Escape from Bug Island (Written by Delition Hikari). This is a guide for Escape from Bug Island. I'm going to work on it some more, but I figured that at the moment having a semi-complete guide is better than having no guide at all. Table of contents: 1. Controls 2. Storyline / Characters 3. General Hints (more coming soon) 4. Stages 5. Items (Healing, Key, Equipment) 6. Enemies (coming soon) 7. Notes 8. Endings and Rank 9. Copyright info and junk. Version History: 0.3 (7/30/07): Completed up to the end of stage 6, along with every item I have found up until then. 0.4 (7/31/07): Completed up to the end of stage 17, along with everything else. Added notes, and "Special Areas". 0.5 (7/31/07): Completed main storyline and notes. Still need to add enemies, characters, controls, and storyline, but I'll do that later. 0.6 (7/31/07- 8/01/07): Completed controls, endings and rank, and started general hints. Still need enemies, characters, and storyline, but that comes later. Received "A" rank, obtaining the powerful Death Scythe. 0.7 (8/01/07- 8/02/07): Found some new things, finished with 9,999 total fragments, unlocking unlimited ranged weapons, along with some new pendants. Still can't figure out how to get different endings, though. 0.75 (8/14/07): Added a bit to the enemies section, but I'm still not sure about the point of getting all bonus objectives (if any). At this point, I'm sure they are there for nothing but getting more fragments to unlock items and personal records. ======== Controls ======== The controls are quite basic. I'll show what each button does, followed by a brief description. Nunchuk side: -Control Stick: Movement / Item Selection Desc: As it says, it moves Ray (not emotionally). If the remote is not facing the screen, it also allows you to select different menu options. -C Button: Turn light ON / OFF Desc: It does what it says. -Z Button: Cycle through active weapons. Desc: Switches between equipped normal and ranged weapon. If you are out of the equipped ranged weapon, you can't switch until you equip a new ranged weapon. -Swing: Rolling dodge / backstep / evasion Desc: Swinging the nunchuk makes you dodge to the left (if playing in right-handed mode) or to the right (if playing in left- handed mode). Swinging the nunchuk towards you while holding down on the control stick allows you to do a backstep. Remote side: -Pointer: Item selection Desc: Item selection in menus. Nothing more. -+ Control Pad: Item selection Desc: Same as the pointer. The pointer can't be on the screen in order to use the + pad, though. -A Button: Change perspective / special actions Desc: Pressing this when (A) appears at the bottom of the screen allows you to search the area, or pick up items, or light lamps. Whatever the condition is. When that isn't at the bottom of the screen, it changes your view to first- person mode. Being in this mode allows you to stab with your normal weapon by pressing (B), allows you to shoot with guns by pressing (B), and allows you to throw ranged weapons by holding (B) and doing a throwing motion forward. Sarcastic Safety Warning: Make sure to have your wrist strap on when doing a throwing motion. -Plus Button: Pause screen / skip events Desc: Pressing this brings up the menu. It also skips movies (as does (B), as I found out during the ending movie). -B Button: Cancel item selection / use weapon Desc: If you are in the menu, it cancels out of whatever you were doing. If in the field, hold (B) and swing the remote to use melee weapons. Hold (A) and hit (B) to use guns, and hold (A) then hold (B) and swing the remote to use ranged weapons. -Swing: Attack / rolling dodge / evasion Desc: It's been covered in the (A) and (B) button sections for attacking, and works the same as the nunchuk for the dodge. Special commands: -Panic mode: When you hear the music change and your view changes as well, start shaking the nunchuk and remote like a wild man (or woman). Some bosses have "Panic mode bars", which fill up as you shake. Failure to get a "Panic mode bar" filled up is usually quite bad, especially against the final boss (it follows up with an instant-kill attack). -Balancing: Hold the wii remote forward and twist the remote so that the cursor stays within the blue area. If you fail to do that, you'll start to fall. You can regain your composure by staying in the blue area this time around. If you are hit by a rock on a bridge, you'll fall off immediately, and if you are hit by a fish, you'll go into falling mode immediately (unless you are already falling, then you'll just fall). ============= General Hints ============= 1. Get used to playing with the flashlight off. While it is quite useful when you are starting out, it is more of a hinderance later on in the game. It sucks to go through hard mode only to attract a swarm of bugs to you because you forgot to turn off your light. 2. Get heart mushrooms. This may sound completely useless, but just remember that if you load a file after you beat the game, you'll retain your max health and your purple fragments. 3. At the moment, it seems as though the purple fragments are only used to unlock hidden items after a certain number are collected. For instance, after beating the game at least once, it seems that the samurai sword is only available after gathering 3,000 purple fragments. Secret items appear as purple beacons on your map. Sometimes purple beacons can be grenades as well. The maximum number of purple fragments is 9,999. ====== Stages ====== First stage (Map: Ruins). 