_______________________________________________________________________________ =============================================================================== X E N O S A G A E P I S O D E I I J E N S E I T S V O N G U T U N D B O S E =============================================================================== Game: Xenosaga Episode II: Jenseits von Gut und Bose Platform: PlayStation 2 Region: North American Release (NTSC) Guide Type: Complete FAQ & Walkthrough Written by: Darrin Ackerman (VertigOne) Version: v1.0 - March 28, 2005 This document was written with the font Courier New, Size 10, 79 characters per line. Best viewed with Courier New, Size 10. Notepad, WordPad, Word, UltraEdit and any text editor/viewer work great for viewing. If you are going to print this guide, I strongly suggest you print only the sections you need, as this is a very large document. You can always find the latest version of this guide at: - http://www.geocities.com/onevertigo1 - http://www.GameFAQs.com ******************************************************************************* * SPOILER WARNING *** SPOILER WARNING *** SPOILER WARNING *** SPOILER WARNING * ******************************************************************************* * * * This guide contains minor spoilers! I have tried my best to minimize the * * amount of spoilers. There are no major spoilers. I do not reveal parts of * * the plot and/or plot-specific events, bosses, etc. You have been warned! * * * ******************************************************************************* * SPOILER WARNING *** SPOILER WARNING *** SPOILER WARNING *** SPOILER WARNING * ******************************************************************************* _______________________________________________________________________________ =============================================================================== ==> i. L E G A L I N F O R M A T I O N SLI01 =============================================================================== First and foremost let's get the legal stuff out of the way. This document is a copyrighted work and is intended solely for PERSONAL USE. You may print a copy for yourself and you may give copies to your family and friends so long as you do NOT change a single thing. COMMERCIAL ENTITIES (INDIVIDUALS OR GROUPS) ARE NOT PERMITTED TO USE THIS DOCUMENT FOR ANY PURPOSE WHATSOEVER BEYOND THE PERSONAL USE OF AN INDIVIDUAL. THIS DOCUMENT IS NOT TO BE INCLUDED AS PART OF ANY SOFTWARE, MAGAZINE, ON-LINE SOURCE OR ANY PART OR AFFILIATE OF ANY COMMERCIAL ENTITY. YOU MAY NOT REPRODUCE, DISTRIBUTE, MODIFY OR DO ANYTHING TO THIS DOCUMENT, BEYOND PRINTING FOR PERSONAL USE. DOING ANY SUCH ACTION IS A DIRECT VIOLATION OF COPYRIGHT LAW! _______________________________________________________________________________ =============================================================================== ==> ii. D I S T R I B U T I O N A N D H O S T I N G SDAH01 =============================================================================== Distribution and hosting of this document is limited to the following websites. Developers and/or publishers of the game are most welcome to host this guide and need no permission from me to do so. No other sources are allowed! -> GameFAQs.com (and its affiliates) -> neoseeker.com -> faqs.ign.com -> cheathappens.com -> supercheats.com -> xenolegacy.com If you would like to host this FAQ on your website, drop me an e-mail at the address listed above, and we'll see what we can do. You MAY NOT host this guide without being listed in this section or my written permission! -[ Hosting Rules ]- 1. The guide must be displayed in plain-text format. However, it can be wrapped in a frame, table, or whatever. This is primarily to keep the proper formatting of the guide. 2. The guide must be publicly available for FREE. No charges of any kind may be applied for access to this guide! NO EXCEPTIONS! _______________________________________________________________________________ =============================================================================== ==> iii. L A T E S T U P D A T E S SLU01 =============================================================================== - First version of the FAQ released on March 28, 2005!! The guide is nearly totally complete at this point, enough so that I can release it as complete. The main walkthrough is done, the post-game walkthrough is done (minus two of the extra bosses). There's still a fair amount of work I need to do with a few sections (check the next section to see), but for all intents and purposes, the guide is complete! I have less and less time to game lately, so instead of just letting the guide stagnate, I figured I should release it. Future updates will definitely come! _______________________________________________________________________________ =============================================================================== ==> iv. T H I N G S L E F T T O D O STLTD01 =============================================================================== - Finish the Items sections (90% complete) - Most items are already listed. Drops and Found are not listed yet. Hopefully I'll have it done for the next update. - Finish the Skills section (99% complete) - Nearly every skill is listed (minus two or three, tops), all info is present, except for the missing skills. Will be in the next update. - Finish the Global Samaritan Campaigns section (95% complete) - Just missing some info for a couple of the GSC's. The information is in the Sidequesting Adventures section, I just haven't put it in this section yet. Will be in the next update. - Finish the Extra Bosses section of the Post-Game section - Phobos Rigas is done. Baal Zebul and Mukyi..whatever his name is aren't done yet. Next update, hopefully. _______________________________________________________________________________ =============================================================================== ==> v. T A B L E O F C O N T E N T S STOC01 =============================================================================== Welcome to the Table of Contents! Here you can see a quick outline of all the sections in this FAQ. Each section has a Search Code, as does any of its sub- sections. To use the Search Codes, press CTRL+F and enter the code into the Find box that pops up. That will then take you right to the section! If CTRL+F doesn't work for you, use the Edit or Search menu, then Find. You may have a magnifying glass or binoculars button on your toolbar which works, too. Sec# Section Title Search Code ------------------------------------------------------------------------------- i Legal Information SLI01 ii Distribution and Hosting SDAH01 iii Latest Updates SLU01 iv Things Left To Do STLTD01 v Table of Contents STOC01 I Introduction SI01 II Terminology STRM01 III Gameplay SGP01 a. Basic Information and Tips SGP01A b. Game Controls SGP01B c. The Main Menu SGP01C 1. Menu Layout SGP01C1 2. Items SGP01C2 3. Ether SGP01C3 4. Skills SGP01C4 5. Tech SGP01C5 6. Status SGP01C6 7. Party SGP01C7 8. Options SGP01C8 9. U.M.N. SGP01C9 e. Learning and Using Skills SGP01F IV Battle Mechanics SBM01 a. Changes From Episode I SBM01A b. Screen Layout SBM01B c. Command Menu SBM01C d. Action Sequence SBM01D e. Event Slot SBM01E f. Information Window Details SBM01F g. Basic Attacks SBM01G h. Zones SBM01H i. Movement SBM01I j. Weaknesses SBM01J k. Stock SBM01K l. Boost SBM01L m. Air & Down SBM01M n. Elemental Chains SBM01N o. Double Attacks SBM01O p. Special Attacks SBM01P q. Ether SBM01Q r. Ether Combos SBM01R s. Status Effects SBM01S t. Escape! SBM01T u. Change SBM01U v. Items SBM01V V Characters SCHR01 a. Shion SCHR01A b. KOS-MOS SCHR01B c. MOMO SCHR01C d. Ziggy SCHR01D e. chaos SCHR01E f. Jr. SCHR01F g. Jin SCHR01G VI E.S. Robots SESR01 a. E.S. Asher SESR01A b. E.S. Dinah SESR01B c. E.S. Zebulun SESR01C VII Walkthrough SWT01 a. In The Beginning... SWT01A b. Second Miltia - Spaceport SWT01B c. Second Miltia City SWT01C d. Exploring Second Miltia - Part I SWT01D e. Sidequesting Adventures I SWT01E 1. GS Campaign 01 - Jacqueline SWT01E1 2. GS Campaign 02 - Sikes SWT01E2 3. GS Campaign 03 - Shiela SWT01E3 4. GS Campaign 07 - Miguel SWT01E4 5. GS Campaign 08 - Lizzy SWT01E5 6. GS Campaign 09 - Maple SWT01E6 7. GS Campaign 11 - Ciaran SWT01E7 f. Exploring Second Miltia - Part II SWT01F g. Sidequesting Adventures II SWT01G 1. GS Campaign 05 - Jun SWT01G1 2. GS Campaign 25 - Stella SWT01G2 h. Subconscious Domain (Summer) SWT01H i. Subconscious Domain (Winter) SWT01I j. Dammerung Restricted Area SWT01J k. Sidequesting Adventures III SWT01K 1. GS Campaign 27 - ADONIS SWT01K1 2. Elsa U.M.N. Treasure Hunt SWT01K2 l. Ormus Stronghold SWT01L m. Sidequesting Adventures IV SWT01M 1. GS Campaign 23 - PANACHE SWT01M1 2. GS Campaign 14 - Kate SWT01M2 3. GS Campaign 34 - Carlos SWT01M3 4. GS Campaign 06 - Chop SWT01M4 5. GS Campaign 12 - Ray SWT01M5 6. GS Campaign 04 - SPUMONI SWT01M6 7. GS Campaign 17 - Bonny SWT01M7 8. GS Campaign 31 - Layla SWT01M8 9. GS Campaign 19 - King SWT01M9 10. GS Campaign 30 - Clive SWT01M10 11. GS Campaign 22 - Johnny SWT01M11 12. GS Campaign 29 - Butch SWT01M12 13. GS Campaign 20 - Kramer SWT01M13 14. GS Campaign 15 - Mallory SWT01M14 15. GS Campaign 33 - Hugo SWT01M15 16. GS Campaign 10 - Luty SWT01M16 17. GS Campaign 18 - Janet SWT01M17 n. Submerged City SWT01N o. Labyrinthos SWT01O p. Sidequesting Adventures V SWT01P 1. GS Campaign 16 - Margoyles SWT01P1 2. GS Campaign 35 - Camille SWT01P2 3. GS Campaign 26 - Pitt SWT01P3 q. Tying up loose ends... SWT01Q r. Omega System SWT01R s. Space-time Anomoly SWT01S VIII Post-Game Adventures SPGA01 a. Omega System - Part II SPGA01A b. Submerged City - Part II SPGA01B c. Sidequesting Adventures VI SPGA01C 1. GS Campaign 24 - Simon SPGA01C1 2. GS Campaign 28 - Caito (Part I) SPGA01C2 3. GS Campaign 21 - Roy (Part I) SPGA01C3 4. GS Campaign 13 - Glenn SPGA01C4 d. Desert SPGA01D e. Factory SPGA01E f. Sidequesting Adventures VII SPGA01F 1. GS Campaign 21 - Roy (Part II) SPGA01F1 g. Heaven's Ruins SPGA01G h. Space Coliseum SPGA01H i. Sidequesting Adventures VIII SPGA01I 1. GS Campaign 21 - Roy (Part III) SPGA01I1 2. GS Campaign 28 - Ciato (Part II) SPGA01I2 3. GS Campaign 36 - Winona SPGA01I3 j. The Final Chapter - Extra Bosses SPGA01J IX Globabl Samaritan Campaigns SGSC01 X Items SITM01 a. Normal Items SITM01A b. E.S. Accessories SITM01B c. Key Items SITM01C XI Skills SSKL01 a. Skills Overview SSKL01A b. Equipped Skills SSKL01B c. Ether Skills SSKL01C d. Mastered Skills SSKL01D e. Ether Combos SSKL01E XII Bestiary SBST01 a. Old Miltia (14 years ago) SBST01A b. Second Miltia City SBST01B c. Subconscious Domain (Summer) SBST01C d. Subconscious Domain (Winter) SBST01D e. Dammerung Restricted Area SBST01E f. Ormus Stronghold SBST01F g. Submerged City SBST01G h. Labyrinthos SBST01H i. Omega System SBST01I j. Desert / Factory SBST01J k. Heaven's Ruins SBST01K XIII E-Mail and Submissions SEMS01 XIV Version History SVH01 XV Credits and Special Thanks SCST01 _______________________________________________________________________________ =============================================================================== ==> I. I N T R O D U C T I O N SI01 =============================================================================== Welcome to my Xenosaga Episode II FAQ! This guide is a complete walkthrough and FAQ for the game. I've tried to be as detailed as possible (as my usual) without overwhelming you with details. Everything game-related is included: items (locations and info), character details, attacks, ethers, skills, enemies and more. While this is the second chapter in the Xenosaga series, much has changed from Episode I. The games, while sharing the same storyline, are vastly different. Even if you played Episode I, there's a pretty steep learning curve (at least with battles). There's an entire section devoted to the actual Gameplay, so check it out before you play or if you get confused. The main storyline is quite short. However, there is much to do in the game beyond the main story. It would take you about 30 hours to beat, without doing much of the extras. However, you can expect to spend lots of time if you want to do everything. Just remember, this is only another chapter in a multi-part series. Furthermore, there's a lot of cutscenes. I think more than even Episode I has. That's not a bad thing, as much is explained, but don't freak when after 10 hours, it asks for Disc 2. There's much more time involved in the second disc. _______________________________________________________________________________ =============================================================================== ==> II. T E R M I N O L O G Y STRM01 =============================================================================== While my method for writing guides is different than most, I do tend to use terms and abbreviations to make my life a bit easier. I write very detailed, but it's just plain easier sometimes. I'll explain these things to you here. Keep in mind, I don't go overboard. -[ Directions ]- When I give directions, I mostly use up/down/left/right, which refer to the part of the screen I'm talking about. If I say go "down" that means move the character towards the bottom of your screen. I do sometimes use the Cardinal directions (think: compass), too. This is simple, as well: North - top of the screen (also called "up") South - bottom of the screen (also called "down") East - right side of the screen (also called "right") West - left side of the screen (also called "left") -[ Abbreviations ]- I'm not really big on using abbreviations. I don't want to have to print out a glossary when I'm reading something to know what things mean. The only time I really use abbreviations is when they're already used in the game itself. For the sake of completion, I've outlined some of them here. I explain every abbreviation at one point or another, usually in the beginning of a section. These listed here are simply the most used. STR -- strength VIT -- vitality EDEF -- ether defense EATK -- ether attack AGL -- agility DEX -- dexterity EVA -- evade/evasion PDEF -- physical defense PATK -- physical attack E.S. -- the robots you pilot, much like the A.G.W.S. from Episode I S -- square button T -- triangle button O -- circle button X -- x button I use abbreviations for enemy weaknesses as well, which are: P -- Physical E -- Ether Au -- Aura Bm -- Beam Fi -- Fire Ic -- Ice Pc -- Pierce Sl -- Slash St -- Strike Th -- Thunder I also use abbreviations for skills when I mention them. This isn't an abbreviation of the Skill name or anything. For example, if I talk about the Analyze skill, I'll mention it as "Analyze (1C)." The (1C) is the route from the skills menu to get that skill. 1 being Level 1, C being Class C. You'll understand it better once you read the Skills section in the Gameplay section. _______________________________________________________________________________ =============================================================================== ==> III. G A M E P L A Y SGP01 =============================================================================== This section is devoted entirely to the gameplay mechanics of the game. Only the basics of Gameplay are focused on in this section. This includes controls, navigating menus, learning Skills and much more. Basically, everything except the battle system is explained here. For information on the battle system, please see the Battle Mechanics section. There are 100 or more Skills in the game. What's covered here is only how to learn the skills and use them. For more detailed information on each skill, check out the Skills section of the guide. Much of this information is directly from the manual. HOWEVER, I add my own information and elaborate on a lot of it. I kept the info from the manual in mostly for people that do not have access to the manual. I've added information because I don't think the manual is as clear as it could be, and it's rather cheap at a whopping 16 pages -- 5 of which are useless. ------------------------------------------------------------------------------- --> III-a. Basic Information and Tips SGP01A ------------------------------------------------------------------------------- -[ Saving Your Game ]- Saving is much like Episode I. Find a golden UMN plate, step on it and press O to save. What's different with Episode II is that whenever you touch a save point, you get healed fully. All HP/EP will be restored. Remember this!! -[ Interacting With The World ]- You interact with the world much like Episode I, too. - You can use the left analog stick or the d-pad to move around. Holding R2 will make you walk. - The O button examines things, opens doors and talks to people. - Destroying objects is, again, the same as Episode I, however you don't need any special equipment to do so. Every character destroys things in a different manner (some kick, some explode, etc.). The Square button is what you use to destroy objects. L1/R1 can be used to change targets if multiple targets exist. -[ Items, Equipment and Stats ]- There are NO shops in Episode II. Therefore, you only get items from chests, destructible objects, some NPCs and of course, battles. So explore everywhere, talk to everyone, and collect items. This doesn't mean there's a lack of items, as the drop rates have been improved, and you'll get something after almost every battle. This does mean, however, that you generally have to be pretty conservative with your items. Instead of using Med Kits, have everyone learn Medica (yes, that's possible, see the Skills subsection of this section for more info). Additionally, there is no equipment, so you never have to worry about equipping your chars with the best items or whatever. However, E.S. Robots still have Accessories (much like the former A.G.W.S.) which do need to be equipped. Finally, upgrading Stats is gone. Don't whine to me, I didn't do it. It's simply not there anymore. The only thing you can do to a character is change what Skills they learn and which ones to equip. That's it. -[ Traps ]- Traps are back, and they function much like the traps from Episode I, however they look different. They're small circular objects on the ground. They can be destroyed, and if an enemy is caught in the blast, the enemy will be immobilized, and the trap will give you some sort of bonus effect Yellow trap -- Stock bonus Red trap -- Boost Gauge bonus -[ Tips ]- This goes without saying, but I'll remind you just in case. TALK TO EVERYONE. The NPCs are there to make the world look alive, for the most part, but they often have information for you. Some NPCs activate/unlock sidequests for you, while others are needed to advance the story. Make your life easier, and talk to everyone. Destroy everything you can. There's a reason they let you blow stuff up. Most of the time destructible objects hold items (and since there's no shops, ya better stock up!). Sometimes you have to destroy objects to advance. Basically, if it can be destroyed, you should destroy it. Also, if you leave the area (so the screen goes black) and return, most/all destroyed objects will be back. This is extremely handy for the couple of "puzzles" where you must destroy things in a certain order to access areas. Explore! I tell you where to go to get and do everything in the walkthrough, but that does generally require me to skip some areas (because they hold no importance). That doesn't mean you shouldn't still explore. There may be people to talk to or neat things to see. Ultimately, I leave that up to you, though. ------------------------------------------------------------------------------- --> III-b. Game Controls SGP01B ------------------------------------------------------------------------------- Here are all the controls for the game. There aren't many, but I felt it necessary to point them out. These controls are pretty much exactly the same as Episode I, so if you know them, you can safely skip this section. -> D-PAD - Moves your character and the cursor. If something needs moving, this does it. For movement, the pressure determines the speed. -> Left Analog Stick - Same as D-PAD. For movement, the angle determines the speed. -> Circle Button (O) - Confirm choice, examine objects, talk to people, attack. -> X Button (X) - Cancel/back. - In battle, displays command menu -> Triangle Button (T) - While walking around, it opens the main menu - While in the main menu, it exits. - In battle, attack. - During cutscene (while paused) skips Cutscene -> Square Button (S) - While walking around, it allows you to destroy objects. - From the Main Menu (in the Status menu), removes the equipped skill - In battle, attack. -> L1 Button - While walking around, changes targets for destructible objects. - In the main menu, changes the character or page - In battle it shows/hides the attack information -> L2 Button - In the main menu, changes the menu category - In battle it shows/hides the attack information -> R1 Button - While walking around, changes targets for destructible objects. - In the main menu, changes the character or page - In battle it displays the Boost window -> R2 Button - While walking around, holding it makes you walk (instead of run) - In the main menu, it changes the menu category - During battle, it displays the Boost window -> Start Button - Pauses the game. If you pause during a cutscene, you can press T to skip the cutscene. Press Start again to unpause. ------------------------------------------------------------------------------- --> III-c. The Main Menu SGP01C ------------------------------------------------------------------------------- Like most RPGs, you use the Main Menu quite often. This game is no exception. I've attempted to explain each part of the menu as best I can. The skills section in this section is extremely short because later on there's another section (in this Gameplay section) dealing with learning/equipping skills. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~> III-c.1. Menu Layout SGP01C1 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ The main menu is split up into 5 parts, as follows: On the very top of the screen is the various parts of the menu you can access which include: Items, Ether, Skills, Tech, Status, Party, U.M.N., GS Path, Segment F and Options. Use the D-PAD or Left Analog Stick to navigate. NOTE: U.M.N., GS Path and Segment F are only displayed after a certain point in the game. You'll get them eventually, but you don't start with access to them. Below that, on the left side of the screen is your 3 active party members. These are the guys that participate in battle (when the battle first starts). To the right of your active party members is the Reserve party members. These guys are not in battle from the start. They will also gain HP/EP over time, the longer they're in reserve. You can access these people during battle by using the Change feature. NOTE: Some characters listed here may only be accompanying you on your journey and cannot be controlled. These characters will be slightly darker looking than the rest. Just below the Reserve, on the bottom right is the Time. This is the total amount of time you've been playing the game. The very bottom of the screen is devoted to the Help window. This displays a tiny bit of information about whatever it is you've selected. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~> III-c.2. Items SGP01C2 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ This is where you can view and use the various Items you acquire throughout the game. There are two submenus here, Items and Special Items. Items are normal, everyday useable items, while Special Items are only used during certain parts of the quest (or side-quests). Some items can only be used during battle, while others can only be used while walking around in the world. Additionally, some items may only be used while piloting an E.S. To use an item, simply select it, then select the Character or E.S. to use it on. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~> III-c.3. Ether SGP01C3 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ This menu is where you go to view or use Ethers that you have learned. Unlike Eipside I, you do not need to "equip" Ethers to use them. Once they have been learned, they become available. Only one E.S. can use Ethers, and that's the E.S. Zebulun. This E.S. has all the Ethers that MOMO has learned. To use an Ether, select it, then select the character(s) to use it on. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~> III-c.4. Skills SGP01C4 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Here you can view and learn new Skills. I strongly suggest you read the tutorial at least once to better understand this section. I have an entire subsection devoted to using/learning skills in this Gameplay section. E.S. do NOT learn skills! ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~> III-c.5. Tech SGP01C5 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ This menu is simply viewing the button combination and attacks of each character. You cannot change anything. While operating an E.S., this menu shows the normal and special attacks of that E.S. The following information is listed: Name -- the name of the attack Command -- the button combination to execute the attack Partner -- partner needed to perform the attack (for double/special attacks) Copilot -- Copilot needed to perform the attack (while operating an E.S.) Charge -- EC amount needed to execute attack (while operating an E.S.) Target -- the target. "Single" means one enemy; "All" means all enemies Zone -- the attack zone, where it hits. More on this later. Type -- the type of the attack Range -- distance of the attack. Short/Long. Attribute -- the attribute of the attack, such as Fire/Ice/Beam/etc. Condition -- any conditions that need to be met in order to execute the attack Effect -- what effects the attack may have (status effects, etc.) NOTE: Zones are new to the Episode II battle system. They are explained further in the Battle Mechanics section. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~> III-c.6. Status SGP01C6 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ The Status menu allows you to view current information on a character or E.S. Additionally, this is where you go to equip skills (for skills that require equipping) and equip Accessories on E.S. The screen layout is as follows: Top-left is the character or E.S. portrait and status info. Below that is the list of currently equipped skills/accessories while to the right is the list of available skills/accessories. The following information is listed: Name -- Character's name Lv -- Character's level Position -- "Combatant" means they're in the active party. HP -- Current / Total HP for the character EP -- Current / Total EP for the character Next Lv -- how much experience is required for the next level Total Exp -- the total amount of experience the character has STR/POW -- Physical attack strength (POW is for E.S.) VIT/ARM -- Physical defense strength (ARM is for E.S.) DEX -- Dexterity (hit rate) EVA -- Evasion (dodge rate) AGL -- Agility (determines turn order during battle) EATK -- Ether attack strength EDEF -- Ether defense strength Each character may equip up to 3 Skills, and each E.S. may equip up to 3 Accessories. To equip a skill/accessory, select it from the list on the right and press O. To remove a skill or accessory, press Square. Then select the skill/accessory in the list on the left and press O to remove that item. Additionally, you can press Square to remove ALL items. Only skills that require to be equipped can be equipped here. Certain skills are Ether skills, and can be used from the Ether menu, while others are "mastered" skills, which means they are always active once they are learned. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~> III-c.7. Party SGP01C7 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ This menu allows you to change the battle formation (where characters appear in battle) and the active/reserve members of your party. You can also select the Leader (the character you see and move on-screen) in the Leader menu. NOTE: The Leader is indicated by an L in the upper-right corner of their portrait. Characters listed on the left side are in your active party. When a battle starts, you will start with these characters. Those on the right are in your Reserve and will not start in a battle. Reserve characters, however, can be called into battle at any time by using the Change feature. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~> III-c.8. Options SGP01C8 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ These are the game options, such as sound and visuals. The options are as follows: -> Audio Output - Sets the sound to 2ch (Stereo/Headphones), Dolby Pro Logic II (requires a Dolby PL2 receiver) or Mono. - You should choose whichever fits your setup. Dolby has 5.1 surround sound during cutscenes. -> Optical Digital Output - If you're using the Optical output for the PS2, choose either 2ch (stereo) or Dolby, depending on your setup. -> Subtitles - Turn subtitles (the text at the bottom of the screen while people are talking) on or off. - NOTE: This only applies to the subtitles during cutscenes when people actually talk (ie: you hear them). -> Vibration - Turn the vibration feature on and off. This game doesn't abuse this feature, so I'd recommend you leave it on, unless you don't want it. -> Menu Controls - Allows you to set the menu controls (while in the main menu) to Standard or Expert. Expert mode has shortcuts for the most used features. -> Cursor Memory - Turn cursor memory on or off. This will remember the position of the cursor in the main menu. -> Screen Adjustment - Lets you position the screen to fit better on your TV. The Square button resets to default. -> Default - Resets all configuration options to their default settings. -> Game Controls - Displays a graphical illustration of the controls. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~> III-c.9. U.M.N. SGP01C9 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ This menu is only accessible when you are standing on a green EVS Plate, or you're already in the EVS. When standing on an EVS Plate, press O to access this menu, or enter the main menu and select U.M.N. You can then select an area to go back to inside the EVS. While inside the EVS, enter this menu to exit the EVS and return to the real world. ------------------------------------------------------------------------------- --> III-d. Learning and Using Skills SGP01D ------------------------------------------------------------------------------- This section is an attempt to describe the learning, equipping and using of Skills. It's really not that hard, but it might be confusing here, as you can't see it (unless you read while playing). I STRONGLY RECOMMEND that you read the tutorial in the Skills menu. It doesn't explain everything, but it does give you an overall grasp of how skills work. To learn skills, each character requires two things: C.Pts and S.Pts. C.Pts are Class Points, and these are spent to unlock a Class (group) of skills. Each class contains 4 Skills. These skills can only be learned AFTER the class has been unlocked. S.Pts are spent on the actual skills themselves. Prices vary anywhere from 100 to 4000 or more for each skill. You can only learn a skill after you have unlocked the appropriate class. There are some skills which show up as "????" in the Skills List. These are hidden skills and you must find Secret Keys in order to unlock them. Once you have a Secret Key in your possession, the Skill becomes available to learn. You can browse the list of Secret Keys from the Key Item menu, and see a nice description of what they do. Finally, there are four "Levels" of skills, from 1-4. The higher levels have some of the better skills, but they cost more. As you unlock classes and skills in one level, you will soon gain access to the next level. Each skill has an icon which lets you know what kind of skill they are: Green with arrow pointing up: - This is an Ether skill. You can use them immediately from the Ether menu in the Main or Command menus. Red with yellow circle: - These are Equipped Skills. You must equip them in order to gain the effects from them. You equip these Skills from the Status menu. Red with little person: - These are Mastered Skills. You do not need to activate, use or do anything but learn these skills to get the effects of them. Once they're learned, they're on. Forever. For each Class you completely learn (ie: learn every skill in the class) you'll get a C.Pt bonus. C.Pts are hard to come by in the game, so the best way to gain extra C.Pts its to learn skills! Okay, so now, let's learn a skill so you know how to do it. We'll say Medica (1C) is what we're after. So here's the steps: 1) Open the Main Menu 2) Select the Skills Menu and press O. 3) Select the character to learn the skill and press O. 4) Select Skill (not Tutorial) and press O. Now you'll see the Levels. Left/Right will allow you to browse the classes and skills within each class. For our purposes we're using Level 1, so from the Level list: -> Highlight "Level 1" and press right (dpad or stick). You see now a list of Classes lettered A-H. Each class has a set of skills in it and a cost next to them. The number next to the class is the C.Pts you need to spend in order to unlock the class. You cannot learn skills from a class which hasn't been unlocked! -> Now, select "Class C" and press O on it to unlock it. Select "Yes" You can now press right again to view the skills in that class. We want to learn Medica so: -> Select "Medica" and press O to unlock that skill. The number next to the skill is the cost in S.Pts. Select "Yes" when asked. Great! Now you have your first Ether skill, Medica. You can access this skill now from the Main Menu or from the Command Menu during battle! Please note, not all skills can be accessed via the Main Menu. That was just a basic description and taken from the Tutorial. I hope it's clear. Learning skills isn't hard, and it's necessary that you learn them. Just a reminder, any skills you see listed as "????" are "hidden" skills and you need special items to unlock them (Secret Keys, specifically). Alrighty, that's about all there is to skill learning. Remember the differences between the skills and remember that the "Equipped Skills" (skills with the golden ring for an icon) MUST BE equipped in the Status menu in order to work! So, now, get some S.Pts and get learning skills! _______________________________________________________________________________ =============================================================================== ==> IV. B A T T L E M E C H A N I C S SBM01 =============================================================================== Battles are a major part of XS2, as with many RPGs. You'll be doing battle throughout the game, so obviously you're going to need a good understanding of the battle system. I've covered (or attempted to, at least) every aspect of the battle system and the mechanics of it in this section. Everything from screen layout, to in depth analysis of every aspect of battle. You may want to have the manual handy as you read this. I can't show you screenshots to help you visualize what I'm talking about -- but the manual already has some fairly good shots for you to examine. Some of what's here is from the manual, in part or whole, but I've gone a step further to help clarify things I thought were vague, or just to simply add more information. There is far more information in this guide than in that piddly manual. Anyway, let's get on with it. ------------------------------------------------------------------------------- --> IV-a. Changes From Episode I SBM01A ------------------------------------------------------------------------------- While the battle system is fairly similar to the Episode I battle system, there are many changes and new additions. This section simply lists what relevant changes there are from Episode I to Episode II. -[ AP ]- AP is no longer, it's gone. Instead, each character can perform two normal attacks (or one single attack) each turn. However, there is a new feature called "Stock" which allows you to stock up attacks so you can execute up to 5 attacks in one turn. More on Stock, later. -[ Techs ]- Techs can no longer be upgraded or chosen. Each character has a set of Techs, and that's all they get. Techs are called "single attacks" throughout this guide. -[ Positions ]- Characters and enemies have slightly different positioning now. You have more freedom to where you can move on the battlefield. You (or an enemy) may have your back to another character or enemy (which could end up very bad or very good depending on who's back is facing whom). -[ Scope ]- There is no more Scope accessory or skill. You always see the enemy name and HP info now. -[ Boosts ]- Boosts are now shared between your entire party. There is only one Boost Gauge for your party, and so long as you have at least one Boost, anybody can take it. This also means that you'll generally get more Boosts and be using them more often. They still work the same as in Episode I. The character must NOT be in the Group Turn Window and nobody else can be Boosted. Also, enemies now have an onscreen Boost Gauge you can see (below the GTW). Now you can always tell how many Boosts an enemy has. These are also shared between all enemies on the screen. NOTE: The Boost Gauge maxes out at 3, however there are items you can use to increase it all the way up to 5. -[ Status Effects ]- Statuses are still here, however they come in two flavors now. L or "low" for weaker statuses, and "H" for "high" or stronger statuses. This also means that there are now two types of ethers and items for removing statuses. More on Statuses later. -[ A.G.W.S. ]- The A.G.W.S. are also no more, having been replaced by E.S. Robots. These newer robots are much larger and piloted by 2 people (pilot and copilot). You cannot bring them in to a normal battle anymore. Rather, there are certain dungeons (and other points) throughout the game where you use them. -[ Event Slot ]- The Event Slot is back, but this time is slightly different from Episode I. It has the same three from Episode I (Crit up, boost up, points up) as well as 3 new slots: Ether damage up, turn cancel and reverse. More info on these later. ------------------------------------------------------------------------------- --> IV-b. Screen Layout SBM01B ------------------------------------------------------------------------------- The battle screen (the screen you see when in battle) is split up into eight different sections. It's very similar to the Episode I battle screen, with some minor changes. I've made up a quick and dirty diagram of the battle screen, though the manual has some nice screen shots which will make things easier for you to see (page 11). If you don't have the manual, my horrible drawings will have to be enough! Also, for reference, everything covered here is also covered a bit in the manual on pages 11-16. -[ Character Status Window ]- ------- HP xx/xx ------- HP xx/xx ------- HP xx/xx | Char | [============] | Char | [============] | Char | [============] | | EP xx/xx | | EP xx/xx | | EP xx/xx | Pic 1 | [============] | Pic 2 | [============] | Pic 3 | [============] ------- ST ---/---/--- ------- ST ---/---/--- ------- ST ---/---/--- -[ Information Window ]- -[ Status Info Window ]- -[ Main Battlefield Area ]- All enemies and players shown here. -[ Target Cursor ]- Displayed above head of currently selected target. -[ Attack Command Info ]- -[ Target Data Window ]- Buttons Attack Type Lists Name, HP, Statuses SS SS attack and Zone. ST ST attack TS TS attack [=======Player BG======] TT TT attack [Boosted] [Event] [ Group Turn Window ] O O attack [Person ] [Slot ] [ (Action Sequence) ] X Menu [Display] [=======Enemy BG=======] -[ Character Status Window ]- Along the very top of the screen is the Character Status Window (CSW -- also known as "status window" or "status bar"). This window lists character information for each of your characters (or E.S.) that are in battle. Information such as HP/EP and Stock is listed. -[ Target Cursor ]- The Target Cursor is the little arrow facing down above the currently selected target. This points at who the actions will effect. This also lists which direction the character or enemy is facing (Front or Back). If you attack an enemy with their Back to you, your hit rate rises to 100% (meaning you'll never miss) and the critical rate goes up by 50%. This also effects enemies if YOUR back is to them, so watch out! -[ Command Buttons and Attack Information ]- On the bottom left of the screen is the Command Buttons and the Attack Information for each of those buttons. This window lists which buttons you must press for an attack and what kind of attack it is. Pressing X brings up (or cancels out of) the Command Menu. -[ Command Menu ]- Pressing X brings up (or cancels out of) the Command Menu. Here you may perform several actions including: Stock, use an Item, use Ether, Move around the battlefield, Change a character out for one in Reserve and Escape. -[ Target Data Window ]- On the bottom right of the screen, the very top part of it is the Target Data window. This displays some information about the currently targeted character or enemy. Information listed includes: HP remaining, SC (status condition -- L, H or S [enhanced status] as well as Zone information. The Zone is only listed when you discover the right combination for the enemies weak zone. More on Zones later. -[ Boost Gauges and Action Sequence ]- Just below the Target Data is the Player Boost Gauge (PBG). The PBG is for your entire party, meaning as long as there's 1 Boost available, anyone in your party may use it. Below the PBG is the Action Sequence Window (ASW). The ASW lists the characters and enemies turn order. Enemies appear as icons either: M for mechanical, B for biological or G for Gnosis. The left-most character or enemy gets the next turn, while the one after goes next, and so on. Below the ASW is the Enemy Boost Gauge (EBG). This shows you how many Boosts the enemies have. Just like the PBG, all the enemies share one gauge. NOTE: The Action Sequence Window (ASW) is also referred to as the "group turn window (GTW)" or simply "turn window" throughout this guide. -[ Information Window ]- Displayed during battle, when you hit a target or are attacked. While in the command menu, the Status Window is displayed, if any statuses are on that character. The Information Window displays information about the attacks that are being performed. Zone information, evasion, guarding, elemental chains and any other attack-specific information is displayed here. -[ Status Effects ]- Just below the CSW is the Status Effects window. This window is only displayed when you enter the Command Menu, and lists any Status Effects the character may have on them. This window does not show up if the character has no status effects. -[ Event Slot ]- This shows the current icon for the current event slot. There are a total of 7 possible slots. For more information, see the Event Slot section below. -[ Boost Person Display ]- If anyone (player or enemy) has boosted, it will show the icon of the boosted person here. For enemies, it only shows the enemy type (B/G/M). Normal boosts are yellow, while counter and combo boosts are displayed in red. ------------------------------------------------------------------------------- --> IV-c. Command Menu SBM01C ------------------------------------------------------------------------------- You can access the Command Menu by pressing X when your turn comes up. The Command Menu lets you perform several actions beyond the normal attacks. Here's a list of the following choices you have and what they do: Stock -- Build up one Stock. When operating an E.S., this builds up 100 EC. Defense is also improved while Stocking. Ether -- Use an Ether skill that you have learned. If you're operating an E.S., the E.S. Zebulun is the only E.S. that can use Ethers, otherwise this is unavailable. Double -- Perform an acquired Double Attack. Certain conditions must be met to execute these attacks (more on that later). Not available while piloting an E.S. Move -- Change the characters position on the battlefield. You can sometimes move behind enemies to gain a tactical advantage. Change -- change out the current party member for a party member in the reserve. Escape -- Flee the battle. Some battles cannot be escaped from. Only Shion, MOMO and the E.S. Zebulun can perform this action. Special -- Perform a unique attack (KOS-MOS only). Stock is required. When piloting an E.S., performs a special attack of your choosing, provided you have enough EC. ------------------------------------------------------------------------------- --> IV-d. Action Sequence SBM01D ------------------------------------------------------------------------------- Battles take place in a turn-based system, in which faster characters move first and more often, as determined by their Agility (AGL). The AS Window is in the lower-right corner of the screen and goes from left to right. Characters or enemies listed on the left go first. Characters have their portraits in the AS window, while enemies have icons representing what type of enemy they are. The icons are: M -- mechanical B -- biological G -- Gnosis The icon that is slightly raised is the currently targeted character or enemy. If no icon is raised, that character or enemy simply isn't listed on the AS window. NOTE: The Action Sequence Window is also called the "group turn window" or simply "turn window" throughout this guide. ------------------------------------------------------------------------------- --> IV-e. Event Slot SBM01E ------------------------------------------------------------------------------- Just left of the Action Sequence window is the Event Slot. This "slot" changes each turn and provides a random effect during that turn. Generally, the effects are beneficial to you, unless it happens on the enemy turn, but even then sometimes they are beneficial. The Event Slot has the following icons: -[ Normal Slots ]- Red. Plus sign with the letters "CTC" below it -- this is critical rate up, which gives you (or the enemy) a better chance of landing a critical blow. Purple. Three arrows pointing right with the letters "BST" below it -- Boost Gauge Up. Attack while this icon is displayed and your BG will fill quicker. Green. Fist with the letters "SKL" below it -- this is skill points up. Kill an enemy with this icon displayed and you'll get bonus skill points for killing that enemy (ONLY the enemy(ies) you killed while the icon was displayed!). You can get random values from x2, x4 and x10. -[ Random Slots ]- Yellow. Sphere surrounded by two crescents with the letters "ETR" below it -- ether up. Ether damage and recovery increased by 50%. Gray. A hollow rectangle with a solid rectangle behind with the letters "T-C" below it -- target will lose its turn if hit by an attack. Red (or pink). Curved arrow with the letters "RV" below it. Boost Gauge of target increases if attacked. Gray. Empty icon with the letters "NON" below it -- none. Nothing special happens. The order of the Event Slot is always the same. It goes in the following order: CTC -> BST -> SKL -> (random) ^---<------<------<----v NOTE: (random) can be any of the above listed Random Slots. Paying attention to the AS window and properly using your Boosts will allow you to manipulate the Event Slot for your benefit. The slot is fairly easy to memorize and you should most certainly try to, so that you may get the most benefit from it. The best effect, by far, is the SKL slot. Extra S.Pts are awesome! ------------------------------------------------------------------------------- --> IV-f. Information Window Details SBM01F ------------------------------------------------------------------------------- For lack of a better term, I'm calling this the Info Window. This "window" is displayed on the top-left of the screen, just below the left-most character info portrait. This window lists information about hits, breaks, zones, critical hits and such. The following information explains what is displayed and the meanings. -[ Zone ]- Example: Zone B C B B This tells you which zone you are hitting. Zones listed in Red are weak zones and if you get the combination right, you'll "Break" the enemy. -[ AC x ]- Example: AC Thunder x 02 Attribute Chain. This indicates what element you're chaining and how many times you hit. Each time you deal a consecutive hit with the same element, you start a chain. The more hits you do with that element, the more damage they do as the chain gets higher. I'm not sure of the exact formula, but from my own observations, the formula appears to be: "chain# * 1%" -- so a chain of 10 would be doing 10% more damage than normal. -[ Air ]- Means the enemy is in the "Air" state. Everyone except Ziggy/chaos can hit enemies in the Air state. Some enemy attacks will cause Air on your characters. While in this state, 1.5x damage is dealt. -[ Air Block ]- The enemy is blocking attacks with the Air attribute. These attacks will still do damage, but they will not launch the enemy into the Air. -[ Down ]- Means the enemy (or character) is in the "Down" state. Everyone can hit enemies in the Down state. Some enemy attacks will cause Down on your characters. While in this state, 1.5x damage is dealt. -[ Back Hit ]- Target was hit from behind. Back Hits can deal as much as 1.5x the normal damage, and the critical rate rises by 50%, meaning you have a 50% greater chance to get a critical if you hit something in the back. The same applies for enemies. Back Hits cannot be evaded. -[ Break ]- While this is displayed, the currently targeted enemy is in a "Break" state and any damage they take will be 1.5x the normal damage. -[ Break Block ]- The attempt to break the enemy was blocked. This means even if you hit the weak zone, the enemy will not go into a Break state. -[ Break Bonus ]- This indicates a bonus given to the character that just broke the enemy's zone. The bonus is +1 to their Stock. -[ Critical ]- A critical hit has been dealt, which is 1.5x damage. -[ Hi-Critical ]- A hi-critical hit has been dealt, which is 2x damage. -[ Guard ]- Whoever was hit Guarded against the attack and took only half damage from it. Unlike Episode I you can't invoke a Guard state, it happens randomly based on your defense. However, when you Stock, your defense gets raised slightly, so you have a better chance of Guarding after a Stock. -[ Evasion ]- Whoever was attacked, dodged the attack. No damage taken. -[ Intercept ]- Only during E.S. Battles. This indicates that the attack was intercepted and returned against the attacker. Happens randomly depending on the IA of whatever is being attacked. Higher IA means it's more likely to Intercept an attack. Healing can be intercepted and will be applied to the interceptor. -[ Turn Cancel ]- The character or enemy that was just attacked lost their next turn. ------------------------------------------------------------------------------ --> IV-g. Basic Attacks SBM01G ------------------------------------------------------------------------------ Basic Attacks are performed with the Square (S) and Triangle (T) buttons. Each character has different attacks for the S and T buttons, while some characters do not have any basic attacks at all. During battle, a character can use a combination of S and T to perform an attack, or optionally perform a single attack (tech) with the Circle (O) button. Two S/T attacks or one O attack can be performed in a turn. While piloting an E.S., S is short-range attack while T is a long-range attack. Special Attacks can be executed from the Special option in the Command Menu. Characters can perform up to 5 attacks in one turn using the Stock feature. First the character must use the Stock option from the command menu. Then, on the next turn, they can perform two O attacks, or an S/T and a O attack (three attacks total). Players can Stock up to 3, which gives you a final total of 5 attacks. If the character has no S/T attacks, then the maximum they can stock is four O attacks. E.S. must use Stock to charge their EC, which