Inazuma Eleven 2: Kyoui no Shinryakusha - Blizzard Walkthrough Version 3.1 by nat31790 email: manat31790@hotmail.com -------------------- APPENDIX -------------------- 1) introduction 2) Update History 3) The Main Menu 4) Help 4.1) Controls 4.1.1) Movement, RPG 4.1.2) GP & TP 4.1.3) Match + Battle 4.1.4) Special moves 4.1.5) Evolving special moves 4.1.6) Block and Long special moves 4.1.7) Burning Phrase 4.1.8) Character types 4.2) Systems 4.2.1) Points 4.2.2) Restore Points 4.2.3) Items 4.2.4) Match Strategy 4.2.5) Scout 4.2.6) Member Change & Connect Team Roster 4.2.7) Special Training 4.2.8) Competition Route 4.2.9) Naniwa Training Facility 4.2.10) Save 4.2.11) Connect 4.2.12) Download 5) Walkthrough 5.1) Chapter 1 5.2) Chapter 2 5.3) Chapter 3 5.4) Chapter 4 5.5) Chapter 5 5.6) Chapter 6 5.7) Chapter 7 5.8) Chapter 8 5.9) Chapter 9 5.10) Chapter 10 5.11) After The End 5.12) The Diamond Dust 5.13) Rare Player Scouting 6) Competition Routes 6.1) Mr. Furukabu 6.2) Hakuren's Coach 6.3) Rika's Mother 6.4) Oumihara's Coach 6.5) Secret Warehouse 7) Special Practice Points 8) Items 9) Equipments 9.1) Shoes/Spikes 9.2) Misangas 9.3) Pendents 9.4) Gloves 10) Uniforms 11) Formations 11.1) Match 11.2) Battle 12) Special Moves 12.1) Shoot Type 12.2) Dribble Type 12.3) Block Type 12.4) Catch Type 12.5) Skill Type 13) Shops 14) Furubita Pan Badges 15) Thanks and Credits -------------------- Introduction -------------------- - This guide is made by nat31790 (manat31790) Do not contribute this faq anywhere else without asking me first unless It is to be saved in your computer for a personal use only. - Here's what you're going to find in this file. 1) Helps on how to play a game. 2) How to advance through the main story as well as how to find the Diamond Dust team. 3) Story's matches analysis. 4) Some of the competition routes. 5) List of almost everything except shops. - I cannot read kanji letters except there are one described on the description with hiragana marked above them or something I have seen a lot. - I do not have wi-fi, so I couldnt finish anything related to it that could not be accessed via cheat codes. - If you do use a ROM and get a clash before any match play, it is because of a region protection. To fix it, you need to find and apply a right patch. DO NOT ask me for a patch or a ROM. The ROM itself is illegal if you do not own the game. I see no reason I should give easy downloading links to people. - Do not ask how to find a certain key item. I got them via a cheat, so I do not know if any of them is only obtainable from wi-fi. but at least I did clear the game properly before making this faq. - If you have any question or you notice faults in this file, feel Free to email me. However, never send a spam or letter with insulting words in it because if I notice them, I will place them into the trash immediately. -------------------- Update History -------------------- <<< Version 1.0 >>: Released faq on gamefaq.com <<< Version 2.0 >>: Fixed typo, grammar errors, added more information about Furubita Pan Badge, item list, techniques list, incomplete special practice points and equipments list. <<< Version 2.1 >>: Granted permission to use the faq on Neoseeker.com <<< Version 3.0 >>: Completed special training, glove, misanga, pendent, and shop lists, fixed special movesEnames, thanks to Matias Valenzuela Rodriguez. <<< Version 3.1 >> Granted permission to use the faq on supercheats.com and www.cheathappens.com and Cheat Code Central.com -------------------- THE MAIN MENU -------------------- The main menu is the menu you can bring up by pressing X or touching on the bag icon on the RPG map. Here are the commands. - Friends - Inventory -- Items -- Equip -- Special moves - Formation -- Match -- Battle -- Connect team - Info -- Blog -- Character Binder -- Scout target -- Uniform -- Connect team data - System -- Help -- Setting - Save -------------------- HELP -------------------- -------------------- Controls -------------------- ------------------- -- Movement, RPG ------------------- --- Map In RPG Map, you can use directional pad to move your character. Hold B to dash. Press X to open up a main menu. Another method to move to touch a stylus on a map and drag it into the direction you want. You can talk to an NPC or check a chest (blue colored) to interact with them. --- Minimap On the minimap, there are some symbols that will hint you locations that are important to you. These symbols are: - A blue circle: Recovery Point - Lightning symbol: Special Practice Point - Orange "G": G MartEConvenience Store - A blue "P": Viva Pengigo!ESport Shop - Purple symbol: HihoudouEWaza (Special Move) Shop ------------------- -- GP & TP ------------------- GP and TP are important in any match. GP is the amount of gut a player has left. Moving and making him take actions cost GP. Once a player's GP is dropped by 1/4, he/she will get tired and cant move very fast. GP can be restored at a restoration point or use items such as water, rice balls, and veggies. TP is the point needed to use special ability, pretty much like MP in other RPG's, whether it's a shot, block, save, or dribble skills, TP is needed in order to use it. The stronger the skill, the more TP it requires. You can't use special if your player doesn't have enough TP. TP can be restored at a restoration point or use items such as snack bars, and veggie. ------------------- -- Match + Battle ------------------- --- Movement In the match or battle mode, you can use your stylus to drag the players to make them move. Touching a screen once makes the player with the ball pass it to the touched area. You can to those methods at the same time to improve your playing and strategy. Press directional button to move the map. --- Duels A duel happens when two or more players from opposing teams approach each other when one side has a ball in control. When this happens, you have to choose a character's action. In the attacking, you can either do a faint move or charge through your opponent. In the defending, you can either tackle or slide. As a keeper, you can either order the keeper to catch or punch away the ball that's being shot at him/her. Finally, when you're shooting, you can adjust the place where you're going to shoot, and do either a straight shot or a loop shot. Shots' power can be adjusted by 4 levels. The more powerful shot you make, the more stamina a shooter need to use. The icon in the middle of the commands allows the player to use his or her learned special moves. During a confrontation, you can freely move your characters or plan the shot or pass. --- Rules Soccer Battle consists of a 4 vs. 4 battle. You have no choice but using Endou as one of the four because you need him as the leader. You can change his position anywhere, however, not only limited to a keeper. In the battle, you have to achieve the objective given to you within a time limit. Often, you have to score one goal against the opponents, steal a ball from them, don't let them score, or dont let them steal the ball from you. A soccer match follows the rules of the real soccer: foul, offside, corner kick, throw in, etc. Each match has two halves. Some play full, but some in the storyline's matches play only one or until the conditions are met. Each half lasts 30 minutes and a bit more of injury time. During a duel and a technique sequence, time passes by normally. A foul occurs sometimes after a duel. This is somehow being calculated as a percentage chance, meaning any action can cause a foul even though it's obvious that the player doesn't touch an opponent, for instance, Illusion Ball and Bunshin Feint. However, techniques that are physically harming an opponent like Judge Through and Ushiro no Shoumen (About Face) has more chances to cause a foul. There's no yellow or red card, nor any injury that's not plot-related. --- Time Out Touch on a hand icon during a match will stop it. You can use this to give an instruction to your team, or access the formation menu, but during a time out, you can't change characters' position or swap them with substitute players. After each Time Out, you need to wait for a few seconds before you can activate it again. --- Hints and tips A player can run to intercept the ball that is being passed when he/sheE is near an area where the balls going to land. Pass the ball to a player moving forward to move up the pitch. When a player's being marked, you can pass a ball ahead of him/her and have the player charging through the marker to get the ball by tapping the stylus on the ball quickly. Note that this uses extra GP to pull out. Players that are near the area the passed ball will land will dash for it. A keeper usually focuses on going for the one who has a ball, so you can use your winger to lure the keeper before centering the ball to another player to shoot while the keeper's out of reach. Nice play occurs when you perform a series of successful passes, win a series of duels in a row or make a critical shot. The amount of nice play will be added as a bonus EXP, Nekketsu and Youjou points after the end of a match/battle. -------------------- -- Special moves -------------------- Hissetsu Waza, or special moves, can be used in a duel during a battle or match to improve the playing and add some awesome special effects to the game. Special moves are divided into 5 categories: Shoot, Dribble, Block, Catch, and Skill. - Shoot type is a special you use to shoot. - Dribble type is a special you when your player's trying to dribble pass an opponent. - Catch type is a keeper's skill that's used to either stop or punch away an opponent's shot. - Skill type is a passive ability that boosts the player's or team's overall performance. Each player comes with 4 individual special moves that they learn as they level up or as you progress through the game. You can add two extra moves by pressing YEin the special moves page and use one of the special move manuals you collect in the game. Some moves require more 2 or more players to co-op the move. You can select the partner(s) to make a combination with by pressing A button when you're selecting a move from the menu. If the partner of the move isn't set, the game will generate the player nearby the user to co-op the move. Some of the moves, however, you can't change the partners that co-op the move such as Someoka's Dragon Tornado and Kidou's Inazuma Break.Without the required players, these moves will not be usable at all. -------------------- -- Evolving special moves -------------------- Special moves that are used lots and lots of time will be evolved into a stronger version, namely "Kai" and then "Shin" versions of the moves. Later, the moves with "G1" (Grade 1) will evolve into a higher grade when used multiple and enough times. -------------------- -- Block and Long -------------------- Some special moves have "B" or "L" marked on the names. Moves with "B" let you counter or stop the shot an opponent makes and prevent it from getting to the goalie. This skill activated automatically when a player's in a range in which you can select which move to use, or just ignore it and let the keeper save the goal. Moves that have "L" in them can be shot from long range, even from your zone's penalty area, by touching on the "S" icon on the screen. Note that if you touch the button when the player doesn't have a long shot move, he/she will do a normal shot. -------------------- -- Burning Phrase -------------------- Burning Phrase is a short period of time when your team's overall performances are improved. You can trigger it by pressing and holding L or R button. Burning Phrase can be triggered only once per match, and it doesn't work in battles. Burning Phrase's benefits include: - Shots are more powerful - Chance of winning a duel increases - TP usage is reduced by 1/4 -------------------- -- Character Type -------------------- --- Genders Inazuma 2 has no restriction of the genders of players. Males and Females can play great soccer. Of course, large population will be males, but females are available and some of the specials are gender restricted as only female characters can use them. For instance, Slash Nail, Rose Splash, and Butterfly Dream. --- Sizes As seen throughout the game, therere players with three sizes in the game: small, average, and large. There are few specials that can be learned or used or cooperated with curtain characters of curtain sizes. For example, you need a big guy like Kabeyama to use The Wall or have co-op the Inazuma Otoshi shot. --- Elements There're four elements in this game, fire, wind (ice is considered a same as wind), wood and earth. Like a typical RPG, one element has advantage over another, and disadvantage on another. Each character has his/her own main element which effecting a duel. The player who has a disadvantage element, the icon of his/her element will turn darker. Element also has an effect on the usage of special moves. Players that use moves that have the same elements as them will be slightly stronger. The element graph goes like this. Wind <---- Wood | ^ | | v | Earth ----> Fire --- Dual Mode Characters Some characters such as Fubuki, Kogure and Desarm have multiple modes or personalities, which effect their abilities and skills. You can change that by touch on a red arrow next to the character and press L or R button. -------------------- - System -------------------- -------------------- -- Points -------------------- Points are like other RPG's currency. There're two kinds of points in this game: Nekketsu (Prestige) Point and Youjou (Friendship) Point. Nekketsu Point is needed to be used in shops to buy items, equipments, and special moves, as well as to train a player using a practice point. Youjou point is used to recruit more players into your team. -------------------- -- Restore Points -------------------- Check the growing blue point on the map allows you to completely restore your team's GP and TP with quite high cost of Nekketsu points. The stronger the team, the more points you need to use. -------------------- -- Items -------------------- You can use collected items to restore GP and TP during an RPG mode. Unlike the first Japanese version of Inazuma Eleven, you can't use items during a match or battle. -------------------- -- Match Strategy -------------------- In the main menu > formation, you can adjust player formation for a battle matches, matches, and the connect team's formation. In the formation screen, you can drag and drop players to swap them with other players. Press Y to bring up a menu which you can set the formation, set a key-man player, equip a character with items, set their special abilities, or use items. Key-man setting is the method to set certain player as a fixed member of the team. You can't put this member out of the squad, and you can't remove the key unless you put it on another player. -------------------- -- Scout -------------------- In this game, other from the default characters, you can recruit other players you've met in random battles or even rival teams to aid you by using Friendship point. When you get the cabin and traverse through Nara, the systems will be slowly introduced. When you select one of the people to recruit, you need to locate and talk to that person. Usually, they'll challenge you into a soccer battle, and you need to beat them to have them joined. There are three types of scouting. --- Scouting You can input the following to scout a character - Information of the players such as their origin, positions, or elements. - Directly put in his or her name. After you input the data, Hibiki will put up a list of players for you to choose. When you select one of the player, you need to wait for Hibiki to reply you and tell you where the person you'll recruit is before you can go