1. Pick up knife from log opposite you (if available). 2. Travel to the lower left portion of the map. 3. Work your way up and left from lower left. Bonus Conditions: 1. Destroy 10 boxes. 2. Kill 50 centipedes. 3. Kill 5 flying fish. End of first stage. Second stage (Map: Grove). 1. Move forward, watch cut-scene, and kill mantises. 2. Head as far North as you can without going up the big hill. You should see a cut-scene involving a nest. Kill the mantis(es), and knock down the nest. 3. Take the lighter, and head towards the house in the middle. Light the lamp. 4. Head up the hill and enter the shack. 5. Go through dialog then head back down hill. 6. To the east of the hill exit is the bag. Use Henry's key and open it to get insecticide. 7. Return to Henry in the shack. 8. Defeat Gorilla by hitting it in the head. 9. Follow Gorilla after defeating it. Bonus Conditions: 1. Get 10 oranges. 2. Kill 10 Praying Mantises. 3. Fall in all of the traps. There are 8 traps in this level. It's hard for me to give decent directions as to where they are, but I'm going to try anyways. There are no traps up the hill, where you meet Henry and Lynn. Also, you can see the circular outline of the trap and you need to step almost directly in the middle of the circle to fall into the hole. 1. South-East of the bottom of the ramp up the hill. 2. North-East of the house where you use the lighter. 3. South-East of the house where you use the lighter. It's almost exactly between that house and the shack to the South-East of it on the map. 4. Almost directly South of the mantis nest tree. 5. South-West of the house where you use the lighter. It's almost exactly between the house and the small ledge to the South-East. 6. Directly North of the entrance to the map. 7. Directly South of the shack near Henry's bag. 8. Directly North of the Northern-most shack on the map. End of second stage. Third stage (Map: Forest). 1. Head West towards the first shack (yellow marker). 2. Head East through hollow log. 3. Head North-East after the log (light off) to find Heart Mushroom. 4. Head North-West after the log. Ignore South-East, as it contains a trapped "shiny item in hole". 5. After going up the hill head East, ignoring the bridge. 6. Go down the "steps" to where the crickets are. 7. First "Cricket Pit" (under first bridge) contains two boxes. Probably not worth the risk. Second "Cricket Pit" (under the second bridge) contains a sickle. The sickle is needed to cut down ivy in a little bit. 8. Head back up to bridges and cross. 9. Head into nearest shack for a save point. 10. Head North-West from shack (ignoring the roots) in order to find the baseball bat. 11. Head North from shack (on the roots) and climb up to the next branch. Watch the cut-scene and head left. 12. Watch next cut-scene and go down. Optional: Head left and keep going to inspect the shiny item in hole to get a grenade. 13. Head North from the cut-scene area to find some thin ivy (not to be confused with the ivy just South of it). Cut the ivy with the sickle to continue. Bonus Conditions: 1. Get a bat. 2. Kill 50 Crickets 3. Kill 20 Carnivorous Plants. End of stage 3. Stage 4 (Map: River). 1. Head West and go across bridge (gorilla won't follow on bridge). 2. Head North-East, making sure to kill anything necessary. Head East across bridge, avoiding the flying fish. 3. Head North, curving towards the left. Unless you have killed the gorilla, going right just isn't worth it. 4. At the broken bridge, throw rocks at the log stuck in the water to dislodge it. 5. Keep following the path (extremely linear here). 6. After the next bridge (with more flying fish), look towards the tree tops. There's a steel pipe waiting to be knocked down. 7. After the steel pipe segment is another broken bridge. Do the same thing as before. 8. Keep heading West until you curve South. In one of the boxes is the safe key. 9. Head North and go into the shack. Use the safe key and get the honey. Head East to finish the level. Bonus Conditions: 1. Get a steel pipe. 2. Kill 2 giant gorillas. 3. Kill 20 flies. End of stage 4. Stage 5 (Map: Path). 1. Head up path (with light off), avoiding spiders and rocks. 2. After ant cut-scene, you can use the insecticide on the ants in oder to obtain ant bombs. Just remember that the honey can disappear and you have to use more on the tree or else the ants will attack you. 3. Spread honey on all of the thick trees you come across on the way up, to avoid some ant attacks. 4. At the top, you'll notice an ant colony. Use throwing items on it to avoid being caught in the blast when it is destroyed. 5. Head past the colony, towards the red marker and the bridge. avoid going right (North) in the colony area, as it just wastes time (you'll be back later). 6. Go across the bridge. Avoid the white box to the right of the bridge entrance as it is locked and you need the combination. 7. On the bridge, either attack or avoid the small spiders while crossing. Towards the end, don't try and cross. Instead, hit the large spider with throwing items to knock it off. 8. Proceed onward to clear the stage. Bonus Conditions: 1. Get 5 oranges. 2. Kill 1 Giant Gorilla. 3. Get 20 ant bombs. End of stage 5. Stage 6 (Map: Hillside). 