is what Special Attacks use. Normal attacks add 25% to the EC bar, while Stock will increase it by 100%. See the Stock section below for more details on Stocking. The attacks a character or E.S. may use are listed on the bottom-left of the screen. Each attack has a series of icons beside it indicated what type of attack it is, what attributes it has and if it's Air/Down. The icons are as follows: Physical Attack -- purple P in a circle Ether Attack -- yellow E in a circle Short Range Attack -- green running legs Long Range Attack -- green wing Strike Attack -- purple with gray fist Slash Attack -- purple with gray sword Pierce Attack -- purple with blue gun Fire Attack -- yellow with orange fireball Ice Attack -- yellow with blue ice crystals Thunder Attack -- yellow with pink lightning bolt Aura Attack -- yellow with yellow circle surrounded by two crescents Beam Attack -- yellow with a pink beam Air Attack -- yellow with green arrow pointing up Down Attack -- yellow with purple arrow pointing down <------[ Basic Attacks - In Depth ]------------------------------------------> Attacking is the primary feature of battle -- that's what you battle for -- to attack and defeat your enemies. However, this task has an extremely basic foundation, which can be expanded upon with other types of attacks. This section is only going to deal with your standard, non-chained attacks. Attacks are executed with the Square (S), Triangle (T) and Circle (O) buttons. S and T attacks are considered "normal attacks" while O attacks are considered "single" attacks. Normal attacks are executed in pairs, meaning you must do a two button combination (consisting of S and T) to perform a normal attack. Single attacks require one button press, and are usually (but not always) stronger than normal attacks. Each attack button also corresponds to a hit on an enemies Zone. Zones are new to Episode 2, and you can basically consider them weak spots. When you hit the enemies weak zone (each enemy has a different one) you'll knock them into a "Break" state. Any consecutive hits will deal more damage than usual. For now, all you need to know is that each button (S/T/O) corresponds to a different zone. I'll go into more details on Zones later. Some characters, such as Shion and MOMO have only Single attacks. They have no normal attacks. This doesn't make them any better or worse than the other characters, but it does limit which zones they can hit. Again, I'll get into that more later. All of your characters have different properties to their attacks. Ziggy, for example, has Strike and Fire on all of his attacks. MOMO's attacks are Ether and Pierce. Jr. has just Pierce. You will need to at least memorize what kind of attacks your characters have, as these attributes (that's what they're called) will be vital to your battling. Enemies have different attributes on their attacks, but unfortunately, you can't see them unless they attack you. The game will tell you the name of the attack and what its attribute is (displayed in bottom-left corner of screen). Now, I'm telling you this, not to get off topic, but because it's so on topic. When you attack an enemy, you want to do the most damage you can. See, the battles are different now and normal/single attacks aren't going to cut it by themselves. You need to know what weaknesses the enemy has (to what attributes) and then use the proper characters and ether to exploit said weaknesses. I'll get into weaknesses (not the same as Zones) more a bit later. Finally, your attacks can also be chained together. You can Stock up your turns and then unleash 4-5 attacks in a row. Combined with boosting other fully stocked characters, you can unleash 15 or more hits on an enemy before they even get a turn. This is going to be something you will most definitely need to get the hang of. Stocking and Boosting play extremely important roles in battle (more so than in Episode 1). I'll go into detail on both those topics soon. ------------------------------------------------------------------------------- --> IV-h. Zones SBM01H ------------------------------------------------------------------------------- Alright, now, enough of the basic stuff. Zones are actually very simple to understand and grasp, once you've seen them in action. They are a new feature to Episode 2, and while adding some depth to the battle, they're not overly complex or anything. Since it's new, however, there's bound to be some hesitation. Zones are different parts of an enemy split into 3 main parts: A, B and C. A can be considered High, B is Mid while C is low. That is, when you're talking about the height. Zone C is someones legs/feet basically. Zone A would be their head while Zone B is their midsection. Almost every enemy has a weak zone. The weak zone is a combination of two or more individual zones. When you hit this zone, you will "Break" the enemy. While the enemy is in the "Break" state, they will take 1.5x damage. Which is very good. However, the Break state ends after the current turn. You must boost your characters to continue taking advantage of the Break state. I told you earlier that each of your attack buttons (S/T/O) correspond to a certain zone, and they do. You have to chain together S,T and sometimes O attacks in order to exploit an enemy's weak zone. But before I go too far, let me give you a quick look at what buttons are which zones: Button Zone ------ ---- O A, B or C (B more than A or C, depending on enemy) S B T C Now, when you press any combination of buttons, they will attack the zones of an enemy. For example, if you press S then T, you're performing an attack against the "BC" zone. If the enemy is weak against this zone, you'll break them. If you've Stocked and have multiple attacks available, you can press something like: TTOOO and that will be against the CCBBB zone. Generally, however, enemies are weak against two or three zones. Some bosses are weak against more, so you'll have to work harder to break them. As I said, enemies are generally only weak to 2 or 3 zones. This makes your job easier because every normal enemy can be broke with just one of your characters. Some 3 zone and all 4 zone enemies will need the use of two characters to break the zone. Some zones may require two characters to break it. For example, if an enemy has a BCBC zone, there's no way one character can break it. So in order to break this zone, you would have to start with BC (attack buttons S then T) and then boost another character to finish with the final BC blow. After that, in order to continue to take advantage of the Break state, you must continue boosting characters. I'll get into Boosts in more detail later, but there's one point I need to make. A turn is considered over when nobody boosts. If you boost your characters, it's all considered the same turn (even though it's really not). For all intents and purposes, when I talk about something happening when the turn ends, that means the turn ended, provided you didn't boost any of your characters. If you have boosted, the turn ends when the character finishes their turn. It may be confusing, and when I think about it, it is... but it's the games fault -- not mine. They describe it the same way I do, and for whatever reason, I don't know. Once again, once you've hit an enemy's weak zone and they are in the Break state (you'll see the word Break in the top-left corner). You must boost your characters to take advantage of this. If you do not, and the turn ends, even if one of your characters has the very next turn, the enemy will no longer be in a Break state, and you'll have to hit their weak zone all over again. Since every enemy has different zones, you will want to learn the Memory (1C) skill as soon as possible. Characters with this skill always remember the enemy's weak zones, so you don't have to waste time guessing and messing with attacks -- that is, once you've already figured out what the weak zone is. The weak zone is displayed in the Target Data Window on the bottom right of the screen (just above the turn window). Just remember, not every enemy has a weak zone. Some do not. The easiest way to tell is to look at the enemy info window. If the enemy has a weak zone, it'll either display the letters of the zone (provided you figured it out already) or it'll display a question mark "?" -- which means you haven't figured out the weak zone. If it says "Zone" with a blank, that means the enemy has no weak zone, so you can use whatever attacks you want. Finally, as you attack an enemy with the different attack buttons, the zones you are hitting will be displayed in the top-left corner (just under the left- most character portrait). Zones listed in Red are zones the enemy is weak against. White zones are the ones they are not weak against. So if you're experimenting and you hit BB, and it's displayed as Red B, White B -- you know the zone starts with B, since the first B was displayed in Red. Now, on your next turn, you try a different combination (BC) and they're both displayed in red. Provided the enemies weak zone is just "BC" you'll then Break them! Now, you may not totally understand all of this just yet, and that's okay. The only way you can really learn the battle system is to experiment. You should have a good understanding of zones now, and with that, you'll be able to exploit them in battle! ------------------------------------------------------------------------------- --> IV-i. Movement SBM01I ------------------------------------------------------------------------------- Before we get too in depth, I need to tell you about the Move command and what role movement can play in battles. Unlike Episode I, you have more freedom in movement than just front/rear of your line. You can actually get behind an enemy -- but they can get behind you, too! Moving is simple. You just open up the Command Menu, then select Move. A target cursor will appear and you can use your stick or d-pad to move it around the field. Select the position you want to move to, then hit O to confirm. The character will move there and then their turn ends. Unlike you, enemies cannot move. Wherever they start battle is where they'll remain until they die. Keep that in mind. The benefits to moving around the battlefield can be great. Normally, face to face battles don't require moving, and usually don't let you move. Pincer attacks (surrounded from both sides) are also fairly common, and either you or the enemy can be in the center. Instances like that are when you want to jockey for position. Moving gives you two real benefits: moving behind an enemy so you may hit them in the back and moving one of your characters so their back isn't to an enemy. Hitting something in the back (either you or your enemy) gives these benefits: - Up to 1.5x damage - Critical rate rises by 50% - Back hits cannot be evaded Alright, so what does all that mean? Well, first, to make things easier, everything I've said so far also applies to enemies. They get the same benefits you would when they hit your characters in the back. Remember that! Damage dealt can be up to 1.5x -- that doesn't mean every hit will be 1.5x damage, but it could do that much. Critical rate rises by 50% -- this means there is a 50% greater chance of a critical hit being dealt on a Back Hit. Back Hits cannot be evaded. Simple as that. Back hits always succeed. This should be obvious as the enemy's (or your) back is facing the attack, which cannot be seen. You can't dodge what you can't see! Often times you will not be able to move around the field unless you kill an enemy or two. Moving isn't always necessary so this isn't usually an issue. If you find yourself wanting to move, but cannot, kill an enemy or two and try again. Some battles do not allow the freedom of movement, so you'll be stuck where you are, regardless of how many enemies you kill. Moving can be very helpful in getting a tactical advantage in battle, but I find it's not needed very often. You may think differently, however, and that's fine -- play how you like! Just remember, you use up a turn just to move! Also, if anything, you should try to move characters with their backs to enemies. Sometimes this can't be avoided, so instead have them attack the stronger enemy so they face that one. Then their back will be to a weak(er) enemy, which will hopefully deal less damage. ------------------------------------------------------------------------------- --> IV-j. Weaknesses SBM01J ------------------------------------------------------------------------------- Almost all enemies have weaknesses. These are the types of attacks that they are weak against. These attacks will do more damage, obviously, than attacks that they aren't weak against. Weaknesses (not zones) are combinations of physical and ether attacks, as well as attributes such as Fire, Ice or Thunder. Most enemies have multiple weaknesses, and the more of these you exploit, the more damage you'll do. The easiest way to find out what an enemy is weak against, is to use the Analyze (1C) ether to scan them. A window will pop up with some information about that enemy, which includes what they are weak against. Enemies can be weak against certain attacks (physical or ether), certain attributes (pierce, slash, fire, etc.) or a combination of both. When you scan an enemy with Analyze, you'll see what they're weak against. First, a quick diagram of the Analyze window: -------------------------------- | HP 9999/9999 | | W.ATK Physical/Ether | | W.ATR Au/Bm/Fi/Ic/Pc/Sl/St/Th | | EXP 999 | | S.Pt 99 | | C.Pt 99 | | Rare SomeRareItem | | Item SomeNormalItem | -------------------------------- Here's the information on "W.ATK" (attack type) and "W.ATR" (attribute type): Attack Types: ------------- Physical -- means physical attacks. Most of your characters have these types of attacks. Jr., Jin, KOS-MOS and Ziggy all have physical attacks. Ether -- means Ether based attacks. This isn't the same as Ether spells. Basically, some attacks are imbued with the Ether "spirit." Shion, MOMO and chaos have Ether-based attacks. Attribute Types: ---------------- Aura -- Listed as "Au" Beam -- Listed as "Bm" Fire -- Listed as "Fi" Ice -- Listed as "Ic" Thunder -- Listed as "Th" Pierce -- Listed as "Pc" Slash -- Listed as "Sl" Strike -- Listed as "St" When you've scanned an enemy with Analyze, let's say for example that under their weaknesses, you saw: Physical, Fire and Pierce. This means the enemy is weak against those three things. Physical being the attack type, while Fire and Pierece are the attributes. So if you use MOMO or Jr. (both have Pierce type attacks) you would be exploiting the Pierce weakness of the enemy. With the above in mind, let's say you use Ziggy to attack. His attacks are Physical and Fire, so you'd be exploiting two of the enemies weaknesses and dealing even more damage than you would if you used MOMO to attack. Since Jr. has Physical and Pierce type attacks, you'd also be exploiting two of the enemy's weaknesses. There are also Sword ethers which you can learn. When you cast one of these ethers on a character, they will gain an attribute on their attacks. They are: Flame Sword (fire), Ice Sword (ice), Thunder Sword (thunder) and Aura Sword (aura). The only characters that can use the Sword ethers are characters that don't already have one of these attributes on their attacks. Basically, Shion, chaos and Ziggy have no use for these as they already have one of these attributes on their attacks. chaos has Aura, Shion has Beam and Thunder and Ziggy has fire. Even if you cast a Sword ether on one of them, it wouldn't work. Now, keeping with the above example, let's say we're using Jr. to attack. We already know he has Physical and Pierce on his attacks, so he's exploiting two of the enemy's weaknesses. You can still exploit more! Cast Flame Sword on Jr. and now he also has the Fire attribute on his attacks. His attacks will now deal Physical, Pierce and Fire damage. When he hits this enemy now, he's exploiting three of the enemy's weaknesses and he'll be doing much more damage! Once again, you must learn what attacks your characters have. When you have this information memorized, and you know what weaknesses an enemy has, you will know which characters and/or Sword ethers to use to get the maximum damage out of all of your attacks. I simply cannot stress enough how important it is for you to exploit enemy weaknesses. It is one of the more vital parts to battle, and if you aren't exploiting weaknesses, you're going to dread battles. Weaknesses aren't different from Episode 1, or any other RPG. They are, however, much more important in this game than either Episode 1 or most other RPGs. The battle system is designed as such so that you really do need to take advantage of weaknesses in order to do well. For the most part, you can generally get away with not exploiting them, but this has its limits. Battles will also take substantially longer to finish if you're not exploiting weaknesses. Again -- last time -- learn to exploit enemy weaknesses. This means you must learn your characters attack types, and learn what enemies are weak against what. I know this may sound repetitive (I've said it, what, 3 times now?) but you seriously cannot ignore weaknesses. You'll be sorry if you do! ------------------------------------------------------------------------------- --> IV-k. Stock SBM01K ------------------------------------------------------------------------------- A new feature to Episode 2 is the ability to Stock. To Stock is to simply save your current turn (hence, stock up) and use it later. You can Stock up to 3 times, and with that, you'll be able to launch 4-5 attacks in one turn. This is extremely handy, because most times you can break an enemy's zone with your first two attacks, then your remaining two or three will be dealing 1.5x damage (because of the Break). Stock is something you're going to need to do quite often in order to do well in battle. The way the battle system is designed is that you need to exploit weaknesses and break zones. Since there's a lot you need to do, you need multiple attacks to be able to do it. The normal and single attacks aren't going to cut it, you need more. If you want to Stock, you hit X to open up the Command Menu, then select Stock. Your character will Stock (basically, save this turn to be used later) and your turn ends. While Stocking, your character's defense will be raised a bit, so it's sort of like using Guard (from Episode 1) to save up AP. Same basic concept. While Stocking is basically "save this turn to be used later" -- to be more precise, it's more like "save this turn to be used as an attack later." By stocking you won't get more turns, but instead, you'll be able to unleash more attacks in one turn. Without stocking, you can either use a normal (S/T button combination attack) or single (O button attack) and then your turn ends. If you've Stocked before this turn, you'll be able to use a normal AND single attack, or two single attacks. With a maximum of 3 Stock, you can unleash up to 5 attacks in one turn (normal attacks are considered two attacks). There are two other ways you can get more Stock. There's an Ether you can use called "Stock 1" which adds 1 Stock to whoever it was cast on. The other method you don't have to do anything for. Sometimes, when you break an enemies zone, you'll see "Break Bonus" displayed. A Break Bonus gives you +1 Stock. It's completely random to get a Break Bonus. You may have already noticed this in battle. There are also two skills you can learn: "Break B10" and "Break B15." These skills will increase your chances of getting a free stock from a Break Bonus. Plus, if you learn them both, you get a +25% chance to get a free stock! If you've played Episode 1 and you are familiar with the Guard command (it gave you +2 AP), Stock is very similar to that. Instead of attacks using AP, they use Stock instead. You can even envision it like AP. Just think that each character always has 1 Stock per turn (but you can't see it, it's just there). This would be akin to the 4 AP in Episode 1 that you had per turn. While Guarding in Episode 1 would allow you to get 3 attacks at a maximum, Stock goes a step further and allows you to get up to 5 per turn! There are some useful skills to learn when it comes to Stocking. When you use the Stock command, your defense and evasion goes up slightly. This happens by default. I already told you about the two "Break B##" skills, which you should learn. But there are also three other very handy skills to learn. The skill "First Combo" gives you +1 to Stock at the start of battle. Very handy. There's also a skill called "Overload" which gives you a 50% chance to get 2 Stock (instead of the normal 1) when using the Stock command. Both of these skills are extremely handy and with them you could have full stock in one turn! How cool is that?! Finally, "Inner Peace" raises your Evasion quite a bit when you Stock -- with it, nearly every single attack (even from bosses) will be evaded while you are Stocking. Once again, to put it simply, Stocking is just saving your turn to be used later. This action is also very vital to battles. Enemies are stronger and faster in this game, and they will generally get more turns than you. So, if you can unleash 5 attacks in one turn, it's better. Just plain better. Now you also may be thinking, "but I'm wasting turns stocking!!" While this is true to some extent, you really aren't. Play a battle using just normal/single attacks, with no Stocking. It will take forever. Then, play a battle where all your characters Stock to 3. You'll see that while it took a few extra turns to Stock up, you were able to defeat the enemy much faster. Stocking, combined with zone breaks, weaknesses and Boosting is the real method for defeating enemies. The idea is, stock to 3. Exploit weaknesses (which means you may need to cast a Sword ether). Attack with everything, which will break the enemies zone. Then boost your remaining characters to take advantage of the zone break AND unleash their 4-5 attacks. With that style of attacking (it's basically a chained combo attack), you will deal immense amounts of damage to an enemy and dispatch them quickly. ------------------------------------------------------------------------------- --> IV-l. Boost SBM01L ------------------------------------------------------------------------------- Boosting is the act of cutting in line and, basically, stealing the next turn. There are many uses to Boost, and it has many advantages for you (and the baddies alike!). Understanding what Boost is, how to use it and when to use it is extremely important. Earlier I said the real method to battles is: Stock, Zone Break, Weaknesses and Boosting. This is so true. You may not believe me at first, but trust me on this one, it's the way of the day. Everyone has a shared Boost Gauge (BG). This gauge is displayed at the top of the turn window (for you) and below the turn window (for the enemy). Your party shares the BG, as do all enemies on the field. This means that as long as you have 1 Boost, anyone in your party may use it. If the enemy has at least 1 Boost, any enemy on the field may use it. You get more Boosts by attacking. The more you attack, the more Boosts you get. Normally there is a maximum of 3 Boosts, however with items, you can get as many as 5. Furthermore, if you attack the enemy while the BST slot is displayed on the Event Slot, you'll get even more Boost for your attack. Each time the BG fills, you get 1 Boost. The number to the right of the BG is the amount of Boosts you have available. Remember, Boosting is simply the act of cutting in line and stealing the next turn. This is extremely handy, in more ways than one. You can chain together several attacks when you Boost your characters. Also, let's say you're about to die... have someone Boost and then you can heal before the enemy gets their next turn to smack ya more. There are 3 basic forms of Boost: The standard Boost which you must activate to use; the Counter Boost, which is only activated when you get attacked, and the Combo Boost. Combo Boosting is the act of boosting the character with the current turn. Basically, it let's you get two turns in a row. In order to Boost, you must have a BG of 1 or more. The character you wish to Boost must also NOT be displayed on the turn window (you can only cut in line if you're not already on line, basically). Finally, nobody (player or enemy) may already be boosted. Then you simply press and hold L1 or R1. A small window will pop up next to the turn window with portraits of your characters. Whoever is displayed here can be boosted. The colors of the boxes correspond to the colors of the buttons you need to press (Square, Triangle or Circle). Also, you can simply tell by their location. The left-most box is the Square button (which is also the left-most character displayed up top). The middle box is the Triangle button, while the right most box is the Circle button. Simply press one of the Square/Triangle/Circle buttons and that character will be Boosted. Then, they will get the next turn. Any boosts are displayed to the left of the turn window. For your characters, you'll see their portrait. For enemies, you'll see a gray box with either B, G or M (denoting their type). The word "Boost" displayed above the portrait lets you know what type of boost it is. Yellow is for normal boosts, while red is for Counter and Combo boosts. Counter Boosts can be done over normal boosts, and take priority. This means regardless of whoever boosted, if someone else counter boosts, the counter boost takes priority and will get the next turn. As I said, Combo Boosting basically let's you get two turns in a row. This means your current character (the one who has the turn right now) can actually boost themselves (normally this isn't possible). They'll get two turns (including the initial turn used to Boost). However, the enemy will be able to (and they will use it) early and often. So if you're wondering how the hell they're getting so many turns and boosting themselves, well, they're Combo Boosting -- not cheating. Though I guess you could consider it cheating, because you can't friggen do it until near the end of the game! Cheap, I know. There is also an Ether you can use, called "Boost 1." This ether increases your BG by 1 every time you cast it. This ether is extremely handy, because while you're busy stocking or whatever, you can still increase your BG. This is also extremely handy if you want to chain a bunch of attacks together. Stock to 3, cast Boost 1 a few times, then unleash your attacks and boosts and totally cream the hell out of the baddies. Though, for some, you'll have to do that quite a few times! Just remember, Boosting is simply the act of cutting in line and stealing the next turn. So many people seem to either not understand completely or totally misunderstand the concept behind Boosting. It's extremely simple, and now you should have a good idea of what it's about. ------------------------------------------------------------------------------- --> IV-m. Air & Down SBM01M ------------------------------------------------------------------------------- Air and Down are both weaknesses, however to fully exploit them, you had to understand Stock and Boost. That is why I've separated them and we're going to talk about them now! Air and Down are things you can do to an enemy. To Air an enemy is to throw them up into the air. To Down an enemy is to knock them to the ground. While the enemy is in an Air/Down state, they will take 1.5x damage. Only certain characters can perform Air/Down attacks. KOS-MOS and Jin can do Air attacks, while Ziggy and chaos can do Down attacks. Also, chaos and Ziggy cannot hit Air'd targets, but anyone can hit Down'd targets. Similar to zone breaks, Air/Down only last for the current turn. Remember, that is when the turn ends. To have other characters exploit the Air/Down state, you must Boost them. Also, after Air, the enemy will fall and be in a Down state. To Air or Down an enemy, you need to use a character who has the ability to Air or Down. Air/Down attacks are only done with the O button, and more often than not, you must break the enemy's zone in order to Air/Down them. This means you generally have to have at least 1 Stock to Air/Down an enemy (so you can do a normal attack to break the zone, then the O attack to Air/Down them). Air and Down are also very vital to battle. Combined with zone breaks and other weaknesses, you'll be dealing tons of damage against enemies that are Air'd or Down'd. Let's take Ziggy for example. He has 3 stock, and the ability to Down enemies. He's attacking an enemy that's weak against Fire. He unleashes his attacks, breaks the enemies zone, then has 3 attacks while the enemy is down. Chances are, Ziggy just owned the hell out of that enemy. If not, you can boost another character to take advantage of the Down state and finish owning the hell out of the enemy. Not all enemies can be put in the Air/Down states and some bosses cannot be put in Air/Down states either. You'll have to experiment (or use a FAQ) to tell if an enemy or boss can be Air or Down. Just remember that Ziggy and chaos cannot hit targets that are in the air. So if you're going to use Air, make sure you don't Boost either of them, or just don't use them in your party. But, everybody can hit Down targets. ------------------------------------------------------------------------------- --> IV-n. Elemental Chains SBM01N ------------------------------------------------------------------------------- Elemental Chains are another way to increase the damage you do to an enemy. When an enemy is weak against a certain element, chaining works even better. Chains are performed by hitting an enemy consecutively with the same element, such as Aura, Fire, Ice or Thunder. When you do this, you'll see the following displayed in the upper-left corner of the screen: AC x ## AC means Attribute Chain, but it's really an elemental chain, because you don't get this chain (or the bonuses from it) from anything except the four elements. is the element of the chain; Aura, Fire, Ice or Thunder. "x ##" is the number of hits you've done with that element, starting at "x 02." "x 01" is the first hit and isn't displayed. For example, if you started a chain of Fire and had hit the enemy three times with fire, it'd be displayed as: AC Fire x 03 The more hits you do with fire-based attacks, the higher the chain goes, and the more damage you do per hit. I'm not sure of the exact formula, but I'm guessing it's something like chain number times 1%. This seems to be a fair estimate, as a chain of 10 does around 10% more damage. Again, I'm not sure, it's just a guess from what I've seen. Feel free to correct me if you have some proof otherwise. The chain ends when the turn ends, so you need to boost your characters to keep making a chain. The chain also ends if you hit with another element, or no element at all. So if you've started the chain with fire, then someone (like chaos) hits with Aura, the chain ends and an Aura chain starts. So you must be careful and make sure everyone has the same element on their attacks to keep the chain going. You won't really need to chain much through most of the game, however, boss fights can be made extremely easy when you use elemental chains. Especially in the post-game, elemental chains will be vital to helping you defeat some of the extra bosses. However, don't neglect to use it. Even against normal enemies, elemental chains can be very helpful in dispatching them quickly. Remember, most of your characters don't already have elements associated with their attacks, and to get these elements on their attacks, you will need to use the Sword ethers (Aura, Flame, Ice and Thunder Sword). I strongly recommend you have everyone learn those ether skills! ------------------------------------------------------------------------------- --> IV-o. Double Attacks SBM01O ------------------------------------------------------------------------------- Double Attacks are attacks performed by two characters, simultaneously. I've left these until now because you needed to know about Boosting and Stocking, since you need to use both to perform a Double Attack. All of your characters will get one or more Double Attacks that they can perform with another character. Most will be learned from GS Campaigns, while some can be learned from "Awakening" manuals which can be stolen from some bosses. To use a Double Attack, you obviously must first have learned the Double Attack. One of the characters to perform the attack must have the current turn, and then you must boost the other character who will perform the attack. You can then hit X to enter the Command Menu and select Double. The attack will be performed and both characters turns will end. Double Attacks also cost Stock to use, so both characters will need a certain amount of stock to perform the attack. When you enter the Double menu, the number displayed to the right of the attack is the Stock cost of the attack. If both characters do not have enough stock, you won't be able to perform the attack. While Double Attacks can be useful, I've found them to be more of a novelty than anything. You can usually do a lot more damage if you just used the Stock for each character, instead of a Double Attack. They do look good, though, and can be a good way to break up the monotony of battle. ------------------------------------------------------------------------------- --> IV-p. Special Attacks SBM01P ------------------------------------------------------------------------------- Special Attacks are, well, special. These attacks are similar to Double Attacks, however they are only performed by one character or E.S. These attacks require Stock to perform and generally do much more damage than normal attacks. KOS-MOS is the only character that has Special Attacks. She starts with three, but there is a fourth you can learn from doing the GS Campaigns. To use Special Attacks, you must first Stock. Then select the Command Menu, then Special, and select the attack you wish to use. Each attack costs a different amount of Stock and that is displayed to the right of the name of the attack in the Special menu. All E.S. Robots have Special Attacks, and by swapping the co-pilots around, you can get access to different Special Attacks. You must also Stock with your E.S. in order to use Special Attacks. Each Special Attack consumes a different amount of EC, which is also displayed next to the attack name in the Special menu. Instead of actual Stocks, E.S. have EC, which is Energy Charge. Each attack you perform will increase your EC by 25. Stocking will increase the EC by 100. The max EC is 200, or 300 with an accessory. Using a Special Attack while in an E.S. is just the same as it is with KOS-MOS. Stock up, then enter the Command Menu, select Special, then choose your attack. Remember that you can get different attacks for your E.S. by changing the co- pilots. You can see what attacks the E.S. has and which character is needed to be a co-pilot to perform those attacks from the Status menu. ------------------------------------------------------------------------------- --> IV-q. Ether SBM01Q ------------------------------------------------------------------------------- Ether is much the same as it was in Episode 1. Ether is your "magic" you can cast. There are tons of ethers you can use, and some you won't be able to live without. Ethers consist of buffs, debuffs, attacks and healing. The nice thing is, now everyone can learn every skill, so all of your characters can learn all the ethers. To use Ether in battle, you must have already learned some, and have enough EP to use Ether. Once those requirements are fulfilled, simply hit X to enter the Command Menu, then select Ether, and then choose an ether to use. At the bottom of the screen you'll see a brief description of what the Ether does. Buffs are ethers which give a status effect. Any ether that gives a status, such as Quick or Flame Sword, etc., can be considered a buff. This also applies to ethers you use against an enemy, such as Break Sensors. Even though it gives the enemy a bad status effect (which is really good for you) it's considered a buff. Debuffs are ethers that remove status effects (the buff, remember?). There aren't many of these, but one ether can remove many statuses. Attack Ethers are ethers which will cause damage against an enemy. There are several of these, ranging from elemental to non-elemental. Any ether which can cause damage is considered an Attack ether. Healing. There's lots of these and this should be obvious. Healing spells either revive your dead characters or heal your living characters HP. You won't be able to live without these, and I suggest you learn these first. Ethers such as Medica, Medica 2 and Mecica All are ethers you simply cannot live without (pun intended). Ethers will play a vital role in battle as well, so it's suggested you learn them and get the hang of using them. It's nothing too complex, and if you've ever played any RPG or otherwise with spells or magic, you'll get the hang of it really quickly. ------------------------------------------------------------------------------- --> IV-r. Ether Combos SBM01R ------------------------------------------------------------------------------- This relates to Ethers, but because you need to Boost in order to use Ether Combos, I figured it would be best to discuss it after I had talked about Boosting. Ether Combos are two characters combining two ethers to form a new and more powerful Ether. It's something new to Episode 2, and it can be an extremely handy feature. To use an Ether Combo, one character must have the current turn. Then you must Boost another character (one whom you wish to combine ethers with). After that, you enter the Ether menu and select the Ether you wish to combine and press the Triangle button. If the ether can be combined, you'll see a list of the newly available ethers. Select the one you want to cast and press Circle. Both characters will cast their own ethers, simultaneously, thus creating a combined Ether. After that, both characters turns end. Two restrictions are: they both must have enough EP to cast the single ethers, and they both must have single ethers that can be combined. Not all ethers can be combined, however, many can. Here's a real quick list of what you can combine: Medica 2 + Medica 2 = Double Medica 2, which casts Medica 2 on the entire party. Heals much more than Medica All would. Medica + Medica = Double Medica, which casts Medica on the entire party. Similar to Medica All. Analyze + Psycho Pocket = Pocket Rare, which steals Rare items from enemies. You could use Psycho Pocket alone to do this, but that sometimes fails and you'd need multiple turns to get the Rare. Pocket Rare always steals the rare item and doesn't fail. ever. Now to use these ethers I've listed here, it's really simple. For Double Medica or Double Medica 2, both characters you use must have Medica or Medica 2. To use Pocket Rare, one character must know Analyze and the other must know Pocket Rare. It doesn't matter who knows what, so long as they both know at least one part of the combination. There are far more combinations that what I've listed here. This was just a quick example of what's possible with Ether Combos and gives you more details about the requirements to performing an Ether Combo. While Ether Combos are handy, they aren't a major part of battle. That is, you won't be using them constantly. Though, something like Double Medica 2 is extremely handy, so I'm sure you'll find yourself using that more often than not. Pocket Rare comes in handy for stealing Rares from Boss enemies! ------------------------------------------------------------------------------- --> IV-s. Status Effects SBM01S ------------------------------------------------------------------------------- Status Effects are nearly the last thing to talk about, because I often find that they are the least important part of battle -- in any game. While there are some that are really bad (like H Stop, or H Lost), and some that are very good (the Sword ethers), most are just minor annoyances that you can ignore. In fact, almost every L-type status can be safely ignored as they wear off after five turns. Some of the H-type statuses can also be ignored as they don't really affect you as much as you would think. That in mind, statuses are still a part of battle, and you need to know how to use them, and how to deal with them. Many enemies will put statuses on you and a trick to quite a few boss battles can be inflicting a status on the boss, to give you more of an edge. There are three types of statuses: - L is a "low" type status, and they're generally very minor and will wear off after five turns. - H is a "High" type status and they are stronger than L types, plus they don't wear off until after battle. - S types are "special" statuses, such as the Sword ethers, Quick, and other buff type statuses. S-type statuses can't be removed, but they can be countered with other L or H type statuses. S-type statuses will wear off after a few turns, depending on the status. Status Effects are indicated above a character (or enemy's) head. They'll have either a gray sphere (low) or a red sphere (high) to indicate which type of status effect they have. Curing these statuses is fairly easy. L-type statuses can be removed with the "Antidote L" item, or the "Refresh L" ether. H-type statuses can be removed with the "Antidote H" item or the "Refresh H" ether. You cannot remove S-type statuses from your own characters (why would you want to anyway?), however you can remove them from enemies. Since all S-types are buffs, and thereby provide benefits to whoever has them on, enemies will have a greater advantage with them. There's an ether skill you can learn, plus the E.S. Zebulun has a Special Attack which removes all statues. The ether skill you can learn is called "Annihilation" and will remove -all- status effects on the target, plus do some damage. The Zebulun's "Golden Bow" special attack (with Jin as the copilot) operates much the same as Annihilation, but it does Aura damage. There may be some other attacks that do this as well, but I can't remember off the top of my head. The Low-level status effects are: Status Effect ------ ------ L Slow Decreased Agility L Poison HP decreases (10% of max) each turn L Blind Slightly decreased Dexterity & Evasion L Heavy Slightly decreased physical attack strength L Weak Slightly decreased physical defense strength L Stun Immobilized (50% chance to break free when attacked) L Ether PD Slightly decreased Ether attack L Ether DD Slightly decreased Ether defense L Poison EP EP decreases by 5/turn L Charge Down EC decreases by 25% (E.S. Robots only) NOTE: If you are successfully hit with "L Slow" , the status will change to "H Stop." The others will simply change to their H-type siblings. The High-level status effects are: Status Effect ------ ------ H Stop Immobilized (turn skipped; if everyone has H Stop, game over!) H Poison HP decreases by 25% of max each turn H Blind Greatly decreases Dexterity and Evasion H Heavy Greatly decreased physical attack H Weak Greatly decreased physical defense H Stun Immobilized (10% chance to break free when attacked) H Ether PD Greatly decreased Ether Attack H Ether DD Greatly decreased Ether defense H Poison EP EP consumption doubled H Charge Down EC decreased by 50% (E.S. Robots only) H Bind S/T/O buttons unusable H Lost Cannot use Ether H Boost Lock Cannot Boost Curse Inflicted with the same amount of damage dealt to enemies (If 100 HP damage dealt, then 100 HP damage received.) The Special status effects are: Status Effect ------ ------ Aura Sword Adds Aura element to attacks Flame Sword Adds Fire element to attacks Ice Sword Adds Ice element to attacks Thunder Sword Adds Thunder element to attacks Quick Increased Agility ------------------------------------------------------------------------------- --> IV-t. Escape! SBM01T ------------------------------------------------------------------------------- Run! Run for your lives!! RUUUNN!!! Yep. Sometimes, you just gotta know when to get the hell out of dodge! To your rescue, comes the Escape command! Escaping from battle can actually be more useful than you'd think. While the immediate benefit is running away to fight another day (thereby not dying today), there are also a couple of other reasons why you might want to escape from a battle. First, let's talk about how to escape. To do so, you need to have either Shion or MOMO in your party, as they're they only ones capable of using the Escape command. I have no idea why -- it's something the developers chose to do. At any rate, once either of those girls is in your party and has a turn, you simply open up the Command Menu and select Escape (you have to hit right or left first to bring up more options). Your people run away, to live and fight another day! Some things to note about Escaping: - Only Shion or MOMO can do it. - You will gain EXP/S.Pts from any enemies you killed during the battle. - You will get items any enemies you killed during battle dropped. - Once you escape from battle, the enemy will be at full strength again: fully healed, any enemies you killed revived, and they'll have all their items. It would be like you never fought them in the first place. Now that you know the basics, what are the other uses of Escape? Well, there are two major ones, and both are related to item farming (repeatedly collecting items). First, you can have everyone in your party learn the Prayer ether. When you cast this ether, you get a free item. So you enter a battle, cast Prayer until you run out of EP, then Escape and heal up. You can repeat this over and over without having to wander around to find enemies to battle just to cast Prayer, since it cannot be casted anywhere but battle! Second, there are a couple of bosses in the GS Campaign sidequests that can be escaped from (normally you cannot escape from boss battles). These bosses have some very nice rare items. So what you do is steal the items, escape, and repeat over and over. Well, there you go. Now you know how to use Escape and you know that it can save more than just your hide! Just remember only Shion or MOMO can escape from battles -- nobody else can use the command! ------------------------------------------------------------------------------- --> IV-u. Change SBM01U ------------------------------------------------------------------------------- The Change command is a new feature to Episode II, and it allows you to change out any party member in battle, for any other member of the reserves. This has many benefits and is extremely useful. Change also works in E.S. battles. To Change out a party member, once it's their turn, open up the Command Menu, then hit right or left to see more commands. Select Change, then select the character you want to bring into battle. The new character will come in and will be ready to use on their next turn. There are two main benefits to Change. If a character isn't dealing good damage against an enemy, or is simply getting their ass handed to them, you might want to change them out for a more powerful character. Plus, if a character is about to die and you don't want to (or simply can't) heal them, you can swap them out for a new fresh character. Sometimes, though, a character in the active party simply isn't suited for the enemy and you'll want to change them out for someone that is. One last thing to note about change -- well, more about the Reserve -- characters in the reserve get 25% HP and EP restored after each battle. So you could leave your main healer in the Reserve, bring them into battle to heal, then stick them back in the Reserve and you won't have to waste time or items bringing their HP or EP back up. There are also some limitations to Change. Characters inflicted with H-type status effects are not able to be removed from the party, so you must cure the status first. The same applies to E.S. Robots. A quick note on experience and S/C.Pts received. Only the people who finished the battle alive get full EXP and S/C.Pts. People in the reserves get 75% of the Experience and NO S/C.Pts. You'd think just because they were in battle and did something that they'd get Pts. Nope. Nada. Sorry. It's always the same, reserves only get 75% experience and nothing else. Change is very handy, especially in dire situations. Don't forget about it!! ------------------------------------------------------------------------------- --> IV-v. Items SBM01V ------------------------------------------------------------------------------- Since there is no money or shops in the game, you will be relying on battles to get most of your items. Many can be found throughout the various areas and dungeons in the game, but not that many. Furthermore, items may prove useful to you during battle, for various reasons. Getting items is fairly simple. All you have to do is fight. Almost every single enemy drops some sort of item for you. Beyond hoping for drops, there are two other ways to get items: Stealing and the Prayer Ether. Before we get too far, I should tell you how to use the items during battle. It's very simple and only requires you to open up the Command Menu. Then select the Item menu. You'll be presented with a list of items that can be used during battle. Simply select the item, then select the person to use it on. That's it! After the item is used, the characters turn ends. Items will provide you with various benefits. Besides the Med Kits to heal, Ether Packs to regain EP and Revives to bring dead characters back to life, there are other items you can use during battle. "Boost Max" is one such item, and when you use this item, your maximum BG increases. You can get a maximum of 5 boosts using the Boost Max item! There are many more, and that is for you to discover! There are three ways to get items from battle: Drops, Steals and Prayer. Drops are simply killing enemies and waiting until after battle to see if they dropped any items. Nothing major, and requires no thought on your part. I'm not sure of the drop rates at this time, so I can't give you that information. Stealing requires the Psycho Pocket ether. You can learn this ether once you collect the Secret Key from the GS Campaign #1 sidequest. Casting it will steal an item from an enemy. It will steal either Rare or Normal items, however you may have to try a few times to steal a rare item. Psycho Pocket can also be combined with the Analyze ether to give you the Pocket Rare ether. This ether combo will always, without fail, steal rare items. Finally, there's Prayer. This ether, when cast, gives you an item. You can cast it over and over and get as many items as your EP permits. Check out the section "Tips & Tricks" for more info on how to abuse the Prayer ether! That's about all there is to items. For the most part, you should have plenty of ethers to use, instead of items. Since there are no shops, items are somewhat limited. There will be times when you have no choice (or just want to) and must use an item. Don't hesitate, they're there for you to use! _______________________________________________________________________________ =============================================================================== ==> V. C H A R A C T E R S SCHR01 =============================================================================== The playable characters in Episode II are listed here. Each Character has their own section with a bit of info about them and a list of their attacks (with button combos). ------------------------------------------------------------------------------- --> V-a. Shion SCHR01A ------------------------------------------------------------------------------- Shion is the Chief of Vector's First R&D Division. She is in charge of the project KOS-MOS. In Episode I, Shion and KOS-MOS developed a bit of a close relationship, which will be tested again in this Episode. Shion is extremely stubborn, and once she's made her mind up about something, she does it, regardless of the consequences. Her brother, Jin, makes an appearance in this Episode as well, and you'll see some nice fireworks between the