | Lace Veil | 9 | 6 | 6 | Darkness | - | Siberian V. | | 075 | Golden Hairpin | 14 | 8 | 8 | - - - - | - | Tokyo | | 076 | Katyusha | 22 | 12 | 15 | - - - - | - | Rio de Jan. | |_____|___________________|_____|______|_____|__________|_______|_____________| - EVERYONE HEAD ARMOR - ------------------------------------------------------------------------------- | NO. | NAME | DP | M.DP | EVA | EFFECT | ELEM | LOCATION | ------------------------------------------------------------------------------- | 062 | Bandana | 1 | 1 | - | - - - - | - | London | | 063 | Straw Hat | 6 | 2 | 4 | Darkness | Fire | Cape Town | | 064 | Iron Straw Hat | 7 | 3 | 1 | - - - - | Fire | London | | 065 | Fur Hood | 8 | 4 | 5 | - - - - | Water | Saint Peters| | 066 | Leather Cap | 15 | 9 | 13 | - - - - | - | Delhi | | 067 | Stylish Hat | 21 | 12 | 11 | - - - - | - | New York | | 068 | Beret | 21 | 10 | 17 | - - - - | - | Rio de Jan | | 069 | Braided Crown | 23 | 15 | 19 | Darkness | - | Mu | | 070 | Eterna Crown | 25 | 17 | 19 | Curse Pet| FWaWE | Korol Vill. | |_____|___________________|_____|______|_____|__________|_______|_____________| **--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**- **-- 5.04 GADGETS ...................................................... *L504 **--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**- Gadgets are accessories, and, although they do not give any boost to stats, such as defense or attack, they are very useful for the additional advantages they bestow. When you find one of these items, you must pay an appraiser (found in all Adventurer Association buildings) to get it appraised. This list is in order of the earliest time when you can find the various items. It includes quest rewards as well as Mr Evans's rewards for finding World Treasure. Item: Ancient Paper Find: Merveille Inn Cost: 1000 Gold Appraise: Scroll of the Dead (G039) Effect : Deals major damage to undead type monsters Item: Old Clock Find: Eterna Mines ground floor treasure chest Cost: 1000 Gold Appraise: Golden Scarab (G001) Effect : Counters physical attacks Item: Beautiful Gem Find: Tower of Babel right hand staircase treasure chest Cost: 5000 Gold Appraise: Crystal Gem (G018) Effect : Boost Critical % Item: Mysterious Stone Find: Gift from Mr Evans when you find Abu Simbel, the first World Treasure. Cost: 1000 Gold Appraise: Dalmanites' Stone (G004) Effect : Prevents Poison Item: Ancient Paper Find: St. Petersburg, West District, lamp-post Cost: 1000 Gold Appraise: Dalmanites' Stone (G004) Effect : Prevents Poison Item: Beautiful Gem Find: St. Petersburg, West District, house, upstairs room Cost: 1000 Gold Appraise: Aquamarine Gem (G012) Effect : Boosts Water resistance Item: Mysterious Item Find: Siberian Village next to sledge Cost: 1000 Gold Appraise: Infinity Gear (G040) Effect : Deals major damage to machine type monsters Item: Mysterious Stone Find: Mt. Ararat, 3B Ark Cost: 1000 Gold Appraise: Ragiolaria's Stone (G009) Effect : Prevents Darkness Item: Beautiful Gem Find: Mt. Ararat, Sanctuary, Ark Cost: 1000 Gold Appraise: Pyrite Gem (014) Effect : Boosts Earth resistance Item: Old Clock Find: Delhi, upper left tree trunk Cost: 1000 Gold Appraise: Angel Wings (G034) Effect : Lowers the chance to encounter enemies Item: Old Clock Find: Delhi, corner under red awning above item shop Cost: 1000 Gold Appraise: Daemon Claw (G034) Effect : Boosts the chance to encounter enemies Item: Mysterious Item Find: Dungeon of Lemuria (left treasure chest) Cost: 5000 Gold Appraise: Soul Scales (G024) Effect : Converts HP damage into MP damage Item: Mysterious Item Find: Dungeon of Lemuria (right treasure chest) Cost: 5000 Gold Appraise: Mechanical Clock (G025) Effect : Provides a chance to act first in order Item: Beautiful Gem Find: Nirvana Palace (right treasure chest) Cost: 1000 Gold Appraise: Lapis Lazuli Gem (G013) Effect : Boosts Wind resistance Item: Beautiful Gem Find: Gift from Mr Evans when you find 10 World Treasures Cost: 1000 Gold Appraise: Carnelian Gem (G011) Effect : Boosts Fire resistance Item: Beautiful Gem Find: Large pillar inside left house in Tokyo. Cost: 1000 Gold Appraise: Dragon Killer's Gem (G038) Effect : Deals major damage to dragon type monsters Item: Mysterious Stone Find: Bar in Tokyo (lamp in top right corner) Cost: 1000 Gold Appraise: Nautilus Stone (G007) Effect : Prevents Confusion Item: Mysterious Stone Find: Mt. Fuji Base (Operation room) Cost: 1000 Gold Appraise: Ammonite Stone (G006) Effect : Prevents Curse Item: Old Clock Find: Mt. Fuji Base (3B, Central Hall) Cost: 5000 Gold Appraise: Berserker Mask (G023) Effect : AP, DP and Critical % are boosted when HP is low Item: Mysterious Item Find: New York (outside weapon shop) Cost: 5000 Gold Appraise: Paladin Mirror (G035) Effect : Take the damage intended for another party member Item: Mysterious Stone Find: Gift from Mr Evans when you find 20 World Treasures Cost: 1000 Gold Appraise: Vicarya's Stone (G005) Effect : Prevents Paralysis Item: Old Clock Find: Tokar Village, outside inn. Cost: 5000 Gold Appraise: Giyaman Brooch (G032) Effect : Boosts Magic Attack Power, lowers Magic Defence Power. Item: Mysterious Item Find: Rio de Janeiro (inside church) Cost: 1000 Gold Appraise: Golden Jet (G037) Effect : Deals major damage to flying monsters. Item: Mysterious Stone Find: El Dorado. (Golden Shrine, left chest). Cost: 1000 Gold Appraise: Graptolite Stone (G008) Effect : Prevents being petrified Item: Mysterious Item Find: El Dorado. (Golden Shrine, right chest). Cost: 5000 Gold Appraise: Orichalcum Shield (G027) Effect : Boosts the damage reduction of the Defend command Item: Beautiful Gem Find: El Dorado. (Golden Shrine: Quest 011: the El Dorado Treasure) Cost: 5000 Gold Appraise: Phantom Prism (G026) Effect : Decreases chance of being targeted Item: N/A Find: Reward for rescuing the Betty Hope from the Ghost Ship Cost: N/A Appraise: Talisman of Light (G010) Effect : Prevents all status effects Item: Mysterious Item Find: Atlantis (right treasure chest) Cost: 1000 Gold Appraise: Infinity Gear (G040) Effect : Deals major damage to machine type monsters Item: N/A Find: Reward for completing Mr Evans quest to Teotihuacan. Cost: N/A Appraise: Crystal Skull (G017) Effect : Increases all resistances Item: Beautiful Gem Find: Gift from Mr Evans when you find 30 World Treasures Cost: 5000 Gold Appraise: Crystal Gem (G018) Effect : Boosts critical % Item: Mysterious Stone Find: Gift from Mr Evans when you find 40 World Treasures Cost: 1000 Gold Appraise: Graptolite Stone (G008) Effect : Prevents being Petrified Item: Mysterious Item Find: Easter Islands (South East Island) Cost: 5000 Gold Appraise: Obsidian Arrowhead (G031) Effect : Boost AP, lowers DP. Item: Old Clock Find: Tablet Temple, inside a rock. Quest 013 Temple Treasure Hunt Cost: 5000 Gold Appraise: Crystal Skull (G017) Effect : Boosts Magic Attack Power, lowers Magic Defence Power. Item: Old Clock Find: Eterna Mines Quest 015 Lost Past Cost: 5000 Gold Appraise: Eterna Necklace (G019) Effect : Attack will become stronger, but it costs MP. Item: Mysterious Item Find: The Acropolis Treasure Quest 20 Cost: 5000 Gold Appraise: Acillian Lens (G036) Effect : Provides a chance to dodge an attack Item: Ancient Paper Find: Royal Observation Society Cost: 10,000 Gold Appraise: Papyrus Scroll (G002) Effect : MP costs are halved Item: Beautiful Gem Find: St Petersburg area. Quest 26, Jewel of Siberia. Cost: 5000 Gold Appraise: Tear of the Nile (G022) Effect : Restores some MP when damage is taken. Item: Old Clock Find: Tomb Chapel, Cave of Luna Cost: 5000 Gold Appraise: Solar Ring (G020) Effect : Slowly restores HP Item: Mysterious Item Find: Tomb Chapel Cost: 10000 Gold Appraise: Spiritual Lamp (G030) Effect : Boost the chance to receive a rare item Item: Old Clock Find: Tomb Chapel, Cave of Jupiter Cost: 5000 Gold Appraise: Moon Ring (G021) Effect : Slowly restores MP Item: Mysterious Item Find: Gift from Mr Evans when you find 50 World Treasures Cost: 10000 Gold Appraise: Silver Clay Figure (G028) Effect : Boost XP gained Item: Mysterious Item Find: Korol Village, Asgard. Cost: 10000 Gold Appraise: Golden Clay Figure (G029) Effect : Boosts G gained Item: Mysterious Stone Find: Tower of the Sun Cost: 1000 Gold Appraise: Graptolite Stone (G008) Effect : Prevents being Petrified Item: Beautiful Gem Find: Tower of the Moon Cost: 5000 Gold Appraise: Diamond Gem (G015) Effect : Boost Holy resistance Item: Beautiful Gem Find: Tower of the Moon Cost: 5000 Gold Appraise: Onyx Gem (G016) Effect : Boost Dark resistance **--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**- **-- 5.05 AIRSHIP EQUIPMENT ............................................ *L505 **--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**- Most airship weapons and shields are bought at airports, but some are specially made. Those found in dungeons are in the form of plans and have to be taken to the craftsman in Tokyo. (North west of the city.) AP = Attack Power M.AP = Magic Attack Power (Orb weapons) M.DP = Magic Defense Power (Shields) ACC = Accuracy EVA = Evasion END = Endurance (Airship HP) A.RNG = Attack Range: All weapons can fire in three directions < ^ > Enemies appear to the left, front or right of the airship 5 = Deep red arrow shows greatest power 4 = Red arrow shows high power 3 = Orange arrow shows medium power 2 = Pale yellow arrow shows low power 1 = White arrow shows ordinary power (no boost to power) Default I - Starting out equipment for the Maverick I Default II - Starting out equipment for the Maverick II Default III - Starting out equipment for the Sleipnir - EDDIE - |-----------------------------------------------------------------------------| | NO. | BLADES | AP | A.RNG | ACC | SPECIAL | LOCATION | |-----------------------------------------------------------------------------| | 001 | Light Blade | 4 | <1 4 1> | 4 | - | Default I | | 002 | Trident | 10 | <2 2 2> | 10 | Water damage | London | | 003 | Silver Lance | 24 | <1 2 1> | 10 | Fire damage | Cape Town | | 004 | Aero Dart | 46 | <2 1 5> | 14 | Wind damage | Delhi | | 005 | Grand Hammer | 50 | <1 3 1> | 12 | - | London | | 006 | Samurai Blade | 58 | <1 5 1> | 18 | Earth damage | Tokyo | | 007 | Aqua Crystal | 68 | <4 2 3> | 14 | Water damage | Eterna M. | | 008 | Dragonhead | 70 | <3 3 3> | 14 | Fire damage | Siberian B| | 009 | Long Blade | 72 | <3 4 3> | 22 | - | Default II| | 010 | Magna Drill | 74 | <1 5 1> | 20 | - | New York | | 011 | Charged Pike | 77 | <2 4 1> | 19 | Elect. Shock | London | | 012 | Spiked Mace | 80 | <2 4 2> | 15 | - | Mt.Fuji B | | 013 | Great Axe | 82 | <2 4 3> | 24 | - | London | | 014 | Stone Lancer | 84 | <3 2 4> | 22 | Earth damage | Rio de Jan| | 015 | Daemon's Claw | 96 | <2 5 2> | 28 | Dark damage | Sewers | | 016 | Angel Saber | 108 | <2 4 3> | 30 | Holy damage | London* | | 017 | Dainsleif | 138 | <1 4 1> | 32 | - | DefaultIII| | 018 | Excel Brand | 180 | <3 5 4> | 40 | - | Tower Moon| |_____|______________________|_____|_________|_____|______________|___________| *London - Plans from Mr Evans (Royal Museum) for completing his quest. - PAD - |-----------------------------------------------------------------------------| | NO | GUNS | AP | A. RNG | ACC | SPECIAL | LOCATION | |-----------------------------------------------------------------------------| | 019 | Light Gun | 3 | <3 1 3> | 7 | - | Default I | | 020 | Double Shot | 8 | <2 1 2> | 12 | Water damage | London | | 021 | Heavy Gun | 20 | <1 2 2> | 12 | Fire damage | Cape Town | | 022 | Mermaid Voice | 30 | <2 2 2> | 17 | Water damage | St.Peter | | 023 | Aero Blaster | 38 | <2 1 2> | 17 | Wind damage | Delhi | | 024 | Hammer Turret | 42 | <3 1 1> | 15 | - | London | | 025 | Kurogane | 48 | <2 4 2> | 22 | Earth damage | Tokyo | | 026 | Spike Turret | 50 | <3 2 3> | 20 | - | London | | 027 | Dragon's Claw | 55 | <1 4 1> | 20 | Fire damage | Over Asia*| | 028 | Big Gun | 60 | <3 3 3> | 27 | - | Default II| | 029 | Spiral Gun | 62 | <3 3 3> | 25 | - | New York | | 030 | Charged Gun | 64 | <3 1 3> | 24 | Elec.Shock | London | | 031 | Armor Turret | 68 | <3 3 2> | 30 | - | London | | 032 | Earth Shot | 70 | <4 2 4> | 28 | Earth damage | Rio De Jan| | 033 | Daemon's Shower | 80 | <5 2 3> | 35 | Dark damage | Mu | | 034 | Angel Tear | 90 | <4 2 4> | 38 | Holy damage | TombChapel| | 035 | Mjollnir | 115 | <3 1 3> | 40 | - | DefaultIII| | 036 | Legacy Blaster | 150 | <5 3 5> | 50 | - | HG Babylon| |_____|______________________|_____|_________|_____|______________|___________| *Over Asia (Tibet) received after defeating the dragon for Quest 009 - MELODY - |-----------------------------------------------------------------------------| | NO | GUNS | AP | A. RNG | ACC | SPECIAL | LOCATION | |-----------------------------------------------------------------------------| | 037 | Light Cannon | 10 | <1 5 1> | 3 | - | Default I | | 038 | Smart Cannon | 20 | <2 1 2> | 9 | Water damage | Cape Town | | 039 | Heavy Cannon | 26 | <1 2 1> | 9 | Fire damage | Cape Town | | 040 | Storm Cannon | 49 | <1 3 2> | 13 | Wind damage | Delhi | | 041 | Hammer Cannon | 55 | <1 1 3> | 11 | - | London | | 042 | Classic Cannon | 62 | <1 5 1> | 16 | Earth damage | Tokyo | | 043 | Spike Cannon | 65 | <3 3 3> | 15 | - | London | | 044 | Mariner's Cannon | 68 | <3 2 3> | 13 | Water damage | Siberian B| | 045 | Dragon's Breath | 72 | <2 2 2> | 13 | Fire damage | St Peters | | 046 | Big Cannon | 78 | <3 4 3> | 20 | - | Default II| | 047 | Machine Cannon | 81 | <1 5 2> | 19 | - | New York | | 048 | Charged Cannon | 83 | <1 5 1> | 18 | Elect.Shock | London | | 049 | Long Cannon | 89 | <4 3 2> | 22 | - | London | | 050 | Grand Cannon | 91 | <2 3 2> | 21 | Earth damage | Rio de Jan| | 051 | Daemon's Roar | 104 | <3 2 5> | 26 | Dark damage | Atlantis | | 052 | Angel Breath | 117 | <3 4 2> | 28 | Holy damage | Tower Sun | | 053 | Gjallarhorn | 150 | <1 5 1> | 30 | - | DefaultIII| | 054 | Last Faust | 195 | <4 5 3> | 38 | - | Tower Moon| |_____|______________________|_____|_________|_____|______________|___________| - FIONA - |-----------------------------------------------------------------------------| | NO | ORBS | M.AP| A. RNG | ACC | SPECIAL | LOCATION | |-----------------------------------------------------------------------------| | 055 | Light Orb | 3 | <2 2 2> | 6 | - | Default I | | 056 | Trinity Orb | 6 | <2 2 2> | 11 | Water damage | St Peters | | 057 | Spirit of the Knight | 15 | <2 2 1> | 11 | Fire damage | Cape Town | | 058 | Aqua Sphere | 23 | <2 3 2> | 15 | Water damage | St Peters | | 059 | Tornado Egg | 28 | <2 3 2> | 15 | Wind damage | Delhi | | 060 | Great Sphere | 32 | <3 2 3> | 14 | - | London | | 061 | Samurai Spirit | 36 | <2 3 2> | 20 | Earth damage | Tokyo | | 062 | Spiny Egg | 38 | <3 2 3> | 18 | | London | | 063 | Dragon Spirit | 41 | <1 4 1> | 15 | Fire damage | Lemuria | | 064 | White Orb | 45 | <3 3 3> | 24 | - | Default II| | 065 | Iron Orb | 46 | <3 4 1> | 22 | - | New York | | 066 | Charged Orb | 48 | <3 2 3> | 22 | Fire damage | London | | | | | | | Elect.Shock | | | 067 | Gold Sphere | 51 | <2 3 5> | 27 | - | London | | 068 | Golden Globe | 52 | <4 3 3> | 25 | Earth damage | Rio de Jan| | 069 | Daemon's Eye | 60 | <5 2 2> | 31 | Dark damage | London | | 070 | Angel Spirit | 68 | <3 3 3> | 34 | Holy damage | London | | 071 | Einherjar | 86 | <2 2 2> | 36 | - | DefaultIII| | 072 | Holy Grail | 112 | <4 4 4> | 45 | - | Mu | |_____|______________________|_____|_________|_____|______________|___________| |-----------------------------------------------------------------------------| | NO | SHIELDS | DP | MDP | SPECIAL | LOCATION | |------------------------------------------------------------------------------ | 001 | Light Shield | 7 | 8 | - | Default Maverick I | | 002 | Delta Shield | 12 | 4 | - | London | | 003 | Knight Shield | 20 | 12 | - | Cape Town | | 004 | Aqua Wall | 25 | 17 | Resists Water | Saint Petersburg | | 005 | Aero Curtain | 40 | 24 | Resists Wind | Delhi | | 006 | Round Shield | 45 | 20 | - | London | | 007 | Chain Shield | 50 | 24 | - | Tokyo | | 008 | Metal Plate | 55 | 26 | - | London | | 009 | Charged Veil | 55 | 35 | - | London | | 010 | Dragon Scale | 58 | 28 | Resists Fire | Mt. Ararat | | 011 | Large Shield | 60 | 32 | - | Default Maverick II| | 012 | Gaia Shield | 61 | 34 | Resists Earth | Rio de Janeiro | | 013 | Metal Armor | 62 | 36 | - | New York | | 014 | Green Amber | 64 | 32 | - | London | | 015 | Daemon's Wings | 70 | 38 | Resists Dark | Mu | | 016 | Angel Veil | 75 | 40 | Resists Holy | Over Oceania* | | 017 | Yggdra Shield | 90 | 45 | - | Default Sleipnir | | 018 | Eterna Force | 100 | 50 | Resists all | Teotihucan | | | | | | elementals | | |_____|______________________|_____|_____|_______________|____________________| *Over Oceania - from Jack, after answering a distress call near Australia. |-----------------------------------------------------------------------------| | AIRSHIP UPGRADE PLATE | PRICE | END | EVA | Location | |-----------------------------------------------------------------------------| | Upgrade Plate 1 | 400 | 40 | 1 | London | | Upgrade Plate 2 | 600 | 50 | 2 | Cape Town | | Upgrade Plate 3 | 1200 | 60 | 4 | St Petersburg | | Upgrade Plate 4 | 2000 | 60 | 6 | London | | Upgrade Plate 5 | 5000 | 70 | 8 | Delhi | | Upgrade Plate 6 | 10000 | 70 | 10 | Tokyo | | Upgrade Plate 7 | 20000 | 80 | 12 | London | | Upgrade Plate 8 | 40000 | 80 | 15 | New York | | Upgrade Plate 9 | 80000 | 90 | 18 | Rio de Janerio | | Upgrade Plate 10 | 100000 | 100 | 20 | London | |_____________________________________|________|_____|_____|__________________| **--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**- **-- 5.06 MISSABLES! ................................................... *L506 **--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**- ENEMY NO 069! and all monsters in the Royal Exploration Agency secret area are potentially missable because you cannot return here later. (This is the only one that PP didn't get (though threetimes did...so no worries!) MAPS for the Royal Exploration Agency, Mt. Fuji Base and Siberian Base (first visits). Although you can return here, on the second visit parts of the area are inaccessible. **--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**- *-- 5.07 BOSSES ....................................................... *L507 **--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**- If you need help on a specific boss (not including the quest bosses) and don't feel like reading the walkthrough, you're in luck! ======================================== | BOSS! | MAN IN ARMOR | BOSS! | ======================================== | HP: 9999 Elemental: Fire | | AP: 100 DP: 0 | | M.AP: 100 M.DP: 50 | | Area: Tower of Babel | | Ability: Prominence | | Item 1: | | Item 2: | ======================================== Just hit him with a few Dividing Heavens and he'll do Prominence and run off. Yup... ======================================== | BOSS! | MONSTER RAT | BOSS! | ======================================== | HP: 40 Elemental: - | | AP: 30 DP: 10 | | M.AP: 10 M.DP: 5 | | Area: Sewers | | Ability: - | | Item 1: | | Item 2: | ======================================== Yeah, the boss theme is pretty cool. Cast Overdrive and Lock On, and then fire away with attacks for a few turns and it explodes. ======================================== | BOSS! | PHAROAH | BOSS! | ======================================== | HP: 100 Elemental: - | | AP: 50 DP: 12 | | M.AP: 14 M.DP: 7 | | Area: Pyramid | | Ability: Royal Wrath | | Item 1: | | Item 2: | ======================================== Yet another not so challenging boss, especially since you should be at full HP and MP from the save point. Royal Wrath does 5-8 damage to both characters and his physical attack does around 10 to one. Use Combo Attack with Eddie and a normal attack with Pad, we wouldn't even bother with Overdrive for this battle. Took three rounds of these attacks on Level 7/6. ======================================== | BOSS! | ESPERANZA | BOSS! | ======================================== | HP: 150 Elemental: - | | AP: 50 DP: 20 | | M.AP: 10 M.DP: 5 | | Area: Over Africa | | Ability: Skull Blade | | Item 1: | | Item 2: | ======================================== (Cool airship boss song is cool.) The Esperanza's main attack can hurt for nearly 40 HP of damage so you must keep an eye on the airship's endurance as well as trying to inflict as much damage as possible. Use Eddie's Power Boost skill as soon as you can, and this will help increase everyone's attack power. If you lose this battle it's game over, so keep the Maverick healed using the Mechanic's Tool item. Her Skull Blade attack can disable your guns although the effect won't last longer than one round, and she can move her ship around you. That's not so good when you want to use the cannon for a powerful attack as this weapon is stronger when firing directly ahead. Anyhow keep up the pressure until you beat her. ======================================== | BOSS! | HARTMANN | BOSS! | ======================================== | HP: 120 Elemental: - | | AP: 50 DP: 10 | | M.AP: 60 M.DP: 30 | | Area: Merveille Village | | Ability: Flanma | | Item 1: | | Item 2: | ======================================== He will use the same skill that we were using with Melody against groups of Hornets, and everyone is damaged with Flanmoa. But it's not too harmful only doing around 10 HP damage at the maximum. One Power Boost and Combo Drive from Eddie (assuming you've raised the level of these skills a bit) will take him out fast, even with Eddie at level 9. ======================================== | BOSS! | OUROBOROS | BOSS! | ======================================== | HP: 500 Elemental: - | | AP: 89 DP: 25 | | M.AP: 15 M.DP: 7 | | Area: Over Siberia | | Ability: Mobius Rain | | Item 1: | | Item 2: | ======================================== Start by using Power Boost with Eddie and all your protective skills: Magic Shield and Turn Evasion. Fiona should keep you healthy and the enemy will hit you with attacks that do around 45 - 50 HP damage (with the best airship shield). Melody's Magic Shower is very effective when powered up as is Pad's Support Shot. Using these skills you will soon win this battle. (Assuming you have the Dragon's Breath equipped to Melody and the Mermaid Voice for Pad.) A B win gets you just 500 XP, 3000 Gold and 300 SP, but at least you got to make Roswell eat lead. ======================================== | BOSS! | ROSWELL | BOSS! | ======================================== | HP: 450 Elemental: - | | AP: 125 DP: 14 | | M.AP: 12 M.DP: 6 | | Area: Serbian Base | | Ability: Gorgeous Beam | | Item 1: | | Item 2: | ======================================== Dead easy. At level 19 with a Hyper Attack boost and Combo Attack from Eddie, and lowering his defense with Pad's Break Shot, it's over in a couple of rounds. Aeria seems to work quite well on him, or any spell at a high level, and Scarlett will add her attack to the overall damage. If Eddie is at level 20, he will learn Thunder Blade, so you could use this skill too. ======================================== | BOSS! | YANG GUI | BOSS! | ======================================== | HP: 10000 Elemental: - | | AP: 150 DP: 999 | | M.AP: 110 M.DP: 55 | | Area: Eterna Mines | | Ability: Aeria | | Item 1: | | Item 2: | ======================================== A necromancer and a Cabal elite. Having no physical form, she can't be attacked. ... Well, that pretty much says it all, eh? Just hit her with a magic spell, and wait a bit, and the battle will be over. ======================================== | BOSS! | HARTMANN | BOSS! | ======================================== | HP: 500 Elemental: - | | AP: 100 DP: 16 | | M.AP: 200 M.DP: 100 | | Area: Mt. Ararat | | Ability: Flanma | | Item 1: | | Item 2: | ======================================== A sorcerer who attacks Eddie again in hopes of obtaining Fiona and the Tablets. Just physical attacks and Eddie's Combo Attack will do. His fire-based attacks are a little strong but will not kill you if you are at a decent enough level. ======================================== | BOSS! | ASTEL | BOSS! | ======================================== | HP: 400 Elemental: Water | | AP: 200 DP: 18 | | M.AP: 170 M.DP: 85 | | Area: Nirvana Palace | | Ability: Parasol Attack | | Item 1: | | Item 2: | ======================================== | BOSS!| GORGON HEAD | BOSS! | ======================================== | HP: 250 Elemental: - | | AP: 170 DP: 15 | | M.AP: 120 M.DP: 60 | | Area: Nirvana Palace | | Ability: Gaze of Petrification | | Item 1: | | Item 2: | ======================================== Scarlett's sister. The Cabal erased her memory, and is using her powers. Floating machines that support Astell with their attack and recovery skills. The Gorgon Heads can paralyze you, and Astell has moderate attack power, so this is not as easy as the previous bosses. Eliminate the Gorgon Heads first with your multi-enemy attacks like Meteor Shot and Sonic Wave, then hit her with stuff like Combo Attack and Flanma until she is defeated. She's really not THAT tough, as by the time you kill the Gorgon Heads, her HP should be almost depleted anyways. ======================================== | BOSS! | YANG GUI | BOSS! | ======================================== | HP: 1000 Elemental: Wind | | AP: 225 DP: 19 | | M.AP: 180 M.DP: 90 | | Area: Nirvana Palace | | Ability: Aeriara | | Item 1: | | Item 2: | ======================================== Yang Gui's true form as disclosed by Astell after regaining her memory. After this battle, you'll have Astell on your side and you'll have to face Yang Gui again. This time, she CAN be damaged, so use stuff like Overdrive and Attack Boost followed by Heavy Shot, Combo Attack, and Lumeira. She uses Aeriara, and you could take the opportunity to test out Melody's Magic Shell on Pad (for example) to reflect her magic. Death's Choice is her other main attack, which is a spell that will kill anyone it targets and there's no defense against that! Revive anyone who dies. It only took two Combo Attacks for her to be finished, so not a tough battle at all. ======================================== | BOSS! | KAKYO | BOSS! | ======================================== | HP: 1100 Elemental: - | | AP: 270 DP: 17 | | M.AP: 15 M.DP: 7 | | Area: Mt. Fuji Base | | Ability: Ogre's Defense | | Item 1: | | Item 2: | ======================================== An elite of the Cabal and descendant of samurai. He has the blood of ogres. He's pretty easy. Do the normal Overdrive/Combo Attack, Heavy Shot, magic spell, Lumiera strategy that's been working so well all game. He'll go into Ogre Defense, which says "Complete Defense Activated". This will block all physical attacks, and magic as well. Take this time to boost stats and heal, but you probably won't need to. Just waste time doing whatever. I took the time to cast Hyper Attack with Eddie twice. Kishin's Blade is a pretty decently strong move, so keep that in mind. You get 8500 XP, 500 SP and 5000 Gold (for a B). ======================================== | BOSS! | DEVIL FLOWER | BOSS! | ======================================== | HP: 2000 Elemental: Earth | | AP: 350 DP: 18 | | M.AP: 70 M.DP: 35 | | Area: El Dorado | | Ability: Devil Powder | | Item 1: | | Item 2: | ======================================== A giant, carnivorous Amazon flower. It guards the gateway to El Dorado. It's really not the toughest boss in the world. Its attacks are physical and only attacks one character at a time, and is weak against pretty much any attack. Use Supernova and Bullet Drive for a really easy time, but stuff like Combo Attack and Random Shot works great too, especially boosted up with Eddie's attack boost spell. (Melody's Air magic also works well.) You'll get 7000,XP, 600 SP, and 6000 G for a B ======================================== | BOSS! | DEVIL FLOWER | BOSS! | ======================================== | HP: 2000 Elemental: Earth | | AP: 350 DP: 18 | | M.AP: 70 M.DP: 35 | | Area: El Dorado | | Ability: Devil Powder | | Item 1: | | Item 2: | ======================================== A giant, carnivorous Amazon flower. It guards the gateway to El Dorado. It's really not the toughest boss in the world. Its attacks are physical and only attacks one character at a time, and is weak against pretty much any attack. Use Supernova and Bullet Drive for a really easy time, but stuff like Combo Attack and Random Shot works great too, especially boosted up with Eddie's attack boost spell. (Melody's Air magic also works well.) You'll get 7000,XP, 600 SP, and 6000 G for a B ======================================== | BOSS! | ALBION | BOSS! | ======================================== | HP: 2700 Elemental: - | | AP: 350 DP: 18 | | M.AP: 400 M.DP: 200 | | Area: Dragon's Lair | | Ability: Flame Breath | | Item 1: | | Item 2: | ======================================== A member of an ancient family of sacred dragons. It knows a lot about Fiona. The usual airship battle strategies work here.. use Power Boost and Spiral Arrow with Eddie, Smoke Shot with Pad, Slower Cannon with Melody, and Repair Force with Fiona. Her healing will be more than enough to handle his physical attacks, which do 150-200 damage to your airship (or less if you've bought the extra Upgrade Plates!) You get 3750 XP, 800 SP and 5000 G for a B. After the battle, you have to land on the temple and go inside and fight him in a land battle. ======================================== | BOSS! | ALBION | BOSS! | ======================================== | HP: 2700 Elemental: - | | AP: 350 DP: 18 | | M.AP: 400 M.DP: 200 | | Area: Dragon's Lair | | Ability: Flame Breath | | Item 1: | | Item 2: | ======================================== A member of an ancient family of sacred dragons. It knows a lot about Fiona. The usual boss strategy works. If you have enough MP, the co-op attacks do a ton of damage. Otherwise, Overdrive/Combo Attack, Meteor Shot, Dark Ray, and Lumiera works well. Another alternative is to have Eddie cast Hyper Attack once or twice and have everyone physical attacks or do physical skills. Eddie was doing 400 attack with a boosted combo attack alone. Albion's physical attacks do around 70-90 damage to one character, and Flame Breath does about 60-75 to all four characters. You can use Melody's Magic Shell to protect against this spell. You get 7750 XP, 4000 SP, 10000 G for a B. (I managed to get an S for this battle probably because it was over fast: using Fiona's White Gale to give Eddie extra turns and adding extra damage generated from Magic Shell and having those gadgets equipped. TT) ======================================== | BOSS! | FREYJA | BOSS! | ======================================== | HP: 3500 Elemental: Dark | | AP: 365 DP: 16 | | M.AP: 320 M.DP: 160 | | Area: Acropolis | | Ability: Death's Lullaby | | Item 1: | | Item 2: | ======================================== A goddess of death sealed in Pandora's Box. She has a special hatred for Fiona. The usual attacks of Hyper Attack/Combo Attack, Heavy Shot, Daemon's Gate, and Lumeira do wonders on this boss, especially Lumeira since she is weak against light-based attacks. Fiona may need to heal occasionally, especially if Frejya starts focusing all her attacks on one character. That can get annoying, but it doesn't happen too often! Dark Nest does around 100 damage to all four characters, so keep that in mind. Death's Lullaby instantly kills a character most of the time, so have some Silver Chalices ready to go. ======================================== | BOSS! | KAKYO | BOSS! | ======================================== | HP: 4000 Elemental: - | | AP: 400 DP: 18 | | M.AP: 60 M.DP: 30 | | Area: Royal Exploration Agency | | Ability: Ogre's Defense | | Item 1: | | Item 2: | ======================================== A warrior faithful to Terra the Emperor. He survived the Mt. Fuji Base destruction. He's not much tougher than he was before, plsu now you have Gilbert to help out with some attacks. The usual attack strategy of Hyper Attack/Combo Attack, Heavy Shot, Daemon's Gate and Lumeira/attack/Heal works well here. Daemon's Gate was doing 300+ damage for us, so definitely spam that one. Don't forget he puts up the shield for a few rounds and no attacks will actually work, so take the time to buff up your party for when the shield comes down.. then blast away at him! ======================================== | BOSS!| CARMINE | BOSS! | ======================================== | HP: 4500 Elemental: Fire | | AP: 420 DP: 18 | | M.AP: 150 M.DP: 175 | | Area: Royal Exploration Agency | | Ability: Maxim Prominence | | Item 1: | | Item 2: | ======================================== Carmine's armored true form. He invincibly attacks the Royal Exploration Agency. Since you'll have Gilbert with you, this fight is even easier than normal. Hyper Attack/Combo Attack, Heavy Shot.. you know the deal by now. Co-op attacks do a lot of damage if you've leveled them up some. His physical attacks do about 100-150 damage to one character. He can use Invincible Rage which helps him heal some. Big Bang is the major thing to worry about, as it does 150-200 damage to all four characters, so keep healed at all times. Hopefully you've leveled up Fiona's healing spell some or have some Super Heal Leaf items to use. We have to admit this boss was difficult for this reason alone, especially if he starts doing this attack multiple times. Maxim Prominence is a strong attack on one character, but much preferrable to him casting Big Bang. He starts doing this when he's close to death. ======================================== | BOSS! | PREY | BOSS! | ======================================== | HP: 5000 Elemental: Dark | | AP: 580 DP: 18 | | M.AP: 80 M.DP: 40 | | Area: Tomb Chapel | | Ability: Ragnarok | | Item 1: | | Item 2: | ======================================== The King of Swords from Pandora's Box. He seeks prosperity for the Black Order. The usual attack strategy works here as well. We couldn't get Heavy Shot to work against him, but it did cause a decent amount of damage, so that's recommended. He mostly has physical attacks that target one character, so keep everyone healed and you will not lose this battle. That's because when he's close to dying, he'll unleash Raganarok, an attack that does 150ish damage to all four characters! ======================================== | BOSS! | TEMPLE KNIGHT | BOSS! | ======================================== | HP: 4800 Elemental: - | | AP: 525 DP: 18 | | M.AP: 75 M.DP: 37 | | Area: Tomb Chapel | | Ability: Cursed Spell | | Item 1: Heal Bottle | | Item 2: Star Jewel | ======================================== The guards of the Tomb Chapel, they appear to protect the keeper of the tablets. Sorry to be so boring, but Hyper Attack/Combo Attack, Daemon's Gate, Heavy Shot, and attack/heal are really the way to go here. This boss has the usual physical attack/strong multi-character attack pattern, so keep healed because its special attack does around 200 damage to all four characters! ======================================== | BOSS! | PARACELSUS | BOSS! | ======================================== | HP: 5000 Elemental: - | | AP: 500 DP: 20 | | M.AP: 10 M.DP: 5 | | Area: South Pole | | Ability: Arcana Rain | | Item 1: | | Item 2: | ======================================== | BOSS! | SAHIR ARC | BOSS! | ======================================== | HP: 1500 Elemental: - | | AP: 300 DP: 20 | | M.AP: 10 M.DP: 5 | | Area: South Pole | | Ability: Elixir of Destruction | | Item 1: | | Item 2: | ======================================== | BOSS! | HERMES ARC | BOSS! | ======================================== | HP: 1500 Elemental: - | | AP: 300 DP: 20 | | M.AP: 10 M.DP: 5 | | Area: South Pole | | Ability: Elixir of Rebirth | | Item 1: | | Item 2: | ======================================== | BOSS! | SULPHYR ARC | BOSS! | ======================================== | HP: 1500 Elemental: - | | AP: 300 DP: 20 | | M.AP: 10 M.DP: 5 | | Area: South Pole | | Ability: - | | Item 1: | | Item 2: | ======================================== The Cabal's giant flying fortress. It was created to hunt for Asgard. A part of the flying fortress Paracelsus. It attacks with powerful magic. A part of the giant flying fortress Paracelsus. It attacks and heals. A part of the flying fortress Paracelsus. It attacks with a powerful light ray. You know it's an important battle because a different battle song is playing! This one is cool. Paracelus is built with four different parts, so we used multi-target attacks like Smoke Shot, which also helps slow down its agility. Magic Shower works best with Melody, and increasing attack and defense with Eddie and Fiona works wonders. Once you have the attack and defense maxed, focus on Wild Rush and Repair Force. One side of the Paralesus used Elixir of Rebirth, which heals the main section. Another side physically attacks, and the third uses Elixir of Destruction, a semi-strong attack that also casts a status abnormality on the airship (fire, jamming a weapon, etc.) Once the three Arcs are done, go all out with attacking the Paracelus. Spiral Arrow, Slower Cannon, Smoke Shot, and Miracle Blast. It just charges up for a special attack, so you won't need to worry about healing. If it gets to unload its special attack, Arcana Rain, it does around 500 damage if you have on the best armor and have upgraded your defense, so stay above that HP range for the duration of the fight. Heal afterwards, then continue the onslaught. ======================================== | BOSS! | EUNOMIA | BOSS! | ======================================== | HP: 2500 Elemental: Holy | | AP: 150 DP: 20 | | M.AP: 150 M.DP: 75 | | Area: Asgard | | Ability: Lumiera | | Item 1: | | Item 2: | ======================================== A guardian angel of the Tower of the Sun. This has the strongest AP of the three. Increase attack and defense, Spiral Arrow, Smoke Shot, Slower Cannon, Repair Force, etc... yeah it's boring, but it really does work best. Eunomia does Dark Ray which does about 100 damage, but you have 800+ HP by now, so no worries. Heal when you need to. Her physical attacks actually do way more damage, 200-250, so you better hope for Dark Ray. ;) ======================================== | BOSS! | EIRENE | BOSS! | ======================================== | HP: 3200 Elemental: Holy | | AP: 500 DP: 20 | | M.AP: 150 M.DP: 75 | | Area: Asgard | | Ability: Lumiera | | Item 1: | | Item 2: | ======================================== A guardian angel of the Tower of the Sun. This has the best DP of the three. The same strategy as before applies to Eirene.. these are not the toughest in-depth strategies in the world unfortunately. She has a weak Lumierana attack that does around 100 damage and a physical attack that does around 200.. so just like Eunomia pretty much. ;) She also has the ability to heal herself for around 85 HP, but you should be causing much more than that, that it almost seems like a wasted round for her. ======================================== | BOSS! | DIKE | BOSS! | ======================================== | HP: 2500 Elemental: Holy | | AP: 500 DP: 20 | | M.AP: 190 M.DP: 95 | | Area: Asgard | | Ability: Lumiera | | Item 1: | | Item 2: | ======================================== A guardian angel of the Tower of the Sun. This has the greatest Magic of the three. Dike.. yes, her name is Dike. Huh. Anyways, the usual strategies from the previous two work here. At this point, you should only be needing to boost attack and defense once. Dike didn't seem to do anything except physically attack and she only took a few rounds to defeat, probably the easiest of the three Guardians. ======================================== | BOSS! | CARMINE | BOSS! | ======================================== | HP: 6000 Elemental: Fire | | AP: 520 DP: 18 | | M.AP: 150 M.DP: 75 | | Area: Tower of the Sun | | Ability: Maxim Prominence | | Item 1: | | Item 2: | ======================================== An elite of the Cabal. The ultimate knight who now defends Emperor Terra. Start by boosting your attack, speed, and defense as best as you can. Fiona can focus on Blue Whirlwind on Eddie repeatedly, and healing if she absolutely needs to. Eddie can use Combo Attack, and Pad can use Heavy Shot. Melody can use either Dark Ray or Daemon's Gate, depending what you've leveled up. Big bang does around 200-250 damage to all four characters, so try to stay at max HP when possible because he WILL unload it at least once during the battle, possibly more. He also has a weak healing spell, but you should be causing way more damage than he can heal and it seems like a wasted turn by him. Not that we'd complain. =D You may even want Melody to use Mega heal Leaf sometimes if he starts using Big Bang too much, it's really lethal. Once he gets close to death, he'll do Maxim Prominence, which is weaker than Big Bang because it attacks one character instead of all four. You get 12500 EXP, 2000 SP, and 20,000 Gold for winning this battle. ======================================== | BOSS! | TERRA | BOSS! | ======================================== | HP: 7000 Elemental: Dark | | AP: 580 DP: 18 | | M.AP: 300 M.DP: 150 | | Area: Tower of the Sun | | Ability: God's Flame | | Item 1: | | Item 2: | ======================================== Gilbert's old friend who wants to destroy all of humanity in order to save the earth. First, you have to face Terra in semi-human form. The regular boss theme plays here. The normal strategy of beefing up statistics works well here, followed by Combo Attack, Heavy Shot, Daemon's Gate, and Blue Whirlwind on Eddie. Heavenly Waves is a weak attack that barely damages all four characters. His flame spell does a little more damage, but still not much. Dark Waves does around 75 damage each, but at this point, I think the armor is superior protection against magic spells. With Eddie doing a beefed up Combo Attack twice in one round, you should be doing 2000+ damage with one go. It won't take long to win with that kind of damage output, but this is only the beginning. You get 15000 XP, 3000 SP, and 30000 Gold for a Rank-B victory. ======================================== | BOSS! | METHEUS | BOSS! | ======================================== | HP: 15000 Elemental: Dark | | AP: 600 DP: 18 | | M.AP: 350 M.DP: 175 | | Area: Tower of the Sun | | Ability: World End | | Item 1: | | Item 2: | ======================================== The "Bearer of the Black Wings". It uses Terra's body to return to Asgard. You can tell this is the final boss because he has a weird name and a different song is playing. Now then, onto the strategy. Have Eddie use Hyper Attack, Pad use Heavy Shot, Melody use Speed Break, and Fiona use Blue Whirlwind on Eddie. Always have Fiona use Blue Whirlwind on Eddie, unless he needs to heal, and have Eddie use Combo Attack twice, or a Hyper Attack once followed by a Combo Attack if his AP goes back to normal. It is hard to get his agility lowered with Speed Break and Hyper Shot, but when you do, you get even more rounds of attacks in before he goes. He starts off by physically attacking characters, but we think that's just to keep you feeling comfortable. We'd still recommend keeping everyone healed, because he'll start doing World's End, a strong four-character attack that does 250ish damage to everyone. Remember to heal after this, PP forgot to and the bastard did World's End again and killed three people, so he had to heal everyone with Golden Chalices quickly. Unfortunately, with Eddie doing 1200+ damage twice in a row, this battle doesn't prove to be too difficult again, so if you want to make it tougher, DON'T do that and just use skills like Demonic Blade. You get 25000 EXP, 4000 SP, and 40000 Gold for a B-rank win. ^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^ 6. ADVENTURER'S HANDBOOK .............................................. *HANDB ^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^ 6.01 Quests ..................................................... H601 6.02 World Treasure ............................................. H602 6.03 Diary ...................................................... H603 6.04 Character Data ............................................. H604 6.05 Monster Data ............................................... H605 6.06 Map ........................................................ H606 6.07 Treasure ................................................... H607 6.08 Item Data .................................................. H608 1. Weapons .................................................... H681 2. Armor ...................................................... H682 3. Items ...................................................... H683 4. Airship Weapons ............................................ H684 6. Airship Armor .............................................. H685 6. Gadgets .................................................... H686 7. Valuables .................................................. H687 6.09 Theater .................................................... H609 6.10 Game Data .................................................. H610 You get the Handbook and this is all the information you can find in it. We added little notes here and there as needed. **--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**- **-- 6.01 QUESTS ....................................................... *H601 **--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**- ======================================== | 001 | OPERATIONS WIPE OUT RATS | Q001 ======================================== Rank : E ADP : 20 ADP Reward : 2000 G Destination : London Sewers A large number of rats have appeared in the London Sewers. There is a request to exterminate them. Please see a man named Ryan in the East End of London for details. ======================================== | 002 | MEMORIAL RING | Q002 ======================================== Rank : E ADP : 30 ADP Reward : 3500 G Destination : Pyramid. (North Africa) A noblewoman who has lost her ring and wants us to find it for her. Three ladies in Central London might be able to provide more information about it. ======================================== | 003 | WISH OF AN OLD MAN | Q003 ======================================== Rank : E ADP : 30 ADP Reward : 2500 G Destination : Eterna Mines. (West Africa) We have received a request from an old man who wants us to obtain for him something known as Vitality Honey. For more details please talk to this man at a bar in London. ======================================== | 004 | PLAGUE OF THE MUSHROOMS | Q004 ======================================== Rank : E ADP : 40 ADP Reward : 3000 G Destination : Tower of Babel. (East of Cairo) We have received a rather strange request to destroy a large outbreak of mushrooms. For more details, please talk to a man name Henry in Merveille Village. ======================================== | 005 | LOST PENDANT | Q005 ======================================== Rank : E ADP : 40 ADP Reward : 4000 G Destination : Tower of Babel. (East of Cairo) We have received a request to find a cherished pendant that was lost by an old man. To learn more details, please meet with Desmond in the West End of London. ======================================== | 006 | SIBERIAN ABSOLUTE ZERO | Q006 ======================================== Rank : D ADP : 50 ADP Reward : 4200 G Obtain : Blue Cannon Plans Destination : Siberian Base. (North of Siberian Village) We have received a fairly mysterious request asking for a reliable adventurer to perform a secret talk. For details, please speak to a man in a bar in Saint Petersburg. ======================================== | 007 | RARE INGREDIENTS | Q007 ======================================== Rank : D ADP : 60 ADP Reward : 4500 G Destination : 4 locations: London Sewers, Pyramid, Eterna Mines, Tower of Babel A cook who would like us to gather together rare ingredients from all over the world. For more details, please meet a man named Jan at the inn in London. ======================================== | 008 | BOUNTY HUNTER | Q008 ======================================== Rank : D ADP : 60 ADP Reward : 5000 G Destination : Eterna Mines. (West Africa) A bounty has been placed on a monster for some unknown reason. The person who is offering the reward is a woman names Ana who can be found in a bar in Delhi. ======================================== | 009 | DRAGON EXTERMINATION | Q009 ======================================== Rank : D ADP : 70 ADP Reward : 5500 G Destination : Tibet. (Mountains northeast of Delhi) Obtain : Dragon Gun Plans We have received a request for all adventurers to try their hand just once at a little dragon extermination. For details, please meet with a man name Assim in Delhi. (Note that Assim is found at the north east corner of the city.) ======================================== | 010 | LOST PET | Q010 ======================================== Rank : D ADP : 100 ADP Reward : 7000 G Destination : (In the air between Cairo and the Pyramid) We have received a request from a beautiful lady who would like someone to bring back her pet that has run away. She is apparently waiting in a bar in Saint Petersburg. ======================================== | 011 | THE EL DORADO TREASURE | Q011 ======================================== Rank : C ADP : 130 ADP Reward : 0 G Destination : El Dorado. (In Amazon, north of South America) Obtain : Beautiful Gem (Phantom Prism) We have come upon information saying that there's a treasure hidden in El Dorado. It appears that this item is a Gadget. Naturally it pays to get there first. ======================================== | 012 | DISTANT PROMISE | Q012 ======================================== Rank : C ADP : 140 ADP Reward : 4000 G Destination : El Dorado. (In Amazon, north of South America) We have received a request from an old man who needs someone to take him to El Dorado. For more details, please talk to the man at the Airship Dock in Rio de Janeiro. ======================================== | 013 | TEMPLE TREASURE HUNT | Q013 ======================================== Rank : C ADP : 180 ADP Reward : 0 G Destination : Tablet Temple. (Easter Islands, west of South America) There is information that some kind of treasure is hidden within one of the rocks in the Tablet Temple. This is a great quest if you want a nice relaxing treasure hunt. ======================================== | 014 | GILBERT'S SECRET MISSION | Q014 ======================================== Rank : C ADP : 190 ADP Reward : 4500 G Destination : Teotihuacan. (Just southwest of New York) A secret request from from Gilbert Brown, that is geared towards any adventurer with confidence in their own abilities. He is waiting at the Brown's Mansion in London. ======================================== | 015 | LOST PAST | Q015 ======================================== Rank : C ADP : 200 ADP Reward : 6000 G Destination : Eterna Mines. (West Africa) A request from a young girl who wants to find something that was lost in the Eterna Mines. For details, please talk to the girl in the lobby of the Royal Museum in London. ======================================== | 016 | CHALLENGE FROM DARKNESS | Q016 ======================================== Rank : B ADP : 80 ADP Reward : 8000 G Destination : Dungeon of Lemuria. (Indian Ocean, south of India.) All adventurers confident in their abilities should try their hand just once at a certain challenge. Talk with a man names Socrates at the entrance to the Dungeon of Lemuria. ======================================== | 017 | THE LEMURIA TREASURE | Q017 ======================================== Rank : B ADP : 90 ADP Reward : 0 G Obtain : Dragon Gem Plans Destination : Dungeon of Lemuria. (Indian Ocean, south of India.) Apparently, an incredible treasure is lying hidden in the Dungeon of Lemuria. For more information, you might want to speak with an adventurer named Toshihiro in Japan. (In Tokyo bar: top right table) ======================================== | 018 | HERITAGE OF MT. FUJI | Q018 ======================================== Rank : B ADP : 150 ADP Reward : 0 G Destination : Mt Fuji Base. (South of Tokyo, Japan) There is information saying there is some kind of armor hidden in the Mt. Fuji Base. However, it appears that a guardian is protecting the item. Proceed with caution. ======================================== | 019 | RICHES OF ATLANTIS | Q019 ======================================== Rank : B ADP : 160 ADP Reward : 0 G Destination : Atlantis. (South east from New York, to the west of the cloud bank.) There is information saying that something very valuable has been found in Atlantis. Naturally, a guardian will be protecting it. Be sure to proceed with great caution. ======================================== | 020 | THE ACROPOLIS TREASURE | Q020 ======================================== Rank : B ADP : 260 ADP Reward : 0 G Destination : Acropolis. (Greece, north of Cairo) We have information saying there is some kind of Gadget has been found in the Acropolis. However, it appears that a guardian is protecting the item. Proceed with caution! ======================================== | 021 | DISAPPEARING DIRECTOR | Q021 ======================================== Rank : B ADP : 460 ADP Reward : 5500 G Destination : Tomb Chapel. (North America, western mountain range.) A request specifically for Edward Brown. Director Fogg has disappeared?! What could that mean? A woman named Shirley has made this request. Anyway, please hurry! ======================================== | 022 | THE SKY MASTER CHALLENGE | Q022 ======================================== Rank : A ADP : 170 ADP Reward : 0 G Destination : Tablet Temple. (Easter Islands, west of South America) We have received a challenge from the Sky Master. We have no idea who he is, but he's waiting for all challengers in the sky over Tablet Temple. ======================================== | 023 | PATH TO GLORY | Q023 ======================================== Rank : A ADP : 240 ADP Reward : 4500 G Destination : Tower of Babel. (East of Cairo) We have received a challenge from the legendary adventurer Gilbert Brown! If you are an adventurer with great confidence in your abilities, go to the Tower of Babel! ======================================== | 024 | THE NIRVANA PALACE TREASURE | Q024 ======================================== Rank : A ADP : 280 ADP Reward : 0 G Destination : Nirvana Palace. (Mountains to the north east of Delhi.) We have information about a legendary gun sealed within the Nirvana Palace. However, it appears that a guardian is protecting the item. Proceed with great caution! ======================================== | 025 | THE ETERNA MINES TREASURE | Q025 ======================================== Rank : A ADP : 300 ADP Reward : 0 G Destination : Eterna Mines. (West Africa) We have information about a treasure found in the Eterna Mines.However, it appears that a guardian is protecting this item. Be sure to proceed with great caution! ======================================== | 026 | JEWEL OF SIBERIA | Q026 ======================================== Rank : A ADP : 380 ADP Reward : 0 G Destination : St Petersburg. (Narrow valley to the north east.) A rumor that an adventurer flying over Siberia found an object which emits light. However, a very powerful monster can be found in the vicinity. Be very careful! ======================================== | 027 | PLANS IN THE CAVE | Q027 ======================================== Rank : A ADP : 420 ADP Reward : 0 G Obtain : Ancient Shield Plans Destination : Teotihuacan. (Just southwest of New York) We have information that there seems to be some kinds of plans inside Teotihucan. However, it appears that a guardian is protecting the item. Be sure to proceed with great caution. ======================================== | 028 | TOWER OF ICE | Q028 ======================================== Rank : A ADP : 440 ADP Reward : 0 G Destination : Tower of the Moon. (Arctic Ocean, to the east of Greenland.) We have information that a tower covered in ice has been discovered in the Arctic Ocean. To determine exactly what that is, we want someone to conduct a thorough investigation. ======================================== | 029 | REMNANTS OF THE ARK | Q029 ======================================== Rank : S ADP : 320 ADP Reward : 0 G Destination : Mount Ararat. (Arabian Peninsula: north, up the east coast of Africa from Cape Town) A rumor has surfaced that a weapon imbued with incredible power was found inside Noah's Ark. However, it appears that a guardian is protecting it. Be careful! ======================================== | 030 | MEMORIES OF THE MU | Q030 ======================================== Rank : S ADP : 340 ADP Reward : 0 G Destination : Mu. (Northeast from Australia near the western cloud bank.) * The Silver Compass is required in order to find Mu. We have information saying that a weapon of the ancients has been discovered on the mysterious Mu Continent. However, it appears that a guardian is protecting it. Be careful! ======================================== | 031 | KEEPERS OF THE DRAGON'S GEM | Q031 ======================================== Rank : S ADP : 500 ADP Reward : 5000 G Destination : Tablet Temple. (Easter Islands, west of South America, and then the skies at high altitude.) A request directed specifically to the adventurer who bears the Dragon's Gem! To learn more details, please meet with Noel, who is waiting at the Tablet Temple. ======================================== | 032 | CLOTHES OF THE BLACK DRAGON | Q032 ======================================== Rank : S ADP : 480 ADP Reward : 0 G Destination : Tower of the Moon. (Arctic Ocean, to the east of Greenland.) We have information that there is some kind of incredible armor hidden in the Tower of the Moon. However, a guardian is protecting it. Be sure to proceed with great caution. ======================================== | 033 | CLOTHES OF THE WHITE ANGEL | Q033 ======================================== Rank : S ADP : 480 ADP Reward : 0 G Destination : Hanging Gardens of Babylon. (High altitude, off the east coast of Greenland.) We have information that some very unique armor can be found in the Hanging Gardens of Babylon. However, a guardian is protecting it. Proceed with great caution! **--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**- **-- 6.02 WORLD TREASURE ............................................... *H602 **--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**- ======================================== | 01 | SKARA BRAE | WT01 ======================================== Location: Orkney Islands A house built of stone during what appears to be the Neolithic era 5,000 years ago. Look closely to see what seem to be cabinets and shelves made of stone. It's even insulated with shells. It really makes you admire the living wisdom of those of the past. ======================================== | 02 | CARNAC STONES | WT02 ======================================== Location: Bretagne Over 3,000 gigantic stones separated into 3 groups and arranged into a straight line extending 1.8 miles. Though said to have been made between 5 and 6 thousand years ago, its purpose is unknown. Many explanations have been given, from the site being a temple to being a grave. ======================================== | 03 | EXTERNSTEINE | WT03 ======================================== Location: Teutorburg Forest The ancient ruins and rocks of the old battlefield of Teutorburg Forest. With its dug grottoes and stone caskets, it seems it was used for some sort of ritual. The giant, towering stones in the forest must have seemed holy to the ancient peoples. An entirely austere scene. ======================================== | 04 | ALMENDRES CROMLECH | WT04 ======================================== Location: Evora, Iberian Peninsula The gigantic, linear stone ruins in an area called Evora. Built nearly 7,000 years ago, the ruins are older than even Carnac and Stonehenge. The people of the time are said to have worshipped spirits and could have used Almendres for such rituals. ======================================== | 05 | STATUES OF ZEUS AT OLYMPIA | WT05 ======================================== Location: Ocean Bottom, Western Greece All that remains of this giant sculpture is its legend. It was originally placed inside a large temple in the area. By looking at this 33ft tall statue, it's clear that the temple was even larger. Though submerged and stripped of its ornamentation, the statue still overflows with dignity today. ======================================== | 06 | POMPEI | WT06 ======================================== Location: Southern Italian Peninsula The ruins of an ancient city that flourished 1,800 years ago. In one night, the whole town was buried under the ash of the massive eruption of nearby Mt. Versuvius, and like that, destroyed. As the buildings were made of rock, the outlines of the town remain to this very day. ======================================== | 07 | KIZHI POGOST | WT07 ======================================== Location: Lake Onega The original people here worshipped nature and seem to have used Kizhi as a festival site. Those that came after them used the site for festivals as well. The 121ft tall wooden church Kizhi Pogost features a beautiful onion-shaped dome. ======================================== | 08 | BEZEKLIK BUDDHA CAVES | WT08 ======================================== Location: Turfan Basin A cavern temple carved from bare rock rests in the eastern part of Turfan Basin. The temple includes 50 caves lined with stone statues and colorful murals. However, many of the murals have been poached or otherwise disappeared. ======================================== | 09 | LAKE BAIKAL | WT09 ======================================== Location: Southern Siberia A long, narrow, crescent-shaped freshwater lake. The lake is stunning with its deep, deep bottom, high transparency, and clear aquamarine water. Lake Baikal is classified as an 'ancient lake', and is said to have existed for 25 million years. ======================================== | 10 | MAMMOTH OF WRANGEL ISLAND | WT10 ======================================== Location: Northeast Siberia A giant mammoth sleeping just as it was when frozen. It overwhelms with such force you would think it's about to move. It seems to have been moved to the Earth's surface by changes in the Earth's crust. What could possibly have caused the extinction of an animal as strong as this? ======================================== | 11 | ABU SIMBEL | WT11 ======================================== Location: Upstream of the Nile River, South Cairo A great temple built by the king of the time for his god. Rumored to be over 3000 years old, the technical skill used to make the four massive statues at the entrance and the art of its room is shocking. They say twice a year the sun shines through the entrance to illuminate the statue. ======================================== | 12 | TOMB OF ASKIA | WT12 ======================================== Location: Midstream of the Niger River A building said to be the grave of the emperor who governed this region 400 years ago. The 56ft pyramid structure is made of mud. Countless tree branches pierce its walls, making it look like a hedgehog. Could these branches have been meant as protection? ======================================== | 13 | ROCK-HEWN CHURCHES | WT13 ======================================== Location: Southern Ethiopian Highlands A building thought to have been built nearly 700 years ago. Its greatest feature is that it was carved out of one massive rock. A building carved out of rock? Amazing! Its height, width, and depth all 39ft, this church appears to have some relation to Noah's Ark in Mt. Ararat. ======================================== | 14 | MT. ZIMBABWE | WT14 ======================================== Location: Upstream of the Sabi River A large building built of stone on a plateau over 3,281ft above sea level. The building appears to be the home of those that ruled the villages in the area. It is thought that the people of West Asia such as the Phoenicians lived here at the time. Yes, people really do immigrate from that far! ======================================== | 15 | GREAT TREASURE OF ARTEMIS | WT15 ======================================== Location: Western Anatolian Peninsula A temple enshrining a legendary goddess. It seems to have been destroyed countless times only to have been rebuilt again. At its most beautiful point 2,600 years ago, visitors to the temple were moved by its beauty. Unfortunately, the only things that remain now are several pillars. ======================================== | 16 | BAALBEK | WT16 ======================================== Location: Beqaa Valley, Northeast Beiruit Baalbek was thought to be a temple enshrining the gods of the original people of the area. However, it is now believed to be devoted to a different deity. Most of the building has been destroyed, only six large pillars remain standing. ======================================== | 17 | BAHRAIN FORT RUINS | WT17 ======================================== Location: Northeast Bahrain Islands The ruins of a fort built 400 years ago. Below these ruins even more ruins lie buried. It seems sacreligious to have built a fort above such ruins. The oldest of the ruins are from a city built 4,000 years in the past, the ancient capital of the Dilmun civilization. ======================================== | 18 | PERSEPOLIS | WT18 ======================================== Location: Fars region, Iran Ruins of the capital in the country that flourished in this area during antiquity. Though destroyed by the Alexander the Great, the city was so important that Alexander himself came by for its destruction. Unfortunately, not even the original name of the city is known today. ======================================== | 19 | SHEBA'S TEMPLE | WT19 ======================================== Location: Southwest Arabian Peninsula The ruins of the capital city ruled by the Queen of Sheba 2,500 years ago. It is said there were temples for both the sun and moon - the people of antiquity had a special understanding of the sun and moon, didn't they? Now, only pillars remain with most of the temple buried under the sand. ======================================== | 20 | BUDDHAS OF BAMYAN | WT20 ======================================== Location: Hindu Kush Mountains A grotto temple carved in a valley in the Hindu Kush Mountains. Over 1,000 grottoes exist, with various murals remaining. The temple had two giant gold stone statues, though now the texture shows through, though now the texture shows through. The statues were large enough to have been seen clearly from far away. ======================================== | 21 | THE GREAT STUPA OF SANCHI | WT21 ======================================== Location: Ethopal, Central India A domed building called the Tower of Sanchi that seems about 2,000 years ago. A wall surrounds the dome, and four gateways called "toranas" guard each direction. Each gate is carved with reliefs of people and animals. The designs can still be seen clearly today. ======================================== | 22 | MOHENJO-DARO | WT22 ======================================== Location: Downstream of the Indus River The ruins of an ancient brick city. The town was surrounded by ramparts, inside were beautifully laid out buildings. No matter where one looks, the town appears to have been built via design. Even more surprising, this town had sewers 4,400 years ago. London just got them recently. ======================================== | 23 | ELLORA CAVES | WT23 ======================================== Location: Charanandri Hills, Ellora A temple compound featuring 34 grottoes born from a vertical rock face. Though it seems like a normal building, it is said to be made from a single stone. As numerous methods seem to have been used in drilling the holes, it is assumed to have been taken years to complete. ======================================== | 24 | ROCK MURALS OF TSODILO | WT24 ======================================== Location: North Kalahari Desert Murals painted continously by the ancestors of the hunting tribes of the area. Most painted on a giant rock springing forth from the desert. Most are pictures of animals; the targets of the hunter tribes. Paintings of hands also abound. I wonder what those mean? ======================================== | 25 | ANGKOR WAT | WT25 ======================================== Location: Northeast of Tonle Sap Lake A temple surrounded by a moat running 0.6 miles in length. Thought to have been built between 700 and 800 years ago, the design is just like that of a castle. The temple reflects beautifully in its sacred ponds, splendidly complimenting the natural surroundings. ======================================== | 26 | MYSTERIOUS LOP NAR LAKE | WT26 ======================================== Location: Tarim Basin Known as the "Mysterious Lake" or "Wandering Lake", the exact location is difficult to place. As the river supplying the lake changed course over time, the position of the lake changed with it. As the name implies, the lake actually wandered the land. ======================================== | 27 | MOGNAC CAVES | WT27 ======================================== Location: West of hexi Huilang, East of Dunhuang Grottoes carved from the cliffs of the Mingsha Mountain. Countless caves spread over 0.6 miles of cliffs, featuring of the Mingsha Mountain. Countless caves spread over 0.6 miles of cliffs, featuring murals and statues made of earth. Digging for the caves begun about 1,400 years ago and lasted for hundreds of years, the caves were forgotten as the town faded away. ======================================== | 28 | THE GREAT WALL | WT28 ======================================== Location: Northern China An exceedingly large structure running from a place called Shanhaiguan to over 3,729 miles to the west. Wherever you fly, the wall continues onward. Though it seems to have been originally built from earth, that which remains now was completed from fine stone 300 years ago. ======================================== | 29 | BOROBUDUR TEMPLE | WT29 ======================================== Location: Central Java A giant temple built 1,100 years ago. Built by piling rocks atop a hill, its primary feature is the lack of open space inside the structure. It has no entrance and appears the same from every direction. Incredibly, over 10,000 carvings of human forms are found on the reliefs of its walls. ======================================== | 30 | YAP ISLAND | WT30 ======================================== Location: Yap Island, Micronesia The people of the island preserve the traditions of the past. Even today they use rocks for money. However, rocks have no set value, instead their worth is determined by size and age. They say amidst these rocks are some rocks over a 1000 years old. ======================================== | 31 | NAN MADOL RUINS | WT31 ======================================== Location: Pohnpei, Micronesia The name "Nan Madol" means "between the earth and the heavens". Ninety artifical islands were built around this island, and buildings built atop them. It appears each island served a different purpose. Still, it must have been scary living atop an artifical island. ======================================== | 32 | HEART LEAF | WT32 ======================================== Location: Great Barrier Reef A heart-shaped coral reef floating atop the Pacific Ocean. Though assumed to have formed naturally, Melody and Fiona were pleased with its "romance" and "beauty". Girls sure love this stuff. I didn't really get it. ======================================== | 33 | MAGGIE SPRING | WT33 ======================================== Location: Ayers Rock The giant, rocky mountains of Ayers Rock is called Uluru by the locals. Within Uluru lies a spring held sacred by the people for its perrenial flow; Maggie Spring. The blue water shimmers beautifully against the red rock. Murals made by the residents' ancestors occupy nearby caves. ======================================== | 34 | HA'AMONGA 'A MAUI | WT34 ======================================== Location: Eastern Edge of Tongatapu A giant gate made of stone, called a "trilithon". Though thought to have been built 700 years ago, the reason for its creation remain unknown. Still, there must have been an important reason for why people would pile such heavy rocks. ======================================== | 35 | HVALSEY RUINS | WT35 ======================================== Location: Greenland The ruins of a farming village from 500 years ago. Nine hundred years ago people known as the Norsemen emigrated to this area from northern Europe and built a giant, church-like building. Even this north people were able to farm. ======================================== | 36 | MURALS OF SPROAT LAKE | WT36 ======================================== Location: West Coast, Canada Murals created by what is thought to be the original residents of the area. It is unknown when they were painted or what the pictures represent. They might have been warnings about a magical beast living in the lake, or they might just be graffiti. ======================================== | 37 | BUFFALO JUMP | WT37 ======================================== Location: Porcupine Hills A 59ft tall, 994ft wide cliff. The residents of this land used the cliff to hunt buffalo. I was surprised at the countless bones below the cliff. Though this hunt began nearly 5,000 years ago, it lasted until just recently. ======================================== | 38 | L'ANSE AUX MEADOWS | WT38 ======================================== Location: Northern Edge of Newfoundland The ruins of a house thought to have been built nearly 900 years ago. They say the Vikings built it when they traveled to the American Continent. They also say the ruins are a past of the legendary Vinland. It appears the house were only used a few years. I wonder why they left this area. ======================================== | 39 | OLD FAITHFUL | WT39 ======================================== Location: Central Rocky Mountains A geyser situated 8,202ft above sea level. Hot water shoots out of the geyser every 90 minutes, reaching a height of 64ft. This geyser can be dangerous for airships flying low. And strangely, the ground in the area is made of yellow stone. I wonder if it's anything to do with the hot water. ======================================== | 40 | SERPENT MOUND | WT40 ======================================== Location: East of Brush Creek Valley A 0.2 mile long hill. I think it looks like a snake trying to swallow an egg. The mound appears to be a grave, though when the mound was built remains a mystery. They say the snake pattern was inspired by the constellations. ======================================== | 41 | WUPATKI RUINS | WT41 ======================================== Location: Northeast Arizona Ruins of the houses of those that lived in the area tower over the Great Plains. The complex houses a sun-dried brick building that is split into 100 rooms, plus a nearby round plaza. The people are said to have all lived together. It must have been difficult securing water in this area. ======================================== | 42 | BIMINI ROAD | WT42 ======================================== Location: The Bahamas, Florida Sea Stone ruins sink into the Bimini seas. A J-shaped structure which appears to be a stone-paced road extends for 0.4 mile. Though now sunk in the ocean, at the time the road must have been on land. I don't know why the road sunk. ======================================== | 43 | CARIBBEAN SHIPWRECK | WT43 ======================================== Location: Carribean Sea The ruins of the ship rode by legendary pirate Captain Kidd. Though called a pirate, he is said to have collected treasure for the poor. Still, even someone that great couldn't win against a raging storm. I wonder what he thought when he realized his final moments would be aboard a ship. ======================================== | 44 | PYRAMID OF THE MAGICIAN | WT44 ======================================== Location: Yucatan Peninsula A giant pyramid roughly 118ft high with rare rounded sides. According to legend, a dwarf born from an egg incubated by a wizard used his mysterious power to complete the pyramid in one night. However, when asked, Melody said "There's no way that's true!" ======================================== | 45 | GUIANA SHIELD | WT45 ======================================== Location: Northern South America Land comprised of many mountains with perpendicular cliffs and flat summits. The waterfall Kerepakupai does not have a basin. It is so high from top to bottom, that the water vaporized on its way down. The force and beauty of this fall are truly remarkable. ======================================== | 46 | NAZCA LINES | WT46 ======================================== Location: Between the Nazca and Ingenio Rivers Giant pictures on the earth's surface, the age of which is unknown. The images seem to have been made just by moving rocks on the surface. At this big a size, the pictures wouldn't have been visible from the surface. I wonder how they were drawn. ======================================== | 47 | MACHU PICCHU | WT47 ======================================== Location: Urubamba Valley Summit The ruins of an Incan town. As it sits atop a large mountain, the city is visible airship though it can't be seen from below. They appear to have had a temple. While it is odd a town was built this high, it is more surprising that people were able to live here. ======================================== | 48 | TIWANAKU | WT48 ======================================== Location: The Andes While the exact details of the structure are unknown, it appears to be a stone building made 1,000 years ago. Rumored to have once had a pyramid and walls decorated with human portraits, very little of Tiwanaku's original form exists today. ======================================== | 49 | LOS GLACIARES | WT49 ======================================== Location: South Edge of South America Beautiful blue glaciers. What makes these glaciers their distinctive blue is the fact that nearly no air is trapped within the ice. Since the area is not that cold, the glaciers melt and reform over time. The glaciers are also beautiful when they break into the nearby lake. ======================================== | 50 | EASTER ISLAND | WT50 ======================================== Location: Pacific Ocean Island, The Coast of Chile This island is home to many stone statues called "Moai". The Moai are human-shaped, with some having hats and eyeballs. Though the reason the Moai were built is unknown, the people living on the island today praise them as gods of protection. **--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**- **-- 6.03 DIARY ........................................................ *H603 **--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**- We are going to copy and paste the diary from the handbook here because we like KB and this is extra KB for our FAQ. (This tells you the story in case you forget to do anything, or want to be reminded of how truly original it is.) ============================================================================= | TITLE | My First Day As An Adventurer | ============================================================================= | ENTRY | Now, I, too, have become an adventurer in search of my dad. I met | | | Pad during the Adventurers Association's entrance exam, but he | | | doesn't seem to like adventurers very much. He is searching for | | | his mother, too. I'm sure he will be a big help so I hope we can | | | be friends. Most importantly, I hope to find Dad soon! | ============================================================================= ============================================================================= | TITLE | Encounter with the Maverick | ============================================================================= | ENTRY | Mr. Evans let me borrow my Dad's airship, the Maverick. This is | | | the airship Dad flew on. According to Mr. Evans, the last thing | | | my dad said before he went missing was that he was heading for | | | Cairo in Egypt. What could have happened to him? Maybe I can find | | | something out in Cairo. | ============================================================================= ============================================================================= | TITLE | In Cairo, Egypt | ============================================================================= | ENTRY | In Cairo, I met a woman from London named Shirley. She knows my | | | dad, and claims to be an archaeologist, but why is she wearing a | | | military uniform? According to Shirley, Dad was investigating the | | | Pyramid there. Maybe that's when he went missing. | ============================================================================= ============================================================================= | TITLE | Dad's Footsteps | ============================================================================= | ENTRY | I can't believe we found a library like that in the basement of | | | the pyramid! It seems my dad was headed to the Tower of Babel | | | that was drawn on the slab we found there. But, with the flight | | | core broken on the Maverick, we can't go there. If we can get to | | | Merveille Village maybe we can repair it... I wonder what it's | | | like there? | ============================================================================= ============================================================================= | TITLE | Meeting Melody | ============================================================================= | ENTRY | Who knew that wizards really existed? Melody says we need a type | | | of stone called eterna to fix our Flight Core. But, where are the | | | Eterna Mines? Maybe we can find something out by heading to Cape | | | Town. I just hope Melody and Pad will get along until we get | | | there... | ============================================================================= ============================================================================= | TITLE | Scarlett, the Female Sky Pirate | ============================================================================= | ENTRY | On the way to Africa, we were suddenly attacked by a bright red | | | airship with a skull emblem on it called the Esperanza. It was | | | owned by the female sky pirate Scarlett. I never imagined such an | | | airship existed. The skies are more deadly than I thought. I hope | | | we don't see them again! | ============================================================================= ============================================================================= | TITLE | I Found The Eterna Crystal | ============================================================================= | ENTRY | With Melody's help, we were able to get the Eterna Crystal from | | | the Eterna Mines. But, can we really fix the Flight Core with | | | this? Without it I can't get to the Tower of Babel to find Dad. I | | | suppose I have to trust Melody for now. We should get back to | | | Merveille Village quickly. | ============================================================================= ============================================================================= | TITLE | The Tragedy of Merveille Village | ============================================================================= | ENTRY | I'm happy we fixed the Maverick and can fly to the Tower of Babel,| | | but I can't believe what happened to the Village Elder... I'll | | | never forgive that Hartmann and the Ancient Father's Cabal for | | | what they have done. I couldn't just leave Melody, so I invited | | | her along. I wish I could find the right words for her... | ============================================================================= ============================================================================= | TITLE | Meeting Fiona | ============================================================================= | ENTRY | I met two guys named Carmine and Roswell at the Tower of Babel, | | | but they too were members of the Ancient Father's Cabal. We | | | saved Fiona, who Dad had protected from the Cabal... But who is | | | she, anyways? To protect Fiona and for our own reasons, we're | | | going to head to Beatrice's place in London. | ============================================================================= ============================================================================= | TITLE | At Beatrice's Mansion, London | ============================================================================= | ENTRY | I'm worried about Fiona, but I'm pretty sure she'll be fine with | | | Beatrice. Apparently, Beatrice is a friend of Dad's, but what | | | kind of person is she really? We were asked to help search for | | | the World Treasures, something both my dad and Mr. Evans were | | | working on. First we have to find Abu Simbel. | ============================================================================= ============================================================================= | TITLE | Discovery of a World Treasure | ============================================================================= | ENTRY | We found Abu Simbel! The world is a lot bigger than I thought, if | | | World Treasures like these can still be undiscovered. If we find | | | something else I have to remember to tell Mr. Evans. Oh, I almost | | | forgot. Mr. Evans said Fiona had finally woken up. Maybe we | | | should go back and check out Beatrice's place. | ============================================================================= ============================================================================= | TITLE | Fiona's Decision | ============================================================================= | ENTRY | I'm glad Fiona is okay, but I wonder if it is okay for her to | | | help me find my dad when she's being targeted by the Cabal... | | | Carlos showed up at Beatrice's house and told me that Dad was | | | headed for Saint Petersburg. How and why would he know that? I | | | think there are a lot of things I don't know about this Carlos | | | fellow... | ============================================================================= ============================================================================= | TITLE | In Saint Petersburg | ============================================================================= | ENTRY | I really didn't want to meet HER again. That's right, Scarlett, | | | the female Sky Pirate. I was so relieved she didn't remember us, | | | but she is still pretty scary. The mysterious airship that my dad | | | was chasing, Sky Crusher, was supposedly spotted in the mountains | | | to the east of Siberia. We have to get there fast! | ============================================================================= ============================================================================= | TITLE | The Sky Crusher Revealed | ============================================================================= | ENTRY | The pilot of the Ouroboros, also known as the Sky Crusher, was | | | the same Cabal member that was shot down by Roswell had | | | supposedly crossed the mountains to the north, but what could be | | | there for him? Right now we just have to follow his tracks. | ============================================================================= ============================================================================= | TITLE | I Don't Know What's Going On | ============================================================================= | ENTRY | Damocles, the Royal Exploration Agency's battleship that saved | | | us from the explosion at the Siberian Base. The mysterious stone | | | slabs called Tablets. The Heaven's Door that Roswell was talking | | | about. What is going on here? Why is Dad fighting with the Cabal? | | | I don't know what's happening any more and I want to find my dad | | | soon! | ============================================================================= ============================================================================= | TITLE | Dad, Where Are You Now? | ============================================================================= | ENTRY | I became an adventurer to find Dad, but so far I haven't been | | | successful. But, I know if I continue on this adventure I will | | | surely catch up to him. But, we've left out airship at the | | | Siberian Base, so now what do we do? That reminds me, Commander | | | Fogg asked me to come by the Royal Museum. I wonder what he | | | wants? | ============================================================================= ============================================================================= | TITLE | Tablets - Mysterious Stone Slabs | ============================================================================= | ENTRY | Commander Fogg says there are 7 Tablets in all. I still don't | | | know what they are, but I do know that if they are used | | | improperly something very bad will happen. We have to find them | | | all before the Cabal can get their hands on them. First, let's | | | head to Cape Town so we can get the Tablet discovered in America. | ============================================================================= ============================================================================= | TITLE | In the Eterna Mines | ============================================================================= | ENTRY | Yang Gui... Yet another member of the Ancient Father's Cabal. We | | | did manage to recover the Tablet, but how are we supposed to | | | defeat an enemy that has no actual form? Yang Gui said she knows | | | our every move... What is she talking about? How is that | | | possible? Now we'll report back to Commander Fogg. | ============================================================================= ============================================================================= | TITLE | What the Spy Was Looking For | ============================================================================= | ENTRY | Astell, who had entered the Royal Exploration Agency as a spy was | | | supposed to be Scarlett's little sister. Why then, is she taking | | | the side of the Cabal? She infiltrated in order to steal the Mt. | | | Ararat documents. Is a Tablet there? If there