1. Head into the house in front of you. As you try and leave you trigger an enemy arrival cut-scene. This may seem like a bad thing, but you need to kill them in order to get past the one-hit-kill swarm at the north. Watch out, though, since once you kill a couple, the swarm will "help you out" by trying to devour everything else (including you, but it isn't one-kit-kill anymore). Take this time to head north, past the swarm's original place. 2. Optional: If you need to (or want to), to the east after the swarm is a bread fruit tree. 3. Follow the eastern path anyways after the swarm. A little bit to the north you'll see a bridge. Cross it to get the trunk key. 4. Head North from the swarm point (up a hill) and cross the bridge to find a heart mushroom. This isn't to be confused with the bridge directly to the North-East of the swarm point, because that just wastes time (You could just as easily curve to the East there and arrive at the same place, perhaps even faster than taking the shorter route). 5. If you feel it necessary, you can head entirely West after the swarm point in order to find a small shack containing an item. I believe it is always a can of food on the first trip through, and handgun bullets on the second. I could be wrong (wouldn't be the first time). 6. Back on track, head back to the first house. Go inside and use the trunk key in order to get the machete and the barn key. 7. Head as far North as you can go and go through the barn. 8. Head North and view both cut-scenes. 9. Don't bother trying to kill the creature, as it doesn't change anything. Instead, run towards the red marker. 10. View the cut-scene and head towards the marker again to finish the stage. Bonus Conditions: 1. Destroy 10 wooden boxes. 2. Get 1 heart mushroom. 3. Kill 5 lizard women. End of stage 6. Stage 7 (Map: Cave to the Peak) Since this is a rather confusing place to give directions in, I'll just tell you the route to take. -Optional: At the first split, you can go South followed by travelling East to get a heart mushroom (light off, though) Return to first split afterwards, as the other paths south are dead ends. -Main Exit: Starting with the very first split, go: -West -North -North -East -North -North Unless you are at a split, just keep following the path. Barbed Wire: From First Split, go: -North -North -South Bonus Objectives: 1. Get Barbed Wire 2. Kill 5 Canine Men 3. Kill 5 Lizard Women End of stage 7. Stage 8 (Map: Temple) 1. Head West before the stairs to find the praying mantises. Destroy the nest to find the mystic plate. 2. Head into the room directly in front of the top of the stairs in order to obtain the lance. 3. With the mystic plate in tow, go to the room to the East of the entrance. You have to place the plate in the hole to the right of the door to proceed. 4. Watch the cut-scene and head outside. 5. Follow the red marker to finish the level. Bonus Objectives: 1. Get a lance. 2. Kill 15 Praying Mantises. 3. Kill a Giant Gorilla. End of stage 8. Stage 9 (Map: Cave of Time) 1. Follow the path to find a book and one of the most irritating parts in this game for me, the falling rock bridge. 2. Continue north, to the second large chamber. In the North-West offshoot of this chamber is a heart mushroom. 3. Go South-East and follow the trail. Continue following the trail until you drop down from a ledge. 4. Watch the cut-scene, and proceed to help as quick as you can (less than 30 sec. for the easiest bonus in the game). 5. Proceed North-West from your current location, making sure to go at a relatively slow pace due to your nearly incapacitated tag-along. In the next chamber head North, killing all of the spiders along the way. Avoiding them doesn't really help, since your partner moves extremely slow and stops if you get too far ahead. Don't worry, though, as you can't hurt them. 6. Head towards the North-West with your partner to watch a cut-scene. After the cut-scene, head towards the large rock in the north to watch a final cut-scene. Bonus Objectives: 1. Get 1 heart mushroom. 2. Save Michelle in 30 seconds. 3. Kill 15 spiders. End of stage 9. Now that you have cleared the first half-ish of this game, some stuff may seem really repetitive. When going through the levels again, keep a look out for things you may have missed the first time through. Also, in the second run through, there are now areas that were blocked off before that have been mysteriously un-blocked. Any of these areas will be marked as "Special Areas", and I will make note of the entrances in the walkthrough. Watch out, though, as the special areas do not have maps of their own to look at. Instead, you have to use the mini-map if you get lost. Remember, you need to re-visit the special area to get the second weapon. Stage 10 (Map: Ruins). 1. Head straight forward to unlock Michelle's bag (looks like a suitcase next to the tent). Obtain the handgun and the pocket light, along with the bullets. 2. Head to the South-West, and follow the path, as before. Bonus Objectives: 1. Destroy 10 wooden boxes. 2. Kill 20 spiders. 3. Kill 5 killer fish. End of stage 10. Stage 11 (Map: Grove). 1. Special Area 1: To access, go west as soon as you can into the cave. 2. Light the lamp in the house. 3. Travel to Harry and Lynn in the West. 4. Go destroy the mantis nest (where you got the lighter). Don't destroy the nest before you visit Harry and Lynn, because it respawns. 