two. Shion has these Standard Attacks: -[ Electro Shot ]- -[ Electro Ray ]- -[ Electro Blast ]- Command: O Command: OO Command: OOO Target: Single Target: Single Target: Single Zone: A/B/C Zone: A/B/C Zone: A/B/C Type: Ether Type: Ether Type: Ether Range: Long Range: Long Range: Long Attribute: Thunder Attribute: Beam Attribute: Thunder ------------------------------------------------------------------------------- --> V-b. KOS-MOS SCHR01B ------------------------------------------------------------------------------- KOS-MOS is the Anti-Gnosis Battle Android developed by Vector Industries First R&D Division. Originally designed by Shion's former boss, Kevin. Shion took control over the project 2 years ago. KOS-MOS is very powerful and highly skilled battle android with sophisticated weaponry and hidden talents that are slowly revealed. She also has a nice assortment of Special Attacks. KOS-MOS has the following Standard Attacks: -[ T-ARTS 1 ]- -[ T-ARTS 2 ]- -[ T-ARTS 3 ]- -[ T-ARTS 4 ]- Command: SS Command: ST Command: TT Command: TS Target: Singe Target: Single Target: Single Target: Single Zone: BB Zone: BC Zone: CC Zone: CB Type: Physical Type: Physical Type: Physical Type: Physical Range: Short Range: Short Range: Short Range: Short Attribute: Strike Attribute: Strike Attribute: Strike Attribute: Strike -[ T-ARTS 5 ]- -[ T-ARTS 6 ]- -[ T-ARTS 7 ]- Command: O Command: O Command: OO Target: Single Target: Single Target: Single Zone: B/C Zone: A Zone: AA Type: Physical Type: Physical Type: Physical Range: Short Range: Short Range: Short Attribute: Strike Attribute: Slash Attribute: Slash Effect: Air In addition to KOS-MOS' Standard Attacks, she also has Special Attacks (used from the SPECIAL menu in battle). They are as follows: -[ MINIGUN ]- -[ MICRO MISSILE ]- -[ DRAGON BLADE ]- Command: Special Command: Special Command: Special Target: Single Target: All Target: Single Type: Physical Type: Physical Type: Ether Range: Long Range: Long Range: Long Attribute: Pierce Attribute: Strike Attribute: Beam Condition: Stock x1 Condition: Stock x2 Condition: Stock x1 ------------------------------------------------------------------------------- --> V-c. MOMO SCHR01C ------------------------------------------------------------------------------- MOMO is the 100-Series Observational Realian Prototype developed by Johachim Mizrahi in the image of his late daughter, Sakura. She was abducted by Margulis and the U-TIC Organization in Episode I, later rescued by Ziggy. She has the infamous Y-Data stored somewhere inside her. Sought after by the Federation, Albedo and U-TIC, all the girl really wants is to see her Mommy, Juli Mizrahi. MOMO, much like Shion only has O attacks for her Standard Attacks: -[ Robin ]- -[ Lark ]- -[ Sparrow ]- Command: O Command: OO Command: OOO Target: Single Target: Single Target: Single Zone: A/B/C Zone: A/B/C Zone: A/B/C Type: Ether Type: Ether Type: Ether Range: Long Range: Long Range: Long Attribute: Pierce Attribute: Pierce Attribute: Pierce ------------------------------------------------------------------------------- --> V-d. Ziggy SCHR01D ------------------------------------------------------------------------------- Ziggy is a Cyborg -- a relic from the days of the Life Preservation Act. His assignment in Episode I was to recover MOMO. Now he simply looks after her, as her bodyguard. His past, origins and much of his life still remains a mystery. Ziggy's Standard Attacks are all imbued with the Fire element, which comes in extremely handy against Bio enemies and, well, anything that's weak against Fire! Here's a list: -[ Combo One ]- -[ Combo Two ]- -[ Combo Three ]- Command: SS Command: ST Command: TT Target: Single Target: Single Target: Single Zone: BB Zone: BC Zone: CC Type: Physical Type: Physical Type: Physical Range: Short Range: Short Range: Short Attribute: Strike/Fire Attribute: Strike/Fire Attribute: Strike/Fire -[ Combo Four ]- -[ Burst Blow ]- -[ Burst Blade ]- Command: TS Command: O Command: O Target: Single Target: Single Target: Single Zone: CB Zone: B/C Zone: C Type: Physical Type: Physical Type: Physical Range: Short Range: Short Range: Short Attribute: Strike/Fire Attribute: Strike/Fire Attribute: Slash/Fire Effect: Down Condition: Down only ------------------------------------------------------------------------------- --> V-e. chaos SCHR01E ------------------------------------------------------------------------------- chaos... is, uh... chaos. We still don't know exactly who or what the hell this guy really is. He's still here though, and you do get to see some more about him throughout the game, though he's largely still a mystery. All of chaos' Standard Attacks are imbued with the Aura element, which is sort of like Spirit from Episode I. Here's a list: -[ Spirit Touch ]- -[ Angel Blast ]- -[ Divine Seal ]- Command: SS Command: ST Command: TT Target: Single Target: Single Target: Single Zone: BB Zone: BC Zone: CC Type: Physical Type: Physical Type: Physical Range: Short Range: Short Range: Short Attribute: Strike/Aura Attribute: Strike/Aura Attribute: Strike/Aura -[ Spirit Cross ]- -[ Spirit Strike ]- -[ Angel Shot ]- Command: TS Command: O Command: O Target: Single Target: Single Target: Single Zone: CB Zone: B/C Zone: C Type: Physical Type: Physical Type: Physical Range: Short Range: Short Range: Short Attribute: Strike/Aura Attribute: Strike/Aura Attribute: Strike/Aura Effect: Down Condition: Down only -[ Heaven's Wrath ]- Command: OO Target: Single Zone: CC Type: Physical Range: Short Attribute: Strike/Aura Condition: Down only ------------------------------------------------------------------------------- --> V-f. Jr. SCHR01F ------------------------------------------------------------------------------- Jr., or his U.R.T.V. given name, Rubedo, is the leader of the Kukai Foundation. He, along with Gaignun run the Kukai Foundation. Much is revealed about Jr. in this episode! Jr. is still a gunslinger, and with that, all of his attacks are Physical, Long Range and have the Pierce attribute. Here's a list: -[ Quick Draw ]- -[ Quick Turn ]- -[ Quick Drop ]- -[ Quick Shot ]- Command: SS Command: ST Command: TT Command: TS Target: Single Target: Single Target: Single Target: Single Zone: BB Zone: BC Zone: CC Zone: CB Type: Physical Type: Physical Type: Physical Type: Physical Range: Long Range: Long Range: Long Range: Long Attribute: Pierce Attribute: Pierce Attribute: Pierce Attribute: Pierce -[ Cross Hand ]- -[ Crossover ]- -[ Killing Sky ]- Command: O Command: O Command: OO Target: Single Target: Single Target: Single Zone: B/C Zone: A Zone: AA Type: Physical Type: Physical Type: Physical Range: Long Range: Long Range: Long Attribute: Pierce Attribute: Pierce Attribute: Pierce ------------------------------------------------------------------------------- --> V-g. Jin SCHR01G ------------------------------------------------------------------------------- Jin Uzuki is Shion's brother. Once a military man, now he runs a used book store on Second Miltia. Jin and Shion have a rocky past and there's always some fireworks between the two. Jin is a master swordsman, whose skills are only parralled and, perhaps even surpassed, by one other man... Here's all of Jin's Standard Attacks: -[ Tempest Blade ]- -[ Wind Blade ]- -[ Spinning Blade ]- -[ Rising Blade ]- Command: SS Command: ST Command: TT Command: TS Target: Single Target: Single Target: Single Target: Single Zone: BB Zone: BC Zone: CC Zone: CB Type: Physical Type: Physical Type: Physical Type: Physical Range: Short Range: Short Range: Short Range: Short Attribute: Slash Attribute: Slash Attribute: Slash Attribute: Slash -[ Tornado Strike ]- -[ Soaring Blade ]- -[ Raptor ]- Command: O Command: O Command: OO Target: Single Target: Single Target: Single Zone: B/C Zone: A Zone: AA Type: Physical Type: Physical Type: Physical Range: Short Range: Short Range: Short Attribute: Strike Attribute: Slash Attribute: Slash Effect: Air _______________________________________________________________________________ =============================================================================== ==> VI. E. S. R O B O T S SESR01 =============================================================================== E.S. Robots are similar to the A.G.W.S. of Episode I, however there are some major differences. Each Robot is piloted by a pilot and a copilot. You can change copilots, but not the pilot. For example, KOS-MOS' E.S. is the E.S. Dinah, and only she can pilot it -- anyone else, however, can be her copilot. The benefits of copilots are simply different Special Attacks. Special Attacks are sort of like Tech Attacks. Depending on the copilot you use for an E.S., you'll have access to different Special Attacks. E.S. Robots also gain experience and level much like your regular characters do, however they have no use of C.Pts or S.Pts, so those are never earned. Finally, only MOMO's E.S., the E.S. Zebulun can use Ether. This robot will have the same exact Ethers that MOMO has learned. ------------------------------------------------------------------------------- --> VI-a. E.S. Asher SESR01A ------------------------------------------------------------------------------- The Asher is Jr.'s E.S., and it's a physical damage dealing bot, except for its Special Attacks. It is equipped with a Shield Lancer for up-close-and-personal attacks, while also fitted with a Gatling Gun for attacks from range. Here's a quick look at the Asher's standard attacks: -[ Shield Lancer ]- -[ Gatling Gun ]- Command: Square Command: Triangle Target: Single Target: Single Type: Physical Type: Physical Range: Short Range: Long Attribute: Strike Attribute: Pierce The Asher has several Special Attacks, with a nice mix of Physical and Ether based attacks. Here's a list of the Special Attacks: -[ Shot Buster ]- Copilot: chaos, Jin, Ziggy, Shion Charge: 100 Target: Single Type: Ether Range: Long Attribute: Beam -[ Gatling Blast ]- Copilot: Shion Charge: 200 Target: Single Type: Physical Range: Long Attribute: Pierce -[ Wings of Light ]- Copilot: Jin Charge: 200 Target: Single Type: Physical Range: Short Attribute: Slash/Aura -[ Ice Storm ]- Copilot: chaos Charge: 200 Target: Single Type: Ether Range: Long Attribute: Ice -[ Corona Buster ]- Copilot: Ziggy Charge: 200 Target: Single Type: Ether Range: Long Attribute: Fire ------------------------------------------------------------------------------- --> VI-b. E.S. Dinah SESR01B ------------------------------------------------------------------------------- The Dinah is KOS-MOS' E.S. and it's more or less a larger extension of her android form. It's not as strong, physically, as the Asher, however it's got a pretty powerful standard Beam attack and some really nice Specials. Here's a quick list of the Standard Attacks: -[ Hand to hand ]- -[ Beam Blaster ]- Command: Square Command: Triangle Target: Single Target: Single Type: Physical Type: Ether Range: Short Range: Long Attribute: Strike Attribute: Beam Here's the list of the Dinah's Special Attacks: -[ Spiral Fist ]- Copilot: chaos, Jin, Ziggy, Shion Charge: 100 Target: Single Type: Physical Range: Long Attribute: Strike -[ Tornado Fist ]- Copilot: Shion Charge: 200 Target: Single Type: Physical Range: Long Attribute: Strike/Thunder -[ Twin Dragons ]- Copilot: Jin Charge: 200 Target: Single Type: Physical Range: Short Attribute: Slash -[ Chained Blast ]- Copilot: chaos Charge: 200 Target: Single Type: Physical Range: Short Attribute: Strike/Aura -[ Meteor Storm ]- Copilot: Ziggy Charge: 200 Target: Single Type: Ether Range: Long Attribute: Fire ------------------------------------------------------------------------------- --> VI-c. E.S. Zebulun SESR01C ------------------------------------------------------------------------------- The Zebulun is MOMO's E.S. and it's the only one that can use Ethers, which makes it pretty damned awesome, even if it's the weakest of the bunch. The only downside to this is, you can't use regular items to heal EP, so you need an accessory equipped to do it. Or you can just use Nano Repairs from the Main Menu. Here's the list of the Zebulun's Normal Attacks: -[ Kick ]- -[ Archery ]- Command: Square Command: Triangle Target: Single Target: Single Type: Physical Type: Ether Range: Short Range: Long Attribute: Strike Attribute: Pierce The Zebulun has mostly long range Special Attacks, and it's the only E.S. with a Special Attack that hits all enemies (Rain Arrow). The attacks are mostly Ether based as well. Here's the list: -[ Rain Arrow ]- Copilot: chaos, Jin, Ziggy, Shion Charge: 100 Target: All Type: Ether Range: Long Attribute: Pierce -[ Starlight Arrow ]- Copilot: Shion Charge: 200 Target: Single Type: Ether Range: Long Attribute: Pierce -[ Golden Bow ]- Copilot: Jin Charge: 200 Target: Single Type: Ether Range: Long Attribute: Pierce/Aura Effect: Clear Status Effects -[ Ice Rondo ]- Copilot: chaos Charge: 200 Target: Single Type: Physical Range: Short Attribute: Slash/Ice -[ Power Kick ]- Copilot: Ziggy Charge: 200 Target: Single Type: Physical Range: Short Attribute: Strike/Fire _______________________________________________________________________________ =============================================================================== ==> VII. W A L K T H R O U G H SWT01 =============================================================================== Here we are at the heart of this guide, the Walkthrough section! I'll give you precise directions on where to go, what to get, strategies for bosses -- all that good stuff. I've incorporated the GS Campaigns (the sidequest stuff) into the main Walkthrough. These are separate sections, so if you don't want to do them you can just skip those sections. I did it this way, instead of a separate sidequest section, because most people (myself included) using a guide want to get everything and do everything at once. It sucks to have to skip back and forth to find stuff. This section only covers what takes place in the course of the main story line (and sidequests available then). There's stuff you can do after beating the story line (similar to SO3 and many others). This has its own section, called "Post-Game Adventures." Finally, all enemies and any items you can expect to find in an area are listed at the top of the section for that area. This is merely a reference, as I tell you in detail where to get everything. I do list enemy weaknesses next to their names so you can easily see (without having to waste a turn and EP on Analyze) what attacks to use. <----[ Enemies ]----> At the top of every walkthrough section, if there are any enemies in that area, I list them all. Each enemy has the following information listed: - Enemy Name [enemy type] (zone:weaknesses} Zone isn't always displayed, as some enemies don't have a zone. So if you don't see the colon (:), there is no weak zone! Oh, and, Zone is the WEAK or BREAK zone for that enemy. Hit them in the order listed and you'll break them! Example: So let's take the B enemy SomeDude. He has a weak zone of BC and a weakness to Slash and Fire. It would be listed as: SomeDude [B] (BC:Sl/Fi) Also, I use abbreviations for weaknesses to save space. These are the same as the in-game abbreviations, but here's a quick list anyway: E -- Ether Ic -- Ice P -- Physical Pc -- Pierce Au -- Aura Sl -- Slash Bm -- Beam St -- Strike Fi -- Fire Th -- Thunder Anyhow, without any more delay, let's get to it! Pop in the first disc, select New Game, watch some cutscenes and here we goooo! ------------------------------------------------------------------------------- --> VII-a. In The Beginning... SWT01A ------------------------------------------------------------------------------- <----[ Enemies ]----> E2 Hauser [M] (CC:E/Bm/Th) Kfuga Lily [M] Stole Marine [M] U-TIC Soldier A [B] (BB:Au/Fi/Sl) U-TIC Soldier B [B] (CB:Au/Fi/Sl) <----[ Items ]----> Normal: Nano Repair A x2, Nano Sphere, Revive S, Skill Upgrade D x3, Bio Sphere Accessory: Power Shield Welcome to the game! After that long scene, we're now on Miltia (you, know Old Miltia). We have control of the E.S. Asher right now and this is basically a flashback to the Miltian Conflict from 14 years ago. You're going to get in game battle tutorials throughout many of the fights for a while, so pay attention. When you're ready, let's get going! <------[ *** Important Information *** ]------> Press Square to destroy objects targeted in red, L1/R1 to switch targets and O to examine/talk. Triangle accesses the Main Menu. See the Game Controls section if you need more help. Here we go! Start heading left and you'll see a save point. If you touch it, you'll get fully healed. Hit O to save if you want, then continue to the left to the next area. Blow up the tanker truck and keep moving left, then blow up the wrecked helicopter. Further left, blow up some more crap blocking our path and continue on. You'll see a large tank blocking the road heading up. Blow it up and everything else in this area for a Power Shield. Equip the Power Shield on the Asher (Main Menu -> Status) then head down and to the left into the next area for a quick scene. Now for our first battle. Nothing major, pretty much just a tutorial. Run up and touch the enemy to start the battle. Follow the instructions and you'll do fine. After that, head left some more and blow up the junk blocking the path. You'll come upon a trap (yellow = stock bonus, red = boost bonus). Destroy the trap when the enemy is close to it then attack! Just above the trap is a car pack with lots of cars in it. Destroy them all for a Nano Repair A and a Nano Sphere. Once you've collected those, head left and take out the baddie there, then blow up the junk left of that guy to get a Nano Repair A. Head up towards the next enemy (hit the trap first) and take it out. Continue up and right into the next area and you'll get a scene. <------[ *** Important Information *** ]------> You may have received an Auxiliary Armor A after battle, if so, equip it on the Asher for a defense boost. Also, if you're hurting bad (you shouldn't be...), use a Nano Repair A from the Items menu in the Main Menu. Whee bombs and flashy stuff! Since our mech got a little beat up, we're on foot for now. Oh, and say hi to Jin, our new party member! Alright, we can learn some skills now. If you loaded clear data from Episode I, you'll have access to a bit more with chaos (Jin starts with 600 S.Pts, regardless). I suggest you have chaos learn: Medica (1A), Refresh L (1A), STR+2 (1A), VIT+2 (1A). If you have extra points for chaos, have him learn all of Level 1 Class A, Level 1 Class B and Level 1 Class C. If you still have more, just keep learning skills. Try to complete entire Classes so you get C.Pt bonuses. C.Pts are hard to come by normally. Have Jin learn STR+2, VIT+2, Memory and Analyze (you can choose something else if you don't want Analyze). Also, you need to equip STR+2 and VIT+2 (from Main Menu -> Status) for them to work, so do it. Use the nearby save point and then head to the right. Along the bottom right of the road, there's a ton of junk you can blow up (look for the red flashing pillar). Do so and you'll find a chest with a Revive S. Head back around and up to the lone enemy blocking the path. Attack for another battle tutorial. Continue right to the next area. Head right and just past the green fence blow up the door to reveal Segment Address No. 14. Nothing else to do here yet, so continue to the right and take on another enemy and get yet another bit of battle tutorial. Head right some more until you see a ladder. Head up it, then left and blow up the crate at the end for Skill Upgrade D x3. Go back to the right and down the ladder and continue on to the right and into the next area. Make your way to the right and take out another enemy (no more battle tutorials, hope ya know what you're doing!). After him head right a bit more until you see two pillars with greenish cylandrical thingies moving up and down. Wait until the green circles are near you and blow them up, then head right and do the same thing with the next set of pillars. This time you get a reward, a Bio Sphere. Continue to the right and ignore the big red door for now, we can't do anything with it. Just keep moving to the right into the next area for a scene. Use the save point. If you have some S.Pts (you should), don't forget to use them! Head to the right then up and blow up the huge video screens and head up into the tunnel. You'll get a scene and then it's time for our first boss battle! ******************************************************************************* >>> BOSS BATTLE >>> T H E C O L O N E L <<< BOSS BATTLE <<< ******************************************************************************* -[ Boss Stats ]- HP: 1000 EXP: 2500 S.Pts: 150 C.Pts: 400 Zone: CB Weakness: Physical, Ice/Slash Air/Down: Both RareItem: Skill Upgrade E Item: Revive DX <----[ Boss Attacks ]----> - Brahma, increases hit success. - Amavasya (Slash), 50-60 damage, one character. - Dakshina Marg (Slash) 20-30 damage, one character. - Coercian (Strike), final attack, one character. This battle is easy, as should be expected -- it's only the first boss battle! Anyway, the attacks this guy uses are pretty boring, but here they are: His break zone is CB, so use it. Also, stock up twice for each character and use the Double Attack Ice Brand -- should deal about 600 damage. In case you forgot, to use a Double, wait until one character has a turn, then boost the other character, then choose Double from the menu. Otherwise just attack normally, and heal when necessary. Since it's the first boss battle, this isn't really tough. Just hack away, and heal if you need to. Good hunting! ******************************************************************************* >>> B O S S D E F E A T E D ! <<< ******************************************************************************* After the fight, you get to see a pretty awesome cutscene. Save your game when it's done! Then, more scenes... ------------------------------------------------------------------------------- --> VII-b. Second Miltia - Spaceport SWT01B ------------------------------------------------------------------------------- What do you think of the girls new looks? They're not too bad... just different. Shion has pretty much turned into a bitch. Get used to it, she's like that now. I guess her past experiences finally caught up or something. Anyway, that's all a non-issue really. So now we've got control of Ziggy. Spend your S.Pts and give him some skills. Medica, Refresh L and of course, STR+2/VIT+2 and whatever else you want. Just above where you start is a console with information on Episode I. If you haven't played it, or just want a refresher, check it out. Also, it has a Martial Arts guide which has some good info about battles. Moving on... check out the area, talk to people. In the upper-right corner of the spaceport is a dancing robot. You can sell stuff to him to help pay off Captain Matthews debt. It's a sidequest and totally optional, though I suggest you don't sell anything as of yet. Sure is a happy lil bot... There's a save point by the bottom-right of the screen. The exit is also near there, just look for the little yellow flashy arrows on the ground. Exit the spaceport for a scene. ------------------------------------------------------------------------------- --> VII-c. Second Miltia City SWT01C ------------------------------------------------------------------------------- <----[ Enemies ]----> Carnicos I [M] (CC:E/Bm/Th) O-78 Grisly [M] (CB:E/Bm/Th/St) P.S.S. - B [B] (BC:Au/Fi) P.S.S. - P [B] (BB:Au/Fi) Revised E2 Hauser [M] (CC:E/Bm/Th) Rotus T1 Mk II [M] (E/Bm/Th) Testud [M] (CC:Bm/Th/Pc) U-TIC Soldier A [B] (BB:Au/Fi/Sl) U-TIC Soldier B [B] (CB:Au/Fi/Sl) <----[ Items ]----> Antidote L, Skill Upgrade A x10, Ether Pack S, Revive S x6, Bio Sphere x2 Excellent driving, wouldn't you say? Anyway, we've got chaos, MOMO, Ziggy and Jr. now, so make up a party. MOMO's got some different attacks and she's pretty handy so you might want her. The party we start with (Jr., MOMO, chaos) is good against the enemies in this area, so you might want to stick with them. Anyway, pick whoever. Also, once again, if you have S.Pts, SPEND THEM! When you're ready, hit up the save point and head up towards the stairs, and you'll get jumped. Nothing major so take it out and go up the stairs. Blow up all the crates in the way, then go out the door. First head up and down the ramp on the left. Blow up the crate for a Skill Upgrade A x5, then go back up the ramp and to the right and then down the stairs. <------[ *** Level Up Time! *** ]------> This is a good spot to level up, here in this canal. I suggest getting up to level 10. Would be a good idea to get enough S.Pts to have someone learn the Medica 2 (2C) Ether. Medica All (2C) would be handy as well, but these aren't necessary. If anything, just have everyone learn at least Medica. Also, STR+2, VIT+2 and Memory are good things to have. If ya get extra points to spend, go right ahead. Don't forget you can go back in the room we started in and touch the save point to heal! Don't waste your items. Use Ethers to heal if you need to, and the save point! Oh and, try to kill enemies on the SKL slot so you can get extra S.Pts. Head up along the canal and blow up the gate at the end, then go down the ramp. If you hold down/right on the stick you won't fall as fast and you'll end up on a ledge. Otherwise, if you fall down into the pit, kill the guy and climb the ladder. Go up from the ladder and blow up the crates for an Antidote L, then blow up the door and head left. Go up the ladder here and into the next area for a scene. Blow up the door in front of you then head up the stairs and blow up the large bin at the end for an Ether Pack S, then head left. Watch out for the guy that runs up behind you! Continue following the path left, then down, then right, then up and blow up the bin at the end for Revive S x2. Head left up the ramp. Watch out for another guy that runs up behind you! Just keep following the path into the next area. Head down the ramp and ruuunnn! Well, eventually it'll catch you, so let's beat it down! ******************************************************************************* >>> BOSS BATTLE >>> E X E C U T U S S A G I T T O <<< BOSS BATTLE <<< ******************************************************************************* <----[ Boss Stats ]----> HP: 1760 EXP: 1800 S.Pts: 60 Zone: None Weakness: Ether, Beam/Thunder/Pierce Air/Down: None RareItem: Junked Circuit Item: Scrap Iron <----[ Boss Attacks ]----> - Sagitta Rifle, 100-150 damage, one character. This boss is really easy. MOMO and Jr. both have Pierce attacks, so they'll do the most damage. Sagitto only has one real attack, Sagitta Rifle, which does about 100-150 damage and can crit for 200+. He has another "attack" where he Analyzes the current event slot... but I have no idea what that does. The only thing he would do is use his Rifle attack over and over... and miss. Have MOMO and Jr. stock up to 3, then just unleash all of their attacks on the boss. He should go down in just a few turns. Don't forget to heal when necessary! ******************************************************************************* >>> B O S S D E F E A T E D ! <<< ******************************************************************************* After that just continue heading down then left and up the stairs into the next area. DON'T MOVE YET. Okay, before we go on, we're about to get attacked, so heal. This thing drops these yellow nets. When you touch a net, you get attacked. After the first battle, immediately run left and up the first set of stairs you see into the alcove. The net can't get you there. REMEMBER. RUN IMMEDIATELY after the first battle. When you're ready, head left to initiate the first battle. You should take out the "P.S.S. - B" enemies first as they have attacks that can hit your entire party. Once in the alcove, blow up the crate for a Revive S x2. Now, in order to move on we should avoid the nets. Just left of us, on the opposite side is a little boy in another alcove. Go there, and blow up the crate for Skill Upgrade A x5. Now again, directly on the opposite side is another alcove with nothing in it, but you have to run to it to avoid the laser nets. So run over to it. Once you're there, time your run again, this time heading up and to the path on the right. Blow up the gate and use the save point at the end. <------[ *** Level Up Time! *** ]------> Now that we have access to a save point, the laser nets are actually a pretty good place to level up. You don't need to spend forever here, though. You should be level 11 by now, so I'd say just get another level or two. Make sure everyone learns the STR+2, VIT+2 skills. EATK+2 would help MOMO as her main attack is Ether based. These guys are weak against fire, and all of Ziggy's attacks have the Fire attribute, so he's handy here. I didn't use him, though. Also, if you get a helicopter in the battle (Rotus T1) he'll call in extra P.S.S. guys after you kill off all of the P.S.S. -- use this to your advantage for extra exp/S.Pts, or kill the helicopter first if you're having a hard time. Overall you should have no troubles here, so long as you're abusing zone breaks, stocks and boosts. When you're ready to move on, take the elevator by the save point up to the next area. Follow the path left and blow up the crates in the way for a Bio Sphere x2. Continue to the left and get ready for another boss battle!! ******************************************************************************* >>> BOSS BATTLE >>> O - 8 8 L I B R A <<< BOSS BATTLE <<< ******************************************************************************* <----[ Boss Stats ]----> HP: 3360 EXP: 5800 S.Pts: 450 C.Pts: 600 Zone: AA Weakness: Ether, Thunder/Pierce Air/Down: None RareItem: G ST Double Item: Auxiliary Armor B <----[ Boss Attacks ]----> - Octo Ray (Beam), 50-110 damage, one character. - ASM 1229 (Strike/Fire), 40-80 damage, all characters. - Sonic Boom (Strike) 100-120 damage, all characters. Yet another weak boss. This guy should pose you no real threat. Remember to stock, boost, and break his zone! (MOMO/Jr. do it easy with their O attacks). I can't tell ya much in the way of strategy. There isn't any. O attacks will hit the A zone on this guy, so use them to attack. As you attack, bits and piece of him break... but I've no idea what that results in. Probably lower stats or something. Either way, this guy really isn't tough, so long as you stock up. Just stock up with MOMO and Jr., then unleash all O attacks on the guy, he'll go down in no time. Heal when your HP gets around half, because Sonic Boom can really hurt, and if you're low on HP, you could end up dead! ******************************************************************************* >>> B O S S D E F E A T E D ! <<< ******************************************************************************* After the battle, go up to the crane and blow up the red circular object on the arm and it'll fall down. Climb up the nearby ladder and run left across the crane arm. Head to the right and into the next area. Blow up the gray box thing in the center of the two red things blocking your path and an enemy will jump out. Destroy them and continue to the right then up. Along the way you'll see some crates on either side of the road, blow the bottom-right one up for a Revive S x2. The top-left has an enemy inside, if you want to fight it. The rest are empty. Continue up along the road and you'll see an enemy blocking the tunnel. Make it dead then head into the tunnel into the next area. First things first, save! Examine the large red flashing viewscreen here, then head through the door on the left. Okay, now, in here, you'll be chased and the stairs will start falling. So run UP the stairs as fast as you possibly can. Don't stop. Then go through the door at the end for a quick scene. Ah.. joy, more fun! Boss fight! ******************************************************************************* >>> BOSS BATTLE >>> S C U T U M & P I L U M <<< BOSS BATTLE <<< ******************************************************************************* <----[ Scutum Stats ]----> HP: 4800 EXP: 6800 S.Pts: 500 C.Pts: 150 Zone: None Weakness: Ether, Beam/Aura/Thunder/Pierce Air/Down: None RareItem: Charge Boost Item: Auxiliary Armor B <----[ Pilum Stats ]----> HP: 3360 EXP: 6200 S.Pts: 400 C.Pts: 450 Zone: None Weakness: Physical, Beam/Aura/Thunder/Pierce Air/Down: None RareItem: Tuned Circuit Item: EF Circuit B <----[ Scutum's Attacks ]----> - Fine Ray (Beam), 50-80 damage, one character. - Sentenza (Strike), 130-300 damage, one character. - Lightning's Grace, gives Scutum Thunder attribute on his attacks. - Armor Field, raises his Physical Defense - Will use Medica on Pilum, but never on himself. <----[ Pilum's Attacks ]----> - Impulsion (Pierce/L Weak), 80-110 damage, inflicts "L Weak", one character. - Egalite Launcher (Fire), 50-80 damage, all characters. - "Transferring Additional Ammo" occurs before he starts using Egalite. - Attacker, boosts physical attack while lowering physical defense of himself. This is going to be the first challenging boss battle. It's not really all that hard, but there's two of them and they're kinda tough. Scutum is the left bot, with the large pole.. or pike, whatever it is. Pilum is the pink one, on the right. MOMO is the most useful character yet again, so stock her up to 3 and have her launch her attacks. Take out Scutum first, as he will heal Pilum. Everyone can attack, and should, unless you need to heal. chaos does the least amount of damage against these guys, so you should make him your healer. After Scutum dies, Pilum will start using Egalite Launcher. He still prefers Impulsion mostly, so he's not too much trouble to deal with. His attacks will hurt a lot more after he uses Attacker on himself, but nothing Medica can't handle. Also, Tuned Circuit (Pilum's Rare drop) is, well, very rare. If you want, you can attempt to fight them repeatedly until he drops it. There are only two in the entire game. I chose to wait, but ultimately it's up to you. ******************************************************************************* >>> B O S S D E F E A T E D ! <<< ******************************************************************************* Don't ask how we managed to beat them up, heh. You'd think bigass bots like that could just mush us, but whatever, we won! Get ready for a long bunch of scenes. ------------------------------------------------------------------------------- --> VII-d. Exploring Second Miltia - Part I SWT01D ------------------------------------------------------------------------------- <----[ Items In This Area ]----> Normal: Boost Max, Med Kit S x2, Bio Sphere Key: Secret Key 3 We're now in control of just Shion. Get her some skills. Medica, Medica 2, Medica All, VIT+2, EATK+2 and EDEF+2 are where you should start... the +2 skills are probably what you want to get first, though. Shion's attacks are all Ether-based, so STR+2 is pretty useless with her. Anyway, here we are at an overview map of Second Miltia. There's not a whole lot to do anywhere right now, except for the City in the center of the map. Feel free to explore the other areas and chat with people if you want, but that's up to you. Enter Second Miltia City. You'll see a save point and a U.M.N. plate (the green one). From here you can access the Encephalon and dive to areas we've already been to. Currently, only "Old Miltia (14 yeras ago)" is available. We'll get to that later, though. For now let's keep exploring around here. Head all the way west, then go north and talk to the bunnie for a scene about the GS Campaigns. Accept the offer to become an agent and you'll get a GS Path. The GS Path menu is also now available from the Main Menu. GS Campaigns are optional sidequests, and by completing them you can get some very cool (and unique) items, such as Secret Keys and Decoders. The Secret Keys unlock the "????" skills in the skill tree, so you should get them! Head right past the bunnie, then up the stairs to the left, and finally enter the Publishing Agency building. Go all the way up and enter the door on the right. Blow up the crates in here for a Boost Max. Blow up the closet on the wall to reveal Segment Address No. 3. Exit the agency and head left and up and move on until you get a scene with Angelina. She'll give you a Segment File and Decoder 06! Right next to her is Segment Address No. 6, so open it up and grab the Secret Key 3 from inside. This key gives us access to the Level 1, Class H skill "Focus 1." Alright, now we don't have much left to do here. There are some G2 Campaigns we can do soon, and we'll get to them in just a bit. First, however, let's go back to Old Miltia and get some items. Head left, down, down the stairs, left again past the bunnie, then to the right and step on the green U.M.N. Plate. Press O and select Old Miltia and Launch! Go left to the next area. By the large red building is some stuff you can blow up. Do so, then go all the way to the right along the building and blow up a crate for Med Kit S x2. Then go left along the building and up the stairs. Go left across the bridge, then down and left and press the button by the ladder. Go down the ladder and follow the path inside the fence all the way left to get a chest with a Bio Sphere. Okay, we're done. If you want, you can have Shion earn some S.Pts here, otherwise use the Main Menu, U.M.N., and exit the dive. Okay so, we're pretty much done exploring. Let's move on. Go left and up past the bunnie, left up the stairs and past the Publishing Agency, up past Angelina and finally up the stairs and go inside the Moby Dick's Cafe for some lengthy scenes. ------------------------------------------------------------------------------- --> VII-e. Sidequesting Adventures - Part I SWT01E ------------------------------------------------------------------------------- This section is about the optional sidequests in the GS Campaigns. You don't have to do this, but I strongly suggest you do at least the very first one so we can get the Psycho Pocket skill (steal items). If you want to get some rare items, you're going to need Psycho Pocket. Either way, the choice is yours. If you don't want to do any of the sidequests, just skip this section and continue with the next one. NOTE: These sidequests (specifically the GS Campaigns) are arranged pretty much how you get them (ie: when they become available). They are not all in this order, however. I know this. I don't need you to tell me. I have them ordered and structered so you can do many at once, and all GSC's in a certain location are grouped together. Once again, please don't inform me that they're out of order. I've done this on purpose! ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~> VII-e.1. GS Campaign 1 - Jacqueline SWT01E1 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ <----[ Mission Details ]----> Location: Second Miltia City, Sector One, by the Hospital. Reward: Secret Key 1 (Level 1, Class H, Skill "Psycho Pocket") <----[ Items In This Area ]----> Skill Upgrade A x5, Bio Sphere, Med Kit S, Med Kit M, Ether Pack M Head down the ramp and back to the left past Angelina once again. Then go past the Agency, down the stairs, left past the bunnie. When you can go up and left by the building, do it. This is the Hospital. Just left of the door is a girl, Jacqueline. Talk to her and say "Leave it to me!" (man she needs to get some, eh?). Okay so, we've no clue where her lover is right? Not really. I know. And you're gonna know, too! Now head all the way down and to the right and exit the City. You'll get a message that shuttle flights to the Durandal are now back in service, and this is perfect, as that is where we need to be! Anyway, go to the lower-left of the map and enter the space port. Head to the upper-left and through the green terminal to go to the Durandal. Exit the elevator then go to the right, up the ramp and into the shuttle to the Kukai Foundation. Exit the shuttle and head left, then up the stairs. Head to the large building in the center of the map and enter the Urban Area. Blow up the cars here for Skill Upgrade A x5, Bio Sphere and a Med Kit S in the truck just left of the save point. Continue heading to the left into the next area. Go up the stairs and enter the building marked "East 6." Go to the back of the room by the stairs and blow up the crates for an Ether Pack M and a Med Kit M. Exit the building, head back down the stairs and back to the right. Make your way all the way back to the right and enter the Ironman Bar. On the left side of the bar is an elevator. Use O to open the fence, then blow up all the boxes behind the elevator for a Boost Max. Talk to the guy just to the right of the counter (he's blonde, wearing gray suit). He'll give you a letter and now we've got to go deliver it to Jacqueline. Joy... Leave the bar and head right out of the Urban Area. Go right and enter the launch boarding area and then take the shuttle back to the Durandal. Exit the shuttle, go down the ramps and to the left and into the Elevator and take it back to Second Miltia. Exit the space port and go back into the city (center of the map). Choose Sector One (that's the first half of the city). Go all the way left and talk to Jacqueline by the hospital. We recevied the Secret Key 1 for our efforts, which gives us access to the Level 1, Class H skill "Psycho Pocket." Now, you need to have MOMO learn this (you'll know why later) but you can have anyone else you want learn it, too. Just make sure that MOMO learns this skill ASAP. MISSION COMPLETE! ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~> VII-e.2. GS Campaign 2 - Sikes SWT01E2 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ <----[ Mission Details ]----> Location: Second Miltia City, Sector One, inside the Hospital. Reward: Secret Key 2 (Level 1, Class H, Skill "Break B10") SAVE YOUR GAME. This mission can be failed, and failing is BAD. So save before you attempt this, in case you do fail! You have been warned! Go in the hospital and head all the way to the right and talk to Sikes who's laying on the bed. Say Yes to deliver letters for him. He'll give you four letters (Spade, Club, Heart and Diamond). Exit the hospital and go to the Publishing Agency (head up then left up the stairs from hospital). Once inside, head up and left and talk to the white guy, Enrico (he's wandering around) and give him the Spade letter. Leave the agency and the city, heading back to the space port. Find Ulrica -- she's walking around by the left side of the terminal, a little old lady. Give her the club letter -- AND ONLY HER. There's someone else you could give it to, but that's WRONG. Make sure you give it to Ulrica! Once you have, go through the terminal and to the Durandal. Take the tube train and go to the Park Area (it's just left of the elevator). Head up the ramp and into the Park. In the upper-left corner of the room is Eugine (he's like.. spazzing). Give him the Heart letter. Now go to the fountain in the middle of the room and talk to the little blue-haired Realian. Choose "Do such things really exist?" then "Okay, we'll take it!" to get Decoder 11! Alright, we have one letter left and the destinationis the Foundation. Get back on the tube train and go back to the Dock Area. Board the shuttle for the Foundation (not the elevator!) Enter the Urban Area (center of the map) and head left to the next area. Go up both sets of stairs and to the left. Look for Patricia -- she's a big girl, wearing a pink shirt and blue overalls, usually in the lower-left corner -- give her the last letter. Now that we're done, we have to go back to Second Miltia City and to the hospital and report to Sikes. So... head back down the stairs, all the way right to the map, then the boarding area, back to the Durandal, down the elevator to Second Miltia. Enter the city, head left, go in the hospital, all the way right and talk to Sikes who's still in bed, the lazy bastid. For our efforts, we get Secret Key 2, which unlocks the Level 1, Class H skill "Break B10." MISSION COMPLETE! ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~> VII-e.3. GS Campaign 3 - Shiela SWT01E3 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ <----[ Mission Details ]----> Location: Kukai Foundation, Urban Area, Cleaners. Reward: Secret Key 6 (Level 2, Class D, Skill "Rare+10") This is a simple little mission. We have to hunt mice for Shiela. She's located in the Cleaners in the Urban Area. From the entrance to the Urban Area, head left to the next area, then left again past the Smile Bakery. Go up the stairs her and into Lavare Cleaners. Go in, and head up into the dining room, then right and down into the cleaning area. Talk to Shiela on the bottom-right. Say "Leave it to me!" Then head upstairs (climb the ladder in the far north) and talk to the old lady, Amber. Tell her you're there to deal with the mice. The mission is simple. You have 1 minute 30 seconds to tranquilize 10 mice (using the Square button). It's really easy, just find the little white mice and zap their asses. You can't really "fail" this campaign. If you don't complete the mission in the time alotted, you can try again with no worries. A couple things to note about this area. Mice will run up the stairs. From upstairs there's a hole they can use to immediately go back downstairs avoiding the stairs altogether. There's also a mouse running around near the center of the room. He always runs up/down (north/south) through a little hole in the wall or whatever that is. To catch him, approch from the bottom (south) and you should be able to nab him. I'd suggest leaving that one for last, unless you get lucky. Complete the task and you'll get a Secret Box. Take it back to Shiela and she'll give you Secret Key 6, which unlocks: Level 2, Class D, Skill "Rare+10." MISSION COMPLETE! ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~> VII-e.4. GS Campaign 7 - Miguel SWT01E4 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ <----[ Mission Details ]----> Location: Second Miltia, Second Miltia City, Sector Two, Publishing Agency. Reward: Skill Upgrade D x3, MOMO's Swimsuit, Jr.'s Swimsuit This mission is fairly boring and requires a bit of running around. However, all that running around is limited to Second Miltia City, so it's not that bad. Head over to the Publishing Agency and in the upper-left enter the room. Blow everything up and talk to Miguel. Tell him you'll distribute the posters for him. Now, he mentions there are only certain places we can put the posters, and this is true. Luckily for you, I'm going to tell you where each and every place is so you don't have to search. Just walk and mash the O button where I tell ya! So let's get started -- exit the Agency. Head right from the Agency, past the stairs and continuing right. Eventually near the bottom you'll see a little entrance which leads to a ramp heading down to the left. Take it down and at the end you'll find a lone guy standing by a huge Caution sign. Check out the wall to his right (mash O) and put up a poster there. Moving on, head back to the right and up the ramp, then up the stairs heading north and head over to Angelina (by the big red door!). Just to the right of Segment Address No. 6, you can place another poster. Left of her, right about where the shadow starts, you can place another. Okay, now, head right from Angelina and just past the ramp heading up to Moby Dick's is a nice big blank wall. You can place a total of 4 posters here, stretching all the way across the wall. That's 7 posters done! Directly above you, up where Moby Dick's is, you should see a wall with "Second Miltia" on it. Put poster #8 up there. Head down and to the left past Angelina again, then down past the Agency and down the stairs. Head left and we can put some more posters up by Bunnie. Put 3 posters in the little nook where Bunnie is. That's 11 done. Head left to and go into the hospital. Head right through the first room, then as soon as you enter the second room, you can place a poster on the wall north of the doorway. Head all the way to the right until you run into a wall with an orange couch on it. Put another poster there. 13 done. Exit the hospital. Head to the right now and just right of the large "Space" sign you can slap up another poster. Continue heading right and the wall just behind (west of) the Save Point is another spot for poster #15. Place it. Now take the stairs up (by the save point) and head left. Just inbetween the two doors is a nice blank wall, ready for poster #16. So put it up! Enter the the right door (marked "A"). Head all the way right and right next to the stairs you can post up #17. Go for it then go up the stairs. Just left of the stairs is a nook where you can place #18, so put it up. Now exit this building. Go to the left door now and place one behind the large red tube in this first room. Head downstairs and put one on the right wall. That's 20 and we're DONE! Head back to the Publishing Agency and go in the back room and talk to Miguel again. Our reward is: Skill Upgrade D x3, MOMO's Swimsuit and Jr.'s Swimsuit! MISSION COMPLETE! ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~> VII-e.5. GS Campaign 8 - Lizzy SWT01E5 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ <----[ Mission Details ]----> Location: Second Milta, Second Miltia City, Sector Two Reward: Double Attack "Burst Veil" for Shion and MOMO To start this mission you need to find Lizzy. Remember that little ramp we found when putting up posters? The guy by the yellow caution sign? Yeah, that's him. From the publishing Agency, head right past the stairs until you see an opening along the bottom. Follow it down to the left and talk to Lizzy. Say Yes you'll stabilize the power supply for him. He'll give you the Power Distribution Facility Key. Enter the door just left of him and go down the ladder. Go all the way to the left and try to open the gates and it will ask you if you want to attempt the repair job. Say Yes. We have 5 minutes now to figure out the problem, and trust me, that's PLEANTY of time. From this gate, take the conveyor belt heading left and go up the ladder at the end. Go up, avoiding the electric barries and then go right and up again past some more barries. Follow this path up some more, past a 3rd set of barriers and around and back down. You're now in a spot with a conveyor belt moving south (extremely fast) and more barries. If these hit you, you get knocked onto the conveyor belt which takes you back near the beginning (bad!). If you do get knocked off, come back QUICKLY. Too much time wasted here and you won't be able to finish. Just avoid the energy bursts and continue to the right. This part is aggravating since the friggen energy beams move and paralize you. Just hug the north wall and don't get too close to the big yellow boxes the energy blasts out of. After those, head up and around and back right (through two more barriers). Follow the path down through another barrier on a conveyor belt and then to the left and down again. Follow the path through another set of barriers and continue on and down the ladder. Head left and blow up everything here for a Bio Sphere, Skill Upgrade A x5, Class Upgrade C x2. Take the north path and turn the power off at the end. Timer's gone now, yay. Back to the room with all the boxes, this time go left. Follow the path to the end to get a Rejuvinator M from a chest. Now just make your way back out of here, talk to Lizzy and get our reward: A Double Attack "Busrt Veil" for Shion and MOMO! MISSION COMPLETE! ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~> VII-e.6. GS Campaign 9 - Maple SWT01E6 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ <----[ Mission Details ]----> Location: Second Miltia, Second Miltia City, Sector One, near the Bunnie Reward: Double Attack "Elemental Nocturne" for Jr. and chaos Just to the right of the bunnie, is Maple. It seems someone stole her teddy bear and we've got to get it back for her. Heh... lame... the price we pay for free stuff... but whatever. Let's get on with it. This is so simple it's not even funny. After talking to Maple, head right and up the stairs, then right again for a scene. "The Ultimate Master Thief" ? Hah. Anyway, head right some more and you'll get yet another scene. Head right, following the path and down the ramps for another scene. Grab the sparkly thing just left of Shion and yup, it's the Teddy Bear. What a friggen lame thief, I swear. Anyway, go back and talk to Maple. Our reward: Double Attack "Elemental Nocturne" for Jr. and chaos! MISSION COMPLETE! ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~> VII-e.7. GS Campaign 11 - Ciaran SWT01E7 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ <----[ Mission Details ]----> Location: Second Miltia, Second Miltia City, Sector Two Reward: Secret Key 11 (Level 2, Class H, Skill "ST Resist 20") This next mission is located just right past the Publishing Agency... all the way right down those ramps again (remember where we got the Teddy Bear from?). Go down there and talk to Ciaran (the guy in orange) and go down the hole next to him. Talk to Glenn here and ask what to do. Okay, short story is this room is filled with nano barrel thingies. Some are broke. Only way to tell is to access a console (there are many) and check an Area (A-H). When you do that, the tops of the barrels briefly light up Green for good and Red for bad. We have to blow up the red ones. DO NOT DESTROY THE GREENS! I've made small little diagrams for each block of barrels you have to blow up. Only destroy the R's! Got that? DO NOT DESTROY THE G's or it's mission FAILED. So let's get started, there's a lot of work here! NOTE: This may look long and daunting, but it should only take you 10-15 minutes, tops. I had to explain everything and draw out nice diagrams for you, which is why this section is semi-huge. Just a bit left and up near Glenn is a panel. Mash it and select Area F. Area F is the ones just left of us and some farther north on this path we're on. For the ones left of us, they're laid out like this: R R R R G R R G So blow up all the red ones (marked "R"). Don't blow up the G's! Head back to the console (check F again if you want), then north. There's seven things here, from left to right: R R R R G G G Once again, hose the R's and then go back to the console. Head all the way left from here and up to the next console (there's four thingies blocking the path). Check Area H. The four blocking the path are all red, so hose them. Just right of the console on a little island is four more nanobarrel whatever ya call thems. Work your way over there and they are: G G R R S S is the stairs, so once you get up, just blow up the two in front of you. Go back up the stairs onto the main portion, then head up from there until you see a large red X and another console to the left of that. Check Area A on the console. Just north of us is a bank of 8 nanobarrels, like so: G G R R R R R R Blow up them reds! Back to the console, just past the large red X (south of it) are two more lone barrels. Toast them. Head right down the stairs here and all the way right to find another console. This is area C, so check area C. This are is laid out as follows. Just north of the console is a bank of eight arranged as such: R R R R G G R R To the left of the console and a bit south is a bank of four more barrels arranged like: R R R G Finally, on the ledge just north of the console is a lone red barrel. To get to it, you have to go south from the console, to the right a bit and up the stairs, then all the way north. So now blow up all the reds! Head south from the console to find another console. This is area G, so check it if you want. Now, when you're standing at the console (not viewing anything) the barrels are set up like so: G G R G R R R R G R G R R R Destroy the reds. Now head south and all the way right into the next area and north a bit until you find another console (further up is another large red X). This is Area E. The barrles go like this: R G R G G R R G Take out them evil reds!!! From the console, go south and left just a bit and up the stairs here. Follow them all the way up and left and down into the water again. Go all the way right and up the stairs to find another console. Check it for Area B. The barrels are just south of us in the water, set up like: R R R G G G Take 'em out! Now head all the way back to the entrance. Don't leave, instead head right past Glenn then up and to the next console. This is Area D, check it if you want. There's two groups of barrels here, 6 directly north of us, then four more split into groups of 2 farther north. It's set up like this (with the furthest northern ones being at the top): R R R G R G R G R G Blow them reds up and we're DONE!! Go back up the ladder and talk to Ciaran to get our reward: Secret Key 11 which unlocks the Level 2, Class H, Skill "ST Resist 20." MISSION COMPLETE! That's it for the sidequests for now!! ------------------------------------------------------------------------------- --> VII-f. Exploring Second Miltia - Part II SWT01F ------------------------------------------------------------------------------- <----[ Items ]----> Bio Sphere We're off to Jin's house now. Get to the overview map of Second Miltia and in the upper-left corner is Jin's house. Enter it for some lengthy scenes. Ahh, Shion finally ditched that friggen uniform. She looks pretty good now... despite having a totally flat ass... heh. Once you have control of chaos, go back into the Uzuki Residence. Head all the way right, then up across the bridge and up to the upper-right corner. Trash all the plants here for a Bio Sphere. Exit the residence now. Top-center of the map is the U.M.N. Control Center, enter it. You'll get some more quick scenes... Mommy...mommy...mommy!! GAH SHUT UP DAMNIT. Er, sorry... she's getting irritating now, but she stops that soon, so don't worry! Okay, in control of chaos again. Save. Head right and into the big UMN door, then head up and around to the left and up into the corridor with 3 doors. Left door is blocked for now, so enter the door on the right for a quick scene. Jr. joins up with us now and wants to go check on Ziggy, so let's. Leave the room and head south and out the door into the main chamber. Head right and into the room there for another quick scene. Alright time to go to the analysis room. Head left and in the UMN door again, back to the corridor with 3 doors and take the red doors on the left this time. You'll get another scene. Poor MOMO... ah well, nothing we can do about it right now. We've got Shion again. Go to the left and exit the room. Head up and go down the elevator (Allen tags along...again). Okay, now we're on the overview map. We have access to some new GS Campaigns now, so let's do 'em. ------------------------------------------------------------------------------- --> VII-g. Sidequesting Adventures - Part II SWT01G ------------------------------------------------------------------------------- Here we are at the next set of GS Campaigns! YAY! ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~> VII-g.1. GS Campaign 5 - Jun SWT01G1 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ <----[ Mission Details ]----> Location: Second Miltia, Uzuki Residence Reward: Decoder 01, Double Attack "Archangel's Requim" for Jr. and Shion Head to the Uzuki Residence and go inside the house. Find Jun on the left side of the room and talk to him. This is a somewhat annoying puzzle, but it's not bad. You have to arrange the books in a 3x3 grid. Each set of books has a color (red, yellow or orange) and a number of marks (1,2 or 3 marks). You have to line up the colors and the marks to match and you're done. Aggravating, yes... but you can repeat it over and over, so don't worry. Try to get the colors in order first, I found that to be easier. Then you can worry about adjusting the position for the numbers. I found it easier to start from top to bottom (red, then yellow, then orange) as after red things just seemed to fall into place. Remember you can try over and over again, so just keep at it. It's really not that hard, but it's easy to get frustrated. Once you're done, the reward is: Decoder 01 and the Double Attack "Archangel's Requim" for Jr. and Shion. Exit the house and just to the left of the pond, the little bamboo shack there, blow the wall up to reveal Segment Address No. 9. MISSION COMPLETE! ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~> VII-g.2. GS Campaign 25 - Stella SWT01G2 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ <----[ Mission Details ]----> Location: Second Miltia, Second Miltia City, Sector One, Dance Hall Reward: Class Upgrade C x2, chaos' Swimsuit, Shion's Swimsuit Alright, head to Second Miltia City and go up the stairs by the save point and into the Dance Hall. Find Stella laying on the bed in the upper-right and talk to her. We've got to get some stuff for her, and you can screw this up, so I suggest you save before continuing. When you're ready, head to the Publishing Agency and just outside is Anila. Say "Yes" you have business with him and you'll get Stella's Hairpin. Head down and to the right, past the stairs to Sector One and continue right until you see two people by some red seats. Talk to Tess, the old person in white/yellow and get Stella's Shoes. Make your way left, up the stairs and over to Moby Dick's Cafe. Go up by the cafe and all the way right (still up top) to find a kid, Rachel. She'll give you Stella's Corset. Now get back to the Dance Hall and talk to Stella again for our rewards: Class Upgrade C x2, chaos' Swimsuit, Shion's Swimsuit! MISSION COMPLETE! ------------------------------------------------------------------------------- --> VII-h. Subconscious Domain (Summer) SWT01H ------------------------------------------------------------------------------- <----[ Enemies ]----> Expression [G] (BB:P/Au/Fi/Pc/Sl) Necessity [G] (BC:E/Ic) Vacillation [G] (ABB:P/Au/Th/Pc) Information Type [G] (BB:P/Bm/Fi/Ic/Pc) Infected U.R.T.V. [B] (CC:Au/Th/Sl) <----[ Items ]----> Normal: Antidote H x2, Boost Max, Med Kit M x2, Revive S x2, Skill Upgrade B x4, Skill Upgrade C x2 Key: Decoder 04 Head back to the U.M.N. Control Center and you'll get a scene. Talk to Allen twice and tell him you're ready. You'll get some more scenes. We're now inside MOMO's head. This is much like the Encephalon from Episode I, as in you'll be experiencing memories and such. The enemies here are also much harder than anything we've been dealing with. We've got the whole party with us, including MOMO and KOS-MOS. I strongly suggest you have MOMO learn the Psycho Pocket (1H) skill. She definitely needs it, but you'll see why later. Anyone else can learn it, too. Enter the house. Go up and by the stairs is a door. Smash it to open it. Go down into the kitchen and to the left is another door. Smash it for a Skill Upgrade C x2. Now leave the kitchen and go upstairs. Enter the room here for a scene. If you're bored, or just evil, you can kick the bunnie over and over... though it seems to have absolutely no effect. Leave the room for another quick scene. Now we have to follow these phantoms around. Go downstairs and exit the house. Hit up the save point then go to the right and step in the teleporter for another scene. Once in control again, go south out the door. Another save point, then head right to the next door and head down and outside. Go down the stairs and to the left into the next area. Continue heading left, into the next area. Keep heading left until you get another scene by the window. Make your way back to the right to the next area, then right again to the next area. Head right and you'll get another scene by the benches. Head right and up the stairs and inside again. Go right and into the first door you see (small door) for another scene. Exit via the southern door and head left and into the large double-doors for another scene. We're in the forest/beach area now. SAVE. Enemies here are rough! We're gonna fix that though in a bit. <------[ *** Important Information *** ]------> As I've said, the enemies here are much tougher than what we've been dealing with so far. With that in mind, now would be a good time to teach your people all of the Sword (2B) ether skills. These skills add fire, thunder, ice or aura damage to non-elemental attacks, and that helps us greatly when trying to exploit enemy weaknesses for a quick kill. Of course, everyone doesn't have to learn them, but it's simply easier (and more EP efficient) if more people know them. Oh and in case you haven't noticed, or didn't know: at the top where I list the enemies for the area, to the right is their break zone and weaknesses. Make use of that information!! Under the little awning where the gas pumps are located are some boxes. Careful, the rightmost one has an enemy in it! Blow the rest of them up for Revive S x2. Now head right a bit and north up the road, taking out the baddies along the way. In the back of the truck is a chest with Med Kit M x2. Go all the way back down the road and head right this time. Follow the path to the right into the next area. Make your way right until you see a wooden shack. Bash it repeatedly to blow it up. A strange object is revealed, which we can do nothing about right now, so ignore it. Continue heading right to the next area. Right some more, pound baddies to death. Head right until you can't anymore. Follow the new path to the left for another baddie. Kill, then move left more until you see a large rock. Blow it up for a chest with Skill Upgrade B x4. Now go back to the right and you should see a little log sloping down to the lower area, use it. Take the left path around and kill another baddie. Keep moving left and blow up the tree at the end for a path across the river. Cross it heading north and take out another baddie. Follow the path around south and to the right ignoring the boulder (nothing we can do here). At the end of the path is another tree, bash it down for another path across the river. Instead of crossing it, however, head north to the next area. Continue following the path to the right and smack down another baddie. Head right until you can no longer, then up to the river. See that box? We're gonna get it. Notice the rocks in the river? Leave the one directly south of the box alone and blow up the rest to the left. At the far left is a tree, blow it up and chase it down the river. Ah! It stops at the rock we left and we can now go get that box! Run across, blow it up and grab the chest for Decoder 04. Now you have to head back south and left into the previous area to reset the rocks, so do that. When you come back in, don't blow up any of the rocks, just knock the tree down and cross to the save point. SAVE. Just north of the save point is a slightly hidden chest with Antidote H x2. Head right from the chest then north into the next area. Follow the path up a bit and you'll see a large area with a chest on the other side. The rock on the left hides an enemy, take it out if you want. Go north to the two logs bridging the gap. Use the left one and fall and go to the left. Blow up the wall at the end and you'll see a path open up. This leads back to an earlier area (good shortcut). Head all the way back to the right now, taking out the baddie along the way. Head back up the path to the left and this time cross the rightmost tree. Head right and blow up the large tree, then continue right (path is hidden). Jump down and grab the chest for a Boost Max. Make your way back down, left and across the rightmost tree again. Head north and use the trap then take out the evil baddies. Head up into the next area for another scene. You get jumped by 4 Infected U.R.T.V.'s -- nothing major. Take 'em down. Save point, use it. Now these baddies around here provide some good experience, and after you kill them, they don't come back. So save, kill them all, then save again before continuing north. Once you've aced them all, follow the path north into the next area. You'll get another scene and then... ******************************************************************************* >>> BOSS BATTLE >>> L E V E L 4 <<< BOSS BATTLE <<< ******************************************************************************* <----[ Boss Stats ]----> HP: 5760 EXP: 15000 S.Pts: 900 C.Pts: 600 Zone: CCBB Weakness: Physical, Aura/Thunder/Pierce/Slash Air/Down: Both RareItem: Skill Upgrade E Item: Ether Pack DX <----[ Boss Attacks ]----> - Armed Bug Now (Strike), 70-110 damage, one character. - ESW Output 20% (Strike/L Heavy), 40-80 damage, one character, inflicts the status "L Heavy." - ESW Output 50% (Strike/L Poison), 50-200 damage, all characters, inflicts the status "L Poison." - ESW Output 100% (Strike), 130-200 damage, all characters. - Alchemy, summons one Infected U.R.T.V. By now you should be around level 19-20, so this guy should be cake. His attacks aren't too damaging, but the statuses can be a real pain. Just heal them whenever you get hit with them. Strategy wise, everyone should have Thunder Sword cast on them. Stock to 3 and unleash your flurry of attacks. Rinse and repeat. Heal when necessary. To break this guys zone, you need to start with CC then boost someone and finish off with BB. Remember to keep boosting until you run out, as the Break only lasts while boosting! Good hunting! ******************************************************************************* >>> B O S S D E F E A T E D ! <<< ******************************************************************************* After the battle we get some more scenes. Now we're back in the U.R.T.V. Research Facility. Head down and exit the room. More phantom chasing. Yay. Go left first and hit up the save point, then head all the way to the right and go out the door on the right. Follow the path right and down and you'll get a scene by a large statue. Touching. Anyway, head down some more and to the left and into the broken part of the brick wall for another scene. Leave the hole and head left. Go left, then up, then left and inside the building. Slap that save point again, then go in the nearby double-doors to the right for another scene. ------------------------------------------------------------------------------- --> VII-i. Subconscious Domain (Winter) SWT01I ------------------------------------------------------------------------------- <----[ Enemies ]----> Catharsis [G] (CB:E/Fi) Glare [G] (BC:P/Au/Fi/Pc/Sl) Piercing Scream [G] (ABB:P/Au/Th/Pc) Infected U.R.T.V. [B] (CC:Au/Th/Sl) Creation Type [G] (BB:P/Au/Fi/Pc/Sl) <----[ Items ]----> Antidote L x2, Bio Sphere x3, Ether Pack M x3, Ether Pack S x2, Med Kit S, Rejuvenator M, Revive S, Skill Upgrade A x10, Skill Upgrade B x4, Skill Upgrade C x2 Winter time, yay! Okay, so... it's winter now. The layout is pretty much the same, so no worries there. Unfortunately, the enemies got harder. Well, they're not that much harder, but if you had a tough time before, it's gonna be harder now. Flame Sword and Thunder Sword will be your friends here, as most everything is weak against Fire or Thunder. At any rate, the boxes under the awning should be destroyed again. Blow them up for a Med Kit S. Head north up the road to the truck again, taking out the baddies along the way. Behind the large sign is a box concealing a chest. Blow it up and open the chest for Antidote L x2. Make your way back down to the save point, heal and/or save and take the right path to the next area. Continue right through this area into the next. Make your way right. First rock you see holds a baddie. Kill it, or not, the rock further right has an Ether Pack S x2. Just up a bit from there is another baddie. Kill. Head right for another baddie, just make it dead. Follow the path right into the next area, ignoring the path north. Head right yet more, taking out another baddie. Continue right until you can go no further, then up slightly. All the way left is a rock with another baddie in it, take it out (you should...) or not. On the right is our sloping stump, go down it then take the left path up and around to another baddie. Go all the way left, blow up the tree and cross the river. Follow the path north and take out the baddie there. Head down then right, blowing up the rock by the big tree. Grab the chest for Bio Sphere x2. Head right and kill the baddie, then head north into the next area. Go right, killing baddie along the way. Make your way right until you can go no further, then north. You'll see another box. Leave the stone below it alone, but go left and blow up the other stones in the river. Then all the way left is a tree, blow it up and chase it back to the box. Cross and blow up the box for a Bio Sphere. Now go all the way back south and left, and exit the area to reset the rocks. Go back in and this time and if you go all the way right, you'll see a group of stones across the river. Leave the stone in the river by them alone, and go back and shoot out all the other stones. Shoot the tree down, chase it down river to the group of rocks, cross, and blow them up for a chest with Skill Upgrade B x4. Once again exit the area to reset the rocks, then go back and just shoot the tree down. Cross to the save point and save. Just north of the save point is another chest, take out the baddie along the way and get the chest for a Rejuvenator M. Make your way north into the next area. Continue north, and take out the baddie there by the trap. Just left of that is a rock hiding an Ether Pack M. Head north a bit and take the left tree across, but fall down to the left. Head left until the end and blow up the rock wall for a shortcut. Make your way all the way back to the right taking out the baddie along the way. Go back to the two fallen logs and this time cross the right one. Just to the right you'll see Segment Address No. 15. Blow up the tree and go right (hidden path) and jump down. After that, go right and head all the way south. You'll find another baddie. Kill it. Continue south to the next area, then south again for a Revive S hidden in a rock. Now go back north to the previous area, kill the baddie again, cross the logs and head north to the next area. Save point! This is the -last- save point on this disc. Yep, disc 1 is just about done! Also, this is a whole new area (the only one). Not much to it, but there is some treasures to get. Take the path north up the center (the one with the log bridge) and cross said log bridge. Kill the baddie here. Make your way up, then left, then south across the log bridge. Kill baddie. Go north until you come to a crossroads. Just north and slightly left of that is a large rock up on a ledge. Go to it, killing the baddie on the way (behind it) and blow it up for Skill Upgrade A x10. All the way south along the left side leads to another chest (hidden in a rock). Kill the baddie along the way, blow up the rock and grab the chest for Ether Pack M x2. Now head north back to the crossroads. Go to the right this time, kill baddie on the way. Make your way up and left to find another rock hiding a chest with Skill Upgrade C x2. Go back to the crossroads. You should wander back to the save point and save! Once you're done, head north across the log bridge into the next area. You'll get some more scenes and then it's time for... ******************************************************************************* >>> BOSS BATTLE >>> T H E A L T E R E G O <<< BOSS BATTLE <<< ******************************************************************************* <----[ Boss Stats ]----> Type: Biological HP: 7680 EXP: 21000 S.Pts: 1200 C.Pts: 750 Zone: BCCB Weakness: Fire/Pierce/Slash RareItem: Awakening I Item: Skill Upgrade E <----[ Boss Attacks ]----> - Carrion of Souls I (Strike/L Ether DD), 100-220 damage, all characters, causes the L Ether DD status. - Carrion of Souls II (HP Drain/Boost Drain), 100-250 damage, drains HP and BG. - Release of Desire (Pierce/Thunder), 150-220 damage, one character. - Soul Blast (Aura), 100-450 damage, all characters. - Thunder Blast, 120-200 damage, one character. - Ice Blast, 60-100 damage, one character. - Regeneration, regenerates boss' arms. Alrighty then... if you've been fighting everything you should be around level 22-23, and with that this will be a fairly easy fight, so long as you do what I say. First, we need to go over some stuff. While this guy has arms, your damage will do little. So you have to hit him 5-6 times to break his arms off. Then you can deal some decent damage. Also, Flame Sword is a must. Ziggy's good here too as he already has fire damage on his attacks. Stock up to 3 first, cast Fire Sword on everyone (except Ziggy), then unleash your attacks. Also, Soul Blast hurts like hell, so if your HP is below half, HEAL immediately! Pay attention now! You can only break his arms off if you attack him with something he's weak against. So Jr., MOMO and Ziggy can do this easily, or anyone else with Flame Sword cast on them will work fine. Shion or chaos will NOT work for breaking his arms!! First and foremost, you taught somebody Psycho Pocket, yes? I told you to... anyway, if you've got it, you need to Ether Combo and steal the Awakening I from him. To do that, someone with either Analyze or Psycho Pocket needs to get a turn, then boost someone else (who has either Anaylze or Psycho Pocket, obviously opposite of the first person). Go to the Ether menu, select Analyze (or Psycho Pocket) and press Triangle. Pocket Rare should show up. Cast that and you'll steal Awakening I. So the deal is pretty simple. Stock up to 3, cast Flame Sword on your people. His break zone is BCCB, so you need to start with BC and boost someone else up to finish the CB. You cannot break the zone if his arms are still attached, so don't waste stocks trying. Just do normal or single attacks until they break off. Once his arms break off, unleash everything nonstop until they regenerate. Then, stock up again, Flame Sword. Rinse and repeat. After a good amount of damage, his arms will stop breaking off, but he'll also stop getting Break Blocks, meaning you'll be able to break his zone with his arms attached. You are going to get hurt, so keep an eye on health. If you've listened to me thus far, everyone should have at least Medica (hopefully most have Medica 2 and/or Medica All) -- so healing shouldn't be an issue. You can Ether Combo Medica 2 together to get Double Medica 2, which is basically "Medica All 2." Also, try to kill him on the points up slot. He already gives a bunch of S.Pts so if you axe him on the SKL slot you could get a ton of points. I ended up getting 1600 per character! Well, get to it! Good luck! ******************************************************************************* >>> B O S S D E F E A T E D ! <<< ******************************************************************************* After that, more scenes and then switch discs. For me, Disc 1 was completed in just over 13 hours. ------------------------------------------------------------------------------- --> VII-j. Dammerung Restricted Area SWT01J ------------------------------------------------------------------------------- <----[ Enemies ]----> VSS Emissive [M] (CB:E/Bm/Th) VSS Fresnel [M] (BB:E/Bm/Th) VSS Rayleigh [M] (E/Bm/Th/Pc) <----[ Items ]----> Normal: Bio Sphere x2, Ether Pack M, Ether Pack S x2, Med Kit L, Med Kit M, Med Kit S x2, Rejuvenator DX, Skill Upgrade C x2 Key: Decoder 15, Decoder 18, Secret Key 7, Secret Key 8 We've got Shion now. She needs to sleep... but first we must find Allen. Exit the room. Follow the path to the right and into the door there. Go down and into the door on the left and talk to Allen in the south of the room. Okay, back to Shion's room. Walk by the bed and choose to rest. You'll get another scene. Now we're going back to where we talked to Allen, so go there. Another scene. Right, anyway, back to our task. Oh, before I forget, if you stole the Awakening I item from that last boss, go to the Item menu and use it. It's a Double Attack "Silver Duet" for Jr. and MOMO. Exit the room via the north door. Save point just left of Shion's room, use it. Go left through the door and all the way left and up to the elevator. Notice the bad sleeping Realian, tsk tsk. Anyway, take the elevator down. Head to the right and then up. Open the door, set off the trap and take out the baddie there. Don't worry, Shion's attacks do major damage to these guys. The half invisible robots don't attack, but they will summon more of the VSS Fresnel bots if you kill them off. You should do that to get extra experience, then kill the invisible (Emissive) last. Also, I shouldn't have to mention it, but try to kill them all on the SKL slot. We're gonna use the next area to to some maxing to Shion, so just remember all this. After that baddie is dead, head up to the next door and kill another one. Follow the path around and down the stairs to the next area. Some info about this area... there's a save point on the far right side. The center bottom area is occupied by a large ship and near the save point is a door to a store room with some items and enemies in there. First, take out the first baddie you see, try to lure them to the trap. In the bottom-left corner of the room by the trap and the orange car are some crates with Med Kit S x2 inside. Head right and blow up all the big blue crates for Ether Pack S x2. Further right are some yellow crates with nothing in them. Take out the baddie hanging around by the save point, then use the save point and save. Near the save point are some more crates, blow them up for a Med Kit L. Head south and go left into the large ship. Blow up all the crates here for a Rejuvenator DX. Go all the way left and blow up some more crates for a nice Med Kit M. To the left of that blue car thing is a door. Bash it repeatedly to blow it up, then go inside and grab the chest for Decoder 18. Head back to the right and just before the exit is a ladder on the north wall. Go up. Just below you is a large turret with a flashy red button. Use it. Now you see a box moving to the left, yes? Wait till it gets near the left-most orage car and push the button. If you time it right, the crate will blow. Do this repeatedly until you see a flashy object fall out of a crate. Once you've done that, go to the left side now and push the button there. Whee BOOM! A door has been revealed, yay. Now go back down the ladder and exit via the right door. Go right and grab the flashy object that fell out of the crate for Secret Key 7, which unlocks the Level 2, Class F, Skill "Junk Beam." Hit the save point up again. Just left of the save point and the orange car is a door to the storage room, use it. Go down the stairs and to the right. Now we're in a hallway with rooms labeled A-I on either side. Here's what's in all the rooms: Room A -- Segment Address No. 7 Room B, D, F -- empty Room C, E, G, I -- baddies! Room H -- locked Nothing exciting in there, except for the baddies. Because it's... <------[ *** Level Up Time! *** ]------> These two rooms, the storage room and the main room with the save point are probably the best place to level up, ever. Right now, with just Shion you can make up to 3240 experience per battle. That's a level every couple of battles! Take advantage of this! As you level Shion, your other characters will also level up. I'd recommend getting to level 40 or so here. Seriously, it won't take long and in the process Shion can learn a ton of skills. I suggest using the following skills: EATK+2 (1C), Spear Coat (3B) and Swimsuit (you should have it from doing sidequets, otherwise use VIT+2 (1B) or Hammer Coat (3B)). It'd be a good idea to learn all the Coat (3B) skills, too. They'll come in handy later. I spent around an hour and a half here and made it from 23 to level 40 and learned 67 skills in the process. When you're done owning the hell out of everything here, it's time to go. From the save point, head left and go through the second door on the north wall (where the truck was we made go boom). Along the far north wall are some crates, blow them up for an Ether Pack M. In the center of the room is a support pillar holding up the bridge. Blow it up. Head up the ramp and then south. Blow up the crate here for Bio Sphere x2. Then head north and through the door at the end into the next room. Okay this room is full of crates, and essentially a giant puzzle. I'm going to try my best to explain which boxes to blow up. Basically, we're trying to make a path from the top right area with the ladder over to the elevated catwalk on the left side. First things, first. Blow up all the crates in the top-right area to reveal Segment Address No. 1. Open it up and get the chest for Secret Key 8, which unlocks the Level 2, Class H skill "Boost 1." Head back out and use the red console to reset the boxes. Now climb back up the ladder. From the ladder, head north and blow up all the crates you can to make them the same level that you're on. You should now be able to walk from the ladder platform all the way behind the first blue crate. The path looks like (B=box, L=ladder platform, C=blue crate): B B B B B B C L Head down to the lower level now. Just to the right of the red sign in the center of the room is a box on the left with a blue crate on the right. Blow up that box, the one north of it, and just one under the blue crate in the north to make it the same level as the previous set of boxes we blew up. Now, if you're standing in the little opening with the blue crate we just lowered north of you, to your left should be a stack of 2 boxes. Kill them. North of where those two boxes were is a stack of three boxes. Blow one up so the stack is at the same level as the blue crate to your northeast. Just left of you should be a lone box. Destroy. North of that is a stack of 2 boxes topped off with a blue crate. Blow one box up to bring the blue crate to the level of the other boxes. Now to your left should be a stack of two boxes. Destroy them. Just north of those is another box, kill it. Kill the one north of that, too (just south of the 4-high stack. Blow up two out of the 4-high stack north of you to reduce it to a 2-high stack. East of you is a 3-high stack just north of a blue crate. Blow one up. Finally, the west-most stack with the blue crate on it is still 3-high, so blow one up. You should now have a path from the upper ladder area all the way over to the west catwalk, like this (B=box, L=ladder platform, C=blue crate, W=west catwalk): B B B B B B C B B B B W C B C L Whew... now, up the ladder, across our newly made path and south through the door. Head south again, taking out the baddie along the way and through the door there. We're back in the main Dock area. Head all the way to the right and just as you pass the large blue console you'll get a quick scene. You should see a smaller console with a flashing red light on it. Use it to activate the elevator. Now you can freely travel between the two levels (avoiding that damned block puzzle). Save if you want, then head through the door next to the large blue console. Now we're in a large room with conveyor belts running in every direction. This is just above the Storage Room that's connected to the Dock area. The idea is to find the conveyor that will drop us into Room H (the locked one, remember?). So let's do that. Each of the conveyors drop off into a numbered hole. We're looking for number 4. If you fall down, exit the Storage Room and take the elevator back up (you did activate it, right?). Anyway, to get to number 4, hop on the first conveyor belt that heads north. If you hold down on the controller, you can control how fast Shion moves. Wait until you almost get to the end and on the left you'll see a conveyor split off to number 4 on the far left. Take it and drop down into room H. Then go down the stairs into the next room. Head right, trashing the boxes on your way and head up all the stairs, blowing up a crate along the way for Skill Upgrade C x2. At the very top of the stairs, go through the door on the right. Head right through the next little room (notice the big ship we're gonna steal!) and into the next room. Head down the stairs, blowing up the door looking things on the walls and then go through the double-doors at the bottom. Alrighty, another puzzle. This one is simple, though. You see a large glass sheet sitting atop some crates with a staircase leading up. To the right of the stairs, blow up the crate. Then, blow up the two crates to the left of the stairs. Now, climb the stairs and step on the top-left corner of the glass sheet. It should tilt down. Head to the bottom-right corner of the platform and it shold tilt again, this time blowing up a crate to reveal a chest. Follow the chest back to the top-left corner of the platform and grab it for Decoder 15. Go back up on the platform and step on the top-left corner yet again so it tilts. Make your way to the bottom-right of the sheet and onto the catwalk there, then through the door. Save point -- use it. Now we're in a large wind tunnel. The trick here is to walk directly up the center of the tunnel to the platform at the end. As long as you stay in the middle, the wind won't blow you back. So take out the baddies on the way and make your way to the right side (still below and shielded from the wind) of the platform. Then quickly run to the right behind the glass partition and use the switch to turn the large fan off. Make your way around to the left side, and take the ladder up in the north. Step in the center of the large platform and use the elevator to go up. You'll get a scene here and then you get jumped by two Fresnels. Kill them. Nothing left in this room, so head out the door in the north (it's on the left side). Run up to the giant ship for another scene. Once onboard the newly refurbished Elsa, you'll notice... well, it's entirely different than the old Elsa. Anyway, head right and up the stairs then down a bit and save. You can access the U.M.N. from here, too, if you want. ------------------------------------------------------------------------------- --> VII-k. Sidequesting Adventures - Part III SWT01K ------------------------------------------------------------------------------- More sidequesting fun, yes! Time to get more goodies! ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~> VII-k.1. GS Campaign 27 - ADONIS SWT01K1 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Location: Elsa, Dining Room Reward: Decoder 14 Alright from the main room in the Elsa (the one with the save point) Go all the way left and through the clear double-doors and all the way left again and into the dining area. Talk to the robot, ADONIS, behind the bar. Say you'll help the droids out. Okay, first of all, this mission can be failed. Also, this mission influences the attack Erde Kaiser gets (optional as well). Depending on how many times you attempt this (ie: get the mix wrong) will determine what attack Erde gets. Basically it's like so: Slash -- Arms Type-A -- 1-2 tries Pierce -- Arms Type-B -- 3-4 tries Thunder -- Arms Type-C -- 5th and final try Slash is the most useful, in my opinion, as a lot of enemies are weak against it. Whatever you decide, the proper mixture is 3:2:2. Talk to ADONIS, set the mixture, then talk to the Matthews droid (far left droid), then talk to ADONIS one last time to net Decoder 14. MISSION COMPLETE! ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~> VII-k.2. Elsa U.M.N. Treasure Hunt SWT01K2 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ <----[ Items ]----> Decoder 07, Robot Part Right Arm, Robot Part Left Arm, Secret Key 5 I put this under the sidequests section because you don't have to do this, but you'll be missing out on some items, so you should. It'll only take a few minutes anyway. Go back to the save point on the Elsa, and use the U.M.N. point. Choose to go back to "Old Miltia (14 years ago)." Make your way left to the next area. Follow the path around to the large red building. Blow the junk up out front and use the stairs on the left of the building to get to the next area. Here, head across the bridge then to the left and down the ladder. Segment Address No. 14 is right there, so open it up and grab the chests inside for Robot Part Right Arm and Decoder 07. Exit the U.M.N. back to the Elsa. Now enter the U.M.N. again, and this time pick "Subconscious Domain (Winter)." Shion can escape from battles via the Escape command on the Command Menu, so use that if you want. Head right to the next area, then right again into the next. Keep heading right until you can go north (we opened the shortcut earlier) and take the cave path through to the next area. Make your way right through the ravine, then left up the slope and across the canyon. Just right of that is a tree you can blow up (if you haven't already, otherwise it's not there), do so and head right through the hidden path. Jump down and open up Segment Address No. 15. Go inside and grab the chest for Secret Key 5, which unlocks the Level 2, Class D skill "Stock 1." Exit the U.M.N. Enter the U.M.N. one last time, and select "Dammerung Restricted Area." Follow the path to the right and around to the next area. Head all the way right in the Dock Area and go in the door left of the save point into the Storage Area. Go into Room A and open up Segment Address No. 7. Go inside and grab the chest for Robot Part Left Arm. Exit the U.M.N. Alright now that we have both Robot Arms, we can get a piece of Erde Kaiser, which is the Erde Storm ether for Shion. Use the Elevator on the Elsa to travel to B1. Head all the way left and down into the Robot Academy. Talk to the Professor and you'll get a scene. Anyway, we're pretty much done here. Head back towards the elevator and talk to the droid outside the Weapon Shop to start GS Campaign 32 (Matthew's Debt). Since you need 10,000,000 gold to pay it off, I'm not starting a section here (it has it's own section later on). After that, take the elevator back up to 1F and then go all the way right and into the bridge. Talk to Matthews and choose to go to Old Miltia. You'll get a scene. ------------------------------------------------------------------------------- --> VII-l. Ormus Stronghold SWT01L ------------------------------------------------------------------------------- <----[ Enemies ]----> Executus Arma [M] (E/Bm/Th/Pc) Cera 6 F [M] (Au/Pc) Cera 7 F [M] (P/Au/Sl/St) Cera 7 S [M] (P/Au/Sl/St) Yacud Cannon [M] (Bm/Th/Pc) P.S.S. - A [M] (Bm/Th) P.S.S. - B2 [B] (BC:Au/Fi/Sl) P.S.S. - C [B] (CB:Au/Fi/Sl) P.S.S. - P2 [B] (BB:Au/Fi/Sl) Vive II Prototype [B] (BB:P/Au/Ic/Pc/Sl) Calx II Prototype [B] (CB:Bm/Th/Fi) <----[ Items ]----> Normal: Nano Repair A x6, Nano Repair Z x2, Nano Sphere x2 Accessory: Charge Recover, G Slow Guard LAST WARNING: If MOMO hasn't learned Psycho Pocket yet, use some Skill Upgrades on her or something and have her learn it. There's a unique item coming up (last chance to grab it) and without Psycho Pocket, you'll be praying for a random rare drop from a most annoying battle. More excellent driving. Anyway, we're heading out on the E.S. Head left out of the bridge and then left again and take the southern left-most door and board the E.S. This upcoming area (the entire Stronghold) is quite large, and as such, this section itself is large. There are quite a few save points around, though. Don't worry if you can't finish this place in one sitting, it will take over an hour or so, easily. <------[ *** Important Information *** ]------> Alright, now... I know it's been awhile since we fought with these things, so here's some tips. They level up like normal characters, so experience is good, however, no skill points are earned. MOMO's E.S., the Zebulun is the only E.S. capable of using Ether and it only knows what ethers MOMO knows. Also, you can change copilots to get different Special Attacks (from the command menu). I strongly suggest you fight every enemy we encounter. The E.S. could definitely use the experience as we're going to be using them a lot more now. Finally, whatever skills your characters may have learned will affect the E.S. as well. (Pilots only, co-pilot skills aren't factored in). When you're ready, hit up the nearby save point then continue down into the next area. Follow the path down and around, taking out the baddie along the way. Keep moving until you get to another baddie, take it out. Eventually you'll come to an intersection, continuing southwest and to the right. Take the right path and blow up the big thing at the end. Another Forbidden Device. Go back to the intersection and head south. You'll come to another intersection. Go northwest first to the next area. In here we see 8 little pillars, two in each group, next to numbered panels 1-4. We have to attack each one to turn a little dome thing in the next room. Basically, you want the hole in the dome directly in the bottom (no green bars on either side). Here's the order to hit them: Panel 1 -- smack the right pillar twice Panel 2 -- smack the right (bottom) pillar once Panel 3 -- smack the right pillar twice Panel 4 -- smack the left/bottom pillar three times You'll get a scene where the floor opens. Continue to the left and get on the elevator and go down. Go through the door and through the next door. Walk over to one of the green catwalks and exit the E.S. Head left through the door. Go push the button on the panel here, which activates the elevator below us. Head back to the right and board the E.S. again. Go right and back up the elevator to the intersection, this time heading southwest. Take out the baddie in the way and keep moving along the path to the left. Bash the door at the end repeatedly to blow it up, then go inside. This large room consists of several platforms, each platform has some walls (partitions) on them that can be destroyed. Head north to the first platform and make your way to the right destroying partitions along the way. Kill the baddie here and keep going around the platform destroying partitions until you can go north to the next platform -- do so. Make your way right and you should see a path heading to the right up on a walkway. Go there and head north. Grab the chest at the end for a Charge Recover. Head south then left across and back onto the platform. Go around to the other side and go left onto the next platform. Make your way up and around to the left side of this platform and take out the baddie here. Ignore the door to the left for now, instead head south and up onto the next platform. Go to the right and around and down, kill the baddie and go south onto the walkway. Go all the way right and grab the chest for G Slow Guard. Head back left and north onto the next platform. Go right and around then north to another platform. Finally, head through the door on the left into the next area. This room has a bunch of stuff you can blow up, do so to get Nano Repair Z x2, Nano Repair A x4, Nano Sphere x2 and Nano Repair A x2. Use the save point. Get on the elevator and be sure to blow up the crates on the way up! This reveals a chest we'll get to later. Before going through the door, we need to do some setup first. Make Jin the copilot of the Asher and put the Dinah in the party, so your party is the Asher and Dinah with the Zebulun in Reserve. Equip the Charge Recover and any Auxiliary Armor/EF Circuits you have on the Dinah. Go through the door for... ******************************************************************************* >>> BOSS BATTLE >>> S C U T U M & P I L U M <<< BOSS BATTLE <<< ******************************************************************************* <----[ Scutum Stats ]----> <----[ Pilum Stats ]----> HP: 19200 HP: 17700 EXP: 5000 EXP: 4000 Weakness: Ether, Beam/Aura/Thunder Weakness: Physical, Pierce/Strike RareItem: Charged Boost RareItem: Tuned Circuit Item: Anti-Fire Armor Item: Anti-Thunder Armor <----[ Scutum's Attacks ]----> - Sentenza (Strike), 400-1700 damage, one character. - Sentenza (Strike/L Slow), 500-1100 damage, one character, inflicts "L Slow." - Fine Ray (Beam), 700-1200 damage, one character. - Lacteus Orbis (Thunder), 400-1800 damage, all characters. - Decaying Gas (L Poison), no damage, inflicts "L Poison", all characters. - Lightning's Grace, gives Scutum Thunder attribute to his attacks. - Armor Field, raises Scutum's Physical Defense. - Can Boost and Counter Boost. - Will use Medica to heal Pilum, but never on himself. <----[ Pilum's Attacks ]----> - Impulsion (Pierce), 400-700 damage, one character. - Impale (Pierce), 500-800 damage, one character - Raucous Dance - Madness (Pierce), 500-3000 damage, one character. - Naglfar Third Portable Weapon (Beam) 5000-11000 damage, one character. - Egalite Launcher (Fire), 500-1600 damage, all characters. - Boost 1, adds 1 to Boost Gauage. - Can Boost and Counter Boost. Alright, it's these two tools again. This time they're much stronger than before, and they have some devastating attacks. However, we're going to totally own their stupid asses. Because we can. First and foremost, this is your LAST CHANCE to grab the Tuned Circuit item, so I hope you taught MOMO the Psycho Pocket ether. Your strategy is going to be Stock to 200, then unleash your special attacks. The Asher should use Wings of Light, Dinah uses Tornado Fist, and if you have the Zebulun in, Power Kick does well. Wings of Light should deal upwards of 5000-6000 damage to Scutum, Tornado Fist will do around 3000 and Power Kick is the weakest of all doing around 2500. Just continuously stock to 200 and unleash those attacks. Attack Scutum first, because he's got some painful attacks and he'll heal Pilum, which is a royal pain in the ass. Stock and pound him down, as quickly as you can. Once Scutum is dead, bring the Zebulun in and steal the Tuned Circuit from Pilum, then switch it out again for someone else. If one of your bots gets killed by the Naglfar Weapon (the friggen huge beam cannon Pilum uses), have the Zebulun revive them immediately. If you're unlucky enough to get the Zebulun killed, you are probably going to end up dead. Just keep stocking and unleashing those special attacks and you should own these tools in just a few minutes. Good hunting! ******************************************************************************* >>> B O S S D E F E A T E D ! <<< ******************************************************************************* After that battle, go north and push the blue button to raise a bridge. Head south through the door, down the elevator and save. Exit the room via the southeast door and make your way south to the next platform. Go right and around and right again to the next platform. Head up and around the platform to the right side then south out of this room. Head right, then take the northwest path to the next area. Follow the path and take the elevator down. Go through the two doors on the left and approach the green walkways, then finally exit your E.S. Head left into the next room. In here, just make your way to the left, and pick up the chest along the way for Secret Key 14, which unlocks the Level 3, Class C skill "Rapid Refresh." Continue left and through the door into the next room. Head up the ladder in the north, then make your way left, taking out the enemy at the intersection. <------[ *** Important Information *** ]------> The enemies now are all these P.S.S. types, in one form or another. They are also all weak against Aura, Fire and Slash. chaos, Ziggy and Jin each have those attributes associated with their attacks, so they're a wise choice. Jr., MOMO and KOS-MOS all work well, so long as you use the sword ethers (Flame Sword seems to be the most effective). Keep that in mind while fighting these guys! Also, the "P.S.S. - B2" enemies have attacks that hit everyone, so you might want to deal with them first. Moving on, head north up the conveyors and take out the next baddie you see waiting there. The path north is a dead-end so head to the right just a bit. The large door to the north can be destroyed (it's marked with two green lights). Bash it repeatedly to get Class Upgrade B x6. Go north and right through the door to find a chest with Decoder 02. Head back to the previous hallway and continue to the right. Take out the baddie by the trap here and at the end, head south and blow up the platform so it falls down and grab the Class Upgrade C x6 that pops out. Head north and go up the ladder. Make use of the save point here, then head right through the door into the next room. Follow the bridge all the way to the right and into the next room. Here we're on a spiraling ramp, heading down. So just follow the path down, taking out any baddies along the way. There are some new flying P.S.S. guys here, weak against Beam/Thunder, so Thunder Sword and/or Shion are suggested. At the end, go through the door into the next room. In here we're met with a stack of blocks and an elevator. 