talk to the player. --- Recruiting Another system provided by Hibiki. When you beat a rival team in a soccer match, you can recruit up to 5 members from that team. Similar to scouting, you need to wait for a reply from Hibiki before you can recruit a person. --- People Connection Map This is a machine that's next to the cabin's door. Here, you can spend Friendship Point to recruit a member that appears as you move through the players' tree. You need to recruit a person before you can pass on to recruit another, and there are locks that you need to fulfill some conditions to unlock them. Unlike the scouting machine, you'll know the players' locations right away after you choose to scout them. -------------------- -- Member Change & Connect Team Roster -------------------- In order to add, romove, and change members of your team, you need to talk to Hitomiko, who stands next to the door of Inazuma Cabin. Talking to her results in these following choices: - Story - Tsuushin (Connect) - Cancel Select the first one allows you to edit your current team used in the storyline, while the second choice lets you edit the team you use in a free match bytalking to Furukabu. About connect team roster, you'll notice that in the main story's team, there are some characters that are needed to be in the team such as Endou. A connect team does not have this restriction, so you can replace those characters with whoever you want. Changing and setting up this roster is a good way to create a unique team without story-related characters to be used in an online play or to be used as a backup team for free matches. -------------------- -- Special Training -------------------- Special Training is a system that lets you choose a player to take a specific training to improve their stats. At first, you need to use 80 Nekketsu points to train, but as the player is training with these points, the total points needed for the training will increase. The stat boost for these training also depends on the point you spent for it. For example, you'll likely to get +1 when you use low amount of Nekketsu points to train, but you may get +2 or +3 as the point needed hit the three or four digits number. -------------------- -- Competition Route -------------------- These is the system Furukabu, the cabin driver, provides you. In the map, you can challenge a few teams into an exhibition match. Some matches are unlocked right away after you've won the former, but many of them need you to locate them first. Winning a match gives you a rank from B to S depends on your performance. Winning and traversing through the end of the route grants you two special benefits, one for beating every team in the route, and another for defeating them all for S ranks. Conditions for getting the S rank are as followed: - Score at least 5 goals. - Do not let the opponents shot reach the goalie. - Do not let the opponent score. Other than Mr. Furukabu, there are four more people who provide you competition routes after youve cleared the game. -------------------- -- Naniwa Training Facility -------------------- In Naniwa chapter, you'll gain access to the Aliea Academy's Training Facility. This is basically the same thing as Flash Training Facility in the prequel. You can choose the program to take, traverse through a dungeon, beat all fighters, and win a soccer match at the end. Naniwa Training Facility boosts all your active teammates' stat of what you choose to train. Note that you cant save while you're training in this facility. -------------------- -- Save -------------------- You can save the game data anywhere in this game. -------------------- -- Connect -------------------- Connect team can be used for two purposes, one is to play a match that no story needed character like Endou exists in the roster, and the other is to play online or play against your friends via the Nintendo Wi-Fi. If you're playing using Wi-Fi, you can swap players with your friends or use the Team-share mode to check out the online teams' data. -------------------- -- Download -------------------- With Nintendo Wi-Fi, you can download special events, characters, and items. Downloaded characters and items will be stored into a scouting machine and convenience stores, waiting for you to get them. -------------------- WALKTHROUGH -------------------- -------------------- Chapter 1 -------------------- -------------------- Neighborhood -------------------- One year after the event in the first Inazuma Eleven, The story begins when Endou's mom wakes him up. After Endou has finished his breakfast, he rushes out and bumps into Kino Aki, the girl next door. You gains a control from here. Check the chest in the yard of Endou's house for a rice ball. Walk down the western road past the playground. Asuma will stop you and tell you about menu, inventory, saving and the restore point. Exit via the south western exit -------------------- River Bank -------------------- Head to the soccer field east of the area and talk with any member of Raimon Eleven who are standing near the field. After the backflash and the arrival of Natsumi, the team notices a black soccer ball flying toward Raimon School, and a large banging sound, so you need to go there to check it out. -------------------- Raimon Junior High -------------------- The school is now in a really bad shape. Just when you're entering it, Nechino and his goons challenge you into a soccer battle. This is a good time to learn how to learn how to use stylus. When the battle starts, just beat them with Twin Boost or Dragon Crush if you're not confident enough. After you beat them, they'll run away, and the mysterious group of persons will come to greet you before they disappear. Hirai will tell you the detail about the school's destruction. Head west, you'll find that Raimon soccer club is destroyed as well. Check the blocked door to have Hirai uncover the secret stair. Go down. Talk to Onikawara, and head inside the next room. Raimon will tell you more about Aliea and show you some more of their school smashing job. After this, the soccer battle encounter will be introduced and Aki will reopen her blog, where you can read some of the story comments. Now head out and exit via the main gate. You'll have to fight another event battle on your way, so be prepared. Get out of Raimon School and head to Kasamino Junior High, where Aliea Academy is now attacking. -------------------- Kasamino Junior High -------------------- The school gate is locked, so you have to find another way in. Head west until you can get inside from the broken wall. Head to the soccer field, and be prepared... to get stomped. -------------------- VS Gemini Strom Objective: Give it the best shot against Gemini Strom Difficulty: Easy (event-wise) Be wary of: Everyone, really... Consider your team's lame stats, there's no way you can dribble pass Gemini Stromor even steal the ball from them. Their forwards will use extraordinary powerful normal shots to destroy your goal. God Hand won't work, so don't bother. After a while, the story will force a score of 0-10 upon you. But hey! Don't get so down! Because Goenji is here to rescue you! Now, put Goenji in the roster and resume the match. Of course, the situation won't be any better in the second half. Wait until Gemini's forward's shooting, and use Endou's God Hand. He'll be able to stop the shot this time, and the ball will be passed directly to Kidou in front of the goal. Immediately have him use Inazuma Break before an opponent has a chance to intercept him. The shot will fail, and the match will end right away. -------------------- The Gemini is going to go across the line and beat Endou to death. He then loses conscious. -------------------- Hospital -------------------- You'll realize that Max, Shourin, Shishido, and Handa helped protecting Endou from the ruthless players of Gemini and ended up seriously injured instead of him. Coach Hibiki will tell you to go to Raimon Junior High. Just do as you're told. -------------------- Raimon Junior High -------------------- Talk to Hibiki or Raimon, they will show you the Inazuma Cabin, a van which is hidden under the soccer field(!) Also, we're getting an introduction to Kira Hitomiko and her incredibly beautiful hair which sends everyone in a shock. However, you can't go off to an adventure yet since your team doesn't have enough players for a soccer game. You need to find three more members to join you. Also, you can now access the Inazuma train station. -------------------- Station -------------------- Here you can shop and recruit the following members: - Domon Asuka (DF-Wood) - Ichinose Kazuya (MF-Wood) Just talk to them once to trigger a cut-scene, and talk again to recruit them. Note that you need these two later in the story, so you may want to recruit them now to save time from having to level them up later. Also, if you recruit these two, Aki will give you a Moon Sault manual. -------------------- Kasamino Junior High -------------------- Here you can recruit some of 5 members Kasamino team. Talk to Tamae and then whoever you want to recruit. - Itame "Tamae" You (FW-Fire) - Next to where you are after you talk to him - Shyaki Chiito (MF-Wood) - Next to a south building. - Misuguchi Saichi (FW-Wood) - North of where you are after you talk to Tamae - Yasunaga Hitetsugu (MF-Ice) - West, past the destroyed soccer field - Tachino Seiichi (MF-Wood) - North of Yasunaga Once you have three persons you need, a cut-scene will take place, and you'll be taken back to Endou's house. Exit to Raimon Junior High. -------------------- Raimon Junior High -------------------- As immediately, you'll be shown with Goenji making a heartwarming farewell with his sister, but then there are two suspicious black dudes outside trying to do something to him. Anyway, we're back to Endou. Talk to Hitomiko. Endou heads to the soccer club before they leave. He then discovers the soccer club's nameplate on the ground. That means the Raimon Soccer isn't dying after all. Goenji then rejoins your team with a gloomy face. -------------------- Chapter 2 -------------------- You're introduced the chapter with Narashika TV scope on Shika Park's opening ceremony, which so soon, the dear statue you saw will be quickly destroyed by Aliea, and the prime minister is caused to disappear. Back to Endou. Talk to Mr. Furukabu to open up Nara in the world map. Head to the town in Nara. With Inazuma Cabin, you can now travel around the part of Japan you have unlocked and scout for extra players with a scouting machine, which I recommend to do so right now. Scout at least 3 members of FW, DF, and MF. You'll need them soon, and If you haven't recruit Domon and Ichinose yet, you can do that now. -------------------- Nara's Town -------------------- Use this opportunity to level up your team. Get at least level 11, scout some players, and buy some special move manuals and equipments to boost your party before you move on. In this town, head upstairs though the west area. Keep heading west and you'll see a man blocking the path to Shika Park. Try to go pass him, he'll stop you, and you'll meet Touko. Head back east. Near the equipment shop, you'll hear two women talking to each other. Head back to Shika Park entrance and talk to the man. Some dears will drive him off. Now enter the park. -------------------- Shika Park -------------------- From the entrance, you'll notice the glowing thunder symbol. That's a practice point, the place where you can spend some Nekketsu points to train and built up your characters' stats, but right now, you can't use it, so ignore it and keep heading north, you'll end up at the destroyed dear statue, where you'll find a black soccer ball. The SP then approach you and you'll have to play a match with them. -------------------- VS SP Fixers Objective: Win this match. Difficulty: Easy Be wary of: - Mai (DF) - Goyou (DF) - Smith (MF) If you have trained and gotten used to stylus movement, you'll find this match incredibly easy. Touko can use The Tower once, which usually works, but that's all she can do. Mai has a dribble skill, and Goyou has slightly good sense of ball cuting, and SP's Two forwards have special shots, but God Hand should be able to take care of them. The main problem you face in this match, however, is that Someoka, Kazemaru, and Kabeyama suddenly get something stuck on their legs and are too exhausted to play from the very beginning of the match. You can't replace them in the first half, so stick with them and avoid sending a ball to them. Try to score as much as possible during the first half by using Goenji, Kidou, and Ichinose's specials. After the first half, you have to put Someoka, Kazemaru, and Kabeyama into the bench. If you haven't scouted anyone, you'll find yourself stuck with eight members in the second half, making this match slightly harder. Otherwise, just replace those three with other players and continue playing your game. -------------------- After all of that, they will finally realize that your team is the legendary Raimon Eleven. Touko, who happens to be the prime minister's daughter, will ask for your help which somehow angers Smith. After they run out, three Furukabus(??) will appear and tell you about competition routes. After the cut-scene, head to the monitor and talk to Smith. You'll learn that the Gemini has taken over Narashika TV station. Head there immediately. -------------------- Narashika TV -------------------- The guards will not let you in, so you have to back off. Return to the cabin. You'll be introduced to Person Connecting system. Use that to scout Nakatani. He's at the town at the stair. You can't miss him, really. He'll join you right away. Also, next to him is a familiar face, Yuukoku of Occult from the first game. Win a one-half match against him to unlock a free match in the cabin. Go back to the TV station. The guard will let you in now. Get inside the building and use the second elevator. You'll encounter the Gemini, who more or less stomping SP Fixers. Endou agrees to help, and Touko will join your team. Put her, Goenji, and Endou into the formation and get ready. -------------------- VS Gemini Strom Objective: Lose at least one goal to Gemini, and have Goenji use Fire Tornado. Difficulty: Easy Be wary of: Everyone, again. You're now better than before and you should be able to confront some of the Gemini's players. Goenji himself is pretty fit in this match and will have no problem dribbling pass some of the Gemini players. Your main objective here is to have Goenji score with his Fire Tornado, so use trick passes to send the ball to him. Once he's trying to shout, however, something will catch in his mind, and he will totally botch the shot. There's something strange happening after this, the formation of the two teams will be totally messed up (forwards to defenders, left to right, and so on) and you can't change that either. Just have Gemini score a goal, and the match will end. -------------------- After losing, Goenji will get desperate and leave your team. *sigh* Meanwhile, Touko's father will be left on the road in front of his office. You'll return to Shika Park. Just leave to Tokyo to meet the man to end this chapter. -------------------- Chapter 3 -------------------- In search of another ace striker in Hokkaido, Fubuki of the Blizzard. who is rumored to be very great skilled, the team sets off there. This doesn't strike Someoka well, however. Talk to Furukabu to open up Hokkaido in the world map. -------------------- Hokkaido's Town -------------------- Cross the bridge and head west, you'll notice Hitomiko talking to someone on a phone and acting suspiciously. You'll also realize that Aliea Academy is going to attack Hokkaido's school. Grab all the treasure and go back to Furukabu. On your way