5. Return to Harry and Lynn. Hit the gorilla in the face while avoiding or killing the mantises (you only have to hit the gorilla once). 6. Head to the next stage. Bonus Objectives: 1. Get 5 Red Mushrooms. 2. Kill 20 Praying Mantises. 3. Get 2 treasures in the cave. End of stage 11. Stage 12 (Map: Forest). 1. Head through the rotten log, as before. The shiny object to the South-East afterwards is no longer trapped. 2. Head up the hill. The pits are no longer filled with crickets. Instead they are filled with caterpillars and flies. Not fun. Neither pit contains anything worthwhile anymore, so just avoid them and go across the bridges. 3. Don't bother with the bat area, as it only contains numerous baby centipedes now. 4. Go up the root, but instead of climbing up to the next root, keep going. There's a heart mushroom at the end. 5. Go up the root and shoot the bag (if you wish). Collect the grenade within. Break the box right behind the bag to obtain the blue pendant. 6. Head North through the tree. 7. Special Area 2: Head slightly North-West after the tree to find the cave. 8. Head North again, and cut the thick vines to proceed. 9. Hidden: In order to get 2 heart mushrooms here, you need to come back here from the river. In other words, you need to go to the path and circle back. Bonus Objectives: 1. Get 2 heart mushrooms. 2. Kill 20 toxic caterpillars. 3. Get 2 treasures in the cave. End of stage 12. Stage 13 (Map: Swamp). 1. Head North across the first bridge. Take a sharp right and go across the balancing bridge. Watch out, as lizard women will try and knock you down. At the other end is a heart mushroom. 2. Head North-East after returning from the balancing bridge, across an actual bridge. The garbage to the East is trapped, so don't bother. 3. Head North from the garbage over the balancing bridges. The actual bridge collapses, sending you into the drink. 4. Follow this little land mass North and cross the river to the North-West. Check the garbage to find a rusted key. 5. Keep following the path North-West, crossing the river when necessary. When at the furthest North-West you can go, take the bridge to the East. 6. Enter the house with the rusted key and grab some molotov cocktails. 7. Head directly South from where you picked up the rusted key (you need to enter the river to do this). Throw a Molotov at the nest to clear it. 8. Go through where the nest was to clear the level. Bonus Conditions: 1. Destroy 10 wooden boxes. 2. Kill 20 vampire moths. 3. Kill 8 lizard women. End of stage 13. Stage 14 (Map: Path) 1. Head towards the bridge to find the giant spider. 2. Throw a molotov to the right of the bridge (at the spider's nest) to enrage the spider enough so that it comes on the bridge. Now that it is vulnerable, kill it. 3. Save Mike, take his shotgun, his bag combination, and his pride. Go to the starting side of the bridge and use the combination on the bag to get shotgun shells and a gas mask. Head out afterwards. 4. Optional: You can actually backtrack down the mountain to reach the river, since the river was inaccessible before. If you are going for 100% completion you will want to stop by, especially since the reward for doing so is a heart mushroom and a 100% in the forest. The second time through the river will be marked as "Special Area 4". Bonus Conditions: 1. Kill 10 flies. 2. Kill 30 baby spiders. 3. Kill giant spider in under 1 minute. End of stage 14. Stage 15 (Map: Hillside). 1. Special Area 3: Directly to the West of the entrance lies the entrance to this cave. 2. Head to the barn, and go through. I couldn't find anything spectacular. 3. Boss: Sand Worm. -As far as I can see, there are three ways to beat this boss. You can wait for it to emerge and pelt it with either ranged or normal weapons. You can also lure it towards an ant colony and destroy the colony (they take 4-5 hits with a normal weapon, so I do a full combo before the boss gets there and then hit it a few times afterwards). The last one is the same as the second one, but just a tad bit different. Near the edge of the cliff there is an ant colony. If you lure the worm onto the small amount of land near the colony you can destroy the land when you destroy the colony (you can see the crack in the ground where it gets destroyed). The best part about using the last technique is that it gets you the bonus objective. Be warned: If you destroy a colony with a normal weapon, you'll get hurt. 4. Leave afterwards. Bonus Conditions: 1. Get 10 ant bombs. 2. Get 2 treasures in the cave. 3. Hurl giant worm off cliff. End of Stage 15. Stage 16 (Map: Cave to the Peak). 1. To get to the heart mushroom, go: -West -North -North -East -North -West 2. Leave. Bonus Conditions: 1. Get 1 heart mushroom. 2. Kill 5 canine men. 3. Kill 5 lizard women. End of stage 16. Stage 17 (Map: Temple). 1. You can destroy the mantis nest again to get another heart mushroom. Just make sure to kill it after you get the bonus condition "Kill 30 praying mantises", because the nest is the only spawn point for them. 2. Head towards the red beacon, which is where Michelle is. Watch the cut-scene. 3. Head towards where you used the mystic plate before. Go inside and watch the cut-scene. Go outside to fight the gorilla. 4. Kill gorilla then head into cave. Bonus Conditions: 1. Destroy 20 wooden boxes. 2. Kill 30 Praying Mantises. 3. Kill Giant Gorilla in 30 seconds. End of stage 17. Stage 18 (Map: Cave of Time). 