4,000 years into the future with technological advances beyond even our comprehension, they have an elevator which only operates based on weight... argh. Anyway, if you smack the boxes from the right side (colored side) they'll fly onto the elevator and weigh it down. Hit it from the bottom (glowing orb side) and they'll blow up. The idea is to get the right amount of weight on the elevator so it descends to the bottom of the ladder platform and gives us access to the next room. To do that, kick three boxes onto the elevator (1 green, 1 blue, 1 double-green). Then blow up the triple-blue and triple-green boxes. Finally, kick the last two boxes onto the elevator. Climb down the ladder, and onto the elevator, then blow up the bottom box in the stack so the elevator raises to the platform. Go through the door on the left into the next room. Another puzzle! Yay? This one is much easier. We have a room with 6 crates, which when kicked slide across the shiney floor. The room is setup in a 8x10 grid like so: . = blank space, 1-6 = crate . . . . . . . . . . . . . 1 . . . . . . . 2 . . . . 3 . 4 . . . . . . . . . . . . . . 5 . . . . . . . . . . . . . . . . . . . 6 . . . . . . . . . . . . . . . . Alrighty, so now I'll give you directions on how to complete the puzzle. I'll use the numbers of the crates to explain things. 1) Hit 3 from the west side to knock it into 4. 2) Hit 5 from the south side to knock it into 1. 3) Hit 5 from the west side to knock it into 3. 4) Hit 6 from the south side to knock it into 1. 5) Hit 6 from the west side to knock in into 5. 6) Hit 2 from the west side to knock it into 6. Now your crates should look like so: . . . . . . . . . . . . . 1 . . . . . . . . . . 2 6 5 3 4 . . . . . . . . . . . 7) Hit 1 from the south side to knock it into the wall. 8) Hit 2 from the south side to knock it off the ledge. 9) Hit 6 from the south side to knock it into the wall. 10) Hit 6 from the west side to knock it into 1. 11) Hit 6 from the south side to knock it off the ledge. 12) Repeat steps 9-11 for the remaining blocks. You should now have a path across the gap, with just the #1 box left. We don't need it anyway, so we're good. Cross the gap to the green boxes on the other side. Now here, we have 5 green boxes which we can use to access the Segment Address to the right. From left to right, I've numbered them 1-5 as such: 1 2 3 4 5 We can't open the Segment Address yet, but I strongly suggest you do this now and get it out of the way so we don't have to do it later! It's real easy and will only take you a couple minutes. I tell you which side to push FROM, not the direction to push in. So if I say "push # from the north" that means push it from the north side, which will move it south. Anyway, here's the directions to make the path to Segment Address No. 13. 1) Push 4 from the north twice, so it falls down next to the blue boxes. 2) Push 5 from the west side, so it sits where 4 was. 3) Push 5 from the north twice, so it falls down. 4) Push 2 from the north once. 5) Push 2 from the west twice. 6) Push 2 from the north twice. 7) Push 2 from the west once, so it falls down. 8) Push 3 from the north once. 9) Push 3 from the west once. 10) Push 3 from the north twice. 11) Push 3 from the west twice. 12) Push 1 from the west three times. 13) Push 1 from the north three times 14) Push 1 from the west 3 times, so it falls down. Alright we're done here. Head out through the door in the north. Use the save point! This area is a huge mess of blue and orange tubes (they're transporters). Ultimately, we have to work our way all the way to the very bottom of this pit. Blue tubes only go up, while orange tubes only go down. Simply stand in them to use them. So first, take the orange tube in the south you see down to the next level. Here, make your way south again and take out the baddie here. Go up the blue tube at the end. On this level, there are two yellow tubes. Ignore the first one and take the one at the far north end down. Take the path heading right, killing the baddie here and open up Segment Address No. 4. Grab the chest inside for Secret Key 9, which unlocks the Level 2, Class H skill "Expansion Pack." Head back out and onto the platform, take the baddie out again, and this time taking the blue tube in the north up. Take another blue tube up. Head all the way left and take the only orange tube down. Go to the end of this platform and take the blue tube up. We're back at the start, but this time we can head down (first trip was a detour for Segment Address No. 4). Save your game before we move on (or not). Take the south orange tube down. Head south, taking out the enemy here and go all the way to the end and take the blue tube up. Head north and take the first orange tube down (not the far north one!). Head left and take the orange tube down again. Head left here and take the only orange tube down. Continue around, ignoring both blue tubes and take the orange tube down. Kill the enemy here and take the blue tube up. Take the orange tube down. Head to the right, then at the intersection, go left. Take the green tube down! Use the save point! We are now in the very bowels of this place, and very soon about to fight a hard boss before we blow this thing to smithereens! Before we move on, we need to attend to our party setup. First of all, the boss' attacks usually consist of either Slash or Pierce damage (Slash moreso than Pierce), so Blade Coat and Spear Coat would help immensely. Also, many of her attacks are Ice-based, so Ice Coat would be handy, too. Equip any of those that you have, though you can still manage without them, as I did just fine without. This boss also has two forms so you're going to have to adjust your tactics when she changes forms. I've listed her weaknesses, as per my usual, so just use those vulnerabilities for each form. Well, let's get on with it. Time to make this bitch dead. Take the blue tube up. Head left and the corner of the huge thing here will open up. Go inside for a scene and... ******************************************************************************* >>> BOSS BATTLE >>> O R G U L L A <<< BOSS BATTLE <<< ******************************************************************************* <----[ Orgulla Stats (Green Sword) ]----><----[ Manes Stats (Blue Sword) ]----> HP: 18000 HP: 18000 EXP: 27000 EXP: 27000 S.Pts: 1800 C.Pts: 1800 S.Pts: 1800 C.Pts: 3600 Zone: BCBB Zone: CBB Weakness: Ether, Thunder/Strike Weakness: Physical, Fire/Pierce Air/Down: Both Air/Down: Both RareItem: Awakening II Item: Skill Upgrade E Item: Skill Upgrade E <----[ Orgulla Attacks ]----> - Scatter Shot (Pierce), 70-220 damage, all characters. - Byron's Cain (Slash/L Poison), 120-250 damage, one character. - Byron's Cain Shot (Slash/Pierce/L Poison), 120-250 damage, one character, can inflict "L Poison" status. - Sealed Throne (Vaccine), self. - Eve of the Ascention (Vaccine/Poison Up), self, increases poison damage. - Quick, self, increased agility (turn rate) - Manes Awakens (changes to Manes form) - "Orgulla's eyes flash Blue", getting ready to change to Manes form. - "Orgulla's eyes glare Blue", will change to Manes form on next turn. - Can Boost, Counter Boost and Combo Boost - Will use Medica on self (heals about 4500 HP) - Will waste turns talking. - Will use Stock. <----[ Manes Attacks ]----> - Ice Blast, 220-250 damage, one character - Valhalla (Slash/Ice), 330-450 damage, one character. - Vigrid (Slash/Ice/L-Weak), 120-300 damage, one character, can cause "L Weak" - Blood Oath, self, increases attack power but sacrifices some HP. - Kiss of Death, no damage (appears to be just a taunt) - Manes Restraint - Second Virus, self, reduces defense and attack power - Manes Restraint Program (changes back to Orgulla form) - "Orgulla's eyes flash Green", getting ready to change to original form. - "Orgulla's eyes glare Green", will change to original form on next turn. Orgulla has two forms, her standard form "Orgulla" which is when she's weilding a green sword. Her second form, "Manes" comes after so many hits, and weilds a huge blue sword. This woman is a cyborg, however, unlike Ziggy, she's extremely fast. She will change forms after a certain number of hits. A message will flash up on screen saying "Orgulla's eyes flash Blue" (or Green), which means she's getting ready to change, but you need to hit her more. Blue means she's getting ready to go to Manes form, while Green means she's getting ready to return to her original form. When the message reads "Orgulla's eyes glare " that means she'll change on her next turn. You need to know about these forms and when the change happens, because she is literally two entirely different people (yeah, skitzo, hello). Her original form is weak to certain thing and has certain attacks, while the Manes form is weak to entirely different things and uses quite different attacks. Understanding her forms and what weaknesses to exploit and when, will allow you to easily deal with this "bitch." (Coolest thing Jr. ever friggen said! heh). Anyway, if you want the Awakening II Double Attack manual, you must steal it from her original (green) form. When she changes to Manes, you can't steal it. Also, everytime she changes back to her original (green sword) form, she'll have another Awakening II. Which means you can steal multiple copies. She also doesn't have a limit to how many times she changes forms, so if you're willing to put the time into it, you could steal 21 or more from her. They sell for 500,000 each, so 20 * 500,000 = 10,000,000 which means you could pay off the captains debt, REALLY soon. Orgulla (not Manes) will use Medica on herself, which magically heals her for around 4500 HP. This can be annoying, however if you pound her hard and nonstop, she'll never get a chance to use it. If she uses Medica, that's a good indicator you're taking too long (and now it's gonna be longer!) You absolutely must Stock everyone to 3. Air/Down works against Orgulla in both forms, so take advantage of it. Flame Sword or Thunder Sword is an absolute must, but remember to cast the right one according to which form Orgulla is in. After everyone is Stocked, have someone Air/Down Orgulla and then Boost your remaining characters to take advantage of the Air/Down. The only real way you're going to dish lots of damage is if you exploit her weaknesses (Fire and Thunder) and use Air/Down. Otherwise you'll be doing averages of 100-200 damage a turn, and that sucks. Finally, the Sword ethers only last a limited number of turns (you may have noticed this by now). Ideally, you want to Stock to 3 first, then cast the Sword ether so you don't waste it on stocking. Remember, you can hit X to bring up the command menu, and any statuses you have (good or bad) will be listed in the top-left corner of the screen. If the Sword ether isn't listed, you need to cast it again! Well, that's it... this battle can be hard but remember to Air/Down and abuse her weaknesses and you can totally own this skitzo in a matter of minutes. Good hunting! ******************************************************************************* >>> B O S S D E F E A T E D ! <<< ******************************************************************************* Whew, what a fight! Anyway, we're almost done here. Run up to one of the four blue electrified pillars and blow it to bits. Whee! Okay, now exit this room and take the orange tube on the left down. SAVE YOUR GAME. Do it. Don't argue. Save. After this next bit we have 30 minutes to evacuate and if you don't make it, you die. Do you really feel like repeating that Orgulla battle? Didn't think so, so SAVE! Once you're done, head north into the floating thingie now. Ah, yet again... such stunning technology for some four thousand years into the future. We have to rearrange little red bars to make the fuses longer/shorter so that they all end up in the center at the same time. It's a pain in the ass, let me tell you. But I've gone through all the trouble and figured it out for you (yay me). Let me explain further. The console with the flashy red button will give you instructions and allow you to ignite the fuses. The fuses start from that console and head up the left and right paths. You have to manipulate the red bars/levers to change the path of the fuse so that it gets to all four center points at exactly the same time. It sounds retarded, but use the console to ignite the fuses and you'll see what I mean. When you're done playing around, here's what you need to do. First, you have center fuses northwest, soutwhest, northeast and southeast. I'm talking about the fuses in the CENTER of the room, the lone little light bulbs next to the big white circular thingie. Next to the southwest fuse is a red bar. Kick it from the left so it swings right (thus making a longer path). Just next to the southeast fuse is another red bar. Kick it from the left so it swings right. In the top-left corner is your last red bar, kick it from the bottom so it makes a slightly larger path. Use the console and press the ignition button!! Okay we've got 30 minutes to blow this joint, so let's get the hell out. I'm going to give you exact directions, so don't worry. Also, ALL save points are GONE. You cannot save or heal (so you don't get yourself stuck, basically). Follow my directions and we'll do just fine. Exit this room and take the green tube up. Head right and try to avoid the P.S.S. guy there (you can if you run with his back to you). Go north and up the first blue tube. Take the next blue up. Take out the baddie here. Go left and down the orange tube. Go left to the end and up the blue tube. Whew, done with that part. Head left out of the door and into the next room. Go south through this room and out the door on the lower-right of the room. Use the elevator to go up and out of this room. Back on the spiral ramps. Just head up, taking out the baddies along the way and exit the room through the door on the left. Just head left across the bridge and into the next room. Now head south and down the ladder. Watch out for the baddie here, avoid it if you can, and continue south down the ramp. Go down another ladder and exit through the door on the right. Make your way right through the next room, then go right some more and get back in your E.S. Head right out the doors for a scene. I made it out with 15 minutes left, how about you? Now it's time to kick more ass! ******************************************************************************* >>> BOSS BATTLE >>> E. S. I S S A C H A R <<< BOSS BATTLE <<< ******************************************************************************* <----[ Boss Stats ]----> HP: 30400 EXP: 10000 Weakness: Aura/Ice/Pierce/Slash Item: EMAX300 <----[ Boss Attacks ]----> - Genesis (Thunder), 3400-4000 damage, one character. - Falling Rose (Fire) 1800-2200 damage, one character - Viscious Crimson (Pierce) 500-700 damage, one character. - Merciless Rain (Strike) 600-1200 damage, all characters. - D Field, activates distortion field. - Will Stock. - Will waste turns talking to you. If you kept the same setup from before, the Asher is going to be your main damage dealer. It's Wings of Light attack averages around 5000 damage and can crit as high as 11000! The Dinah and/or Zebulun are mostly going to be support characters, as their attacks do little damage. The strategy is simple enough. Stock your energy to 200 and unleash your special attacks. None of the Issachar's attacks are really super painful, aside from Genesis -- but that's nothing the Zebulun can't handle. Distortion Field seems to be some sort of defense field -- though I don't know exactly what it does. Wings of Light was still doing the same 5k damage, so it most likely affects standard attacks or something. Anyway, stock, unleash, pound. Heal when necessary. You don't need to steal the EMAX300, as it's the only item, you'll get it regardless. Good hunting! ******************************************************************************* >>> B O S S D E F E A T E D ! <<< ******************************************************************************* After that, more scenes. Save your game! Yes, things just got weird... again. Once you regain control of your characters, you can either do some sidequests now, or just continue the story. Either way, leave the bridge and take the tram to the Dock area, and board the Elsa. Go to the bridge, and ask Captain Matthews to take us to Old Miltia. Now, if you want to continue the story, skip the next section, otherwise read on. ------------------------------------------------------------------------------- --> VII-m. Sidequesting Adventures IV SWT01M ------------------------------------------------------------------------------- Once you've arrived at Old Mitla, you'll get a scene. Exit the bridge of the and head left and board your E.S. Robots. When you get outside, just go right back in the Elsa. Before you go too far, let's get Segment Address No. 2. It's located in one of the bedrooms. From the elevator area, go left and go in the second door you see (just left of the droid inbetween the doors). Blast the closet thingie on the wall in the northwest to reveal Segment Address No. 2. Grab the chest inside for Secret Key 22, which unlocks the Level 3, Class H skill "Combo Boost." There's a lot of GSC's this time around (17 to be exact). It will take around 7 hours (give or take) to complete all of these. You can always come back and do them later. Also, these are NOT in chronological order (time-wise). I've grouped these based on their locations. Several are in Kukai, for example, so I have those all listed one right after the other. I've done this on purpose, I don't need you to tell me they're out of order. I know. Okay? Good. NOTE: This was done to activate some of the GS Campaigns, not to make you run in circles! Some of the campaigns only get unlocked after visiting Old Miltia, so in order to do a nice chunk of them all at once, that's why we stopped by for a quick visit. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~> VII-m.1. GS Campaign 23 - PANACHE SWT01M1 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ <----[ Mission Details ]----> Location: Elsa, B1, Robo-Foundry Reward: Double Attack "Fiery Ritornelle" for Ziggy and Jr. Head down to B1 and take a right from the elevator and up into the room there. Next to the multicolor monitor, talk to PANACHE and say you'll help him out. Go back to 1F and go back to the bridge. Ask Matthews to take us to Second Miltia. Exit the space port and go to Vector's Second Division (bottom-right of map). Directly across from the elevator is a hallway. Go in the first door you see and talk to the guy in orange on the right, Narcissus. He'll give you a Power Battery. Now return to the Elsa and go back to the Robo-Foundry. Once there, use the multicolor monitor and choose "Begin scan!" After the flashy light show and the beeping stops, use the console again. Keep using it until all the colored blocks on the monitor (not on the sides) disappear. You may have to get the battery recharged. Head back to Narcissus at Second Division if you need to do that. This may take several tries and several recharges, just be patient! I still can't believe that this far into the future, and there's only ONE PLACE and ONE PERSON who can recharge a goddamned battery?!?! WHAT THE HELL IS THAT. Yeah, this mission sucks. It took me 4 trips to Second Division and back to complete this... you could have it better or worse. NOTE: A trick you can use, if you have 1-3 colors left to clear is to save your game with the battery on full 5 charges. Try the console, and if you use up all your charges, just reload (hit L1+L2+R1+R2+Start+Select to reset). It's somewhat quicker that walking back and forth, though probably equally frustrating. Anyway after a while an image will appear on the console. Once you clear all the colored blocks and the image is totally revealed, you've found the culprit! Talk to PANACHE again for your reward: Double Attack "Fiery Ritornelle" for Ziggy and Jr. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~> VII-m.2. GS Campaign 14 - Kate SWT01M2 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ <----[ Mission Details ]----> Location: Second Miltia, Second Miltia City, Sector One, Dance Studio Required: Must have completed GS Campaign 25. Reward: Secret Key 21 (Level 3, Class H, Skill "Experience Up 10") Return to Second Miltia City, and enter the Dance Studio just above the save point. Go upstairs and talk to Kate, and say you'll help her out. We need to find her brother, Rod. So we've got to use the Encephalon (UMN) to dive to Old Miltia. Exit the Dance Studio and head to the UMN plate. Access it and choose to go to "Old Miltia (14 years ago)." Also, you can now choose to go to places on foot (characters) or in your E.S. For this part, however, we need to be on foot, so choose Characters. Before we continue, I should let you know a bit about the boss battle coming up. This is one of the few (if not only) boss battles you can escape from using MOMO or Shion. Also, the boss has the item Skill Upgrade E as a rare drop. You could then steal and flee from this boss repeatedly, thus netting yourself an unlimited supply of Skill Upgrades. Once you defeat him you can no longer do this, so if you want to grab some, do it now. Anyway, once you're ready, head back along the familiar path here. Left to the red building, blow junk up, up stairs to next area. Left across the bridge, down the ladder. Right by the car you have to blow up is our target. Let's go! ******************************************************************************* >>> BOSS BATTLE >>> R O B B L O N D E L <<< BOSS BATTLE <<< ******************************************************************************* <----[ Boss Stats ]----> HP: 17600 EXP: 24000 S.Pts: 1200 C.Pts: 1200 Zone: BBC Weakness: Beam/Aura/Fire Air/Down: Both RareItem: Skill Upgrade E Item: Skill Upgrade D <----[ Boss Attacks ]----> - Venom Touch (Strike/L Poison), 330-500 damage, one character. - Hedro Dust (Strike/L Poison), 100-250 damage, all characters. - Venom Touch Combo (Strike/L Poison) 500-800 damage, one character, two turn attack. - All attacks can cause "L Poison" status. - Can Boost, Counter Boost and Combo Boost. - You CAN escape from this battle! (MOMO or Shion required) The only truly annoying thing about this boss is the fact that all his attacks can, and most of the time do, cause the L Poison status. Which thus wastes your turns healing. Also, Venom Touch Combo can kill one character fairly easily, so be ready to revive people when he does that. Other than that, this guy is fairly easy. He's more prone to Aura, so chaos and Aura Sword are suggested. I used Jr., Ziggy and Jin myself, and had no problems. You should know the drill by now, Stock to 3, unleash waves of attacks. Make sure you have Aura Sword on before attacking. Don't forget zone breaks, boost to continue breaks or element chains and you will own this guy. Good hunting! ******************************************************************************* >>> B O S S D E F E A T E D ! <<< ******************************************************************************* After the battle, you'll obtain the item "Memory Locket." Exit the UMN and return it to take in the Dance Studio for our reward: Secret Key 21 which unlocks the Level 3, Class H skill "Experience Up 10" (an extremely awesome skill, btw!) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~> VII-m.3. GS Campaign 34 - Carlos SWT01M3 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ <----[ Mission Details ]----> Location: Second Miltia, Second Miltia City, Sector Two, Staircase to S1 Reward: Double Attack "Lion Heart" for Jin and Shion Carlos is located in Sector Two, near the staircase that leads to Sector One. It's a moving staircase, like an escalator. He's just before it, actually. If you head right from the stairs down a small ramp by the Publishing Agency, you'll see him. He's blonde, wearing an orange shirt and blue shorts. Talk to him and say you'll help him. Talk to him again and choose Second Miltia, then say you're sure. Now go down the stairs to Sector One (so the screen blacks out) and then come back and talk to him again. The dating advice nets us: Double Attack "Lion Heart" for Jin and Shion! ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~> VII-m.4. GS Campaign 6 - Chop SWT01M4 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ <----[ Mission Details ]----> Location: Second Miltia, Second Miltia City, Sector Two, Moby Dick's Cafe Requires: Female character on-screen Reward: Decoder 17 and Curry Recipe The next mission takes places at the Moby Dick's Cafe. Get yourself over there (it's north from the Publishing Agency) and talk to Chop, who's in the kitchen (door behind bar). You have to have a female character in the lead (on screen) to activate this mission. You might have to talk to him twice to start the mission (first time unlocks the door). Help him create his new dish. Talk to him yet again (pain in the ass...) to start the actual mission. This mission is simple. It's just button mashing. The button you need to press flashes on screen, so you press it. You have 1 minute 30 seconds to complete it (you can try as many times as you like). If you get one button wrong, you have to start over. It averages out to about 2 seconds per button, so you should have pleanty of time. I did it with 40 seconds remaining on the clock. It's really one of the easier and less tedious missions! For completing the dish, you get: Decoder 17 and Curry Recipe! ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~> VII-m.5. GS Campaign 12 - Ray SWT01M5 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ <----[ Mission Details ]----> Location: Second Miltia, Second Miltia City, Sector Two, Water Treatment Plant Requires: GS Campaign 11 completed. Reward: Secret Key 12 (Level 3, Class A, Skill "Safety Level") We need to get to the Water Treatment Facility in Sector Two. From the Moby Dick's head south down the flight of stairs, right past the red benches and then down the ramps and left to the large hole in the ground. Just left of the hole is Ray, talk to him and say you'll help him out. He'll give you Water Tank A Key. Go down the hole and make your way to the top-right corner of the room, where the elevator is. Use the console to the left of the door, then go through and down to the next area. Okay now, from the elevator head all the way left. You'll see a valve. Examine it, then use the right analog stick, in a clockwise motion, to open the valve. You have to do this in a steady pace otherwise it won't work. Each successful turn will be noted by a sound and your gamepad will vibrate (if you have the vibration function on). You have to turn it 15 times. When done, you'll get a message saying you opened Water Gate 1, and see the water flow. Now go all the way back to the right and down the stairs. Go south and take your first left. Then go south to the next intersection, then left up the stairs and north. Follow the path around to the north and left to get to the second valve. Water Gate 2 is now open. Go back right a bit and take the first path south. Follow it to valve 3. Water Gate 3 open! Go back to the intersection and head right. Head south, all the way until you see a platform with a flashy red light. Examine it and activate the hover platform. Once it stops, examine the red flashy console to the left to create a bridge to the left. Go right (ignore stairs) and head south and follow the path to valve 4. Open it. Water Gate 4 opened! Head back north and take the stairs down into the water this time. Head south and up the set of stairs there, then go to the left to the end, then north to valve 5. Open it! Water Gate 5 open!! Now go back south and all the way to the right and then south again to the sixth and final valve. Open. Alright, now it's time to get out of here. Head north and down the stairs, then north some more and up the stairs. Go left (across our bridge), then north and take your first right. Go down the stairs and to the right some more, taking the first path north then a quick right, then head north again and up the stairs. Head left to the elevator and go up to B1. Make your way back to the surface and talk to Ray. He'll give you a reward: Secret Key 12, which unlocks the Level 3, Class A skill "Safety Level." ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~> VII-m.6. GS Campaign 4 - SPUMONI SWT01M6 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ <----[ Mission Details ]----> Location: Elsa, B1 Reward: Skill Upgrade D x20, Rejuvenator E This mission, unfortunately, requries a bit of running around. It's not all that bad, but it's a little tedious. Running back and forth from place to place does not the fun make. Anyway, head to the Elsa and go down to B1. Head right from the elevator and talk to the first droid you see, SPUMONI, and say you'll help him out. We have to find the missing droid, ZAZA. Yay? No. First stop, Vector's Second Division on Second Miltia. Go there. Once inside, follow the hallway across from the elevator to the end and talk to Woody (wearing orange jumpsuit). He'll give you ZAZA's Clue 1. Next up, the Kukai Foundation. Go back to the Elsa and have Matthews take us there (say No to Old Miltia, then choose The Foundation). We start in the Durandal, so take the shuttle to the Foundation. Exit to the overview map. Go to the Fishing Lab on the far-left side of the map. Talk to the little girl on the right, Mika, and get ZAZA's Clue 2. Now... heh, back to Second Miltia. How the hell did this droid get back and forth, anyway? Gah, who cares. Just go back to Second Miltia and to Sector Two and inside the Publishing Agency. Talk to Lorraine by the large blue computer and she'll give you ZAZA's Clue 3. Guess what? It's time to go back to the Durandal! YAY! Head back to the Durandal (Kukai Foundation) and go to the Park Area. Just left of the fountain is Sean. Talk to him for ZAZA's Clue 4. Annnd, yup. You guessed it. Back to Second Miltia. You going mental yet? Heh heh heh. Anyway, on Second Miltia head to the City and go to Sector Two. Head left and down the stairs, then right and talk to Yolanda, standing near the red benches. She gives you ZAZA's Clue 5. Heh heh hehhhhh BACK to Kukai once again. Once in the Urban Area, head left to the next area. Go up two flights of stairs and then left by the fountain and talk to the old lady putzing about, Jessica. She gives up ZAZA's Clue 6. Also, if you talk to Bonny by the fountain, you can start GS Campaign 17. It's own section is later on, but it's a good idea to at least talk to her now. Finally, back to Second Miltia one last friggen time. Head to the UMN Control Center. Head all the way to the right and through the door and talk to Sylvia, who's right by the door. She gives you ZAZA's Clue 7. The last damned piece. FINALLY. Last trip. Kukai Foundation (we're going to do Bonny's GS now, too). From the Durandal, go to the Foundation and as soon as you exit the shuttle, head left a bit and you'll see a busted up droid on the ground by the doors in the north. Examine it and enter the password: 2587643. Now simply go back to the Elsa (har har) and talk to SPUMONI again to get our reward (nothing was really worth that hassle): Skill Upgrade D x20 and a Rejuvenator E. Oh... joy. What a complete waste of time. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~> VII-m.7. GS Campaign 17 - Bonny SWT01M7 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ <----[ Mission Details ]----> Location: Kukai Foundation, Urban Area, Fountain Reward: Double Attack "Dual Spell Ray" for Shion and chaos. If you didn't start this in the previous mission, head to the Kukai Foundation, then the Urban Area. Go left to the next area, then up two flights of stairs and talk to Bonny by the fountain. Demand the Captains Log, tell her she has something to talk about, then listen to her and tell her you'll help her. From there, go down the stairs and head left to the cleaners. Go inside and talk to Nikita, who's standing by the clothes rack in the far right room. Grab a Pink Maid Uniform. Exit the Cleaners, then head right to the next area and go into the Iron Man Bar. Once inside the bar, use the elevator on the left side of the bar and go up. Go left into the next room and talk to the kid here, Adelaide to get the book "Rules of High Society." Now go back downstairs and talk to the owner, who's behind the bar for your reward: Double Attack "Dual Spell Ray" for Shion and chaos. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~> VII-m.8. GS Campaign 31 - Layla SWT01M8 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ <----[ Mission Details ]----> Location: Kukai Foundation, Urban Area, Our Treasure Inn Requires: Jr. or MOMO as the lead character (on screen) Reward: Med Kit DX x4 Put Jr. or MOMO as your lead (on screen) character and head to the Our Treasure Inn in the Urban Area of the Kukai Foundation. Talk to the girl, Layla, who's behind the counter. Tell her you'll help her out. Go upstairs and then take the ladder up to the next floor. Just left of the ladder is a large picture on the wall. Examine it. It says the photographer is Augusta Hanson, who just happens to be putzing around in the Publishing Agency on Second Miltia! Head back to Second Miltia, go to the City, Sector Two and go in the Publishing Agency. Talk to Augusta, who's right by the entrance. After that, head back to the Kukai Foundation, and to the Our Treasure Inn. Talk to Layla one last time to get a Vault Key from her. To the left of the bar (out front) is a vault. Enter the passcode: 0813. You'll get a chest with Med Kit DX x4 inside. Not too bad. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~> VII-m.9. GS Campaign 19 - King SWT01M9 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ <----[ Mission Details ]----> Location: Kukai Foundation, Urban Area, East 6 building Reward: Revive DX x2 From the Our Treasure Inn, just head left to the next area and then up the stairs and into the East 6 building. Just left of the car is King. Talk to him and help him with his cat. Head to Second Miltia, into the City and go to the Hospital. Go right into the next room and right a bit more. Talk to Hirad (he's sitting in a nook). Force him to come along (the pansy). Then tell him it's for King. Now head back to the Kukai Foundation and talk to King in the East 6 building. You'll get: Revive DX x2 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~> VII-m.10. GS Campaign 30 - Clive SWT01M10 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ <----[ Mission Details ]----> Location: Kukai Foundation, Urban Area, East 6 building Requires: GS Campaign 19 completed Reward: Double Attack "Cross Hilbert" for KOS-MOS and MOMO. Exit the East 6 building, then go back in and up the stairs in the north, then left and down to talk to Clive. Say you'll help find owners for the kittens. Around the shop are kittens. Pick them all up. They are: Rebour -- a rough tomcat. Ollie -- queit and refined. Newt -- sentimental and timid. Loop -- one hip cat. Walker -- cuddly and friendly. You can't take Josephine. Anyway, once you've grabbed all the kittens, we need to find them homes! First stop, Lavare Cleaners. Head left from East 6 to get there. Go inside and talk the guy standing on the right of the dining area, Kigari. You'll give him Rebour. Next up, the Iron Man Bar. Go there now. Talk to Nastya (on the left by the piano, wearing green). You'll give her Walker. Next is the Second Miltia Spaceport, so head over there. Talk to Marcela (wearing red, on left side of spaceport). You'll give Ollie away. Head over to the City and make way to the Publishing Agency next. Talk to Agnses (kid by the counter). You'll give away Newt. Last cat goes to Moby Dick's Cafe. Once inside, talk to Valentino (the black guy by the bar wearing blue shirt). Loop has an owner now. Alright, all that's left is to head back to Kukai and talk to Clive in the East 6 building. He gives you: Double Attack "Cross Hilbert" for KOS-MOS and MOMO. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~> VII-m.11. GS Campaign 22 - Johnny SWT01M11 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ <----[ Mission Details ]----> Location: Kukai Foundation, Urban Area, Smile Bakery Reward: Double Attack "Cross Fist" for Ziggy and KOS-MOS *** Save before attempting this mission! You can easily fail this one. *** Head over to the Smile Bakery and talk to Johnny, who's just outside. Tell him you'll help with his promotion. Now he wants us to go and play Rock Paper Scissors with people scattered throughout this area. There's a total of 12. Here's a list of their names and locations: Lee -- woman wearing green just outside bakery Shawna -- woman wearing red sweater just outside bakery Buzz -- guy wearing green just left of the bakery Reina -- woman wearing yellow just left of the bakery Claudia -- little girl wearing pink/blue dress outside of cleaners Roy -- guy wearing grey just upstairs from cleaners Patricia -- woman wearing blue overalls just right of Roy Harold -- guy wearing blue just north of Patricia Jessica -- old lady far right of Patricia Ed -- little kid running around the fountain area Chris -- guy wearing blue just outside East 6 building Jaimie -- little girl standing in front of statue below East 6 Talk to these people and play. You have to win or tie more than you lose to get a successful mission here. When you've talked and played with them all, talk to Johnny again. If you didn't succeed, reload and try again. You can choose Rock pretty much every time and tie, but play however you want. I picked different things every time and still managed to win half of them. Though I think these damned people cheat anyway. Your reward: Double Attack "Cross Fist" for Ziggy and KOS-MOS. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~> VII-m.12. GS Campaign 29 - Butch SWT01M12 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ <----[ Mission Details ]----> Location: Kukai Foundation, Fishing Lab Requires: Male character as lead (on screen) Reward: Decoder 16 and Red Eye Fish Print Head over to the Fishing Lab and talk to Butch. The objective here is to catch fish, specifically the one called Red Eye. You have a minute to do it, but you can try as much as you like. Once you start, go to any part of the dock and use the O button to cast. Then slowly and steadily rotate the right analog stick to reel it in. If you go too fast or aren't steady, you'll never reel the line in. Slow and steady is the way she goes. You can average 3-4 casts if you do things right. Some things you can catch: - Scrap Iron - Dirty Magazine (no you can't keep it!) - Maybe more, let me know what you get! Anyway, after you catch Red Eye, you'll get: Decoder 16 and Red Eye Fish Print. After you catch Red Eye, you can still fish, but it costs 1 Scrap Iron. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~> VII-m.13. GS Campaign 20 - Kramer SWT01M13 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ <----[ Mission Details ]----> Location: Kukai Foundation, Urban Area, Our Treasure Inn Requires: Female character as lead (on screen) Reward: King's Key (Skill Upgrade D x5) Head over to the Our Treasure Inn and go upstairs. Talk to Kramer (wearing red) in the bottom-right corner of the room and say you'll help out. Basically, we have two minutes to clean 9 windows. This again uses the right analog stick. Slow and steady, once again. Keep your movement in tune with the girls hand and you'll do fine. It might take some practice, but you can try as many times as you like, so don't worry. It generally works out to about one rotation per second, so if you can time it like that, you'll do fine. For cleaning stupid windows, you get: King's Key. What to do with our new key? Use it! Head over to the East 6 building and go upstairs. Use the yellow flashy console and enter the passcode: 1857. Go in the newly opened room and talk to Rockwell. Ask him to tell you about the secret passage. Go all the way to the left and open the chest for Skill Upgrade D x5. Then go back to the right to get out. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~> VII-m.14. GS Campaign 15 - Mallory SWT01M14 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ <----[ Mission Details ]----> Location: Kukai Foundation, Urban Area, Our Treasure Inn Reward: Secret Key 17 (Level 3, Class F, Skill "Break B15") Save before attempting this, as it can be failed! Get to the Our Treasure Inn and go upstairs. Head all the way left and talk to Mallory. Help her. Seems she's lost her Wedding Ring. So we must find it for her. If you don't find a Wedding Ring, it's not the right thing which equals FAIL. Anyway, when you're ready, head to the Cleaners. Once inside, go up and to the right and you'll notice a shiney object on the floor. It's near the china cabinet, by the cat. Go near it and your vibration detector will pick it up. Choose "Register it as a match" and pick it up. You got a Wedding Ring, right? Good. Now go back to Mallory and give it to her for your reward: Secret Key 17 which unlocks the Level 3, Class F skill "Break B15." ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~> VII-m.15. GS Campaign 33 - Hugo SWT01M15 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ <----[ Mission Details ]----> Location: Kukai Foundation, Launch Boarding Area Reward: Secret Key 18 (Level 3, Class F, Skill "Rare +30") Head over to the Launch Boarding Area (where you get on/off the shuttle to/from the Durandal). Talk to Hugo, who's standing right at the bottom of the stairs. Say you'll help him. Apparantly Mr. Hugo was a naughty programmer and put a 'bug' into the Encephalon and he wants us to get rid of it. Sure, fine. Head back to the Urban Area and use the UMN Plate there to dive to "Subconscious Domain (Summer)." Go left and into the bathroom, blow away the poster on the wall (if you didn't already) and examine the spot to get a message. Yeah, whatever dude. Anyway, now head north up the road and check behind the large sign. There's a box here with some writing on it. Examine it. You unlocked Protection 01. Off to find some red flowers. Follow the road south, then go right to the next area. Head right a bit and check out the red patch of flowers in the north. Protection 02 unlocked. Now, white flower... big tree... uh, okay. Head right to the next area. Keep heading right into the next area. Head right more until you can go no further, then go up and down the log to the right. Just by the log is the white flower, examine it. Protection 03 unlocked. This guy is getting on my nerves now. Blah. Anyway, take the right of the two paths and cross the log (if you didn't make the log there, take the left path across). Then go north into the next area. Continue heading right, and at the first intersection, take the northwest path leading to the log. Shoot it and cross the river. Follow the path to the right and where the path meets the stream, head north. There's a tree and a rock here next to a wall where the water comes from. So examine the wall. Protection 04 is gone! And more stupidity from Hugo. Remind me to slap him when we get back. Anyway, head north to the next area. Follow the path, then go right, all they way right down the slope. In the upper -right corner of this area is a tree. Some blue flowers are just south of it. Examine it and Protection 05 is gone. Hmm. Next! Anyway, head left through the canyon and use our cave shortcut to get back to a previous area. Head south then left. In the area with the Forbidden Device (or the shed if you never blew it up) is a rock with some red flowers next to it. Examine it and Protection 06 is gone. Head all the way right again and exit to the next area. Here just go right, down the log, then choose the right north path, cross the log and head north into the next area. Head north a bit and you should see a hole, or better yet, a hollowed out log along the northern part of the path. Examine it and Protection 07 is dead. Whee mushrooms. Moving along, continue following the path to the north and into the next area. Head north some more and cross the canyon with the right log. Near the trap is a fallen tree with mushrooms on it on the left side of the path. Go there and examine them to trip out with Protection 08. Now head south back to the previous area. Go back to the river and blow up all the rocks in the river except for the rock on the far right. There's also a tree you can knock down to cross to the south side, so you can get to the log. Once all the rocks are gone (except for the far-right!) blow up the log and chase it down river. Cross it and examine the huge rock and Protection 09 bites the dust. Off to the biggest tree in the forest. Head south to the next area. Follow the path south and to the left. Blow up the boulder blocking access to the tree, then go examine the tree to unlock the final lock: Protection 10. You get: Secret Key 18, which unlocks the Level 3, Class F skill "Rare +30." Now you can exit the UMN! Go back to the Launch Boarding Area and talk to Hugo to complete the mission. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~> VII-m.16. GS Campaign 10 - Luty SWT01M16 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ <----[ Mission Details ]----> Location: Second Miltia, Second Miltia City, Sector One, Hospital Reward: Secret Key 15 (Level 3, Class C, Skill "Last Revenge") Get to Second Miltia City, Sector One, Hospital and go inside. Talk to the little girl Luty in the first room and tell her you'll help. We need to find her flower seeds and fertilizers, so let's get at it. Go right into the next room and talk to the old lady here, Padma, to get a Hyper Fertilizer. Now head over to the space port. Near the save point is another old lady, Rosa. Talk to her for another Hyper Fertilizer. Make way for the Kukai Foundation, specifically the Launch Boarding Area. Go left and by the stairs is a little boy, Theodore. Grab some more Hyper Fertilizer from him. Then go to the Iron Man Bar in the Urban Area. Talk to Althea (she's just a bit left of the bar). She gives up a Hyper Fertilizer. Next head over to the Our Treasure Inn. Go upstairs, then up the ladder and talk to the old person here, Kino, for the Autumn Seed. Now go back to the Elsa. Once onboard the Elsa, head left and through the double glass doors. Go in the first room. Talk to the droid KINGSTON here and grab another Hyper Fertilizer. Exit this room and head left, going in the next room you see. Talk to DUBONNET and get the Spring Seed. Head back to the Second Miltia Spaceport. Find Atash near the save point and get the Summer Seed. Back to the Hospital. Examine the pink ring thing here to plant a seed. Plant a Spring Seed. Use a Hyper Fertilizer on the flower four times (you should see the flower actually grow all four times, otherwise use more). After that, talk to Luty and you'll get: Secret Key 15 which unlocks the Level 3, Class C skill "Last Revenge." ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~> VII-m.17. GS Campaign 18 - Janet SWT01M17 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ <----[ Mission Details ]----> Location: Second Miltia, Second Miltia City, Sector One, Research Lab Reward: Access to Secret Key 23 (Level 3, Class H, Skill "EP Half") Once in Second Miltia City, go up by the Dance Studio and go in the door left of that. Inside, talk to Janet (young girl wearing jeans). Help her out. Then head to the Urban Area of the Kukai Foundation. Make your way all the way left to the Smile Bakery. Just left of that is a car parked in an alley. Blow it up and go through the alley and talk to Darrel to get the Statue Blueprint. Go back to Second Miltia City and go talk to Janet again. She'll give you the Unlock Code. Now once again, head back to the Urban Area of the Kukai Foundation. The statue is near the Smile Bakery. Examine it and enter the code 3859. Segment Address No. 11 is revealed. Open it up and get the chest inside for Secret Key 23, which unlocks the Level 3, Class H skill "EP Half." That's it for sidequests for now! Whew! ------------------------------------------------------------------------------- --> VII-n. Submerged City SWT01N ------------------------------------------------------------------------------- <----[ Enemies ]----> Auto Intercept Pod [M] (Bm/Th/Pc) Kfuga Valy [M] (P/Sl/St) Leviat [M] (E/Bm/Th/Fi) Leviat Officer [M] (Bm/Th/Fi) O-88 Delphinus [M] (P/Au/Sl) <----[ Items ]----> Normal: Nano Repair A x3, Nano Repair Z x2, Nano Sphere x2 Accessory: G Blind Guard, G Weak Guard, Quick Charge, Secret Key 16, Decoder 09, G Poison Guard, G ST Double Time to head back to Old Miltia! Upon exiting the Elsa you'll notice we're in E.S. again. I'd suggest you take the time here (I'll let you know where exactly) to get them some levels, because we're going to be using them from here on out (still some foot work, too). Plus, we need them in the post-game, so leveling a bit now is a good thing. Alright there's only one way to go: left. So go, into the next area. Here, blow some junk up in the way and take out the baddie here. Continue north and smack the road so it falls down. Now make your way north some more, blowing stuff up on the way and taking out another baddie. Continue north a bit and blow up the large tanker truck for G Blind Guard. The left path leads to Segment Address No. 10, but we don't have the Decoder yet. So head right to the next area. Continue to the right, taking out another baddie here. Just a bit north of that is some large barrels to blow up. Do so to grab a G Weak Guard, then take the path to the left. Shoot the road at the end so it falls, then cross over and grab a Quick Charge from the chest. Now head back to the watery street and go north again, taking out more baddies. Continue north to the next area. Head to the right here, killing the baddie. Head right a bit more then exit the E.S., blow stuff up and find Segment Address No. 18. Open it up and go grab the chest for Secret Key 16 which unlocks the Level 3, Class E, skill "First Combo" and then get back in your E.S. Just left a bit is a flipped truck. Go to it and shoot at it. A bunch of boxes fly out. Shoot the truck again to make it dead then go blow up all the boxes for Nano Repair Z and Nano Repair A. Continue south and to the right and take out another baddie here. Head right more, blow up some junk, then take out yet another baddie. Finally head right into the next area. Watch out for this large orange flying mech here. He has a Sonic Boom attack that hits everyone and it friggen hurts. Use Specials on it to make it dead quick. Hint: Wings of Light! Anything else WILL heal it, so just use Wings of Light or physical attacks. Once it's dead, make way for that save point! From there go right and then south up on the dry road. Blow up the crates here to get a Nano Repair A. Go to the far north ledge and blow up the support beam so a huge chunk of road falls off, then head back to the watery road and this time go north. Follow the road left into the next area. The left path is a dead end, so take the southwest heading path up onto dry land again. Blow up some cars and head left. The large crate has an enemy in it, so watch out. Continue left and blow up some junk for a Nano Repair Z. When you get to the far left edge of the dry land, you have a choice to go north or south up a ramp. Go south, but watch out -- it's another huge O-88. Kill it. Head right and blow up some junk to reveal a chest. Grab it for Decoder 09. Go back down and north, blowing up some junk here for Nano Sphere x2. Head right and take out the baddie. Can't do anything with the building here for right now, so just go back left, taking out another baddie and then into the next area. Make way left and kill another O-88 here. Head north and blow up the cars here for a G Poison Guard. Can't go north because of the water, so go left. Follow the ramp up and around and knock both huge blue spheres into the water. Go back down and stand next to one of the spheres and you can blow it up. Do it! Sweet, the water drains out and gives us access to the nearby save point! Go back over there and save now. <------[ *** Level Up Time! *** ]------> This is a good spot to level. This is one of the only places the O-88 will respawn so you can abuse this spot. Don't go north, however. Instead, exit via the south path, then come back in and kill. Touch save point (save once in a while, too), then repeat. These O-88's give the best experience (2000 per person) at this point. I'd suggest you get up to level 35 for your E.S. The upcoming boss battle is quite a challenge. Remember to use the Asher's Wings of Light Special (with Jin as co-pilot) as that will deal some awesome damage against the O-88. Make chaos the co-pilot of the Dinah and use Chained Blast, that will also deal lots of damage! And, don't forget, beam/thunder/fire/ice will HEAL the O-88 so stay away from those types of attacks. Get to it! Whenever you're ready, we can move on. Before doing that, however, we need to set up our party for the upcoming boss. You should be using the Asher and Dinah. Make Ziggy the co-pilot of the Dinah (so we can use Meteor Storm). Leave Jin co-piloting the Asher, as Wings of Light is still very useful. Save before you leave, then head right past the save point into the next area. Continue heading right to the large crashed ship and then... ******************************************************************************* >>> BOSS BATTLE >>> N A G L F A R C A N N O N S <<< BOSS BATTLE <<< ******************************************************************************* <----[ Boss Stats ]----> HP: 35200 EXP: 15000 Weakness: Everything! RareItem: EMAX300 Item: Charge Clean <----[ Boss Attacks ]----> - "Defense shield deployed. All damage reduced.", all damage gets reduced by a good amount. Can only damage defense shield on the slot this happened on. - "Readying main cannon.", getting ready to fire cannons. - "Energy load at 50%", will fire on next turn. - "Engine Room Damaged", cannot use any ether skills. - "Engine Room Repairs Complete", can use ether again. - "Transporting autotechs.", summons 1 Kfuga Valy. - "Transporter Room damaged.", can't summon autotechs. - "Transporter Room repairs completed.", can summon autotechs again. - "Ether generator reached its limits.", no clue. - "Accessing auxiliary fuel.", heals 6000 HP, one time only. - "Naglfar crew abandoning ship! Main charge at 50%.", next shot delayed. - Fire Cannon 1 (Beam) 2500-7000 damage, one character. - Fire Cannon 2 (Beam) 2500-7000 damage, one character. - Fire Cannon 3 (Beam) 2500-7000 damage, one character. - Full Cannon Barrage (Beam), 2500-8000 damage, one character. This guy comes with 4 Kfuga Valy's. You can ignore them, for the most part. Also, the main cannons don't fire often, but they hurt when they do. The Asher's Wings of Light does a ton of damage, as does the Dinah's Meteor Storm. The only real strategy here is to stock up to 200 and use those Special Attacks. Alternately, you could use the Dinah's Tornado Fist as it also does some fairly good damage. Those damned Kfuga's will cast L Weak often, which can turn into H Weak. This status is mostly just annoying, as it has no real effect on your Specal Attacks damage. You can try to get rid of the Kfuga's if they're causing lots of pain or getting on your nerves, but unless the Transporter Room is damaged, they'll just summon more of them. However if you have 3 boosts (or more) you can take most, if not all, of them out. After a while they'll stop summoning them regardless if the Transporter Room is damaged or not. Anyway, get to it! Good hunting! ******************************************************************************* >>> B O S S D E F E A T E D ! <<< ******************************************************************************* After that, head back and save, then return and continue right into the next area. Head north for a quick scene. Blow up the tanker truck and grab the Nano Repair A that pops out. Then go north, destroy the gate, then blow up all the crates to reveal a chest. Open it for G ST Double. Blow up the gate to the left and then walk up to the ladder and exit your E.S. Climb down to the next area. ------------------------------------------------------------------------------- --> VII-o. Labyrinthos SWT01O ------------------------------------------------------------------------------- <----[ Enemies ]----> Calx II Revised [B] (CB:Au/Th) O-78 Grisly 2 [M] (CB:E/Bm/Th/St) P.S.S. - B2 [B] (BC:Au/Fi/Sl) P.S.S. - F [B] (BC:Au/Fi/Sl) P.S.S. - P2 [B] (BB:Au/Fi/Sl) P.S.S. - C [B] (CB:Au/Fi/Sl) P.S.S. - S [B] (CC:Au/Fi/Sl) Revised Carnicos 1 [M] (CC:E/Bm/Th) Revised Testud [M] (CC:E/Bm/Th) Vive II Revised [B] (BB:P/Au/Fi/Pc/Sl) <----[ Items ]----> Normal: Med Kit S x3, Skill Upgrade A x5, Antidote H x3, Boost Max x2, Rejuvenator E, Bio Sphere x2, Skill Upgrade D x5, Antidote L, Med Kit M, Rejuvenator DX, Class Upgrade B x6 Key: Secret Key 13, Decoder 05, Secret Key 20 We've made it to Labyrinthos, the U-TIC Orginizations former Headquarters. This area is rather large, and home to a few puzzles. First we must make way through the underground waterway to actually get to the building itself. Use the nearby save point, then head left and at the end go north and take the first left. Ignore the stairs for now, instead heading south. Blow up the crates for Med Kit S x2. Then head north down these stairs and take out the baddie there. Head north to the end, then up the ladder there. Blow up the door, take out the baddie and grab the chest for Secret Key 13, which unlocks the Level 3, Class A skill "Limiter Up." Back to the previous area with the ladder, head left and use the console at the end to open the red gate. Make your way to the right, back down the ladder, south and up the stairs, north and take your first left down the stairs. Go left through the gate then north and up the stairs into the next area. We're at the first of many puzzles. For this puzzle, we must adjust the water level with the 3 consoles marked 2, 6 and 5. Use the console to read the instructions if you want. The solution is to press 6, 5, 2, 6, 2. Once the water level is equal on both sides, head left down the stairs, north up the ladder, right and down the stairs again then up the ladder here and into the next area. Make your way to the right, then down the stairs here, then south just a bit and up the stairs and ladder. Go north, blow up crates, take out baddie here then go through the door into the next area. You'll get a scene. Head north through the door here. To the left is a baddie you should kill, but there's nothing that way, so it's up to you. Head right and then north and blow up the glittery walls. Follow the path left and blow up some crates for a Skill Upgrade A x5. Go north blowing up some more glittery walls and take out the baddie at the intersection. From the intersection, the right path leads to another baddie (kill if you want). The north path leads around to another baddie and finally some crates with Antidote H x2 and Segment Address No. 5. The left path is our destination, so take it, head down and kill the baddie there. Blow up some more glittery walls, then north through the door into the next area. Save point. Use it. Then head down the stairs on the right and use the train to travel to the Core. Once you've exited the train, head north up the stairs then left and around to blow up some crates for a Med Kit S. Then go north through the door into the next area. Here we're in a circular room with an elevator in the center. It's not accessable at this point, so we're going to do some puzzles and whatnot to open it. First, head left and take out the baddie there. Take the southwest path into the next area. Follow the path up the stairs and take out the baddie here. Go south and blow up the crates for a Boost Max. Now, this entire room is essentially one large puzzle. It's not complicated, just some doors you can open/close and walk over when they are closed. Anyway, let's do it. North and up the stairs first. Use the console to raise the barrier. Head down and go left through the newly opened path. Continue left, ignoring the console here. Go north and take out the baddie. At the intersection go left and grab that chest for a Rejuvenator E. Now head back south and right under the barrier here and use the console to lower it. Head right again, back up the stairs and use the console to drop the barrier. Cross the new path south, left and north, taking out another baddie here. Continue north across the barrier, then use the console to raise it. Head left and blow up some crates for a Bio Sphere. Then use the console to lower the barrier. Cross it and head down the stairs, then to the north and right and into the next area. Whee, more puzzles. This one is pretty easy, too. The yellow console here will reset the blocks. Here's a quick diagram of the room: . = blank tile, 1-6 = crates . . . . 1 2 . . . . . 3 . . . . . 4 5 . 6 . . . . . . . Alright, here are the directions: 1) Hit 1 from the south. 2) Hit 2 from the north. 3) Hit 4 from the south. 4) Hit 5 from the north. Now you should have a path leading to the chest in the northwest corner. Go to it for Skill Upgrade D x5. Now return to the south area and use the console to reset the blocks. 1) Hit 3 from the south. 2) Hit 6 from the north. 3) Hit 4 from the north. 4) Hit 5 from the south. Now we have a path to the door in the northeast, so head over there and into a hallway which leads to the next area. Head south and then right to a console. Use it to open part of the gate blocking the elevator. Return to the square red elevator and use it to go down. Head right and make use of the save point here. Go north and take out the baddie, then grab the chest for Decoder 05. Use the save point again, we have to backtrack some now. Take the southern exit out of this room. Take the train back to the water storage plant. Exit this room via the southern door. Head south then up the stairs, then north at the intersection. Follow the path around to Segment Address No. 5 and open it up. Grab the chest inside for Secret Key 20, which unlocks the Level 3, Class H skill "Skill Up 10." This increases your skill points earned by 10%. Combined with the Swimsuit, that makes a 20% bonus gain on skill points! It's also a mastered skill, which makes it even better! Now return to the core area, to the circular room with the locked elevator we're trying to get to. Once you get there, take the southeast path. In here, blow up some crates then go up the ladder. Go left and blow up more crates for an Antidote L. Then go back by the ladder and blow up the crates and take out the baddie that jumps you. Go north past the next ladder and blow up the crates for a Med Kit M. Head down the ladder, all the way to the bottom. Go north past the next ladder and blow up all the crates to find a chest. Open it for a Rejuvenator DX. Now go all the way up the ladder. Blow up the crates, take out the baddie that jumps you, then go through the door into the next area. Another puzzle. This one isn't really complicated either. Up top are 5 barrels. Each barrel is connected to 4 beams, which are connected to the walls below. When you hit a barrel, it turns, and any walls touching any of the beams turn with it. It might sound confusing at first, but it's really not that hard. Here's a diagram of the barrels: 1 2 3 4 5 First, we need to get to the chest in the lower-left corner. Directions are: 1) Smack 1 three times. 2) Smack 3 once. 3) Smack 2 once. 4) Smack 5 once. Now we have access to that chest, so go get it for Class Upgrade B x6. The chest in the upper-right corner is our next target. 1) Smack 3 twice. 2) Smack 2 twice. 3) Smack 3 twice. Now the chest is ours! Grab it for a Boost Max. Finally, the door in the upper- left corner is our last target. 1) Smack 3 twice. 2) Smack 2 twice. 3) Smack 1 twice. 4) Smack 3 once. And we're done. Use the door to exit. Go through the hallway into the next area. Head to the right and take out the baddie here. Continue along and use the console at the end to open up the last gate blocking the ladder. Use the red elevator in the north go to down, then use the save point. Take the center circular elevator down to the next level. Go through the door in the north to the next area. Head north for a quick scene. This room is essentially another large puzzle, but it's extremely easy. Go left first and up the elevator there. Use the large console to raise the room. Go back down the elevator, then to the right. At the cross intersection go south and use the console to remove Lock A. Go left and back up the elevator, then right across the room. Use the console on the other side to lower the room. Go down the stairs and then south to the door we opened. Go inside for another scene. Use the console in the north to remove Lock B, then exit via the door in the south. Go right and north and then take the elevator down, then head north and through the door there. Take the elevator in here to the Zohar Isolation Area. Use the save point. On the left side of the room are some black slanted crates with an Antidote H in them. On the right side of the room are more of those crates with a Bio Sphere inside. The door in the north leads to a series of 3 battles. After each, I recommend you save, as they are pretty tough battles. Regular enemies, but tough nonetheless. Also, if you encounter a Calx, save him for last, because he has some painful counter-attacks which are easier dealt with when he's alone. Finally, don't forget to use the Sword ethers to make your life easier. After those battles, make your first two party members MOMO and Jr. They both have Pierce attacks, and we need those. Also make sure one or both know Analyze and Psycho Pocket so we can steal. Head through the large red door for a scene and then... ******************************************************************************* >>> BOSS BATTLE >>> T H E I N Q U I S I T O R <<< BOSS BATTLE <<< ******************************************************************************* <----[ Boss Stats ]----> HP: 20800 EXP: 36000 S.Pts: 2400 C.Pts: 2400 Zone: CBCB Weakness: Beam/Pierce Air/Down: Both RareItem: Awakening III Item: Skill Upgrade E <----[ Boss Clone Stats ]----> - Same stats as boss, but starts at 650 HP. - Weak against Aura. - Absorbs EVERYTHING except Aura, then transfers HP to boss. - Has the same items the boss has! <----[ Boss Attacks ]----> - Shakti (Slash/Pierce), 80-200 damage, one character. - Shiva (Slash/Pierce/Fire), 150-250 damage, one character. - Kalaginrudra (Strike) 250-450 damage, all characters. - Rakta (Fire) 400-600 damage, one character. - Summon Chaaya, summons a clone. - Suppress Chaaya, removes a clone. - Krita-Yuga, will cast H Stop on everyone in 3 turns (bad!!!) - Can Boost, Counter Boost and Combo Boost. <----[ Boss' Clone Attacks ]----> - Same attacks except for Summon/Suppress. This battle can be rough if you're not leveled enough, but if you've leveled as I told ya, we'll do fine. First I need to tell you that this guy will summon clones of himself. For the most part I strongly recommend you IGNORE them. However, they have copies of the same items the boss has, which means every time he summons a clone, you can steal another Awakening III and Skill Upgrade E. Remember that!! If you have to attack the clones (as in, they're beating your ass) ONLY attack them with AURA. Anything else will HEAL them. Then when the boss supresses them, he gets all their HP. BAD. MOMO and Jr. both have Pierce on their attacks, and that's something the boss is weak against. Also, Jin can air the boss, and MOMO and Jr. can both hit stuff in the air, so it works out to a good team. No Sword ethers are needed here. First order of the day is to steal the Awakening III. In fact, everytime a clone comes, steal it from them, too. After that, stock to 3. Preferably have Jr. start the CB break, boost Jin and do CB and the remainder circle attacks so the boss gets aired and finally boost in MOMO to take advantage of the air with all of her attacks. Keep that up and you'll kill him in no time. Remember to heal when your HP gets around half, because boss likes to combo boost, which can make a character low on HP dead right quick. When the boss casts Krita-Yuga, you have about 3 turns until H Stop gets casted on everyone. That's bad, because that is an insta-game-over. It may take longer, though, as he usually mixes in attacks with his H Stop preparations. Just remember, the minute you see that, start pounding with all your might. Finally, Jin must deal the finishing blow, otherwise the boss won't die. He'll just come back with 1 HP over and over. And if you time things bad, he'll manage to cast his H Stop on everyone, and it'll be game over! Better get to it! Good hunting! ******************************************************************************* >>> B O S S D E F E A T E D ! <<< ******************************************************************************* After the battle you'll get a long scene. Can you say "BOOM!?" Heh. Heh! ------------------------------------------------------------------------------- --> VII-p. Sidequesting Adventures V SWT01P ------------------------------------------------------------------------------- Now, we have some more GS Campaigns we can do before continuing, but we have to travel to the Omega System first to activate them. Get to the Elsa, talk to Matthews and have him take us to the Omega System. Once you get there, exit the bridge, board your E.S. Then, immediately get back in the Elsa and go talk to Matthews again, this time heading to Second Miltia. When you get there, head to the Uzuki Residence. Open up Segment Address No. 9 and grab Secret Key 4 which unlocks the Level 1, Class H skill "EP Regen." Use the Awakening III manual we stole earlier to learn the "Phoenix Blade" Double Attack for Jin and Shion. Anything you want to sell to the droid in the space port to pay off the Captains Debt, well, now's a good time to do it. We won't be back to Second Miltia for a while. You can always wait to do this in the post-game, too. You should sell off any Junked Circuits or Scrap Iron you have, as we can collect more in the final area of the game. Finally, head back to the Kukai Foundation. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~> VII-p.1. GS Campaign 16 - Margoyles SWT01P1 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Location: Kukai Foundation, Urban Area, Our Treasure Inn Reward: Decoder 03, Robot Part Right Leg Get to the Our Treasure Inn and go upstairs. Go left and in this room talk to the old man, Margoyles. Help him out. Exit the Inn, then go left to the next area. Go inside the East 6 building and talk to the guy working under the car. He'll give you the music box. Head back to Margoyles and give him the music box and he'll give you Iron 4 Sheet Music. Go to the Iron Man bar and use the piano. Play the theme song and you'll reveal Segment Address No. 16. Open it up for Decoder 03 and Robot Part Right Leg. MISSION COMPLETE! ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~> VII-p.2. GS Campaign 35 - Camille SWT01P2 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Location: Kukai Foundation, Urban Area, Our Treasure Inn, Roof Requires: Male character as lead (on screen) Reward: Decoder 13 Head back to the Our Treasure Inn and go upstairs and out on to the roof. Talk to Camille and help her out. You have 1 minute to fix all the cracks on the roof. Find a crack, and mash the O button repeatedly until it disappears. There are 10 total, 4 on the ledge where you start and 6 on the ledge below. You can try as many times as you like to beat this mission. For your painstakingly-perturbed-pan-pounding-persistence, you get Decoder 13! MISSION COMPLETE! ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~> VII-p.3. GS Campaign 26 - Pitt SWT01P3 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Location: Kukai Foundation, Launch Boarding Area Reward: Secret Key 10 (Level 2, Class H, Skill "Inner Peace") This mission can be failed, so save before continuing. Get to the Launch Boarding Area (where you get on/off the Durandal shuttle). Right under the orange "Durandal Gate" sign is Pitt. Talk to him and say you'll help him out. He gives you a Toy Store Key. So we need to go save his son, trapped in the Encephalon somewhere. Go to the Urban Area and use the UMN plate there and select "Old Miltia (14 years ago)." Choose to go by Character. Follow the road to the next area then to the large red building. Blow the junk up out front, then use the stairs on the left side of the building to get to the next area. Go left and down the ladder, then blow up the car near the fence to get out onto the road. Head right into the next area. Keep following the road to the right and after the pillars with the glowing green things, you'll come to a red door. Go over to it and use the flashy red button to the right of it. Use the Key and enter the passcode: 4949. Then, go inside. Once inside you'll see a huge flying enemy and a little boy cowering in the corner. Make your way over and touch the baddie for a fight! NOTE: This battle can be escaped from using Shion or MOMO. The boss has Skill Upgrade E's for stealing (they give S.Pts +500!) so you might want to nab it, escape, then repeat a few times. Or more... or not at all. Your choice! ******************************************************************************* >>> BOSS BATTLE >>> G R I P S S I S T E R <<< BOSS BATTLE <<< ******************************************************************************* <----[ Boss Stats ]----> HP: 22400 EXP: 30000 S.Pts: 1800 C.Pts: 1800 Zone: BBB Weakness: Ether, Aura/Thunder/Pierce/Slash/Strike Air/Down: Both RareItem: Skill Upgrade E Item: Skill Upgrade D <----[ Boss Attacks ]----> - Grips Claw (Slash) 100-200 damage, one character. - Fire Breath (Fire) 100-300 damage, up to 2 characters. - Telepathy (HP Drain) 150-250 damage, one character, drains HP. - Telepathy (EP Drain) 150-250 damage, one character, drains EP. - Flame Blast, 700-900 damage, one character. - Evil Eye (L Stun), all characters, causes "L Stun." - Evil Glare (H Stop), one character, causes "H Stop." - Can Boost, Counter Boost and Combo Boost This boss has many weaknesses, but Thunder seems to be the most effective. Also, because of the Pierce, Slash and Strike weaknesses, there are a few people you can use to fight. MOMO, Jr., Jin and/or KOS-MOS are good choices as their attacks have Pierce, Slash and Strike. That, combined with Thunder Sword, will have you dealing some nice damage! The attacks aren't all that bad, though Flame Blast will seriously hurt one of your people. Other than that, not much to worry about, except the status-based attacks. Evil Eye hits everyone, and has the chance to cause L Stun. By itself, that isn't bad, but L Stun can be transformed into H Stop if you successfully get hit with it twice. Refresh L should be used (or Antidote L) immediately to get rid of that status. Finally, Evil Glare can cause H Stop, which is just plain bad, so Refresh H or Antidote H that right away. The L type statuses will wear off after a few turns, so you can get away with not curing them, but H type statuses do not wear off until after battle, so you want to cure them immediately. Also, don't forget you can escape from this battle, thus allowing you to steal as many Skill Upgrade E's as you want. You need Shion or MOMO to do that, though. Strategy is fairly simple here. Since the boss is succeptible to Air/Down, make use of that. Don't forget to use Thunder Sword (Aura Sword is okay if you don't have Thunder Sword). Stock up to 3, hopefully have a full Boost Gauge, then unleash your attacks. Don't let your HP fall too low, because this guy can counter boost, and Flame Blast + Counter Boosted attack could spell death for one of your people. Well. Get to it! Good Hunting! ******************************************************************************* >>> B O S S D E F E A T E D ! <<< ******************************************************************************* After that battle, blow up all the boxes in the upper-right corner to free the kid. He'll exit the UMN, as should you. Return to Pitt and talk to him for your reward: Secret Key 10, which unlocks the Level 2, Class H skill "Inner Peace." MISSION COMPLETE! ------------------------------------------------------------------------------- --> VII-q. Tying up loose ends... SWT01Q ------------------------------------------------------------------------------- -[ Items In This Area ]- Robot Part Head, Robot Part Left Leg Ah yes, before we depart for the final area of the game, there's a couple Segment Addresses we can visit now, and get more of the Erde Kaiser ethers for Shion. First up, Ormus Stronghold. Since we're near a UMN plate (if you just finished the side quests, you are -- otherwise get to one. Elsa has one.). Head over to the UMN and go to "Ormus Stronghold." Go down to the next area, then follow the path around. Skip the first intersection heading right. At the next intersection go northwest into the next area. Follow the path and go down the elevator at the end, then through the doors on the left. Exit your E.S. then go left through the door. Just north of the door is a hole in the ground, surrounded by green lights. Jump down. Since we did the puzzle last time, it's still completed. Make your way across the green crates and open up Segment Address No. 13. Grab the Robot Part Head from the chest inside, then exit the UMN. Now head to Second Miltia. Go into the City, Sector Two, and make way to the Publishing Agency. Go in the back room and open up Segment Address No. 3. Grab the Robot Part Left Leg from the chest. Back to the Elsa. Use the Elevator and go down to B1, then all the way to the left and into the Robot Academy. Talk to the Professor twice to get two new ethers for Shion: Erde Quake and Erde Beam. When you're done, talk to Matthews and head to the Omega System. ------------------------------------------------------------------------------- --> VII-r. Omega System SWT01R ------------------------------------------------------------------------------- <----[ Enemies ]----> Anathema [M] (Bm/Au/Th/Sl/St) Anathema Officer [M] (Bm/Au/Th/Sl/St) Carnicos II [M] (E/Bm/Th) Maranthana [M] (Bm/Au/Th) O-78 Grisly 2 [M] (CB:E/Bm/Th/St) Ormus Knight A [B] (BB:Fi/Pc) Ormus Knight B [B] (BC:Bm/Th/Sl) <----[ Items ]----> Normal: Nano Sphere x2, Nano Repair Z, Med Kit M, Skill Upgrade B x4, Med Kit DX, Ether Pack DX, Ether Pack M, Skill Upgrade C Accessory: Charge Boost, G Ether PD Guard Key: Secret Key 28, Secret Key 24, Secret Key 27 This area is absolutely massive, and save points are spread far. So you better save when you get the chance. This is also the final area of the game -- the main story, that is. There's still much to do after completing the story, so you should be able to push a bunch more hours out of the game. Anyway, if you're still on the Elsa, get off. Once outside, we're in our E.S. again. You should make Jin the copilot of the Asher, and stick Shion in the Dinah. The enemies here (for the E.S. parts, anyway) are weak against Aura or Thunder (or both), so our special attacks will be quite useful. Head down to the next area, then blow up the blue force-field gate and get on the elevator. First stop, choose Stop, then kill the baddie to your right. Blow up the crate then go through the door on the right. Exit your E.S. and open up Segment Address No. 17. Open the chest for Secret Key 28, which unlocks the Level 4, Class D skill "Best Ally." Exit and return to your E.S. and head left back to the elevator. Go down to the next level, stop, then take out the baddie on the left. Blow up the crate for a Nano Sphere. Go down to the next area. Stop when you are asked, and use the save point on the left. To the right of the elevator, blow up the crate for a Nano Repair Z. Go down to the last level. Use the trap and take out the baddie here. On the left side of the room is a small doorway, approach and get off your E.S. and through the door you go. Take out the baddie in here, then blow up the crates for a Med Kit M. The crates in the upper-left hide a doorway. Blow them up, then head up the stairs. Take out the mech baddie, then continue up. Go right, ignoring the first door, and through the door at the end. Use the console here to unlock the door below, then go back into the previous room and left and into the door we passed just before. Go up the rather long bridge, use the trap and take out the baddies here. At the end, go left first and use the console. Then go all the way to the right, past the bridge and take out another baddie here. Blow up the crates to reveal a chest. Open it for Secret Key 24, which unlocks the Level 4, Class A skill "Curse." Now head out of this room, back down the stairs and finally into your E.S. again. You should save again, then head through the glowing blue door to the north. Make your way to the left, blowing up the obstacles in your way and taking out the baddies you encounter. Go through the glowing blue door on the left, then into the next room. Blast some more obstacles and take out some more baddies. Followed by yet more obstacles and baddies. Finally, at the end, get off your E.S. and go through the door and use the elevator. This large chamber is actually a massive elevator, but it has no power. So for now, ignore any consoles you see and just head all the way to the bottom. At the bottom, use the save point, then through the door. Use the console here to activate the elevator. Head back up to the very top of the elevator area (the long staircase) and use the console there. Now RUN to the next level and the very first console you see. Just as the elevator is about to reach the bars, hit the switch so they swing open. Then RUN again to the next level, find the next console, and do the same. The bars close after a short time, so you must time it right (or E.S. goes back up!). After that, go down, save AGAIN, and back to the area where you turned the power on. Now, before you continue, board your E.S. and make Ziggy the copilot of the Dinah (we need his Meteor Storm special). Leave Jin on the Asher, because Wings of Light will be useful, of course. When isn't it?! Once you're ready, walk towards the center of the room for... ******************************************************************************* >>> BOSS BATTLE >>> I N V E R S I O N <<< BOSS BATTLE <<< ******************************************************************************* <----[ Boss Stats ]----> HP: 49600 EXP: 52000 Weakness: Physical, Aura/Fire Item: Auto Recover <----[ Boss Attacks ]----> - High Altitude Guided Laser (Beam), 1000-3000 damage, all characters. - Spiral Ray (Beam), 1500-3000 damage, one character - AEE (Beam/Ice/L Ether DD), 2500-4000 damage, all characters - AEE (Beam/Ice/L Ether PD), 2500-4000 damage, all characters. - Quick, self, raises Agility. - Ether Jamming (H Lost), one character, inflicts "H Lost" status. - H-P -- will Counter Boost if your HP is the same amount as when this attack was used. - B-C -- will Counter Boost if your BG is same amount as when this attack was used. - E-C -- will Counter Boost if your EP is the same amount when this attack was used. - Can Boost, Counter Boost and Combo Boost. This guy is rough. He counter boosts like mad, is quick to begin with, plus he uses Quick and Ether Jamming to make your life hell. His attacks are generally aimed at everyone, so it's a painful fight no matter what, but it can be done. Let me explain the HP/BC/EC plugins he uses. When he uses one, he'll counter boost if you attack him and certain conditions are met. For HP, he'll CB if your HP is at or above the amount it was when he used the attack. For BC, he'll counter if your Boost Guage is at the same amount as it was when he used the attack (hint, use a boost or add one). Finally, E-C is for your EP, just like the HP one. All of these are a real pain in the ass, because his Counter is with that High Altitude Guided Laser, and that friggen thing hurts. I'd recommend you keep the Zebulun in at all times to support the Dinah, while Dinah charges to 200 and uses Meteor Storm. Constantly. But, that also has the possibility of going sour if Inversion uses his evil friggen Ether Jamming, which causes "H Lost" (that means: NO ethers!). So what you should do, is keep the Asher in to assist in pounding, then when the Dinah gets low on HP, swap out Asher for Zebulun. If the Asher is about to die, just leave it out, or waste a turn bringing in the Zebulun to heal him. But I'd just avoid that and leave him in the reserve if he's about to die. So... yeah, the only real strategy is to keep the Dinah alive so it can use Meteor Storm over and over. After a fair bit of pounding, you should be able to take out Inversion. Good Hunting! ******************************************************************************* >>> B O S S D E F E A T E D ! <<< ******************************************************************************* When you're done with that multi-boosting turn-thieving bastard, head through the door in the north. This room is a huge puzzle, and it may look daunting, but it's not. All you have to do is blow up all the big crates to get access to the small yellow crates. The large crates can only be destroyed from the green side, however. So get to it. The yellow crates contain the following items: Charge Boost, G Ether PD Guard and a Nano Sphere. Exit through the door in the upper-left. Save point, use it. Now this is another puzzle, and this one is a real pain in the ass. You shoot the large colored blocks, and any like colors adjacent to them blow up, too. The idea is to make the entire stack of crates just 2 crates high so you can walk across them on foot. Don't worry, I'll tell ya how to do it! The boxes are laid out as such: (B=Blue, R=Red, Y=Yellow) 1 | B R B Y 2 | Y B Y R B Y Y B B 3 | B Y R B R R Y B B Y 4 | B Y R B Y R Y B R Y 5 | B B B B Y R B B Y Y 6 | R Y Y Y R R Y R R R 7 | R R Y B R Y B B R B 8 | Y R B R R Y R R Y Y -------------------- A B C D E F G H I J That's how it looks without blowing anything up. I'll give you the coordinates of boxes to blow up, like Y @ 8A. That means the Yellow block at 8A, which is the bottom left block. That's just an example though, don't blow it yet! You can use the green console in the center of the room to reset the blocks if you mess up. Okay, here we go. 1) B @ H4 2) R @ I7 3) Y @ G6 4) Y @ I5 5) R @ I6 Now G through J should be only two blocks high. 6) R @ D8 7) B @ F6 E through J should now be only two blocks high. 8) Y @ A8 9) B @ C8 10) B @ D7 D through J should now be only two blocks high. 11) B @ A6 12) Y @ B6 13) B @ B6 14) R @ C6 15) B @ C6 DONE!! Now you might want to save so you don't have to do that again! Go to the door on the right and get off the E.S. Head to the right and at the end of the path blow up the crate for Skill Upgrade B x4. Go back to the red door by our E.S., blow it to bits and go inside. Blow up the crate at the end for a Med Kit DX. Go back out of this room. Go left and enter the next door. Use the trap and kill the baddie here, then blow up the crates for a Boost Max. Exit this room and go left across the colored boxes and into the door there. Follow the path and take out the baddie in the way. Continue following the path and just before the next baddie, you should be able to take a path to the south. At the end is a chest with Secret Key 27 in it. This key unlocks the Level 4, Class C skill "ST Double." Go back up and to the right, taking out the baddie there. Go right a bit more and push the flashy red button so it turns blue, then go through the door on the right. Now we're in a hallway with lots of gold things. You can blow them up, but there's some really tough enemies inside. On the left side, the second one up (from the bottom) has an Ether Pack DX in it. Move on, and you'll see three lone gold thingies along the north wall. Blow the middle one up for an Ether Pack M. The others are empty, or have EXTREMELY hard baddies in them, which I recommend you avoid entirely. Unless you feel like dying, heh. Go through the door at the end. Now in this room, more gold things. On the right side blow up the middle one for a Skill Upgrade C, then go through the door at the end. Go left, then go north and smack the crap out of the large gold thing here to reveal a save point. USE IT! To the north is a little blue platform, hop on and go across. Walk off the platform and you'll get a scene and then... ******************************************************************************* >>> BOSS BATTLE >>> C A T H E D R A L <<< BOSS BATTLE <<< ******************************************************************************* <----[ Boss Stats ]----> HP: 32000 EXP: 42000 S.Pts: 3000 C.Pts: 4800 Zone: Changes depending on form. Weakness: Changes depending on form. Air/Down: Down Item: Skill Upgrade E <----[ Boss Attacks (All Forms) ]----> - Wheel of Memory, changes forms depending on who attacks next. If a female character attacks, Cry of the Rapture Form comes, if it's a male, then the Call to Arms form comes. If nobody attacks, White Robe form. - Cry of the Rapture, changes form. - Call to Arms, changes form. - White Robe, changes form. - Memories of Guadalupe, targets one character and reveals their soul. Countdown starts, when it reaches 0, if the character is still alive and in the party, then "Purification of the Soul" is used. Will Boost to do this. - Purification of the Soul, instant death to character targeted by Memories, only if the character is alive and in the party. - Can Boost and Counter Boost. <----[ Boss Attacks (White Robe) ]----> Weakness: Beam Zone: CCCC - Love of the Virgin (Beam) 50-300 damage, all characters. - Advent of Sweet Whispers (L Stun), all characters, inflicts "L Stun." - Heart Rending Despair (L Ether DD), all characters, inflicts "L Ether DD." - Four Shining Wheels (L Poison EP), one character, inflicts "L Poison EP." <----[ Boss Attacks (Cry of the Rapture) ]----> Weakness: Pierce/Slash/Strike Zone: BBC - Thunder Blast, 200-500 damage, one character. - Flame Blast, 200-400 damage, one character. - Gehenna (Fire) 200-600 damage, all characters. - Lament of Babel (Thunder) 150-400 damage, all characters. - Look of Rapture, self, increases Ether Attack. <----[ Boss Attacks (Call to Arms) ]----> Weakness: Beam/Aura/Thunder/Fire/Ice Zone: BCCB - Instigate Massacre, self, increases Physical Attack. - Sodom Quake (Strike) 100-500 damage, all characters. - Roar of Lucifer (Strike) 200-400 damage, all characters, can cause Down. Whew, this guy has a bunch of attacks, three different forms and is generally just annoying. Not really hard, but annoying. Especially the obnoxious noises it makes in White Robe form. Argh. Oh yeah, every time it changes forms, you can snag another Skill Upgrade E if you want it. Just Psycho Pocket it, since it's a normal item. Anyway, as you can see, there are the three different forms. White Robe is probably the easiest to deal with as it only has one real attack, the rest just cause statuses, which can easily be removed. Also, as it changes forms, its weaknesses and zone changes, so you must pay attention to that. With that, the Call to Arms form is the most painful, as it spams the hell out of Sodom Quake and that friggen hurts like hell. Strategy isn't complicated, BUT, you most likely will want it to change forms at one point or another, so see the "Wheel of Memory" description above for info on how to do that. It isn't hard to make it change forms, just depends on who attacks. If you get Call to Arms form, pray that it does Wheel of Memory soon so you can make it change forms. This form is painful. Sodom Quake hurts a bunch and it will use it damn near every turn it gets. What's worse, Instigate Massacre makes Sodom Quake do more damage. Finally, the strategy. Cathedral can be Downed, so Ziggy or chaos is a must. Depending on its form, exploit its weakness. Break the Zone, preferably with a down, then boost your other characters in to attack. I know that may be somewhat repetitious at this point, but the easiest way to win is to not let the enemy get a turn. Since White Robe is only weak to Beam, you can't really get a damage boost with a Sword ether, but you can still break its zone for added damage. Cry of the Rapture is weak against Pierce, Slash and Strike so you should use Jr./MOMO, Jin and possibly KOS-MOS or Ziggy. Call to Arms is weak against a bunch of elements, so just use whichever you want. Don't forget to keep a healer in your party (or more) and if you haven't mastered Ether Combos, now's a good time to try it out. Double Medica 2 is ever so handy in this battle (Ether Combos are explained in the Gameplay section). Well, you better get to pounding! Good Hunting! ******************************************************************************* >>> B O S S D E F E A T E D ! <<< ******************************************************************************* After the battle, return via the platform to the previous area and SAVE!! The next boss is weak against Pierce, Slash and Hit and his attacks are all of the Aura variety. So your characters can be Jr., MOMO, Jin, KOS-MOS and chaos. I'd suggest MOMO, Jr. and Jin, but use whoever. Boss also halves fire, beam and thunder damage, so Shion and Ziggy are not suggested, unless you need them for support. When you're ready, cross back to the other side, use the console and you'll get a scene... then... ******************************************************************************* >>> BOSS BATTLE >>> T H E M A R T Y R <<< BOSS BATTLE <<< ******************************************************************************* <----[ Boss Stats ]----> HP: Changes depending on form. EXP: 72000 S.Pts: 6000 C.Pts: 5400 Zone: Changes depending on form. Weakness: Physical, Pierce/Slash/Strike Air/Down: Both RareItem: Awakening IV Item: Skill Upgrade E <----[ Boss Attacks (All Forms) ]----> - Death to the Wicked (Aura/L Blind), 200-350 damage, one character. - Invitiation to Death (Aura/L Slow), 200-350 damage, one character, can Down. - Sublime Blast (Aura), 100-250 damage, up to 2 chararacters. <----[ Boss Attacks (First Form) ]----> HP: 21600 Zone: BCBB - Will waste turns talking. <----[ Boss Attacks (Second Form) ]----> HP: 32400 Zone: BCC - Quick, self, increases Agility. - Rite of Initiation (Aura/L Slow) 200-350 damage, one character. - Fool's Punishment (Aura/L Blind) 100-250 damage, one character. - Curse of Cortez (Curse), one character, inflicts "Curse." - Crossroads of Dimensions (Strike/Aura) 100-300 damage, all characters, can cause Air. <----[ Large Mech in Background Attacks ]----> - U.M.N. Phase Cannon - Scatter (Beam) 700-1300 damage, all characters. This guy isn't too hard, especially in his first form. His second form, however, will call upon the huge mech in the background, and this mech will gladly lay the smack down on your entire party. If you listened to my advice and equipped Aura Coats, we're doing good here. This guys attacks are ALL of the Aura type, so we'll take less damage. Also, if you have Aura Veil, don't hesitate to cast it, as it'll help too. Oh and, the damage numbers I listed are with Aura Coat on, so if you don't have that equipped, you'll take more damage. Also, don't forget to steal the Awakening IV from this boss. You can steal two, one from the first form and one from the second form. For the First Form, just pound him down. He doesn't do much really, so just heal when you need to. Don't forget to break his zone (one character can do it with a S,T,O,O attack). Then boost your others to take advantage of it. He can also be Air/Down in both forms, so it'd be wise to abuse that, too. The Second Form is more of a challenge, however. He will often call upon the mech in the background to attack you with its Phase Cannon. That thing REALLY REALLY REALLY hurts. I'm not kidding, it can wipe your entire party out if you're not careful. While he's in the second form, you need to keep everyones HP near max. This means you might have one or even two people dedicated to nothing but healing. Also, you can boost ahead of the Mech (denoted by the M in the turn window) so don't hesitate to do that. Plus, the mech will ONLY attack if the dude calls on him (it's an audio cue you'll hear). Otherwise it does nothing on its turn. Healing is very important in this battle, I simply cannot stress that enough. The Phase Cannon hurts. A lot. So if your people drop below 3/4 of their HP, heal. Better yet, try to keep them at full heath (within reason, of course). Plus, if you have any Revive DX's, they'll be especially handy here as they revive people with full HP. Better than wasting tons of EP with Revert and Medica 2. Anyway, stocks, boosts, healing. That's the order of the day. Remember to keep an eye on that HP!! Okay, get to it! Good Hunting! ******************************************************************************* >>> B O S S D E F E A T E D ! <<< ******************************************************************************* After that, you'll get a scene. Once you're in control of Jr., it's time to finish this, once and for all! Or... something. Anyway, take the train to the Park Area. You are going to need the Memory (1C) skill, so have Jr. learn it now. You really, really, really need it. So learn it! Once in the park, you'll get a scene. ------------------------------------------------------------------------------- --> VII-s. Space-time Anomaly SWT01S ------------------------------------------------------------------------------- Last save point. Ever. USE IT. I'll remind you again, have Jr. learn Memory, otherwise you're gonna be soooorrrrryyyyy!! Anyway, after saving, head north for a scene. After that, a vortex appears to the north. Now, from here on out, you're gonna get a scene, then you go through the vortex, and another scene. So on and so forth. Just continue doing so until you get to... ******************************************************************************* >>> BOSS BATTLE >>> T H E F I N A L E N C O U N T E R <<< BOSS BATTLE <<< ******************************************************************************* <----[ Boss Stats ]----> HP: 5300 Zone: Random Weakness: Physical, Aura <----[ Boss Attacks ]----> - Safety Level (start of battle, on Jr.) - Resentment, wastes turn talking. - Provocation, wastes turn talking. - Miracle Star, 200-400 damage. - Ice Blast, 200-300 damage. - Regenerate Consciousness, self, heals 2650 HP, only used if final blow was not against his weak zone. - Eternal Chain (Aura), random damage, final attack. Battle ends after this attack. This is the final boss battle in the main storyline of the game. With that, it's also mostly a token battle, as in, you can't die. At the start of battle, Safety Level gets cast on Jr., which will revive him with 1 HP if he dies and if that happens, it gets casted again. So, yeah, you no die. That's all well and good, right? Yes, but that doesn't mean this is an easy battle. Unless you know what to do, you'll never beat this guy. Ever. He'll just heal over and over and over and you'll throw your PS2 through the wall and stuff. Heh... but don't worry, it's not complicated. The strategy is to pay attention to the boss' zone, which changes often. Keep breaking the zone over and over (remember, IT CHANGES). The final blow MUST be against his weak zone, or he'll heal himself. Sometimes, he'll heal himself anyway even if the final blow was against his weak zone. I've only seen him do this once per battle, but it's always possible he might do it more. You don't need to really worry about healing, but you might want to keep up with it. The boss talks a lot and some of his taunting is quite amusing, so you might want to stick around to hear some of it. Anyway, get to bashing. Good Hunting! ******************************************************************************* >>> B O S S D E F E A T E D ! <<< ******************************************************************************* * * * T H E E N D ! * * * That's it, the end! Good job! Enjoy the ending! When it's over, don't forget to save your Clear Data -- there's still more you can do! _______________________________________________________________________________ =============================================================================== ==> VIII. P O S T - G A M E A D V E N T U R E S SPGA01 =============================================================================== Ah, here we are. Just beat the game, yes? Yup! Okay, so, unlike Episode I, we can actually continue with our Clear Data and do some stuff that's exclusive to the post-game. You couldn't do any of this stuff during the main story line (except GSC #32) so this is like a special treat for beating the game. There are new areas to explore, new enemies to fight. Oh, and, let's not forget the 3 bonus bosses we can fight (NA version only, sorry Japan!) Plus, all those pesky missing Decoders and Secret Keys can be found now. This section is basically set up exactly like the previous main walkthrough section, so you should be able to hop right in and get on your merry way. Please note, the optional bonus bosses here are extremely challenging. You will need to level, and learn quite a few skills in the process. They're meant to be hard -- that's the whole point. Don't whine to me if you can't beat them. Gain some more levels, learn some skills, whatever. I'll tell you exactly what you should have for a fight, it's up to you to actually get the stuff. Finally, let's get on with it. Load up your Clear Data, and let's go! IMPORTANT: In Second Miltia City, near the Moby Dick's Cafe, a woman named Wynona walks around. If you talk to her with Shion as the lead character, you'll start GS Campaign 36... which can be failed. Plus, you can fail other campaigns which will screw up 36 automatically. Stay away from her until I tell you otherwise! ------------------------------------------------------------------------------- --> VIII-a. Omega System - Part II SPGA01A ------------------------------------------------------------------------------- There's some stuff we can get in the Omega System now, however, we need to go through the U.M.N. to do this. You should appear on the Elsa just after loading your Clear Data, so use the U.M.N. plate that's right there and choose to go to the "Omega System." Go by Characters. Head south until you get to the elevator, then take it all the way to the bottom. Go left, then up into the next room. Top-right of the room has 3 green crates which hide a chest containing Decoder 10. Grab it! Then, back to the elevator. Go up one level. Use the save point, then head left across the bridge and through the door at the end. Go left a bit and blast a crate for a Bio Sphere. Continue left and use the elevator. Head south and give the baddie a thrashing then go through the red door at the end of the hall. Head right again and into the next room, then go down the stairs, blowing up the huge pillar here. Now we're in a large puzzle room. There's 3 stacks of crates, each with one green side (remember these from earlier?). The idea is to get access to the smaller glowing crates by blowing up these large ones. It's fairly simple to do. There's also a green console here you can use to reset the crates if you mess up. Okay, ready? Here's the layout of the room: - N/S/W = direction green side of crate is facing - Stack 1 is the northern most stack. - Stack 2 is the western most stack. - Stack 3 is the eastern most stack. - Crates are lettered A-G, starting with the top most crate (being A). Stack 1 Stack 2 Stack 3 A W W W B W S S C S W N D S W W E W W F W W G W Alright, now that we have the layout done, we can start. You can only blow up the crates from the green sides, so don't forget that. Let's get to it. If your path is blocked by crates, use the elevator near the entrance to the room. 1) Upper Level. Kill S crate in Stack 2. 2) Upper Level. Kill S crate in Stack 3. 3) Lower Level. Kill one W crate from Stack 2. 4) Upper Level. Kill both S crates in Stack 1. 5) Lower Level. Kill two W crates from Stack 1. Now go back to the Upper Level and go blow up the small crate in the far north. Open the chest for Skill Upgrade D x20. Yes, 20! There are two small crates left with treasures. How to get to them? Simple! 1) Lower Level. Blow up Stack 1. The whole thing. 