to the school, however, the van's tire will stuck, and you have to continue on foot. (That doesn't stop it to carry you back and forth between three regions, though.) -------------------- Great Snowfield -------------------- You'll see a person standing under the tree. Approach him. You'll take him back to the cabin for some heat. After that, you'll agree to take him through the snow field. Go back there and head north. There, you'll meet another person, Ootani, who'll offer to be in your team. Just accept her request, shes quite good as a skill type techniques stocker. Head north to find two chests and yet another person. Grab the treasure and head north to trigger a cut-scene involved the boy taking out a bear. Keep heading north to reach Hakuren Junior High at last. -------------------- Hakuren Junior High -------------------- You'll be greeted with a group of students. Follow them east to the school's front. Talk to a guy near the school's gate (not in front of the gate.) He'll tell you that the boy's hanging around girls just south of where you are. Head there to find him. You'll find out that he's actually Fubuki, that ace striker you're looking for. You now are going to play a match against Hakuren. Get ready and talk to Fubuki at the soccer field to begin. -------------------- VS Hakuren Objective: Win this match Difficulty: Normal Be wary of: - Fubuki (DF) - Yukino (DF) - Iya (MF) Isn't Fubuki a striker? Whatever, he's skill not to be underestimated because he has a good blocking skill. Iya is another problem because his dribbling special is quite good. This match's difficulty is depended on how hard you train. If you haven't been doing any training so far, this match can be troublesome. On the other hand, if you train a lot, you'll find this match surprisingly easy. Score as much as possible during the first half. After the first half ends, Fubuki will change into a different person, and move to forward. Worse, he'll shoot as soon as he kicks off with his Eternal Brizzard, which is a sure goal. Now, start your kickoff. With Fubuki as a forward, there's more chance in breaking through Hakuren's defense. In the other hand, letting Fubuki have a ball is dangerous. Don't let him have a chance to shoot. -------------------- Bad news, people, Aliea Academy is coming at Hakuren for a wrecking. Fubuki advises you to train up your speed. After everybody but Endou leave, Someoka's rage finally blows. After he's calmed down, head to the Great Snowfield. -------------------- Great Snowfield -------------------- Talk to Fubuki at the very same place you met him. He'll introduce you the use of the Practice Point, which is a small thunderbolt shape you saw back in Shika Park. You can also gain access to a Tower area in Tokyo, which has a tire ball practice for goalies there. Now, talk to Kazemaru. After this scene, go back to the cabin and put Kazemaru back into the main squad then talk to Aki to end the day. After 3 days, Someoka challenges Fubuki into a duel, and gains the new shot, Wyvern Crush. After that, Endou meets a mysterious person named Hiroto. Now, go back to Great Snowfield to see Fubuki. Agents from Aliea Acedemy will attack you. Beat them, and go Hakeren Junior High to settle the score with Gemini Strom. -------------------- Hakuren Junior High -------------------- Save and Talk to Reize. Begin your battle by putting Fubuki into your team. -------------------- VS Gemini Strom Objective: Win this match Difficulty: Normal Be wary of: - Reize (MF) - Rimu (FW) - Diam (FW) - Pandora (MF) - Goruleo (GK) Put Fubuki into the field and leave him as a defender. That's it, the real and fair battle with Gemini Strom. Beware of Goruleo's Black Hole, it can catch almost anything include Someoka's new and awesome Wyvern Crush, which totally eats his TP when used. Goruleo doesn't have a habit to use it right away at the very first shot you make, so you should have Someoka be the first one to score with his skill. Other Gemini members are not to be taken lightly because they have some nasty special dribbles that will annoy you. Keep the ball out of your goal zone and play it safe and keep yourself in the lead. The second half begins with an epic cut-scene of your team totally overpowers the Gemini by and stealing the ball and runs across the field, but no, you'll begin in your zone with Fubuki having a ball. Just play the game carefully and have your players use specials at the goalie. When he's running out of TP, he's nothing against special shots. -------------------- You win. Enjoy the shock faces of Gemeni Strom which is like those faces seen commonly in Dragon Ball Z. Soon enough, the stronger team called "Epsilon" appears and declares that Gemini team is sacked from Aliea Acedemy. Whatever... Meanwhile, you will see a glasses man Kageyama from the first game breaks out of his jail and deliver his maniac laugh. And Hitomiko's making a suggestive phone call again. Seriously, what's up with this woman? -------------------- Chapter 4 -------------------- You're told to go to Kyoto because Epsilon's going to attack there. Talk to Furukabu to open the place up. -------------------- Kyoto's town -------------------- That Fubuki and his girls... whatever, head north and east to the eastern area. You'll notice a boy being bullied. After helping him out, instead of thanks, he trash talks you and dashes off. The woman nearby will tell you that the boy, Kogure, is from Manyouji temple school. Get out and head there. -------------------- Manyuuji Junior High -------------------- Head north and trigger a cut-scene which is rather funny. After that, talk to Kakita to play the match. -------------------- VS Manyuuji Objective: Win this match Difficulty: Normal Be wary of: - Satori (DF) - Makanai (DF) - Kakita (GK) Be careful of the defenders, especially Satori, who love to get in your striker's way and intercept the ball with his web. Kakita's special is also great. Eternal Brizzard will hardly work on him if he use it, and he can use it quite many times, so be sure to use only your best shots against him and take the elemental advantages to the account. -------------------- After defeating them, Kantoku the hermit will give you a "Megaton Head" manual and you can now copy character's optional abilities to another with nekketsu point. You can't copy support skills, though, sadly. Collect the treasures and exit the temple's gate and head where Haruna is. After the scene, go back into the school and talk to her again. Exit thisplace. -------------------- Kyoto's town -------------------- You'll find Hiroto, who will follow you around. Head to eastern part and talk to a woman there. Next, head back to the main road and talk to a boy with glasses who's blocking a narrow alley on your left. He'll let you end, and you'll notice Reize in there. After the scene, you can now play a free match and recruit players from Gemini Strom. Head back to Manyuuji. -------------------- Manyuuji Junior High ------------------- After the scene, the banging sound occurs upstairs. It's Epsilon! Hurry and head up the stair to find them. There, you'll see Manyuuji team typically being overpowered. Endou challenges them into the match, and Kogure will join your party. When you're ready, talk to Desarm. -------------------- VS Epsilon Objective: Have Kogure intercept a ball from an Epsilon player. Difficulty: Hard Be wary of: Right now, every one Before the battle, be sure to keep put Kogure into the defense and keep his form as he is. Prepare to be stomped just like the first battle with Gemini. You can't do anything to take a ball, and any special saves will not be able to stop those ultra powered normal shots. Just wait for 10 minutes until Zel start trash talking Gemini. This pisses Kogure off, and he will learn Senpujin blocking skill. Your job this time is to have Kogure intercept one of Epsilon's players with his newly learned Senpujin. Of course, this can be either easy or hard depend on the position you set him and how Epsilon strikes since you can't really steal a ball to make a decoy pass to an area near Kogure. In the worst case scenario, Kogure may ends up as a support for other player who attempt to intercept Epsilon's player in an impossible situation, and renders him stunned for a moment. But since this match plays full time, just be patiant and force Kogure on any of them. Senpujin will work no matter what, and it will immediately end the match. -------------------- After Kogure has successfully stole the ball, Epsilon will give up and withdraw. End of the chapter. -------------------- Chapter 5 -------------------- You're immediately greeted by Kageyama, the headmaster of Taikoku who got out of his cell to challenge you. Like usual, talk to Furukabu to open up a new region in the world map, Ehime. -------------------- Ehime's town -------------------- Somehow, the town people here is scared off you. Follow the path and talk to a girl wearing a light pink dress. She'll run away, follow her and talk to her again. Kidou will be greeted by his old friend on his phone. Head to equipment shop and talk to one of the merchants. He will give you a White Spike and tell you to see his son, Yuusuke. Get back to the first map and talk to the boy on the marked spot on the map. Aliea agents will attack and you have to fight them off. You can now access the port. -------------------- Port -------------------- Before you can do anything, you'll stopped by Hibiki, and he'll tell you to go to Taikoku Academy. It's in Tokyo. Train at the training spot if you want. Those guards don't notice you for some reasons. -------------------- Taikoku Academy -------------------- Talk to the guards and head north. In the next room, talk to a boy who's blocking your way. Fudou will appears with his maniac laugh and tell you that he's Kidou friends hostages and openly abuse them on your sight. After they leave, you'll have no choice but to withdraw. Head back to the port in Ehime. -------------------- Port -------------------- Head to the marked spot and help Hibiki drive the agents off. Kidou's old friends will help you out, and if you haven't recruit Domon yet, he'll show up as well. After you beat them, head north and check on the ship's parking. Shin Taikoku's submarine will appears out of nowhere. Seriously, who made that thing? Domon will officially join you now. Regroup and head inside the ship, talk to Kageyama to begin a match. -------------------- VS Shin Taikoku Objective: Win this match Difficulty: Normal Be wary of: - Genda (GK) - Fudou (MF) - Megi (DF) - Iyatani (DF) Put Kidou and Someoka into the field. Shin Taikoku isn't that though as they look if you're playing well. However, it should be very helpful not to let them get a ball. These guys are pretty good at intercepting and dribbling, but none of them should post much trouble as long as you go all-out on defenders' specials. Shin Taikoku plays rough, and usually causes fouls. Like always, push the ball to forwards to blast the keeper away with specials. After 12 minutes or so, though, Kageyama will have Sakuma uses his Penguin Emperor-1, and that will earn Shin Taikoku a free goal. Keep striking and shoot. Genda will be able to catch one of your shots and send it directly to Sakuma to let him use Penguin Emperor again. However, Kidou will block it in time. Note that each time he uses his Penguin Emperor, his TP is dropped. And he uses that two times, which drains all his TP, and becomes almost helpless against you. At the beginning of the second half, Sakuma will use the skill again for the third time despite his no TP. Someoka will block it with his body, injuring him and making him instantly run out of GP. Continue your best to win this match. -------------------- After you win, everyone but Kidou will get out of the sudden sinking ship. Endou returns and gets him out of there in time before the sub explodes. Bad news for you, however, Someoka's totally out of shape, and Hikomiko will sack him out of your team. End of the chapter. -------------------- Chapter 6 -------------------- Raimon states that there's a secret base where the Aliea Academy practice their soccer somewhere in Naniwa, Osaka. Again, talk to Furukabu to open up Osaka region. -------------------- Osaka's town -------------------- Use this opportunity to train and upgrade your team, and play free matches. In the town, go north to the northern area then head west. Talk to a man in a dark blue suit next to the okonomiyaki shop and the practice point to trigger a cut scene. After that, exit to the newly opened Naniwa Land. -------------------- Naniwa Land -------------------- New bgm, finally. After the scene, Endou will get surrounded by the manager girls and Touko, and you have to take one of them with you. You can't really avoid this, and none of them affect the story, so just choose one of them and get going. There won't be a random encounter when you're with the girl, so relax and search the place for treasures. Head north of the fountain will trigger a scene. After that, exit east. When you finish your boring date, talk to Fubuki. Kurimatsu seems to have a bit problem with some girls, who one of them is the one he bumped into earlier. Their leader, Rika comes into the scene, and you have to play a match against this team, The Osaka CCC Girls. -------------------- VS Osaka CCC Girls Objective: Win this match Difficulty: Normal Be wary of: - Rika (FW) - Reika (FW) - Hanako (MF) - Harumi (DF) - Hiromi (DF) - Machiko (DF) This team has a lot of intercepting and dribbling skills, A LOT of intercepting and dribbling skills. Plus, they have incredibly good passing work. Be careful of their Burning Phrase. Counter that with tricky passes and powerful special shots. Luckily, Koi is not really a good keeper, so just throw your best shots and relax. -------------------- Unless you have Ichinose Kazuya, Rika refuses to tell you about Aliea's secret training area. If you don't have him, have Hibiki scout him. After Rika's love at first sight thingy, follow her and talk to her again. After you get inside the back of the building, operate the switch to make to change the picture into an evening scenery, then exit. After the cut-scene, Rika will join your team. Go back to put her into your team if you want. Now check the training machine. You can select what program you can train, but I recommend you to take GP and TP program since everything else can be trained easier with Practice Points. You can't save or lose any battle while in there, so be careful. At the end of the line, you play a match with Naniwa team, which is the combination of the opponent data. Even though most of them are Manjuuji's players, I'm not sure if the team changes each time, so no guide, sorry. Just beat them up and earn your stat boost reward. After you've cleared the training, head out and talk to Aki to end the day. After that, all the team members gather up, except Ichinose and Rika. Where are they? You have to look for them. -------------------- Osaka's town -------------------- Remember the okonomiyaki shop? They're there. Get in there and witness A funny and lovely(?) scene. Get back to the cabin and put Ichinose and Rika back into the main squad. -------------------- Naniwa Land -------------------- Be sure to train up because you're going to need it. Go back to Aliea's secret training zone. Pick any program and go through it, you'll be surprised by Epsilon's Desarm, waiting for you at the end. Time to finish this once and for all! -------------------- VS Epsilon Objective: Win this match Difficulty: Hard Be wary of: - Zel (FW) - Midon (FW) - Suoam (MF) - Kripto (MF) - Makyoa (MF) - Fado (DF) - Desarm (GK) Put Rika into the field. Unless you have been boosting up your team, you'll find this match very hard for you. Epsilon's