1. Go to where you first found Beelzebub. 2. Boss: Beelzebub. -This boss takes a lot of punishment. Just remember, though, that the game isn't over afterwards (yes, there's another boss...hooray). So in other words, let loose with everything you have...in moderation. One of the more irritating things about this battle is the fact that there are numerous flies getting in your way. If you are trying to take the boss out with normal weapons, this isn't much of a problem. When trying to hit with ranged weapons or guns is when it gets tricky. Nothing is more annoying than trying to throw a grenade only to have a fly go right in front of you when you throw it. -If you go too far away, he uses a ranged attack, and if you get too close he hits closer. Either way it's a nuisance, so just go with what you're given. Unfortunately, I haven't developed a solid fail-proof strategy for any of the bosses in this game. 3. After the boss, leave. Bonus Conditions: 1. Kill 20 flies. 2. Kill 20 maggots. 3. Kill Beelzebub in under 2 minutes. End of stage 18. Stage 19 (Map: Temple/Ruins) 1. After numerous character interaction dialog head towards the exit of the temple. 2. Fight your way through numerous flies and mantises to head towards the boat. Once you get there, watch the cut-scene and get ready for the final boss. 3. Boss: Mutated Robert -Personally, I saved all of my ammo for the shotgun and handgun for the battles against Beelzebub and this guy. Again I don't have a fail-proof strategy, but I prefer ranged weapons here, especially since his insect rain attack is rather annoying. -Watch out after his scream (where you need to shake the remote to get out of it), because he has a follow up instant-kill move that can still hit you even if you aren't in panic mode. He also has a "sonic boom"-esque move that he does if you get too close. -He has less HP than Beelzebub did, but he is also a lot faster. Congratulations on beating "Escape from Bug Island(!)". If you weren't playing it on hard, you should try it. If you were, try and get a better score. Special Areas: Unfortunately, the special areas (aside from the river) are completely randomized. There's a good chance the treasure may not even be in the cave that time around. For those trying to get 100%, I suggest finding a save point nearby. Just save, go through the cave, and if the item isn't there just reload. After getting one item, save again, and repeat. Special Area 1 (From Map: Grove). Shovel Mantis Scythe End of special area 1. Special Area 2 (From Map: Forest). Sledgehammer Pitchfork End of special area 2. Special Area 3 (From Map: Hillside) White Pendant Spiked Club End of special area 3. Special Area 4 (River, From Map: Path). 1. There really isn't anything that I have found here. The main reason to come to the river is to go to the beginning of the map to get to the forest to find a cleverly hidden heart mushroom. Aside from that, all that there is to do is get the bonus objectives. Bonus Objectives: 1. Get 10 oranges. 2. Kill 8 toads. 3. Kill 100 maggots. End of special area 4. End of stages guide. ============= Items ============= Healing Items ------------- Orange: Small Health Recovery Red Mushroom: Small Health Recovery Brown Mushroom: Medium Health Recovery Mango: Medium Health Recovery Heart Mushroom: Increases Max Health Purple Mushroom: "Effect is unknown till you eat..." can either hurt or heal you (random). Quite useless if you have other things to heal with, but can mean the difference between life and death in the right situations. Can of Food: Maximum Health Recovery Bread Fruit: Large Health Recovery Key Items --------- Harry's Bag Key: Key for Harry's bag, obviously. Found in stage 2. Cigarette Lighter: Used to light lamps. Found in stage 2. Safe Key: Key for a safe. Found in stage 4. Jar of Honey: Used to spread on trees to attract ants. Found in stage 4. Trunk Key: Key for a trunk. Found in stage 6. Barn Key: Key for the barn. Found in stage 6. Mystic Plate: Used to open a door in the Temple. Found in stage 8. Necro-Notes: Book Michelle carried. Found in stage 9. Michelle's Bag Key: Used to open Michelle's bag in stage 1. Found in stage 9. Rusted Key: Used to get into house storing Molotov Cocktails. Found in stage 13. Gas Mask: Used automatically in the cave of time. Found in stage 14. Normal Weapons -------------- Tree Branch: "Not the best weapon...". Initial weapon. Knife: "Outdoor Camping Knife". Found in stage 1. Insecticide: "It's noted (For Ants)". Found in stage 2. Tip: Best used in FPS mode, while aiming at your own feet to avoid getting hit. Sickle: "Can chop thin ivy". That it can. Found in stage 3. Bat: "Stained with someone's blood...". Found in stage 3. Steel Pipe: "It's rusted but looks powerful". Found in stage 4. Machete: "Can chop thick ivy". Found in stage 6. Barbed Wire Bat: "Bat rolled up with barbed wire". Need both the bat and the barbed wire found in stage 7. Spear: "Heavy lance placed at altar". Found in stage 8. Note: Two handed weapon. If you don't have the jacket light, this'll unequip your light. Handgun: "Found in Michelle's bag". Found in stage 10. Needs to be in first-person mode to use. Max. Cap. = 215 (15 in gun, 200 in stock). Shovel: "Useful for hitting or stabbing". Found in Special area 1. Mantis Scythe: "Was part of a giant mantis". Found in special area 1. Sledgehammer: "It's heavy but looks very powerful". Found in