is, there's no way | | | I'm going to let the Cabal get their hands on it! | ============================================================================= ============================================================================= | TITLE | Hartmann's True Identity | ============================================================================= | ENTRY | The legend of the ark that rests deep within a cave of Mt. Ararat | | | was true. It was there that we learned that Hartmann was the one | | | who killed Melody's mother. She seemed terribly shocked... I | | | wonder if she's okay. On a related note, why do Pad and Melody | | | always fight with each other anyway? | ============================================================================= ============================================================================= | TITLE | The Secret of the Necklace | ============================================================================= | ENTRY | We got back Beatrice's necklace for Dorothy that was stolen by | | | the rat. I never would have imagined that it would be Pad's | | | mother's necklace... Beatrice did say that necklace belonged to | | | someone, and that someone must be Pad's mother. Why won't she | | | tell us the truth? | ============================================================================= ============================================================================= | TITLE | Scarlett, Once Again | ============================================================================= | ENTRY | We met Scarlett... again. She claims to have escaped from the | | | Siberian Base with my dad. I knew he was still alive! But... | | | Even if it was my dad that destroyed the Esperanza, why do WE | | | have to take Scarlett to the Nirvana Palace? | ============================================================================= ============================================================================= | TITLE | Where Has Astell Gone? | ============================================================================= | ENTRY | I knew it! Astell is supposedly here at the Nirvana Palace. But, | | | what is she doing here? Astell... I mean, the Cabal, coming here | | | must have something to do with the Tablet. Let's go to the Delhi | | | Treasury to get the Temple Key, then let's chase after that | | | Astell! | ============================================================================= ============================================================================= | TITLE | Let's Go to Japan | ============================================================================= | ENTRY | It seems the Cabal will do whatever it takes to get their hands | | | on these Tablets. They manipulate people for their own gain. I | | | can't let this continue! Astell, with her memory recovered, | | | informed us that the Cabal's base is somewhere in Japan. I'm sure | | | Dad is heading there now. We should head to Japan, too. | ============================================================================= ============================================================================= | TITLE | In The Eastern Capital, Tokyo | ============================================================================= | ENTRY | I thought Japan was full of samurai, but I couldn't have been | | | more wrong! There weren't any samurai, but we did find Carlos. | | | He seems to be everywhere at once. He is apparently also in Japan | | | looking for the Cabal's secret base. He also says that Director | | | Fogg is close by in the Damocles. We should catch him. | ============================================================================= ============================================================================= | TITLE | Infiltrating the Mt. Fuji Base | ============================================================================= | ENTRY | I've learned that the Cabal's secret base is somewhere in the | | | volcanic crater of Mt. Fuji. Commander Fogg is going to set up an | | | attack. The Cabal does terrible things, but this is like an all | | | out war. But, this is not the time to be questioning things. Dad | | | is bering held prisoner in the Cabal's secret base. I have to | | | rescue him. | ============================================================================= ============================================================================= | TITLE | I Got to See Dad... | ============================================================================= | ENTRY | Finally... I finally found dad. I owe a lot to everyone for their | | | help on my journey this far. Without them, I would never have | | | seen him again I'm sure. I have so many things to ask! I want to | | | talk about the Cabal, the Tablets, Fiona, and even my dad. But, | | | for now... I just want to get home as soon as possible. | ============================================================================= ============================================================================= | TITLE | Mom's Smile | ============================================================================= | ENTRY | With dad back home, I've never seen mom so happy. She might sound | | | angry, but I know that deep inside she's the happiest person to | | | know that dad's back home. I'm just glad I could see mom smile | | | again. It sure has been a long time. Oh yeah, Mr. Evans was | | | telling me to come by the airship dock... I wonder what he wants? | ============================================================================= ============================================================================= | TITLE | A New Airship | ============================================================================= | ENTRY | Since the Maverick crashed at the Mt. Fuji Base, we got a new | | | airship to replace it: the Maverick II. It's actually probably | | | best if Dad piloted it, but he's not really in any shape to be | | | adventuring right now, and he should probably stay home for a | | | while... for mom's sake as well as his own. | ============================================================================= ============================================================================= | TITLE | Pad's Mother | ============================================================================= | ENTRY | Pad's mother was on the airship that got attacked by sky pirates! | | | I can't believe she's lost her memory... Pad is trying to act | | | normal, but I know he can't be feeling well. I hope Elizabeth | | | gets her memory back soon. Speaking of lost memories, we have to | | | help Fiona get her memory back, too! | ============================================================================= ============================================================================= | TITLE | In New York | ============================================================================= | ENTRY | According to information gathered by Mr. Evans, there is a Tablet | | | somewhere in the City of Gold. We came to New York to meet up | | | with Harvard, another adventurer searching for the City of Gold, | | | but he was nowhere to be found. According to his wife, he's at | | | Tokar Village in the Amazxon. Is the City of Gold really in a | | | thick jungle? | ============================================================================= ============================================================================= | TITLE | Melody's Revenge | ============================================================================= | ENTRY | We managed to defeat Hartmann, but Melody is still not exactly | | | feeling well. But, I suppose that's understandable. Defeating | | | Hartmann won't bring back the village elder or her mother. We | | | have to stay alive for those that have fallen. It is the only | | | thing that we can do for them now. | ============================================================================= ============================================================================= | TITLE | Thinking of the Children | ============================================================================= | ENTRY | We opened the message to Melody from her mother, Madea. She truly | | | loved Melody from the bottom of her heart. I always thought | | | nothing of a parent's love for their children... but it really is | | | something special to behold. Mr. Evans is asking us to come to | | | Rio de Janeiro... What could it be this time? | ============================================================================= ============================================================================= | TITLE | In Rio de Janeiro | ============================================================================= | ENTRY | Mr. Evans gave us a sea chart that he says Dad found inside the | | | Cabal's base, it must have something to do with the Tablets. | | | Thomas informed us that the sea chart is of the Easter Islands. | | | The Easter Islands are supposedly in a magical area of the ocean | | | which nobody can even get close to. | ============================================================================= ============================================================================= | TITLE | Meeting the Dragon | ============================================================================= | ENTRY | When I touched the Tablet protected by the dragon, I instantly | | | felt a rush of its memories flow into me. I saw a girl that | | | looked just like Fiona. The dragon told us to find the truth | | | about Fiona, go to the Acropolis. What is her true identity? No | | | matter what, Fiona will always be an important friend, forever | | | and ever! | ============================================================================= ============================================================================= | TITLE | Fiona's Truth | ============================================================================= | ENTRY | Fiona sealed the monsters in Pandora's Box? She's not human like | | | us? Even if all that stuff is true, I don't care! Fiona is Fiona! | | | Whatever happened in her past doesn't change the way I feel about | | | her. She is my friend, and I'll protect her to the end! | ============================================================================= ============================================================================= | TITLE | To the Tomb Chapel | ============================================================================= | ENTRY | Not only the Ancient Father's Cabal, but the Royal Exploration | | | Agency, even Commander Fogg... Everyone is out for the power of | | | the Tablets. We have to get a hold of the last Tablet before | | | anyone can use them. The last tablet is supposed to be in the | | | Tomb Chapel in America. We have to hurry! | ============================================================================= ============================================================================= | TITLE | Memory of the Akashic Records | ============================================================================= | ENTRY | That scene from the Akashic records... that was what happened in | | | my dad's past. Commander Fogg, Terra... Everyone was supposed to | | | be friends. Why are they all fighting now? Why can they not just | | | stay friends? What happened between them? Now, Commander Fogg has | | | all the tablets. He must be stopped before it's too late! | ============================================================================= ============================================================================= | TITLE | Arriving in Asgard | ============================================================================= | ENTRY | Asgard... I never could have imagined such a giant world buried | | | deep benetah the earth... Is this where the power that Commander | | | Fogg and Terra seek lies? I don't know what the power is, but I | | | definitely won't sit by and let it be used for evil! I have to | | | find the Damocles fast... and stop Commander Fogg. | ============================================================================= ============================================================================= | TITLE | The Tower of the Sun | ============================================================================= | ENTRY | The Tower of the Sun... The answers to all my questions are here. | | | What is Commander Fogg thinking? What is Terra trying to | | | accomplish? And... The truth about Fiona's memory and past. | | | Whatever trials await us ahead, we will never give up. We will | | | always remain true friends. Let's go... To the final battle. | ============================================================================= ============================================================================= | TITLE | The Final Treasure | ============================================================================= | ENTRY | It's all over. The Tablet has been sealed away, and the power of | | | Asgard and the Ancient Father will never fall into anyone's | | | hands. What we were searching for wasn't the Ancient Power, nor | | | the honor or the glory. What we went searching for was most | | | certainly the same thing my dad was searching for... | ============================================================================= ============================================================================= | TITLE | The Cabal's D Plan | ============================================================================= | ENTRY | We will enter the Cabal's secret base to find out more about | | | their secret plans. Even though the other two bases have both | | | been destroyed, the remaining Cabal seem to still be planning | | | something. The documents from the secret base are in some kind | | | of code, so Mr. Evans is deciphering them now. What is D Plan? | ============================================================================= ============================================================================= | TITLE | The End of D Plan | ============================================================================= | ENTRY | It turns that D Plan was a terrifying plan to bring back the | | | powerful dinosaurs gone extinct during the ancient times. But, | | | why would they want to do that? Even if they did, they couldn't | | | control them. Are they that hungry for power? If each one of them | | | abandons their power, perhaps there will be no conflict... | ============================================================================= ============================================================================= | TITLE | Request from 15 Years Ago | ============================================================================= | ENTRY | That was a very mysterious request. A request from Pad's father | | | from 15 years ago. To save Pad's mother mother and his baby Pad. | | | It sounds like a dream, but it's not a dream at all. Our will to | | | protect Patrick's family allowed us to break the barriers of | | | time. | ============================================================================= ============================================================================= | TITLE | Elizabeth's Memory | ============================================================================= | ENTRY | I'm so happy that Pad's mother, Elizabeth, regained her memory. | | | And, it was only for a short time, but we were able to meet Pad's | | | father, too. I was taught again the strength and beauty of the | | | bonds that tie a family together. Whatever terrible things the | | | Cabal might do, they'll never, ever be able to break apart a | | | family's unique bond! | ============================================================================= ============================================================================= | TITLE | Mystery of the Eterna Mines | ============================================================================= | ENTRY | We were asked to find a Merveille Village wizard who went to the | | | Eterna Mines but has not yet returned. According to a man named | | | Gray at the mines, something was sealed in the Eterna Mines but | | | that seal has now been broken. But, the only thing we found was a | | | stone slab... Perhaps that story was just a legend? | ============================================================================= ============================================================================= | TITLE | The Farklight Family | ============================================================================= | ENTRY | It turns out that an ancient wizard named Euno was sealed away in | | | the Eterna Mines. He was a sage of Atlantis, sealed away in the | | | mines by a Farklight, one of Melody's ancestors. The Farklights | | | are known as the protectors of the White Order, so it seems as | | | though Fiona and Melody were destined to meet. ============================================================================= ============================================================================= | TITLE | The Red Evil Dragon | ============================================================================= | ENTRY | Upon receiving the SOS signal from the Jack-knife, we found | | | ourselves in battle with the enemy of the White Order, the Red | | | Evil Dragon Ignis. Hunter of the White Wings, Ignis... Why do the | | | White Order and the Black Order hate each other so much? Perhaps | | | the Silver Compass Ignis dropped holds the answer to that | | | question... | ============================================================================= ============================================================================= | TITLE | Fiona's Kingdom | ============================================================================= | ENTRY | While flying over the Pacific Ocean, the Silver Compass began to | | | shine brightly and an entire continent suddenly appeared. It was | | | Mu, the Kingdom of the White Order, where Fiona was once a queen. | | | It has long since been destroyed, but I was so happy to know that | | | Fiona was loved by the people of Mu during her reign. | ============================================================================= **--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**- **-- 6.04 CHARACTER DATA ............................................... *H604 **--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**- This is just some basic information about all the important characters in the game. ======================================== | 001 | EDDIE | C001 ======================================== Edward Brown Age : 16 Gender: Male Height : 5'2" Weight: 104 lb Special Skill : Swordplay Homeland : London, England Edward is the lone son of the famous British adventurer Gilbert Brown. When his father disappears during an adventure, Edward becomes an adventurer to find him. ======================================== | 002 | PAD | C002 ======================================== Pad Age : 17 Gender: Male Height : 5'6" Weight: 123 lb Special Skill : Firearms Homeland : London, England A young man living in London's East End and the son of adventurer Patrick Remington. He is reunited with his mother Elizabeth after 15 years of separation. ======================================== | 003 | MELODY | C003 ======================================== Melody Faiklight Age : 16 Gender: Female Height : 5'0" Weight: 80 lb Special Skill : Magic Homeland : Merveille Village, France A young witch, Melody has grown up in her family's isolated Merveille Village. She is a descendant of the great wizard Farklight, protector of the White Order. ======================================== | 004 | FIONA | C004 ======================================== Fiona Age : Unknown Gender: Female Height : 5'3" Weight: 99 lb Special Skill : Miracle Homeland : Unknown Saved from the Ancient Father's Cabal by Gilbert. Princess of the White Order and Asgard royalty, she is called the "Bearer of the White Wings". ======================================== | 005 | GILBERT | C005 ======================================== Gilbert Brown Age : 45 Gender: Male Height : 5'8" Weight: 157 lb Special Skill : Swordplay Homeland : London, England Eddie's father and famous British adventurer. Injured in a battle with the Ancient Father's Cabal, he is said to be recovering at home. ======================================== | 006 | EVANS | C006 ======================================== Jim Evans Age : 46 Gender: Male Height : 5'4" Weight: 209 lb Special Skill : Knowledge of the Ancients Homeland : London, England Gilbert's long-time friend and supporter of Eddie. Jim is in search of the world's hidden mysteries and treasures as the deputy chief curator of the Royal Museum. ======================================== | 007 | BEATRICE | C007 ======================================== Beatrice Fitzgerald Age : 44 Gender: Female Height : 5'5" Weight: 106 lb Special Skill : Gather information Homeland : London, England An aristrocrat living in London's West End. Beatrice is actually the older sister of Pad's mother Elizabeth, making her Pad's aunt. ======================================== | 008 | SCARLETT | C008 ======================================== Scarlete Fellini Age : 25 Gender: Female Height : 5'6" Weight: 119lb Special Skill : Swordplay Homeland : Italy Lone-wolf sky pirate Scarlett Fellini flies in her deep crimson airship Esperanza. Now reunited with her sister Astell after freeing her from the control of the Cabal. ======================================== | 009 | FOGG | C009 ====================================== Julius Fogg Age : 48 Gender: Male Height : 5'8" Weight: 161 lb Special Skill : - Homeland : London, England To many, Julius is just the Royal Museum's chief curator, but in truth he is the director of the Royal Exploration Agency. He sought the power of Asgard for himself. ======================================== | 010 | SHIRLEY | C010 ======================================== Shirley Crawford Age : 27 Gender: Female Height : 5'6" Weight: 123 lb Special Skill : Archaeology Homeland : London, England A member of the Royal Exploration Agency. She admires Gilbert as her mastrer and honors his work. She will become a great sympathizer to Eddie. ======================================== | 011 | CARLOS | C011 ======================================== Carlos Age : 35 Gender: Male Height : 5'9" Weight: 154 lb Special Skill : Firearms Homeland : Mexico An agent of the Royal Exploration Agency, Carlos appears suddenly and is skilled at investigtion, infiltration, and destruction. He is trusted as Fogg's right-hand man. ======================================== | 012 | MAGI | C012 ======================================== Magi the "Lightning" Age : Unknown Gender: Female Height : 4'6" Weight: 79 lb Special Skill : Psychic Power Homeland : Germany Member of the Royal Exploration Agency with super powers and a past in the Cabal. Born weak, she lives in a wheelchair. She can stop time for a limited period. ======================================== | 013 | HARTMANN | C013 ======================================== Hartmann the "Silent Guy" Age : 52 Gender: Male Height : 5'7" Weight: 145 lb Special Skill : Magic Homeland : Merveille Village, France An elite of the Ancient Father's Cabal. Though a wizard born in Merveille Village, Hartmann was exilred for using magic to soothe his own desires. ======================================== | 014 | CARMINE | C014 ======================================== Carmine the "Invincible" Age : 39 Gender: Male Height : 6'1" Weight: 181 lb Special Skill : Swordplay Homeland : Italy An elite of the Ancient Father's Cabal. Carmine has the power of invincibility; he can instantly cure all damage. He also takes pride in being a knight. ======================================== | 015 | ROSWELL | C015 ======================================== Roswell the "God's Right Hand" Age : 28 Gender: Male Height : 5'9" Weight: 134 lb Special Skill : Invention Homeland : France An elite of the Ancient Father's Cabal. Roswell is a top scientist for new ships and weapons in Cabal's technical department. His right arm is mechanical. ======================================== | 016 | ASTELL | C016 ======================================== Astell Age : 19 Gender: Female Height : 5'3" Weight: 88 lb Special Skill : Transformation Homeland : Italy A former elite of the Ancient Father's Cabal. Her memory erased and manipulated by the Cabal until Scarlett risks her life for her, reuniting the two sisters. ======================================== | 017 | YANG GUI | C017 ======================================== Yang Gui the "Vacant" Age : Unknown Gender: Female Height : Unknown Weight: Unknown Special Skill : Sorcery Homeland : China An elite of the Ancient Father's Cabal. Disguised as a member of the Exploration Agency, she fools Eddie. In truth she has no physical form and cannot be attacked. ======================================== | 018 | KAKYO | C018 ======================================== Kakyo the "Impenetrable" Age : 33 Gender: Male Height : 5'7" Weight: 137 lb Special Skill : Swordplay Homeland : Japan An elite of the Ancient Father's Cabal. Kayko manages the Cabal's Far East base on Mt. Fuji, and is a descendant of samurai. He can walk through anything. ======================================== | 019 | TERRA | C019 ======================================== Terra the "Emperor" Age : Unknown Gender: Male Height : Unknown Weight: Unknown Special Skill : Unknown Homeland : Unknown The emperor of the Ancient Father's Cabal, his real name is Frederick. Years ago Terra worked alongside Gilbert and Fogg as an adventurer. ======================================== | 020 | METHEUS | C020 ======================================== Metheus the "Bearer of the Black Wings" Age : Unknown Gender: Unknown Height : Unknown Weight: Unknown Special Skill : Unknown Homeland : Asgard The king of the Black Order and ancient ruler of the Asgard underworld. Defeated by the White Order, Metheus was sealed in Pandora's Box for thousands of years. ======================================== | 021 | MAVERICK | C021 ======================================== Maverick Length : 177 ft Height : 52 ft Width : 72 ft Flight Altitude : Medium Maximum Speed : 127 MPH Gilbert's airship. Though small, the Maverick can be powerful in combat once the weapons are upgraded. The Maverick is a high-powered airship. ======================================== | 022 | MAVERICK II | C022 ======================================== Maverick II Length : 253 ft Height : 43 ft Width : 75 ft Flight Altitude : High Maximum Speed : 265 MPH This new airship design boasts a larger flight core and hidden envelopes to provide better protection. The Maverick II combines excellent mobility with combat superiority. ======================================== | 023 | SLEIPNIR | C023 ======================================== Sleipnir Length : 354 ft Height : 56 ft Width : 121 ft Flight Altitude : High Maximum Speed : 380 MPH An ancient airship sealed within the Tower of the Moon. Featuring an Eterna hull, the Slepnir is a legendary ship and the pinnacle of ancient technology. ======================================== | 024 | DAMOCLES | C024 ======================================== Damocles Length : 1,056 ft Height : 200 ft Width : 364 ft Flight Altitude : High Maximum Speed : 328 MPH The Royal Exploration Agency's prized ship. Its silver hull is as sharp as a blade and it has the heaviest firepower in the world. Stored at the Royal Museum. **--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**- **-- 6.05 MONSTER DATA ................................................. *H605 **--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**- Notes on specific enemy locations will be posted as needed, but not for every monster! ======================================== | 001 | RAT | E001 ======================================== HP: 7 Elemental: Water AP: 13 DP: 3 M.AP: 1 M.DP: 0 Area: Sewers Ability: - Item 1: Item 2: Heal Bottle Large mice found all over the world including London Sewers. ======================================== | 002 | BAT | E002 ======================================== HP: 10 Elemental: Wind AP: 18 DP: 4 M.AP: 2 M.DP: 1 Area: Sewers Ability: Blood Drain Item 1: Heal Bottle Item 2: Super Heal Bottle Bats that feed on the blood of animals. Found in the caves of the world. ======================================== | 003 | FLYING FISH | E003 ======================================== HP: 12 Elemental: Water AP: 23 DP: 4 M.AP: 1 M.DP: 0 Area: Sewers Ability: - Item 1: Item 2: Heal Bottle Sharp-toothed fish that live in the sewers. They'll jump onto prey when they find it. ======================================== | 004 | JELLY | E004 ======================================== HP: 15 Elemental: Water AP: 20 DP: 5 M.AP: 4 M.DP: 2 Area: Sewers Ability: Ice Storm Item 1: Item 2: Heal Bottle Mollusks in their slime stages. They were born from human sewage. NOTE - Kinda like the Teenage Mutant Ninja Turtles! =o ======================================== | 005 | SANDWORM | E005 ======================================== HP: 23 Elemental: Earth AP: 33 DP: 8 M.AP: 8 M.DP: 4 Area: Pyramid Ability: - Item 1: Heal Bottle Item 2: Star Jewel These monsters normally hide beneath the sand. They bite when they find prey. ======================================== | 006 | SPIDER | E006 ======================================== HP: 27 Elemental: Earth AP: 34 DP: 9 M.AP: 9 M.DP: 4 Area: Pyramid Ability: Spider's Silk Item 1: Item 2: Heal Bottle Large, carnivorous spiders. They bind their prey with thread spewn from their mouths. ======================================== | 007 | MUMMY | E007 ======================================== HP: 25 Elemental: Dark AP: 36 DP: 10 M.AP: 10 M.DP: 5 Area: Pyramid Ability: Royal Curse Item 1: Sacrifice Doll Item 2: Star Jewel Reanimated mummies. They move slowly, making them easy targets for novices. ======================================== | 008 | SKELETON | E008 ======================================== HP: 36 Elemental: Dark AP: 36 DP: 10 M.AP: 10 M.DP: 5 Area: Pyramid Ability: Curse of the Dead Item 1: Sacrifice Doll Item 2: Star Jewel Skeleton monsters wielding rusty swords. In the past they were humans. ======================================== | 009 | WOLF | E009 ======================================== HP: 53 Elemental: - AP: 45 DP: 11 M.AP: 7 M.DP: 3 Area: Eterna Mines Ability: Fang of Darkness Item 1: - Item 2: Star Jewel Ferocious wolves. Since they live in packs, they often attack in groups. ======================================== | 010 | MUSHROOM | E010 ======================================== HP: 57 Elemental: Earth AP: 48 DP: 12 M.AP: 9 M.DP: 4 Area: Eterna Mines Ability: Paralyzing Spore Item 1: - Item 2: Star Jewel These monsters normally hide beneath the sand. They bite when they find prey. ======================================== | 011 | HORNET | E011 ======================================== HP: 56 Elemental: Wind AP: 55 DP: 10 M.AP: 6 M.DP: 3 Area: Eterna Mines Ability: Panic Needle Item 1: Mint Candy Item 2: Star Jewel ======================================== | 012 | POISON JELLY | E012 ======================================== HP: 55 Elemental: - AP: 71 DP: 13 M.AP: 12 M.DP: 6 Area: Tower of Babel Ability: Poison Bomb Item 1: Antidote Item 2: Star Jewel Poisonous slimes. Some people get poisoned just by touching them. ======================================== | 013 | EVIL EYE | E013 ======================================== HP: 54 Elemental: Dark AP: 69 DP: 12 M.AP: 12 M.DP: 6 Area: Tower of Babel Ability: Gaze of Chaos Item 1: Mint Candy Item 2: Star Jewel If you feel someone staring at you in the Tower of Babel, it's probably the Evil Eye. ======================================== | 014 | BABEL CROW | E014 ======================================== HP: 55 Elemental: Wind AP: 67 DP: 11 M.AP: 11 M.DP: 5 Area: Tower of Babel Ability: Illusion Item 1: Sunlight Item 2: Star Jewel Crow-like monsters that live in the Tower of Babel. They attack humans for food. ======================================== | 015 | FAIRY | E015 ======================================== HP: 50 Elemental: Wind AP: 67 DP: 12 M.AP: 13 M.DP: 6 Area: Tower of Babel Ability: Soothing Song Item 1: Heal Bottle Item 2: Super Heal Bottle Malicious fairies. They sometimes visit towns to play tricks on people. ======================================== | 016 | CABAL COMBATANT | E016 ======================================== HP: 60 Elemental: - AP: 73 DP: 14 M.AP: 10 M.DP: 5 Area: Tower of Babel Ability: - Item 1: Item 2: Combatants for the Cabal. They attack with Cabal-issue machine guns. ======================================== | 017 | ICE ELEMENTAL | E017 ======================================== HP: 65 Elemental: Water AP: 70 DP: 12 M.AP: 72 M.DP: 36 Area: Siberian Base Ability: Ice Storm Item 1: Star Jewel Item 2: Moon Jewel Monsters created from water energy. They attack with ice frozen to absolute zero. ======================================== | 018 | SNOW TIGER | E018 ======================================== HP: 72 Elemental: Water AP: 75 DP: 13 M.AP: 70 M.DP: 35 Area: Siberian Base Ability: Frost Item 1: Item 2: Super Heal Bottle Sharp-toothed tigers that live in cold places. They are white and blend in with the snow. ======================================== | 019 | GEAR | E019 ======================================== HP: 70 Elemental: - AP: 72 DP: 12 M.AP: 12 M.DP: 6 Area: Siberian Base Ability: Gear Change Item 1: Item 2: EVA Boost Elixir Mechanical guards created by the ancients. They automatically remove trespassers. ======================================== | 020 | SNOW HAND | E020 ======================================== HP: 76 Elemental: Water AP: 73 DP: 11 M.AP: 75 M.DP: 37 Area: Siberian Base Ability: Cold Gas Item 1: Mint Candy Item 2: Star Jewel Monsters with large hands. They live in cold zones and freeze their prey for later. ======================================== | 021 | MECHBALL | E021 ======================================== HP: 80 Elemental: - AP: 74 DP: 13 M.AP: 12 M.DP: 6 Area: Siberian Base Ability: Battle Program A Item 1: Heal Bottle Item 2: Heal Leaf Movable defense batteries designed by the Cabal. They automatically detect enemies. ======================================== | 022 | MAD RAT | E022 ======================================== HP: 75 Elemental: Earth AP: 96 DP: 18 M.AP: 12 M.DP: 6 Area: Eterna Mines Ability: Paralyzing Fang Item 1: Unicorn Horn Item 2: ATT Boost Elixir Rats so ferocious that are called 'Mad Rats'. Be careful not to get bitten! ======================================== | 023 | SERPENT | E023 ======================================== HP: 77 Elemental: Earth AP: 97 DP: 17 M.AP: 11 M.DP: 5 Area: Eterna Mines Ability: - Item 1: Item 2: Super Heal Bottle Long-bodied limbless snake-like monsters. They bite with their large mouths. ======================================== | 024 | POISON MUSHROOM | E024 ======================================== HP: 78 Elemental: Earth AP: 98 DP: 16 M.AP: 20 M.DP: 10 Area: Eterna Mines Ability: Poison Spore Item 1: Antidote Item 2: Lourdes' Holy Water Poisonous mushroom monsters. They also exude poisonous spores. ======================================== | 025 | KILLER NEEDLE | E025 ======================================== HP: 80 Elemental: Wind AP: 95 DP: 18 M.AP: 18 M.DP: 9 Area: Eterna Mines Ability: Venomous Needle Item 1: Antidote Item 2: Lourdes' Holy Water Bees even more ferocious than Hornets. They attack with very powerful stingers. ======================================== | 026 | RUNE BAT | E026 ======================================== HP: 85 Elemental: Wind AP: 115 DP: 15 M.AP: 32 M.DP: 16 Area: Eterna Mines Ability: Fang of Darkness Item 1: Sunlight Item 2: Lourdes' Holy Water Blood-sucking bats. Though they display a rune pattern, they cannot use magic. ======================================== | 027 | EAGLE | E027 ======================================== HP: 115 Elemental: Wind AP: 120 DP: 17 M.AP: 28 M.DP: 14 Area: Mt. Ararat Ability: - Item 1: Item 2: Super Heal Bottle Large, flying animals that live in caves. They can fly freely in dark, tight places. ======================================== | 028 | SILVER KONG | E028 ======================================== HP: 245 Elemental: Water AP: 155 DP: 18 M.AP: 20 M.DP: 10 Area: Mt. Ararat Ability: Power Dive Item 1: Heal Bottle Item 2: ATK Boost Elixir Large monsters resembling gorillas. They are just as powerful as they look. ======================================== | 029 | FAIR CARROT | E029 ======================================== HP: 95 Elemental: - AP: 125 DP: 14 M.AP: 35 M.DP: 17 Area: Mt. Ararat Ability: Cry of Curse Item 1: Sacrifice Doll Item 2: Lourdes' Holy Water Self-aware plant roots. They often eat bugs, but sometimes humans too. ======================================== | 030 | NUMEN | E030 ======================================== HP: 265 Elemental: Water AP: 160 DP: 19 M.AP: 130 M.DP: 65 Area: Mt. Ararat (also low altitude, Dungeon of Lemuria, Indian Ocean) Ability: Avalanche Item 1: Super Heal Bottle Item 2: Flee Stone Water demons that inhabit holy mountains. They attack clad in an aura of water. ======================================== | 031 | SHADOW WOLF | E031 ======================================== HP: 105 Elemental: - AP: 136 DP: 15 M.AP: 35 M.DP: 17 Area: Nirvana Palace Ability: - Item 1: Sunlight Item 2: Mega Heal Bottle Pitch black wolves. They often are undetectable in dark places. ======================================== | 032 | GUARDIAN | E032 ======================================== HP: 175 Elemental: - AP: 138 DP: 17 M.AP: 37 M.DP: 18 Area: Nirvana Palace Ability: Cursed Spell Item 1: Sacrifice Doll Item 2: Mega Heal Bottle Guardians of ancient ruins that stayed behind in order to ward off trespassers. ======================================== | 033 | GHOST | E033 ======================================== HP: 155 Elemental: Dark AP: 132 DP: 14 M.AP: 38 M.DP: 19 Area: Nirvana Palace Ability: City of Chaos Item 1: Mint Candy Item 2: Mega Heal Bottle Spirits floating through space. Never aware of their deaths, they wander the earth. ======================================== | 034 | CRIMSON | E034 ======================================== HP: 125 Elemental: Fire AP: 133 DP: 14 M.AP: 36 M.DP: 18 Area: Nirvana Palace Ability: Red Flame Item 1: Sacrifice Doll Item 2: Mega Heal Bottle Mummies wrapped in red cloth. Slow but more powerful than most dead. ======================================== | 035 | AIR ELEMENTAL | E035 ======================================== HP: 115 Elemental: Wind AP: 128 DP: 13 M.AP: 65 M.DP: 32 Area: Nirvana Palace Ability: Fujin's Revenge Item 1: Item 2: Moon Jewel Monsters incarnated from wind energy. They attack with the power of gusts. ======================================== | 036 | PORCULUS | E036 ======================================== HP: 145 Elemental: Fire AP: 132 DP: 15 M.AP: 42 M.DP: 21 Area: Nirvana Palace Ability: Flame Breath Item 1: Super Heal Bottle Item 2: Star Jewel Monsters resembling flying hippopotamuses. Their lives are shrouded in mystery. ======================================== | 037 | ZOMBIE | E037 ======================================== HP: 115 Elemental: Dark AP: 131 DP: 14 M.AP: 35 M.DP: 17 Area: Nirvana Palace Ability: - Item 1: Item 2: Moon Jewel Monsters made from living corpses by an evil magic. They move slowly. ======================================== | 038 | PIXIE | E038 ======================================== HP: 113 Elemental: Wind AP: 132 DP: 12 M.AP: 40 M.DP: 20 Area: Nirvana Palace Ability: Petrifying Song Item 1: Gorgon Tear Item 2: Lourdes' Holy Water Fairies with special dust on their wings. Those that inhale it become petrified. ======================================== | 039 | DEVIL STATUE | E039 ======================================== HP: 190 Elemental: Wind AP: 172 DP: 16 M.AP: 40 M.DP: 20 Area: Mt. Fuji Base Ability: Fujin's Revenge Item 1: Item 2: Super Heal Leaf Stone statue in the shape of demons. They float and cut with large swords. ======================================== | 040 | REMAINS | E040 ======================================== HP: 165 Elemental: Dark AP: 175 DP: 17 M.AP: 41 M.DP: 20 Area: Mt. Fuji Base Ability: Cry of Terror Item 1: Mint Candy Item 2: Lourdes' Holy Water Cabal-made Skeleton variations designed to repel trespassers. ======================================== | 041 | FLARE ELEMENTAL | E041 ======================================== HP: 150 Elemental: Fire AP: 170 DP: 14 M.AP: 90 M.DP: 45 Area: Mt. Fuji Base Ability: Flame Storm Item 1: Item 2: Super Heal Leaf Monsters incarnated from flame energy. They attack by becoming red hot. ======================================== | 042 | GALACIA | E042 ======================================== HP: 155 Elemental: - AP: 171 DP: 15 M.AP: 43 M.DP: 21 Area: Mt. Fuji Base Ability: Ancient Arts Item 1: ATT Boost Elixir Item 2: Golden Chalice Synthetic life forms. The cabal uses them as weapons because of their fierceness. ======================================== | 043 | HIGH GEARS | E043 ======================================== HP: 160 Elemental: Dark AP: 172 DP: 17 M.AP: 38 M.DP: 19 Area: Mt. Fuji Base Ability: Slow Beam Item 1: Mechanic's Tool Item 2: Mechanic's Wrench Mechanical guards created by the ancients. They are better made than Gears. ======================================== | 044 | KING ENMA | E044 ======================================== HP: 380 Elemental: Fire AP: 202 DP: 18 M.AP: 100 M.DP: 50 Area: Mt. Fuji Base Ability: Tormenting Flame Item 1: Super Heal Bottle Item 2: Mega Heal Bottle Flame demons that inhabit volcanoes. They attack clad in an aura of flame. ======================================== | 045 | MACHINE CANNON | E045 ======================================== HP: 175 Elemental: - AP: 175 DP: 13 M.AP: 37 M.DP: 18 Area: Mt. Fuji Base Ability: Battle Program A Item 1: Mechanic's Tool Item 2: Mechanic's Wrench Movable defense batteries designed by the Cabal with more firepower than Mechballs. ======================================== | 046 | FLOAT BALL | E046 ======================================== HP: 165 Elemental: - AP: 172 DP: 13 M.AP: 36 M.DP: 18 Area: Mt. Fuji Base Ability: Defense Program Item 1: Mechanic's Tool Item 2: Mechanic's Wrench Anti-personnel weapons developed by the Cabal. They float around on patrol. ======================================== | 047 | POISON TAIL | E047 ======================================== HP: 300 Elemental: Earth AP: 190 DP: 17 M.AP: 45 M.DP: 22 Area: El Dorado Ability: Poison Fang Item 1: Antidote Item 2: Golden Chalice Snake-like monsters. Poison flows through them, making their bites very dangerously. ======================================== | 048 | TARANTULA | E048 ======================================== HP: 330 Elemental: Earth AP: 188 DP: 18 M.AP: 43 M.DP: 21 Area: El Dorado Ability: Poison Fang Item 1: Antidote Item 2: EVA Boost Elixir Large spiders with vivid colors. They have scary, poisonous fangs. ======================================== | 049 | DEATH FLOWER | E049 ======================================== HP: 350 Elemental: Earth AP: 192 DP: 17 M.AP: 42 M.DP: 21 Area: El Dorado Ability: - Item 1: Item 2: Super Heal Leaf Carnivorous plants. ======================================== | 050 | TROPICAL MUSHROOM | E050 ======================================== HP: 290 Elemental: Earth AP: 185 DP: 16 M.AP: 41 M.DP: 20 Area: El Dorado Ability: Mushroom Powder Item 1: Lourdes' Holy Water Item 2: Earth Jewel Monster mushrooms living in tropical areas. They give off spores of various colors. ======================================== | 051 | TREE MAN | E051 ======================================== HP: 270 Elemental: Earth AP: 191 DP: 14 M.AP: 150 M.DP: 75 Area: El Dorado Ability: Cry of the Earth Item 1: Item 2: Super Heal Leaf Plant monsters that look just like walking tress. ======================================== | 052 | GOLDEN ROOK | E052 ======================================== HP: 500 Elemental: Earth AP: 250 DP: 20 M.AP: 41 M.DP: 20 Area: El Dorado Ability: Rock Swing Item 1: Super Heal Bottle Item 2: Mega Heal Bottle Giants made of gold. They swing their large strong arms for fierce single attacks. ======================================== | 053 | MIGHTY KONG | E053 ======================================== HP: 490 Elemental: - AP: 220 DP: 18 M.AP: 38 M.DP: 19 Area: El Dorado Ability: Power Dive Item 1: Super Heal Bottle Item 2: Mega Heal Bottle Large monsters resembling gorillas. They attack with giant arms like clubs. ======================================== | 054 | SABER TOOTH TIGER | E054 ======================================== HP: 340 Elemental: - AP: 192 DP: 17 M.AP: 37 M.DP: 18 Area: El Dorado Ability: - Item 1: Item 2: These giant-toothed tigers were thought to be extinct. They capture with their speed. ======================================== | 055 | ALLIGATOR | E055 ======================================== HP: 330 Elemental: Water AP: 194 DP: 18 M.AP: 36 M.DP: 18 Area: El Dorado Ability: Power Tail Item 1: Super Heal Bottle Item 2: Mega Heal Bottle Carnivorous alligators that populate the tropics. Once they bite, they don't let go. ======================================== | 056 | QUETZALOPTERUS | E056 ======================================== HP: 380 Elemental: - AP: 185 DP: 16 M.AP: 80 M.DP: 40 Area: El Dorado Ability: - Item 1: Item 2: Survivors of