full of skillful players who will not hesitate to use specials to steal the ball from you, and break though your defenses. Be very careful during Epsilon's Burning Phrase because you're going to have a very hard time with that. If any of them is trying a special shot on Endou, forget God Hand and use Majin the Hand. It's safer that way. But since Majin the Hand drains loads of Endou's TP, be sure to keep Epsilon from striking, or else you'll find your goal hard to protect unless you have one or two powerful keepers to substitute him. Be careful with some of the players, they can use their skills without using TP. The only way to counter them is to use specials. Good luck with that. Desarm's is pretty good, but Eternal Brizzard, Twin Boost, and Butterfly Dream should work fine on him. Try your hardest to score goals because Desarm doesn't consume TP to use special saves. -------------------- After you win, Epsilon will retreat, and you'll get out of the training zone, and learn about the new enemy team, Genesis. Kurimatsu then notice someone watching you and go out to look, only to come back with some sort of goose bump. End of the chapter. -------------------- Chapter 7 -------------------- Kurimatsu gets injured and kicked out of the team. Just perfect. Mamoru's mom calls in and tell you about the secret technique note belonged to Endou's grandpa, which is now hidden somewhere in Fukuoka. Talk to Furukabu to gain access to it. -------------------- Fukuoka's town -------------------- Try to cross the bridge to get to the other side of the railway, you'll notice a group of people next to a white limo. Talk to them to trigger a cut scene involved Tachimukai and his friends from Yokato Junior High. Head to that school for now. -------------------- Yokato Junior High -------------------- Like always, you'll be challenged into a soccer match with the school's team. Talk to their captain when you're ready. -------------------- VS Yokato Objective: Win this match! Difficulty: Normal-Hard Be wary of: - Toga (MF) - Matsubayashi (FW) - Matsurida (MF) - Shika (DF) - Ishiyama (DF) Yokato's overall performance is good. It also has a very firm defense. However, Tachimukai, the GK, is not very good, not to mention that he doesn't use God Hand as much as he need to. Be careful of this team's dribbling and blocking skills as they can override almost anything except those who are power boosted. Don't hesitate if anyone's shooting at you and use your best save techniques. Rush your attack and score as many goals as possible. ------------------ After you beat Yokato, you'll finally meet the big head Kira guy. You're continuing to find Endou's grandpa's note. Tachimukai will follow you. Head back to the town. -------------------- Fukuoka's town -------------------- Run to the soccer field. The scene will be triggered. Go back to Yokato Junior High -------------------- Yokato Junior High -------------------- Looks like the "G" will attack the school. Hiroto will approach Endou and have a little talk. You'll be back in the cabin to take a look at the note. The skill "Fist of Justice", "Mugen the Hand", and "The Earth" are written in it, Go back to the school to train the Earth technique. However, Fubuki's not in a very good shape, thanks to confliction with his alter ego. There'll be a few more scenes about Tachimukai's attempt to master Mugen the Hand, and the angst filled Kazemaru. You're back at the town's ground. Head back to Yokato Junior High to see Team Genesis. Now watch the Genesis throwing Yokato down. Now it's your turn to fight. Be prepared. -------------------- VS the Genesis Objective: Have Kazemaru dribbled pass 2 Genesis players Difficulty: Normal Be wary of: Everyone, yep. Put Kazemaru into the field. This is similar to the first battle with Epsilon. Only that this time, it's Kazemaru. Let the Genesis beat you until Fubuki puts some sense into Kazemaru. Pass a ball to him after your kick off, have him engaging one of Genesis's players who isn't Gran or Ulvida. You may want to swap his position to right wing, so he will has less chance to go up against Gran. Have him use his special, Bunshin Feint is preferred. Hell successfully get past the player, try the same thing on another player and it'll work as well, but soon enough, the Genesis will start playing rough on him and crashing him into the ground. This ends the match immediately. -------------------- Endou will realize that Gran's actually Hiroto. Inside your cabin, Hitomiko will tell you more about Fubuki's past which link to his strange symptom he has had recently. You can't go anywhere when you get the control of Endou, so talk to Hitomiko. You'll be led outside, where Kazemaru says he won't be going with you. In Kazemaru's place, Tachimukai the Goalkeeper will officially join your team. End of the chapter. -------------------- Chapter 8 -------------------- You'll be introduced the chapter with a strange vortex and creepy laughing in Okinawa region, your next target. When you get the control of Endou, talk to Furukabu to open it up in the world map. -------------------- Okinawa's town -------------------- This town has some nice special shot on sale like Inazuma-1. You dont need to buy a Dragon Cannon because youre going to get one soon. As soon as you're here, you'll notice the vortex, and the information about the "Man of Fire" who is obviously Goenji to you. Talk to Aki to begin a training. You'll also meet Tsunami, a punk guy on a surf board. After that, you'll be in the cabin. Head to the Oumihara Junior High. -------------------- Oumihara Junior High -------------------- There're a few special manuals lying around this place. Dragon Cannon is a good skill to teach one of your strikers if you haven't taught them anything so far. When you're ready, talk to Tsunami to play. -------------------- VS Oumihara Objective: Win this match! Difficulty: Normal Be wary of: - Tsunami (DF) - Otomura (MF) - kojya (FW) - Kyan (DF) - Syuri (GK) You're jumping right into the second half with the score of 1-1. This team isn't much of a problem especially if you trained and boosted your team well. The defense doesn't usually use skills and they don't have very much dribble special, except for Kyan. That little girl is a pain. Be careful of Tsunami as well. He's dangerous one. Also, if any of their forward has a sign of using a special shot. Go ahead and use Majin the Hand since God Hand is getting too old to use at this point of the game. Also, Syuri is a pretty tough goalie. Do not underestimate him. If you lose and take a rematch, you'll play full game. -------------------- After the scene, head back to the town for more practices. -------------------- Okinawa's town -------------------- There's nothing much here but cut scenes, which involve Tachimukai's training, Tsunami having a conversation with Endou, and a flying flaming ball which comes out of nowhere to surprise him. Head back to the cabin and talk to Aki to end the day. After the cut scene about Fubuki's past, head back to Oumihara school and talk to Tsunami. Kyan, a girl with seashell head, will run out upon hearing a topic of the Man of Fire. You have to follow her. Go back to the town. Fubuki and Goenji (I doubt you can't notice him despite his hood) will bump into each other, and Fubuki will pick up a pendant. Once you get the control, head south and talk to Tsunami. After he leaves, go north to the lighthouse and talk to him again. Kabeyama will notice a black ball (which looks more like a rock if you ask me,) and the team realizes the mysterious man is certainly Goenji, but apparently Kyan won't let you in. For now head back to Oumihara Junior High and talk to Kantoku (marked flag on the map.) He will say he has already given a lighthouse key to Tsunami, so back to the lighthouse. You can get in there this time. Witness the cutscene. You'll notice Goenji's Raimon uniform hanging inside the store room. The large sound alerts you, You need to back to Oumihara Junior High again. -------------------- Oumihara Junior High -------------------- Talk to Hitomiko and surpirse! It is Epsilon! Complete with new red eyes makeup! They're making a strike back now, be prepare to play a match against them. Put Tsunami into the team then place him, Fubuki, Kidou and Kabeyama into the team, fanally, place Endou as the keeper. -------------------- VS Epsilon Kai Objective: 1) Recruit you-know-who by the end of the first half 2) Win this match Difficulty: Hard Be wary of: - Zel (GK) - Desarm (FW) - Midon (FW) - Kripto (MF) - Makyoa (MF) - Fado (DF) Despite their scary red eyes make-up, Epsilon Kai isn't that great. Consider your performance with Oumihara, they can be even worse than the last time you faced them. However, do not underestimate them. Desarm, who has changed to forward, has a special that even Majin the Hand can't stop, and Zel, the goalie this time for Epsilon Kai, can catch almost anything if he uses his Worm Hole, and WILL continue to block many things even when his TP is gone. There are two annoying things about this match. First, Endou is forced as a GK, so you cannot do anything if you spend all his TP on Majin the Hand and other skills that you may have taught him, or you forget to heal his TP in the first place. Second, this match is swarmed with events which prevent you from scoring. Start of by having Fubuki attack for a few time, the cut scene will happen where his Eternal Brizzard is easily stopped by Zel, and you need to put him into the bench. After that, let Epsilon Kai approach your team side of field, Desarm will pull off his special shot, and Endou, Kidou and Kabeyama'll desperately stop it. This, however, snaps Goenji out of his doubt, and rejoins the party. Place him into the formation and start your attacking. You're going to start right off in the second half, with Desarm pulling off his Gungnir. Endou will punch it out with his new Fist of Justice (Seiki no Tekken.) Now it's time to strike back. Have Goenji showing off his Bakunetsu Strom. It's a sure goal. Play the rest of the game defensively if you cannot drain Zel's TP out enough to take him on with the point-blank range shots. If you lose, you will have to fight them again, but with both Fubuki and Goenji in their finest, and no more events. -------------------- Epsilon has satisfied with the duel and quit. You can now scout members from them. Tsunami and Goenji will also permanently join you. End of the chapter. -------------------- Chapter 9 -------------------- After the cut-scene, talk to Hitomiko and say yes. The team prepare themselves for final showdown with Aliea Academy, but Fubuki's missing. Two Aliea agents approach him in Okinawas beach, and Fubuki, now is under Atsuya's influence, will follow them. Back to the cabin, Natsumi's father will inform you that Fubuki's at Raimon Junior High's soccer field. How the hell did he get there so fast from Okinawa? Nah, just forget it and head there. -------------------- Raimon Junior High -------------------- This is the new Raimon Junior High. Fastest construction has been working here, since we went there three minutes ago and it was still a ruin. Whatever, once you're in, you'll notice Fubuki at the center of the soccer field. After the cut-scene, talk to Aki and say yes to trigger another. Gazelle comes and bully you, and even try to shoot at Aki. Luckily, Aphrodi helps her out in time. He then challenges Gazelle into a duel, but fails miserably because of Gran. Aphrodi will challenge you into a match. Fubuki is put back into the friend list. Be sure to place him into the squad first. -------------------- VS Zeus Objective: Win this match Difficulty: Hard Be wary of: - Aphrodi (MF) - Demeter (FW) - Poseidon (GK) - Ares (DF) - Hera (DF) The most dangerous players here are Demeter and Aprohdi, both play center field, and you shouldn't let them get the ball. Zeus's overall performance is good, but it has really weak wingers. Focus your attack through Zeus's wings with trick passes and you should be fine. The next problem you'll face is that Poseidon will punch away almost everything you throw at him. Your best bet is to keep attacking to drain Poseidon's TP out and score a goal or two. -------------------- After you win, the cut scene will take place. After that, back back to Raimon Junior High and talk to Aki to try another practice on The Earth technique, which ends up in failure again. Hitomiko will tell Endou to give up his keeper position and be a libero instead, and Tachimukai is now officially Raimon's goalkeeper. He is also learning Majin the Hand. Head to Riverside area to keep up the practice on Mugen the Hand. Note that no one's going to yell at you if you still insist in keeping Endou as a keeper or making him a forward instead of a libero like Hitomiko ordered you. Just do what you want. This is your team after all. -------------------- River Bank ------------------- Head to the ground and talk to the Inazuma Eleven old men. After Tachimukai's practice, you'll be at the small tower. After the talk with Aki, you'll be called back to the cabin. Head there. Prime Minister Zeizen will give you more information about the Kira's ambition on using his power to gain weapons and missiles. The team decides to head for the final confrontation with Aliea Academy despite not mastering The Earth and Mugen the Hand. Talk to Hitomiko to take off to Mount Fuji -------------------- Fuji Area, Forest -------------------- You van cannot go on due to the small river blocking your way. Fortunately, there are large pieces of wood across the river you can use to make a bridge. You have to go around the wood to get there. The reason why they don't jump across the small river is beyond me, so don't ask. Just head west. The forest is pretty tricky. At the first intersection, head north. Go straight pass the first turn. You will come across an intersection. North of it is the item sellers. West is the chest with Military uniform and more corners. East takes you to more turns, in which if you keep heading east, you'll find the skill card "Tackle Strom." If you take the west route and keep heading north along the path, you will head into a dead end with 1020 Nekketsu points and skill card merchant. Whatever you take the west or east path, you'll eventually reach the map with 2 north exit. Take the second one and follow the path. You'll end up in another intersection. West of it is the restore point, east is an equipments merchant, and south is the other side of the river where you need to go. When you get to the pieces of woods, check the light spot to trigger the cut scene. Not only that the cabin can cross, Goenji will talk to Fubuki, and Shirou and Atsuya will merge together at last. Be sure to get the treasure, and talk to Masaru of the Kidokawa to play a half match with them if you have cleared every other team in the Football Frontier competition route already. Talk to Hitomiko to continue. -------------------- Mountain Base -------------------- The animation shows that Hibiki's revealing that Hitomiko's the daughter of the Kira guy with an epic pointer finger, complete with shocking thunder. Even that, of course, Hitomiko's still trustable, so she is coming along anyway. You are now in the base. The Raimon team will have to go inside while the managers, Hibiki and the detective will stay back. The base area's map will be blacked out only except your position. The first floor is simple, just follow the path. No matter if you enter a door or not, you'll be at the north area of the map. There's a path which is blocked by beam bar to the east, the "Cardkey LV 1" which you need to have is in the room directly to the west of it. The second floor starts with an intersection. The door ahead is a room with a chest. Eastern corridor leads you to another chest