special area 2. Pitchfork: "Expect a big impact when stabbing". Found in special area 2. Spiked Club: "---" (Forgot to write it down). Found in special area 3. Shotgun: "Pump-action hunting gun". Found in stage 14. Max. Cap. = ?? Over 72, which is more than enough needed. Samurai Sword: "Sharp Edged Samurai Sword" Found in stage 5. Hidden Weapon, just not sure of the requirement. I had over 3,000 purple pieces when I first found it. If you clear the game with an "A" or "S" rank, you'll start the next round with this in your inventory. Death Scythe: "Weird looking scythe". As far as I know, it is only obtainable by clearing the game with an "A" or "S" rank. It'll be in your inventory in the next round. A powerful weapon, it's great for tying to get the "Kill boss in x minutes" objectives. Throwing Weapons ---------------- Rock: "Found in a pile". Found in numerous piles, actually. Max Cap. = 99 Grenade: "Powerful but dangerous weapon". Found in a few different places. Max Cap. = 20 Sandbag: "Bag filled with sand". Pretty much useless, in my opinion. Max Cap. = 99 Ant Bomb: "From a dead ant". Found after using insecticide on bomb ants. Max Cap. = 30 Molotov Cocktail: "Bottle filled with gasoline". Found in stage 13, used to clear nests. Max. Cap. = 10 Accessories ----------- Dharma Pendant: "Favorite Pendant". Initial Equip. Blue Pendant: "Feels solid". Found in stage 12. From what I can tell, the blue pendant increase Ray's defense. If anyone knows exactly what it does, let me know. Can also be found as a "hidden item" in stage 3, but only after a certain condition is met. Personally I had 3,530 Purple fragments, and it was my 3rd time through the game when I first found it. White Pendant: "Feels balanced". Found in secret area 3. The white pendant makes it easier to balance on "balancing bridges". Great for the final bridges. It's a shame that you get it so late in the game. Black Pendant: "Feels repulsive". Found in stage 16, where barbed wire was. At this time I had over 5,000 purple fragments. Also found in stage 7 with over 7,000 fragments. I'm not sure, but I think it may be a slight repellant for anything right next to you. When I had it equipped, the lizard women went into their "I'm going to grab you" pose, but ended up slashing me instead (sometimes). If anyone truly knows, let me know. Red Pendant: "Feels Strong". Found in stage 13, in the same house where you receive the molotov cocktails. I had over 9,000 purple fragments when I got it. It actually does increase your strength, as before I equipped it the lizard women in the area took two hits to fall over, and after equipping it they took only one. Purple Pendant: "Feels Healthy" Found in stage 1. At the time, I had 9,999 purple fragments. As you probably guessed, it heals your health slowly (very slowly) over time. Picking it up gives you infinite throwing items and infinite bullets. EDIT: I'm not 100% sure anymore, so if anyone has any solid proof, please let me know. Lights ------ Flashlight: "Light brought from home". Initial Equip. Pocket Light: "Can be worn on chest". Found in stage 10 after cave of time. Allows you to use two- handed weapons without turning off the light. ======= Enemies ======= Centipedes: Come in two variations, the baby centipede and the adult centipede. The baby centipedes can be crushed just by walking on them, but the adult ones need to be hit. Adult centipedes can attack you, but the babies can only crawl up you to activate panic. Flying Fish: Can be killed in one hit. Can leap to latch on to you, and can only be removed by rolling. Praying Mantis: Fairly common enemies, the praying mantises can do just a basic swipe with their claw or they can pick you up and try to eat you (panic). Fly: Flies cannot hurt you, but they can stun you enough for other enemies nearby to hurt you. Flies only require one hit to be brought down, so I usually just stop to attack quickly and continue on my way. Carnivorous Plant: Carnivorous plants are essentially bear traps. They only require a few hits to be taken down, but they are easy to avoid as well. If you need to kill them for an objective I'd say go for it, but if they are just there I'd say avoid them. Frog: Giant frogs that can spit projectiles at you from afar, and try to belly flop on you as you get close. When you kill them they go into a death animation, so just recognize the animation and move on afterwards. It's a waste to try to kill something that is already dead. Giant Gorilla: Whenever you meet a giant gorilla, aim for its head. This causes it to reel back in pain, allowing you to get in a few extra hits. If you aren't facing a storyline related gorilla, the death scythe works wonders. For the "Beat the Giant Gorilla in 30 seconds", here is what I did (taken from my post on one of the forums): On hard mode, it takes 14 grenades to kill it. The best way to do that is to roll twice to the left when the match starts. After rolling, turn towards the gorilla and do a back step (this should all be done while it is invincible during the very beginning). Throw a grenade at its face, and when it recoils, throw 6 more. As it charges at you afterwards, roll to the left again, turn towards it and throw 7 more grenades. (Note: This is just how I did it. I'm sure other strategies work, but this has worked twice for me. Of course, it is best to save before this, in case you don't get the bonus