the pterosaurs. Their spit is capable of dissolving things. ======================================== | 057 | LAMIA | E057 ======================================== HP: 380 Elemental: Wind AP: 215 DP: 17 M.AP: 50 M.DP: 25 Area: Acropolis Ability: Air Storm Item 1: Item 2: Power Jewel Bird-shaped monsters that fly high until they swoop down to attack. ======================================== | 058 | GOGGLY | E058 ======================================== HP: 340 Elemental: Dark AP: 200 DP: 16 M.AP: 52 M.DP: 26 Area: Acropolis Ability: Gaze of Petrification Item 1: Gorgon Tear Item 2: Magic Boost Elixir The hypnotic shine of the Goggly's eye coaxes those that see it to go to sleep. ======================================== | 059 | STONE GOLEM | E059 ======================================== HP: 650 Elemental: Earth AP: 270 DP: 18 M.AP: 90 M.DP: 45 Area: Acropolis Ability: Rock Swing Item 1: Mega Heal Bottle Item 2: Refreshing Bottle Giants made of stone. Their giant hands serve as powerful weapons. ======================================== | 060 | DARK KNIGHT | E060 ======================================== HP: 550 Elemental: Dark AP: 245 DP: 17 M.AP: 220 M.DP: 110 Area: Acropolis Ability: Dark Ray Item 1: Moon Jewel Item 2: Power Jewel Monsters clad in old armor. A rarity among monsters, they still adhere to chivalry. ======================================== | 061 | LADON | E061 ======================================== HP: 700 Elemental: Wind AP: 235 DP: 16 M.AP: 48 M.DP: 24 Area: Acropolis Ability: Fire Breath Item 1: Golden Chalice Item 2: Chalice of Miracles Not as intelligent as dragons, Ladon attack with their bodies. Their forelegs are wings. ======================================== | 062 | EXCLONE | E062 ======================================== HP: 380 Elemental: Wind AP: 207 DP: 15 M.AP: 51 M.DP: 25 Area: Acropolis Ability: Illusion Item 1: Sunlight Item 2: Lourdes' Holy Water Monsters that kick like crows. They move quickly and can be difficult to attack. ======================================== | 063 | SIREN | E063 ======================================== HP: 400 Elemental: - AP: 205 DP: 14 M.AP: 47 M.DP: 23 Area: Acropolis Ability: Claw of Chaos Item 1: Unicorn Horn Item 2: Mysterious Stone Beings of legend. Though they appear beautiful, their limbs are deadly hooks. ======================================== | 064 | PEGASUS | E064 ======================================== HP: 430 Elemental: Holy AP: 217 DP: 15 M.AP: 240 M.DP: 120 Area: Acropolis Ability: Lumiera Item 1: Power Jewel Item 2: Miracle Drink Beautiful winged horses of legend. Despite their look, they are quite wild. ======================================== | 065 | BROWN RAT | E065 ======================================== HP: 450 Elemental: Water AP: 280 DP: 18 M.AP: 52 M.DP: 26 Area: Sewers Ability: - Item 1: Item 2: EVA Down Potion A mutation of the rat that's even more ferocious. It has improved STM and AP. ======================================== | 066 | BLOOD BAT | E066 ======================================== HP: 420 Elemental: Wind AP: 270 DP: 17 M.AP: 240 M.DP: 120 Area: Sewers Ability: Fang of Darkness Item 1: Sunlight Item 2: Mysterious Stone Bats that suck blood from animals. But, they also attack humans. ======================================== | 067 | KILLER FISH | E067 ======================================== HP: 480 Elemental: Water AP: 285 DP: 18 M.AP: 238 M.DP: 119 Area: Sewers Ability: Ice Storm Item 1: Unicorn Horn Item 2: Star Jewel Monsters more ferocious and with sharper teeth than flying fish. ======================================== | 068 | ACID JELLY | E068 ======================================== HP: 470 Elemental: Water AP: 282 DP: 18 M.AP: 57 M.DP: 28 Area: Sewers Ability: Acid Bomb Item 1: ATT Boost Elixir Item 2: Magic Boost Elixir Acidic slimes. Watch out, touch one and you'll melt. ======================================== | 069 | KARMA NOTEBOOK | E069 ======================================== HP: 500 Elemental: - AP: 285 DP: 18 M.AP: 230 M.DP: 115 Area: Royal Exploration Agency Ability: Spirit Chapter Item 1: Earth Jewel Item 2: Mega Heal Leaf Ancient books carved with cursed words. Self-aware, they try to cast curses. ======================================== | 070 | DUMMY CHEST | E070 ======================================== HP: 480 Elemental: - AP: 294 DP: 18 M.AP: 228 M.DP: 114 Area: Royal Exploration Agency Ability: Energy Drain Item 1: Silver Chalice Item 2: Golden Chalice Monsters that take the place of treasure chests, lying in wait for their prey. ======================================== | 071 | KILLER ARMS | E071 ======================================== HP: 470 Elemental: - AP: 300 DP: 17 M.AP: 60 M.DP: 30 Area: Royal Exploration Agency Ability: Power Cannon Item 1: Mega Heal Bottle Item 2: Refreshing Bottle Town's gate keepers created by the ancients. They are now quite berserk. ======================================== | 072 | ROBOTOR | E072 ======================================== HP: 510 Elemental: Dark AP: 205 DP: 10 M.AP: 44 M.DP: 27 Area: Royal Exploration Agency Ability: Murder Program Item 1: Silver Chalice Item 2: Golden Chalice Movable assault batteries developed by the Cabal that attack anything not friendly. ======================================== | 073 | FLOAT CANNON | E073 ======================================== HP: 485 Elemental: - AP: 280 DP: 15 M.AP: 54 M.DP: 27 Area: Royal Exploration Agency Ability: Battle Program B Item 1: Item 2: Mechanic's Wrench Assault weapons developed by the Cabal. They have more firepower than Float Balls. ======================================== | 074 | OLD BRANCH | E074 ======================================== HP: 550 Elemental: Earth AP: 299 DP: 18 M.AP: 280 M.DP: 140 Area: Tomb Chapel Ability: Earth Wrath Item 1: Magic Boost Elixir Item 2: Beautiful Gem ======================================== | 075 | TOMB GUARD | E075 ======================================== HP: 580 Elemental: - AP: 310 DP: 18 M.AP: 65 M.DP: 32 Area: Tomb Chapel Ability: Cry of Death Item 1: Golden Chalice Item 2: Chalice of Miracles Created to protect ruins through the ages, they have stout bodies and plenty of AP. ======================================== | 076 | DAEMON | E076 ======================================== HP: 880 Elemental: Dark AP: 345 DP: 18 M.AP: 275 M.DP: 137 Area: Tomb Chapel Ability: Agonizing Flame Item 1: ATT Boost Elixir Item 2: Strength Shard Devils held in high esteem among monsters. Some are wiser than humans. ======================================== | 077 | TAPIRUS | E077 ======================================== HP: 420 Elemental: Wind AP: 300 DP: 16 M.AP: 290 M.DP: 145 Area: Tomb Chapel Ability: Wind Breath Item 1: Refreshing Bottle Item 2: HP Shard Though strange, they are part of the dragon family. They have strong attacks. ======================================== | 078 | CHIMERA | E078 ======================================== HP: 650 Elemental: - AP: 320 DP: 17 M.AP: 285 M.DP: 142 Area: Tomb Chapel Ability: Fire Breath Item 1: Lourdes' Holy Water Item 2: Magic Boost Elixir A magical beast combining the deadliest animals. Its whole body is a weapon. ======================================== | 079 | GREEN MAN | E079 ======================================== HP: 450 Elemental: Dark AP: 305 DP: 16 M.AP: 70 M.DP: 35 Area: Tomb Chapel Ability: Poison Claw Item 1: Lourdes' Holy Water Item 2: Mega Heal Leaf Zombies that have turned green from rot. Attacking them releases their poison. ======================================== | 080 | SYLPH | E080 ======================================== HP: 600 Elemental: Wind AP: 295 DP: 17 M.AP: 230 M.DP: 115 Area: Tomb Chapel Ability: Death Song Item 1: Magic Boost Elixir Item 2: MP Shard Sykph ride the wind, floating wherever the wind blows. ======================================== | 081 | AUTOMATON | E081 ======================================== HP: 520 Elemental: - AP: 302 DP: 18 M.AP: 65 M.DP: 32 Area: Tomb Chapel Ability: Paralyzing Blow Item 1: Lourdes' Holy Water Item 2: Mega Heal Leaf Assassination androids designed by the ancients that fight with swords and bows. ======================================== | 082 | THANATOS | E082 ======================================== HP: 600 Elemental: Dark AP: 325 DP: 18 M.AP: 350 M.DP: 175 Area: Tower of the Sun Ability: Cry of Curse Item 1: Refreshing Bottle Item 2: Mysterious Stone Minions of Death, these ghosts take the souls of the living with scythes. ======================================== | 083 | GIANT | E083 ======================================== HP: 1400 Elemental: - AP: 475 DP: 18 M.AP: 65 M.DP: 32 Area: Tower of the Sun Ability: Death Strike Item 1: Chalice of Miracles Item 2: Strength Shard People have died from just one hit of the Giants' club attack. ======================================== | 084 | LESSER DRAGON | E084 ======================================== HP: 1350 Elemental: - AP: 425 DP: 19 M.AP: 350 M.DP: 180 Area: Tower of the Sun Ability: Fire Breath Item 1: Miracle Drink Item 2: HP Shard Legendary monsters with scales as strong as steel. They breath a blazing fire. ======================================== | 085 | KING DAEMON | E085 ======================================== HP: 1300 Elemental: Dark AP: 445 DP: 18 M.AP: 365 M.DP: 182 Area: Tower of the Sun Ability: Hell Stab Item 1: ATT Boost Elixir Item 2: Strength Shard The highest class of the Daemon. They excel at magic. ======================================== | 086 | SOLEIL | E086 ======================================== HP: 560 Elemental: Holy AP: 345 DP: 17 M.AP: 380 M.DP: 190 Area: Tower of the Sun Ability: Lumierana Item 1: Flee Stone Item 2: Luck Shard Winged horses said to be the servants of the sun. They attack in flowing moves. ======================================== | 087 | FLYING ROD | E087 ======================================== HP: 550 Elemental: Wind AP: 315 DP: 16 M.AP: 78 M.DP: 39 Area: Tower of the Sun Ability: Stunning Fang Item 1: Warp Stone Item 2: Agility Shard Animals that existed before the birth of mankind. They fly fast and bite hard. ======================================== | 088 | PTERAQUATL | E088 ======================================== HP: 620 Elemental: - AP: 335 DP: 16 M.AP: 75 M.DP: 37 Area: Tower of the Sun Ability: - Item 1: Scent of Prey Item 2: Agility Shard Survivors of the pterosaurs. Their mouths look like beaks, but they have sharp fangs. ======================================== | 089 | TENEBRAE | E089 ======================================== HP: 590 Elemental: - AP: 310 DP: 16 M.AP: 360 M.DP: 180 Area: Tower of the Sun Ability: Darkness Gas Item 1: DEF Down Potion Item 2: MP Shard Monsters formed from dark gas. They are adept at physical attacks. ======================================== | 090 | ARC ANGEL | E090 ======================================== HP: 1500 Elemental: Holy AP: 465 DP: 18 M.AP: 390 M.DP: 195 Area: Tower of the Sun Ability: Lumiera Item 1: Miracle Drink Item 2: Strength Shard Fallen angels with long spears. They are said to be the antithesis of Daemons. ======================================== | 091 | HELLHOUND | E091 ======================================== HP: 220 Elemental: Fire AP: 145 DP: 15 M.AP: 100 M.DP: 50 Area: Dungeon of Lemuria Ability: Hell Flame Item 1: Unicorn Horn Item 2: ATT Boost Elixir Monsters said to be the servants of hell. Their sharp fangs can kill you in an instant. ======================================== | 092 | CASSOWARY | E092 ======================================== HP: 195 Elemental: Wind AP: 141 DP: 15 M.AP: 110 M.DP: 55 Area: Dungeon of Lemuria Ability: Air Blast Item 1: Heal Leaf Item 2: DEF Boost Elixir Legendary birds with golden feathers. A touch from a feather can cause injury. ======================================== | 093 | NOCTURNE | E093 ======================================== HP: 200 Elemental: Dark AP: 142 DP: 15 M.AP: 130 M.DP: 65 Area: Dungeon of Lemuria Ability: Darkness of Night Item 1: Sacrifice Doll Item 2: EVA Boost Elixir Jet black mummies. Mummies reanimated for 1,000 years turn into Nocturne. ======================================== | 094 | LIZARDFLY | E094 ======================================== HP: 190 Elemental: Wind AP: 144 DP: 15 M.AP: 105 M.DP: 52 Area: Dungeon of Lemuria Ability: Wind Breath Item 1: Heal Bottle Item 2: Star Jewel Monsters that look like flying lizards. The things on their head are a mystery. (Note that you will find a variation of the Lizardfly in the skies over Africa. Its skill is Flame Breath, and it has less HP than this version of the same enemy.) ======================================== | 095 | HOMUNCULUS | E095 ======================================== HP: 185 Elemental: - AP: 140 DP: 14 M.AP: 140 M.DP: 70 Area: Dungeon of Lemuria Ability: Cursed Woods Item 1: Star Jewel Item 2: Magic Boost Elixir Life forms created by the ancients. They give off electricity from their rods. ======================================== | 096 | DAEMON BOOK | E096 ======================================== HP: 230 Elemental: - AP: 143 DP: 15 M.AP: 135 M.DP: 67 Area: Dungeon of Lemuria Ability: Dark Chapter Item 1: Star Jewel Item 2: DEF Down Potion Books inscribed with the rites of demons. Those thay read have their soul stolen. ======================================== | 097 | GHOUL | E097 ======================================== HP: 200 Elemental: Dark AP: 150 DP: 15 M.AP: 35 M.DP: 17 Area: Dungeon of Lemuria Ability: Poison Claw Item 1: Antidote Item 2: Silver Chalice Zombies re-reanimated after dying again. They hate and attack all living things. ======================================== | 098 | SMOKEY | E098 ======================================== HP: 205 Elemental: - AP: 139 DP: 14 M.AP: 120 M.DP: 60 Area: Dungeon of Lemuria Ability: Typhoon Gas Item 1: Heal Bottle Item 2: EVA Down Potion Monsters in the shape of smoke, said to be formed from the souls of dead monsters. ======================================== | 099 | TEMPEST | E099 ======================================== HP: 3000 Elemental: Fire AP: 333 DP: 17 M.AP: 430 M.DP: 215 Area: Dungeon of Lemuria Ability: Fire Breath Item 1: Item 2: Dragons that bring disaster. Sometimes they drop to earth and attack towns. ======================================== | 100 | TYRANT | E100 ======================================== HP: 400 Elemental: Earth AP: 200 DP: 17 M.AP: 48 M.DP: 24 Area: Teotihuachan Ability: Paralyzing Fang Item 1: Unicorn Horn Item 2: EVA Boost Elixir Bright red spiders that inhabit the tropics. Their bites hurt so much they go numb. ======================================== | 101 | POISON FLOWER | E101 ======================================== HP: 380 Elemental: Earth AP: 190 DP: 16 M.AP: 48 M.DP: 24 Area: Teotihuacan Ability: Venomous Vine Item 1: Antidote Item 2: DEF Boost Elixir Sinister poisonous flowers. They use their poison to kill their prey before devouring. ======================================== | 102 | RATTLE MUSHROOM | E102 ======================================== HP: 250 Elemental: Earth AP: 175 DP: 17 M.AP: 48 M.DP: 24 Area: Teotihuacan Ability: Panic Powder Item 1: Lourdes' Holy Water Item 2: Moon Jewel Mushrooms with deadly venom. They say only rattlesnakes can eat these mushrooms. ======================================== | 103 | GRAND WOOD | E103 ======================================= HP: 370 Elemental: Earth AP: 180 DP: 17 M.AP: 170 M.DP: 85 Area: Teotihuacan Ability: Cry of the Earth Item 1: Super Heal Bottle Item 2: Magic Boost Elixir They appear like withered trees to lure prey. When food comes close, they strike. ======================================== | 104 | BIGFOOT | E104 ======================================== HP: 410 Elemental: - AP: 210 DP: 17 M.AP: 190 M.DP: 95 Area: Teotihuacan Ability: Roar Item 1: Super Heal Bottle Item 2: ATT Boost Elixir Large monsters resembling gorillas. They are ferocious and should not be angered. ======================================== | 105 | CROCODILE | E105 ======================================== HP: 400 Elemental: Water AP: 200 DP: 17 M.AP: 48 M.DP: 24 Area: Teotihuacan Ability: Power Tail Item 1: Super Heal Bottle Item 2: DEF Boost Elixir Larger alligators that populate the tropics. They have strong scales and sharp fangs. ======================================== | 106 | MANDRAGORA | E106 ======================================== HP: 340 Elemental: - AP: 170 DP: 16 M.AP: 48 M.DP: 24 Area: Teotihuacan Ability: Cry of Death Item 1: Star Jewel Item 2: Moon Jewel Legendary monsters. They say those that hear their screams die of shock. ======================================== | 107 | FLYING CENTIPEDE | E107 ======================================== HP: 350 Elemental: Wind AP: 175 DP: 17 M.AP: 48 M.DP: 24 Area: Teotihuacan Ability: Venomous Fang Item 1: Item 2: Moon Jewel A mysterious bug that is incredibly swift and very rarely seen. ======================================== | 108 | AIR JIN | E108 ======================================== HP: 750 Elemental: Wind AP: 230 DP: 17 M.AP: 200 M.DP: 100 Area: Teotihuacan Ability: Kamaitachi Item 1: Silver Chalice Item 2: Beautiful Gem Deities worshiped as protectors of the sky. They attack clad in an aura of wind. NOTE - Rare. Found in boss room (hit both switches and final area will have a door unlocked.) ======================================== | 109 | SEA DEVIL | E109 ======================================== HP: 380 Elemental: Water AP: 223 DP: 16 M.AP: 310 M.DP: 155 Area: Atlantis Ability: Ice Wall Item 1: Unicorn Horn Item 2: ATT Boost Elixir Mysterious fish that bite on anything and even sink ships. The "devils of the sea". ======================================== | 110 | GATEKEEPER | E110 ======================================== HP: 400 Elemental: Water AP: 273 DP: 17 M.AP: 55 M.DP: 27 Area: Atlantis Ability: Cry of Death Item 1: Golden Chalice Item 2: Chalice of Miracles Gate Keepers to the ruins of the ocean. They attack all trespassers on sight. ======================================== | 111 | BLUE KNIGHT | E111 ======================================== HP: 500 Elemental: Water AP: 283 DP: 17 M.AP: 330 M.DP: 165 Area: Atlantis Ability: Frost Item 1: Super Heal Leaf Item 2: Beautiful Gem Knights of the devildom. They are adept at marine and underwater attacks. ======================================== | 112 | DARK MAGE | E112 ======================================== HP: 370 Elemental: - AP: 213 DP: 15 M.AP: 410 M.DP: 205 Area: Atlantis Ability: Dark Nest Item 1: Earth Jewel Item 2: Magic Boost Elixir Synthetic life forms with six eyes that see everything and use high level magic. ======================================== | 113 | OVER GEAR | E113 ======================================== HP: 350 Elemental: Holy AP: 240 DP: 17 M.AP: 160 M.DP: 80 Area: Atlantis Ability: Gear Change Item 1: Item 2: EVA Boost Elixir Mechanical guards created by the ancients. These are the highest of the Gear series. ======================================== | 114 | IRON HEAD | E114 ======================================== HP: 350 Elemental: - AP: 252 DP: 18 M.AP: 50 M.DP: 25 Area: Atlantis Ability: Power Cannon Item 1: Item 2: EVA Down Potion Swords in both hands and cannons in their trunks, Iron Heads attack without mercy. ======================================== | 115 | MERMAN | E115 ======================================== HP: 390 Elemental: Water AP: 242 DP: 17 M.AP: 250 M.DP: 125 Area: Atlantis Ability: Frost Item 1: Item 2: DEF Boost Elixir Legendary half man, half fish monsters. They stab with long tridents. ======================================== | 116 | SPHERE | E116 ======================================== HP: 360 Elemental: - AP: 252 DP: 18 M.AP: 55 M.DP: 27 Area: Atlantis Ability: Battle Program B Item 1: Super Heal Leaf Item 2: Magic Boost Elixir Defensive weapons found in ancient ruins. They inspired the Cabal's machines. ======================================== | 117 | KILLER MASK | E117 ======================================== HP: 380 Elemental: - AP: 252 DP: 18 M.AP: 52 M.DP: 26 Area: Atlantis Ability: Death Strike Item 1: Sacrifice Doll Item 2: Chalice of Miracles Assault weapons found in ancient ruins. They can sense enemies and attack them. ======================================== | 118 | GAZER | E118 ======================================== HP: 500 Elemental: Dark AP: 280 DP: 17 M.AP: 320 M.DP: 160 Area: Mu Ability: Gaze of Death Item 1: Silver Chalice Item 2: Golden Chalice Large eyes shine bewitchingly within their jet black bodies. Many faint from their sight. ======================================== | 119 | GARGOYLE | E119 ======================================== HP: 550 Elemental: Wind AP: 290 DP: 18 M.AP: 66 M.DP: 33 Area: Mu Ability: Cursed Spell Item 1: Sacrifice Doll Item 2: Lourdes' Holy Water Stone statues with feathers. Though made of stone, they attack quite swiftly. ======================================== | 120 | STONE KNIGHT | E120 ======================================== HP: 540 Elemental: Dark AP: 340 DP: 19 M.AP: 64 M.DP: 32 Area: Mu Ability: - Item 1: Item 2: The spirits of knights that met untimely deaths. They attack without fear. ======================================== | 121 | EARTH ELEMENTAL | E121 ======================================== HP: 450 Elemental: Earth AP: 240 DP: 17 M.AP: 350 M.DP: 175 Area: Mu Ability: Earth Storm Item 1: Moon Jewel Item 2: Earth Jewel Monsters incarnated from earth energy. They attack with the power of the earth. ======================================== | 122 | NASHORN | E122 ======================================== HP: 480 Elemental: Wind AP: 300 DP: 17 M.AP: 63 M.DP: 31 Area: Mu Ability: Stunning Needle Item 1: Unicorn Horn Item 2: Lourdes' Holy Water Called "Killer Bees", Nashorn are the kings of the bees. They can both sting and bite. ======================================== | 123 | CHRONO DOGMA | E123 ======================================== HP: 520 Elemental: - AP: 375 DP: 18 M.AP: 330 M.DP: 165 Area: Mu Ability: Cursed Chapter Item 1: Sacrifice Doll Item 2: Star Jewel The scriptures of the magic world. Read them and fall into a world of darkness. ======================================== | 124 | MANHUNTER | E124 ======================================== HP: 530 Elemental: - AP: 280 DP: 18 M.AP: 325 M.DP: 162 Area: Mu Ability: Mental Drain Item 1: Silver Chalice Item 2: Golden Chalice Treasure chest monsters created by the ancients to attack trespassers. ======================================== | 125 | FLAME CLOUD | E125 ======================================== HP: 525 Elemental: Fire AP: 280 DP: 18 M.AP: 335 M.DP: 167 Area: Mu Ability: Fire Gas Item 1: Mint Candy Item 2: Lourdes' Holy Water Monsters that eat fire. When they attack they sometimes unless the stored fire. ======================================== | 126 | MACHINA DEUS | E126 ======================================== HP: 555 Elemental: - AP: 315 DP: 18 M.AP: 340 M.DP: 170 Area: Mu Ability: Death Strike Item 1: Sacrifice Doll Item 2: Golden Chalice Their bodies are made of orichalcum and are very hard. Their weapons are strong. ======================================== | 127 | SNOW DROP | E127 ======================================== HP: 2400 Elemental: Water AP: 700 DP: 18 M.AP: 500 M.DP: 250 Area: Tower of the Moon Ability: Stunning Vine Item 1: Mysterious Stone Item 2: Mysterious Stone Man-eating plants that live in snowy fields. They are methodical in hunting their prey. ======================================== | 128 | PLATINUM JELLY | E128 ======================================== HP: 2700 Elemental: Holy AP: 710 DP: 19 M.AP: 510 M.DP: 255 Area: Tower of the Moon Ability: Sacred Cry Item 1: Beautiful Gem Item 2: Beautiful Gem Mollusk-like animals with bodies that sparkle like platinum. They look soft but are hard. ======================================== | 129 | WHITE KNIGHT | E129 ======================================== HP: 3300 Elemental: Holy AP: 720 DP: 20 M.AP: 480 M.DP: 240 Area: Tower of the Moon Ability: Healing, Knight Counter Item 1: Ancient Paper Item 2: Ancient Paper High knights of the devildom. They attack effeciently and mercilessly. ======================================== | 130 | BLAST DRAGON | E130 ======================================== HP: 4000 Elemental: Water AP: 730 DP: 19 M.AP: 510 M.DP: 255 Area: Tower of the Moon Ability: Ice Breath Item 1: Beautiful Gem Item 2: Beautiful Gem Legendary monsters with orichalcum claws and breath cold enough to freeze. ======================================== | 131 | MAN-EATER | E131 ======================================== HP: 3500 Elemental: Water AP: 715 DP: 19 M.AP: 400 M.DP: 200 Area: Tower of the Moon Ability: Power Tail Item 1: Old Clock Item 2: Old Clock Ferocious alligators capable of swallowing a man whole. Much faster than they look. ======================================== | 132 | FEATHER QUEEN | E132 ======================================== HP: 2800 Elemental: - AP: 695 DP: 18 M.AP: 410 M.DP: 205 Area: Tower of the Moon Ability: Cry of Death Item 1: Mysterious Item Item 2: Mysterious Item Monsters as beautiful as angels. But fall for their charms, and your life is over. ======================================== | 133 | EVIL BOX | E13 ======================================== HP: 3200 Elemental: - AP: 705 DP: 19 M.AP: 490 M.DP: 245 Area: Tower of the Moon Ability: Nightmare Trap Item 1: Beautiful Gem Item 2: Beautiful Gem Monsters formed of human evil that was sealed in boxes and became self-aware. ======================================== | 134 | FLOAT TAIL | E134 ======================================== HP: 2500 Elemental: Wind AP: 690 DP: 19 M.AP: 405 M.DP: 202 Area: Tower of the Moon Ability: Panic Fang Item 1: Mysterious Stone Item 2: Mysterious Stone Creatures alive since ancient times. They survived by adapting to changing climates. ======================================== | 135 | STELANODON | E135 ======================================== HP: 3350 Elemental: Holy AP: 720 DP: 19 M.AP: 350 M.DP: 175 Area: Tower of the Moon Ability: - Item 1: Refreshing Bottle Item 2: Miracle Drink Evolved pterosaurs. They leave burns when they bite. ======================================== | 136 | ASHURA | E136 ======================================== HP: 4500 Elemental: Earth AP: 750 DP: 20 M.AP: 505 M.DP: 252 Area: Tower of the Moon Ability: Epicenter (earth magic on all) Item 1: Beautiful Gem Item 2: Beautiful Gem Deities worshipped as prosecutors of the land. They attack clad in an aura of earth. ======================================== | 137 | PALADIN | E137 ======================================== HP: 4800 Elemental: Holy AP: 1200 DP: 21 M.AP: 900 M.DP: 450 Area: Hanging Gardens of Babylon Ability: Crusade Song Item 1: MP Shard Item 2: MP Shard Man-made knights created by the ancients. Their attacks combine magic and fencing. ======================================== | 138 | COLOSSUS | E138 ======================================== HP: 5500 Elemental: Fire AP: 1450 DP: 21 M.AP: 850 M.DP: 425 Area: Hanging Gardens of Babylon Ability: Rock Swing Item 1: Stamina Shard Item 2: Stamina Shard Statues formed from the malice of ancient wars. They know only destruction. ======================================== | 139 | GIGANT | E139 ======================================== HP: 5600 Elemental: - AP: 1500 DP: 21 M.AP: 700 M.DP: 350 Area: Hanging Gardens of Babylon Ability: Death Strike Item 1: HP Shard Item 2: HP Shard Guardians to the Hanging Gardens. Their masters gone, they still wander the earth. ======================================== | 140 | DRAGLORD | E140 ======================================== HP: 5000 Elemental: Dark AP: 1350 DP: 21 M.AP: 870 M.DP: 435 Area: Hanging Gardens of Babylon Ability: Dragon King Wrath Item 1: Strength Shard Item 2: Strength Shard The epitome of life, Draglord is the king of all species and all Evil Dragons. ======================================== | 141 | EVIL TIGER | E141 ======================================== HP: 4500 Elemental: - AP: 1200 DP: 21 M.AP: 880 M.DP: 440 Area: Hanging Gardens of Babylon Ability: Roar of the Beast Item 1: Agility Shard Item 2: Agility Shard Tigers said to guard the Hanging Gardens. Their sharp teeth are as hard as metal. ======================================== | 142 | DEVIL MANDRA | E142 ======================================== HP: 4300 Elemental: - AP: 1100 DP: 21 M.AP: 885 M.DP: 482 Area: Hanging Gardens of Babylon Ability: Healing Cry Item 1: Spirit Shard Item 2: Spirit Shard Plant monsters from the garden. Don't make the mistake of trying to eat them. ======================================== | 143 | HIGH CHIMERA | E143 ======================================== HP: 4700 Elemental: - AP: 1050 DP: 21 M.AP: 920 M.DP: 460 Area: Hanging Gardens of Babylon Ability: Stone Breath Item 1: Luck Shard Item 2: Luck Shard An even more ferocious Chimera. They say High Chimera will attack anythin. ======================================== | 144 | GARDEN KEEPER | E144 ======================================== HP: 4800 Elemental: - AP: 1300 DP: 21 M.AP: 720 M.DP: 360 Area: Hanging Gardens of Babylon Ability: Power Cannon Item 1: Strength Shard Item 2: Strength Shard Mechanical soldiers that are under orders to guard gardens. They attack trespassers. ======================================== | 145 | POSEIDON | E145 ======================================== HP: 4800 Elemental: Water AP: 1250 DP: 21 M.AP: 900 M.DP: 450 Area: Hanging Gardens of Babylon Ability: Frostana Item 1: Agility Shard Item 2: Agility Shard Half fish, half demon monsters. They have strong bodies and attack with tridents. ======================================== | 146 | ANGEL NOIR | E146 ======================================== HP: 4900 Elemental: Dark AP: 1400 DP: 21 M.AP: 950 M.DP: 475 Area: Hanging Gardens of Babylon Ability: Lumierana Item 1: Strength Shard Item 2: Strength Shard Black fallen angels. Their spears are very powerful and their claws can be fatal. ======================================== | 147 | MAN IN ARMOR | E147 ======================================== HP: 9999 Elemental: Fire AP: 100 DP: 0 M.AP: 100 M.DP: 50 Area: Tower of Babel Ability: Prominence Item 1: Item 2: A chavalrous elite of the Ancient Father's Cabal. His invincible body reflects attacks. ======================================== | 148 | MONSTER RAT | E148 ======================================== HP: 40 Elemental: - AP: 30 DP: 10 M.AP: 10 M.DP: 5 Area: Sewers Ability: - Item 1: Item 2: Chief of the Rats lives in the sewers. It likes shiny things like gems and jewelry. ======================================== | 149 | PHAROAH | E149 ======================================== HP: 100 Elemental: - AP: 50 DP: 12 M.AP: 14 M.DP: 7 Area: Pyramid Ability: Royal Wrath Item 1: Item 2: A monster formed from the mummy of a sleeping pharoah in the Pyramid. ======================================== | 150 | HARTMANN | E150 ======================================== HP: 120 Elemental: - AP: 50 DP: 10 M.AP: 60 M.DP: 30 Area: Merveille Village Ability: Flanma Item 1: Item 2: An elite of the Cabal. He attacked his home, Merveille Village, killing the elder. ======================================== | 151 | CARMINE | E151 ======================================== HP: 9999 Elemental: Fire AP: 130 DP: 10 M.AP: 100 M.DP: 50 Area: Tower of Babel Ability: Prominence Item 1: Item 2: A chivalrous elite of the Ancient Father's Cabal. His invincible body reflects attacks. ======================================== | 152 | ROSWELL | E152 ======================================== HP: 450 Elemental: - AP: 125 DP: 14 M.AP: 12 M.DP: 6 Area: Gorgeous Beam Ability: - Item 1: Item 2: A cunning elite of the Cabal. His own body has been fused with machines. ======================================== | 153 | YANG GUI | E153 ======================================== HP: 10000 Elemental: - AP: 150 DP: 999 M.AP: 110 M.DP: 55 Area: Eterna Mines Ability: Aeria Item 1: Item 2: A necromancer and a Cabal elite. Having no physical form, she can't be attacked. ======================================== | 154 | HARTMANN | E154 ======================================== HP: 500 Elemental: - AP: 100 DP: 16 M.AP: 200 M.DP: 100 Area: Mt. Ararat Ability: Flanma Item 1: Item 2: A sorcerer who attacks Eddie again in hopes of obtaining Fiona and the Tablets. ======================================== | 155 | ASTEL | E155 ======================================== HP: 400 Elemental: Water AP: 200 DP: 18 M.AP: 170 M.DP: 85 Area: Nirvana Palace Ability: Parasol Attack Item 1: Item 2: Scarlett's sister. The Cabal erased her memory, and is using her powers. ======================================== | 156 | GORGON HEAD | E156 ======================================== HP: 250 Elemental: - AP: 170 DP: 15 M.AP: 120 M.DP: 60 Area: Nirvana Palace Ability: Gaze of Petrification Item 1: Item 2: Floating machines that support Astell with their attack and recovery skills. ======================================== | 157 | YANG GUI | E157 ======================================== HP: 1000 Elemental: Wind AP: 225 DP: 19 M.AP: 180 M.DP: 90 Area: Nirvana Palace Ability: Aeria Item 1: Item 2: Yang Gui's true form as disclosed by Astell after regaining her memory. ======================================== | 158 | KAKYO | E158 ======================================== HP: 1100 Elemental: - AP: 270 DP: 17 M.AP: 15 M.DP: 7 Area: Mt. Fuji Base Ability: Ogre's Defense Item 1: Item 2: An elite of the Cabal and descendant of samurai. He has the blood of ogres. ======================================== | 159 | DEVIL FLOWER | E159 ======================================== HP: 2000 Elemental: Earth AP: 350 DP: 18 M.AP: 70 M.DP: 35 Area: El Dorado Ability: Devil Powder Item 1: Item 2: A giant, carnivorous Amazon flower. It guards the gateway to El Dorado. ======================================== | 160 | HARTMANN | E160 ======================================== HP: 2550 Elemental: - AP: 300 DP: 17 M.AP: 270 M.DP: 135 Area: El Dorado Ability: Dark Ray Item 1: Item 2: Hartmann's true form. Forbidden magic has changed his body into a monster. ======================================== | 161 | ALBION | E161 ======================================== HP: 2700 Elemental: - AP: 350 DP: 18 M.AP: 400 M.DP: 200 Area: Dragon's Lair Ability: Flame Breath Item 1: Item 2: A member of an ancient family of sacred dragons. It knows a lot about Fiona. ======================================== | 162 | FREYJA | E162 ======================================== HP: 3500 Elemental: Dark AP: 365 DP: 16 M.AP: 320 M.DP: 160 Area: Acropolis Ability: Death's Lullaby Item 1: Item 2: A goddess of death sealed in Pandora's Box. She has a special hatred for Fiona. ======================================== | 163 | KAKYO | E163 ======================================== HP: 4000 Elemental: - AP: 400 DP: 18 M.AP: 60 M.DP: 30 Area: Royal Exploration Agency Ability: Ogre's Defense Item 1: Item 2: A warrior faithful to Terra the Emperor. He survived the Mt. Fuji Base destruction. ======================================== | 164 | CARMINE | E164 ======================================== HP: 4500 Elemental: Fire AP: 420 DP: 18 M.AP: 150 M.DP: 175 Area: Royal Exploration Agency Ability: Maxim Prominence Item 1: Item 2: Carmine's armored true form. He invincibly attacks the Royal Exploration Agency. ======================================== | 165 | FREY | E165 ======================================== HP: 5000 Elemental: Dark AP: 580 DP: 18 M.AP: 80 M.DP: 40 Area: Tomb Chapel Ability: Ragnarok Item 1: Item 2: The King of Swords from Pandora's Box. He seeks prosperity for the Black Order. ======================================== | 166 | TEMPLE KNIGHT | E166 ======================================== HP: 4800 Elemental: - AP: 525 DP: 18 M.AP: 75 M.DP: 37 Area: Tomb Chapel Ability: Cursed Spell Item 1: Heal Bottle Item 2: Star Jewel The guards of the Tomb Chapel, they appear to protect the keeper of the tablets. ======================================== | 167 | CARMINE | E167 ======================================== HP: 6000 Elemental: Fire AP: 520 DP: 18 M.AP: 150 M.DP: 75 Area: Tower of the Sun Ability: Maxim Prominence Item 1: Item 2: An elite of the Cabal. The ultimate knight who now defends Emperor Terra. ======================================== | 168 | TERRA | E168 ======================================== HP: 7000 Elemental: Dark AP: 580 DP: 18 M.AP: 300 M.DP: 150 Area: Tower of the Sun Ability: God's Flame Item 1: Item 2: Gilbert's old friend who wants to destroy all of humanity in order to save the earth. ======================================== | 169 | METHEUS | E169 ======================================== HP: 15000 Elemental: Dark AP: 600 DP: 18 M.AP: 350 M.DP: 175 Area: Tower of the Sun Ability: World End Item 1: Item 2: The "Bearer of the Black Wings". It uses Terra's body to return to Asgard. ======================================== | 170 | DIABLO | E170 ======================================== HP: 3500 Elemental: - AP: 400 DP: 18 M.AP: 300 M.DP: 150 Area: Teotihuacan Ability: Flame of Destruction Item 1: Item 2: An ancient dionsaur long since extinct, but revived by the Cabal's D Plan. ======================================== | 171 | YANG GUI | E171 ======================================== HP: 500 Elemental: Wind AP: 250 DP: 20 M.AP: 50 M.DP: 25 Area: Siberian Village Ability: Aeria Item 1: Item 2: Yang Gui traveled to the Siberian Village in search of Patrick's gold medallion. ======================================== | 172 | ATLAS GUARD | E172 ======================================== HP: 3000 Elemental: - AP: 410 DP: 17 M.AP: 460 M.DP: 30 Area: Eterna Mines Ability: Cursed Spell Item 1: Item 2: Guardians made by the ancient sorcerers to protect the caves of the Eterna Mines. ======================================== | 173 | ENIGMA | E173 ======================================== HP: 5000 Elemental: - AP: 500 DP: 20 M.AP: 50 M.DP: 25 Area: Atlantis Ability: Light of Destruction Item 1: Item 2: A mechanical god made by the scientists of Atlantis. Its power can end the world. ======================================== | 174 | LA MU | E174 ======================================== HP: 4000 Elemental: - AP: 450 DP: 20 M.AP: 450 M.DP: 225 Area: Mu Ability: Dark Nest Item 1: Item 2: The destructive spirit of the royal sorcerer of the Magical Kingdom of Mu. ======================================== | 175 | MONSTER RAT | E175 ======================================== HP: 600 Elemental: - AP: 200 DP: 20 M.AP: 38 M.DP: 19 Area: Sewers Ability: Poison Breath Item 1: Item 2: The boss of the mice that steal Beatrice's necklace. It really likes shiny things. ======================================== | 176 | QUEEN NEEDLE | E176 ======================================== HP: 400 Elemental: Wind AP: 115 DP: 17 M.AP: 30 M.DP: 15 Area: Eterna Mines Ability: Stunning Needle Item 1: Item 2: The queen of the Killer Needles. There can only be one per herd. ======================================== | 177 | MASTER MUSHROOM | E177 ======================================== HP: 200 Elemental: Earth AP: 110 DP: 17 M.AP: 45 M.DP: 22 Area: Tower of Babel Ability: Mushroom Powder Item 1: Item 2: The largest mushroom of the many that occur during a mushroom outbreak. ======================================== | 178 | BUSTER BALL | E178 ======================================== HP: 500 Elemental: - AP: 195 DP: 15 M.AP: 160 M.DP: 80 Area: Destroyed Siberian Base Ability: Battle Program A Item 1: Item 2: Weapons that protect the secret weapons being designed at the Siberian Base. ======================================== | 179 | MOON RAT | E179 ======================================== HP: 485 Elemental: Earth AP: 170 DP: 17 M.AP: 45 M.DP: 22 Area: Sewers Ability: - Item 1: Item 2: A phantom rat that lives in the sewers. They also carry the ingredient Moon Tail. ======================================== | 180 | NIGHT SPIDER | E180 ======================================== HP: 550 Elemental: Earth AP: 180 DP: 17 M.AP: 45 M.DP: 22 Area: Pyramid Ability: - Item 1: Item 2: A type of spider that lives in the Pyramid. Night Spider Silk can be used for cooking. ======================================== | 181 | BABEL JELLY | E181 ======================================== HP: 520 Elemental: Holy AP: 155 DP: 17 M.AP: 120 M.DP: 60 Area: Tower of Babel Ability: - Item 1: Item 2: A type of jelly only found in the Tower of Babel. They also contain High Quality Jelly. ======================================== | 182 | SPICE MUSHROOM | E182 ======================================== HP: 510 Elemental: Earth AP: 150 DP: 17 M.AP: 45 M.DP: 22 Area: Eterna Mines Ability: - Item 1: Item 2: A mushroom found in the Eterna Mines. its spores can be made into a precious spice. ======================================== | 183 | ELDER GUARD | E183 ======================================== HP: 2500 Elemental: Earth AP: 350 DP: 17 M.AP: 53 M.DP: 26 Area: El Dorado Ability: Cry of Death Item 1: Item 2: Ruin guards shaped like stone monuments. They protect the El Dorado Treasure. ======================================== | 184 | PTEROSAUR | E184 ======================================== HP: 4000 Elemental: - AP: 400 DP: 17 M.AP: 400 M.DP: 200 Area: Teotuhuacan Ability: Death Strike Item 1: Item 2: Ancient pterosaurs that have survived in underground caves. ======================================== | 185 | MINOTAUR | E185 ======================================== HP: 1700 Elemental: - AP: 320 DP: 18 M.AP: 50 M.DP: 25 Area: Dungeon of Lemuria Ability: Hammer of Minos Item 1: Item 2: A half-beast, half-human monster from the Dungeon of Lemuria. It wields a large axe. ======================================== | 186 | ORIGINAL CHIMERA | E186 ======================================== HP: 4500 Elemental: - AP: 520 DP: 18 M.AP: 400 M.DP: 200 Area: Destroyed Mt. Fuji Base Ability: Stone Breath Item 1: Item 2: The first Chimera, created by the ancients via Magic. ======================================== | 187 | GHOST MAGE | E187 ======================================== HP: 2600 Elemental: - AP: 320 DP: 15 M.AP: 450 M.DP: 25 Area: Atlantis Ability: Dark Nest Item 1: Item 2: Life forms created by Atlantis scientists. Their only goal is to protect the treasure. ======================================== | 188 | CHAOS RED | E188 ======================================== HP: 6000 Elemental: Dark AP: 420 DP: 17 M.AP: 450 M.DP: 230 Area: Acropolis Ability: Agonizing Flame Item 1: Item 2: A Daemon that settled into Acropolis. He isn't there to protect the treasure exactly. ======================================== | 189 | GILBERT | E189 ======================================== HP: 6500 Elemental: - AP: 610 DP: 18 M.AP: 150 M.DP: 75 Area: Tower of Babel Ability: Dividing Heaven Item 1: Item 2: Eddie's father and legendary adventurer. A powerful enemy for young adventurers. ======================================== | 190 | DAEMON LORD | E190 ======================================== HP: 6500 Elemental: - AP: 610 DP: 18 M.AP: 150 M.DP: 75 Area: Nirvana Palace Ability: Hell Stab Item 1: Item 2: The Nirvana Palace guard. Many adventurers have faced him and fallen. ======================================== | 191 | ARCANA 13 | E191 ======================================== HP: 7000 Elemental: Dark AP: 440 DP: 17 M.AP: 380 M.DP: 190 Area: Eterna Mines Ability: Dark Nest Item 1: Item 2: The highest of the gods of death, capable of granting death to all living things. ======================================== | 192 | TITAN | E192 ======================================== HP: 6000 Elemental: - AP: 590 DP: 18 M.AP: 67 M.DP: 33 Area: Teotihuacan Ability: Death Strike Item 1: Item 2: Ogre-like giants of legend. They have lived in underground caves for many centuries. ======================================== | 193 | OVERLORD | E193 ======================================== HP: 30000 Elemental: - AP: 850 DP: 20 M.AP: 520 M.DP: 260 Area: Tower of the Moon Ability: Ancient Light Item 1: Item 2: The form taken by the Ancient Father. It controls all natural phenomena. ======================================== | 194 | ARK DRAGON | E194 ======================================== HP: 48000 Elemental: Water AP: 870 DP: 20 M.AP: 510 M.DP: 255 Area: Mt. Ararat Ability: Ice Breath Item 1: Item 2: Originally meant to protect the ark, they now just attack humans. ======================================== | 195 | BLACK KNIGHT | E195 ======================================== HP: 45000 Elemental: Dark AP: 860 DP: 19 M.AP: 515 M.DP: 257 Area: Mu Ability: Dark Ray Item 1: Item 2: Mechanical soldiers of the Mu Continent. With no master, they now run amok. ======================================== | 196 | MAGNUS | E196 ======================================== HP: 49000 Elemental: Dark AP: 880 DP: 20 M.AP: 518 M.DP: 259 Area: Tower of the Moon Ability: Dragon King Wrath Item 1: Item 2: The chief of the Draglords. His greatness, the supreme dragon. ======================================== | 197 | MOTHER STELLA | E197 ======================================== HP: 99999 Elemental: - AP: 1600 DP: 21 M.AP: 999 M.DP: 499 Area: Hanging Gardens of Babylon Ability: Come to Mama Item 1: Item 2: The Ancient Father's ultimate weapon. It became the goddess of destruction. ======================================== | 198 | SCALLA CROW | E198 ======================================== HP: 340 Elemental: Wind AP: 250 DP: 180 M.AP: 170 M.DP: 85 Area: I: London/Africa Ability: - Item 1: Heal Bottle Item 2: Star Jewel Monsters resembling crows that live around the world. They like to attack airships. ======================================== | 199 | GARUDA | E199 ======================================== HP: 200 