the exit, which leads you to 3F in the room with "Double Cyclone" move. Taking the west corridor eventually leads you to another intersection. West is a stair with laser lock. East from there are two rooms with "B-Lancer Card" and "Cardkey LV 2." The third floor is nothing special. In fact, the room you need to go is just straight ahead. The entrance to a room you see the very first thing in the third floor has nothing in it. Head north a bit to find an intersection. West is a dead end. At the very end of the East corridor of the intersection is a chest containing "Clone Block" and a robot which actually sells items to invaders like you. Head back to the intersection and head north. You'll see the door to the west, and a split path, to the east is another room. This room contains "Super Water". If you enter the room you see earlier, you'll eventually come across a corridor with a robot in it. There, head south to the dead end and check for new spike equipment. North of it is the restoration point. Heal up and head east to get to a door. Hitomiko will open it for you. Save, and enter. It's Aliea's huge meteorite in this room, which is the reason while they're so deadly to begin with. However, before you can do anything, you'll be attacked by 11 robots. Looks like they are programmed to eliminate only invaders who fail at soccer. They even let you out of the room unharmed as long as you don't try to mess with the meteorite. Get ready and talk to one of them to begin a match. -------------- VS Guard Machines Objective: Win this match Difficulty: Hard Be wary of: Everyone This team is full of players with Super Scan and impressive teamwork. Plus, the GK can punch out everything. The easiest way to win this match is to follow the story events, which guarantee 2 points for your team. In this match, Tachimukai is forced to be the GK, but it isn't really bad since he has Majin the Hand by his side. Have Kidou use his newly learned Death Zone 2. It's scripted and will grant you a sure goal. Fubuki will learn Wolf Legend at the half time. Use that on the second half for another goal. Play the rest of the match defensively and don't let these robots score any goal. Note that Robo S's is getting weaker after the Death Zone 2, meaning that some of your shots can actually score against it now. -------------------- After you win, the robots will be destroyed, but the door you entered will be locked. Hitomiko and the others will come and aid you. After the cut scene, climb up the ladder, and check the Meteorite to deactivate it. Even with the ore stopping giving anymore energy, you still have to beat the Genesis on your own. Get out of the room and head east. Check the lock to shut down the beam gate and get to the 4th floor. In the 4th floor, there's a few room that has nothing in them. First, west of the first turning is a chest. Keep heading down the path won't net you anything. Turn back. The room has nothing in it either, so just head east and follow the path. You may check every room you encounter for equipments and "Keeper Up" which is a new skill manual to teach Tachimukai. At the very north of the map is a door, do not enter it now. Continue to the west to find another room with "Card Key LV 4" in it. Back to the door earlier and enter it. Follow the route. You'll end up at a beam gate and a restoration point. Deactivate the beam with the key card, restore, and save before heading to the final battle. -------------------- VS the Genesis Objective: 1) Complete the events 2) Score ahead of the Genesis by the end of the first half 3) Win this match! Difficulty: Very Hard Be wary of: Everyone Put Tachimukai as a goalie, put Fubuki, Goenji, Kidou, and Endou into the field, Nero can stop anything, I repeat, ANYTHING, and he has enough TP to last the first half, in which you'll lose if you can't score any goal by the end of it. The only way the score is to follow the events, which are luckily almost chained into one. Have Fubuki use Wolf Legend. After it's stopped by Nero, Kidou will automatically pull out the Death Zone 2. Still doesn't work so far. Gran will try to shoot with his special, but Majin the Hand will save it. Upon another shot which is the combination, Tachimukai will finally learn Mugen the Hand. Note that Nero hasn't used up any of his TP back there. The sign of The Earth is clear. Swap Endou to forward and pass the ball to him. Have him blow Nero away with The Earth. Play the rest of the half defensively, and don't use special shots. You'll know why soon. All the Genesis players will release their limiters after the half ends, recovering all their TP and GP. Continue the second half with your best. Try to drain out Nero's TP as fast as possible. The midget is nothing once he can't use his specials. I scored two more goals using normal shots against him, and one of them isn't even in a point-blank range. -------------------- Opps, looks like it wasn't a final battle. Whatever, the base collapses after the battle, and the chapter ends with Hitomiko and Hiroto part ways with you. -------------------- Chapter 10 -------------------- Talk to Furukabu and head back to Tokyo. You'll be receiving a big hero welcome here. Head to Raimon Junior High. -------------------- Raimon Junior High -------------------- It looks like nobody's here. Talk to the only man to the west building to find out that everyone's attending the cerebration party. Natsumi, Aki, and Haruna will leave to help the school. For you, you have to go see your old friends who are left at the hospital. -------------------- Hospital -------------------- Head inside. Yuuka will come and greet her big brother. the rest will head upstairs to meet their friends, but they find no one. The doctor tells them they were cured and went to River Bank. Head there. -------------------- River Bank -------------------- The prime minister's peaceful day has ended with the arrival of Aliea agent gangsters. Back to your side, head to the soccer field. You'll find Saku and the detective. Talk to them. After that, talk to a granny to the north. The large bang occurs, and you'll have to check it out. Head to the Tower. -------------------- Tower -------------------- Head to the flag mark to talk to Hibiki. The black soccer ball's at it again, and it seems that the one who wrecked the place up has anything to do with Raimon Eleven members after all. Haruna phones in and it looks like they're in trouble. Try to get out of the area, you'll have to fight some of Aliea agents. After beating them, Furukabu will tell you to get on the cabin. Do so to find out headmaster Raimon and the prime minister are fine. Now get ready and head to Raimon to face Aliea's last remnant, the Dark Emperors. -------------------- Raimon Junior High -------------------- As the team approach the captured manager girls, people in black robes appear. You have to beat them before you can save the girls. -------------------- VS ??? Objective: Win this match Difficulty: Easy Be wary of: --- ??? is nothing. They can use a few techniques, but by this time, you'll have no problem beating them. The keeper can use Bakunetsu Punch, which is really weak compared to those you have faced. Just play carefully and blow their goal away with specials. You only need to play one half against them. -------------------- It turns out the men in black robes are the Raimon OB members. Soon, the real Dark Emperors, who are exactly the old Raimon Eleven's members. Get ready for the real final battle of the storyline. -------------------- VS Dark Emperors Objective: Win this match Difficulty: Hard Be wary of: - Kazemaru (FW) - Someoka (FW) - Handa (MF) - Jin (DF) - Takeshi (GK) Every player of this team has stat boost skills, and they are ridiculously fast. Use everything you have and do not hold back. This is the final battle in the storyline, so go all out with no regret. Be careful of the midfielders and forwards because they can be tough. Kazemaru's Dark Phoenix is very dangerous here, so don't let him have a chance to shoot. Be very careful of Dark Emperors' Burning Phrase. It's painful even if you're overleveled. Most of the players will be able to get pass you by making you miss duels over and over again. If you have a problem with that, trigger your Burning Phrase to keep up with them. Somehow, Dark Emperors doesn't have a good selection for their keeper as they choose Takeshi as their goalie, since some of your most powerful shots can easily make it through his Shoot Pocket, but that doesn't mean he is not dangerous. He can use his specials a lot of time and his Double Rocket can punch away even The Earth and Wolf Legend. Keep up the attacking against these guys. The Dark Emperors may be fast, but they can't really keep the ball with themselves if they don't use their special dribbles. Even so, focus on passing and avoid confrontations, and you shouldn't have much problem. Note that their defenders tend to play rough. I got two PK's caused by Shishido in a row. -------------------- Enjoy the ending, you've earned it. -------------------- After The End -------------------- Now you're warped back before you beat ???. Tsunami's coach's opening up the free match routine. Try to beat Dark Emperors again to gain an extended ending and another competition route held by Hakuren's headmaster. The rest of the game is to enjoy the competitions and gain all secrets for this game includes hidden special moves and players such as Endou Kanon, Old Raimon Eleven members and the manager girls. -------------------- Secrets -------------------- -------------------- - The Diamond Dust -------------------- So far that you've cleared the game and Inazuma Eleven 1s competition routes, you'll have only one unknown team in Hibiki's recruiting list, and if you notice in the extended ending, Gazelle and friends teleports across a huge rock that blocks a road in the forest into a soccer field. Return to the forest to find a cat looking at the boulder. Talk to it, it'll tell you to go see other cats in Tokyo area. Head to Tokyo's Shopping Area, and head to the secret warehouse. There, you'll see a boy in front of it. Talk to him, and Endou will give some comments. Head back to the forest to find Gazelle there. Talk to him, he to will blow up the boulder for you. Head east. This area of the forest is simply a maze, although not as dangerous as others, a wrong turn either lead you to a dead end or teleport you back to the entrance of that map. Overall, as long as you don't get depressed and keep enter any exit you see, you will sooner or later get to Gazelle. Here is the correct order of exits you need to take as follow: west, north, east, east, north, east, south, east, north, west, north, north, north Once you've reached the soccer field, Gazelle will greet you. DO NOT talk to a biology teacher, who's also around that place as he'll sent you out if you say yes to him. Collect all the treasure which is the sum of healthy 26800 Nekketsu points around the map, and talk to Gazelle to fight. -------------------- VS Diamond Dust Objective: Win this match Difficulty: Hard Be wary of: - Gazelle (MF) - Purou (FW) - Aikyuu (DF) As you may notice that most of this team's made up of wind elemental, you may want to put more wood players to gain advantage over them. Diamond Dust is very tough. These guys are crazily fast and have strong dribble moves, and Gazellefs the very dangerous one. He has very strong special shot and dribble. So far, Purou is the only one of the two non ace strikers that has dribble moves, and he will not hesitate to use it. Be careful of him even though his shoot special is not that strong. The keeper of this team has earth element, who Fubuki can easily overcome. Once again, be careful of their Burning Phrase. Use trick passes and your strongest moves to score against them, and you should be fine. -------------------- After you beat Diamond Dust, youwill be sent back to the forests entrance, and the team can be recruited. -------------------- -------------------- - Rare players scouting -------------------- << Ichinose Kasuya >> In the first chapter after you are beaten by Gemini Strom and need three more players, go to the Station (Kesamae) and recruit him along with Domon. If you dont recruit him until chapter 2, use scouting system to search by name for IchinoseEor Kazuya.EHell be at the G shop in the Tokyos Station after Hibiki reply your request. - He joins without doing a battle. << Aphrodi >> Aphrodi is recruitable after you beat the Zeus team during chapter 9. Hibiki tells you in his search reply that hes somewhere near the water. Head to the Tower in Tokyo, hes near the pond. You may need to re-enter the place for the few times because he doesnt always be there. - Beat two soccer battles, scoring 3 goals each. << Ulvida >> She is in the forest, next to the special moves seller way to the north- west. - Score 2 goals in a battle. << Hijitaka Raiden >> After Okinawa chapter, find the key to the light houses door with wifi download, he is in that room. - He does not need to be scouted first. - He joins without doing a battle. -------------------- COMPETITION ROUTES -------------------- Winning a match gives you a rank from B to S depends on your performance. Winning and traversing through the end of the route grants you two special benefits, one for beating every team in the route, and another for defeating them all for S ranks. Conditions for getting the S rank are as followed: - Score at least 5 goals. - Do not let the opponent score. -------------------- Mr. Furukabu -------------------- Furukabu's routes are made up of four routes which two of them are teams you face and beat during the story. The other two routes are made of teams you used to play with in Inazuma Eleven 1. Those teams, expect Zeus, which require you to find their representatives around Japan and beat them in a one-half match in the exact orders to unlock them in the competition routes. ----------------------------------------------------------------- - Inazuma Eleven 1 Friendly Matches ----------------------------------------------------------------- Name Region Location - Condition ----------------------------------------------------------------- Kasamino - Tokyo - Kasamino Middle School - Beat SP Fixers Inazuma KFC - Tokyo - Riverside ground - Beat Kasamino's challenge. Ichibankai - Tokyo - Shopping area's pitch. - Beat Mikagesenou (to open the Shopping Area) and Kasamino's challenges Clear: Best Oden S Clear: "shouwaza" manual ----------------------------------------------------------------- - Aliea Academy ----------------------------------------------------------------- Name Region Location - Condition ---------------------------------------------------------------- Gemini Strom - Hokkaido - Hakuren Junior High - Beat them during the story. Epsilon - Oosaka - Naniwa Training Facility - Beat them during the story. Epsilon Kai - Okinawa - Oumihara Junior High - Beat them during the story. The Genesis - Fuji - Aliea's base - Beat them during the story. Clear: Tsunami BoostEmanual S Clear: Seshiyaku!Emanual ----------------------------------------------------------------- - Japan Junior Highs ----------------------------------------------------------------- Name Region Location - Condition ---------------------------------------------------------------- -SP Fixers - Nara - Shika Park - Beat them during the story. Manyuuji - Kyoto - Manyuuji Junior High - Beat them during the story. Osaka CCC Gals - Oosaka - Naniwa Land - Beat them during the story. Yokato - Fukuoka - Yokato Junior High - Beat them during the story. Oumihara - Okinawa - Oumihara Junior High - Beat them during the story. Clear: Inazuma Misanga S Clear: "Wyvern Crash" manual ----------------------------------------------------------------- - Football