objective.) More to come... ===== Notes ===== These are the notes left behind by the last group on the island. I know that I haven't gotten all of them, so if there is one that I am missing feel free to write it down. All yellow text will be in caps. -The Arrival- February 28 We've finally made it to the island. The original idea was to set up camp outside, but someone forgot to bring the tent poles. I would have liked to sleep under the stars, but my girlfriend is allergic to mosquitos, so we had to break into one of the cabins. I don't think anyone lives here anymore; although it seems that whoever did left in a hurry. I hope they don't plan to come back any time soon... -Little Insects- February 28 There's a body in the woods! We found it hiking today. At first we thought it was a moose, but then my girlfriend pointed out that there are no moose on this island. Then we saw the skull, and it was definitely human. On our way back to camp, one of my buddies walked into a SWARM OF BUGS; he lost a lot of blood. WE TURNED OUR FLASHLIGHTS OFF, AND THEY PRETTY MUCH LEFT US ALONE AFTER THAT. -Giant Mantises- February 29 Giant bugs just ate one of my friends...Actually, from the sound of it, they are still eating him. The rest of us are hiding out until they go away. We passed something that looked like a GIANT NEST earlier; it was up in one of the trees. It looks like I might be able to KNOCK IT DOWN if I can find something to throw at it...My girlfriend ran off a little while ago. She's been acting strange ever since we got here. I wonder if it is her mosquito allergy? Anyhow, she dropped her LIGHTER. I'll give it back to her once I find her. I just hope she doesn't get eaten before then... I think I know why no one lives here anymore. -Creepy Noise- March 1 There is something big living on this island. As far as I can tell, it's at least two stories tall. It almost caught me earlier, but I HIT IT IN THE FACE, and got away. My friends don't believe me. I'm still looking for my girlfriend. I found her tracks in the mud earlier; I'm surprised she was able to run so far in heels. Maybe next time she'll listen to me when I tell her to pack sneakers. -Jumping Insects- March 2 I saw an interesting thing today. There was SOMETHING GLITTERING DOWN IN THE RAVINE. I noticed it as we crossed over on the logs. One of my friends went to go check it out, but he didn't make it back. Apparently, crickets think we make good babysitters. -Enormous Tree- March 2 PULSING, RED MUSHROOMS freak me out. I was hungry, so I ate one, and I have never felt better. I found one of my girlfriend's hair clips near this gigantic tree. It looks like there's a way through to the other side. I wonder what posessed her to go this way? There's this THING HANGING IN THE TREE. I don't know why, but I really want it. There's no way to get it down with what I have now, but I can't stop thinking about it. If only I had a gun... -Sickle- March 3 VINES are blocking my path. I need something SHARP TO CUT THEM; my knife just bounces off. I know my girlfriend came this way. She's small and wiry, so she probably just slipped through. -Key to the Safe- March 4 I think all of my friends are dead. I feel bad, but then, none of us were that close. There was a SAFE inside this weird shed near the river. I was about to open it, but then that gigantic thing started chasing me again, and I LOST THE KEY IN A PILE OF MAGGOTS. Whatever was in that safe can't have been that important. -Contents of Safe- March 5 There seems to be SOMETHING LEAKING FROM THE TREES. It has a sweet tase, and the EXPLODING BUGS around here seem to love it. They run right for it and ignore me, which is fine as far as I'm concerned. I find myself wondering if my girlfriend is alive, and even so, if it is worth it to look for her... -Eerie Forest- March 6 Well, I found my girlfriend. At least, I think it's my girlfriend. She recognized me right off the bat and ran off into the woods. I'm glad she's alive, but then that means she still probably won't let me use her phone. Oh well. There's a SHED WHOSE BACK DOOR LEADS INTO THE HILL up ahead. I guess I should go look for the key to get through. -About the Women- March 7 Apparently, my girlfriend has taken up with a colony of Amazonian LIZARD WOMEN. I have decided that enough is enough. Unfortunately, it didn't go over so well when I tried to break it off, so I was forced to HIT HER IN THE FACE WITH A BAG OF SAND and make my immediate escape. Call me callous, but I can't envision spending the rest of my life with a woman who eats bugs for lunch. -Key to the Shed- March 7 I know this sounds weird, but I really like STICKING MY HAND INTO WEIRD PLACES. Like HOLES IN ROCKS, or dents in GARBAGE. When I was a kid, I used to hide things in spots like these. Maybe it's a bad idea to go reaching into random crevasses around this island. But, for some reason, I can't stop myself. Oh well. -Gift of Fire- March 7 I just found some EXPLOSIVES! I'm not sure why someone would leave them here like this, you'd think it would be a fire hazard. But then again, I'm not complaining. I wonder if these would work on some of the BUG NESTS in the area? I should go find that GIANT SPIDER again... -Giant Worm- March 8 SOMETHING ENORMOUS LIVES UNDER THE SAND. It reminds me of a monster in a movie I once saw. I'm not sure how I'll get past this one. I think maybe I should just turn around