Elemental: Wind AP: 140 DP: 120 M.AP: 140 M.DP: 70 Area: I: American Continent Ability: Air Blast Item 1: Heal Bottle Item 2: Star Jewel Large birds that attack airships just to find food in the cargo. ======================================== | 200 | SILVER DEVIL | E200 ======================================== HP: 170 Elemental: Dark AP: 150 DP: 30 M.AP: 30 M.DP: 15 Area: II: Siberia/Western Asia Ability: Dark Nest Item 1: Heal Bottle Item 2: Star Jewel Spirits formed from the wrath of those that fall from the sky. They hate the living. ======================================== | 201 | WYVERN | E201 ======================================== HP: 500 Elemental: Wind AP: 280 DP: 260 M.AP: 220 M.DP: 110 Area: I: American Continent Ability: Aero Breath Item 1: Heal Bottle Item 2: Star Jewel A subspecies of dragon that inhabits the sky, attacking adventurers when flying. ======================================== | 202 | DRAGONFLY | E202 ======================================== HP: 350 Elemental: Wind AP: 260 DP: 160 M.AP: 180 M.DP: 90 Area: II: Eastern Asia Ability: Wind Breath Item 1: Heal Bottle Item 2: Star Jewel Strange creatures that glide on wind. Despite their looks, they like to attack. ======================================== | 203 | ALBION | E203 ======================================== HP: 2000 Elemental: Holy AP: 300 DP: 20 M.AP: 350 M.DP: 175 Area: Over Dragon's Lair Ability: Flame Breath Item 1: Item 2: An ancient dragon who has protected the Tablet Temple for thousands of years. ======================================== | 204 | EIRENE | E204 ======================================== HP: 3200 Elemental: Holy AP: 500 DP: 20 M.AP: 150 M.DP: 75 Area: Asgard Ability: Lumiera Item 1: Item 2: A guardian angel of the Tower of the Sun. This has the best DP of the three. ======================================== | 205 | EUNOMIA | E205 ======================================== HP: 2500 Elemental: Holy AP: 150 DP: 20 M.AP: 150 M.DP: 75 Area: Asgard Ability: Lumiera Item 1: Item 2: A guardian angel of the Tower of the Sun. This has the strongest AP of the three. ======================================== | 206 | DIKE | E206 ======================================== HP: 2500 Elemental: Holy AP: 500 DP: 20 M.AP: 190 M.DP: 95 Area: Asgard Ability: Lumiera Item 1: Item 2: A guardian angel of the Tower of the Sun. This has the greatest Magic of the three. ======================================== | 207 | IGNIS | E207 ======================================== HP: 4800 Elemental: Holy AP: 480 DP: 18 M.AP: 160 M.DP: 80 Area: Over Arctic Ocean Ability: Evil Flare Item 1: Item 2: The evil red dragon, enemy of all the White Order and rival of the dragon Albion. ======================================== | 208 | SKY RULER | E208 ======================================== HP: 500 Elemental: - AP: 900 DP: 20 M.AP: 180 M.DP: 90 Area: Over Western Asia Ability: Fire Breath Item 1: Item 2: A dragon that attacks Delhi the same time every year in search of a strong opponent. ======================================== | 209 | LUCIA | E209 ======================================== HP: 600 Elemental: Fire AP: 300 DP: 20 M.AP: 210 M.DP: 105 Area: Over Africa Ability: Killer Beck Item 1: Item 2: Captured and mistaken as Scarlett's pet. Now it is Astell's pet. ======================================== | 210 | BLOODY RAIN | E210 ======================================== HP: 2800 Elemental: Dark AP: 350 DP: 20 M.AP: 160 M.DP: 80 Area: Over Dragon's Lair Ability: Aero Breath Item 1: Item 2: An enemy that must be beaten to accept the Sky Master Challenge. ======================================== | 211 | DARK LORD | E211 ======================================== HP: 6000 Elemental: Dark AP: 450 DP: 20 M.AP: 170 M.DP: 85 Area: Over Dragon's Lair Ability: - Item 1: Item 2: The head of the dragons that challenged humanity. He guards the Dragon's Gem. ======================================== | 212 | BLACK BREATH | E212 ======================================== HP: 4500 Elemental: Dark AP: 320 DP: 20 M.AP: 180 M.DP: 90 Area: Over Eastern Europe Ability: Aero Breath Item 1: Item 2: Cloud-like monsters that protect the forbidden gadget in the sky above Siberia. ======================================== | 213 | DYVERN | E213 ======================================== HP: 7000 Elemental: Wind AP: 700 DP: 20 M.AP: 200 M.DP: 100 Area: III: World Ability: Lightning Blast Item 1: Item 2: A legendary Evil Dragon that only the keeper of the Dragon's Gem may fight. ======================================== | 214 | AIR BLITZ | E214 ======================================== HP: 35 Elemental: Fire AP: 32 DP: 8 M.AP: 20 M.DP: 10 Area: I: London/Africa Ability: Blazing Machine Gun Item 1: Item 2: Mechanic's Tool An average, light attack craft. The sort of airship a novice sky pirate rides. ======================================== | 215 | LIGHT BLITZ | E215 ======================================== HP: 220 Elemental: Wind AP: 110 DP: 17 M.AP: 15 M.DP: 7 Area: I: Delhi Ability: - Item 1: Item 2: Mechanic's Wrench An average, light attack draft with a good top speed but a low cruising range. ======================================== | 216 | HEAVY BLITZ | E216 ======================================== HP: 80 Elemental: Earth AP: 70 DP: 20 M.AP: 10 M.DP: 5 Area: I: East Europe Ability: Shock Blade Item 1: Mechanic's Tool Item 2: Mechanic's Wrench An average, light attack craft. Its weapon improvement decreases its speed a bit. ======================================== | 217 | GOLD BLITZ | E217 ======================================== HP: 40 Elemental: - AP: 37 DP: 10 M.AP: 10 M.DP: 5 Area: I: London/Africa Ability: - Item 1: Item 2: Star Jewel The light attack of the Golden Axe. They often work in groups. ======================================== | 218 | SPIKE BLITZ | E218 ======================================== HP: 200 Elemental: Holy AP: 90 DP: 13 M.AP: 10 M.DP: 5 Area: II: Europe/Africa Ability: - Item 1: Mechanic's Tool Item 2: Mechanic's Wrench The light attack craft of the Spikehead. They wage fearless attacks. ======================================== | 219 | WILD BLITZ | E219 ======================================== HP: 330 Elemental: Water AP: 105 DP: 16 M.AP: 25 M.DP: 12 Area: I: American Continent Ability: - Item 1: Item 2: Mechanic's Kit The light attack craft of the Wild Hearts. Their movements are both calm and bold. ======================================== | 220 | SKYSHIP | E220 ======================================== HP: 50 Elemental: Fire AP: 70 DP: 30 M.AP: 11 M.DP: 5 Area: I: East Europe Ability: Fire Beak Item 1: Mechanic's Tool Item 2: Mechanic's Wrench An older model mid-grade airship. Its design favors armor and cruising range. ======================================== | 221 | NEO SKYSHIP | E221 ======================================== HP: 240 Elemental: Fire AP: 112 DP: 18 M.AP: 14 M.DP: 7 Area: I: Delhi Ability: Stunning Beak Item 1: Extinguisher Item 2: Mechanic's Wrench An older mid-grade airship with improved carrying capacity. Popular with sky pirates. ======================================== | 222 | AIR SAUCER | E222 ======================================== HP: 35 Elemental: Earth AP: 30 DP: 25 M.AP: 10 M.DP: 5 Area: I: London/Africa Ability: Blazing Cannon Item 1: Mechanic's Tool Item 2: Mechanic's Wrench An older mid-grade airship with light armor for good top speed and cruising range. ======================================== | 223 | AIR SAUCER MK II | E223 ======================================== HP: 50 Elemental: Wind AP: 34 DP: 21 M.AP: 10 M.DP: 5 Area: I: London/Africa Ability: Lightning Cannon Item 1: Mechanic's Tool Item 2: Mechanic's Wrench Old-model military airship. It has been taken and upgraded by sky pirates. ======================================== | 224 | GOLD SAUCER | E224 ======================================== HP: 50 Elemental: - AP: 65 DP: 25 M.AP: 12 M.DP: 6 Area: I: East Europe Ability: Gold Rush Item 1: Mechanic's Tool Item 2: Beautiful Gem Golden Axe airships. They are primarily entrusted with scouting. ======================================== | 225 | SPIKE SAUCER | E225 ======================================== HP: 250 Elemental: Holy AP: 102 DP: 12 M.AP: 10 M.DP: 5 Area: II: Europe/Africa Ability: Crash Spike Item 1: Extingusher Item 2: Mechanic's Wrench The mid-grade airship for the Spikehead. They are equipped with menacing spikes. ======================================== | 226 | WILD SAUCER | E226 ======================================== HP: 400 Elemental: Water AP: 137 DP: 16 M.AP: 29 M.DP: 11 Area: I: American Continent Ability: Wild Flare Item 1: Extingusher Item 2: Mechanic's Kit The mid-grade airship of the Wild Hearts. The armor has been upgraded even more. ======================================== | 227 | MOS CRUISER | E227 ======================================== HP: 250 Elemental: - AP: 114 DP: 18 M.AP: 18 M.DP: 9 Area: I: Delhi Ability: Crash Beak Item 1: Item 2: Recovery Device Cruiser-class heavy airship. It requires a crew of dozens of men to fly. ======================================== | 228 | AIR CRUISER | E228 ======================================== HP: 130 Elemental: Water AP: 75 DP: 25 M.AP: 13 M.DP: 6 Area: I: East Europe (low altitude) Ability: Crash Beak Item 1: Mechanic's Tool Item 2: Mechanic's Wrench Cruiser-class heavy airship. It features improved coloring for cold environments. ======================================== | 229 | AXE CRUISER | E229 ======================================== HP: 210 Elemental: - AP: 116 DP: 19 M.AP: 15 M.DP: 7 Area: II: Siberia/Western Asia Ability: Flame Axe Item 1: Mechanic's Wrench Item 2: Mechanic's Kit The flagship of the Golden Axe. It features the groups' symbols, a giant axe. ======================================== | 230 | SPIKE CRUISER | E230 ======================================== HP: 140 Elemental: Holy AP: 108 DP: 14 M.AP: 10 M.DP: 5 Area: I: Siberia Ability: Shock Spike Item 1: Mechanic's Tool Item 2: Mechanic's Wrench The heavy airship of the Spikehead. Its weapons are upgraded for close combat. ======================================== | 231 | WILD CRUISER | E231 ======================================== HP: 510 Elemental: Water AP: 150 DP: 17 M.AP: 22 M.DP: 11 Area: II: American Continent Ability: Wild Flush Item 1: Recovery Device Item 2: Full Mechanic's Kit The heavy airship of the Wild Hearts. Its bow has been converted into a bowgun. ======================================== | 232 | BATTLE FLAG | E232 ======================================== HP: 140 Elemental: - AP: 112 DP: 15 M.AP: 10 M.DP: 5 Area: II: Europe/Africa Ability: Elec. Flame Shot Item 1: Earth Plug Item 2: Mechanic's Wrench An airship designed for battle. Remove the armor and it can be used as a cargo ship. ======================================== | 233 | SHINING FLAG | E233 ======================================== HP: 420 Elemental: - AP: 123 DP: 16 M.AP: 18 M.DP: 9 Area: II: Eastern Asia Ability: Blazing Shot Item 1: Extingusher Item 2: Mechanic's Kit An airship made for battle. This is the strongest airship and loved by sky pirates. ======================================== | 234 | GHOST SHIP | E234 ======================================== HP: 380 Elemental: Dark AP: 123 DP: 20 M.AP: 20 M.DP: 10 Area: II: Siberia/Western Asia Ability: Deadly Shock Item 1: Flee Stone Item 2: Recovery Device An airship possessed by a sky pirate ghost. It wanders the skies aimlessly. ======================================== | 235 | SPIKE FLAG | E235 ======================================== HP: 430 Elemental: - AP: 130 DP: 16 M.AP: 21 M.DP: 10 Area: II: Eastern Asia Ability: Spike Breaker Item 1: Mechanic's Wrench Item 2: Mechanic's Kit The flagship of the Spikehead airships. It boats a number of spikes around the bow. ======================================== | 236 | WILD FLAG | E236 ======================================== HP: 620 Elemental: Water AP: 155 DP: 17 M.AP: 20 M.DP: 10 Area: II: American Continent Ability: Wild Napalm Item 1: Extingusher Item 2: Full Mechanic's Kit The flagship of the Wild Hearts airship. It attacks boldly, worthy of the name "Wild". ======================================== | 237 | GRAMME CLASS | E237 ======================================== HP: 75 Elemental: Wind AP: 102 DP: 11 M.AP: 10 M.DP: 5 Area: I: Siberia Ability: Napalm Shot Item 1: Extingusher Item 2: Recovery Device The Cabal's two-seater light attack craft. It has many weapons but light armor. ======================================== | 238 | NEO GRAMME CLASS | E238 ======================================== HP: 280 Elemental: - AP: 125 DP: 14 M.AP: 17 M.DP: 8 Area: II: Southeast Asia/Japan Ability: Electric Pike Item 1: Mechanic's Wrench Item 2: Mechanic's Kit An improved version of the Gramme class. It features improved close-range weapons. ======================================== | 239 | NOUVEL GRAMME CLASS | E239 ======================================== HP: 1800 Elemental: Dark AP: 210 DP: 18 M.AP: 31 M.DP: 15 Area: Near Arctic Ocean Ability: Neo Napalm Shot Item 1: Recovery Device Item 2: Strength Shard A new attack craft based off of revised Gramme class. Only for the top elite. ======================================== | 240 | TYRFING CLASS | E240 ======================================== HP: 150 Elemental: Holy AP: 110 DP: 19 M.AP: 10 M.DP: 5 Area: I: Siberia Ability: Shock Napalm Item 1: Mechanic's Tool Item 2: Mechanic's Wrench The Cabal's cruiser-class airship cabale of balancing attack and defense. ======================================== | 241 | NEO TYRFING | E241 ======================================== HP: 300 Elemental: Fire AP: 150 DP: 18 M.AP: 18 M.DP: 9 Area: I: Southeast Asia/Japan Ability: Napalm Shot Item 1: Mechanic's Wrench Item 2: Mechanic's Kit An improved version of the Tyrfing class with better weapons and cruising range. ======================================== | 242 | GUNGNIR CLASS | E242 ======================================== HP: 620 Elemental: - AP: 160 DP: 20 M.AP: 15 M.DP: 7 Area: I: Southeast Asia/Japan Ability: Electric Knuckle Item 1: Mechanic's Kit Item 2: Mechanic's Kit The Cabal's flagship-class battleship. A generation old, but still in use today. ======================================== | 243 | GUNGNIR NOVA | E243 ======================================== HP: 1700 Elemental: Dark AP: 550 DP: 15 M.AP: 10 M.DP: 5 Area: III: World Ability: Super Napalm Item 1: Full Mechanic's Kit Item 2: Mysterious Item The improved and strengthened Gungnir class. The older equipment was replaced. ======================================== | 244 | NIDHOGG CLASS | E244 ======================================== HP: 2000 Elemental: Dark AP: 230 DP: 19 M.AP: 32 M.DP: 16 Area: Near Arctic Ocean Ability: Neo Napalm Shot Item 1: Chalice of Miracles Item 2: Mysterious Item (Acillian Lens) The new flagships of the Cabal, with stronger weapons than the army's. ======================================== | 245 | NEO NIDHOGG | E245 ======================================== HP: 1800 Elemental: Holy AP: 500 DP: 15 M.AP: 200 M.DP: 100 Area: III: World Ability: Super Napalm Item 1: Full Mechanic's Kit Item 2: Mysterious Item (Acillian Lens) The improved and strenghtened Nidhogg class featuring cutting edge equipment. ======================================== | 246 | ESPERANZA | E246 ======================================== HP: 150 Elemental: - AP: 50 DP: 20 M.AP: 10 M.DP: 5 Area: Over Africa Ability: Skull Blade Item 1: Item 2: Scarlett's special-ordered airship. It features a skull and a bright-red body. ======================================== | 247 | OUROBOROS | E247 ======================================== HP: 500 Elemental: - AP: 89 DP: 25 M.AP: 15 M.DP: 7 Area: Over Siberia Ability: Mobius Rain Item 1: Item 2: An air battleship being made by Roswell. It's just a hull and hasn't been finished yet. ======================================== | 248 | PARACELSUS | E248 ======================================== HP: 5000 Elemental: - AP: 500 DP: 20 M.AP: 10 M.DP: 5 Area: South Pole Ability: Arcana Rain Item 1: Item 2: The Cabal's giant flying fortress. It was created to hunt for Asgard. ======================================== | 249 | SAHIR ARC | E249 ======================================== HP: 1500 Elemental: - AP: 300 DP: 20 M.AP: 10 M.DP: 5 Area: South Pole Ability: Elixir of Destruction Item 1: Item 2: A part of the flying fortress Paracelsus. It attacks with powerful magic. ======================================== | 250 | HERMES ARC | E250 ======================================== HP: 1500 Elemental: - AP: 300 DP: 20 M.AP: 10 M.DP: 5 Area: South Pole Ability: Elixir of Rebirth Item 1: Item 2: A part of the giant flying fortress Paracelsus. It attacks and heals. ======================================== | 251 | SULPHYR ARC | E251 ======================================== HP: 1500 Elemental: - AP: 300 DP: 20 M.AP: 10 M.DP: 5 Area: South Pole Ability: - Item 1: Item 2: A part of the flying fortress Paracelsus. It attacks with a powerful light ray. **--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**- **-- 6.06 MAP .......................................................... *H606 **--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**- Get 100% for each of these areas and you'll complete the map section of the notebook. Check out each map for black areas, and when you're explored each bit a nice white light will shine and every corner will be revealed. Some dungeons require more than one visit before you can gain access to all parts. ======================================== | TOWNS | ======================================== London Central London West London East East of Saint Petersburg West of Saint Petersburg Cape Town Delhi Tokyo New York Statue of Liberty, N.Y. Rio de Janeiro Cairo Merveille Village Square, Merveille Village Siberian Village Tokar Village Easter Islands Land of Korol ======================================== | LONDON SEWERS | ======================================== London Sewers ======================================== | PYRAMID | ======================================== 1F 1B 2B 3B Library of Alexandria ======================================== | TOWER OF BABEL | ======================================== Tower Entrance 1F 2F 3F 4F 5F Top Floor: Sanctuary ======================================== | SIBERIAN BASE | ======================================== Airship Port 1F, 1st Sector, Passage 1F, 2nd Sector, Passage Monorail Station 1 Monorail Station 2 2F, Lab Sector, Great Lab 2F, Lab Sector, Lab 2F, Lab Sector, Passage 2F, Inner Air Duct Monorail Station 3 Monorail Station 4 2F, Elevator Hall 3F, Passage, Control Room 3F, Control Room ======================================== | ETERNA MINES | ======================================== Eterna Mines West Mines East Mines Great Mines Sealed Mining Tunnel Sanctuary ======================================== | MOUNT ARARAT | ======================================== Mountainside Cave Water Vein Cave ======================================== | ARK | ======================================== 1B, Residential Sector 2B, Great Hallway 3B, Living Sector Bottom Floor, Cathedral Bottom Floor, Sanctuary ======================================== | NIRVANA PALACE | ======================================== Nirvana Palace Temple, Entrance Temple, Approach West House, 1F West House, 2F West House, 3F West House, 4F East House, 1F East House, 2F East House, 3F East House, 4F Sanctuary ======================================== | MT. FUJI BASE | ======================================== 1F, Central Passage 1B, Central Passage 2B, Central Passage 1B, Passage 2B, Passage 1B, Engine Room 2B, Engine Room 1B, Operation Room 1B Test Chamber (we both missed this first time through) 2B, Cell 1F, Storage 2B, Storage 3B, Central Hall Bottom Floor, Volcanic Bomb ======================================== | MT. FUJI BASE | ======================================== Dungeon of Jungle Jungle Entrance Cave Behind Falls ======================================== | El DORADO | ======================================== Golden Capital Ruins Golden Square Golden Altar Temple of Saints, 1F Temple of Saints, 2F Temple of Sages, 1F Temple of Sages, 2F Golden Shrine Sanctuary ======================================== | DRAGON'S LAIR | ======================================== Dragon's Lair Room of Wall Murals ======================================== | TABLET TEMPLE | ======================================== Tablet Temple Sanctuary ======================================== | ACROPOLIS | ======================================== Agora Hill Athena Hill Temple of Hephaestus Stoa of Attalos Erechtheion Parthenon Herodes Atticus White Goddess Sanctuary ======================================== | ROYAL EXPLORATION SOCIETY | ======================================== Underground Museum Central Command Accessway Damocles Hangar ======================================== | TOMB CHAPEL | ======================================== Cave Gate Room of Memories Cave of Luna Cave of Mars Cave of Hermes Cave of Jupiter Cave of Ishtar Cave of Chronos Sanctuary ======================================== | TOWER OF THE SUN | ======================================== Square of the Sun Corridor of Lost Corridor of Eternity Corridor of Chaos Corridor of Immortality Hall of the Gods Corridor of Immorality Corridor of Despair Hall of the Apocalypse ======================================== | DUNGEON OF LEMURIA | ======================================== Road to Dungeon Dungeon of Livings Dungeon of Dead Dark Coliseum ======================================== | TEOTIHUACAN | ======================================== Underground Cavity Underground Waterfall Room of the Sun Waterfall Cave Room of the Moon lake Room of the Sun and Moon ======================================== | ATLANTIS | ======================================== Road to Paradise Atlantis Undersea Corridor Undersea Great Corridor Ocean Cathedral ======================================== | MU | ======================================== Road to Kingdom Central Sector East Sector West Sector Outside Temple ======================================== | TOWER OF THE MOON | ======================================== Corridor of Niftheim Corridor of Heltheim Corridor of Muspelheim Corridor of Jotunheim Corridor of Midgard Corridor of Nithavellir Corridor of Alfheim Corridor of Vanaheim Palace of Valhalla ======================================== | HANGING GARDENS OF BABYLON | ======================================== Airship Port Aqua Garden Wheel Garden Sky Garden Waterfall Garden Green Garden Altar of Seal ======================================== | DESTROYED SIBERIAN BASE | ======================================== Airship Port 1F, 1st Sector 1F, 2nd Sector, Passage Monorail Station 2 2F, Lab Sector, Great Lab 2F, Lab Sector, Lab ======================================== | DESTROYED MT. FUJI BASE | ======================================== 1F, Central Passage 1B, Central Passage 1B, Passage 2B, Passage 1B, Engine Room 2B, Cell 1F, Storage ======================================== | LOW ALTITUDE | ======================================== Europe/Africa Eastern Europe Arabian Peninsula Near India East Asia American Continent Arctic Ocean Northern Siberia Australia South of Atlantic Ocean ======================================== | MEDIUM ALTITUDE | ======================================== Europe/Africa Eastern Asia American Continent Arctic Ocean Siberia Australia South of Atlantic Ocean ======================================== | HIGH ALTITUDE | ======================================== The World ======================================== | UNDERWORLD | ======================================== Asgard **--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**- **-- 6.07 TREASURE ..................................................... *H607 **--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**- Although there are some items that can be found inside towns, they are not part of the treasure total, and only the treasure for these maps counts towards the final total. In fact, this is possibly the easiest target to get if you explore every inch of the maps, and open every treasure chest. The Handbook doesn't tell you what is in the chests, but it does show their locations and give you the percentage total for each mapped out area. You have to scroll some of the maps (press and hold SELECT and use the D pad) to see all the chests. ======================================== | LONDON SEWERS | ======================================== London Sewers: 6 total ======================================== | PYRAMID | ======================================== Pyramid: 8 total 1F 1B 2B 3B Library of Alexandria ======================================== | TOWER OF BABEL | ======================================== Tower of Babel: 10 total Tower Entrance 1F 2F 3F 4F 5F Top Floor: Sanctuary ======================================== | SIBERIAN BASE | ======================================== Siberian Base : 8 total Airship Port 1F, 1st Sector, Passage 1F, 2nd Sector, Passage Monorail Station 1 Monorail Station 2 2F, Lab Sector, Great Lab 2F, Lab Sector, Lab 2F, Lab Sector, Passage 2F, Inner Air Duct Monorail Station 3 Monorail Station 4 2F, Elevator Hall 3F, Passage, Control Room 3F, Control Room ======================================== | ETERNA MINES | ======================================== Eterna Mines: 8 + 3 (in the Sealed Tunnel) Eterna Mines West Mines East Mines Great Mines Sealed Mining Tunnel Sanctuary ======================================== | MOUNT ARARAT | ======================================== Mt. Ararat: 4 total Mountainside Cave Water Vein Cave ======================================== | ARK | ======================================== Ark: 7 total 1B, Residential Sector 2B, Great Hallway 3B, Living Sector Bottom Floor, Cathedral Bottom Floor, Sanctuary ======================================== | NIRVANA PALACE | ======================================== Nirvana Palace: 8 total Temple, Entrance Temple, Approach West House, 1F West House, 2F West House, 3F West House, 4F East House, 1F East House, 2F East House, 3F East House, 4F Sanctuary ======================================== | MT. FUJI BASE | ======================================== Mt. Fuji Base: 9 total 1F, Central Passage 1B, Central Passage 2B, Central Passage 1B, Passage 2B, Passage 1B, Engine Room 2B, Engine Room 1B, Operation Room 1B Test Chamber 2B, Cell 1F, Storage 2B, Storage 3B, Central Hall Bottom Floor, Volcanic Bomb ======================================== | AMAZON | ======================================== Amazon: 3 total Dungeon of Jungle Jungle Entrance Cave Behind Falls ======================================== | El DORADO | ======================================== El Dorado: 7 total Golden Capital Ruins Golden Square Golden Altar Temple of Saints, 1F Temple of Saints, 2F Temple of Sages, 1F Temple of Sages, 2F Golden Shrine Sanctuary ======================================== | DRAGON'S LAIR | ======================================== Dragon's Lair: none Dragon's Lair Room of Wall Murals ======================================== | TABLET TEMPLE | ======================================== Tablet Temple: 4 total Tablet Temple Sanctuary ======================================== | ACROPOLIS | ======================================== Acropolis: 11 total Agora Hill Athena Hill Temple of Hephaestus Stoa of Attalos Erechtheion Parthenon Herodes Atticus White Goddess Sanctuary ======================================== | ROYAL EXPLORATION SOCIETY | ======================================== Royal Exploration Society: 6 total Underground Museum Central Command Accessway Damocles Hangar ======================================== | TOMB CHAPEL | ======================================== Tomb Chapel: 8 total Cave Gate Room of Memories Cave of Luna Cave of Mars Cave of Hermes Cave of Jupiter Cave of Ishtar Cave of Chronos Sanctuary ======================================== | TOWER OF THE SUN | ======================================== Tower of the Sun: 10 total Square of the Sun Corridor of Lost Corridor of Eternity Corridor of Chaos Corridor of Immortality Hall of the Gods Corridor of Immorality Corridor of Despair Hall of the Apocalypse ======================================== | DUNGEON OF LEMURIA | ======================================== Dungeon of Lemuria: 9 total Road to Dungeon Dungeon of Livings Dungeon of Dead Dark Coliseum ======================================== | TEOTIHUACAN | ======================================== Teotihuacan: 7 total Underground Cavity Underground Waterfall Room of the Sun Waterfall Cave Room of the Moon Lake Room of the Sun and Moon ======================================== | ATLANTIS | ======================================== Atlantis: 8 total Road to Paradise Atlantis Undersea Corridor Undersea Great Corridor Ocean Cathedral ======================================== | MU | ======================================== Mu: 9 total Road to Kingdom Central Sector East Sector West Sector Outside Temple ======================================== | TOWER OF THE MOON | ======================================== Tower of the Moon: 9 total Corridor of Niftheim Corridor of Heltheim Corridor of Muspelheim Corridor of Jotunheim Corridor of Midgard Corridor of Nithavellir Corridor of Alfheim Corridor of Vanaheim Palace of Valhalla ======================================== | HANGING GARDENS OF BABYLON | ======================================== Hanging Gardens of Babylon: 9 total Airship Port Aqua Garden Wheel Garden Sky Garden Waterfall Garden Green Garden Altar of Seal ======================================== | DESTROYED SIBERIAN BASE | ======================================== Any treasure chests you didn't find the first time will have been moved so you can still access them. Airship Port 1F, 1st Sector 1F, 2nd Sector, Passage Monorail Station 2 2F, Lab Sector, Great Lab 2F, Lab Sector, Lab ======================================== | DESTROYED MT. FUJI BASE | ======================================== Any treasure chests you didn't find the first time will have been moved so you can still access them. 1F, Central Passage 1B, Central Passage 1B, Passage 2B, Passage 1B, Engine Room 2B, Cell 1F, Storage **--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**- **-- 6.08 ITEM DATA .................................................... *H608 **--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**- This is where the game lists the various items you find, including weapons, armor, and even stuff like gadgets and valuables! Woo woo woo! 1. Weapons 2. Armor 3. Items 4. Airship Weapons 5. Airship Armor 6. Gadgets 7. Valuables ------------------------------------------------------------------------------- ================================[ WEAPONS ]============================ *H681 ------------------------------------------------------------------------------- Weapons are what you use to damage monsters with physical attacks. I swear! ======================================== | 001 | SHORT SWORD | W001 ======================================== AP: 5 Elemental: - Effect: None Price/Sale: 100G/50G Area: London A basic double-edged steel sword. This is the basic adventurer's weapon. Uses a short blade to make it easy for almost anyone to wield. ======================================== | 002 | CLAYMORE | W002 ======================================== AP: 10 Elemental: - Effect: None Price/Sale: 250G/125G Area: Cairo A long double-edged sword made of steel. It is rather powerful due to its long blade. Has a long blade, so only the experienced can use it to its fullest effect. ======================================== | 003 | PIRATE SABER | W003 ======================================== AP: 15 Elemental: - Effect: Poison Price/Sale: 300G/150G Area: Cape Town A single-edged sword with a curved blade. It can sometimes poison enemies. The beloved short sword of the pirate. It cuts well, making it easy to use. ======================================== | 004 | STEEL SWORD | W004 ======================================== AP: 18 Elemental: - Effect: None Price/Sale: 400G/200G Area: London A double-edged long sword made of tough metal alloy. It has a fairly wide blade. This weapon becomes available for sale through trade with St. Petersburg. ======================================== | 005 | GLADIUS | W005 ======================================== AP: 22 Elemental: - Effect: None Price/Sale: 500G/250G Area: Eterna Mines A small double-edged sword made of a heavy metal. Its advantage is its weight. The same name as the weapon used by ancient swordsmen, just a bit smaller. ======================================== | 006 | RAPIER | W006 ======================================== AP: 23 Elemental: Wind Effect: None Price/Sale: 600G/300G Area: St. Petersburg A long, thin, and sharp double-edged sword. Allows for quick and sharp attacks. Made as a weapon, but it's so beautifully crafted, many use it as a decoration. ======================================== | 007 | FLAME KUKRI | W007 ======================================== AP: 28 Elemental: Fire Effect: None Price/Sale: 800G/400G Area: London A sword with a blade that is curved at the end. Deals fire damage. This weapon becomes available for sale through trade with Delhi. ======================================== | 008 | ICE BRAND | W008 ======================================== AP: 31 Elemental: Water Effect: None Price/Sale: 900G/450G Area: Siberian Base A beautiful sword with a translucent blue blade. Deals water damage. No one knows the age, creator, or purpose of this very powerful and valuable sword. ======================================== | 009 | HUNTER BLADE | W009 ======================================== AP: 37 Elemental: - Effect: Paralysis Price/Sale: 1200G/600G Area: Eterna Mines A hunting sword with a curved blade. It can sometimes paralyze enemies. Designed for practical use, not for looks. Use this blade to hunt and then to cook. ======================================== | 010 | FLAMBERGE | W010 ======================================== AP: 48 Elemental: Fire Effect: None Price/Sale: 1800G/900G Area: Delhi A double-edged sword known for its wavy design. Deals fire damage. Has increased AP through the use of a waved blade. Often used in ceremonies. ======================================== | 011 | STONE BLADE | W011 ======================================== AP: 52 Elemental: Earth Effect: Petrify Price/Sale: 2500G/1250G Area: Nirvana Palace A sword made of rock with magical properties. It sometimes petrifies enemies. A dull blade upon first glance, but a powerful etched rune makes it very sharp. ======================================== | 012 | SAMURAI SWORD | W012 ======================================== AP: 58 Elemental: Dark Effect: None Price/Sale: 3100G/1550G Area: Tokyo An Asian single-edged sword known as a katana. Previously used by the samurai. The sharpest bladed weapon in the world. Hand-made by a master blacksmith. ======================================== | 013 | MURAKUMO SWORD | W013 ======================================== AP: 65 Elemental: - Effect: None Price/Sale: 4200G/2100G Area: London An Asian sword classified as an "ohtachi" sword due to its extremely long blade. This weapon becomes available for sale through trade with Tokyo. ======================================== | 014 | HOLY KNIFE | W014 ======================================== AP: 66 Elemental: Holy Effect: - Price/Sale: 5900G/2950G Area: New York A holy knife that has been cleansed with holy water. Deals Holy damage. Very light and shaped like a knife. Even someone very weak could wield it. ======================================== | 015 | BLUE DRAGON SWORD | W015 ======================================== AP: 76 Elemental: - Effect: None Price/Sale: 6500G/3250G Area: Teotichuahan A sword with an extremely curved, wide blade. Deals wind damage. Legend says this sword was used by an ancient hero and shaped like a halberd. ======================================== | 016 | SHOTEL | W016 ======================================== AP: 77 Elemental: - Effect: None Price/Sale: 6850G/3425G Area: Tokar Village An extremely curved double-edged sword. Its shape helps avoid enemy shields. Cannot be sheathed, so a bit inconvenient to have to carry around all the time. ======================================== | 017 | ANCIENT BLADE | W017 ======================================== AP: 80 Elemental: Earth Effect: Confuse Price/Sale: 9500G/4750G Area: Atlantis An ancient sword made from a rock-like metal. It crushes more than it cuts. Extremely heavy and powerful, so you need great strength to wield this sword. ======================================== | 018 | MISTILTEINN | W018 ======================================== AP: 85 Elemental: - Effect: None Price/Sale: 10000G/5000G Area: Acropolis A legendary sword made from orichalcum, there's nothing it cannot penetrate. Legends say a hero fought the king of the living dead to obtain this sword. ======================================== | 019 | WHITE TIGER BLADE | W019 ======================================== AP: 89 Elemental: - Effect: None Price/Sale: 12000G/6000G Area: Royal Exploration Agency An Asian double-edged straight sword. This sword is even popular in Europe. Shaped similiar to a European sword, so it is often a favorite of many adventurers. ======================================== | 020 | BRANCHED SWORD | W020 ======================================== AP: 85 Elemental: - Effect: None Price/Sale: 13000G/6750G Area: Mu A mysterious blade with a tip that splits out into seven different directions. A spell for supernatural powers is carved into the blade in Asian letters called kanji. ======================================== | 021 | GOLD BRAND | W021 ======================================== AP: 100 Elemental: - Effect: None Price/Sale: 15000G/7500G Area: Land of Korol A large gold-glowing sword. The gold sparkles so much it's almost too bright. An extravagant blade that was plated with gold to prevent it from rusting. ======================================== | 022 | ETERNA BLADE | W022 ======================================== AP: 110 Elemental: Holy Effect: None Price/Sale: 16000G/8000G Area: Tower of the Sun A special sword with an eterna blade. Its translucent blade is very beautiful. Carved out of solid eterna crystal. This blade cannot be reproduced today. ======================================== | 023 | SUN BLADE | W023 ======================================== AP: 120 Elemental: - Effect: None Price/Sale: 999999G/500000G Area: Mt. Ararat A sword sealed with the power of the Sun God. It boosts the strongest AP of all. Embedded with the Sunstone gem. It can only be wielded by one with a just heart. ======================================== | 024 | PISTOL | W024 ======================================== AP: 4 Elemental: - Effect: None Price/Sale: 80G/40G Area: - An ignition-firing type antique gun. Not very powerful at all. It may be a bit outdated, but the gun is still used by many for protection. ======================================== | 025 | HANDGUN | W025 ======================================== AP: 8 Elemental: - Effect: None Price/Sale: 200G/100G Area: Cairo A gun that uses the latest automatic firing mechanism. Allows for rapid fire shooting. This gun is still in development, so it lacks the firepower it was designed to deliver. ======================================== | 026 | WHEEL LOCK GUN | W026 ======================================== AP: 13 Elemental: - Effect: None Price/Sale: 330G/165G Area: Cape Town It uses the wheel lock method of firing. Unpopular because of its complexity. At the time, its firing system was better than flintlock guns. Now it's an antique. ======================================== | 027 | LONG BARREL | W027 ======================================== AP: 17 Elemental: - Effect: None Price/Sale: 400G/200G Area: London A gun with an old style firing mechanism. It has a long barrel for high accuracy. This weapon becomes available for sale through trade with Saint Petersburg. ======================================== | 028 | DRUM MACHINE GUN | W028 ======================================== AP: 22 Elemental: - Effect: None Price/Sale: 580G/290G Area: Siberian Village A modern technology gun. Its drum-shaped magazine attaches horizontally. Boasts increased AP by being designed to use bullets with more penetrating power. ======================================== | 029 | CABAL GUN | W029 ======================================== AP: 27 Elemental: Dark Effect: None Price/Sale: 800G/400G Area: Siberian Base The gun issued to all Cabal soldiers. Known for its drum style magazine. A very reliable gun. Expect the best from a gun officially adopted by the Cabal. ======================================== | 030 | POISON KILLER | W030 ======================================== AP: 39 Elemental: - Effect: Poison Price/Sale: 1650G/825G Area: London A gun which can fire poison dipped bullets. It can sometimes poison enemies on attack. This weapon becomes available for sale through trade with Delhi. ======================================== | 031 | TWIN BARREL | W031 ======================================== AP: 42 Elemental: - Effect: None Price/Sale: 2500G/1250G Area: Delhi A gun with two barrels. It can fire two shots at once. A famous hunting gun, still used by many who enjoy it in the mountains. ======================================== | 032 | FLINTLOCK GUN | W032 ======================================== AP: 44 Elemental: - Effect: None Price/Sale: 2800G/1400G Area: Nirvana Palace It uses an old firing method, but fires high caliber bullets making it very powerful. The barrel is designed to be long in order to maintain accuracy. ======================================== | 033 | RAY BLASTER | W033 ======================================== AP: 50 Elemental: - Effect: None Price/Sale: 3000G/1500G Area: Tokyo A gun that fires as fast as a beam of light with very high firepower and durability. A cutting edge gun perhaps developed by the military, but never ever actually seen. ======================================== | 034 | RUIN BLASTER | W034 ======================================== AP: 53 Elemental: - Effect: None Price/Sale: 4000G/2000G Area: London This came into production after analyzing a gun excavated from an ancient ruins. This weapon became available for sale through trade with New York. ======================================== | 035 | DRAGONHEAD | W035 ======================================== AP: 64 Elemental: Fire Effect: None Price/Sale: 5000G/2500G Area: Mt. Fuji Base A gun made to defeat dragons. It can fire bullets that do Fire damage. Decorated with an intricate design. This will make you the envy of gun collectors. ======================================== | 036 | MACHINE GUN | W036 ======================================== AP: 68 Elemental: - Effect: None Price/Sale: 5800G/2900G Area: New York A gun made using the latest technology. It excels at firing rapdidly. Designed to be used one-handed, its biggest flaw is its reduced accuracy. ======================================== | 037 | FLARE CROSSBOW | W037 ======================================== AP: 70 Elemental: Fire Effect: - Price/Sale: 2200G/1100G Area: London A gun with two horizontally attached magazines. Deals Fire damage. Often mistaken for a bowgun due to its shape. But don't be fooled, it's a gun. ======================================== | 038 | HUNTER SHOT | W038 ======================================== AP: 72 Elemental: - Effect: None Price/Sale: 6700G/3350G Area: Rio De Janeiro A gun with a hemispherical shield on the barrel for protecting your wrist. This gun's crazy design is very popular with some gun fanatics. ======================================== | 039 | SHOTGUN | W039 ======================================== AP: 72 Elemental: - Effect: Paralysis Price/Sale: 6900G/3450G Area: Tokar Village A gun that fires many bullets at once. It can sometimes paralyze enemies. Designed to shoot a wide spread of many small pellets. Extremely loud when fired. ======================================== | 040 | TRI-SHOT | W040 ======================================== AP: 74 Elemental: - Effect: None Price/Sale: 7000G/3500G Area: Teotihuacan A gun with three barrels. It can fire three shots at once. This can shoot three shots at once, or a single shot one at a time. Very convenient. ======================================== | 041 | NIGHT SHOT | W041 ======================================== AP: 75 Elemental: Dark Effect: None Price/Sale: 8500G/4250G Area: London A gun coated with non-reflective paint. The perfect choice for night time battles. This weapon became available for sale through trade with Rio de Janeiro. ======================================== | 042 | RAT SHOOTER | W042 ======================================== AP: 75 Elemental: - Effect: Confuse Price/Sale: 9200G/4600G Area: Atlantis A gun built by a gunsmith that loved rats. It can sometimes confuse enemies. Due to its weak name, many think it's only good to shoot rats with, but it's not true. ======================================== | 043 | BIG CANNON | W043 ======================================== AP: 80 Elemental: - Effect: None Price/Sale: 9800G/4900G Area: Acropolis Of all one-handed guns, this one fires the highest caliber bullets with a low recoil. Fires cannon balls that give a destructive power not normal from a regular gun. ======================================== | 044 | AQUA SHOT | W044 ======================================== AP: 82 