Frontier ----------------------------------------------------------------- Name Region Location - Condition ----------------------------------------------------------------- Occult - Nara - Town, stair - Beat SP Fixers. Nosei - Nara - Shika Park, northern exit - Beat Occult's challenge. Mikagesenou - Hokkaido - Great snowfield, northeastern - Beat Nosei's challenge. Shuoyoomaido - Tokyo - Shopping Area, Rai@Cafe - Beat Mikagesenou's challenge. Taikoku - Toyko - Taikoku Academy - Beat Chapter 5 and Shuoyoomaido's challenge. Sengokuika - Kyoto - Town, east of the entrance - Beat Taikoku's challenge. Senbayama - Fukuoka - Town, east map - Beat Sengokuika's challenge. Kidokawa - Fuji - Forest, above the river - Beat Senbayama's challenge. Zeus - Tokyo - Raimon Junior High - Beat them during the story Clear: Hibitapan badge S Clear: "Shouwaza!" manual -------------------- Hakuren's Coach -------------------- Hakuren's competition route becomes available after you clear the game for the second time. It consists of two routes: upper and lower paths. You dont need to go around Japan to find these teams. You only need to beat one to gain access to the next one. ----------------------------------------------------------------- - Upper Path ----------------------------------------------------------------- Name Condition ----------------------------------------------------------------- Kageyama All Star ----- SP Kai ----- Bench Chase 3 ----- Aliea B ----- Gyappikyapi A Play with only male members National Team B ----- Adult Team ----- Japan Youth A ----- Clear: The TowerEmanual S Clear: Otonachi Haruna becomes available for scouting. ----------------------------------------------------------------- - Lower Path ----------------------------------------------------------------- Name Condition ----------------------------------------------------------------- Front-Top Kings ----- Inazuma KFC Kai ----- OMaganeO A Play with players not having a goal keeper's special. Kids Team Play with player not having shooting special. Bench Chase 4 ----- Ura-Raimon B ----- FF National B ----- InazumaE09 ----- Clear: "Senpujin" manual S Clear: Kageno Jin becomes available for scouting. -------------------- Rika's Mother -------------------- ----------------------------------------------------------------- - Upper Path ----------------------------------------------------------------- Name Condition ----------------------------------------------------------------- Mask Man A Play with players whose levels are below 35 Clear: S Clear: ----------------------------------------------------------------- - Lower Path ----------------------------------------------------------------- Name Condition ----------------------------------------------------------------- Unable to complete due to lack of Wi-Fi co-op -------------------- Oumihara's Coach -------------------- Oumihara's competition route becomes available after you clear the game for the first time. It consists of three routes: upper, middle, and lower paths. For the upper and lower routesEteams, you dont need to go around Japan to find these teams. You only need to beat one to gain access to the next one. The middle three teams, however, have to be found and beaten first. ----------------------------------------------------------------- - Upper Path ----------------------------------------------------------------- Name Condition ----------------------------------------------------------------- Neo Taikoku ----- Mask Man B Play with players whose levels are below 35 Clear: S Clear: ----------------------------------------------------------------- - Middle Path ----------------------------------------------------------------- Name Condition ----------------------------------------------------------------- Guard Machines Beat them during the story. Diamond Dust Find and beat them after beating the game 2 times Clear: S Clear: ----------------------------------------------------------------- - Lower Path ----------------------------------------------------------------- Name Condition ----------------------------------------------------------------- Front-Top Kings A ----- Occult Kai ----- Ritoru Team Play with players whose levels are below 50 -------------------- Secret Warehouse -------------------- Secret Warehouse competition route will be available using a key which you can gain via Wi-Fi download. It consists of two routes: upper and lower paths. You do not need to go around Japan to find these teams. You only need to beat one to gain access to the next one. ----------------------------------------------------------------- - Upper Path ----------------------------------------------------------------- Working in Progress ----------------------------------------------------------------- - Lower Path ----------------------------------------------------------------- Unable to complete due to lack of Wi-Fi co-op -------------------- -------------------- SPECIAL PRACTICE POINTS -------------------- When a character starts his training, it will cost him/her 80 Nekketsu Point for a training, and will cost more in any other training anywhere. ----------------------------------------------------------------- Activity | Area | Stat Boost ----------------------------------------------------------------- Tire Catching | Tokyo, Tower | Guard Tree Zig-Zag Kick | Nara, Shika Park | Kick Escape Enraged Dear | Nara, Shika Park | Body Skiing | Hokkaido, Great | Speed Snowfield Snowman Making | Hokkaido, Great | Gut Snowfield Ball Control | Kyoto, Town | Control Floor Cleaning | Kyoto, Manyuuji JH | Gut Waterfall Shoot | Ehime, Town | Kick Construction Zone Jump | Ehime, Port | Speed Okomiyaki Marathon | Osaka, Town | Gut Noodle Cart Pushing | Fujioka, Town | Gut Coconut Shooting | Okinawa, Town | Control Beach Dribble | Okinawa, Oumihara | Body -------------------- ITEMS -------------------- ----------------------------------------------------------------- Name | Usage ----------------------------------------------------------------- Mineral Water | Restore 25 GP Sport Water | Restore 60 GP Super Water | Restore all GP Milk | Restore 15 GP Cookie Flavor | Restore 25 TP Stamina Flavor | Restore 60 TP Hyper Flavor | Restore all TP Rice Ball | Restore 15 TP Fine Veggies | Restore all GP & TP Soccer Magazine | Key item Insect | Key item Card Key LV1 | Use to unlock a gate in Alieafs base. Card Key LV2 | Use to unlock a gate in Alieafs base. Card Key LV3 | Use to unlock a gate in Alieafs base. Card Key LV4 | Use to unlock a gate in Alieafs base. Secret Warehouse Key | Use to unlock the secret warehouse. Lighthouse Key | Use to unlock a door in the lighthouse. Shikasenbei | Key item. Big Boot | Key item. Dark Lizard | Key item. Manyuuji Uniform | Key item. Shining White Spike | Key item. Daisuke's Notebook | Key item. Naji's Pendent | Key item. Furubita Pan Badge | Trade for items in the Model Shop ----------------------------------------------------------------- -------------------- EQUIPMENTS -------------------- -------------------- Spikes/Shoes -------------------- ----------------------------------------------------------------- Name | Stat Boost ----------------------------------------------------------------- Raimon Spike | ---- Inabekari Spike | ---- Nekisen no Spike | ---- Sawasyaka Spike | Speed + 1 Kasamino Spike | Speed + 2 Seishun Spike | Speed + 3 Mikakesenou Spike | Speed + 3 Hashikuzu no Shoes | Speed + 4 White Spike | Speed + 4 Martial Shoes | Speed + 5 Enjya Spike | Speed + 6 Shikkoku no Spike | Speed + 6 Shouri no Spike | Speed + 7 Wing Spike | Speed + 7 Wakusei no Shoes | Speed + 7 Hayabusa Shoes | Speed + 8 Kidokawa Spike | Speed + 9 Raiders Shoes | Speed + 9 Shinsadai Shoes | Speed + 9 Uchyuu no Shoes | Speed + 10 Shinkuu no Spike | Speed + 10 Hyouketsu Spike | Speed + 10 Yami no Spike | Speed + 11 Norui no Spike | Kick + 1 Checker Shoes | Kick + 2 Inazuma KFC Spike | Kick + 2 Wild Spike | Kick + 2 Samo Spike | Kick + 3 Sullys Spike | Kick + 3 Security Shoes | Kick + 3 Doryoku no Spike | Kick + 4 Setsugen no Spike | Kick + 4 Tanren Spike | Kick + 5 Smart Spike | Kick + 6 Taikoku Spike | Kick + 6 Senbayama Spike | Kick + 7 Naniwa no Spike | Kick + 7 Nekketsu Spike | Kick + 8 Yuugure Shoes | Kick + 8 Marine Spike | Kick + 9 Divine Spike | Kick + 9 Araburu Spike | Kick + 9 Shyakunetsu Spike | Kick + 10 Maze Spike | Kick + 12 Konton no Spike | Kick + 14 Inazuma Spike | Kick + 15 Shuuyoomaido Spike | Kick + 1, Speed + 1 Densetsu no Spike | Kick + 15, Speed + 15 -------------------- -------------------- Gloves -------------------- ----------------------------------------------------------------- Name | Stat Boost ----------------------------------------------------------------- Raimon Glove | --- Inabekari Glove | --- Norui no Glove | Guard + 1 Renshuu Glove | Guard + 1 Shouyoomaido Glove | Guard + 1 Seishun Glove | Guard + 2 1ar Hand | Guard + 2 Wild Glove | Guard + 2 KFC Glove | Guard + 2 Kasamino Glove | Guard + 2 Shouri no Glove | Guard + 3 Sawayaka Glove | Guard + 3 Sally Glove | Guard + 3 Mikakesenou Glove | Guard + 3 Tetpeki no Glove | Guard + 3 Micro Glove | Guard + 4 Kitaguni no Glove | Guard + 4 Jyounetsu Glove | Guard + 4 Katami no Glove | Guard + 4 Kung-fu Glove | Guard + 5 Jisetai Glove | Guard + 5 Hagane no Glove | Guard + 5 Britain Hand 2 | Guard + 5 Taikoku Glove | Guard + 6 Engine Glove | Guard + 6 Hitshou Glove | Guard + 6 Tsuwamono no Glove | Guard + 6 Macro Glove | Guard + 7 Senbayama Glove | Guard + 7 Otome no Glove | Guard + 7 Korona Hand | Guard + 7 Aurora Hand | Guard + 7 Nekketsu Glove | Guard + 8 Sunset Glove | Guard + 8 Hakai no Glove | Guard + 8 Kidokawa Glove | Guard + 9 Divine Glove | Guard + 9 Resort Hand | Guard + 9 Daishazen Glove | Guard + 9 Heavens Time Glove | Guard + 9 Big Bang Hand | Guard + 10 Uragiri no Glove | Guard + 12 Shinrin no Glove | Guard + 14 Densetsu no Glove | Guard + 14 Inazuma Glove | Guard + 15 -------------------- Misangas -------------------- ----------------------------------------------------------------- Name | Stat Boost/Effect ----------------------------------------------------------------- Yogoreta Misanga | Gut + 1 Seishun Misanga | Gut + 2 Chitan Misanga | Gut + 3 Jyounetsu Misanga | Gut + 4 Honou no Misanga | Gut + 5 Momoiro Misanga | Gut + 6 Shouri no Misanga | Gut + 7 Daichi no Misanga | Gut + 8 ?? Shi Misanga | Gut + 9 Inazuma Misanga | Gut + 10 Cosmo Misanga | Gut + 12 Jyoubuna Misanga | Control + 2 Yuujyou Misanga | Control + 3 Oshare Misanga | Control + 4 Matsuru Misanga | Control + 5 Ikoku no Misanga | Control + 5 Kibou no Misanga | Control + 6 Kose no Misanga | Control + 8 Seikyou Misanga | All + 5 Jimina Misanga | Remove random encounter Hadena Misanga | Increase random encounters Dohadena Misanga | Increase more random encounters -------------------- Pendents -------------------- ----------------------------------------------------------------- Name | Stat Boost/Effect ----------------------------------------------------------------- Chikai no Pendent | --- Power Pendent 1 | Stemina + 3 Power Pendent 1 | Stemina + 7 Power Pendent 1 | Stemina + 15 Protection Pendent 1 | Body + 1 Protection Pendent 2 | Body + 7 Protection Pendent 3 | Body + 15 ----------------------------------------------------------------- -------------------- UNIFORMS -------------------- Raimon Junior High Uniform Taikoku Uniform Occult Uniform Nosei Junior High Uniform Mikagesenou Uniform Maido Uniform Sengokuika Uniform Senbayama Uniform Kidokawa Uniform Zeus Uniform KFC Uniform Kasamino Uniform Sally's Uniform Rekisen no Uniform (Classic Uniform) Chaos Uniform Ame no Uniform (Rain Uniform) Tatakai no Uniform (Battle Uniform) Toughness Uniform Tecno Uniform Jounetsu no Uniform (Intense Uniform) Shippu no Uniform (Flurry Uniform) Shinkai no Uniform (Abyss Uniform) Teppiki no Uniform (Fortified Uniform) Umi no Uniform (Ocean Uniform) Nekketsu no Uniform (Hot Blooded Uniform) Tsumeato no Uniform (Clawed Uniform) Doryoku no Uniform (Graft Uniform) Yuuyake no Uniform (Sunset Uniform) Oujya no Uniform (King Uniform) Shouri no Uniform (Victory Uniform) Seishun no Uniform (Youth Uniform) Shinshi no Uniform (Gentlemans Uniform) Three Star Uniform Kikoushi no Uniform (Pirate Uniform) By Sign Uniform Kung-Fu Uniform Inazuma Uniform Gokujyou Uniform (Best Uniform) Kizoku no Uniform (Noble Uniform) Honoo no Uniform (Flaming Uniform) Inabekari no Uniform OB Black Robe Gemini Uniform Epsilon Uniform Genesis Uniform Epsilon Kai Uniform SP Uniform Hakuren Uniform Shin Taikoku Uniform Yokato Uniform Oumihara Uniform Dark E Uniform Osaka Girls Uniform Security Machines Uniform Shitoro Uniform Skull Uniform Frog Uniform Echibanboshi Uniform (Single Star Uniform) Sailor Uniform Jyunjyou Uniform (Pure Heart Uniform) Military Uniform Gokuaku Uniform (Heinous Uniform) Martial Uniform Raider Uniform Space Uniform Gekkou no Uniform Stripe Uniform RBH Uniform Slash Uinform Kaminari Uniform Toukon no Uniform (Spirit Uniform) Senshi Uniform (Warrior Uniform) Future Uniform Prominence Uniform D-Dust Uniform Densetsu no Uniform (Legendary Uniform) -------------------- -------------------- FORMATIONS -------------------- -------------------- - Match -------------------- F-Basic F-Death Zone F-Ghost Dance F-Wild Park F-GRID442 F-Super Star 5 F-Crane Wings F-Infinite Wall F-Mukata March F-Heavens Gate F-Phalanx F-Butterfly F-Dot Prison F-Bow & Arrow F-Middle Block F-Phoenix -------------------- - Battle -------------------- B-Basic B-Flat Back B-Attacker B-Breakthrough B-Pressure B-Slash B-Right Wing B-Train B-Triangle B-Lance -------------------- SPECIAL MOVES -------------------- Some moves that are written in Hiragana will be translated into English to match those written in Inazuma Wiki. Other moves in-game were already written in Romanji to match the sound of English words. Note: Credit of name fixing to: matias valenzuela rodriguez -------------------- - Shoot Type -------------------- ----------------------------------------------------------------- Name | Evolve | TP | Element | Co-op | Note ----------------------------------------------------------------- Space Penguin | Normal | 35 | Earth | 2 | Super Nova | Normal | 35 | Earth | 2 | Neo-Galaxy | Normal | 70 | Fire | 2 | The-Earth | Grade | 70 | Earth | 2 | Cross Fire | Normal | 70 | Fire | 1 | Cross Fire | Normal | 70 | Wind | 1 | Fire Blizzard | Normal | 35 | Fire | 1 | Fire Blizzard | Normal | 35 | Wind | 1 | Inazuma-1 Otoshi | Normal | 66 | Wind | 2 | Dark Phoenix | Normal | 66 | Wood | 2 | The Galaxy | Normal | 66 | Fire | 2 | Gaia Break | Normal | 31 | Earth | 2 | God Break | Grade | 64 | Wind | - | Northern Impact | Normal | 31 | Wind | - | Atomic Flare | Normal | 31 | Wind | - | Block Death Zone 2 | Grade | 64 | Wind | 2 | Triple Boost | Normal | 80 | Wind | 2 | Long Tri Pegasus | Normal | 62 | Wind | 2 | The Phoenix | Normal | 62 | Fire | 2 | Wyvern Blizzard | Normal | 62 | Wind | 1 | w/h Eternal Blizzard Twin Boost F | Normal | 62 | Fire | 1 | w/h Fire Tornado Wolf Legend | Grade | 62 | Wind | - | Penguin Emporor-1 | Grade | 62 | Wood | - | Bakunetsu Strom | Grade | 62 | Fire | - | Double Tornado | Normal | 59 | Wood | 1 | Block, w/h Back Tornado Triangle Z | Normal | 59 | Fire | 2 | Eagle Buster | Normal | 59 | Earth | 2 | Death Zone | Normal | 59 | Wood | 2 | God Knows | Normal | 59 | Wind | - | Gungnir | Normal | 28 | Wind | - | Long Inazuma Break | Normal | 46 | Wind | 2 | Endou, Goenji, Kidou Penguin Emporor-2 | Normal | 56 | Wood | 2 | Revolution V | Normal | 56 | Wind | 2 | Universe Blast | Normal | 28 | Wood | 2 | Flame Weather Wane | Normal | 71 | Fire | 1 | Long Butterfly Dream | Normal | 56 | Earth | 1 | Female only, Block Divine Arrow | Normal | 56 | Wind | - | Ryuusei Blade | Normal | 56 | Fire | - | Block Ryuusei Blade | Normal | 28 | Fire | - | Block Dragon Grand | Normal | 56 | Earth | - | Dual Strike | Normal | 53 | Wood | - | Tsunami Boost | Normal | 64 | Wind | - | Long Gamimede Proton | Normal | 24 | Wood | - | Assault Shot | Normal | 64 | Fire | - | Long Reflect Buster | Normal | 53 | Earth | - | Inazuma-1 | Normal | 51 | Wind | 1 | Nihyakunetsu Shoot | Normal | 51 | Wood | 1 | Dragon Tornado | Normal | 51 | Fire | 1 | w/h Fire Tornado Dokojyo Club | Normal | 51 | Fire | 1 | Long | Eternal Blizzard | Normal | 40 | Wind | - | Bunshin Shoot | Normal | 51 | Wood | - | Dragon Cannon | Normal | 51 | Fire | - | Block Megaton Head | Grade | 51 | Earth | - | Block Inazuma Otoshi | Normal | 51 | Wind | 1 | Twin Boost | Normal | 44 | Fire | 1 | w/h large player Security Shot | Normal | 44 | Wood | 1 | Megane Crash | Normal | 44 | Earth | 1 | Astro Break | Normal | 20 | Wood | - | Tsutenkaku Shot | Normal | 44 | Fire | - | Hawk Shot | Normal | 42 | Wind | 1 | Block Tkachev Bomber | Normal | 42 | Wood | 1 | Dokonjou Bat | Normal | 42 | Wood | 1 | Block Japan Thunder | Normal | 42 | Earth | - | Dark Tornado | Normal | 42 | Wood | - | Block Shine Drive | Normal | 42 | Wood | - | Kung-Fu Attack | Normal | 42 | Earth | - | Block Corodora Shot | Normal | 35 | Wind | - | Rose Splash | Normal | 35 | Wood | - | Female only Double Grenade | Normal | 35 | Fire | - | Block Back Tornado | Normal | 35 | Wind | - | Block Kung-Fu Head | Normal | 35 | Wood | - | Dynamite Shoot | Normal | 35 | Fire | - | Rainbow Loop | Normal | 35 | Wood | - | Long Cross Drive | Normal | 33 | Wind | - | Freeze Shoot | Normal | 35 | Wood | - | Patriot shoot | Normal | 50 | Fire | - | Long Run Ball Run | Normal | 33 | Wood | - | Dragon Crash | Normal | 33 | Wood | - | Fire Tornado | Normal | 33 | Fire | - | Block Full-Full Head | Normal | 33 | Earth | - | Block Condor Dive | Normal | 24 | Wind | - | Block Hyakuretsu Shoot | Normal | 24 | Wood | - | Block Meteor Attack | Normal | 24 | Fire | - | Tsuchidaruma | Normal | 24 | Earth | - | Suisei Shoot | Normal | 36 | Wind | - | Long Phantom Shoot | Normal | 24 | Wood | - | Abisegeri | Normal | 24 | Fire | - | Kamikakushi | Normal | 24 | Earth | - | Spiral Shoot | Normal | 20 | Wind | - | Psycho Shoot | Normal | 20 | Wood | - | Tarzan Kick | Normal | 20 | Earth | - | Block Spinning Shoot | Normal | 17 | Wind | - | Rolling Kick | Normal | 17 | Wood | - | Block Grenade Shoot | Normal | 17 | Fire | - | Snake Shoot | Normal | 17 | Earth | - | -------------------- - Dribble Type -------------------- ----------------------------------------------------------------- Name | Evolve | TP | Element | Co-op | Note ----------------------------------------------------------------- Boost Glider | Normal | 50 | Fire | 2 | Triple Dash | Normal | 50 | Earth | 2 | Water Veil | Normal | 22 | Wind | - | Flame Veil | Normal | 22 | Fire | - | Dual Pass | Normal | 20 | Wood | 1 | Niningsan Kick | Normal | 44 | Earth | 1 | Heavens Time | Normal | 44 | Wind | - | Szan Cross Guard | Normal | 20 | Wood | - | Judge Through 2 | Normal | 33 | Fire | - | Aikidou | Normal | 38 | Wind | 1 | Jigoku Guruma | Normal | 38 | Earth | 1 | Armadillo Circus | Normal | 38 | Fire | 1 | Dash Strom | Normal | 38 | Wind | - | Lightning Accel | Normal | 17 | Fire | - | Mogura Shuffle | Normal | 38 | Earth | - | Afterimage | Normal | 36 | Wind | - | Bunshin Feint | Normal | 36 | Wood | - | Reppu Dash | Normal | 36 | Fire | - | Toumei Feint | Normal | 36 | Earth | - | Aurora Dribble | Normal | 32 | Wind | - | Maboroshi Dribble | Normal | 32 | Wood | - | Meteor Shower | Normal | 14 | Fire | - | Prima Donna | Normal | 32 | Earth | - | Female only Kamaitachi | Normal | 30 | Wind | - | Tatsumaki Dokugiri | Normal | 30 | Wood | - | Warp Drive | Normal | 14 | Wood | - | Judge Through | Normal | 22 | Fire | - | Mugura Feint | Normal | 30 | Earth | - | Ribbon Shower | Normal | 30 | Wind | - | Female only Zen Zou | Normal | 25 | Wood | - | Zig-zag Spark | Normal | 23 | Wind | - | Illusion Ball | Normal | 23 | Wood | - | Heat Tackle | Normal | 23 | Fire | - | Gorimuchuu | Normal | 23 | Earth | - | Moon Sault | Normal | 22 | Wind | - | Super Scan OF | Normal | 22 | Wood | - | Fuusen Gum | Normal | 22 | Fire | - | Super Armadillo | Normal | 22 | Fire | - | Small players Dokukiri no Jutsu | Normal | 17 | Wind | - | Magic | Normal | 17 | Wood | - | Tatsumaki Senpuu | Normal | 17 | Wind | - | Norui | Normal | 17 | Wood | - | Hitori One-Two | Normal | 17 | Fire | - | Monkey Turn | Normal | 17 | Earth | - | Shippu Dash | Normal | 17 | Wind | - | Tamanori Piero | Normal | 15 | Wind | - | Dash Accel | Normal | 15 | Earth | - | -------------------- - Block Type -------------------- ----------------------------------------------------------------- Name | Evolve | TP | Element | Co-op | Note ----------------------------------------------------------------- Perfect Tower | Normal | 50 | Wind | 2 | Females only Hurricane Arrow | Normal | 50 | Wind | 2 | Sigma Zone | Normal | 30 | Wood | 2 | Mad Express | Normal | 50 | Fire | 2 | Body Shield | Normal | 50 | Earth | 2 | Kagome Kagome | Normal | 50 | Earth | 2 | Frozen Steal | Normal | 22 | Wind | - | Ignite Steal | Normal | 22 | Fire | - | Rock Wall Dam | Normal | | Wood | 1 | Large players, Block Whale Guard | Normal | 44 | Wind | 1 | w/h a large player Harvest | Normal | 44 | Wood | 2 | Mega Wall | Normal | | Earth | - | Large players, Block No Escape | Normal | 44 | Earth | 2 | Senpuujin | Normal | 33 | Wind | - | Block Asteroid Belt | Normal | 20 | Wood | - | Block Pura Net Shield | Normal | 20 | Fire | - | Road Roller Tackle | Normal | 42 | Earth | - | Block Double Cyclone | Normal | 40 | Wind | 1 | Dual Strom | Normal | 40 | Wood | 1 | Shooting Star | Normal | 40 | Fire | 1 | Block Block Circus | Normal | 40 | Earth | - | The Tower | Normal | 38 | Wind | - | Females only, Block God Smell | Normal | 38 | Wood | - | Females only Sabaki no Tetsui | Normal | 38 | Fire | - | Block Mega Quake | Normal | 38 | Earth | - | Profile Zone | Normal | 36 | Wind | - | Bunshin Defense | Normal | 36 | Wood | - | Volcano Cut | Normal | 36 | Fire | - | Block Heavy Baby | Normal | 17 | Earth | - | Block Cyclone | Normal | 32 | Wind | - | Kagenui | Normal | 32 | Wood | - | Flame Dance | Normal | 32 | Fire | - | Gravitation | Normal | 14 | Earth | - | Spinning Cut | Normal | 30 | Wind | - | Block Kumo no ito | Normal | 30 | Wood | - | Fake Bomber | Normal | 30 | Fire | - | Earthquake | Normal | 30 | Earth | - | Large players only Ice Ground | Normal | 25 | Wind | - | Fake Ball | Normal | 25 | Wood | - | Super Shikofumi | Normal | 25 | Fire | - | Block The Wall | Normal | 25 | Wind | - | Block Blade Attack | Normal | 23 | Wind | - | Super Scan DF | Normal | 23 | Wood | - | Photon Crash | Normal | 11 | Fire | - | Ushiro no Shoumen | Normal | 17 | Earth | - | Doppelganger | Normal | 17 | Wood | - | Onrou | Normal | 17 | Wood | - | Giant Spin | Normal | 17 | Fire | - | Horn Rain | Normal | 17 | Earth | - | Block Coil Turn | Normal | 15 | Wind | - | Quick Draw | Normal | 15 | Wood | - | Killer Slide | Normal | 10 | Wood | - | Shikofumi | Normal | 15 | Earth | - | -------------------- - Catch Type -------------------- ----------------------------------------------------------------- Name | Evolve | TP | Element | Co-op | Sub Type | ----------------------------------------------------------------- Mugen the Hand | Grade | 57 | Wood | - | Catch | God Hand Triple | Grade | 21 | Fire | 2 | Catch | Infinite Wall | Grade | 57 | Earth | 2 | Catch | Jikura Wall | Normal | 25 | Wind | - | Catch | Beast Fang | Grade | 57 | Fire | - | Catch | Fist of Justice | Grade | 57 | Wind | - | Punch | Ice Block | Normal | 22 | Wind | - | Catch | Time-Space Wall | Normal | 25 | Wind | - | Punch | Burnout | Normal | 22 | Fire | - | Catch | Triple Defense | Normal | 50 | Earth | 2 | Catch | Procyon Net | Normal | 22 | Wind | - | Catch | Drill Smasher | Normal | 22 | Fire | - | Catch | Gigant Wall | Normal | 50 | Earth | - | Catch | Dual Smash | Normal | 48 | Wood | 1 | Catch | Bunshin Block | Normal | 48 | Wood | - | Catch | Double Rocket | Normal | 48 | Fire | - | Punch | Safety Protect | Normal | 46 | Wind | - | Punch | Counter Strike | Normal | 43 | Fire | - | Punch | Majin The Hand | Normal | 46 | Earth | - | Catch | *Majin The Hand | Normal | 46 | Wood | - | Catch | Tsunami Wall | Normal | 41 | Water | - | Punch | Worm Hole | Normal | 19 | Wood | - | Catch | Flame Emission | Normal | 41 | Fire | - | Catch | Raging Table Toss | Normal | 41 | Earth | - | Punch | Aurora Curtain | Normal | 36 | Wind | - | Catch | Black Hole | Normal | 16 | Wood | - | Catch | Bakunetsu Punch | Normal | 36 | Fire | - | Punch | Dokonjou Catch | Normal | 36 | Earth | - | Catch | Whirlwind | Normal | 34 | Wind | - | Catch | Slash Nail | Normal | 34 | Wood | - | Catch | Full Power Shield | Normal | 34 | Fire | - | Punch | Goal Sliding | Normal | 34 | Earth | - | Catch | Flower Snowstrom | Normal | 35 | Wind | - | Catch | Shoot Pocket | Normal | 28 | Wood | - | Catch | Nekketsu Head | Normal | 28 | Fire | - | Punch | God Hand | Normal | 21 | Earth | - | Catch | *God Hand | Normal | 21 | Wood | - | Catch | Kogarashi | Normal | 27 | Wind | - | Punch | Rocket Kobushi | Normal | 27 | Fire | - | Punch | Power Shield | Normal | 27 | Fire | - | Punch | Wild Claw | Normal | 27 | Earth | - | Catch | Tornado Catch | Normal | 19 | Wind | - | Catch | Space Warp | Normal | 19 | Wood | - | Catch | Pressure Punch | Normal | 19 | Fire | - | Catch | Makineri Chop | Normal | 19 | Earth | - | Punch | Swan Type | Normal | 17 | Wind | - | Catch | Killer Blade | Normal | 17 | Fire | - | Catch | Nekketsu Punch | Normal | 17 | Fire | - | Punch | Toughness Block | Normal | 17 | Earth | - | Catch | ----------------------------------------------------------------- * = Tachimukai's version -------------------- - Skill Type -------------------- ----------------------------------------------------------------- Name | Effect ----------------------------------------------------------------- Keeper Plus | Keeper's saving power increases. Speed Plus | Speed increases. Shoot Plus | Shoot special move's power increases. Defense Plus | Increases defender's power. Offense Plus | Increases forward's power. Rikabari | A player recovers from stunning faster. Ikasama! | An oppornent's foul rate increases. Aoiroke UP! | Success duel rate with males increases. Ikemen UP! | Success duel rate with females increases. Sashyaku! | TP usage decreases. Chouwaza! | Special moves' power increases. Zokuseikyouka | Power up when facing winning element player Gakushou | Increases more stats in Special Trainings. Namakeru | Give other players one's EXP rate. Critical! | Ramdomly increasing special move's power. Muzokusei | Cancel any elemental effect. Lucky! | Randomly increase winning duel's rate. Yakubyougami | Randomly decrease winning duel's rate. Speed Force | Team's speed increases. Shoot Force | Team's shoot special move's power increases. Defense Force | Team's defending's power increases. Offense Force | Team's attacking's power increases. Nebargibu Up | Winning duels rate increase when your scores are lower. Ike! Ike! | A player's experiences increases when winning, but reduces when losing. Minna Ike! Ike! | Team's experiences increases when winning, but reduces when losing. ----------------------------------------------------------------- -------------------- SHOPS -------------------- These lists contain items and special moves you can buy with Nekketsu Point. To locate the shops, check the icon on your minimap. Look for these symbols: - Orange "G": G MartEConvenience Store - A blue "P": Viva Pengigo!ESport Shop - Purple symbol: Waza (Special Move) Shop -------------------- - Naras Town -------------------- ----------------------------------------------------------------- Special Move Store | Type | Price ----------------------------------------------------------------- Spiral Shoot | Shoot | 200 Psycho Shoot | Shoot | 200 Tarzan Kick | Shoot | 300 Spinning Shoot | Shoot | 150 Rolling Kick | Shoot | 150 Grenade Shoot | Shoot | 150 Snake Shoot | Shoot | 200 Tatsumaki Senpuu | Dribble | 200 Norui | Dribble | 200 Monkey Dance | Dribble | 200 Shippu Dash | Dribble | 150 Tamadori Piero | Dribble | 150 Dash Accel | Dribble | 150 Coil Turn | Block | 150 Quick Draw | Block | 150 Killer Slide | Block | 150 Shikofumi | Block | 150 Swan Type | Catch | 150 Killer Blade | Catch | 150 Nekketsu Punch | Catch | 150 Toughness Block | Catch | 150 ----------------------------------------------------------------- ----------------------------------------------------------------- Sport Store | Stat Boost/Effect | Price ----------------------------------------------------------------- Sawayaka Spike | Speed + 1 | 100 Checker Shoes | Kick + 2 | 250 Renshuu Glove | Guard + 1 | 100 1ar Hand | Guard + 2 | 250 Seishun Glove | Guard + 2 | 250 Jyoubuna Misanga | Control + 2 | 200 Seishun Misanga | Gut + 2 | 200 ----------------------------------------------------------------- ----------------------------------------------------------------- General Store | Effect | Price ----------------------------------------------------------------- Milk | Restore 15 GP | 10 Rice Ball | Restore 15 TP | 10 Mineral Water | Restore 25 GP | 25 Cookie Flavor | Restore 25 TP | 30 ----------------------------------------------------------------- -------------------- - Hokkaidos Town -------------------- ----------------------------------------------------------------- Special Move Store | Type | Price ----------------------------------------------------------------- Condor Dive | Shoot | 400 Hyakuretsu Shoot | Shoot | 400 Meteo Attack | Shoot | 300 Tsuchidaruma | Shoot | 300 Suisei Shoot | Shoot | 350 Phantom Shoot | Shoot | 250 Abisegeri | Shoot | 250 Kamikakushi | Shoot | 250 Moon Salute | Dribble | 600 Super Scan OF | Dribble | 600 Super Armadillo | Dribble | 600 Dokugiri no Shuu | Dribble | 250 Magic | Dribble | 250 Doppelganger | Block | 200 Onryou | Block | 200 Giant Spin | Block | 300 Horn Rain | Block | 200 Tornado Catch | Catch | 200 Yagamukuukan | Catch | 200 Sakiwari Jump | Catch | 200 ----------------------------------------------------------------- ----------------------------------------------------------------- Sport Store | Stat Boost/Effect | Price ----------------------------------------------------------------- Checker Shoes | Kick + 2 | 250 Security Shoes | Kick + 3 | 400 Samo Spike | Kick + 3 | 400 Seishun Spike | Speed + 3 | 400 1ar Hand | Guard + 2 | 250 Seishun Glove | Guard + 2 | 250 Tetpeki no Glove | Guard + 3 | 450 Shouri no Glove | Guard + 3 | 450 Sawayaka Glove | Guard + 3 | 450 Jyoubuna Misanga | Control + 2 | 200 Seishun Misanga | Gut + 2 | 200 Chitan Misanga | Gut + 3 | 350 Yuujyou Misanga | Control + 3 | 350 ----------------------------------------------------------------- ----------------------------------------------------------------- General Store | Effect | Price ----------------------------------------------------------------- Milk | Restore 15 GP | 10 Mineral Water | Restore 25 GP | 25 Sport Water | Restore 60 GP | 70 Rice Ball | Restore 15 TP | 10 Cookie Flavor | Restore 25 TP | 30 Stamina Flavor | Restore 60 TP | 150 ----------------------------------------------------------------- -------------------- - Kyotos Town -------------------- ----------------------------------------------------------------- Special Move Store | Type | Price ----------------------------------------------------------------- Cross Drive | Shoot | 650 Freeze Shoot | Shoot | 650 Cross Drive | Shoot | 650 Patriot Shoot | Shoot | 750 Run Ball Run | Shoot | 650 Kurukuru Head | Shoot | 700 Dragon Crash | Shoot | 600 Fire Tornado | Shoot | 700 Zen Zou | Dribble | 650 Zig-Zag Spark | Dribble | 650 Illusion Ball | Dribble | 650 Heat Tackle | Dribble | 650 Gorimuchuu | Dribble | 650 Blade Attack | Block | 600 Super Scan DF | Block | 600 Ushiro no Shoumen | Block | 600 Kogarashi | Catch | 600 Rocket Kuboshi | Catch | 600 Power Shield | Catch | 600 Wild Claw | Catch | 600 ----------------------------------------------------------------- ----------------------------------------------------------------- Sport Store | Stat Boost/Effect | Price ----------------------------------------------------------------- Shikkoku no Spike | Speed + 6 | 400 Samo Spike | Kick + 3 | 400 Seishun Spike | Speed + 3 | 400 Hashikuzu no Shoes | Speed + 4 | 570 Setsugen no Spike | Kick + 4 | 570 Doryoku no Spike | Kick + 4 | 570 Tetpeki no Glove | Guard + 3 | 450 Shouri no Glove | Guard + 3 | 450 Sawayaka Glove | Guard + 3 | 450 Mikuro Glove | Guard + 4 | 620 Kitaguni no Glove | Guard + 4 | 620 Jyounetsu Glove | Guard + 4 | 620 Chitan Misanga | Gut + 3 | 350 Yuujyou Misanga | Control + 3 | 350 Jyounetsu Misanga | Gut + 4 | 500 Oshare Misanga | Control + 4 | 500 ----------------------------------------------------------------- ----------------------------------------------------------------- General Store | Effect | Price ----------------------------------------------------------------- Milk | Restore 15 GP | 10 Mineral Water | Restore 25 GP | 25 Sport Water | Restore 60 GP | 70 Rice Ball | Restore 15 TP | 10 Cookie Flavor | Restore 25 TP | 30 Stamina Flavor | Restore 60 TP | 150 ----------------------------------------------------------------- -------------------- - Ehimes Town -------------------- ----------------------------------------------------------------- Special Move Store | Type | Price ----------------------------------------------------------------- Double Grenade | Shoot | 850 Back Tornado | Shoot | 700 Kung-fu Head | Shoot | 700 Dynamite Shoot | Shoot | 700 Hitori One-Two | Dribble | 200 Kamaidachi | Dribble | 1200 Tatsumaki Dokugiri | Dribble | 1200 Judge Through | Dribble | 1200 Mogura Faint | Dribble | 1200 Ice Ground | Block | 600 Fake Ball | Block | 650 Super Shikofumi | Block | 700 The Wall | Block | 700 Shoot Pocket | Catch | 650 Nekketsu Head | Catch | 650 ----------------------------------------------------------------- ----------------------------------------------------------------- Sport Store | Stat Boost/Effect | Price ----------------------------------------------------------------- Hashikuzu no Shoes | Speed + 4 | 570 Ketsugen no Spike | Kick + 4 | 570 Doryoku no Spike | Kick + 4 | 570 White Spike | Speed + 4 | 570 Tanren Spike | Kick + 5 | 700 Martial Shoes | Speed + 5 | 700 Mikuro Glove | Guard + 4 | 620 Kitaguni no Glove | Guard + 4 | 620 Jyounetsu Glove | Guard + 4 | 620 Kung-fu Glove | Guard + 5 | 850 Britain Hand 2 | Guard + 5 | 850 Hagane no Glove | Guard + 5 | 850 Jyounetsu Misanga | Gut + 4 | 500 Oshare Misanga | Control + 4 | 500 Honou no Misanga | Gut + 5 | 650 Matsuru Misanga | Control + 5 | 650 ----------------------------------------------------------------- ----------------------------------------------------------------- General Store | Effect | Price ----------------------------------------------------------------- Milk | Restore 15 GP | 10 Mineral Water | Restore 25 GP | 25 Sport Water | Restore 60 GP | 70 Super Water | Restore all GP | 140 Rice Ball | Restore 15 TP | 10 Cookie Flavor | Restore 25 TP | 30 Stamina Flavor | Restore 60 TP | 150 Hyper Flavor | Restore all TP | 300 ----------------------------------------------------------------- -------------------- - Oosaka's Town -------------------- ----------------------------------------------------------------- Special Move Store | Type | Price ----------------------------------------------------------------- Hawk Shoot | Shoot | 1300 Tkachev Bomber | Shoot | 1200 Dokonjyou Bat | Shoot | 1300 Dark Tornado | Shoot | 1300 Shine Drive | Shoot | 1200 Kung-fu Attack | Shoot | 1300 Japan Thunder | Shoot | 1400 Aurora Dribble | Dribble | 1200 Maboroshi Dribble | Dribble | 1200 Spinning Cut | Block | 1300 Kumonoito | Block | 1200 Fake Bomber | Block | 1200 Earthquake | Block | 1200 Whirlwind | Catch | 1200 Full Power Shield | Catch | 1200 Goal Sliding | Catch | 1200 ----------------------------------------------------------------- ----------------------------------------------------------------- Sport Store | Stat Boost/Effect | Price ----------------------------------------------------------------- Tanren Spike | Kick + 5 | 700 Martial Shoes | Speed + 5 | 700 Shikkoku no Spike | Speed + 6 | 900 Smart Spike | Kick + 6 | 900 Kung-fu Glove | Guard + 5 | 850 Britain Hand 2 | Guard + 5 | 850 Hagane no Glove | Guard + 5 | 850 Tsuwamono no Glove | Guard + 6 | 1100 Hitshou Glove | Guard + 6 | 1100 Jyounetsu Misanga | Gut + 4 | 500 Oshare Misanga | Control + 4 | 500 Honou no Misanga | Gut + 5 | 650 Matsuru Misanga | Control + 5 | 650 Kibou no Misanga | Control + 6 | 850 Momoiro Misanga | Gut + 6 | 850 ----------------------------------------------------------------- ----------------------------------------------------------------- General Store | Effect | Price ----------------------------------------------------------------- Milk | Restore 15 GP | 10 Mineral Water | Restore 25 GP | 25 Sport Water | Restore 60 GP | 70 Super Water | Restore all GP | 140 Rice Ball | Restore 15 TP | 10 Cookie Flavor | Restore 25 TP | 30 Stamina Flavor | Restore 60 TP | 150 Hyper Flavor | Restore all TP | 300 ----------------------------------------------------------------- -------------------- - Fukuoka's Town -------------------- ----------------------------------------------------------------- Special Move Store | Type | Price ----------------------------------------------------------------- Inazuma Otoshi | Shoot | 1500 Twin Boost | Shoot | 1400 Security Shoot | Shoot | 1400 Rose Splash | Shoot | 750 Wasen Gum | Dribble | 600 Ribbon Shower | Dribble | 650 Prima Donna | Dribble | 1200 Bunshin Feint | Dribble | 2400 Reppu Dash | Dribble | 2400 Tomei Feint | Dribble | 2400 Cyclone | Block | 1300 Kagemei | Block | 1300 Flame Dance | Block | 1300 Aurora Curtain | Catch | 1300 Bakunetsu Punch | Catch | 1300 Dokonjou Catch | Catch | 1300 Hana Fubuki | Catch | 650 ----------------------------------------------------------------- ----------------------------------------------------------------- Sport Store | Stat Boost/Effect | Price ----------------------------------------------------------------- Shikkoku no Spike | Speed + 6 | 900 Smart Spike | Kick + 6 | 900 Wakusei no Shoes | Speed + 7 | 1250 Naniwa no Spike | Kick + 7 | 1250 Wing Spike | Speed + 7 | 1250 Shouri no Spike | Speed + 7 | 1250 Tsuwamono no Glove | Guard + 6 | 1100 Hitshou Glove | Guard + 6 | 1100 Macro Glove | Guard + 7 | 1600 Otome no Glove | Guard + 7 | 1600 Daishizen Glove | Guard + 7 | 1600 Kibou no Misanga | Control + 6 | 850 Momoiro Misanga | Gut + 6 | 850 Shouri no Misanga | Gut + 7 | 1200 ----------------------------------------------------------------- ----------------------------------------------------------------- General Store | Effect | Price ----------------------------------------------------------------- Milk | Restore 15 GP | 10 Mineral Water | Restore 25 GP | 25 Sport Water | Restore 60 GP | 70 Super Water | Restore all GP | 140 Rice Ball | Restore 15 TP | 10 Cookie Flavor | Restore 25 TP | 30 Stamina Flavor | Restore 60 TP | 150 Hyper Flavor | Restore all TP | 300 Fine Veggies | Restore GP & TP | 400 ----------------------------------------------------------------- -------------------- - Okinawa's Town -------------------- ----------------------------------------------------------------- Special Move Store | Type | Price ----------------------------------------------------------------- Rainbow Loop | Shoot | 800 Inazuma-1 | Shoot | 2800 Dragon Tornado | Shoot | 2800 Nihyakuretsu Shoot | Shoot | 2800 Dokonjou Grab | Shoot | 3300 Bunshin Shoot | Shoot | 2800 Dragon Cannon | Shoot | 2800 Afterimage | Dribble | 2400 Profile Zone | Block | 2400 Bunshin Defense | Block | 2400 Volcano Cut | Block | 2500 Safety Protect | Catch | 3000 Counter Strike | Catch | 3000 Tsunami Wall | Catch | 3000 Flame Emission | Catch | 2500 Slash Nail | Catch | 120 ----------------------------------------------------------------- ----------------------------------------------------------------- Sport Store | Stat Boost/Effect | Price ----------------------------------------------------------------- Wakusei no Shoes | Speed + 7 | 1250 Naniwa no Spike | Kick + 7 | 1250 Wing Spike | Speed + 7 | 1250 Shouri no Spike | Speed + 7 | 1250 Yuugure Shoes | Kick + 8 | 1700 Hayabusa Shoes | Speed + 8 | 1700 Nekketsu Spike | Kick + 8 | 1700 Macro Glove | Guard + 7 | 1600 Otome no Glove | Guard + 7 | 1600 Daishizen Glove | Guard + 7 | 1600 Sunset Glove | Guard + 8 | 2200 Nekketsu Glove | Guard + 8 | 2200 Shouri no Misanga | Gut + 7 | 1200 Kose no Misanga | Control + 8 | 1600 Daichi no Misanga | Gut + 8 | 1600 ----------------------------------------------------------------- ----------------------------------------------------------------- General Store | Effect | Price ----------------------------------------------------------------- Milk | Restore 15 GP | 10 Mineral Water | Restore 25 GP | 25 Sport Water | Restore 60 GP | 70 Super Water | Restore all GP | 140 Rice Ball | Restore 15 TP | 10 Cookie Flavor | Restore 25 TP | 30 Stamina Flavor | Restore 60 TP | 150 Hyper Flavor | Restore all TP | 300 Fine Veggies | Restore GP & TP | 400 ----------------------------------------------------------------- -------------------- - Tokyo's Shopping Arcade -------------------- ----------------------------------------------------------------- Sport Store | Stat Boost/Effect | Price ----------------------------------------------------------------- Checker Shoes | Kick + 2 | 250 Security Shoes | Kick + 3 | 400 Samo Spike | Kick + 3 | 400 Seishun Spike | Speed + 3 | 400 1ar Hand | Guard + 2 | 250 Seishun Glove | Guard + 2 | 250 Tetpeki no Glove | Guard + 3 | 450 Shouri no Glove | Guard + 3 | 450 Sawayaka Glove | Guard + 3 | 450 Jyoubuna Misanga | Control + 2 | 200 Seishun Misanga | Gut + 2 | 200 Chitan Misanga | Gut + 3 | 350 Yuujyou Misanga | Control + 3 | 350 ----------------------------------------------------------------- ----------------------------------------------------------------- Sport Store (2) | Stat Boost/Effect | Price ----------------------------------------------------------------- Marine Spike | Kick + 9 | 2400 Araburu Spike | Kick + 9 | 2400 Raiders Shoes | Speed + 9 | 2400 Uchiyuu no Spike | Speed + 9 | 3390 Shakunetsu Spike | Kick + 9 | 3390 Hyouketsu Spike | Speed + 10 | 3390 Shinkuu no Spike | Speed + 10 | 3390 Legend Hand | Guard + 9 | 3000 Big Bang Hand | Guard + 10 | 3700 Aurora Hand | Guard + 7 | 3700 Nekketsu Misanka | Gut + 9 | 2200 Ikoku no Misanga | Control + 9 | 2200 Inazuma Misanga | Gut + 10 | 3000 ----------------------------------------------------------------- ----------------------------------------------------------------- General Store | Effect | Price ----------------------------------------------------------------- Milk | Restore 15 GP | 10 Mineral Water | Restore 25 GP | 25 Sport Water | Restore 60 GP | 70 Rice Ball | Restore 15 TP | 10 Cookie Flavor | Restore 25 TP | 30 Stamina Flavor | Restore 60 TP | 150 ----------------------------------------------------------------- -------------------- - Tokyo's Train Station -------------------- ----------------------------------------------------------------- General Store | Effect | Price ----------------------------------------------------------------- Milk | Restore 15 GP | 10 Mineral Water | Restore 25 GP | 25 Rice Ball | Restore 15 TP | 10 Cookie Flavor | Restore 25 TP | 30 ----------------------------------------------------------------- ----------------------------------------------------------------- Special Move | Type | Price ----------------------------------------------------------------- Revolution V | Shoot | 7000 Flame Weather Wane | Shoot | 7500 Butterfly Dream | Shoot | 7500 Divine Arrow | Shoot | 7000 Dragon Grand | Shoot | 8500 Assault Shoot | Shoot | 3500 Double Tornado | Shoot | 8500 Dual Pass | Dribble | 5000 Niningsan Kick | Dribble | 5000 Heavens Time | Dribble | 5000 Judge Through 2 | Dribble | 5000 Harvest | Block | 5000 Mega Wall | Block | 5200 No Escape | Block | 5000 Road Roller Dash | Block | 5000 Triple Defense | Catch | 8000 Gigant Wall | Catch | 8000 ----------------------------------------------------------------- -------------------- - Fuji's Forest -------------------- ----------------------------------------------------------------- Special Move Store | Type | Price ----------------------------------------------------------------- Dual Strike | Shoot | 3000 Reflect Buster | Shoot | 3000 Aikidou | Dribble | 2400 Jigokuguruma | Dribble | 2400 Armadillo Circus | Dribble | 2400 Dash Strom | Dribble | 2400 Mogura Shuffle | Dribble | 2400 Double Cyclone | Block | 2500 Dual Strom | Block | 2500 Shooting Guster | Block | 2600 Block Circus | Block | 2500 Double Cyclone | Block | 2500 God Smell | Block | 2500 Sabaki no Tetsui | Block | 2600 Mega Quake | Block | 2500 Dual Smash | Catch | 6000 Bunshin Block | Catch | 6000 Raging Table Toss | Catch | 2500 ----------------------------------------------------------------- ----------------------------------------------------------------- Sport Store | Stat Boost/Effect | Price ----------------------------------------------------------------- Yuugure Shoes | Kick + 8 | 1700 Hayabusa Shoes | Speed + 8 | 1700 Nekketsu Spike | Kick + 8 | 1750 Marine Spike | Kick + 9 | 2400 Araburu Spike | Kick + 9 | 2400 Raiders Shoes | Speed + 9 | 2400 Sunset Glove | Guard + 8 | 2200 Nekketsu Glove | Guard + 8 | 2200 Legend Hand | Guard + 9 | 3000 Kose no Misanga | Control + 8 | 1600 Daichi no Misanga | Gut + 8 | 1600 Nekketsu Misanga | Gut + 9 | 2200 ----------------------------------------------------------------- ----------------------------------------------------------------- General Store | Effect | Price ----------------------------------------------------------------- Milk | Restore 15 GP | 10 Mineral Water | Restore 25 GP | 25 Sport Water | Restore 60 GP | 70 Super Water | Restore all GP | 140 Rice Ball | Restore 15 TP | 10 Cookie Flavor | Restore 25 TP | 30 Stamina Flavor | Restore 60 TP | 150 Hyper Flavor | Restore all TP | 300 Fine Veggies | Restore GP & TP | 400 ----------------------------------------------------------------- -------------------- FURUBITA PAN BADGES -------------------- During the course of the game, youll find an item that looks like a badge with a thunder symbol on it. This item is related to a model shop in the shopping arcade area in Tokyo. The building is green with a big kanji characters on it. To gain an access to the shopping arcade, you must beat the first three teams from Inazuma Eleven 1s Football Frontier competition in this order: Occult, Nosei, and Mikagesenou. Their locations are alreasy provided in the Competition RouteEsection of the faq. Talk with the shop keeper with curtain amount of maximum Furubita Pan Badges yoube collected result of him giving a special technique manual for free. The list goes here with the item the shop keeper will give you by the following order: 5 Pan Badges: "Corodora Shoot" Manual 10 Pan Badges: "Shoot Plus" Manual 20 Pan Badges: "Defense Plus" Manual 30 Pan Badges: "Offense Plus" Manual 40 Pan Badges: "Lucky!" Manual 50 Pan Badges: "Zokuseikuouka" Manual 60 Pan Badges: "Sechiyaku!" Manual 75 Pan Badges: "Chouwaza!" Manual 80 Pan Badges: "Critical!" Manual 90 Pan Badges: "Namakeru" Manual 99 Pan Badges: "Gakushou" Manual -------------------- THANKS -------------------- - matias valenzuela Rodriguez (Waza name fix) - Inazuma Eleven Wiki (http://inazuma-eleven.wikia.com) - Youtube - Jisho Japanese Online Dictionary - Google - Thai Game Club (/www.thaigameclub.com) -------------------- End of the faq.