and head back. But then, I'd have to face my ex-girlfriend, and we didn't part on the best of terms. I guess I'll take my chances with the sand monster. It's times like this, when I wish I hadn't used all my GRENADES. -Inhabitant- March 9 I found a KEY! At least I think it was a key. I guess I'll never know, seeing as I DROPPED IT WHEN I WAS RUNNING FROM SOME GIANT MANTIS BUGS OUTSIDE. I've taken up hiding in a huge temple. I was hoping there would be someone here, someone with a helicopter, or a flamethrower. But, no luck there. I suppose I can make my way back down the mountain and try to swim home... -Escape- March 10 I slept at the temple last night. The beds were cozy, but after checking out some of the STATUES IN THE COURTYARD, I was a little frightened that they would FALL OVER and crush me in my sleep. I can't help but feel sad about the last few days. It's strange, to have come this far, and for what? In any case, I suppose I shouldn't dwell on what's happened...It's not as if I can change the past. Besides, in some ways, I'm probably better off. There are strange noises outside the window, now. I suppose I should go out and see what they are...Could it be a person who lives here? If so, then perhaps I can finally make my ESCAPE... FROM BUG ISLAND. -The Cave of Time- (From: Necro-Notes) The Cave of Time The island of Beelzebub exists at the focal point of one of the most active geological areas in the world. This constant volcanic activity has created a complex chain of caves beneath the island's surface. The constant flow of molten lava beneath these caves combines with the strong conductivity of the surrounding rocks. This leads to an intense irregularity in the area's magnetic field. This not only has an enormous effect on the ecological advance of the island insect life, but has been rumored to create a fluxuating warp in the fabric of space and time. Scientists theorize that it is possible for bodies to pass through the 'bend' in time at specific intervals, however, the accuracy of these statements has not yet been proven. ================ Endings and Rank ================ When you beat the game, of course you get an ending and a rank from E to S as to how you did in the game. The game gives you an average ranking from the following categories: Time: Less than 2:30 = S Total Deaths: 0 = S Total Enemies Killed: Over 1,000 = S Unlocked Bonus (Bonus Objectives complete): Over 30 = S I'm not 100% sure as to whether these are completely accurate, but I'm going off of what seems right. For instance, in one round I had 27/57 for unlocked bonus, but got an A. In the next, I got 32 out of 57, and got a S rank for that category. This of course means that the border for getting an S rank is lower than 32 but higher than 27, and 30 seems good. For completing the game with an total S or A ranking, you get to start the next round with the samurai sword and the death scythe in your inventory. Good news, as they are both good weapons. Also, for clearing the game with max purple fragments makes the purple pendant appear. Picking this up will give you infinite numbers for all of the ranged weapons. You still need to find one of the items before they can be used, of course. You can't throw infinite grenades without any grenades to begin with. It also gives you unlimited ammo for your guns. Endings: So far I have seen two different endings. I used to think that the ending you recieved was obtained by the ranking you got, but that isn't the case (I got the same ending for a rank "A" as a rank "C"). I'm thinking it may be either by time or whether you defeat the final boss with a "hidden weapon" (I used the samurai sword both times and beat the game in a short amount of time for when I got the "odd" ending). If anyone has any idea, or if you have seen a different ending than I have listed, let me know. Typical Ending: Ray hops in the boat docked at the island and starts driving. Ahead of him, Michelle looks out of the helicopter window to see Ray driving the boat below. Odd Ending: Ray hops in the boat docked at the island and starts driving. While looking straight at Ray, he coughs. While his head is slightly down, we can see that the final boss wasn't truly dead. =================== Copyright, and junk =================== Everything related to the game is owned by its respective owners. The only thing belonging to me is the effort to write this and the knowledge placed in here. Since it's essentially mandatory to place this here, I'd like to thank: -Myself -My girlfriend, who isn't an Amazonian Lizard Woman -My friends, who are very un-devoured by bugs -rl1 on www.gamefaqs.com, who suggested that the treaures in the caves could be randomly picked, making it so that you would need to visit at least twice. -Duke, for verifying that the caves reset, and you need to revisit them. -Travsterman, for helping me place the save file online, as well as helping with my purple fragments problem. -Any and everyone who helped. I'm purely making this to help people. The sites that can use this guide are as follows: -www.gamefaqs.com -www.supercheats.com -www.cheatcc.com -www.ign.com If anyone sees this anywhere else, I don't really care as long as my name is still there. If they are profiting from my guide, that's a different story. If you need to report something, or just wish to chat, send me a message at: frostdragoon at msn dot com