Elemental: Water Effect: None Price/Sale: 13000G/6500G Area: Royal Exploration Agency This gun has a nice flowing water design. It can fire bullets that do Water damage. Designed mainly for looks, this gun gets complaints for being too difficult to use. ======================================== | 045 | SKULLHEAD | W045 ======================================== AP: 91 Elemental: Dark Effect: Curse Price/Sale: 14000G/7000G Area: Tomb Chapel A gun with a very evil aura. It can sometimes curse enemies on attack. These are found in the ruins. Don't worry though, the skull isn't actually real. ======================================== | 046 | FEATHER SHOT | W046 ======================================== AP: 95 Elemental: Wind Effect: None Price/Sale: 15000G/7500G Area: Land of Korol A gun known for its feather-like design. It can fire bullets that do Wind damage. This gun is also designed mainly for looks, but it's also quite easy to use. ======================================== | 047 | CHRONOS GEAR | W047 ======================================== AP: 100 Elemental: - Effect: None Price/Sale: 999999G/500000G Area: Nirvana Palace A gun that was enshrined in the Nirvana Palace. It has amazing firepower. Uses technology from an ancient time. Its firing mechanism still remains a mystery. ======================================== | 048 | WITCH'S MACE | W048 ======================================== AP: 9 Elemental: - Effect: None Price/Sale: 100G/50G Area: - A standard mace used by witches. The tip has a little magical power. Some people who don't know anything about magic use it as a regular mace. ======================================== | 049 | MORNING STAR | W049 ======================================== AP: 14 Elemental: - Effect: None Price/Sale: 330G/165G Area: Cape Town A spherical mace with spikes. The looks alone make it an intimidating weapon. Anyone hit by this mace might be seeing stars tomorrow... if they're lucky. ======================================== | 050 | WAR HAMMER | W050 ======================================== AP: 18 Elemental: - Effect: None Price/Sale: 580G/290G Area: Saint Petersburg A hammer for the battlefield. One side is a hammer, the other side is an axe. A regular weapon. Originally not many people used this weapon to cast magic. ======================================== | 051 | FLAME HAMMER | W051 ======================================== AP: 21 Elemental: Fire Effect: None Price/Sale: 600G/300G Area: Tower of Babel A hammer that looks like a burning flame. Imbued with the power of the Fire Fairy. Not really good as a weapon, but very valuable if you head somewhere cold. ======================================== | 052 | EARTH CLUB | W052 ======================================== AP: 24 Elemental: Earth Effect: None Price/Sale: 1100G/550G Area: Mt. Ararat A club made from wood but hard as stone. Made with the power of the Earth Fairy. Hard as a rock, but very lightweight to make it easy for almost anyone to wield. ======================================== | 053 | WEDJAT MACE | W053 ======================================== AP: 30 Elemental: - Effect: None Price/Sale: 2500G/1250G Area: Nirvana Palace An ancient mace modeled into the shape of the holy seal, the Wedjat. The fact that this exists proves that there may have been wizards in Egypt too. ======================================== | 054 | WITCH'S BROOM | W054 ======================================== AP: 35 Elemental: - Effect: None Price/Sale: 3200G/1600G Area: Dungeon of Lemuria An old witch's broom that has an unknown magical power and doubles as a weapon. An experienced witch could climb on this, soar the skies, and even sweep the floor! ======================================== | 055 | OGRE'S IRON CLUB | W055 ======================================== AP: 35 Elemental: - Effect: None Price/Sale: 3500G/1750G Area: Tokyo A metal club with spikes. It is hollow, so it is a lot lighter than it looks. The biggest effect this club has on your enemies is definitely the intimidation factor. ======================================== | 056 | GOLDEN CLUB | W056 ======================================== AP: 38 Elemental: - Effect: Darkness Price/Sale: 4000G/2000G Area: London A bright gold metal club. It can sometimes cause Darkness. This weapon becomes available for sale since trade began with Tokyo. ======================================== | 057 | APPLE HAMMER | W057 ======================================== AP: 45 Elemental: - Effect: None Price/Sale: 4800G/2400G Area: Mt. Fuji Base A hammer designed to look like an apple. It is made to be used by wizards. Gives off a slightly sweet, fruity smell. Unfortunately, it is not much use in battle. ======================================== | 058 | CHRISTMAS STICK | W058 ======================================== AP: 48 Elemental: Water Effect: None Price/Sale: 5600G/2800G Area: New York A colorful stick decorated with a red and white pattern. It has magical powers. Carrying this around on the day of the festival will get you into the spirit for sure. ======================================== | 059 | L'ARC DU SOL | W059 ======================================== AP: 54 Elemental: Fire Effect: None Price/Sale: 7300G/3650G Area: El Dorado A mace designed first and foremost for looks. Deals Fire damage. Looks very similar to a treble clef. The ribbon design is the work of Melody. ======================================== | 060 | TEZCATLIPOCA | W060 ======================================== AP: 55 Elemental: - Effect: None Price/Sale: 7850G/3925G Area: Rio De Janeiro A mace constructed long ago. Can be used as a blunt weapon and for magic. Found still intact in some ancient ruins, these are now being sold on the market. ======================================== | 061 | ZEPHYROS HAMMER | W061 ======================================== AP: 59 Elemental: - Effect: None Price/Sale: 8500G/4250G Area: Merveille Village A beautiful mace with a flowing water design. A gift to Melody from the Elder. Many believe it's made of steel, but it's primarily made out of very pure silver. ======================================== | 062 | TZOLK'IN MACE | W062 ======================================== AP: 62 Elemental: - Effect: None Price/Sale: 9350G/4675G Area: Atlantis A mysterious mace with ancient letters inscribed on the surface. These is an inscription on this mace, but no one has ever deciphered it. ======================================== | 063 | WATER SPIRIT MACE | W063 ======================================== AP: 65 Elemental: Water Effect: None Price/Sale: 10500G/5250G Area: Acropolis A mace imbued with the power of the Water Spirit. Deals Water damage. This mace will also let you control the humidity of the room you're in. ======================================== | 064 | MAGICAL WAND | W064 ======================================== AP: 68 Elemental: - Effect: None Price/Sale: 12000G/6000G Area: Royal Exploration Agency A magical wand made for wizards. The center portion contains magical powers. This wand is from a time when wizards were common, and is no longer made. ======================================== | 065 | BEAR HEAD | W065 ======================================== AP: 74 Elemental: - Effect: None Price/Sale: 12500G/6250G Area: Mu A mace in the shape of a bear. It deals sufficent damage as a mace. Very popular with children. Parents are often pestered for this item. ======================================== | 066 | PROMETHEAN HAMMER | W066 ======================================== AP: 76 Elemental: - Effect: None Price/Sale: 13800G/6900G Area: Tomb Chapel A hammer rumored to be made by a giant. It boasts amazing destructive power. Light as a feather for the chosen one, but abnormally heavy for anyone else. ======================================== | 067 | ETERNA MACE | W067 ======================================== AP: 85 Elemental: Holy Effect: None Price/Sale: 15200G/7600G Area: Tower of the Sun A mace constructed from eterna. It contains extraordinary magical power. The entire mace is translucent, and shines in a rainbow of colors as the light hits it. ======================================== | 068 | DAEMON MACE | W068 ======================================== AP: 95 Elemental: Dark Effect: Confuse Price/Sale: 999999G/500000G Area: Eterna Mines A daemon's mace with a strange lure. It can confuse enemies with its Dark power. The weapon itself means no harm. It is an instrument of evil depending on the bearer. ======================================== | 069 | WHITE WAND | W069 ======================================== AP: 13 Elemental: - Effect: None Price/Sale: 480G/240G Area: - This is Fiona's original white wand. It was not made to be used as a weapon. This wand emits a sense of purity. Perhaps it was used for some sort of ceremony...? ======================================== | 070 | FAIRY WAND | W070 ======================================== AP: 15 Elemental: - Effect: Darkness Price/Sale: 500G/250G Area: Siberian Village A wand with a large flower decoration. It can sometimes cause Darkness. Crafted using techniques from the fairies, this wand is made only in Tokar Village. ======================================== | 071 | FLAME STAFF | W071 ======================================== AP: 17 Elemental: Fire Effect: None Price/Sale: 750G/375G Area: Siberian Base A staff designed after a burning flame. Deals Fire damage. It appears as if an eternal flame is burning, but surprisingly it's not hot to the touch. ======================================== | 072 | LANCE ROD | W072 ======================================== AP: 19 Elemental: - Effect: None Price/Sale: 1150G/575G Area: Mt. Ararat A wand in the shape of a spear. It has enough AP to be used as a melee weapon. Can be used as a wand or a spear, so many carry it for self-defense. ======================================== | 073 | BLADED WAND | W073 ======================================== AP: 23 Elemental: Wind Effect: None Price/Sale: 1500G/750G Area: Delhi A wand with a very sharp blade. Its gem is imbued with magical power. Easy to wield, and can also be used as a halberd. Used instead of an axe or sword. ======================================== | 074 | AURORA WAND | W074 ======================================== AP: 28 Elemental: Water Effect: None Price/Sale: 2450G/1225G Area: London A wand with a mysterious glowing blade. Different angles cause different colors. This weapon became available for sale since trade began with New York. ======================================== | 075 | FLAME WAND | W075 ======================================== AP: 28 Elemental: Fire Effect: None Price/Sale: 2700G/1350G Area: Nirvana Palace A wand with a very large encrusted gem. Deals Fire damage. This wand will light up your surroundings if you end up in the dark. Pretty useful. ======================================== | 076 | HOLY ROD | W076 ======================================== AP: 30 Elemental: Holy Effect: None Price/Sale: 3000G/1500G Area: Tokyo A rod used by Asian monks in training. Deals Holy damage. Emits a faintly glaring sound when carried which supposedly wards off ghosts. ======================================== | 077 | OBELISK ROD | W077 ======================================== AP: 32 Elemental: - Effect: None Price/Sale: 3200G/1600G Area: Dungeon of Lemuria A wand designed after an obelisk. Made from an obelisk, so it's rather heavy. Not very useful as a wand, but it is rather popular as a souvenir. ======================================== | 078 | BATTLE STAFF | W078 ======================================== AP: 35 Elemental: Wind Effect: Confuse Price/Sale: 4500G/2250G Area: Mt. Fuji Base A staff with many golden decorations. It can sometimes confuse enemies. This staff was once the banner for leaders during the age of civil strife. ======================================== | 079 | AQUA STAFF | W079 ======================================== AP: 38 Elemental: Water Effect: None Price/Sale: 6000G/3000G Area: New York A beautiful watery staff. Deals Water damage. Made from a semi-transparent metal, the surface of this staff is never dry. ======================================== | 080 | YGGDRASIL WAND | W080 ======================================== AP: 40 Elemental: - Effect: None Price/Sale: 7900G/3950G Area: Rio de Janeiro A eand made from a Yggdrasil branch, a tree whose existence is unknown to all. To keep all the power of the Yggdrasil, this wand has had no human intervention. ======================================== | 081 | STONE ROD | W081 ======================================== AP: 42 Elemental: Earth Effect: Petrify Price/Sale: 8000G/4000G Area: London A stone wand carved with youthful green leaves. It can sometimes Petrify enemies. This weapon became available for sale through trade with Rio de Janeiro. ======================================== | 082 | SKULL ROD | W082 ======================================== AP: 50 Elemental: Dark Effect: None Price/Sale: 8200G/4100G Area: Tokar Village A foreboding looking wand with skull carvings. Deals Dark damage. This scary rod was used to carry the souls of the dead over to the other side. ======================================== | 083 | LAUREL STAFF | W083 ======================================== AP: 52 Elemental: - Effect: None Price/Sale: 8300G/4150G Area: El Dorado A wand with a crown and laurel leaf tree. It has received the blessings of the spirits. A grand staff once held by an enlightened monarch of an ancient civilization. ======================================== | 084 | ANUBIS' WAND | W084 ======================================== AP: 55 Elemental: - Effect: Curse Price/Sale: 8800G/4400G Area: Atlantis This resembles an ancient Egyptian god. Legend says it was once used by priests. Anubis was the god to protect the dead and bring them safely into the afterlife. ======================================== | 085 | ZEUS' WAND | W085 ======================================== AP: 68 Elemental: - Effect: None Price/Sale: 9500G/4750G Area: Acropolis A wand full of a great sage's knowledge. It has a delicate design, but very durable. Rumored to be an old Greek sage's wand. The craftmanship looks Corinthian. ======================================== | 086 | HARP MOON WAND | W086 ======================================== AP: 70 Elemental: - Effect: None Price/Sale: 11500G/5750G Area: Mu A want with a crescent moon in the clouds. It looks fragile, but is very durable. Can also be used as an actual instrument. Its tone is soothing to the heart and soul. ======================================== | 087 | ANGEL STAFF | W087 ======================================== AP: 72 Elemental: - Effect: None Price/Sale: 1400G/7100G Area: Tomb Chapel A holy wand with glimmering white wings. It is made from only the finest materials. The life's work of a craftsman who claims to have seen an angel as his inspiration. ======================================== | 088 | KOROL WAND | W088 ======================================== AP: 75 Elemental: Earth Effect: None Price/Sale: 14500G/7250G Area: Land of Korol A wand modeled after the Korols. Deals Earth Damage. Why this is sold in the Land of Korols, a place no one visits, remains a mystery. ======================================== | 089 | ETERNA ROD | W089 ======================================== AP: 82 Elemental: Holy Effect: None Price/Sale: 15800G/7900G Area: Tower of the Sun A wand made out of 3 large pieces of eterna. It brings out the true potential of its owner. The rod is made entirely out of Eterna. Was eterna abdundant long ago? ======================================== | 090 | WHITE HOLY WAND | W090 ======================================== AP: 90 Elemental: Holy Effect: None Price/Sale: 999999G/500000G Area: Mu A holy wand with the same design as the tablets. Deals Holy damage. Deemed for use by the royal members of the White Order, others couldn't touch it. ------------------------------------------------------------------------------- =================================[ ARMOR ]============================= *H682 ------------------------------------------------------------------------------- Armor is what you use to protect yourselves from physical and magical attacks! ======================================== | 001 | ADVENTURER'S WEAR | A001 ======================================== DP: 2 Elemental: - Effect: None Price/Sale: 80G/40G Area: London Clothes worn by adventurers everywhere. This is also one of Gilbert's favorite items. So practical and convenient that all kinds of people wear it. ======================================== | 002 | SILK CLOTHES | A002 ======================================== DP: 20 Elemental: - Effect: None Price/Sale: 1500G/750G Area: Delhi High class silk clothing. The material is thin but it is surprisingly tough. Provides comfort you can only get from silk. Some even wear them as pajamas. ======================================== | 003 | DEMONIC CLOTHES | A003 ======================================== DP: 35 Elemental: Dark Effect: None Price/Sale: 4500G/2250G Area: Tokar Village Clothes rumored to be worn by a daemon in the age of mythology. Very strong. Contains the power of a daemon, but not a particularly evil one, so they are safe. ======================================== | 004 | ETERNA CLOTHES | A004 ======================================== DP: 55 Elemental: Fire, Water, Wind, Earth Effect: None Price/Sale: 12000G/6000G Area: Land of Korol Clothing with eterna woven into the fabric. Increases resistance to Magic. Since eterna is extremely valuable, these clothes very [are] expensive and rare. ======================================== | 005 | KOROL ATTIRE | A005 ======================================== DP: 58 Elemental: Water, Wind, Earth Effect: Darkness, Paralysis, Confuse, Poison Price/Sale: 14500/7250G Area: Tower of the Sun Special Korol-crafted armor. Highly desired, very strong, and super cute! A Korol tailor is said to have crafted these in order to strengthen ties with humans. ======================================== | 006 | COTTON CLOTHES | A006 ======================================== DP: 2 Elemental: - Effect: None Price/Sale: 90G/45G Area: Cairo Cotton clothes designed for daily wear. They do not provide much DP. Mass produced, so it is common to see people wearing the exact design in town. ======================================== | 007 | STEEL SUIT | A007 ======================================== DP: 9 Elemental: - Effect: None Price/Sale: 350G/175G Area: London A suit with a thin metal plate in its lining. It looks normal, but it's pretty hot inside. This armor became available for sale since trade began with Cape Town. ======================================== | 008 | FUR JACKET | A008 ======================================== DP: 14 Elemental: Water Effect: None Price/Sale: 450G/225G Area: Saint Petersburg A jacket made using animal fur. This offers good protection from the cold. This is the one piece of clothing you'll want to be wearing anywhere it snows. ======================================== | 009 | SILK SUIT | A009 ======================================== DP: 32 Elemental: - Effect: None Price/Sale: 1600G/800G Area: Delhi A high quality suit made of silk. It looks formal and stiff, but is quite comfortable. Often worn by men to parties, this suit is very popular as designer formal wear. ======================================== | 010 | NINJA SUIT | A010 ======================================== DP: 28 Elemental: - Effect: Darkness, Paralysis, Confuse, Poison Price/Sale: 1900G/950G Area: Tokyo Clothes worn by the ninjas in the East. Allows the wearer to move silently. In Europe this type of exotic fashion is starting to become a real fashion trend. ======================================== | 011 | SAMURAI SUIT | A011 ======================================== DP: 33 Elemental: Fire Effect: Darkness, Paralysis, Confuse, Poison Price/Sale: 2000G/1000G Area: London Samurai clothing known as 'kamishimo'. These days it is hardly worn by anyone. This armor became available for sale since trade began with Toyko. ======================================== | 012 | GOLDEN SUIT | A012 ======================================== DP: 35 Elemental: - Effect: None Price/Sale: 4000G/2000G Area: New York An extravagant suit that sparkles gold. Its mysterious power provides high DP. It's almost so bright that it hurts your eyes. Wear it in town to look like a celebrity. ======================================== | 013 | STYLISH SUIT | A013 ======================================== DP: 38 Elemental: - Effect: None Price/Sale: 4500G/2250G Area: London A popular suit on the New Continent. Perhaps soon to be big in Europe too? This armor became available for sale since trade began with New York. ======================================== | 014 | SURVIVAL SUIT | A014 ======================================== DP: 33 Elemental: Wind, Earth Effect: Darkness, Paralysis, Poison Price/Sale: 5600G/2800G Area: Rio De Janeiro A suit made with the latest technology and provides protection under any conditions. This suit is handy for adventurers who often travel to dangerous locations. ======================================== | 015 | COLORFUL DRESS | A015 ======================================== DP: 8 Elemental: - Effect: None Price/Sale: 220G/110G Area: London A dress with a rather psychedelic color scheme and an Asian flare. This armor becomes available for sale since trade began with Cape Town. ======================================== | 016 | WOOLEN SKIRT | A016 ======================================== DP: 12 Elemental: Water Effect: None Price/Sale: 460G/230G Area: Siberian Village A simple wool skirt. It's very warm and can protect your body from the cold. Designed to be easy fitting and long to keep the cold out and the warmth in. ======================================== | 017 | SILK APRON | A017 ======================================== DP: 21 Elemental: - Effect: None Price/Sale: 1650G/825G Area: Delhi A long apron made of silk. The material is durable and of extremely high quality. The silk is such high quality that to wear it out on an adventure would be a waste. ======================================== | 018 | PLUMAGE | A018 ======================================== DP: 29 Elemental: - Effect: None Price/Sale: 2100G/1050G Area: Tokyo A feathered robe worn by an angel. Said to be the counterpart to the Evening Plumage, but it has never been seen. ======================================== | 019 | GOLDEN DRESS | A019 ======================================== DP: 32 Elemental: - Effect: None Price/Sale: 4000G/2000G Area: New York An extravagant dress that sparkles gold. Its mysterious power provides high DP. Some adventurers have gotten married in this. The groom wears a Golden Suit. ======================================== | 020 | TROPICAL DRESS | A020 ======================================== DP: 24 Elemental: - Effect: None Price/Sale: 5200G/2600G Area: London A dress designed from the sunny tropical nations. Wearing it makes you happy. This armor becomes available for sale through trade with Rio de Janeiro. ======================================== | 021 | DANCER'S DRESS | A021 ======================================== DP: 36 Elemental: - Effect: None Price/Sale: 5500G/2750G Area: Rio de Janeiro A dress worn by South American dancers. Wearing it will greatly increase your EVA. A perfect blend of comfort and looks, this is suitable for any kind of dance. ======================================== | 022 | LEATHER COAT | A022 ======================================== DP: 4 Elemental: - Effect: None Price/Sale: 120G/60G Area: London A lightweight, durable long coat for adventurers made from tanned leather. Very practical and comfortable to wear. But it's plain and nothing to brag about. ======================================== | 023 | CHAIN COAT | A023 ======================================== DP: 10 Elemental: - Effect: None Price/Sale: 200G/100G Area: Pyramid A man's half coat made by weaving metal fiber into the cloth material. Rather short in length to keep it light, but actually much stronger than it looks. ======================================== | 024 | BATTLE COAT | A024 ======================================== DP: 15 Elemental: - Effect: None Price/Sale: 500G/250G Area: Tower of Babel A long coat ideal for use on the battlefield. Very comfortable and warm. Originally developed to invade cold regions, now it is an item loved by all adventurers. ======================================== | 025 | FUR COAT | A025 ======================================== DP: 16 Elemental: Water Effect: None Price/Sale: 600G/300G Area: London A coat made of high-quality fur. This will even survive the harsh winters of Russia. This armor became available for sale through trade with Saint Petersburg. ======================================== | 026 | CHAIN MAIL | A026 ======================================== DP: 20 Elemental: - Effect: None Price/Sale: 500G/250G Area: Mt. Ararat Armor made by linking small chains into the shape of clothing. Fairly comfortable. Provided protection from slashing attacks. Some wear more armor on top of this! ======================================== | 027 | GORGEOUS COAT | A027 ======================================== DP: 42 Elemental: - Effect: None Price/Sale: 5000G/2500G Area: El Dorado A man's long coat with outrageous decorations all over it. Decorated with rubies and sapphires, you'll stand out any rime you wear it. ======================================== | 028 | METAL COAT | A028 ======================================== DP: 50 Elemental: - Effect: None Price/Sale: 8000G/4000G Area: Acropolis A long coat made with light and durable metal inside the cloth. It has good DP. The purpose of this coat is defense, not looks. The result is a rather ugly coat. ======================================== | 029 | LACQUER ARMOR | A029 ======================================== DP: 53 Elemental: - Effect: Paralysis, Poison Price/Sale: 9200G/4625G Area: Mt. Fuji Base Originally was part of a full set of armor. Once worn by the elite samurai of Japan, these are now considered works of art. ======================================== | 030 | ODIN COAT | A030 ======================================== DP: 58 Elemental: Holy, Dark Effect: None Price/Sale: 12000G/6000G Area: Mu A coat under divine intervention of Odin. Offers good DP for all attacks. Crafted during the age of mythology, there isn't a craftsman alive that can copy it. ======================================== | 031 | ETERNA PLATE | A031 ======================================== DP: 70 Elemental: Fire, Water, Wind, Earth Effect: None Price/Sale: 999999G/500000G Area: Tower of the Sun Plate armor made from eterna ore. Thanks to the power of eterna it has very high DP. Changing the angle you look at it changes the color of the eterna. A bit intimidating! ======================================== | 032 | LEATHER VEST | A032 ======================================== DP: 3 Elemental: - Effect: None Price/Sale: 100G/50G Area: London A lightweight, durable vest made from tanned leather. Worn casually by many people, adventurer and non-adventurer alike. ======================================== | 033 | LEATHER JACKET | A033 ======================================== DP: 8 Elemental: - Effect: None Price/Sale: 180G/90G Area: Pyramid A lightweight, durable jacket made from tanned leather. Durable and very warm. This jacket is a preferred item for many airship travelers. ======================================== | 034 | METAL JACKET | A034 ======================================== DP: 16 Elemental: - Effect: Poison Price/Sale: 1300G/650G Area: Siberian Base A best with a protective metal plate. The vest still remains light. The design is not bad, but it is a bit rough and not very comfortable to wear. ======================================== | 035 | GUNMAN VEST | A035 ======================================== DP: 18 Elemental: - Effect: Paralysis, Poison Price/Sale: 1400G/700G Area: Mt. Ararat Every gunman's favorite vest. It is crafted to withstand even a gunshot. Includes a holster for quick draws. Kids love it because they think it looks cool. ======================================== | 036 | FLAME VEST | A036 ======================================== DP: 32 Elemental: Fire Effect: None Price/Sale: 3000G/1500G Area: Mt. Fuji Base A vest made from fire resistant materials. Increases resistance to Fire. Made from a fire-proof material. But, some of the heat still gets through. ======================================== | 037 | ARMY VEST | A037 ======================================== DP: 40 Elemental: - Effect: Poison Price/Sale: 5000G/2500G Area: El Dorado A military combat vest as light as leather, but providing much more DP. Many camouflage patterns are available depending on the purpose and the place. ======================================== | 038 | METAL JACKET | A038 ======================================== DP: 45 Elemental: - Effect: None Price/Sale: 9100G/4550G Area: Royal Exploration Agency An armor-like jacket with exposed metal. Protects the shoulders and back area. A nice design which has made it a popular item for adventurers simply for the looks. ======================================== | 039 | DRAGON VEST | A039 ======================================== DP: 51 Elemental: Fire, Water Effect: None Price/Sale: 10000G/5000G Area: Mu A vest made from dragon scales. Increases resistance to Fire and Water. Very expensive because of the materials needed to make it. But worth it! ======================================== | 040 | ENCHANTMENT VEST | A040 ======================================== DP: 65 Elemental: - Effect: Confuse Price/Sale: 9999999G/5000000G Area: Tower of the Moon A vest of amazingly lightweight, durable material with a high resistance to Magic. One story claims this was created in the World of the Fairies by a lost craftsman. ======================================== | 041 | WITCH'S CLOAK | A041 ======================================== DP: 10 Elemental: - Effect: None Price/Sale: 220G/110G Area: Cape Town A woman's cloak generally worn in Merveille Village. Melody seems to have decorated hers all by herself. ======================================== | 042 | LEATHER CLOAK | A042 ======================================== DP: 11 Elemental: - Effect: None Price/Sale: 490G/245G Area: Tower of Babel A lightweight, durable cloak made from tanned leather. Very practical and comfortable. But it is so plain that nobody likes to wear it. ======================================== | 043 | RUNED CLOAK | A043 ======================================== DP: 13 Elemental: - Effect: None Price/Sale: 1450G/725G Area: Mt. Ararat A cloak with runes etched into the cloth material. Increases resistance to Magic. The golden thread used to embroider the runes has been imbued with magical power. ======================================== | 044 | MAGICIAN'S CLOAK | A044 ======================================== DP: 25 Elemental: - Effect: Darkness, Paralysis, Poison Price/Sale: 1800G/900G Area: London A black cloak made with gold emboidery. Also popular with magic entertainers. This armor becomes available for sale through trade with Delhi. ======================================== | 045 | CHAIN CLOAK | A045 ======================================== DP: 31 Elemental: - Effect: None Price/Sale: 3050G/1525G Area: Mt. Fuji Base A cloak designed for battle made by weaving metal fiber into the cloth. The links have been made more coarse to make it lighter. Practical, but not pretty. ======================================== | 046 | IZANAMI'S CLOAK | A046 ======================================== DP: 31 Elemental: Wind, Earth Effect: None Price/Sale: 2200G/1100G Area: London A cloak woven from old Asian techniques. Originally made for Westerners. This armor became available for sale through trade with Tokyo. ======================================== | 047 | DRAGON CLOAK | A047 ======================================== DP: 24 Elemental: Fire, Water Effect: Paralysis, Poison Price/Sale: 4500G/2250G Area: Teotihuacan A cloak made with dragon scales. Increases resistance to Fire and Water. The shoulder fasteners have dragon heads, giving it a fashionable design. ======================================== | 048 | TROPICAL CLOAK | A048 ======================================== DP: 42 Elemental: - Effect: None Price/Sale: 6900G/3450G Area: Tablet Temple A cloak with a wild design made from the leather of a jungle beast. Just putting the cloak on will make you yearn for adventure. ======================================== | 049 | SAGE'S CLOAK | A049 ======================================== DP: 45 Elemental: Fire, Water, Wind, Earth Effect: None Price/Sale: 11000G/5550G Area: Mu A cloak once worn by a great wizard who was referred to as a sage. Said to contain the spirit of a great sage, it grants its wearer great power. ======================================== | 050 | GOTHIC DRESS | A050 ======================================== DP: 50 Elemental: Dark Effect: None Price/Sale: 15000G/7500G Area: Hanging Gardens of Babylon A jet black dress that protects the body from Dark Forces using very strong magic. Rumored to be made for a human woman by a daemon who fell madly in love. ======================================== | 051 | COQUETTISH DRESS | A051 ======================================== DP: 65 Elemental: Fire, Water, Wind, Earth Effect: None Price/Sale: 9999999G/5000000G Area: Tower of the Moon A black, sexy dress made of leather. Only for young women who can perform magic. No one knows who made it or why, but it offers more DP than you'd guess it would. ======================================== | 052 | WHITE ROBE | A052 ======================================== DP: 9 Elemental: - Effect: None Price/Sale: 480G/240G Area: Saint Petersburg A completely normal robe with a simple design made with white cloth. Not very reliable as a piece of armor, but certainly okay for your everyday wear. ======================================== | 053 | LEATHER ROBE | A053 ======================================== DP: 14 Elemental: - Effect: None Price/Sale: 1350G/675G Area: Mt. Ararat A lightweight, durable robe for women, made with tanned leather. Very practical and comfortable, so many wear it as part of their work clothes. ======================================== | 054 | SILK ROBE | A054 ======================================== DP: 32 Elemental: - Effect: None Price/Sale: 4350G/2175G Area: Teotihuacan A very high quality robe made from silk. Very light and comfortable to wear. It has touches of beautiful embroidery, making it suitable even for a party. ======================================== | 055 | INCAN ROBE | A055 ======================================== DP: 38 Elemental: Dark Effect: None Price/Sale: 5750G/2875G Area: London A cloth robe made from the Incan Empire. So strong that a blade cannot cut it. This armor became available for sale through trade with Rio de Janeiro. ======================================== | 056 | GORGEOUS ROBE | A056 ======================================== DP: 38 Elemental: - Effect: None Price/Sale: 6200G/3100G Area: Tablet Temple A gorgeous robe encrusted with diamonds, pearls, and other precious gems. Embroidered partially using eterna, giving a lot more DP than it looks like it would. ======================================== | 057 | EVENING PLUMAGE | A057 ======================================== DP: 40 Elemental: Dark Effect: None Price/Sale: 7100G/3550G Area: Atlantis A robe of feathers worn by an angel. Increases resistance to Dark forces. It probably won't look good on you unless you're as beautiful as an angel. Good luck! ======================================== | 058 | SAINT'S ROBE | A058 ======================================== DP: 42 Elemental: Holy Effect: None Price/Sale: 9200G/4600G Area: Royal Exploration Agency A legendary robe rumored to be worn by a saint who could hear angels. The famous and legendary saint who is known to have saved an entire country. ======================================== | 059 | TRICOLOR | A059 ======================================== DP: 55 Elemental: Fire, Water, Wind Effect: None Price/Sale: 16000G/8000G Area: Tower of the Moon A white robe accented with red and blue. White stands for equality, red for charity, and blue for freedom. It looks a bit gaudy. ======================================== | 060 | DRESS OF LIGHT | A060 ======================================== DP: 58 Elemental: Fire, Water, Wind, Earth, Holy Effect: Confuse Price/Sale: 16000G/8000G Area: Hanging Gardens of Babylon A dress said to have once been worn by an angel. The cloth used has its own unique sheen, giving it a soft glow. A special item. ======================================== | 061 | ANGEL DRESS | A061 ======================================== DP: 62 Elemental: Fire, Water, Wind, Earth, Holy Effect: None Price/Sale: 999999G/500000G Area: Hanging Gardens of Babylon A beautiful white dress under the divine protection of the God of Light. Can only be worn by the pure of heart. Its size changes to fit the wearer. ======================================== | 062 | BANDANA | A062 ======================================== DP: 1 Elemental: - Effect: None Price/Sale: 56G/28G Area: London A thin piece of cloth wrapped around the head. It does not provide much DP. Often worn as a fashion item. Available in many different colors and patterns. ======================================== | 063 | STRAW HAT | A063 ======================================== DP: 6 Elemental: Fire Effect: Darkness Price/Sale: 230G/115G Area: Cape Town A hat made of soft, durable straw. Despite its looks, it has high DP. Blocks out the sun and keeps you cool. A must item when going to tropical areas. ======================================== | 064 | IRON STRAW HAT | A064 ======================================== DP: 7 Elemental: Fire Effect: None Price/Sale: 270G/135G Area: London At first glance, it looks like a regular straw hat. But, it is actually made of metal. ======================================== | 065 | FUR HOOD | A065 ======================================== DP: 8 Elemental: Water Effect: None Price/Sale: 400G/200G Area: Saint Petersburg A hood made from animal fur. It's very warm and will protect you in the cold. Designed to cover even the wearer's ears. Way too hot if going somewhere warm. ======================================== | 066 | LEATHER CAP | A066 ======================================== DP: 15 Elemental: - Effect: None Price/Sale: 950G/475G Area: Delhi A lightweight, durable hat made of leather. Fits well and will stay on during battle. Not really suitable for armor, but many people wear it for protection. ======================================== | 067 | STYLISH HAT | A067 ======================================== DP: 21 Elemental: - Effect: None Price/Sale: 2800G/1400G Area: New York A stylish hat that is very fashionable. Looks good and provides good DP, too. Very stylish, but only popular in London. If worn anywhere else you'll stick out. ======================================== | 068 | BERET | A068 ======================================== DP: 21 Elemental: - Effect: None Price/Sale: 3650G/1825G Area: Rio de Janeiro A round hat made from soft materials. This hat looks rather fashionable. It is loved by artists, but it hasn't quite caught on with the adventurer crowd yet. ======================================== | 069 | BRAIDED CROWN | A069 ======================================== DP: 23 Elemental: Holy Effect: Darkness Price/Sale: 7200G/3600G Area: Mu A golden crown encrusted with jewels. It was worn by a king and gives high DP. A special technique was used to forge the gold for this crown. It's light and durable. ======================================== | 070 | ETERNA CROWN | A070 ======================================== DP: 25 Elemental: Fire, Water, Wind, Earth Effect: Curse, Petrify Price/Sale: 8400G/4200G Area: Land of Korol A crown made from precious eterna-ore that provides resistance to Magic. It was made for a king long ago when eterna was still plentiful in the world. ======================================== | 071 | TURBAN | A071 ======================================== DP: 2 Elemental: - Effect: None Price/Sale: 75G/38G Area: Cairo A simple hat made by wrapping cloth around your head. Since the cloth is wrapped in many layers, it actually protects for your head a bit. ======================================== | 072 | SILK HAT | A072 ======================================== DP: 22 Elemental: - Effect: None Price/Sale: 2400G/1200G Area: New York A silk hat with a round crown and flat top. Actually designed as formal attire, it's not fit for battle, but it's better than nothing. ======================================== | 073 | PIRATE HAT | A073 ======================================== DP: 23 Elemental: Water Effect: None Price/Sale: 3000G/1500G Area: Tokar Village A bicorne hat with a skull on it. Constructed to be durable even in battle. Once the symbol for a pirate captain on the sea, now it means sky pirate captain. ======================================== | 074 | LACE VEIL | A074 ======================================== DP: 9 Elemental: - Effect: Darkness Price/Sale: 400G/200G Area: Siberian Village A beautiful veil made from woven lace. Despite its appearance, it has high DP. Woven with a special spell to protect its wearer from any monsters they may face. ======================================== | 075 | GOLDEN HAIRPIN | A075 ======================================== DP: 14 Elemental: - Effect: None Price/Sale: 1500G/750G Area: Tokyo A golden, shimmering hairpin made by a diligent Eastern craftsman. Small, but infused with a magical power that wards off magic quite well. ======================================== | 076 | KATYUSHA | A076 ======================================== DP: 22 Elemental: - Effect: None Price/Sale: 3850G/1925G Area: Rio de Janeiro A slightly flexible metal hair accessory. Its materials are tough, so it provides high DP. Named after a girl named Katyusha who was always wearing one. ======================================== | 077 | HEADGEAR | A077 ======================================== DP: 2 Elemental: - Effect: None Price/Sale: 50G/25G Area: London The first purchase for a new adventurer. Partially protects your head with metal. Offers minimum protection for your head, you can feel safer in front of monsters. ======================================== | 078 | IRON HELMET | A078 ======================================== DP: 12 Elemental: - Effect: None Price/Sale: 500G/275G Area: Siberian Base A durable steel helmet. These were once used by castle guards. An overall simplistic design, accented with feathers are the very top of the helmet. ======================================== | 079 | GOLDEN HEADBAND | A079 ======================================== DP: 20 Elemental: - Effect: Paralysis Price/Sale: 2100G/1050G Area: Mt. Fuji Base A headband made of sturdy cloth, with a gold-plated steel plate in the center. The cloth portion is also very well crafted, offering more protection than expected. ======================================== | 080 | HERMES' HELMET | A080 ======================================== DP: 33 Elemental: - Effect: Curse, Petrify Price/Sale: 999999G/500000G Area: Hanging Gardens of Babylon A helmet which had received the devine protection of Hermes. One piece of the legendary armor set all adventurers are searching for. ======================================== | 081 | GUNMAN HAT | A081 ======================================== DP: 4 Elemental: - Effect: None Price/Sale: 100G/50G Area: Cairo A wide-brimmed, fashion conscious hat. It is made of leather, so it is fairly durable. You'll feel like a real gunman when you put it on, but it won't actually help your aim. ======================================== | 082 | SOMBRERO | A082 ======================================== DP: 10 Elemental: - Effect: Darkness Price/Sale: 800G/400G Area: Mt. Ararat A lightweight, durable hat made of woven straw for working in the garden. Comes from the Spanish word for shade, sonbra. Wear it to stay out of the sun. ======================================== | 083 | COWBOY HAT | A083 ======================================== DP: 19 Elemental: - Effect: None Price/Sale: 3250G/1625G Area: Teotihuacan Similar in design to the Gunman Hat, but made a bit more durable. Although it's referred to as a Cowboy Hat, it was most often weared by sheriffs. ======================================== | 084 | METAL COWBOY HAT | A084 ======================================== DP: 30 Elemental: - Effect: None Price/Sale: 999999G/500000G Area: Tower of the Moon A metal cowboy hat. It is quite a bit lighter than it looks. Just wearing this hat has saved the lives of many a gunman throughout the years. ======================================== | 085 | WIZARD'S HAT | A085 ======================================== DP: 8 Elemental: - Effect: None Price/Sale: 420G/210G Area: Saint Petersburg A hat imbued with little magical power. Raises your resistance to Magic. Often worn by apprentice wizards. The top is pointy, making it pretty cut86 ======================================== | 086 | MAGICIAN'S HAT | A086 ======================================== DP: 9 Elemental: - Effect: None Price/Sale: 650G/325G Area: Eterna Mines A hat for mages made and imbued with magic by a wizard in Merveille Village. For a normal person it is a regular hat, when worn by a wizard it raises MP. ======================================== | 087 | SAGE'S HAT | A087 ======================================== DP: 23 Elemental: Fire, Water, Wind, Earth Effect: Confuse, Curse, Petrify Price/Sale: 5600G/2800G Area: Acropolis A mysterious hat which protects its wearer from all types of magic. Said to have been worn by a famous sage. This hat is the envy of mages everywhere. ======================================== | 088 | HAT OF DARKNESS | A088 ======================================== DP: 28 Elemental: Dark Effect: Darkness, Confuse, Curse, Petrify Price/Sale: 999999G/500000G Area: Tower of the Sun A magical hat etched with runes. Increases resistance to Dark magic. This rune is an artifact from a lost civilzation. Its true meaning us known. ======================================== | 089 | SILVER TIARA | A089 ======================================== DP: 7 Elemental: - Effect: None Price/Sale: 420G/210G Area: Saint Petersburg A silver accessory often worn by nobles at parties and social gatherings. Often worn by the upper class, the silver contains a mysterious power. ======================================== | 090 | MAGIC TIARA | A090 ======================================== DP: 15 Elemental: Wind, Earth Effect: Confuse, Curse, Petrify Price/Sale: 1250G/625G Area: London A magical crystalline tiara crafted with an incredibly high level of skill.This armor became available for sale since trade began with Delhi. ======================================== | 091 | GOLD TIARA | A091 ======================================== DP: 23 Elemental: - Effect: Confuse, Curse Price/Sale: 3500G/1750G Area: El Dorado An extravagant tiara made of gold. It actually provides a bit of protection. Popular with female adventurers who want to embark on their journeys in style. ======================================== | 092 | DIAMOND TIARA | A092 ======================================== DP: 24 Elemental: - Effect: Confuse Price/Sale: 7500G/3750G Area: Acropolis A quality tiara embedded with diamonds. In addition to diamonds, it is also encrusted with blue and pink gems. A lovely piece. ======================================== | 093 | ANGEL TIARA | A093 ======================================== DP: 25 Elemental: Fire, Water, Wind, Earth, Holy Effect: Darkness, Curse, Petrify Price/Sale: 999999G/500000G Area: Tower of the Moon An extremely rare tiara said to have once been worn by an angel. Provides protection from all elementals in order to protect the peace loving angels. ======================================== | 094 | COTTON GLOVES | A094 ======================================== DP: 1 Elemental: - Effect: None Price/Sale: 48G/24G Area: London Regular cotton gloves. A bit thin so you can't really count on them for DP. These mass-produced gloves have a decent level of quality guaranteed. ======================================== | 095 | LEATHER GLOVES | A095 ======================================== DP: 2 Elemental: - Effect: Paralysis Price/Sale: 55G/28G Area: Cairo Gloves made of leather. They are a bit tougher than regular gloves. Made with leather from Amazon crocodiles, these gloves have a nice sheen. ======================================== | 096 | WOOLEN GLOVES | A096 ======================================== DP: 7 Elemental: - Effect: None Price/Sale: 340G/170G Area: Saint Petersburg Gloves made of wool. They are very warm and work well to keep out the cold. Made from the finest quality wool of Northern Europe, these are very popular. ======================================== | 097 | TIDAL GLOVES | A097 ======================================== DP: 8 Elemental: Water Effect: None Price/Sale: 380G/190G Area: Siberian Village Gloves designed with an emblem of water. Increases resistance against Water. This emblem provides the wearer with the divine protection of the Water Spirit. ======================================== | 098 | EARTH GLOVES | A098 ======================================== DP: 11 Elemental: Earth Effect: None Price/Sale: 950G/475G Area: Delhi Gloves designed with an earth emblem. Increases resistance against Earth. This emblem provides the wearer with the divine protection of the Earth Spirit. ======================================== | 099 | GALE GLOVES | A099 ======================================== DP: 13 Elemental: Wind Effect: None Price/Sale: 1110G/550G Area: Tokyo Gloves designed with an emblem of wind. Increases resistance against Wind. This emblem provides the wearer with the divine protection of the Wind Spirit. ======================================== | 100 | BURNING GLOVES | A100 ======================================== DP: 17 Elemental: Fire Effect: None Price/Sale: 3250G/1625G Area: Rio de Janeiro Gloves designed with an emblem of fire. Increases resistance against Fire. This emblem provides the wearer with the divine protection of the Fire Spirit. ======================================== | 101 | ETERNA GLOVES | A101 ======================================== DP: 20 Elemental: - Effect: Paralysis, Confuse Price/Sale: 7000G/3500G Area: Land of Korol Gloves made from eterna thread via a special process. If it makes your skin look a bit see-through, don't worry, that's just the eterna. ======================================== | 102 | LEATHER KNUCKLES | A102 ======================================== DP: 2 Elemental: - Effect: None Price/Sale: 55G/28G Area: London Leather armor worn like gloves. Crafted to protect the wearer's fists and wrists. These were designed to hit enemies with so they do not really provide much DP. ======================================== | 103 | SPIKED KNUCKLE | A103 ======================================== DP: 11 Elemental: - Effect: None Price/Sale: 1000G/500G Area: Delhi A knuckle guard with spikes. Increases AP a small amount when worn. Made from high quality materials than the Leather Knuckles. They provide good DP. ======================================== | 104 | ETERNA KNUCKLE | A104 ======================================== DP: 22 Elemental: - Effect: Curse, Petrify Price/Sale: 7200G/3600G Area: Land of Korol These eterna knuckle guards rememble the Spiked Knuckle, but are much stronger. Eterna itself is an extremely hard mineral, so these provide quite a lot of DP. ======================================== | 105 | IRON BRACELET | A105 ======================================== DP: 3 Elemental: - Effect: None Price/Sale: 60G/30G Area: Cairo An iron bracelet crafted to be tough and durable. Not the best looking bracelet. The bracelet has an adjustable belt. ======================================== | 106 | SILVER BRACELET | A106 ======================================== DP: 12 Elemental: - Effect: None Price/Sale: 1200G/600G Area: Tokyo A nice silver bracelet that provides a relatively decent amount of DP. A variety of different etched designs makes these bracelets popular for girls. ======================================== | 107 | GOLD BRACELET | A107 ======================================== DP: 15 Elemental: - Effect: None Price/Sale: 2400G/1200G Area: New York A gold bracelet that can be used as armor or as a fashion accessory. The bracelet is made of white gold, with highlights of gems and yellow gold. ======================================== | 108 | GAUNTLETS | A108 ======================================== DP: 3 Elemental: - Effect: None Price/Sale: 70G/36G Area: London Leather armor designed to guard your arms and hands against slashes. Made from cheap materials, but are suitable to be worn in battle. ======================================== | 109 | IRON GAUNTLETS | A109 ======================================== DP: 9 Elemental: - Effect: None Price/Sale: 360G/180G Area: Tower of Babel Gauntlets made of iron that protect the back of your hands and have high DP. They have been processed to prevent rusting, so they'll last a very long time. ======================================== | 110 | SAMURAI GAUNTLETS | A110 ======================================== DP: 17 Elemental: - Effect: None Price/Sale: 1400G/700G Area: London Samurai gauntlets that leave the fingers exposed to handle weapons more easily. This armor became available for sale since trade began with Tokyo. ======================================== | 111 | DRAGON GAUNTLETS | A111 ======================================== DP: 18 Elemental: Fire Effect: None Price/Sale: 3000G/1500G Area: El Dorado Crafted using dragon scales. Increases resistance to Fire. As a piece of armor, these gauntlets are very tough and made with rare materials. ======================================== | 112 | SOL'S GAUNTLETS | A112 ======================================== DP: 27 Elemental: Holy, Dark Effect: None Price/Sale: 999999G/500000G Area: Hanging Gardens of Babylon Gauntlets under the divine protection of the sun goddess Sol. Increases AP. An emblem of the sun is carved on the magnifier. They look very impresive. ======================================== | 113 | IRON GLOVES | A113 ======================================== DP: 2 Elemental: - Effect: None Price/Sale: 70G/35G Area: London A normal pair of gloves strengthened with embedded with iron plating. These strong gloves allow the wearer to use a gun for long periods without rest. ======================================== | 114 | HUNTER GLOVES | A114 ======================================== DP: 5 Elemental: - Effect: None Price/Sale: 270G/135G Area: London Gloves used by hunters. Tailored to the perfect shape for firing a bow and arrow. This armor became available for sale since trade began with Cape Town. ======================================== | 115 | SNIPER GLOVES | A115 ======================================== DP: 7 Elemental: - Effect: None Price/Sale: 340G/170G Area: Tower of Babel Gloves with exposed fingers to increase sensitivity when squeezing a trigger. These gloves are specially made for gunmen to aim in any enviornment. ======================================== | 116 | GUNMAN GLOVES | A116 ======================================== DP: 15 Elemental: Earth Effect: None Price/Sale: 2000G/1000G Area: Dungeon of Lemuria Gloves tailored especially for gunmen. They conform very well to the hands. The special design of these gloves makes them a favorite among gunmen. ======================================== | 117 | DRAGON GLOVES | A117 ======================================== DP: 26 Elemental: Fire Effect: None Price/Sale: 999999G/500000G Area: Hanging Gardens of Babylon A pair of gloves with a dragon on them. Increases accuracy and resistance to Fire. The dragon pictured on these gloves has five-claws and is used by the emperor. ======================================== | 118 | WITCH'S MITTENS | A118 ======================================== DP: 4 Elemental: - Effect: None Price/Sale: 270G/135G Area: Cape Town Mittens often worn by witches. Increases magic power when worn. Does not provide much DP. If anything, this is simply a fashionable item for witches. ======================================== | 119 | RUNED MITTENS | A119 ======================================== DP: 6 Elemental: - Effect: None Price/Sale: 320G/160G Area: Tower of Babel Mittens with runes etched into the fabric. Inxreases magic power when worn. Utilizes advanced rune technology which has been lost throughout the ages. ======================================== | 120 | ETERNA MITTENS | A120 ======================================== DP: 24 Elemental: Fire, Water, Wind, Earth Effect: None Price/Sale: 9250G/4625G Area: Tower of the Sun Mittens encrusted with valuable eterna. Greatly increases magic power when worn. The eterna in these beautiful mittens diffusely reflects light. ======================================== | 121 | DAEMON MITTENS | A121 ======================================== DP: 25 Elemental: Dark Effect: None Price/Sale: 999999G/500000G Area: Hanging Gardens of Babylon Mittens crafted using daemon leather. Greatly increases magic power when worn. Contains magical power so great that only experienced magicians can touch them. ======================================== | 122 | BRONZE BANGLE | A122 ======================================== DP: 5 Elemental: - Effect: None Price/Sale: 380G/190G Area: Saint Petersburg A simple bronze bangle. It is decorated with a rune-like design. Basically just a fashion accessory, so it has no particular magical power. ======================================== | 123 | SILVER BANGLE | A123 ======================================== DP: 7 Elemental: - Effect: None Price/Sale: 1000G/500G Area: Dungeon of Lemuria A high quality silver bangle. It has been enchanted to repel evil. Unfortunately, since it's made of silver its color will eventually dull over time. ======================================== | 124 | ETERNA BANGLE | A124 ======================================== DP: 22 Elemental: Fire, Water, Wind, Earth Effect: Curse, Petrify Price/Sale: 9600G/4800G Area: Tower of the Moon A rare eterna bangke. Increases magic restance due to the power of the eterna. When eterna was common, this bangle was a very popular item. ======================================== | 125 | ANGEL BANGLE | A125 ======================================== DP: 24 Elemental: Holy Effect: None Price/Sale: 999999G/500000G Area: Hanging Gardens of Babylon An extremely rare bracelet once worn by an angel who came down to earth. Decorated beautifully with feathers. It can only be wortn by those with a pure heart. ------------------------------------------------------------------------------- =================================[ ITEMS ]============================== *H683 ------------------------------------------------------------------------------- Use items to heal HP or MP, and recover from status effects. Some items are especially for the airship. ======================================== | 001 | HEAL BOTTLE | I001 ======================================== Price/Sale: 30G/15G Effect : Restores 50 HP First Buy : London. (On sale at all item shops) A bottle filled with HP recovery medicine. Not very much and not very effective. Its ingredients are a mystery, but its sweet flavor makes it popular among children. ======================================== | 002 | SUPER HEAL BOTTLE | I002 ======================================== Price/Sale: 200G/100G Effect : Restores 100 HP First Buy : Saint Petersburg A bottle filled with HP recovery medicine. An average amount and fairly effective. Made differently from the standard Heal Bottle, this one tastes even sweeter. ======================================== | 003 | MEGA HEAL BOTTLE | I003 ======================================== Price/Sale: 1000G/500G Effect : Restores 200 HP First Buy : Tokyo A bottle filled with HP recovery medicine. Contains very much and is very effective. A stronger form of the Super Heal Bottle. Extraordinarily sweet. ======================================== | 004 | REFRESHING BOTTLE | I004 ======================================== Price/Sale: 5000/2500G Effect : Fully restores HP First Buy : Land of Korol A bottle filled with HP recovery medicine. This will completely restore HP. Expensive, but is guaranteed by the Adventurers Assosciation. Yup, it's sweet! ======================================== | 005 | HEAL LEAF | I005 ======================================== Price/Sale: 500G/250G Effect : Restores 50 HP for all party members First Buy : Saint Petersburg HP medicinal herb. Restores some HP for all party members. Not very effective. Can be applied directly to a wound or eaten. Be careful though, it is quite bitter. ======================================== | 006 | SUPER HEAL LEAF | I006 ======================================== Price/Sale: 2500G/1250G Effect : Restores 100 HP for all party members First Buy : New York HP medicinal herb. Restores some HP for all party members. Mildly effective. Even more bitter than a Heal Leaf, so most people don't like to eat this one. ======================================== | 007 | MEGA HEAL LEAF | I007 ======================================== Price/Sale: 7500G/3750G Effect : Restores 200 HP for all party members First Buy : Land of Korol HP medicinal herb. Restores some HP for all party members. Very effective. Heals your entire party. A top-class item! But, its bitterness is also top-class. ======================================== | 008 | STAR JEWEL | I008 ======================================== Price/Sale: 500G/350G Effect : Restores 50 MP First Buy : Saint Petersburg A mysterious gem with magical powers. Restores a little MP, but breaks on use. Created using ancient alchemy techniques. But, it's common and has a low value. ======================================== | 009 | MOON JEWEL | I009 ======================================== Price/Sale: 30G/15G Effect : Restores 100 HP First Buy : Tokyo A mysterious gem with magical powers. Restores some MP, but breaks on use. A cute, crescent moon shaped jewel. Often used in jewelry for women. ======================================== | 010 | EARTH JEWEL | I010 ======================================== Price/Sale: 10000G/5000G Effect : Restores 200 HP First Buy : Land of Korol A mysterious gem with magical powers. Restores a lot of MP, but breaks on use. Shines with a mysterious light, but it's a bit too large to be used in jewelry. ======================================== | 011 | POWER JEWEL | I011 ======================================== Price/Sale: 30000G/15000G Effect : Fully restores MP First Buy : London A mysterious gem with magical powers. Restores all MP, but breaks on use. Not very large, but heavier than it looks. Dull, light brown in color. ======================================== | 012 | MIRACLE DRINK | I012 ======================================== Price/Sale: 99999G/50000G Effect : Fully restores HP/MP First Buy : London A drink which restores all HP and MP. Drinking two in a row is useless! Made from a secret recipe known only by two people in the entire world. ======================================== | 013 | ANTIDOTE | I013 ======================================== Price/Sale: 10G/5G Effect : Cure poison First Buy : London Made from the dried root of a medicinal herb resembling a carrot. Cures Poison. Comes finely chopped when purchased, so it's ready to use right from the shop. ======================================== | 014 | SUNLIGHT | I014 ======================================== Price/Sale: 20G/10G Effect : Cures Darkness First Buy : Saint Petersburg A light that is as bright as the sun. This removes Darkness. Rumored to feel like being bathed in a ray of light when in complete darkness. ======================================== | 015 | UNICORN HORN | I015 ======================================== Price/Sale: 30G/15G Effect : Cures Paralysis First Buy : Saint Petersburg A mysterious plant that is as hard as stone. Cures Paralysis. As crunchy as a rock. Those with weak teeth should stay away from this one. ======================================== | 016 | GORGON TEAR | I016 ======================================== Price/Sale: 50G/25G Effect : Cures Petrify First Buy : Saint Petersburg A small bottle containing a gold liquid. Its contents are strange but it cures Petrify. Sprinkle on someone who is petrified. Named after an ancient Greek legend. ======================================== | 017 | MINT CANDY | I017 ======================================== Price/Sale: 40G/20G Effect : Cures Confusion First Buy : Saint Petersburg Candy made with mint extract. Cures Confusion. Has a minty, refreshing flavor, but it is definitely not a taste for everyone. ======================================== | 018 | SACRIFICE DOLL | I018 ======================================== Price/Sale: 50G/25G Effect : Removes Curse First Buy : Merveille Village A doll which can act asa sacrifice for a curse. Removes the curse status. Each is hand-made by a master craftsman. Collected by some to ward off evil spirits. ======================================== | 019 | LOURDES' HOLY WATER | I015 ======================================== Price/Sale: 300G/150G Effect : Cures all status effects First Buy : Land of Korol Holy water taken from Lourde's Spring. Cures all negative status effects. Simply sprinkle some on your body. Or, put it in a vase for longer living flowers. ======================================== | 020 | SILVER CHALICE | I020 ======================================== Price/Sale: 1500G/750G Effect : Revives a fallen party member with 200 HP First Buy : London A chalice made of silver. Revives a fallen character and restores 200 HP. This chalice was made from specially forged silver, making it completely unique. ======================================== | 021 | GOLDEN CHALICE | I021 ======================================== Price/Sale: 20000G/10000G Effect : Revives a fallen party member with full HP First Buy : Land of Korol A chalice made of gold. Revives a fallen character with full HP. The gold that this chalice is made from has also been specially forged. ======================================== | 022 | CHALICE OF MIRACLES | I022 ======================================== Price/Sale: 99999G/10G Effect : Automatically revive once in battle if used beforehand Find : Dungeon of Lemuria If used beforehand, you will automatically be revived once should you fall in battle. Made from a mysterious metal. Some say it's a simple alloy, others say it's special. ======================================== | 023 | HP SHARD | I023 ======================================== Price/Sale: 99999G/10G Effect : Increase maximum HP Find : Siberian Base A shard from a stone called the "Source of Life". Increases your maximum HP. A naturally formed specimen that is extremely rare and extremely valuable. ======================================== | 024 | MP SHARD | I024 ======================================== Price/Sale: 99999G/10G Effect : Increase maximum MP Find : Nirvana Palace A shard from a stone called the "Source of the Spirit". Increases your maximum MP. Very rarely found in nature. Held as a precious treasure in Merveille Village. ======================================== | 025 | STRENGTH SHARD | I025 ======================================== Price/Sale: 99999G/10G Effect : Increase maximum STR Find : Tablet Temple London Sewers A shard from a stone called the "Source of Strength". Increases your maximum STR. Only exists naturally. Sought after by the power hungry around the world. ======================================== | 026 | STAMINA SHARD | I026 ======================================== Price/Sale: 99999G/10G Effect : Increase maximum STM Find : Eterna Mines A shard from a stone called the "Source of Stamina". Increases your maximum STM. Many become adventurers to find this shard which is said to grant a long life. ======================================== | 027 | AGILITY SHARD | I027 ======================================== Price/Sale: 99999G/10G Effect : Increase maximum AGI Find : Mt. Ararat A shard from a stone called the "Source of Agility". Increases your base AGI. The ninja of old Japan may have used these shards to obtain their amazing agility. ======================================== | 028 | SPIRIT SHARD | I028 ======================================== Price/Sale: 99999G/10G Effect : Increase maximum SPI Find : Tablet Temple A shard from a stone called the "Source of the Spirit". Increases your base SPI. Hones the spirit. However, monks often refrain from using them while training. ======================================== | 029 | LUCK SHARD | I029 ======================================== Price/Sale: 99999G/10G Effect : Increase maximum LCK Find : Acropolis A shard from a stone called the "Source of Fortune". Increases your base LCK. Many pay a hefty price for these shards hoping to get rich by winning the lottery. ======================================== | 030 | ATT BOOST ELIXIR | I030 ======================================== Price/Sale: 150G/75G Effect : Temporarily boosts AP First Buy : London A red elixir made by a shaman. Temporarily increases AP. A bit spicy, but gives a burst of energy that improves your weapon handling ability. ======================================== | 031 | DEF BOOST ELIXIR | I031 ======================================== Price/Sale: 150G/75G Effect : Temporarily boosts DP First Buy : London A yellow elixir made by a shaman. Temporarily increases DP. Bitter, sour, and nasty tasting elixir. But, drinking it really helps your metabolism. ======================================== | 032 | EVA BOOST ELIXIR | I032 ======================================== Price/Sale: 150G/75G Effect : Temporarily boosts AGI First Buy : London A white elixir made by a shaman. Temporarily increases AGI. Most don't know what to think about this elixir as it has absolutely no taste. ======================================== | 033 | MAGIC BOOST ELIXIR | I033 ======================================== Price/Sale: 150G/75G Effect : Temporarily boosts M.AP First Buy : London A blue elixir refined by a wizard. Temporarily increases M. AP. If people knew what was in it, nobody would drink it. Thus, the recipe is a secret. ======================================== | 034 | DEF DOWN POTION | I034 ======================================== Price/Sale: 150G/75G Effect : Temporarily decreases the enemy's DP First Buy : London A potion brewed to help defeat monsters. Temporarily increases DP. Researched and developed when monsters first started appearing in the world. ======================================== | 035 | EVA DOWN POTION | I035 ======================================== Price/Sale: 100G/50G Effect : Temporarily decreases the enemy's AGI First Buy : London A potion brewed to help defeat monsters. Temporarily decreases AGI. The recipe was a mystery, but it was recently successfully reproduced. ======================================== | 036 | WARP STONE | I036 ======================================== Price/Sale: 50G/25G Effect : Escape from a dungeon First Buy : Saint Petersburg A unique gem recognizable by its mole. Allows you to escape from any dungeon. When held tightly it surrounds the user with light and they mysteriously awaken outside. ======================================== | 037 | SCENT OF PREY | I037 ======================================== Price/Sale: 500G/250G Effect : Enters a battle at your current location First Buy : Tokar Village Emites a smell that monsters like. Allows you to entice monsters towards you. Emits a smell when held tightly. Sky pirates looking for a fight will follow this scent. ======================================== | 038 | FLEE STONE | I038 ======================================== Price/Sale: 1000G/500G Effect : Flee battle with 100% success First Buy : Tokyo A unique gem recognizable by its rabbit symbol. Allows you to run from battle. When held tightly it emits plumes of smoke allowing the user to create Darkness. ======================================== | 039 | MECHANIC'S TOOL | I039 ======================================== Price/Sale: 30G/15G Effect : Recovers 50 END for airship First Buy : London A tool used to repair airships. Restores a small amount of END. Comes with a manual so even beginners can get right to work. ======================================== | 040 | MECHANIC'S WRENCH | I040 ======================================== Price/Sale: 300G/150G Effect : Recovers 100 END for airship First Buy : Delhi A tool used to repair airships. Restores an average amount of END. You'll need a little technical knowledge, but don't worry, there's a manual. ======================================== | 041 | MECHANIC'S KIT | I041 ======================================== Price/Sale: 1500G/750G Effect : Recovers 200 END for airship First Buy : New York A tool used to repair airships. Restores a large amount of END. Has all the tools a mechanic needs. With this, you'll always fly relaxed. ======================================== | 042 | FULL MECHANIC'S KIT | I042 ======================================== Price/Sale: 7500G/3750G Effect : Fully recovers END for airship First Buy : Rio de Janeiro A tool used to repair airships. Completely restores all END. For emergency repairs, nice, but a little overkilll. The price tag is a bit high. ======================================== | 043 | EXTINGUISHER | I043 ======================================== Price/Sale: 10G/5G Effect : Removes Fire from airship First Buy : London As you guessed, this is to extinguish fires. Removes an airship's fire status. A powder to extinguish fires, but it's very light so it's easy for anyone to carry. ======================================== | 044 | EARTH PLUG | I044 ======================================== Price/Sale: 30G/15G Effect : Removes Electric Shock from airship First Buy : London Guides abnormal currents around an airship. Removes Elec. Shock status. Can only be used once, so people tend to carry too much and have a surplus. ======================================== | 045 | RECOVERY DEVICE | I045 ======================================== Price/Sale: 300G/150G Effect : Cures all status effects for airship First Buy : Tokyo Restores all airship status ailments. Adventurers Assosciation approved. A bit expensive, but it is very popular because people can relax when traveling. ------------------------------------------------------------------------------- ============================[ AIRSHIP WEAPONS ]========================= *H684 ------------------------------------------------------------------------------- ======================================== | 001 | LIGHT BLADE | AW001 ======================================== AP: 66 Elemental: - Effect: None Price/Sale: 100G/50G Area: - The blade that comes installed on the Maverick from the beginning. ======================================== | 002 | TRIDENT | AW002 ======================================== AP: 10 Elemental: Water Effect: None Price/Sale: 190G/95G Area: London A giant three-pronged spear-type blade. It is designed to be thrust at enemies. ======================================== | 003 | SILVER LANCE | AW003 ======================================== AP: 24 Elemental: Fire Effect: None Price/Sale: 290G/145G Area: Cape Town A glimmering silver blade. Designed after a knight's lance. ======================================== | 004 | AERO DART | AW004 ======================================== AP: 46 Elemental: Wind Effect: None Price/Sale: 2700G/1350G Area: Delphi A blade which uses the power of the wind. very Effective on enemies to the sides. ======================================== | 005 | GRAND HAMMER | AW005 ======================================== AP: 50 Elemental: - Effect: None Price/Sale: 3400G/1700G Area: London A blade in the shape of a hammer. Created specifically for left and right attacks. ======================================== | 006 | SAMURAI BLADE | AW006 ======================================== AP: 58 Elemental: Earth Effect: None Price/Sale: 3800G/1900G Area: Tokyo An airship blade crafted from the same technology used to create katanas. ======================================== | 007 | AQUA CRYSTAL | AW007 ======================================== AP: 68 Elemental: Water Effect: None Price/Sale: 4500G/22500G Area: Eterna Mines A blade which provides stable AP in any direction. Deals Water damage. ======================================== | 008 | DRAGONHEAD | AW008 ======================================== AP: 70 Elemental: Fire Effect: Fire Price/Sale: 5000G/2500G Area: Siberian Base A blade crafted in the shape of an angry dragon. Deals Fire damage. ======================================== | 009 | LONG BLADE | AW009 ======================================== AP: 72 Elemental: - Effect: None Price/Sale: 6000G/3000G Area: - The blade that comes installed on the Maverick II from the beginning. ======================================== | 010 | MAGMA DRILL | AW010 ======================================== AP: 74 Elemental: - Effect: None Price/Sale: 6700G/3350G Area: New York A blade that rotates mechanically and pierces. Its forward AP is extremely high. ======================================== | 011 | CHARGED PIKE | AW011 ======================================== AP: 77 Elemental: - Effect: Elec. Shock Price/Sale: 8000G/4000G Area: London A spear-type blade crafted into the shape of a lightning bolt. Electrocutes enemies. ======================================== | 012 | SPIKED MACE | AW012 ======================================== AP: 80 Elemental: - Effect: None Price/Sale: 8500G/4250G Area: Mt. Fuji Base A mace-type blade with spikes all over. Attack by winging at enemies. ======================================== | 013 | GREAT AXE | AW013 ======================================== AP: 82 Elemental: - Effect: None Price/Sale: 8900G/4450G Area: London A giant axe-type blade. It can maintain stable AP in any direction. ======================================== | 014 | STONE LANCER | AW014 ======================================== AP: 84 Elemental: Earth Effect: None Price/Sale: 9200G/4600G Area: Rio de Janeiro A blade crafter from high quality processed basalt. Deals Earth damage. ======================================== | 015 | DAEMON'S CLAW | AW015 ======================================== AP: 96 Elemental: Dark Effect: None Price/Sale: 12000G/6000G Area: Sewers A blade designed for straight forward attacks. Deals Dark damage. ======================================== | 016 | ANGEL SABER | AW016 ======================================== AP: 108 Elemental: Holy Effect: None Price/Sale: 14500G/7250G Area: London A legendary blade made with ancient technology. Deals Holy damage. ======================================== | 017 | DAINSLEIF | AW017 ======================================== AP: 138 Elemental: - Effect: None Price/Sale: 16000G/8000G Area: - The blade that come installed on the Sleipnir from the beginning. Utilizes ancient refining techniques. ======================================== | 018 | EXCEL BRAND | AW018 ======================================== AP: 180 Elemental: - Effect: None Price/Sale: 999999G/500000G Area: Tower of the Moon An ultimate blade created by an ancient civilization. As expected, it has great AP. ======================================== | 019 | LIGHT GUN | AW019 ======================================== AP: 3 Elemental: - Effect: None Price/Sale: 100G/50G Area: - A compact gun. The gun that came installed on the Maverick from the beginning. ======================================== | 020 | DOUBLE SHOT | AW020 ======================================== AP: 8 Elemental: Water Effect: None Price/Sale: 180G/90G Area: London A small, double shot gun. It fires at enemies with a total of four fun barrels. ======================================== | 021 | HEAVY GUN | AW021 ======================================== AP: 20 Elemental: Fire Effect: None Price/Sale: 285G/142G Area: Cape Town This gun has the highest caliber of all guns> A bit loud from all the gunpowder it needs. ======================================== | 022 | MERMAID VOICE | AW022 ======================================== AP: 30 Elemental: Water Effect: None Price/Sale: 620G/310G Area: Saint Petersburg The blast from this gun sounds like singing. Deal Water damage. ======================================== | 023 | AERO BLASTER | AW023 ======================================== AP: 38 Elemental: Wind Effect: None Price/Sale: 2500G/1250G Area: Delhi A gun that can fire bullets at super high speeds. Deals Wind damage. ======================================== | 024 | HAMMER TURRET | AW024 ======================================== AP: 42 Elemental: - Effect: None Price/Sale: 3500G/1750G Area: London This looks like a typical airship gun, but it's designed to attack to both the left and right. ======================================== | 025 | KUROGANE | AW025 ======================================== AP: 48 Elemental: Earth Effect: None Price/Sale: 3600G/1800G Area: Tokyo A small, single shot gun. A samurai weapon that is not to be underestimated. ======================================== | 026 | SPIKE TURRET | AW026 ======================================== AP: 50 Elemental: - Effect: None Price/Sale: 3700G/1850G Area: London A gun decorated with spikes on the turret. It can maintain stable AP in any direction. ======================================== | 027 | DRAGON'S CLAW | AW027 ======================================== AP: 55 Elemental: Fire Effect: Fire Price/Sale: 4200G/2100G Area: Over Asia A legendary gun imbued with the power of a dragon. Deals Fire damage. ======================================== | 028 | LIGHT GUN | AW028 ======================================== AP: 60 Elemental: - Effect: None Price/Sale: 6000G/3000G Area: - A large gun. The gun that came installed on the Maverick II from the beginning. ======================================== | 029 | SPIRAL GUN | AW029 ======================================== AP: 62 Elemental: - Effect: None Price/Sale: 7000G/3500G Area: New York A gun that fires spiral-grooved bullets. It is designed for attacking straight ahead. ======================================== | 030 | CHARGED GUN | AW030 ======================================== AP: 62 Elemental: - Effect: None Price/Sale: 7000G/3500G Area: London A gun that can fire electrified bullets. It can electrocute enemy forces. ======================================== | 031 | ARMOR TURRET | AW031 ======================================== AP: 68 Elemental: - Effect: None Price/Sale: 9000G/4500G Area: London A gun fitted with a shield for defense on the turret. it also boasts high accuracy. ======================================== | 032 | EARTH SHOT | AW032 ======================================== AP: 70 Elemental: Earth Effect: None Price/Sale: 8250G/4125G Area: Rio de Janeiro A gun which fires extremely hard rocks as bullets. Deals Earth damage. ======================================== | 033 | DEAMON'S SHOWER | AW033 ======================================== AP: 80 Elemental: Dark Effect: None Price/Sale: 12000G/6000G Area: Mu A gun that has extremely high AP sweeping left to right. Deals Dark damage. ======================================== | 034 | ANGEL TEAR | AW034 ======================================== AP: 90 Elemental: Holy Effect: None Price/Sale: 14000G/7000G Area: Tomb Chapel A gun which fires bullets that glimmer with light. Deals Holy damage. ======================================== | 035 | MJOLLNIR | AW035 ======================================== AP: 115 Elemental: - Effect: None Price/Sale: 15000G/75000G Area: - The gun that came installed on the Sleipnir from the beginning. ======================================== | 036 | LEGACY BLASTER | AW036 ======================================== AP: 150 Elemental: - Effect: None Price/Sale: 999999G/5000000G Area: Hanging Gardens of Babylon An ultimate gun which was crested using technology from an ancient civilization. ======================================== | 037 | LIGHT CANNON | AW037 ======================================== AP: 5 Elemental: - Effect: None Price/Sale: 100G/50G Area: - The cannon that comes installed on the Maverick from the beginning. ======================================== | 038 | SMART CANNON | AW038 ======================================== AP: 10 Elemental: Water Effect: None Price/Sale: 200G/100G Area: Cape Town A cannon known for its thin barrel. Its tiny size makes it good for small airships. ======================================== | 039 | HEAVY CANNON | AW039 ======================================== AP: 26 Elemental: Fire Effect: None Price/Sale: 300G/150G Area: Cape Town A cannon which fires extremely heavy shells, making them fairly slow. ======================================== | 040 | STORM CANNON | AW040 ======================================== AP: 49 Elemental: Wind Effect: None Price/Sale: 2600G/1300G Area: Delhi A cannon that creates wind like a tornado. Deals Wind damage. ======================================== | 041 | HAMMER CANNON | AW041 ======================================== AP: 55 Elemental: - Effect: None Price/Sale: 3300G/1650G Area: London A cannon with a hammer shaped barrel. Ideal for attacking to the left and right. ======================================== | 042 | CLASSIC CANNON | AW042 ======================================== AP: 62 Elemental: Earth Effect: None Price/Sale: 3700G/1850G Area: Tokyo An old cannon which was developed in Japan, modified to fit on an airship. ======================================== | 043 | SPIKE CANNON | AW043 ======================================== AP: 65 Elemental: - Effect: None Price/Sale: 3800G/1800G Area: London A cannon decorated with spikes. it has stable attack power in any direction. ======================================== | 044 | MARINER'S CANNON | AW044 ======================================== AP: 68 Elemental: Water Effect: None Price/Sale: 4500G/2250G Area: Siberian Base A cannon that fires extremely cold shells. Deals Water damage. ======================================== | 045 | DRAGON'S BREATH | AW045 ======================================== AP: 72 Elemental: Fire Effect: Fire Price/Sale: 8200G/4100G Area: Saint Petersburg A cannon that fires extremely hot shells. Deals Fire damage. ======================================== | 046 | BIG CANNON | AW046 ======================================== AP: 26 Elemental: - Effect: None Price/Sale: 60000G/3000G Area: - The double shot cannon that comes installed on the Maverick II from the start. Made using the latest technology. ======================================== | 047 | MACHINE CANNON | AW047 ======================================== AP: 81 Elemental: - Effect: None Price/Sale: 68000G/3400G Area: New York A cannon that fires spiral-grooved shells. It is designed to fire straight ahead. ======================================== | 048 | CHARGED CANNON | AW048 ======================================== AP: 83 Elemental: - Effect: Elec. Shock Price/Sale: 79000G/39500G Area: London A double shot cannon fires electrified bullets. It can electrocute enemy forces. ======================================== | 049 | LONG CANNON | AW049 ======================================== AP: 88 Elemental: - Effect: None Price/Sale: 91000G/4550G Area: London A long barreled double shot cannon. Its long barrel gives it very high accuracy. ======================================== | 050 | GRAND CANNON | AW050 ======================================== AP: 26 Elemental: - Effect: None Price/Sale: 60000G/3000G Area: Rio de Janerio A cannon that fires shells made of rock. Deals Earth damage. ======================================== | 051 | DAEMON'S ROAR | AW051 ======================================== AP: 104 Elemental: Dark Effect: None Price/Sale: 12500G/6250G Area: Atlantis A cannon built by ancient technology. Deals Dark damage. ======================================== | 052 | ANGEL BREATH | AW050 ======================================== AP: 117 Elemental:Holy Effect: None Price/Sale: 150000G/7500G Area: Tower of the Sun A holy cannon which destroys all that is evil. Deals Holy damage. ======================================== | 053 | GJALLARHORN | AW053 ======================================== AP: 150 Elemental: - Effect: None Price/Sale: 160000G/80000G Area: - The cannon that comes installed on the Sleipnir from the beginning. ======================================== | 054 | LAST FAUST | AW054 ======================================== AP: 185 Elemental: - Effect: None Price/Sale: 999999G/5000000G Area: Tower of the Moon The ultimate cannon. Nothing has ever been able to withstand a blast from it. ======================================== | 055 | LIGHT ORB | AW055 ======================================== AP: 3 Elemental: - Effect: None Price/Sale: 100G/50G Area: - The orb that comes installed on the maverick from the beginning. ======================================== | 056 | TRINITY ORB | AW056 ======================================== AP: 6 Elemental: Water Effect: None Price/Sale: 195G/98G Area: Saint Petersburg An orb that looks like three smaller orbs that have been stuck together. ======================================== | 057 | SPIRIT OF THE KNIGHT | AW057 ======================================== AP: 15 Elemental: Fire Effect: None Price/Sale: 295G/148G Area: Cape Town An orb inscribed with the spirit of the knight. It emits a purple glow. ======================================== | 058 | AQUA SPHERE | AW058 ======================================== AP: 22 Elemental: Water Effect: None Price/Sale: 590G/295G Area: Saint Petersburg An orb that has the color of the deep sea. Deals Water damage. ======================================== | 059 | TORNADO EGG | AW059 ======================================== AP: 28 Elemental: Wind Effect: None Price/Sale: 2600G/1300G Area: Delhi An orb that glows emerald green. Deals Wind damage. ======================================== | 060 | GREAT SPHERE | AW060 ======================================== AP: 32 Elemental: - Effect: None Price/Sale: 3300G/1650G Area: London An extremely large orb. It's barely small enough to even fit on an airship at all. ======================================== | 061 | SAMUARAI SPIRIT | AW061 ======================================== AP: 36 Elemental: Earth Effect: None Price/Sale: 3600G/1800G Area: Tokyo A white orb inscribed with a red seal representing the spirit of the samurai. ======================================== | 062 | SPINY EGG | AW062 ======================================== AP: 38 Elemental: - Effect: None Price/Sale: 3900G/1950G Area: London An orb with spikes all over it. it's very difficult to touch it without getting hurt. ======================================== | 063 | DRAGON SPIRIT | AW063 ======================================== AP: 41 Elemental: Fire Effect: Fire Price/Sale: 4200G/2100G Area: Dungeon of Lemuria A blood red orb that resembles a dragon's eye. Deals Fire damage. ======================================== | 064 | WHITE ORB | AW064 ======================================== AP: 45 Elemental: - Effect: None Price/Sale: 6000G/3000G Area: - The orb that comes installed on the Maverick II from the beginning. ======================================== | 065 | IRON ORB | AW065 ======================================== AP: 46 Elemental: - Effect: None Price/Sale: 6900G/3450G Area: New York A lead-colored orb. It is just as heavy as it looks. ======================================== | 066 | CHARGED ORB | AW066 ======================================== AP: 48 Elemental: Fire Effect: Elec. Shock Price/Sale: 7800G/3900G Area: London An orb imbued with electric energy. Stops Elec. Shock from occurring. ======================================== | 067 | GOLD SPHERE | AW067 ======================================== AP: 51 Elemental: - Effect: None Price/Sale: 8250G/4125G Area: London Allows you to achieve very high accuracy. Extremely close to being a completely perfect sphere. Its creation is a mystery. ======================================== | 068 | GOLDEN GLOBE | AW068 ======================================== AP: 52 Elemental: Earth Effect: None Price/Sale: 9000G/4500G Area: Rio de Janerio A yellowish-gold colored orb. Deals Earth damage. ======================================== | 069 | DAEMON'S EYE | AW069 ======================================== AP: 60 Elemental: Dark Effect: None Price/Sale: 11500G/5750G Area: London An orb that is blacker than night. Deals Dark damage. ======================================== | 070 | ANGEL SPIRIT | AW070 ======================================== AP: 68 Elemental: Holy Effect: None Price/Sale: 13500G/6750G Area: London A pure white orb. Deals Holy damage. ======================================== | 071 | EINHERJAR | AW071 ======================================== AP: 86 Elemental: - Effect: None Price/Sale: 15500G/77500G Area: - The orb that coms installed on the Sleipnir from the beginning. ======================================== | 072 | HOLY GRAIL | AW072 ======================================== AP: 112 Elemental: - Effect: None Price/Sale: 999999G/500000G Area: Mu The ultimate orb. It shine all the colors of the rainbow as the light strikes it. Only one with the purest of hearts can use the true power of the orb. ------------------------------------------------------------------------------- =============================[ AIRSHIP ARMOR ]========================== *H685 ------------------------------------------------------------------------------- ======================================== | 001 | LIGHT SHIELD | AA001 ======================================== DP: 7 Elemental: - Effect: None Price/Sale: 100G/50G Area: - The shield that comes installed on the Maverick from the beginning. Made of steel, and is basically just as strong as the hull of a normal ship. ======================================== | 002 | DELTA SHIELD | AA002 ======================================== DP: 12 Elemental: - Effect: None Price/Sale: 200G/100G Area: London A triangular shield. Designed for looks, so it does not really provide much DP. Not that large, so this is a popular choice for smaller airships. ======================================== | 003 | KNIGHT SHIELD | AA003 ======================================== DP: 20 Elemental: - Effect: None Price/Sale: 400G/200G Area: Cape Town A sense of exaltedness emanates from this shield. Often used by nobles. The installation of this shield will most likely make you a target of sky pirates. ======================================== | 004 | AQUA WALL | AA004 ======================================== DP: 25 Elemental: Water Effect: None Price/Sale: 620G/310G Area: Saint Petersburg A shield in the shape of a raging wave. Increases resistance to Water. This makes you feel as if you are floating in the ocean. Don't use if you get seasick! ======================================== | 005 | AERO CURTAIN | AA005 ======================================== DP: 40 Elemental: Wind Effect: None Price/Sale: 3000G/15000G Area: Delhi A shield modeled after the blowing wind. Increases resistance to Wind. This feels as if there is no wind resistance at all as you fly smoothly through the air. ======================================== | 006 | ROUND SHIELD | AA006 ======================================== DP: 45 Elemental: - Effect: None Price/Sale: 3600G/1800G Area: London A round shield. Its distinguishing feature is not having any. A very average shield. Designed after the shields held by the heavy infantrymen of ancient Europe. ======================================== | 007 | CHAIN SHIELD | AA007 ======================================== DP: 50 Elemental: - Effect: None Price/Sale: 4000G/2000G Area: Tokyo Created using the same technology as the armor worn by the samurai long ago. This shield has good defense capabilities and its artistic merits make it very popular. ======================================== | 008 | METAL PLATE | AA008 ======================================== DP: 55 Elemental: Effect: None Price/Sale: 4300G/2150G Area: London A shield made of thick metal plates wielded together. Simple, but provides high DP. A little heavy, but easily manufactured so they are produced in very large quantities. ======================================== | 009 | CHARGED VEIL | AA009 ======================================== DP: 55 Elemental: Effect: None Price/Sale: 0G/0G Area: London A shield with a lightning bolt depicted on it. Protects the airship from Elec. Shock. Many airship captains buy this along with the Charged pike as a set. ======================================== | 010 | DRAGON SCALE | AA010 ======================================== DP: 58 Elemental: Fire Effect: None Price/Sale: 5800G/2900G Area: Mt Ararat A shield that resembles a burning flame. Increases resistance to fire. Sometimes when people see airships using this shield they think it's on fire. ======================================== | 011 | LARGE SHIELD | AA011 ======================================== DP: 60 Elemental: - Effect: None Price/Sale: 6000G/3000G Area: - The shield that comes installed on the Maverick II from the beginning. Made of a metal alloy, this shield provides a surprising defense for such a light material. ======================================== | 012 | GAIA SHIELD | AA012 ======================================== DP: 61 Elemental: Earth Effect: None Price/Sale: 8100G/4050G Area: Rio de Janeiro A stone slab-like shield discovered in some ruins. Increases resistance to Earth. It's unknown if this is actually a shield for airships, but it does proved good DP. ======================================== | 013 | METAL ARMOR | AA013 ======================================== DP: 62 Elemental: - Effect: None Price/Sale: 8400G/4200G Area: New York A shield with a rather loud color, but made from a metal alloy, so it has decent DP. The number of stars indicate the number of ships shot down. Some people cheat. ======================================== | 014 | GREEN AMBER | AA014 ======================================== DP: 64 Elemental: - Effect: None Price/Sale: 9500G/4750G Area: London A translucent green shield. Constructed from a crystal-like material. The surface is specially processed so that it is not harmed even when attacked. ======================================== | 015 | DAEMON'S WINGS | AA015 ======================================== DP: 70 Elemental: Dark Effect: None Price/Sale: 12500G/6250G Area: Mu A shield in the shape of a daemon's wings. Increases resistance to Dark. Made of metal, but imbued with magic so that it may never be damaged. ======================================== | 016 | ANGEL VEIL | AA016 ======================================== DP: 75 Elemental: Holy Effect: None Price/Sale: 15000G/7500G Area: Over Oceania A shield in the shape of angel wings. Increases resistance to holy. This mysterious shield absorbs the shock from enemies' attacks. ======================================== | 017 | YGGDRA SHIELD | AA017 ======================================== DP: 90 Elemental: - Effect: None Price/Sale: 16000G/8000G Area: - The shield that comes installed on the Sleipnir from the beginning. Constructed with ancient technology from an unknown material. ======================================== | 018 | ETERNA FORCE | AA018 ======================================== DP: 100 Elemental: Effect: None Price/Sale: 999999G/50000G Area: Teotihuacan ------------------------------------------------------------------------------- ================================[ GADGETS ]============================ *H686 ------------------------------------------------------------------------------- ======================================== | 001 | GOLDEN SCARAB | G001 ======================================== Value : Medium Effect: Counters physical attack Area : Eterna Mines An ancient Egyptian symbol of the god of creation, believed to be a holy insect. This gadget will automatically try to knock away any dangers threatening its owner. ======================================== | 002 | PAPYRUS SCROLL | G002 ======================================== Value : High Effect: MP costs are halved Area : Royal Exploration Agency Used up until the Middle Ages, this paper was made by stretching dried papyrus. The powers of nature and magic in this scroll make casting magic more efficient. ======================================== | 003 | SAGE'S STONE | G003 ======================================== Value : Effect: Reduces MP usage to 0. Area : Received for 100% completion of the Adventurer's Handbook ======================================== | 004 | DALMANITES' STONE | G004 ======================================== Value : Low Effect: Prevents poison Area : - A insect fossil from the Cambrian period that went extinct in the Permian period. This gadget will help you to escape from the negative effects of all poisons. ======================================== | 005 | VICARYA'S STONE | G005 ======================================== Value : Low Effect: Prevents Paralysis Area : - A snail fossil which thrived in warm oceans around the world during the Cenozoic era. This stone, which sometimes contains opal, has the ability to curse Paralysis. ======================================== | 006 | AMMONITE STONE | G006 ======================================== Value : Low Effect: Prevents being cursed Area : Mt Fuji Base A fossil of a creature which lived from the Devonian period to the Cretaceous period. This unknown animal has the ability to remove and destroy all curses. ======================================== | 007 | NAUTILUS STONE | G007 ======================================== Value : Low Effect: Prevents Confusion Area : Tokyo A fossil of a creature which has been alive from 500 million years ago until present day. This fossil will sharpen your sense and keep you from ever losing your focus. ======================================== | 008 | GRAPTOLITE STONE | G008 ======================================== Value : Low Effect: Prevents being Petrified Area : El Dorado A fossil of a creature which thrived from the Ordovician period to the Silurian period. Carrying this fossil will prevent you from ever being petrified. ======================================== | 009 | RAGIOLARIA'S STONE | G009 ======================================== Value : Low Effect: Prevents Darkness Area : Mt. Ararat A fossil of a small ocean dwelling organist. These fossils are often found in groups. With this fossil in hand you can easily repel magical darkness. ======================================== | 010 | TALISMAN OF LIGHT | G010 ======================================== Value : High Effect: Prevents all status effect Area : - Contains Holy power, which can protect its owner from all types of danger. Forged by the ancients, this talisman is one-of-a-kind and cannot be reproduced. ======================================== | 011 | CARNELIAN GEM | G011 ======================================== Value : Low Effect: Boost Fire resistance Area : - The crimson gem carnelian, representing courage and comrades, it give vitality. A person with the gem receives the divine protection of the Fire Fairy. ======================================== | 012 | AQUAMARINE GEM | G012 ======================================== Value : Low Effect: Boosts Water resistance Area : Saint Petersburg This marine blue gem's name means 'water of the sea' and represents the liquidity of life. A person with this gem receives the divine protection of the Water Fairy. ======================================== | 013 | LAPIS LAZULI GEM | G013 ======================================== Value : Low Effect: Boost Wind resistance Area : Nirvana Palace Lapis Lazuli is a lazuline gemstone, or that of an ultramarine blue sky color. A person with this gem receives the divine protection of the Wind Fairy. ======================================== | 014 | PYRITE GEM | G014 ======================================== Value : Low Effect: Boost Earth resistance Area : Mt. Ararat Pyrite is a gem which shines a dull gold color. It is a symbol of energy. A person with this gem receives the divine protection of the Earth Fairy. ======================================== | 015 | DIAMOND GEM | G015 ======================================== Value : Low Effect: Boost Holy resistance Area : Tower of the Moon A sparkling gem that represents an eternal bond and purity. A person with this gem is protected by Holy power. ======================================== | 016 | ONYX GEM | G016 ======================================== Value : Low Effect: Boost Dark resistance Area : Tower of the Moon A shiny jet black gem. Legends say a daemon is trapped inside it for eternity. A person with this gem is protected by the power of the Dark. ======================================== | 017 | CRYSTAL SKULL | G017 ======================================== Value : High Effect: Increases all resistances Area : Teotihuacan A crystal in the shape of a human skull. No one knows exactly how it was made. this skull gives off a mysterious aura and gives protection from the elements. ======================================== | 018 | CRYSTAL GEM | G018 ======================================== Value : Medium Effect: Boosts Critical % Area : Tower of Babel A gem rumored to be able to destroy evil spirits. This banishes evil thoughts. this gem will increase your concentration and the chance of critical area hits. ======================================== | 019 | ETERNA NECKLACE | G019 ======================================== Value : Medium Effect: Attack will become stronger, but it will cost MP Area : London A magical necklace made from eterna. Also the power source for Flight Core. The power of eterna allows you to convert your magic power into AP. ======================================== | 020 | SOLAR RING | G020 ======================================== Value : Medium Effect: Slowly restores HP Area : Tomb Chapel A ring representing the source of all life, the sun. It shines very brightly. Converts energy from the sun into life, allowing you to recover stamina. ======================================== | 021 | MOON RING | G021 ======================================== Value : Medium Effect: Slowly restores MP Area : Tomb Chapel A ring representing the moon which casts a pale light.. It glows rather faintly. Converts the holy light of the moon, allowing you to recover magic power. ======================================== | 022 | TEAR OF THE NILE | G022 ======================================== Value : High Effect: Restores some MP when damage is taken Area : - A teardrop shaped gem found near the Nile River after the rainy season. Imbued with a magical power that increases your magic power when you take damage. ======================================== | 023 | BERSERKER MASK | G023 ======================================== Value : Medium Effect: AP, DP, and Critical % are boosted when HP is low Area : Mt. Fuji Base A mask rumored to have been worn by ancient soldiers when fighting in a duel. Whenever it detects that its owner's life it in danger, its true power is unleashed. ======================================== | 024 | SOUL SCALES | G024 ======================================== Value : Medium Effect: Converts HP damage into MP damage Area : Dungeon of Lemuria One side of the scale is a sculpture representing life, on the other, magic. Converts physical damage into psychological damage. ======================================== | 025 | MECHANICAL CLOCK | G025 ======================================== Value : Low Effect: Provides a chance to act first in order Area : Dungeon of Lemuria An ornamental clock said to have been used for decoration in an ancient temple. Has the power to manipulate time. The wearer can act faster than anyone else. ======================================== | 026 | PHANTOM PRISM | G026 ======================================== Value : High Effect: Decreases the chance of being targeted Area : El Dorado A prism which is said to project visions of phantoms. Its materials are unknown. Anyone who has this item will be hard to see from a monster's eyes. ======================================== | 027 | ORICHALCUM SHIELD | G027 ======================================== Value : Medium Effect: Boosts the damage reduction of the Defend command Area : - A shield made of the legendary metal orichalcum, from Atlantis. has the power of block damage from all attacks. This item is a real life saver. ======================================== | 028 | SILVER CLAY FIGURE | G028 ======================================== Value : High Effect: Boosts XP gained Area : - A figurine made of silver. It was crafted with a prayer for prosperity. Legends say whoever finds this clay figure will receive all its experiences. ======================================== | 029 | GOLDEN CLAY FIGURE | G029 ======================================== Value : High Effect: Boosts G gained Area : Land of Korol A figurine made of gold. It was crafted with a prayer for a good harvest. Legends say whoever finds this clay figure will receive infinite wealth and fortune. ======================================== | 030 | SPIRITUAL LAMP | G030 ======================================== Value : Medium Effect: Boosts the chance to receive a rare item Area : Tomb Chapel A lamp rumored to call on the power of the spirits. It emits a mysterious light. The light of this lamp will make anything dropped by an enemy clearly visible. ======================================== | 031 | OBSIDIAN ARROWHEAD | G031 ======================================== Value : Medium Effect: Boosts AP, lowers DP Area : Easter Islands An obsidian arrowhead that was once used on the end of an arrow. Allows you to enhance your AP at the expense of your DP. ======================================== | 032 | GIYAMAN BROOCH | G032 ======================================== Value : Medium Effect: Boosts M. AP, Lowers M. DP Area : Tokar Village A brooch made from a special type of glass. It makes an odd bubbling noise. Sacrifices your resistances to magic and focuses all your magic power on attacks. ======================================== | 033 | DAEMON CLAW | G033 ======================================== Value : Medium Effect: Boosts the chance to encounter enemies Area : Delhi A daemon claw which was brought back by a warrior after he slayed the beast. The demonic power has not left its body, and continues to draw monsters to itself. ======================================== | 034 | ANGEL WINGS | G034 ======================================== Value : Medium Effect: Lowers the chance to encounter enemies Area : Delhi This is said to be a remnant of an angel wings from when they roamed the earth long ago. The Holy power of the angel remains within within its body, warding off any evil monsters. ======================================== | 035 | PALADIN MIRROR | G035 ======================================== Value : Medium Effect: Takes the damage intended for another party member Area : New York A mirror which could only be carried by a chosen holy knight in an ancient country. Allows you to sacrifice your own body to save the life of a member of your partyy. ======================================== | 036 | ACILLIAN LENS | G036 ======================================== Value : High Effect: Provides a chance to dodge an attack Area : Acropolis A sophisticated lens crafted using technology from a lost civilization. Looking through this lens lets you predict the future actions of your enemies. ======================================== | 037 | GOLDEN JET | G037 ======================================== Value : Medium Effect: Deals major damage to flying monsters Area : Rio de Janeiro A golden ornament from an age before people could soar through the sky. Has the power to destroy flying monsters. ======================================== | 038 | DRAGON KILLER'S GEM | G038 ======================================== Value : Medium Effect: Deals major damage to dragon type monsters Area : Tokyo A gem carried by a knight who was ordered to go and slay an evil dragon. The knight's conviction in this gem contains the power to obliterate any dragon. ======================================== | 039 | SCROLL OF THE DEAD | G039 ======================================== Value : Medium Effect: Deals major damage to undead type monsters Area : Merveille Village A scroll created to guide the souls of the dead to the other side in ancient Egypt. Contains the power to reveal the path an undead should take to end their suffering. ======================================== | 040 | INFINITY GEAR | G040 ======================================== Value : Medium Effect: Deals major damage to machine type monsters Area : Siberian Village A part crafted long ago which was used in Infinity Engines. Infinity Engines gather energy from the machines around them to work indefinitely. ------------------------------------------------------------------------------- ===============================[ VALUABLES ]=========================== *H687 ------------------------------------------------------------------------------- These are special items you need to advance the story and gain access to various places, silly things you're asked to find to complete a quest, and the plans you'll find for new and better airship parts! ======================================== | 001 | CHAMBER KEY | V001 ======================================== Price/Sale: - Effect : - Area : Pyramid The key required to enter the burial chamber of the pyramid. The silver and gold decorations on this key show just how much power kings had. ======================================== | 002 | PYRAMID KEY | V002 ======================================== Price/Sale: - Effect : - Area : Cairo The key required to venture deeper into the pyramid. Received from Shirley. Not a normal key, but a circular stone slab. It works via some mysterious force. ======================================== | 003 | TOWER PAINTING | V003 ======================================== Price/Sale: - Effect : - Area : Pyramid A stone slab depicting an image of a tower. Found in the Library of Alexandria. A message is written in an ancient script, but of course it cannot be deciphered. ======================================== | 004 | DAD'S PIPE | V004 ======================================== Price/Sale: - Effect : - Area : Pyramid A pipe used by Gilbert. It was found on the floor of the Library of Alexandria. A pipe made from durable oak wood. Its quality makes it last for a very long time. ======================================== | 005 | ETERNA CRYSTAL | V005 ======================================== Price/Sale: - Effect : - Area : Eterna Mines A big eterna crystal from the Eterna Mines. A Flight Core can be manufactured by processing the crystal. ======================================== | 006 | LETTER FROM THE ELDER | V006 ======================================== Price/Sale: - Effect : - Area : Merveille Village The letter bequested to Melody from the Merveille Village elder. Contains everything the village elder wanted to tell Melody when she turned 16. ======================================== | 007 | MEDEA'S MEMENTO | V007 ======================================== Price/Sale: - Effect : - Area : Merveille Village Melody's mother brooch. left as a memento with the letter from the Elder. Holds magical power. I'm curious, what if you go to Medea's grave with this... ======================================== | 008 | TEMPLE KEY | V008 ======================================== Price/Sale: - Effect : - Area : Delhi The key to the Nirvana Palace. Without this, you will not be able to enter. Doesn't work like a normal key, but seems to work by some mysterious power. ======================================== | 009 | MYSTERIOUS SEA CHART | V009 ======================================== Price/Sale: - Effect : - Area : Rio de Janeiro A mysterious map received from Evans. Seems to be a sea chart for somewhere. Several small islands and a strange person's face are drawn on the map. ======================================== | 010 | MEDAL NECKLACE | V010 ======================================== Price/Sale: - Effect : - Area : London Sewers A necklace possibly worn by Beatrice. half of what was a circular medal. This seems to be the other half of Pad's medal. ======================================== | 011 | THE FIRST TABLET | V011 ======================================== Price/Sale: - Effect : - Area : Tower of Babel Stolen by Roswell at the Tower of Babel. Supposedly lost with the destruction of the Siberian Base. ======================================== | 012 | THE SECOND TABLET | V012 ======================================== Price/Sale: - Effect : - Area : Eterna Mines The second tablet. Found at the sanctuary in the Eterna Mines. A holy stone slab made by the ancients. Seven of these slabs are said to exist. ======================================== | 013 | THE THIRD TABLET | V013 ======================================== Price/Sale: - Effect : - Area : Mt. Ararat The third tablet. Found in the Noah's Ark on Mt. Ararat. The tablets are supposed to be for Fiona, but no one knows their true origins. ======================================== | 014 | THE FOURTH TABLET | V014 ======================================== Price/Sale: - Effect : - Area : Nirvana Palace The fourth tablet. Found at the sanctuary in the Nirvana Palace. By simply touching the tablets, Fiona's lost memories can be awakened. ======================================== | 015 | THE FIFTH TABLET | V015 ======================================== Price/Sale: - Effect : - Area : El Dorado The fifth tablet. Found at the sanctuary in El Dorado. The ancient civilization's prosperity may be related to these tablets somehow. ======================================== | 016 | THE SIXTH TABLET | V016 ======================================== Price/Sale: - Effect : - Area : Dragon's Lair The sixth tablet. Found in the temple at the bottom of the ocean. A holy dragon vigilantly protected Fiona for many years. ======================================== | 017 | THE LAST TABLET | V017 ======================================== Price/Sale: - Effect : - Area : Tomb Chapel The seventh tablet. Found at the sanctuary in the Tomb Chapel. Gathering all seven tablets restores the true form of the complete tablet. ======================================== | 018 | COMPLETE TABLET | V016 ======================================== Price/Sale: - Effect : - Area : - The complete tablet made from the seven tablets found scattered across the world. This tablet is the key to opening the door to Asgard, but it has been stolen. ======================================== | 019 | HEAVY BLADE PLANS | V019 ======================================== Price/Sale: - Effect : - Area : Mt Fuji Base Airship blade plans found in the Tower of the Moon. Instructions for how to build a cannon that uses the power of magic ======================================== | 020 | DRAGON HEAD PLANS | V020 ======================================== Price/Sale: - Effect : - Area : Siberian Base Airship blade plans found in the Siberian Base. A message written in strange characters. It is definitely not human writing. ======================================== | 021 | BLUE BLADE PLANS | V021 ======================================== Price/Sale: - Effect : - Area : Eterna Mines Airship blade plans found in the Eterna Mines. The plans with a picture of something that looks nothing like a sword. ======================================== | 022 | WHITE BLADE PLANS | V022 ======================================== Price/Sale: - Effect : - Area : London Airship blade plans found in the Royal Museum. Instructions for how to build a blade that uses Holy power. ======================================== | 023 | BLACK BLADE PLANS | V023 ======================================== Price/Sale: - Effect : - Area : London Sewers Airship blade plans found in the London Sewers. Instructions for how to build a blade that uses the power of the Dark ======================================== | 024 | ANCIENT BLADE PLANS | V024 ======================================== Price/Sale: - Effect : - Area : Tower of the Moon Airship blade plans found in the Tower of the Moon. A message with ancient lettering. Why a monster would have this is a mystery. ======================================== | 025 | DRAGON GUN PLANS | V025 ======================================== Price/Sale: - Effect : - Area : Over Asia Airship gun plans found above Tibet. Plans for a powerful gun received from a dragon searching for someone strong. ======================================== | 026 | WHITE GUN PLANS | V026 ======================================== Price/Sale: - Effect : - Area : Tomb Chapel Gun plans found in the Tomb Chapel It looks to be very old. Instructions for how to build a gun that uses the Holy power. ======================================== | 027 | BLACK GUN PLANS | V027 ======================================== Price/Sale: - Effect : - Area : Mu Airship gun plans found in Mu. Instructions for how to build a gun that uses the power of the Dark. ======================================== | 028 | ANCIENT GUN PLANS | V028 ======================================== Price/Sale: - Effect : - Area : Hanging Gardens of Babylon Airship gun plans found in the Hanging Gardens of Babylon. Instructions for a rare machine gun, the pinnacle of ancient technology. ======================================== | 029 | BLUE CANNON PLANS | V029 ======================================== Price/Sale: - Effect : - Area : Siberian Base Airship cannon plans found in the Siberian Base. Plans for a type of cannon researched and developed by the Cabal's scientists. ======================================== | 030 | WHITE CANNON PLANS | V030 ======================================== Price/Sale: - Effect : - Area : Tower of the Sun Airship cannon plans found in the Tower of the Sun. Instructions for how to build a cannon that uses Holy power. ======================================== | 031 | BLACK CANNON PLANS | V031 ======================================== Price/Sale: - Effect : - Area : Atlantis Airship blade (I think it's supposed to be cannon!) plans found in Atlantis. Instructions for how to build a cannon that uses the power of the Dark. ======================================== | 032 | ANCIENT CANNON PLANS | V032 ======================================== Price/Sale: - Effect : - Area : Tower of the Moon Airship cannon plans found in the Tower of the Moon. Instructions for how to build a cannon that uses the power of magic.. ======================================== | 033 | DRAGON GEM PLANS | V033 ======================================== Price/Sale: - Effect : - Area : Dungeon of Lemuria Airship orb plans found in the Dungeon of Lemuria. Instructions for how to build an orb that appears to be burning in bright red flames. ======================================== | 034 | ANCIENT GEM PLANS | V034 ======================================== Price/Sale: - Effect : - Area : Mu Airship orb plans found in Mu. The plans that seem to be materials and instructions for ancient alchemy. ======================================== | 035 | DRAGON SHIELD PLANS | V035 ======================================== Price/Sale: - Effect : - Area : Mt. Ararat Airship blade (I think this is meant to be shield!) plans found in Mt. Ararat. Instructions for how to build something using dragon scales. ======================================== | 036 | WHITE SHIELD PLANS | V036 ======================================== Price/Sale: - Effect : - Area : Over Oceania Airship shield plans found in the sea off the coast of Australia. Instructions for how to build a shield that uses Holy power. ======================================== | 037 | BLACK SHIELD PLANS | V037 ======================================== Price/Sale: - Effect : - Area : Mu Airship shield plans found in Mu. Instructions for how to build a shield that uses the power of the Dark. ======================================== | 038 | ANCIENT SHIELD PLANS | V038 ======================================== Price/Sale: - Effect : - Area : Teotihuacan Airship blade (I think this is meant to be shield!) plans found in Teotihuacan. The plans with a picture of an object that looks like a shield bathed in light. ======================================== | 039 | PAMELA'S RING | V039 ======================================== Price/Sale: - Effect : - Area : Pyramid The ring for Pamela found in the pyramid. A very special ring full of memories Pamela received long ago. ======================================== | 040 | VITALITY HONEY | V040 ======================================== Price/Sale: - Effect : - Area : Eterna Mines A mysterious honey that can be gathered from Queen Needle in the Eterna Mines. People say that just one taste of this honey will make you 10 years younger. ======================================== | 041 | OLD PENDANT | V041 ======================================== Price/Sale: - Effect : - Area : Tower of Babel The pendant you found in the Tower of Babel for the old man. Received from his wife and dropped during his escape from the Tower of the Babel. ======================================== | 042 | MOON TAIL | V042 ======================================== Price/Sale: - Effect : - Area : Sewers One of the world's 4 rare flavors. Found from the moon Rats in the London Sewers. Its chewy texture makes it very popular with food connoisseurs. ======================================== | 043 | NIGHT SPIDER SILK | V043 ======================================== Price/Sale: - Effect : - Area : Pyramid One othe the world's 4 rare flavors. Gathered from Night Spiders. It's slightly sweet, slimy texture texture makes it very popular with food connoisseurs. ======================================== | 044 | HIGH QUALITY JELLY | V044 ======================================== Price/Sale: - Effect : - Area : Tower of Babel One of the world's 4 rare flavors. Gathered from Babel Jellies. Very popular with upper class women, due to its high collagen content. ======================================== | 045 | CONCENTRATED SPORE | V045 ======================================== Price/Sale: - Effect : - Area : Eterna Mines One of the world's 4 rare flavors. Gathered from Spore Mushrooms. A very strong smelling spice that makes it a bad choice as a secret ingredient. ======================================== | 046 | DINOSAUR FANG | V046 ======================================== Price/Sale: - Effect : - Area : Teotihuacan A rare dinosaur fang that Gilbert asked you to find. This durable fang shines brightly when polished and as such is a very valued item. ======================================== | 047 | DRAGON'S GEM | V047 ======================================== Price/Sale: - Effect : - Area : Over Dragon's Lair A small gem received as proof from the Sky Masters. you cannot just be strong to receive this item. you also need a true and pure heart. ======================================== | 048 | D PLAN SECRET FILE 1 | V048 ======================================== Price/Sale: - Effect : - Area : Mt Fuji Base Cabal's secret plans found in the Mt Fuju Base. Labelled "D Plan". The contents are all written in a secret code. Break the code to read this. ======================================== | 049 | D PLAN SECRET FILE 2 | V049 ======================================== Price/Sale: - Effect : - Area : Mt Fuji Base Cabal's secret plans found in the Mt Fuju Base. Labelled "D Plan". The contents are all written in a secret code. Break the code to read this. ======================================== | 050 | SILVER COMPASS | V050 ======================================== Price/Sale: - Effect : - Area : - A mysterious compass made of glimmering silver that was held by the evil dragon Ignis. Unlike a normal compass, it doesn't point to the north, but points somewhere else. ======================================== | 051 | MYSTERIOUS STONE SLAB | V051 ======================================== Price/Sale: - Effect : - Area : Eterna Mines A stone slab found in the Eterna Mines. it shows a round building in the ocean. Dropped by the guardian deep within the mines. No one knows its true meaning. ======================================== | 052 | TORN SCARF | V052 ======================================== Price/Sale: - Effect : - Area : Eterna Mines The scarf Ana asked you to take back from the outlaw. A scarf retrieved from a Mad Rat. It has been bitten and torn up in spots. **--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**- **-- 6.9 THEATER ........................................................ *H69 **--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**- We are not entirely sure how this works yet. After finishing everything, we only have two options - BGM and Prologue Theater. We have started new files and everything, still just those two options. Post game. Oops. It seems you have to use the directional buttons to scroll the other options. Thanks to XxThunderxX who explained this so even dummies like us could understand it! (PP - Oh.) BGM Main Theme Opening Theme London Cape Town Saint Petersburg Delhi Tokyo New York Rio de Janeiro Merveille Village The World Village Airship Dock Adventurer's Association Royal Museum Sky Theme - Low Altitude Sky Theme - Medium Alt. Sky Theme - High Altitude Sky Theme - Asgard London Sewers Pyramid Tower of Babel Siberian Base Eterna Mines Mt. Ararat - The Ark Nirvana Palace Mt. Fuji Base The Amazon - El Dorado Dragon's Lair Acropolis Royal Exploration Agency Tomb Chapel Tower of the Sun Dungeon of Lemuria Teotihuacan Atlantis Mu Tower of the Moon Hanging Gardens of Babylon Sanctuary Korol's Theme Peace Justice Joy Tension Anger Recklessness The Showdown Infestation Sadness Sorrow Hope Future Airship Battle Airship Battle - Boss Airship Bat - Paracelsus Party Battle Party Battle - Boss Party Battle - Metheus Ending Theme EVENT THEATER Prologue The Desperate Escape The Maverick, Lift Off! Runaway Melody The Tower of Babel's Seal Miracle in the Sanctuary Destruction of the Siberian Base Astell's Awakening Infiltrate the Mt Fuji Base The End of the Mt. Fuji Base Hartmann's Trap The Dragon's Sacred Temple Paracelsus Emerges To Asgard Bearer of the Black Wings Bearer of the White Wings The Grand Finale **--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**- **- 6.10 GAME DATA ...................................................... *H610 **--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**- This is just a section where it lists stuff like your battle count, battles won, time spent adventuring, etc. We didn't really have anything to put here, just have it here for completion of the handbook section. We'll post our end of file statistics for fun, you can compare! PSYCHO PENGUIN =-=-=-=-=-=-=- Quest........... Complete World Treasure...Complete Character Data...Complete Monster Data.....99% Map..............98% Treasure.........Complete Item Data........Complete Total Play Time : 69:24 Battle Statistics : No. of Battles : 999 Wins : 999 No. of Times Escaped : 6 Battle Rankings Count : Rank S : 566 Rank A : 373 Rank B : 649 Rank C : 524 THREETIMES =-=-=-=-=-=-=- Quest........... Complete World Treasure....43% Character Data...Complete Monster Data......96% Map...............99% Treasure.........Complete Item Data.........97% I'm still working on the WT! Total Play Time : 78:37 Battle Statistics : No. of Battles : 999 Wins : 999 No. of Times Escaped : 105 Battle Rankings Count : Rank S : 247 Rank A : 266 Rank B : 454 Rank C : 389 ^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^ 7. CONCLUSION .......................................................... *CONC ^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^ It's our FAQ and we'll conclude it if we want to, conclude it if we want to, conclude it if we want toooooooooo.. you would conclude it too if you had to write it. Version History --------------- Version 0.77. The Adventurer's Handbook is complete, the game basics, shops and equipment sections. Walkthrough up to Easter Islands. And yay! PP has a fully functioning DS again, so we're rolling along again. :D Also made a few changes to the TOC and sections. Hope that makes things easier to find and follow. Version 0.85. The Adventurer's Handbook is complete, the game basics, shops and equipment sections. Walkthrough up to Asgard, and all character quests completed. Version 0.93. The Adventurer's Handbook is complete, the game basics, shops and equipment sections. Walkthrough is now finished and we also did the skills. All world treasures have been found (yay!), and now there are only a few quests remaining and the post game dungeons to complete. Version 0.95. The Adventurer's Handbook is complete, the game basics, shops and equipment sections. Walkthrough is now finished and we also did the skills. All world treasures have been found (yay!), and now there are only a few quests remaining and the post game dungeons to complete. We got every possible quest done except those found in the post game dungeons, which we'll complete next. And then we're done! **--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**- **- 7.01 CREDITS ....................................................... *C701 **--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**- - Both - GameFAQs for hosting our stuff. The translators for being a bunch of silly wankers and making us scratch our heads at some of the item listings, the "CARACTERS", and the "ADVENTUER'S NOTEBOOK!" Matrix Software for making the best game with airships since Skies of Arcadia. nomad2637 for the location of an item in Cape Town. Tyson Pepper for the location of an item in Cairo and a tip about the Scroll of the Dead. CamulaHikari for observations about the trigger for a World Treasure. Kuxal for a correction on an enemy listing. - threetimes - Psycho Penguin for working so damn hard on making sure to find and list everything! Saikyo Mog for asking the right questions, persuading me to get a DS, and telling me about all these lovely DS RPGs that I can't resist FAQing. - Psycho Penguin - threetimes for being such an AWESOME co-writer and putting up with my random apathetic nature at times! **--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**- **-- 7.02 CONTACT ...................................................... *C702 **--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**- Psycho Penguin can be reached on twitter at ohheyitsPP or at email by penguin_faqs@yahoo.com .. feel free to email me or twitter me any questions or tips and I will be sure to add them since I actually do care about this FAQ. Scout's honor! (Really, twitter is a better alternative since I rarely check my FAQ email.. threetimes checks hers all the time, though.) threetimes isn't as sociable as PP but you can contact me at: threetimes.ajh[@]googlemail[.]com with any questions about the game, comments about this FAQ, additional helpful strategies/insights or any errors you find. Please title the email "Nostalgia FAQ". **--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**- **-- 7.03 LEGAL STUFF .................................................. *C703 **--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**- This guide may not be reproduced under any circumstances except for personal, private use. It may not be placed on any web site other than GameFAQs.com or otherwise distributed publicly. Use of this guide on any other web site or as a part of any public display is strictly prohibited, and a violation of copyright. This FAQ is copyrighted by Psycho_Penguin and threetimes on November 23rd 2009. January 18th 2010 **--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**- **-- 7.04 FINISHING STATEMENTS ......................................... *C704 **--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**- Nostalgia is one of the best games either one of us have played and we spent a lot of time and effort chatting and finding ways to make this the best FAQ we could. If you don't like it, buy some taste on ebay or something. Don't you think we've rather overdone the lists PP? Oh what the hell, you like typing and I like making tables. Maybe we'll get around to writing the actual walkthrough when we can stop making lists for everything!