2) Lower Level. Blow up Stack 2. All of it. 3) Lower Level. Blow up one W from Stack 3. Go back up to the Upper Level and blow up the last crate up here. Open the chest for Class Upgrade C x10. Now to get the last crate, past Stack 3. Real simple. Just go to the lower level and blow up the remaining two crates in Stack 3, then go blow up the small crate to reveal another chest. Open it for Secret Key 25, which unlocks the Level 4, Class B skill "Focus 2." Alright, that's it for the Omega System. Exit the U.M.N.! ------------------------------------------------------------------------------- --> VIII-b. Submerged City - Part II SPGA01B ------------------------------------------------------------------------------- Back to the U.M.N., this time choosing "Submerged City." We can only go by E.S. so you're stuck with them. Go northwest into the next area. Head north taking out two baddies. You should see a Segment Address off to the left (by the tanker truck). Go to it and exit your E.S. Open up Segment Address No. 10. Go inside and open the chest for Secret Key 26 which unlocks the Level 4, Class C skill "Overload." That's it for here, so exit the U.M.N. ------------------------------------------------------------------------------- --> VIII-c. Sidequesting Adventures VI SPGA01C ------------------------------------------------------------------------------- Time for some more GS Campaigns. We're almost done with these (yay!) so let's just get on with it, eh?! Good idea! Just a note, we're on the Elsa, right? Well the Elsa is currently docked at the Kukai Foundation. If you need to go elsewhere, you can talk to Matthews on the bridge, but for right now, Kukai is just fine. First thing to do is to talk to the professor near the save point. He'll set us on our way. Talk to him with KOS-MOS if you want to see someone who's completely uninterested in everything he has to say. It's amusing... sort of. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~> VIII-c.1. GS Campaign 24 - Simon SPGA01C1 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Location: Kukai Foundation, Launch Boarding Area Reward: EMAX300 (E.S. Accessory) Alrighty, make your way to Kukai, and when you exit the shuttle from the Durandal, we're already in the Launch Boarding Area. Talk to the little boy, Simon, near the stairs (bottom-left). Say you'll help. He'll give you a Free Play Token. Now head to the Urban Area and go in the Our Treasure Inn. Go all the way to the left and play the game there. Here's a list of the questions and the correct answers: Q01. How many U.M.N. communication booths are there at the Miltia Space Port? A01. 4 Q02. The model number on the red Encephalon dive seat at Vector's Second Division is VR what? A02. 2000 Q03. What's the ship number on the direct-flight launch to the Foundation? A03. 8 Q04. Ironman's mascot is Iron what? A04. 4 Q05. The publishing agency on Miltia is the Area what? A00. 40 Q06. What's the address written on the wall of the Foundation? Something LOANS ST... A06. 229 Q07. Not including Axel, how many empoyees work at the Smiley Bakery? A07. 3 Q08. The number on King's warehouse is EAST what? A08. 6 Q09. How many mice are there in the attic of the cleaners on the Foundation? A09. 10 Q10. How many seats are there on the bridge of the Elsa? A10. 5 Q11. If you add up he letters in the names of the Durandal and Elsa, how many are there? A11. 12 Q12. How many bookshelves in the Uzuki Residence can you actually move? A12. 82 Q13. In the room with the most containers in the Dammerung's Restricted Area, how many are indestructible? A13. 4 Q14. How many red Vector logos are painted in Vector's Second Division? A14. 10 Q15. What's the number printed on the train that runs through the Durandal? A15. 25612 Q16. King claims to be the man who controls the Foundation from behind the scenes. How old is he? A16. 34 Q17. The name of the dock area stop on the Durandal is DOCK-what? A17. 01 Q18. How many of the Mass-produced 100-Series Observational Units on the Durandal can you talk to? A18. 9 Q19. How many tables does the Ironman currently have? A19. 7 Q20. If you add the numbers from the answers to questions 1 through 19 of this quiz game, what do you get? A20. 28080 And... that's it. What a stupid friggen game. I mean, really, who the hell wants to take the time to figure out all that crap? Argh. The reward isn't even that great, but... whatever. That's why I gave you all the answers, heh. Head back to Simon to get your reward: EMAX300. Yay... MISSION COMPLETE! ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~> VIII-c.2. GS Campaign 28 - Caito (Part I) SPGA01C2 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Location: Kukai Foundation, Urban Area, Iron Man Bar Reward: Nothing... yet. We can't actually complete this campaign now, but we have to start it now. Get to the Urban Area and go in the Ironman Bar. Talk to the owner Caito (behind the bar). Say you'll help. What... a strange person. Anyway, he wants us to beat up some dude called Mad Skelter. Sure, why not, beating the everloving crap out of things is what we do best, is it not?! Anyway, that's all we can do with this one for now. Next! ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~> VIII-c.3. GS Campaign 21 - Roy (Part I) SPGA01C3 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Location: Kukai Foundation, Urban Area, Fountain Reward: Nothing... yet. Another campaign we can't complete right now, but we must start it now. We'll be able to finish it later on. Head over to the Fountain. It's just up the stairs from the East 6 building. Talk to Roy (he's on the far left side of the fountain area near some stairs). Say you'll help him. He claims he'll give us an unbelieveable reward to find his lost time capsule. Yeah, whatever old man, we'll see. That's it for this GSC for now. Next! ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~> VIII-c.4. GS Campaign 13 - Glenn SPGA01C4 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Location: Second Miltia, Second Miltia City, Sector Two, Water Treatment Plant Reward: Decoder 08 Save before starting this mission, there's a boss fight coming up! Head over to Second Miltia City, Sector Two. We're going back to the Water Treatment Facility, yet again. From the entrace (in case you forget) head left then down the stairs, then all the way right. Go down the hole. Make your way to the upper-right corner of the room, where the elevator is, and talk to Glenn. Say you'll help and he'll give you the Water Conditioning Tank B Key. Take the elevator down to B2. We need to get to the southeast corner of the room. I'll give directions in case you forget. Go all the way right and down the stairs. Head south, then take your first left. Head south again then left and up the stairs, then south again and across the bridge. Head right, then south down the stairs and up the stairs on the other side. Head south again and then to the right, down the large staircase. Keep following the path, then at the end use the key on the flashy red button. Then it's time for... ******************************************************************************* >>> BOSS BATTLE >>> W R A I T H V I R U S <<< BOSS BATTLE <<< ******************************************************************************* <----[ Wraith Virus Stats ]----> HP: 25600 EXP: 30000 S.Pts: 2700 C.Pts: 3000 Zone: None Weakness: Beam/Thunder/Fire/Pierce Air/Down: None RareItem: Skill Upgrade E Item: Skill Upgrade D <----[ Wraith Feeler Stats ]----> HP: 2400 EXP: 1500 S.Pts: 70 C.Pts: 60 Zone: None Weakness: Beam/Thunder/Fire/Slash Air/Down: None <----[ Wraith Virus Attacks ]----> - Horizontal Strike (Strike), 200-600 damage, all characters. - Scoop Up (Strike), 150-1200 damage, all characters, can cause Air. - Down Force (L Heavy), one chracter, inflicts "L Heavy." - Quick, self, increases Agility - Boost 1, self, increases BG by 1. - Almighty Calus, summons a Wraith Feeler if there's not already 2 in battle. - Can Combo Boost <----[ Wraith Feeler Attacks ]----> - Drain Spirit (Drain EP), 3-9 damage, one character, drains EP. - Drain Fluids (Drain HP), 150-200 damage, one character, drains HP. This guy comes with two goons, Wraith Feelers. They're not much of a threat, but you should get rid of them first as they can be annoying. Everything here is weak against Beam/Thunder/Fire, being weakest against Fire, so that's what you should use. The damage numbers I've quoted here were with swimsuits on, so they will be slightly less for you if you aren't wearing them. Stock up to 3, use Flame Sword, and bash the crap out of these guys. Depending on how soon and how often the boss starts using Horizontal Strike and Scoop Up, will determine your attack. You can take out the two Feelers first, as they're annoying, but if the boss is laying into you hard, ignore them and concentrate your attacks on the boss. Almighty Calus will summon another Feeler if any were killed, but for me he didn't use that very often. He stuck with Boost 1 and Down Force mostly... but then he did eventually open up with Horizontal Strike and Scoop Up. It may go differently for you, so just watch how the battle starts. He will combo boost occasionally, usually followed by two Horizontal Strikes, which can really hurt. So be sure to keep your HP above 3/4 so you can survive that if he does it. Other than that, just pound the crap out of him. Good Hunting! ******************************************************************************* >>> B O S S D E F E A T E D ! <<< ******************************************************************************* After that battle, simply return to Glenn to get your reward: Decoder 08! MISSION COMPLETE! ------------------------------------------------------------------------------- --> VIII-d. Desert SPGA01D ------------------------------------------------------------------------------- Arvakv [G] 22000hp, w:e/au/ic/pc, 5000xp, rare: sklUpgC, i:nano repair a Ashmed Bopuz [G] 16000hp, w:p/bm/th/pc/sl, 6400xp, r:clsupgB i:nanorepA We're off to the desert! To get here, we need to get some stuff first. Go to Sector One of Second Miltia City and go into the building just left of the Dance Studio. Once inside, talk to the old dude here, Other Professor. You'll get Sequencer B. Anyway, head to the nearby UMN plate and dive into the Ormus Stronghold. Just follow the path until you get to an intersection. Go right, blow up the pillar if you haven't, then step on the yellow Forbidden Device and enter deeper into the Encephalon. <------[ *** Important Information *** ]------> The enemies in this area are much, much stronger than anything encountered so far. Be prepared for some tough battles. The Asher and Zebulun work really well against these baddies, so you might want to use them for your party. Once in the Desert, use the nearby save point. Just north of the save point is a quicksand pit. There are several of these scattered throughout the area. Blow it up for a chest with a G Ether PD Guard. To the northeast is another quicksand by the wall. Blast it for a chest with G Lost Guard. The last quicksand with anything in it is just left of the ledge on the east side where the baddie is sitting. It contains a baddie. Kill it if ya want (good for experience!). The one in the center also contains a baddie. Now blow up the pillar to the northeast of the save point for a Nano Repair A. When you're ready to move on, our destination is the path in the northeast. Head that way, kill the baddie here, then follow the path south to the Segment Address. Hop off your E.S and open up Segment Address No. 8. Grab the chest inside for Robot Part Body. Now that we have the Robot Part Body, we can complete Erde Kaiser. Return to the Forbidden Device and use it to go back to the Ormus Stronghold. Exit the U.M.N. and return to the Elsa and talk to the Professor in the Robot Academy. Make sure you talk to him twice, or as many times as it takes (if you've never talked to him before) until you see him and Scott assemble the robot. You'll finally get Erde Kaiser Fury for Shion. Once you're done, head back to the Ormus Stronghold and to the Desert. Once back, head to the far north. Just right of the quicksand here is part of the rock face you can blow up. Blast the crap out of it to open a path. Go north into the caves. First head north to the 3-way metal bridge. Take the right path, blowing up the crates here for a Nano Repair A. Take out the baddie. Go north through the opening into the next area. Grab the chest at the end for a G Stun Guard. Now return to the previous room. Take out the baddie again, then return to the bridge. Take the left path and use the flashy button to rotate the bridge. Rotate it so that the path in the north is connected to the bridge. The crate just north of the button holds a Nano Repair Z. Go north through the opening and into the next area. Head north, blast the northern most crate for a Nano Repair A. Follow the path to the right and take out the baddie along the way. When you get to the crossroads, blow up the crates on the left for a Nano Sphere. The crate just northeast of the crossroads holds a Nano Repair Z. Head left at the crossroads then south into the previous area. The first crate on your right has a Nano Repair A. Head south to the bridge and go right. Kill the baddie and grab the chest for G Poison EP Guard. Return to the bridge and go left. Continue and blow up the second crate on the left for a Nano Sphere. Follow the path to the south and back outside. Grab a Power Shield from the chest, then go back inside and to the bridge. Head north into the next area and then go back to the crossroads. Take the path north from the crossroads and kill the baddie here. The far north crate has a Nano Repair Z in it. Go right into the cave and into the next area. Follow the path to the end and grab a G Bind Guard from the chest. Head back into the previous room and back to the crossroads. Head right this time, killing the baddie here, then continuing right then north into the next area. SAVE POINT! DO NOT APPROACH THE ENEMY HERE YET. Save your game, then it's... <------[ *** Level Up Time! *** ]------> The previous cave area and the outside sand area are an excellent place to level up. You should get your mechs up to level 50 here, as it will most definitely help. You can end up with 5000-6400 (or 5500-7040 with the skill "Experience Up 10" on the pilots) experience per battle (with two baddies per fight) -- so you can make some quick levels here. 50 may seem like a lot, but it's really not and this is one of the few fairly easy level up spots in the entire post-game. So make use of it! I'd suggest using the Asher and Zebulun for your party. Equip the Auto Recover accessory on the Zebulun as it's the weaker mech and is prone to dying more often. The Charge Clean accessory is also handy to have on the Zebulun as these baddies will use H Lost, L Poison and H Boost Lock. Finally, have Zebulun cast Thunder Sword on the Asher when dealing with Ashmeds, and Ice Sword when dealing with Arvakv. When you're done leveling, head back to the enemy by the save point I told you to avoid earlier. Now, depending on who you want to use (Asher, Dinah or Zebulun) we have to switch out co-pilots. Ziggy needs to be the copilot of at least one of the mechs. I'd recommend you use Zebulun and either the Asher with Ziggy or the Dinah with Ziggy. The Dinah's Meteor Storm does lots of damage, plus it's long-range attack is Beam (both the boss is weak against) so the Dinah and Zebulun is a wise choice for your party. You should also stick Jin in the Zebulun so they can use the Golden Bow special, which has the added benefit of removing status effects. This boss likes to use Quick, and is already fast to begin with, so if we can get rid of that, all the better! Also, equipment wise you want Tuned Circuits (if you have only one, give it to Zebulun). Auto Recover goes to Zebulun, too. Charge Recover is a plus, on Zebulun. Otherwise, Charge Clean, Auxiliary Armors and EF Circuits are good, too. Once you're ready, go smack that baddie! ******************************************************************************* >>> BOSS BATTLE >>> S C A R A B E I L L E <<< BOSS BATTLE <<< ******************************************************************************* <----[ Boss Stats ]----> HP: 96000 EXP: 68000 Weakness: Ether, Beam/Aura/Fire/Strike Item: Skill Upgrade E <----[ Boss Attacks ]----> - Blade Attack (Slash) 1500-2200 damage, one character. - Decaying Gas (L Poison), all characters, causes "L Poison." - Dream Sting (Pierce/L Stun) 1000-1400 damage, one character, can "L Stun." - Gravestone Bind (H Bind), one character, causes H Bind (no normal attacks). - Quick, self, increased Agility. - Scarabeille increases gear speed., increased IA chance, slightly increased Agility. - Scarabeille accelerates to the highest gear and reaches the speed of sound!, increased IA chance, slightly increased Agility. - Anything else that says "Scarabeille ..." just wastes a turn. - Can Boost, Combo Boost. - Can Stock. Okay, first of all, this boss is extremely fast. Plus, two of its moves increase agility and it can use them repeatedly. On top of that, it likes to cast Quick from time to time. Besides that, this boss constantly gets a ton of IA, and it will intercept attacks. The IA attack can do upwards of 13,000 damage, so you have to avoid it at all costs. It might not kill you, but it'll really friggen hurt. Okay, basically you're going to use Meteor Storm and Golden Bow throughout. Meteor Storm will do upwards of 20,000 damage, and Golden Bow can do as much as 15,000 on a crit. The standard long-range (triangle) attacks also work well if you need to throw in a couple quick jabs. Both my mechs long-range attacks were doing near 6,000 damage, which is good stuff. When the battle starts, move one of your mechs (I chose Dinah) behind Scara so we can have at least one of them getting a Back Hit in on it. Meteor Storm on a Back Hit, Critical, will do near 25,000 damage!! That is, if your Dinah is at least level 50. A couple of those will own this baddie for good! What you need to seriously pay attention to is the IA number listed in the target data window (just above the turn window). The higher that gets, the more chance that Scarabeille will intercept. We don't want that. It will go as high as 100, and that's bad. To knock it down, try to get a Back Hit in on the CRTC slot, and that will halve the value of Scara's IA. As far as I could tell, all Back Hits that I used didn't trigger the IA, but who's to say it won't. Just be careful, keep your HP up and you should do fine. She used her IA on me twice, and I was able to survive it both times -- though my mechs ended up severely low on HP. So... get to it! Good hunting! ******************************************************************************* >>> B O S S D E F E A T E D ! <<< ******************************************************************************* After that, save your game again. Then go north to the next area. You should see a chest in the northeast just past the sandfall. Open it up and grab the Sequencer C from it. Then head to the golden Forbidden Device and exit the Desert area (path to the north is useless for now). Once back in the Ormus Stronghold, exit the U.M.N. Go back in the U.M.N. again, this time choosing "Subconscious Domain (Summer)." Once there, head right into the next area, then right again into the next area. Head right a bit, then north is the next Forbidden Device. There's a shack there which you need to blow up (if you haven't already). Step on the device and dive to the next area! ------------------------------------------------------------------------------- --> VIII-e. Factory SPGA01E ------------------------------------------------------------------------------- <----[ Enemies ]----> Ai Apaec [G] (BB:E/Bm/Th) Aiakos [G] (CC:Bm/Fi/Pc/Sl) Deion [G] (CB:E/Ic) Kazfa Jina [G] (CBB:E/Au/Th) Okypete [G] (BB:Bm/Fi/Pc) First and foremost, the enemies in this area are tough. Don't forget you can escape from battles with MOMO or Shion, plus remember we just got Erde Kaiser Fury for Shion. EKF will own these baddies good. This is also a good place to gain some levels, so if you can hang, by all means -- fight everything you can! I started at level 48-50 for my people and didn't have much trouble, even with swimsuits equipped. Save your game at the nearby save point. Follow the path north and through the door at the end. Go left, then up, and face our first fight in this area. Head up a bit more and blast the crates for Antidote L x2. Head through the door on the right. Go up and in the door there. Head all the way to the left and blast the crates for Med Kit S x2. Take the center path south, then go right, blasting the crates for a Boost Max. Head left, blast some more crates and hop on the conveyor marked with red lights. Another baddie to kill, try to catch it in the trap. Head right, then north and push the flashy blue button at the end to lower the ladder -- but don't go down. Instead, head right across the bridge here and into the next room. Go to the end and smack that flashy blue button to activate the elevator we saw earlier. Go back into the previous room, down the ladder and then right through the door. Now get on the elevator and go across and through the door here. Kill the baddie here. Head south and blast the crates to get a Bio Sphere, then take the path to the right down the stairs. There's a baddie here, and a save point. Try to hit up the save point before the baddie sees you. Either way, save and make that baddie dead. Continue south then left and blast the crates for to get a Med Kit L. Continue left into the next room. Ignore the elevator here, and head south and into the door on the right. Follow the path south, and right, then south again and to the right. Grab the chest for Secret Key 29, which unlocks the Level 4, Class D, skill "Skill Up 15." Now if you equip a swimsuit and learn both "Skill Up 10" and "Skill Up 15" you'll be getting an additional 35% S.Pts! Anyway, to your north is an elevator. Use it and go down. Head left, take the blue conveyor, then right and up a bit to take out yet another baddie. Watch out for the Kazfa's, they hurt and can cause Air/Down. Go north, then left and blast some crates for Antidote H x2, then use the elevator at the end. Head south, then push the blue flashy button to lower the ladder. Save again if you wish, then head left and go through the door. Just push the flashy blue switch here to activate the large elevator we saw earlier. Return to the right, down the ladder, south past the baddie then left out the door. Use the elevator to go down. Go right through the door. Head up and kill the baddie here. Go north, then right, north again then take the left path. Blow up the crate for a Bio Sphere then continue north. Go right at the intersection and blow up the crate there for a Skill Upgrade D. Go all the way left and through the door. Go down the ladder and left across the bridge. Use the console near the crane and push the button. BOOM! Go back to the right, up the ladder, through the door and down the ladder right next to the door. Take out the baddie here. Then take the red conveyor and go through the door on the left. Head left across the bridge and through the door. Use the trap and take out the baddie here. Take the first left and blow up the crates for an Ether Pack DX. Use the save point here. Head back to the right and go up the stairs. Go north first and blow up the crate on the left for a Bio Sphere. Then head south and follow the path left and around and down the stairs. Blow up the crate on the right and use the flashy blue switch to lower the ladder giving us access to the save point below. Go back left past the conveyors, then south and kill the baddie there. Grab the chest at the end of the path for Secret Key 30, which unlocks the Level 4, Class D skill "Experience Up 15." Alright, next up is a boss fight. Not too tough, but you may want to wander around and gain some levels first. I was fine with low-50s characters, even with swimsuits on. When you're ready, go down the conveyors and... ******************************************************************************* >>> BOSS BATTLE >>> D U L L E A S O U L <<< BOSS BATTLE <<< ******************************************************************************* <----[ Boss Stats ]----> HP: 57600 EXP: 72000 S.Pts: 3600 C.Pts: 5400 Zone: BCCC Weakness: Ice/Pierce Air/Down: Both Item: Skill Upgrade E <----[ Boss Attacks ]----> - Big Jab (Pierce), 180-320 damage, one character. - Flesh Searing Gale (Slash), 200-240 damage, all characters. - Madness, will use Ignite on next turn. - Ignite (Fire) 300-1200, all characters. - Bone Crushing Gale (Slash), 120-250 damage, all characters. - Decaying Gas (L Poison), all characters, can cause "L Poison." - No Talking (Slash/H Poison EP), 200-300 damage, one character. - "Sky Blue: 1 Yellow: 3", skips turn, hint for upcoming puzzle. - "Blue: 5 Red: 7", skips turn, hint for upcoming puzzle. - "Orange: -2 Gray: -4", skips turn, hint for upcoming puzzle. - "Purple: -6 Green: -8", skips turn, hint for upcoming puzzle. - "My...consciousness...is gone! Dullea Soul turns into a complete gnosis!" This boss isn't really hard, but it has some attacks that can hurt, especially when combined. MOMO and/or Jr. are a must, and Ice Sword is definitely a must, too. One thing you must do before all else is remove the boss' Break Block. To do this, you need to land 12 Pierce hits and it'll break. This is why you need MOMO or Jr., or both. All you need to do is get rid of the Break Block with the 12 Pierce attacks, stock everyone to 3, use Ice Sword, then pummel the boss to death. Watch out for when it turns into a complete gnosis (message tells you) as it will then start using Ignite, which can -really- hurt. Keep your HP up, remove any Poison statuses you get, stock, boost, pummel. That's all there is to it! Good hunting! ******************************************************************************* >>> B O S S D E F E A T E D ! <<< ******************************************************************************* After that we see another piece of the triangle light up. Head back up to the save point and save, then back down to where we fought Dullea. Go right, then north and blast the crate on the left for a Class Upgrade C. Head right and through the door. Make use of the switch here, then return to the save point and head right. Take out the baddie there. Head south and through the door on the right, then take the elevator down. Go north and right to take out another baddie. Continue right through the door. Now since we started GSC #21 earlier, we can do it now. Talk to the old dude here. ------------------------------------------------------------------------------- --> VIII-f. Sidequesting Adventures VII SPGA01F ------------------------------------------------------------------------------- More sidequests, yay. YAY! You know you love it. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~> VIII-f.1. GS Campaign 21 - Roy (Part II) SPGA01F1 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ <----[ Mission Details ]----> Location: Factory Reward: Pink Book, Sequencer A Alright so here in this area we have some crates. Use the console in the center of the room. Select Challenge Mode. Now we have to blow up the crates, but only in the right order. Earlier during the Dullea Soul battle, we got some clues. The crates are laid out as follows: SBL YLW BLU RED ORG GRY PRP GRN The values for the colors are: 1 3 5 7 -2 -4 -6 -8 Now, blow the crates up in this order: 3, 5, -2, -4, 7. The door should open giving us access to the chests inside. Go get them for two items, Pink Book and Sequencer A. Now that's done, so leave via the glowing red Forbidden Device on the right. Then exit the UMN. MISSION COMPLETE! ------------------------------------------------------------------------------- --> VIII-g. Heaven's Ruins SPGA01G ------------------------------------------------------------------------------- <----[ Enemies ]----> Ai Apaec [G] (BB:E/Bm/Th) Armaros [G] (BC:E/Au/Ic) Azazel [G] (AA:P/Bm/Au/Pc) Deion [G] (CB:E/Ic) Kazfa Jina [G] (CBB:E/Au/Th) Okypete [G] (BB:Bm/Fi/Pc) Head back to Second Miltia City, Sector One, and enter the building left of the Dance Studio. Our final Forbidden Device resides there. Use it to get to Heaven's Ruins. Okay, this area is quite large, and there are a bunch of boss battles we'll be getting into, so I hope you're ready! Head north and blast all the crystals, one of which contains a Bio Sphere and another has a Med Kit M. Then go north through the door. Head all the way north and use the save point there. Head back to the first intersection and take a right, following it all the way south, then up to a large crate. Blast it to bits to reveal a chest that contains Secret Key 31, which unlocks the Level 4, Class D skill "Rebound." Provided you completed GSC 32, you should now have all the Secret Keys! Go back to the previous intersection, then to the left and south. Equip Fire Coats if you have them, then engage... ******************************************************************************* >>> BOSS BATTLE >>> S V A R O Z I C <<< BOSS BATTLE <<< ******************************************************************************* <----[ Boss Stats ]----> HP: 22400 EXP: 30000 S.Pts: 1200 Zone: BCB Weakness: Physical, Aura/Thunder/Ice/Pierce/Slash/Strike Air/Down: Both RareItem: Skill Upgrade D Item: Rejuvenator M <----[ Boss Attacks ]----> - Heat Claw (Pierce/Fire), 400-600 damage, one character, can cause Down. - Burn Wave (Fire), 300-400 damage, all characters. - Hell Cannon (Fire), 1200-2000 damage, all characters. - Flame Blast, self, heals about 400 HP. - "Elemental energy overload!", will use Hell Cannon on next turn. Svarozic (remember him from Episode I?) is part of a family of three bosses. You'll fight the other two later. They're all pretty much identical in terms of HP, EXP, S.Pts and Items. Their weaknesses, zones and attacks differ, however, so you'll need to adjust your strategy slightly for the others. Anyway, this boss is fire-based, so Ice attacks are what you should use. His attacks really aren't worth much, but Hell Cannon hurts like... well, hell. It does a lot of damage. You can use Fire Veil to reduce some of the damage his attacks do, and if you have Fire Coats equipped, you'll be doing fairly well at reducing his damage. Since this guy is fire-based, hitting him with fire-based attacks will HEAL him. Do not use fire-based attacks! That means NO Ziggy! NO Flame Sword! The only strategy is to be fast. The quicker the better. He can heal himself, but it's not for much HP at all. Point is, we don't want him using Hell Cannon too much, because it really friggen hurts. Stock to 3, cast Ice Sword, and pummel the hell out of him. This guy is actually pretty easy, so you should be able to to it quick. Just keep an eye on your HP, don't let it fall too low, otherwise he'll decimate your entire crew with Hell Cannon! Good hunting! ******************************************************************************* >>> B O S S D E F E A T E D ! <<< ******************************************************************************* After the battle you'll see a red orb appear. Head north, use the trap to kill the baddie here. Take a right, then go north and blast the crate at the end. Go back to the intersection and head south, then right at the next intersection. Follow the path north, then use the save point. From there, go south to the first intersection, then left. Take a right at the next intersection, then go south at the next. Blow up the red orb. Red orb glows on the wall now, yay. Go north to the previous intersection, then take a right and kill the baddie there. Go north at the next intersection and blow up the crate to find a chest with Skill Upgrade E x6 inside. Go south, then right into the next area. Head right then north at the first intersection. Equip Thunder Coats if you have them, then go all the way north and... ******************************************************************************* >>> BOSS BATTLE >>> P E R U N <<< BOSS BATTLE <<< ******************************************************************************* <----[ Boss Stats ]----> HP: 22400 EXP: 30000 S.Pts: 1200 Zone: CBB Weakness: Beam/Aura Air/Down: Both RareItem: Skill Upgrade D Item: Rejuvenator M <----[ Boss Attacks ]----> - Shock Fist (Strike/Thunder) 300-400, one - Shockwave (Thunder) 200-500, all - Zeus Cannon (Thunder) 300-1900, all - Thunder Blast, self, heals up to 1800 HP. - Boost 1 - "Elemental energy overload", will use Zeus Cannon on next turn. - Can Boost, Combo Boost and Counter Boost. Perun is the second brother in the deadly trio. Also from Episode I! Okay, this guy is Thunder-based. Thunder Coats and Thunder Veil will cut the damage he does down. Aura is his main weakness, so Aura Sword it is. chaos is a good choice for this battle as he already has Aura on his attacks. Perun's attacks aren't much alone. However he likes to blast the hell out of you with boost and combo boost attacks, so the damage can add up fairly quickly. Just keep an eye on your health. You also have to watch out for Zeus Cannon, 'cause that's quite the painful attack. Since this guy is Thunder-based, that means NO Thunder Attacks. Shion is a big no-no (unless you just use her for Erde Kaiser, don't let her do any normal attacks). No Thunder Sword. These attacks will HEAL Perun! Don't do it! Anyhow, much like his brother Svarozic, the idea is to kill this guy quickly. Stock to 3, use Aura Sword, and pummel. Remember to keep your HP up, especially just before he uses Zeus Cannon. You don't want everyone to end up dead, now do you? Good. Didn't think so. Well, get on with it! Good hunting! ******************************************************************************* >>> B O S S D E F E A T E D ! <<< ******************************************************************************* After the battle, you'll see a yellow orb appear. That guy was a real pain, ya think? Argh. Anyway, head to the left path and through the door. Go all the way to the left and blast the crate at the end. Then go back to the previous area. Head right, then all the way back south, then to the right and follow the path north to the yellow orb. Blast it to bits. The door thingie glows some more, yay. Now make your way back to the south and left through the door. Head left and kill the baddie, then north to the save point to save yet again. From the save point head south to the intersection, then right and south to the next intersection. Go left, then all the way north to the door and into the next area. Follow the path around. Equip Ice Coat if you've learned it, and take on the next boss... ******************************************************************************* >>> BOSS BATTLE >>> S T R I B O G <<< BOSS BATTLE <<< ******************************************************************************* <----[ Boss Stats ]----> HP: 22400 EXP: 30000 S.Pts: 1200 Zone: CCB Weakness: Fire Air/Down: Both RareItem: Skill Upgrade D Item: Rejuvenator M <----[ Boss Attacks ]----> - Frost Claw (Slash/Ice/L Slow), 200-500 damage, one character. - Frigid Wave (Ice/L Slow), 100-500 damage, all characters. - Cocyus Cannon (Ice/L Slow) 300-1200 damage, all characters. - Ice Blast, self, heals up to 4000 HP. - "Elemental energy overload!", will use Cocyus Cannon on next turn. - Can Boost, Combo Boost, Counter Boost. Stribog is the final boss of the trio and he's probably the most painful to deal with. He has painful attacks, all of which can cause L Slow, and if you're succesfully hit twice with L Slow, that turns into H Stop. Bad. Real bad. This guy is ice-based, so do not use any ice-based attacks. They'll just heal him. Seeing how his Ice Blast can heal for up to 4000 HP, you certainly don't need to help him! For the most part, you can ignore L Slow. He'll get more turns that way, but you will most likely just end up wasting turns curing it, as all of his attacks can cause L Slow. Just heal H Stop if any of your characters get it. Your strategy should be much the same as the other two. Speed is of the essence, so don't waste any time. Stock to 3, use Flame Sword and attack. As with the others, keep your HP up, because Cocyus Cannon really friggen hurts. Ice Veil and Ice Coats will do well to cut down on the damage you take. Well, last time. Get to it! Good hunting! ******************************************************************************* >>> B O S S D E F E A T E D ! <<< ******************************************************************************* After that you see the blue orb appear. Follow the path back into the previous room. Go south, then right at the first intersection, then north to the next intersection. Head left, then left again through the door. Follow the path all the way left and blast the crap out of the blue orb. The large door near the save point is now open! So... return to the save point! SAVE!! <------[ *** Level Up Time! *** ]------> The enemies coming up are so very much harder than anything we've encountered yet. It's aggravating, I know. I think they did it just to utterly piss us off. You can fight the baddie by the save point over and over to gain some levels, or use Erde Kaiser Fury as much as possible. Main problem: we can't flee from some of these battles, they have to be fought! So, get up to around level 55. Higher is better, but I did fine at 55. Go north through the now-open door. You see a large tower in front of you, yes? Guess what? Up we go! Head north and follow the path around to the left, then go inside. Just go right here, then back outside. Once outside, follow the path heading right to the next area. Go right a bit more and you'll see a large sword-swingin' baddie. Make it dead. After that you may want to (read as: should) go back and save. You noticed some flames appear, yes? When you're ready, take the south path this time and use the trap to take out the baddie here. Continue around and through the door. Take out another baddie here. Head right a bit more and near the center of the room is a section of wall you can blow up. Blast it to reveal Segment Address No. 12. Remember where it is, we'll be back in just a bit to open it. Head right and outside. Follow the path around to the left and north, then take the left path and eradicate a flying halo-tree dude... such an odd looking creature. More flames appear. Head back to the right and to in the door. Make your way right and use the trap to take out another baddie. Head right and outside. Go south just a bit and take out the baddie there. Follow the path left and make use of the save point there, then head through the door and inside. Head right and touch the iddy-biddy baddie to start a fight! ******************************************************************************* >>> BOSS BATTLE >>> Z W E R G K A P E <<< BOSS BATTLE <<< ******************************************************************************* <----[ Boss Stats ]----> HP: 4160 EXP: 2400 S.Pts: 180 Zone: CC Weakness: Physical, Beam/Fire/Pierce/Slash/Strike Air/Down: Both RareItem: Skill Upgrade C Item: Ether Pack M <----[ Boss Attacks ]----> - Handshake (Aura/Strike), 100-200 damage, one character, can Air. - Proof of Subordination (Strike) 100-200 damage, one character, can Down. - Sweet Whispers (Ice), 140-200 damage, all characters. - Invitation to a Dance, replaces one previously killed Zwerg. You're faced with 5 Zwergs. Crazy lil' buggers, eh? Don't laugh at them, if you don't know what to do here, those little bastards will drive you absolutely mad. Luckily, I know what to do! Attack-wise, uh... what? Oh... right, they do attack. Nothing major, but because there's 5, they get a lot of turns, so they can start to hurt. Especially if you get Air/Down, they'll smack ya around for near 300 damage. Just keep up with healing and you'll do fine. Whenever one dies, another will use the "Invitation to a Dance" attack and summon a fresh one with full HP to play with you. If you don't mind, now is a good time to rack up some EXP and S.Pts. Just keep killing them over and over (they'll never stop respawning as long as one lives) and you'll end up with a crazy amount of experience and S.Pts. When you've had enough, you want to get rid of them all at once. There are two ways to do this. First way is a bit time consuming. Smack them, all. A lot. But don't kill them. Knock their HP down as low as you can without actually killing them. Then use a Double Flame Blast ether combo to finish them off. If you use Ether Spear on your people and cast it on the ETR slot, you'll instantly kill them all. Or, you can beat them up a bit and use Erde Kaiser Fury to wipe them out all at once. I chose to take them out by hand without using EKF, but I killed about 20 of them before doing so. I ended the battle with over 23,000 exp per character and near 6000 S.Pts per character. So, you should try to rack up some points here if you can deal with these guys for a while! Good hunting! ******************************************************************************* >>> B O S S D E F E A T E D ! <<< ******************************************************************************* After the fight the platform rises and you'll see another boss. Go back down first and save, so you don't have to deal with those damned Zwerg's again. ******************************************************************************* >>> BOSS BATTLE >>> N E P O S R I G A S <<< BOSS BATTLE <<< ******************************************************************************* <----[ Boss Stats ]----> HP: 59000 EXP: 84000 S.Pts: 4800 C.Pts: 5400 Zone: CBCC Weakness: Ether, Beam/Aura Air/Down: Both Item: Skill Upgrade E <----[ Boss Attacks ]----> - Magna Shot (Pierce), 200-400 damage, one character. - Embrace (Strike), 600-900 damage, one character, can cause Down. - Hemorrhage Shot (Pierce/L Poison EP), 400-800 damage, one character. - Kreuz Shot (Pierce/H Bind), 400-800 damage, one character. - Unbreakable Block, activates Break Block. - Memory of Time, memorizes current event slot. - Reload >> Manga, changes cartridges, will use Manga Shot. - Reload >> Kreuz, changes cartridges, will use Kreuz Shot. - Reload >> Hemorrhage, changes cartridges, will use Hemorrhage Shot. - Quick, self, increases Agility. - Boost 1, self, increases BG by 1. - "You guys aren't bad! I'm impressed! How about it? Wanna play a game that tests each other's courage? I'll just sit here while one of you attacks me! If you can't beat me in one blow, then it'll be your turn to stand defenseless. Now start whenever you're ready! Let's have some fun!" -- boss will not attack unless provoked. Counter attacks and kills character that attacked him in one hit. Will use ultra-powerful version of Embrace. This battle will be fairly easy, even though his attacks can really hurt. He wastes turns with Reload often, sometimes one after the other. He's not incredibly fast either (even with Quick) so he really won't pummel you too bad. Beam and Aura are his only weaknesses. KOS-MOS' Dragon Blade special attack works really well, as do Shion's beam attacks. chaos for his Aura attacks isn't a bad idea either -- or anyone else with Aura Sword. I used KOS-MOS, Jin and MOMO. I had no problem taking this guy down. When he Reloads a cartridge, that means he'll just use one of the Shot attacks with the same name as the cartridge. So you can tell what kind of attacks he's preparing to use. He'll use Embrace regardless of the cartridge, though. Unbreakable Block is actually quite breakable. Hit it twice with Beam attacks (Dragon Blade or Shions normal attacks) and it'll go down. He will use this repeatedly, so be prepared to deal with it. Finally, when you get that big long-winded text (last attack listed), you've nearly killed him. This occurs when he drops below 11,000 HP. Basically, whoever you attack him with, will end up dead. He'll counter boost with a really powerful version of Embrace and make them dead. So be prepared to revive a lot. Also, if you don't attack, he won't do anything. So you can heal up, revive, stock, whatever. I used KOS-MOS as my sacrificial lamb. She used Dragon Blade, got killed, revived... over and over. Dragon Blade was doing 1500 damage a hit, so this wasn't bad. Plus I had seriously whacked the crap out of him beforehand, so he only had 3500 HP when he went into this mode. Ah well, ya better get to it. Good hunting! ******************************************************************************* >>> B O S S D E F E A T E D ! <<< ******************************************************************************* After that, open the chest for Decoder 12. Then head back down the spiral tower to Segment Address No. 12. Grab the chest inside for Sequencer D. Now go all the way back to the top and hop on the green Forbidden Device. Return to Second Milta! Alright now... the only thing that's left in this battle to find and kill Dark Erde Kaiser, is... well, Dark Erde Kaiser. By now you should be mid to upper 50s, and though the battle will be hard, you should still be able to survive just fine. However, if you had a hard time in Heaven's Ruins, I'd recommend you go back and get some more levels. Either the Factory or Heaven's Ruins are good spots to level up. Some things can make our lives easier in the upcoming battle. If you haven't already, learn Hammer Coat (3B) and Blade Coat (3B). They'll help us deal with the damage we take. Inner Peace (2H) and Focus 1 (1H) are also good skills to have as they increase your Evasion when stocking, and restore EP when stocking. Good stuff. Furthermore, at least one person should learn the Annihilation (4B) ether -- it removes any status effects an enemy may have as well as deals some damage. We'll need Shion only once for her Erde Kaiser Fury, so it's entirely up to you if you want to use her as an active party member in the fight (and thus learn all these skills) or just bring her in when we need her. It's up to you, but make sure she has Erde Kaiser Fury!! Anyway, all that aside, it's time to go kick some Darkass. When you're ready, use the UMN to get to the Ormus Stronghold. Return to the Forbidden Device there (go right at first intersection) and use it to go back to the Desert. Once in the Desert, head north and into the caves. Go north some more, take the left path, then north into the next area. Follow the path around to the intersection, take a right, then go into the next area. Head north past the save point into the next area. Continue north and approach the ledge to the right of the yellow Forbidden Device. Exit your E.S. Go north into the next area. Head up the stairs and step on the multi-colored Forbidden Device. Dive! ------------------------------------------------------------------------------- --> VIII-h. Space Coliseum SPGA01H ------------------------------------------------------------------------------- Go north through the doors and approach the center of the room. You'll get a scene (can we kill the Professor?!??!) and then... ******************************************************************************* >>> BOSS BATTLE >>> D A R K E R D E K A I S E R <<< BOSS BATTLE <<< ******************************************************************************* <----[ Boss Stats ]----> HP: 192000 EXP: 96000 S.Pts: 9000 C.Pts: 5400 Zone: AAAA Weakness: Ether (and random attributes, see attacks) Air/Down: Down Item: Skill Upgrade E <----[ Boss Attacks ]----> - Dark Knuckle (Strike), 500-750 damage, one character. - Dark Cyclone (Slash), 400-900 damage, all characters. - Dark Chaos Flame (Fire) 300-600 damage, all characters. - Aura Veil, reduces Aura/Beam damage by 25% but becomes weak against Thunder. - Flame Veil, reduces Fire damage by 25% but becomes weak against Ice. - Kaiser Shield, self, reduces all damage. - Lost Mist (H Lost), all characters, causes "H Lost." - Shadow Bind (H Bind), one character, causes "H Bind." - Dark Wave (L Ether DD), all characters, causes "L Ether DD." - Quick, self, increases Agility. - Can Boost. Ah, time to take care of Dark Erde. This guy looks huge and intimidating, plus has near 200k HP, but he really isn't that hard. He's actually quite a pushover if you've set your party up as I suggested. The damage numbers listed here are without Hammer/Blade Coats, so if you have them equipped, you'll have less damage received. Attacks aren't anything you can't handle. With Inner Peace, while you Stock he should practically -never- hit you. He's not too fast, and even with Quick he's really not that fast either, so you don't have to rush this. This will be a long battle, regardless, so just take your time and think your moves out. First and foremost DO NOT use your Erde Kaiser until he uses his Kaiser Shield. Once he does that, he'll reduce all types of damage by a ton... you'll be doing single to double digit damage, tops, with that thing on. You can repeatedly attack it by hand to get rid of it, or use your own Erde Kaiser Fury. One hit from EKF will take the shield down right away. At first, he has little weakness, besides Ether. So all you can do is pound the crap out of him. Use O button attacks, which hit the A zone for him, to break his zone. Eventually, he'll use either Flame Veil or Aura Veil. Sometimes he'll switch. If he uses Flame Veil, he becomes weak against Ice, so Ice Sword is what you use. Aura Veil makes him weak against Thunder, so Thunder Sword it is. You should also cure both H Lost and H Bind as soon as you get hit with them as they prevent Ether and attacking, which is pretty bad. The L Ether DD can be ignored, and since he generally doesn't use Dark Wave often, that's exactly what you should do -- ignore it. If he uses Quick, you can use Annihilation to get rid of it, but I'm pretty sure that will also remove his Flame/Aura Veil. That's bad, because the Veils open up an additional weaknesses for us to abuse. I didn't bother as even with Quick he wasn't much faster and didn't cause me any more grief than he was already. That's up to you, though. I noticed once I used EKF on him, after he had used Kaiser Shield, that all of my attacks did much, much more damage. I'm not sure if that was a fluke, or something that's supposed to happen. If it's supposed to happen, well, you'll have a much easier fight after you knock down Kaiser Shield with EKF. Anyway, get to it. You'll be here a while so ya better get crackin'! Good hunting! ******************************************************************************* >>> B O S S D E F E A T E D ! <<< ******************************************************************************* Woohoo, finally, kicked his ass! That fight took me 40 minutes, how about you? The Dark Professor also said there are stronger enemies in the Desert and Old Miltia -- we'll get to them later, though! Anyway, once you're done, head south and back out via the Forbidden Device. Head south, hop on your E.S. and use the yellow Forbidden Device to return to the Ormus Stronghold, then exit the UMN. ------------------------------------------------------------------------------- --> VIII-i. Sidequesting Adventures VIII SPGA01I ------------------------------------------------------------------------------- Time to finish up the last of the GS Campaigns! There's only a couple left to do, yay! Oh, and if you haven't paid off the Captain's Debt yet, an easy way to do so is to fight the "Martyr" boss again. Just go back to the Omega System (not via the UMN, normally, talk to Matthews to go) and fight him. You can steal two Awakening IV's from him (one from each form). These sell for 500,000 each, so you only need 10 battles to pay off the debt. It's time consuming, yes, but far faster than collecting other random items! Anyway, let's get to it! ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~> VIII-i.1. GS Campaign 21 - Roy (Part III) SPGA01I1 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Location: Kukai Foundation, Urban Area, Fountain Reward: Skill Upgrade E x6 Time to get our reward for this mission. Return to the Kukai Foundation. Go to the Urban Area, then go left to get to the East 6 building. Go up both flights of stairs and head left. Roy is by the staircase here. Talk to him and you'll get: Skill Upgrade E x6! ...ew. What a dirty old man. Yech... MISSION COMPLETE! ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~> VIII-i.2. GS Campaign 28 - Caito (Part II) SPGA01I2 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ <----[ Mission Details ]----> Location: Heaven's Ruins, Tower Reward: Double Attack "Grand Ronde" for KOS-MOS and chaos. Alright, we've got to go back to Heaven's Ruins. First, get to Second Miltia City, Sector One and go in the building left of the Dance Studio. Go downstairs and use the Forbidden Device. Just head north, then up the tower. Save at the save point up top, then use the elevator to go up. Before getting too far, let's set up the party. The upcoming boss will copy the HP and stats of your highest leveled character in your party. This means you need to choose wisely when it comes to your party. I'd recommend you pick either Shion or MOMO to be your highest level characters, then after the battle starts you can swap them out with more powerful characters. Since the boss copies the stats of the highest leveled character, both are fairly wise choices except MOMO has some better stats -- which means you might want to avoid her. You definitely don't want KOS-MOS or Ziggy as they're both tanks and the bosses attacks will hurt. A lot. Once you're up top, examine the strange bluish shadowy thingie near the chest for... ******************************************************************************* >>> BOSS BATTLE >>> M A D S K E L T E R <<< BOSS BATTLE <<< ******************************************************************************* <----[ Boss Stats ]----> HP: Depends on character copied. EXP: 76000 S.Pts: 4200 C.Pts: 5400 Zone: CBCB Weakness: Beam/Fire/Slash Air/Down: Both Item: Skill Upgrade E <----[ Boss Attacks ]----> - Conditions for Invincibility, copies stats of highest level character in the party. - Stigma (Pierce), one character. - Inescapable Arrow - Shot 1 (Pierce/L Resistance D), one character. - Inescapable Arrow - Shot 2 (Pierce/L Weak), one character. - Inescapable Arrow - Shot 3 (Pierce/L Slow), one character. - Inescapable Arrow - Final (Pierce), one character. Does targets max HP -1 for damage. Attacks person with H Stop status. Absorbs damage. - The Curse of Zero (L Poison), all characters. - Pandora's Gate, all characters. Alright, I hope you're ready for a tough battle. This guy is super-fast, has really annoying attacks, and just gets tons of turns. I hate him. Anyway, we shall destroy him! First, let's talk about attacks. He uses his arrow attacks in order, and they all ignore your Evasion stat, so they always hit. First is Shot 1 (inflicts L Resistance D). If a character has that status, he'll use Shot 2 which will inflict L Weak. Then comes Shot 3, which inflicts L Slow. Finally, whichever character has all those statuses on them, he'll use Final. That will do the characters MAX HP - 1 damage and he'll absorb the damage as HP. Basically, to avoid the annoying Final attack, you should be nearly constantly healing the L-type statuses. You can let them go until L Slow, but since this boss is so fast, I'd recommend against that. Also, if anyone gets H Stop on them, cure it immediately as he will use Final against that character on his next turn. Your characters will get H Stop on them when they've been hit twice with Shot 3. Remember, his shots never miss and you -always- get inflicted with the statuses. I didn't list damage numbers here, because that will be random depending on the character's stats he copied. Spear Coat will help you reduce his damage no matter what, so you might want to have those equipped beforehand! Finally, attacks-wise, he'll use The Curse of Zero which attempts to inflict L Poison on your party, followed up by Pandora's Gate. Pandora's Gate really friggen hurts, so when you see Curse of Zero, start healing up and prepare for it. He doesn't always use Pandora's Gate, but once he's used Curse of Zero, he can use it at anytime -- sometimes he'll even combo boost and use it several times in a row... which usually equals insta-death for your entire party. Pray that doesn't happen. Hopefully you started with Shion as your highest level character. She has pretty much the worst stats out of everyone, so the boss won't be that powerful. Most of his attacks should do minimum damage to you. Once you've started the battle, you can swap her out for someone else. Either way, after the boss uses his "Conditions" attack at the start of battle, swap out your weak characters for stronger ones. Flame Sword will be your friend here. Ziggy and Jin are good party members, especially Jin because he can exploit the Slash weakness, and fire with Flame Sword. KOS-MOS is handy, too, but just remember Ziggy can't hit Air'd targets, so make sure you use Ziggy to down them first. This battle will take a while. Stock up, pound away as hard as you can, heal up. Curing status effects is going to consume most of your time. Just remember once he's hit someone with Shot 3 once, you have to cure them quickly, otherwise he'll do another Shot 3 which will inflict H Stop, followed by his Final arrow attack, which equals death for that character and healing for Skelter. The Attacker ether will also help you, as it will allow your characters to do more damage. They'll take some extra damage as it lowers their Defense, but it's worth it. Finally, you can also use Shion and her Erde Kaiser Fury attack to quickly take out this boss. First, cast Ether Spear and Flame Sword on her (sword ethers will affect EKF). Then, start an Elemental Chain on Skelter. Get it as high as you can, but remember to save a boost for Shion. Then, on the ETR or CRTC slot, have Shion use EKF. You'll deal a ton of damage and most likely either severely hurt or outright kill Skelter. Also, if she has the Combo Boost skill, you can try to abuse the event slot to get the slot you want. If you don't end up with what you wanted (CRTC/ETR) just have her cast Boost 1, then boost herself via Combo Boost. Well... I can't say much more than I have. Just be patient, keep an eye on your HP, and cure statuses! I normally recommend you ignore statuses, but you simply cannot do that in this battle or you will end up dead and/or in a never-ending battle. Both choices suck, if you ask me! Get to it. Make this damned fool dead. For you, and for me. Man... I hate this guy. Good hunting! ******************************************************************************* >>> B O S S D E F E A T E D ! <<< ******************************************************************************* After that long, tough battle (unless you EKF'd him!), use the green Forbidden Device to exit the Ruins. Head back to the Kukai Foundation, and into the Ironman Bar. Talk to the bartender (Caito) for your reward: Double Attack "Grand Ronde" for KOS-MOS and chaos. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~> VIII-i.3. GS Campaign 36 - Winona SPGA01I3 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Location: Second Miltia, Second Miltia City, Sector Two, Outside Moby Dick's Requires: All previous 35 GSC's completed, Shion as lead (on screen) character Reward: Lots. ------------------------------------------------------------------------------- --> VIII-j. The Final Chapter - Extra Bosses SPGA01J ------------------------------------------------------------------------------- Alright, now... the only thing that's really left is the optional bosses. These guys are only in the North American version and they're pretty tough. I've left them for last because of their strength and normally you'd have a hard time defeating them right away. Besides that, two only become available after the Dark Erde Kaiser fight, so I felt this would be the best place to put them I'll give you directions to each one, starting with Phobos Rigas, which was available right after you loaded your Clear Data for the first time. This is the easiest of the three extra bosses. Phobos is located on the Dammerung, so get yourself to a U.M.N. access point and load up the "Dammerung Restricted Area" map. We're heading back to the area where the ship was we snagged to escape earlier. If you know where that is, go there and skip the next paragraph. From the starting point, just follow the path into the next area. In the Dock Area, go all the way right and hop on the elevator in the northeast, then through the door just north of that. Hop on the conveyor and make yourself fall in the hole marked 04. Head down the stairs into the next room. Head right, then take the stairs all the way to the top and into the next room. You should be able to see Phobos down below to the north. Head right to the next room. Take the stairs down and into the next room. Make way across the platform onto the catwalk on the southeast corner. Go through the door. Use the save point here, then head north and get up on the large platform at the end. Use the elevator to go up. Head north through the door (marked in red) then walk all the way north and get ready for... ******************************************************************************* >>> BOSS BATTLE >>> P H O B O S R I G A S <<< BOSS BATTLE <<< ******************************************************************************* <----[ Boss Stats ]----> HP: 55555 EXP: 85000 S.Pts: 4000 C.Pts: 6800 Zone: CBBC Weakness: Beam/Aura/Slash Air/Down: Both RareItem: Auto Recover Item: EMAX300 <----[ Boss Attacks ]----> - Single Shot I-VIII (Pierce), 300-400 damage, one character. Gun might jam. - Buried Alive (Strike) 500-800 damage, one character, can cause Air. - Alone in the Dark (Pierce/L Blind), 500-900 damage, one character. - Chilling Wind (Pierce/Ice/L Slow), 800-1200 damage, one character. - Soothing Words, Fear wears off (back to normal), heals up to 2000 HP. - Immolation (Fire), 1000-3000 damage, all characters. - Reload >> Misery, will use "Alone in the Dark" attack (4 times). - Reload >> Despair, will use "Single Shot" attacks (up to 8 times). - Reload >> Sorrow, will use "Chilling Wind" attack (4 times). - Fear Level 1, self, increased Dexterity. - Fear Level 2, self, increased Speed. - Fear Level 3, self, increased Strength. - Fear Level 4, self, Break Block. - Fear Level 5, self, increased Offense. - Fear Maximum, overwhelmed. Gets L Stun on self, immunity to ether attacks. - Horror, self, Ether Spear, increased Ether damage. - Panic, self, increased Agility. - Terror, self, Safety Level, will revive with 1 HP when killed. - Frenzy, self, Break Block. - Memory of Time, memorizes current event slot. Will use Immolation next time this slot comes around on his turn. - Magazine empty, ran out of shots, won't attack. Whew, this guy has a ton of attacks and he's extremely annoying and painful. There's a lot he can do, and he's always abusing his Fear powers, so you have quite a tough battle on your hands. I'll tell ya what the deal is though, so you can have the edge. You must pay attention to attacks in this battle to know what's going on. I've listed all the information you need to know above, so refer to that. He has 8 Single Shot attacks, which all do the same damage. I have no clue why they're numbered. This guy also gets a limited number of shots per cartridge (which is why he has to reload). He'll waste a turn reloading, plus he wastes a turn if he runs out of ammo. Now, the most important thing is his Fears. He gets uberpowerful from these damned things. Basically while he's Fearing up (he uses them in order) just take some pot shots at him. If he hasn't used Break Block yet, beat the everloving crap out of him. If he has used Break Block, just heal and Stock until he uses Fear Level 5. After that he'll go into Fear Maximum which pretty much screws everything up. At this point, he won't attack unless you do (because he's inflicted with L Stun) so take the time to heal and stock up. Then smack him just once so he counter attacks and loses his immunity to ether attacks. After that, open up on him again. When he uses Memory of Time, REMEMBER which slot he's used this on. The next time this slot comes around and he has a turn, he'll use Immolation. That damned spell really hurts. A lot. It can make everyone dead if you're unlucky. If you see him about to get a turn on that slot (he usually picks the CRTC slot, which makes it even worse), boost someone so he doesn't get a turn and therefore can't use Immolation. He'll most likely use Safety Level (he always did with me) which means he'll revive himself with 1 HP after you kill him once. You've got to be quick about it, because he'll start casting Soothing Words (heals HP) like mad if you aren't quick enough. Also, this is going to mess with the event slot, so if you're trying for the SKL up slot, remember that he's going to revive. I don't recall if he wastes a turn (and thereby a slot) when he revives or not. I don't think he does, but just have a couple boosts handy when you plan to take him out. Aura Sword is your friend. He's weak against that, and Slash, so Jin is a good choice. chaos is good, too, as he's already got Aura on his attacks. Elemental Chains are going to be your friend here, too, so try to get them as high as you can. You can use the Shion/EKF trick again with this guy. This time use Aura Sword on her. Same deal as before. Cast Ether Spear on her, and try to get her on the CTRC or ETR slots. Make sure you've already started an Elemental Chain before she uses EKF. Well, that's about it. While he's Fearing you might be doing more healing than anything, and that's okay. Just wait until he maxes Fear out and screws himself up. Then you can open up on him again. Also, if you want to take pot shots just to do some damage, KOS-MOS' Dragon Blade special attack works rather well (it's a beam attack) and does around 1200 damage to him. Good stuff when you're trying to knock off some HP. Get to it! Good hunting! ******************************************************************************* >>> B O S S D E F E A T E D ! <<< ******************************************************************************* Exit the UMN after that battle and SAVE! Next up is Baal Zebul who resides in "Old Miltia (14 years ago)." Go by Character and just follow the road all the way to the end where you'll encounter Baal. Be sure to save beforehand! ******************************************************************************* >>> BOSS BATTLE >>> B A A L Z E B U L <<< BOSS BATTLE <<< ******************************************************************************* IMPORTANT INFORMATION!!!! - This section is not yet completed. Some attacks are missing and the damage numbers might be inaccurate. Hopefully this will be resolved in the next update! <----[ Boss Stats ]----> HP: 99999 EXP: 99999 S.Pts: 9999 C.Pts: 9999 Zone: BCBC, BBBB, CCCC (changes during battle) Weakness: Ice/Pierce/Strike Air/Down: Both RareItem: Auto Recover Item: EMAX300 <----[ Boss Attacks ]----> - Hecto Strike (Slash/Strike/Thunder), 700 damage, one character. - Baal's Wrath (Thunder/H Bind), 700 damage, all characters. - Hedge Smash (Slash/Strike/Fire), 900 damage, one character. - Aqua Regia (L Poison), 3500, one character, bile attack. - "Baal is amassing his bile!" will target character for Bile attack next turn. - "Baal has spewed his bile!" will Bile targetted char next turn (insta-death). ******************************************************************************* >>> B O S S D E F E A T E D ! <<< ******************************************************************************* The remainder of this section will be completed soon. _______________________________________________________________________________ =============================================================================== ==> IX. G L O B A L S A M A R I T A N C A M P A I G N S SGSC01 =============================================================================== The GS Campaigns are the optional sidequesting stuff in Episode 2. They're totally optional, most are very easy, some are very tedious. The nice thing about them is you can pretty much do them whenever you wish (so long as they're available at that point in time). You can start them, do a little, then go do something else and come back later. You have no time restrictions for completing them (except for the ones that are explicitly timed). Some can be failed, but most can be retried as many times as you like. This is just a brief listing of all of the GS Campaigns and some information about them. What's listed is: - Location information (where to go to start the GSC) - Rewards you get for completing the GSC - Any requirements to start/complete the GSC - If the GSC can be failed, and what causes a mission to fail. - General time-frame the GSC becomes available to you and any other starting requirements. - Any extra information For a completely detailed walkthrough of each GSC, you should refer to the Sidequesting Adventures sections throughout the main walkthrough. Each GSC has it's own section (under one of the Sidequesting sections) with complete and thorough details on how to complete each mission. The GSC's are listed in numerical order here, not in the order they are available or can be completed. -[ GSC 1 - Jacqueline ]- Location: Second Miltia, Second Miltia City, near the Hospital Requires: Female character as lead (on screen) Reward: Secret Key 1 (Level 1, Class H, Skill "Psycho Pocket") Fail: No Time: After scene in Moby Dick's Cafe -[ GSC 2 - Sikes ]- Location: Second Miltia, Second Miltia City, Hospital Requires: Completed GSC 1 Reward: Secret Key 2 (Level 1, Class H, Skill "Break B10") Fail: Yes - you can give letters to the wrong people. Time: After scene in Moby Dick's Cafe -[ GSC 3 - Shiela ]- Location: Kukau Foundation, Urban Area, Lavare Cleaners Requires: Nothing Reward: Secret Key 6 (Level 2, Class D, Skill "Rare+10") Fail: No Time: After scene in Moby Dick's Cafe -[ GSC 4 - SPUMONI ]- Location: Elsa, B1 Requires: Nothing Reward: Skill Upgrade D x20, Rejuvenator E Fail: No Time: Anytime after completing the Ormus Stronghold -[ GSC 5 - Jun ]- Location: Second Miltia, Uzuki Residence Requires: Nothing Reward: Decoder 01, Double Attack "Angelic Requim" for Jr. and Shion Fail: No Time: After the Shion returns home scenes. -[ GSC 6 - Chop ]- Location: Second Miltia, Second Miltia City, Sector Two, Moby Dick's Cafe Requires: Female character as lead (on screen) Reward: Decoder 17, Curry Recipe Fail: No Time: After completing Ormus Stronghold -[ GSC 7 - Miguel ]- Location: Second Miltia, Second Miltia City, Sector Two, Publishing Agency Requires: Nothing Reward: Skill Upgrade D x3, MOMO's Swimsuit, Jr.'s Swimsuit Fail: No Time: After Moby Dick's Cafe scenes -[ GSC 8 - Lizzy ]- Location: Second Miltia, Second Miltia City, Sector Two, Power Station Requires: Nothing Reward: Double Attack "Burst Veil" for Shion and MOMO. Fail: No Time: After Moby Dick's Cafe scenes -[ GSC 9 - Maple ]- Location: Second Miltia, Second Miltia City, Sector One, near the Bunny Requires: Completed GSC 1 Reward: Double Attack "Spirit Nocturne" for chaos and Jr. Fail: No Time: After Moby Dick's Cafe scenes -[ GSC 10 - Luty ]- Location: Second Miltia, Second Miltia City, Sector One, Hospital Requires: Nothing Reward: Secret Key 15 (Level 3, Class C, Skill "Last Revenge") Fail: Yes - you can grow the wrong flower and/or not give enough Hyper Fertilizers. Time: After completing the Ormus Stronghold -[ GSC 11 - Ciaran ]- Location: Second Miltia, Second Miltia City, Sector Two, Water Treatment Plant Requires: Nothing Reward: Secret Key 11 (Level 2, Class H, Skill "ST Resist 20") Fail: Yes - you can destroy the wrong barrels. Time: After Moby Dick's Cafe scenes -[ GSC 12 - Ray ]- Location: Second Miltia, Second Miltia City, Sector Two, Water Treatment Plant Requires: Completed GSC 11 Reward: Secret Key 12 (Level 3, Class A, Skill "Safety Level") Fail: No? (not really sure, but I don't think so) Time: After completing the Ormus Stronghold -[ GSC 13 - Glenn ]- Location: Second Miltia, Second Miltia City, Sector Two, Water Treatment Plant Requires: GSC 11 & 12 completed Reward: Decoder 08 Fail: Yes - you could die... Time: Post-Game (after completing the game and saving Clear Data) -[ GSC 14 - Kate ]- Location: Second Miltia, Second Miltia City, Sector One, Dance Studio Requires: Nothing Reward: Secret Key 21 (Level 3, Class H, Skill "Experience Up 10") Fail: Yes - you could die... Time: Anytime after visiting Old Miltia's Submerged City Notes: Unlike the Japanese version, you just have to visit the Submerged City, not actually do anything. -[ GSC 15 - Mallory ]- Location: Kukai Foundation, Urban Area, Our Treasure Inn, Second Floor Requires: Nothing Reward: Secret Key 17 (Level 3, Class F, Skill "Break B15") Fail: Yes - you can find the wrong ring Time: Anytime after visiting Old Miltia's Submerged City -[ GSC 16 - Margoyles ]- Location: Kukai Foundation, Urban Area, Our Treasure Inn Requires: Nothing Reward: Decoder 03, Robot Part Right Leg Fail: Nope Time: After visiting the Omega System -[ GSC 17 - Bonny ]- Location: Kukai Foundation, Urban Area, Water Fountain above East 6 Requires: Nothing Reward: Double Attack "Dual Spell Ray" for Shion and chaos Fail: Yes - you can get her the wrong clothes and/or book Time: Anytime after visiting Old Miltia's Submerged City -[ GSC 18 - Janet ]- Location: Second Miltia, Second Miltia City, Sector One, Research Lab Requires: Nothing Reward: Access to Segment Address 11, which contains Secret Key 23 (Level 3, Class H, Skill "EP Half") Fail: No Time: Anytime after visiting Old Miltia's Submerged City -[ GSC 19 - King ]- Location: Kukai Foundation, Urban Area, East 6 Requires: Nothing Reward: Revive DX x2 Fail: Yes - you must force the doctor to come and tell him who it's for otherwise you will fail. Time: After completing Ormus Stronghold -[ GSC 20 - Kramer ]- Location: Kukai Foundation, Urban Area, Our Treasure Inn, Second Floor Requires: Nothing Reward: King's Key (access to Skill Upgrade D x5) Fail: No Time: Anytime after visiting Old Miltia's Submerged City -[ GSC 21 - ? ]- Location: ? Requires: ? Reward: ? Fail: ? Time: ? -[ GSC 22 - Johnny ]- Location: Kukai Foundation, Urban Area, Smile Bakery Requires: Nothing Reward: Double Attack "Cross Fist" for Ziggy and KOS-MOS Fail: Yes - you can lose too many games. You must win or tie more than you lose in order to suceed. Time: Anytime after completing the Ormus Stronghold -[ GSC 23 - PANACHE ]- Location: Elsa, B1, Robo-Foundry Requires: Nothing Reward: Double Attack "Fiery Ritonelle" for Ziggy and Jr. Fail: No Time: Anytime after completing the Ormus Stronghold -[ GSC 24 - ? ]- Location: ? Requires: ? Reward: ? Fail: ? Time: ? -[ GSC 25 - Stella ]- Location: Second Miltia, Second Miltia City, Sector One, Dance Studio Requires: Nothing Reward: Class Upgrade C x2, Shion's Swimsuit, chaos' Swimsuit Fail: Yes - you can bring her the wrong stuff Time: After Shion returns home scenes -[ GSC 26 - Pitt ]- Location: Kukai Foundation, Launch Boarding Area Requires: Nothing Reward: Secret Key 10 (Level 2, Class H, Skill "Inner Peace") Fail: Yes - you can dive to the wrong area in the Encephalon and/or die. Time: Anytime after visiting the Omega System -[ GSC 27 - ADONIS ]- Location: Elsa, 1F, Dining Area Requires: Nothing Reward: Decoder 14 Fail: Yes - you can mix the wrong drink Time: As soon as you can explore the Elsa -[ GSC 28 - ? ]- Location: ? Requires: ? Reward: ? Fail: ? Time: ? -[ GSC 29 - Butch ]- Location: Kukai Foundation, Fishing Lab Requires: Male character as lead (on screen) Reward: Decoder 16 Fail: No Time: Anytime after completing the Ormus Stronghold -[ GSC 30 - Clive ]- Location: Kukai Foundation, Urban Area, East 6 Requires: Completed GSC 19 Reward: Double Attack "Cross Hilbert" for KOS-MOS and MOMO Fail: Yes - could give cats to wrong people (not sure) Time: Anytime after visiting Old Miltia's Submerged City -[ GSC 31 - Layla ]- Location: Kukai Foundation, Urban Area, Our Treasure Inn Requires: Jr. or MOMO as lead (on screen) Reward: Vault Key (access to Med Kit DX x4) Fail: No Time: Anytime after completing the Ormus Stronghold -[ GSC 32 - KAMIKAZIE ]- Location: Elsa, B1, near Weapons Shop Requires: Nothing Reward: Skill Upgrade E x40, Double Attack "Power Fist" for Ziggy and MOMO, Secret Key 19 (Level 3, Class G, Skill "Ether Burst"), Jin's Swimsuit, X-BUSTER (Special Attack for KOS-MOS) Fail: No Time: Once you can explore the Elsa Notes: You can actually start paying off the Debt as soon as you get to the space port for the first time, and can do so without actually starting the campaign. You won't get your reward until you start it, regardless if its already been paid off. -[ GSC 33 - Hugo ]- Location: Kukai Foundation, Launch Boarding Area Requires: Nothing Reward: Secret Key 18 (Level 3, Class F, Skill "Rare+30") Fail: No Time: Anytime after completing the Ormus Stronghold -[ GSC 34 - Carlos ]- Location: Second Miltia, Second Miltia City, Sector Two, near Publishing Agency Requires: Nothing Reward: Double Attack "Lion Heart" for Jin and Shion Fail: Yes - you can tell him the wrong location Time: Anytime after completing the Ormus Stronghold -[ GSC 35 - ? ]- Location: Kukai Foundation, Urban Area, Our Treasure Inn, Roof Requires: Male character as lead (on screen) Reward: Decoder 13 Fail: No Time: Anytime after visiting the Omega System -[ GSC 36 - ? ]- Location: ? Requires: ? Reward: ? Fail: ? Time: ? _______________________________________________________________________________ =============================================================================== ==> X. I T E M S SITM01 =============================================================================== This section contains information on all of the items in the game, including Normal Items, E.S. Accessories and Key Items. While there are no shops in the game, items are still fairly easy to come by. I've listed what enemies drop items and where they can be found. There's also a price listed for items, and this is the amount of cash you'd get towards Captain Matthew's Debt. You don't get the cash, however, it goes towards the Debt. Getting the $10 million is a side-quest and purely optional. The following information is listed for each item: Type -- the type of item it is - Healing = heals HP/EP or both - Curative = cures status effects - Upgrade = upgrades something, ie: skill points - Barter = only use is to be sold. Used -- Where it can be used; Main Menu, Battle, Anywhere, Never. Price -- amount of cash you get towards the debt Effect -- what the item does Drops -- what enemies drop the item Found -- where it can be found (general location) ------------------------------------------------------------------------------- --> X-a. Normal Items SITM01A ------------------------------------------------------------------------------- -[ Nano Repair A ]- Type: Healing Used: Anywhere Price: 400 Effect: Recover 25% of MAX HP and EP (E.S. Only) Drops: ? Found: ? -[ Nano Repair Z ]- Type: Healing Used: Anywhere Price: 1000 Effect: Recover 50% of MAX HP and EP (E.S. Only) Drops: ? Found: ? -[ Nano Sphere ]- Type: Healing Used: Main Menu Price: 600 Effect: Recover all HP and EP of all crafts (E.S. Only) Drops: ? Found: ? -[ Med Kit S ]- Type: Healing Used: Anywhere Price: 100 Effect: Recover 25% of MAX HP. Drops: ? Found: ? -[ Med Kit M ]- Type: Healing Used: Anywhere Price: 400 Effect: Reciver 50% of MAX HP. Drops: ? Found: ? -[ Med Kit L ]- Type: Healing Used: Anywhere Price: 600 Effect: Recover 75% of MAX HP. Drops: ? Found: ? -[ Med Kit DX ]- Type: Healing Used: Anywhere Price: 2000 Effect: ? Drops: ? Found: ? -[ Ether Pack S ]- Type: Healing Used: Anywhere Price: 200 Effect: Recover 25% of MAX EP. Drops: ? Found: ? -[ Ether Pack M ]- Type: Healing Used: Anywhere Price: 600 Effect: Recover 50% of MAX EP. Drops: ? Found: ? -[ Ether Pack DX ]- Type: Healing Used: Anywhere Price: 800 Effect: ? Drops: ? Found: ? -[ Rejuvenator M ]- Type: Healing Used: Anywhere Price: 1600 Effect: Recover 50% of MAX HP and EP. Drops: ? Found: ? -[ Rejuvenator DX ]- Type: Healing Used: Anywhere Price: 4000 Effect: Recover all HP and EP. Drops: ? Found: ? -[ Rejuvenator E ]- Type: Healing Used: Anywhere Price: 6000 Effect: Recover all HP and EP for the entire party. Drops: ? Found: ? -[ Antidote L ]- Type: Curative Used: Battle Price: 300 Effect: Heal L-type status effects. Drops: ? Found: ? -[ Antidote H ]- Type: Curative Used: Battle Price: 600 Effect: Heal H-type status effects. Drops: ? Found: ? -[ Revive S ]- Type: Healing Used: Battle Price: 600 Effect: Revive & recover 25% of MAX HP. Drops: ? Found: ? -[ Revive DX ]- Type: Healing Used: Battle Price: 1600 Effect: Revive with full recovery Drops: ? Found: ? -[ Boost Max ]- Type: Upgrade Used: Battle? Price: 4000 Effect: Boost Gauge maximum +1 (up to 5). Drops: ? Found: ? -[ Bio Sphere ]- Type: Healing Used: Main Menu Price: 400 Effect: Recover all HP and EP (entire party). Drops: ? Found: ? -[ Skill Upgrade A ]- Type: Upgrade Used: Main Menu Price: 200 Effect: Skill Points +10 Drops: ? Found: ? -[ Skill Upgrade B ]- Type: Upgrade Used: Main Menu Price: 600 Effect: Skill Points +30 Drops: ? Found: ? -[ Skill Upgrade C ]- Type: Upgrade Used: Main Menu Price: 1000 Effect: Skill Points +50 Drops: ? Found: ? -[ Skill Upgrade D ]- Type: Upgrade Used: Main Menu Price: 2000 Effect: Skill Points +100 Drops: ? Found: ? -[ Skill Upgrade E ]- Type: Upgrade Used: Main Menu Price: 10000 Effect: Skill Points +500 Drops: ? Found: ? -[ Class Upgrade B ]- Type: Upgrade Used: Main Menu Price: 2000 Effect: Class Points +50 Drops: ? Found: ? -[ Class Upgrade C ]- Type: Upgrade Used: Main Menu Price: 4000 Effect: Class Points +100 Drops: ? Found: ? -[ Scrap Iron ]- Type: Barter Used: Never Price: 200 Effect: Remains of a machine. Drops: ? Found: ? -[ Junked Circuit ]- Type: Barter Used: Never Price: 1000 Effect: A destroyed circuit. Drops: ? Found: ? ------------------------------------------------------------------------------- --> X-b. E.S. Accessories SITM01B ------------------------------------------------------------------------------- Effect -- the effect the accessory has when equipped Drops -- what enemies drop the accessory Found -- where (location) the accessory can be found -[ EF Circuit B ]- Price: ? Effect: EDEF +30 (Increase Ether Defense) Drops: Found: -[ Anti-Fire Armor ]- Price: ? Effect: Lower fire damage by 25%. Drops: Found: -[ Anti-Thunder Armor ]- Price: ? Effect: Lower thunder damage by 25%. Drops: Found: -[ G Slow Guard ]- Price: ? Effect: Slow resistance +25%. Drops: Found: -[ G Poison Guard ]- Price: ? Effect: Poison resistance +25%. Drops: Found: -[ G Blind Guard ]- Price: ? Effect: Blind resistance +25%. Drops: Found: -[ G Weal Guard ]- Price: ? Effect: Weak resistance +25%. Drops: Found: -[ Quick Charge ]- Price: ? Effect: EC is charged to 100 at the start of battle. Drops: Found: -[ EMAX300 ]- Price: ? Effect: Make maximum charge 300. Drops: Found: -[ Power Shield ]- Price: ? Effect: Damage reduction +20% when defending. Drops: Found: -[ Auxiliary Armor A ]- Price: ? Effect: ARM +30 (Increase physical defense). Drops: Found: -[ Auxiliary Armor B ]- Price: ? Effect: ARM +40 (Increase physical defense). Drops: Found: -[ Charge Recover ]- Price: ? Effect: Recover 5% of maximum HP by using the STOCK command. Drops: Found: ------------------------------------------------------------------------------- --> X-c. Key Items SWT01C ------------------------------------------------------------------------------- -[ Decoder 01 ]- Info: Decoder to unlock Segment Address No. 01. Used: Found: -[ Decoder 02 ]- Info: Decoder to unlock Segment Address No. 02. Used: Found: -[ Decoder 03 ]- Info: Decoder to unlock Segment Address No. 03. Used: Found: -[ Decoder 04 ]- Info: Decoder to unlock Segment Address No. 04. Used: Found: -[ Decoder 05 ]- Info: Decoder to unlock Segment Address No. 05. Used: Found: -[ Decoder 06 ]- Info: Decoder to unlock Segment Address No. 06. Used: Found: -[ Decoder 07 ]- Info: Decoder to unlock Segment Address No. 07. Used: Found: -[ Decoder 08 ]- Info: Decoder to unlock Segment Address No. 08. Used: Found: -[ Decoder 09 ]- Info: Decoder to unlock Segment Address No. 09. Used: Found: -[ Decoder 10 ]- Info: Decoder to unlock Segment Address No. 10. Used: Found: -[ Decoder 11 ]- Info: Decoder to unlock Segment Address No. 11. Used: Found: -[ Decoder 12 ]- Info: Decoder to unlock Segment Address No. 12. Used: Found: -[ Decoder 13 ]- Info: Decoder to unlock Segment Address No. 13. Used: Found: -[ Decoder 14 ]- Info: Decoder to unlock Segment Address No. 14. Used: Found: -[ Decoder 15 ]- Info: Decoder to unlock Segment Address No. 15. Used: Found: -[ Decoder 16 ]- Info: Decoder to unlock Segment Address No. 16. Used: Found: -[ Decoder 17 ]- Info: Decoder to unlock Segment Address No. 17. Used: Found: -[ Decoder 18 ]- Info: Decoder to unlock Segment Address No. 18. Used: Found: -[ Secret Box ]- Info: A box with "Dominic" written on top and filled with receipts for mice. Used: Never Found: Given upon completion of GS Campaign 3. -[ Geriatric Swimsuit ]- Info: Swimsuit made from bio fibers to prevent drowning. The robot print on the back is amazing! Used: ? Found: Gift for loading Episode I clear data. -[ Secret Key 3 ]- Info: Key to open the Level 1, Class H, Skill "Focus 1." Found: ? -[ Secret Key 6 ]- Info: Key to open the Level 2, Class D, Skill "Rare+10." Found: ? -[ Secret Key 7 ]- Info: Key to open the Level 2, Class F, Skill "Junk Beam." Found: ? -[ Secret Key 14 ]- Info: Key to open the Level 3, Class C, Skill "Rapid Refresh." Found: -[ Secret Key 16 ]- Info: Key to open the Level 3, Class E, Skill "First Combo." Found: _______________________________________________________________________________ =============================================================================== ==> XI. S K I L L S SSKL01 =============================================================================== This section is a list of all the Skills in the game. Their cost, effects and any additional information is listed. Since Skills are split into 3 main categories (Ether, Equipped and Mastered), there's a separate section for each. There are 4 Levels of Classes, with each Class containing several skills. I've listed the route information (eg: Level 1, Class A) for each skill. Below is a summary of the Levels and Class costs. -[ Level 1 ]- -[ Level 2 ]- -[ Level 3 ]- -[ Level 4 ]- Class C.Pts Class C.Pts Class C.Pts Class C.Pts ----- ----- ----- ----- ----- ----- ----- ----- A 300 A 600 A 1200 A 2400 B 300 B 600 B 1200 B 2400 C 300 C 600 C 1200 C 2400 D 300 D 600 D 1200 D 4800 E 300 E 600 E 1200 F 300 F 600 F 1200 G 300 G 600 G 1200 H 600 H 1200 H 2400 <------[ !!! Important Information !!! ]------> For learning every skill in a Class, you get C.Pts spent * 1.5 as a bonus. So if you spend 300 C.Pts to unlock a Class, once you learn all the skills in that Class, you'll get 450 C.Pts. 30,900 C.Pts are needed to unlock all Classes. Each Skill has the following information listed: Route -- the route to get the skill (eg: Medica's Route is Level 1, Class A, so it's listed as 1A) Cost -- the cost, in S.Pts, to learn the skill Effect -- the effect the skill has S.Key -- only listed for skills that require a Secret Key to be unlocked. Lists which Secret Key is needed. ------------------------------------------------------------------------------- --> XI-a. Skills Overview SSKL01A ------------------------------------------------------------------------------- This is a list of all the skills and their costs. It's just an overview, listing the skills in each Class and the Classes in each Level. For more detailed information, see the sections below. <------[ LEVEL 1 ]------> -[ Class A ]----- -[ Class B ]---- -[ Class C ]----- -[ Class D ]----- Medica 200 Attacker 200 Analyze 150 Down Dex 150 Refresh L 150 Defender 200 Memory 100 Break Sensors 150 Poison Guard 100 STR+2 100 EATK+2 150 DEX+2 150 Blind Guard 100 VIT+2 150 EDEF+2 150 EVA+2 150 -[ Class E ]----- -[ Class F ]---- -[ Class G ]----- -[ Class H ]----- Ice Blast 200 Down Force 150 Break Arms 150 Psycho Pocket 300 Flame Blast 200 Down P Def 150 Break Armor 150 Break B10 400 Thunder Blast 200 Down Ether 150 Break Beam 150 Focus 1 600 Aura Blast 200 Down E Def 150 Break Shield 150 EP Regen 600 LEVEL 2 -[ Class A ]----- -[ Class B ]----- -[ Class C ]---- -[ Class D ]------- Ice Veil 300 Ice Sword 300 Revert 600 Stock 1 500 Flame Veil 300 Flame Sword 300 Medica 2 600 HP Mind 10 500 Thunder Veil 300 Thunder Sword 300 Medica All 600 ST Mind 10 400 Aura Veil 300 Aura Sword 300 Vaccine 400 Rare+10 600 -[ Class E ]------ -[ Class F ]----- -[ Class G ]---- -[ Class H ]------- Heavy Guard 200 Ether Spear 400 Ice Coat 400 Boost 1 1200 Weak Guard 200 Ether Shield 400 Flame Coat 400 Expansion Pack 1000 Ether PD Guard 200 Junk Beam 500 Thunder Coat 400 Inner Peace 1500 Ether DD Guard 200 Miracle Star 400 Aura Coat 400 ST Resist 20 1200 LEVEL 3 -[ Class A ]----- -[ Class B ]----- -[ Class C ]------ -[ Class D ]------- Refresh H 800 Blade Coat 500 Cleanse 800 Stun Guard 400 Safety Level 1200 Spear Coat 500 Rapid Refresh 1000 Lost Guard 400 ST Mind 15 600 Hammer Coat 500 Double Power 1000 Poison EP Guard 400 Limiter Up 1500 Beam Coat 500 Last Revenge 1200 Slow Guard 400 -[ Class E ]---- -[ Class F ]------ -[ Class G ]------ -[ Class H ]--------- Quick 1200 Prayer 1200 Misty 1000 Skill Up 10 3600 Charge Time 800 Break B15 1500 Infection 800 Experience Up 10 3600 CRTC+5 800 Revenge Power 1500 Guard 800 ???? First Combo 1000 Rare+30 1800 ???? EP Half 3600 LEVEL 4 -[ Class A ]------ -[ Class B ]----- -[ Class C ]----- -[ Class D ]------- Heaven's Rain 2400 Annihilation 2800 Overload 3600 Best Ally 9600 Curse 4000 Focus 2 4800 ST Resist 30 3200 ??? Damage-10 4000 Lost AGL 2400 ST Double 2800 ? Samurai Soul 3200 Knight Soul 3200 HP Mind 15 2400 ? ------------------------------------------------------------------------------- --> XI-b. Equipped Skills SSKL01B ------------------------------------------------------------------------------- These skills must be equipped via the Status menu in order to have an effect. -[ Aura Coat ]- Route: 2G Cost: 400 Effect: Reduce aura damage by 25%. -[ Beam Coat ]- Route: 3B Cost: 500 Effect: Reduce beam damage by 25%. -[ Blade Coat ]- Route: 3B Cost: 500 Effect: Reduce slashing damage by 25%. -[ CRTC+5 ]- Route: 3E Cost: 800 Effect: Increases critical hit rate by 5%. -[ Damage-10 ]- Route: 4A Cost: 4000 Effect: Lower all damage received by 10%. -[ DEX+2 ]- Route: 1D Cost: 150 Effect: DEX +2 (Increase Dexterity). -[ Double Power ]- Route: 3C Cost: 1000 Effect: Double parameter effects of equipped skills. -[ EATK+2 ]- Route: 1C Cost: 150 Effect: EATK +2 (Increase Ether Attack). -[ EDEF+2 ]- Route: 1C Cost: 150 Effect: EDEF +2 (Increase Ether Defense). -[ EP Half ]- Route: 3H Cost: 3600 S.Key: Secret Key 23 Effect: EP consumption 1/2. -[ EP Regen ]- Route: 1H Cost: 600 S.Key: Secret Key 4 Effect: EP +2 every turn. -[ EVA+2 ]- Route: 1D Cost: 150 Effect: EVA +2 (Increase Evasion). -[ First Combo ]- Route: 3E Cost: 1000 S.Key: Secret Key 16 Effect: Stock +1 when battle starts. -[ Flame Coat ]- Route: 2G Cost: 400 Effect: Reduce fire damage by 25%. -[ Hammer Coat ]- Route: 3B Cost: 500 Effect: Reduce strike damage by 25%. -[ Ice Coat ]- Route: 2G Cost: 400 Effect: Reduce ice damage by 25%. -[ Knight Soul ]- Route: 4B Cost: 3200 Effect: Increase defense when party member is knocked out. -[ Last Revenge ]- Route: 3C Cost: 1200 S.Key: Secret Key 15 Effect: When knocked out, Counter Boost with 1 HP and full stock (1 time only). -[ Limiter Up ]- Route: 3A Cost: 1500 S.Key: Secret Key 13 Effect: Increase max HP & EP 10%. -[ Overload ]- Route: 4C Cost: 3600 S.Key: Secret Key 26 Effect: 50% chance of Stock +2 when using the Stock command. -[ Rare+10 ]- Route: 2D Cost: 600 S.Key: Secret Key 6 Effect: Rare item acquisition +10%. -[ Rare+30 ]- Route: 3F Cost: 1800 S.Key: Secret Key 18 Effect: Rare item acquisition +30%. -[ Revenge Power ]- Route: 3F Cost: 1500 Effect: 25% chance of Counterboost after taking a critical hit (only after enemy individual attack). -[ Samurai Soul ]- Route: 4A Cost: 3200 Effect: Increase attack when party member is knocked out. -[ Spear Coat ]- Route: 3B Cost: 500 Effect: Reduce piercing damage by 25%. -[ ST Double ]- Route: 4C Cost: 2800 S.Key: Secret Key 27 Effect: Duration of status effects x2. -[ ST Resist 20 ]- Route: 2H Cost: 1200 S.Key: Secret Key 11 Effect: Status effect resistance +20%. -[ ST Resist 30 ]- Route: 4C Cost: 3200 Effect: Status effect resistance +30%. -[ STR+2 ]- Route: 1B Cost: 100 Effect: STR +2 (Increase Physical Attack). -[ Thunder Coat ]- Route: 2G Cost: 400 Effect: Reduce thunder damage by 25%. -[ VIT+2 ]- Route: 1B Cost: 150 Effect: VIT +2 (Increase Physical Defense). ------------------------------------------------------------------------------- --> XI-c. Ether Skills SSKL01C ------------------------------------------------------------------------------- Ether Skills must be used from the Ether menu (Main Menu or Battle). These are pretty much just like those from Episode I, but now everyone can learn them! Also listed for Ether Skills is: Target -- what the spell targets EP -- EP cost to cast -[ Medica ]- Route: 1A Cost: 200 EP: 2 Target: One ally Effect: Low HP recovery relative to Ether Attack. -[ Refresh L ]- Route: 1A Cost: 150 EP: 4 Target: One ally Effect: Clear L-type status effect based on caster's EATK. -[ Attacker ]- Route: 1B Cost: 200 EP: 4 Target: Self Effect: Raise Physical Attack and lower Physical Defense. -[ Defender ]- Route: 1B Cost: 200 EP: 4 Target: Self Effect: Lower Physical Attack and raise Physical Defense. -[ Analyze ]- Route: 1C Cost: 150 EP: 4 Target: One enemy Effect: Analyze enemy. -[ Down Dex ]- Route: 1D Cost: 150 EP: 4 Target: One enemy Effect: Lower Dexterity and Evasion of B or G enemy. -[ Break Sensors ]- Route: 1D Cost: 150 EP: 4 Target: One enemy Effect: Lower Dexterity and Evasion of M enemy. -[ Ice Blast ]- Route: 1E Cost: 200 EP: 6 Target: One enemy / E / Ice Effect: Ice Ether attack. -[ Flame Blast ]- Route: 1E Cost: 200 EP: 6 Target: One enemy / E / Fire Effect: Fire Ether attack. -[ Thunder Blast ]- Route: 1E Cost: 200 EP: 6 Target: One enemy / E / Thunder Effect: Thunder Ether attack. -[ Aura Blast ]- Route: 1E Cost: 200 EP: 6 Target: One enemy / E / Aura Effect: Aura Ether attack. -[ Down Force ]- Route: 1F Cost: 150 EP: 4 Target: One enemy Effect: Lower Physical Attack of B or G enemy. -[ Down P Def ]- Route: 1F Cost: 150 EP: 4 Target: One enemy Effect: Lower Physical Defense of B or G enemy. -[ Down Ether ]- Route: 1F Cost: 150 EP: 4 Target: One enemy Effect: Lower Ether Attack of B or G enemy. -[ Down E Def ]- Route: 1F Cost: 150 EP: 4 Target: One enemy Effect: Lower Ether Defense of B or G enemy. -[ Break Arms ]- Route: 1G Cost: 150 EP: 4 Target: One enemy Effect: Lower Physical Attack of M enemy. -[ Break Armor ]- Route: 1G Cost: 150 EP: 4 Target: One enemy Effect: Lower Physical Defense of M enemy. -[ Break Beam ]- Route: 1G Cost: 150 EP: 4 Target: One enemy Effect: Lower Ether Attack of M enemy. -[ Break Shield ]- Route: 1G Cost: 150 EP: 4 Target: One enemy Effect: Lower Ether Defense of M enemy. -[ Psycho Pocket ]- Route: 1H Cost: 300 EP: 4 Target: One enemy S.Key: Secret Key 1 Effect: Steal an item. -[ Ice Veil ]- Route: 2A Cost: 300 EP: 4 Target: One ally Effect: Reduce ice damage by 25%. -[ Flame Veil ]- Route: 2A Cost: 300 EP: 4 Target: One ally Effect: Reduce fire damage by 25%. -[ Thunder Veil ]- Route: 2A Cost: 300 EP: 4 Target: One ally Effect: Reduce thunder damage by 25%. -[ Aura Veil ]- Route: 2A Cost: 300 EP: 4 Target: One ally Effect: Reduce aura and beam damage by 25%. -[ Ice Sword ]- Route: 2B Cost: 300 EP: 4 Target: One ally Effect: Add ice to non-elemental attacks. -[ Flame Sword ]- Route: 2B Cost: 300 EP: 4 Target: One ally Effect: Add fire to non-elemental attacks. -[ Thuder Sword ]- Route: 2B Cost: 300 EP: 4 Target: One ally Effect: Add thunder to non-elemental attacks. -[ Aura Sword ]- Route: 2B Cost: 300 EP: 4 Target: One ally Effect: Add aura to non-elemental attacks. -[ Revert ]- Route: 2C Cost: 600 EP: 20 Target: One ally Effect: Revive character with 25% HP. -[ Medica 2 ]- Route: 2C Cost: 600 EP: 4 Target: One ally Effect: Mid HP recovery relative to Ether Attack. -[ Medica All ]- Route: 2C Cost: 600 EP: 10 Target: All allies Effect: Low HP recovery relative to Ether Attack. -[ Vaccine ]- Route: 2C Cost: 400 EP: 6 Target: One ally Effect: Raise status effect resistance by 10%. -[ Stock 1 ]- Route: 2D Cost: 500 EP: 4 Target: One ally S.Key: Secret Key 5 Effect: Increase Stock count by one. -[ Ether Spear ]- Route: 2F Cost: 400 EP: 4 Target: Self Effect: Raise Ether Attack and lower Ether Defense. -[ Ether Shield ]- Route: 2F Cost: 400 EP: 4 Target: Self Effect: Lower Ether Attack and raise Ether Defense. -[ Junk Beam ]- Route: 2F Cost: 500 EP: 4 Target: One enemy S.Key: Secret Key 7 Effect: 20% chance to cancel M enemy's action. -[ Miracle Star ]- Route: 2F Cost: 400 EP: 8 Target: One enemy / E / None Effect: Non-elemental Ether attack. -[ Boost 1 ]- Route: 2H Cost: 1200 EP: 8 Target: Self S.Key: Secret Key 8 Effect: Increase Boost count by one. -[ Refresh H ]- Route: 3A Cost: 800 EP: 6 Target: One ally Effect: Clear H-type status effect based on caster's EATK. -[ Safety Level ]- Route: 3A Cost: 1200 EP: 20 Target: One ally S.Key: Secret Key 12 Effect: Survive with one HP (1 time). -[ Cleanse ]- Route: 3C Cost: 800 EP: 9 Target: Self Effect: Clear status effects using half of current HP. -[ Quick ]- Route: 3E Cost: 1200 EP: 10 Target: One ally Effect: Increase turns by 25% -[ Charge Time ]- Route: 3E Cost: 800 EP: 4 Target: Self Effect: Double HP regeneration (1 time). -[ Prayer ]- Route: 3F Cost: 1200 EP: 16 Target: Self Effect: Receive a heavenly gift. -[ Misty ]- Route: 3G Cost: 1000 EP: 6 Target: One enemy Effect: Block B or G enemy's Ether skills. -[ Infection ]- Route: 3G Cost: 800 EP: 4 Target: One enemy Effect: Lower status resistance of B or G enemy. -[ Heaven's Rain ]- Route: 4A Cost: 2400 EP: 18 Target: All enemies / E / Aura Effect: Aura Ether attack. -[ Curse ]- Route: 4A Cost: 4000 EP: 18 Target: One enemy S.Key: Secret Key 24 Effect: Enemy takes as much damage as it causes. -[ Annihilation ]- Route: 4B Cost: 2800 EP: 18 Target: One enemy / E / None Effect: Non-elemental Ether attack & clear status effects. -[ Best Ally ]- Route: 4D Cost: 9600 EP: 60 Target: One ally S.Key: Secret Key 28 Effect: Auto revive and recover all HP (1 time). ------------------------------------------------------------------------------- --> XI-d. Mastered Skills SSKL01D ------------------------------------------------------------------------------- Mastered Skills are always active from the very moment you learn them. You should definitely learn every single one of these skills! -[ Poison Guard ]- Route: 1A Cost: 100 Effect: Poison resistance +25%. -[ Blind Guard ]- Route: 1A Cost: 100 Effect: Blind resistance +25%. -[ Memory ]- Route: 1C Cost: 100 Effect: Recall enemy zones once learned. -[ Break B10 ]- Route: 1H Cost: 400 S.Key: Secret Key 2 Effect: Break bonus chance +10%. -[ Focus 1 ]- Route: 1H Cost: 600 S.Key: Secret Key 3 Effect: Recover 10% EP with Stock command. -[ HP Mind 10 ]- Route: 2D Cost: 500 Effect: HP recovery +10%. -[ ST Mind 10 ]- Route: 2D Cost: 400 Effect: Status effect recovery +10%. -[ Heavy Guard ]- Route: 2E Cost: 200 Effect: Heavy resistance +25%. -[ Weak Guard ]- Route: 2E Cost: 200 Effect: Weak resistance +25%. -[ Ether PD Guard ]- Route: 2E Cost: 200 Effect: Ether PD resistance +25%. -[ Ether DD Guard ]- Route: 2E Cost: 200 Effect: Ether DD resistance +25%. -[ Expansion Pack ]- Route: 2H Cost: 1000 S.Key: Secret Key 9 Effect: Increase skill slots by one. -[ Inner Peace ]- Route: 2H Cost: 1500 S.Key: Secret Key 10 Effect: Raise Evasion after using the Stock command. -[ ST Mind 15 ]- Route: 3A Cost: 600 Effect: Status effect recovery +15% -[ Rapid Refresh ]- Route: 3C Cost: 1000 S.Key: Secret Key 14 Effect: Regeneration x2 during reserve. -[ Stun Guard ]- Route: 3D Cost: 400 Effect: Stun resistance +25%. -[ Lost Guard ]- Route: 3D Cost: 400 Effect: Lost resistance +25%. -[ Poison EP Guard ]- Route: 3D Cost: 400 Effect: Poison EP resistance +25%. -[ Slow Guard ]- Route: 3D Cost: 400 Effect: Slow resistance +25%. -[ Break B15 ]- Route: 3F Cost: 1500 S.Key: Secret Key 17 Effect: Break bonus change +15%. -[ Guard ]- Route: 3G Cost: 800 Effect: Damage reduction +20% when guarding. -[ Skill Up 10 ]- Route: 3H Cost: 3600 S.Key: Secret Key 20 Effect: Skill Points +10%. -[ Experience Up 10 ]- Route: 3H Cost: 3600 S.Key: Secret Key 21 Effect: Experience Points +10%. -[ Focus 2 ]- Route: 4B Cost: 4800 S.Key: Secret Key 25 Effect: Recover 15% EP with the Stock command. -[ Lost AGL ]- Route: 4B Cost: 2400 Effect: Retain full Agility after casting Ether. -[ HP Mind 15 ]- Route: 4C Cost: 2400 Effect: HP Recovery +15%. ------------------------------------------------------------------------------- --> XI-e. Ether Combos SSKL01E ------------------------------------------------------------------------------- Ether Combos are a new feature of Episode II. Two people can combine ethers to form new, more powerful ethers. This is a list of the combined ethers and what ethers your people need. To use Ether Combos, one person must have the current turn, then you have to boost another character right behind the first person. Select ETHER from the Command Menu, pick an Ether, then hit the Triangle button. If it can be combined, a list of combined ethers will be displayed. It does not matter which person has which ether as long as they each have one of the required ethers. Also, they both must have enough EP to cast the ether. One person cannot perform an Ether Combo by themselves, UNLESS they have the Combo Boost skill equipped. NOTE: This list may be incomplete. Please let me know if there are any missing ethers or inconsistencies! -[ Double Medica ]- Ethers: Medica + Medica Effect: Casts Medica on the entire party. -[ Double Medica 2 ]- Ethers: Medica 2 + Medica 2 Effect: Casts Medica 2 on the entire party. -[ Pocket Rare ]- Ethers: Psycho Pocket + Analyze Effect: Steals rare item from an enemy. Never fails. _______________________________________________________________________________ =============================================================================== ==> XII. B E S T I A R Y SBST01 =============================================================================== All of the enemies in the game are listed here, with all sorts of information about each enemy. Only the normal enemies (non-boss) are listed here. Bosses are covered throughout the walkthrough, so check there for information. I didn't list them here because I didn't want to bloat the guide with duplicate information. Each enemy has the following information listed: HP -- the HP of the enemy Type -- the type of enemy; Biological, Mechanical or Gnosis EXP -- the EXP the enemy gives S.Pts -- the S.Pts the enemy gives C.Pts -- the C.Pts the enemy gives Zone -- the weak zone (break zone) of the enemy Weakness -- what weaknesses the enemy has. Enemies can have multiple weaknesses and with that, the more you exploit, the more damage you'll deal. - Physical -- weak vs. Physical attacks - Ether -- weak vs. Ether attacks - Slash -- weak vs. Slash attacks - Strike -- weak vs. Strike attacks - Pierce -- weak vs. Pierce attacks - Beam -- weak vs. Beam attacks - Thunder -- weak vs. Thunder attacks - Fire -- weak vs. Fire attacks - Aura -- weak vs. Aura attacks - Ice -- weak vs. Ice attacks Air/Down -- if the enemy can be Air/Down'd RareItem -- the Rare Item the enemy drops Item -- the normal item the enemy drops Found -- areas (locations) the enemy can be found NOTES: If RareItem or Item is NOT listed, that means it has no rare item or has no standard item. ------------------------------------------------------------------------------- --> XII-a. Old Miltia (14 years ago) SBST01A ------------------------------------------------------------------------------- All enemies listed here are found in the flashback version of Old Miltia. -[ E2 Hauser ]- Type: Mechanical HP: 320 EXP: 180 S.Pts: 32 C.Pts: 0 Zone: CC Weakness: Ether, Beam/Thunder Air/Down: ? Item: Scrap Iron -[ Stole Marine ]- Type: Mechanical HP: 1500 EXP: ? S.Pts: ? C.Pts: ? Zone: ? Weakness: ? Air/Down: ? RareItem: ? Item: ? -[ Kfuga Lily ]- Type: Mechanical (Flying) HP: 600 EXP: S.Pts: C.Pts: Zone: Weakness: Air/Down: RareItem: Item: -[ U-TIC Soldier A ]- Type: Biological HP: 110 EXP: 80 S.Pts: 20 C.Pts: 0 Zone: BB Weakness: Aura/Fire/Slash Air/Down: Both Item: Med Kit S -[ U-TIC Soldier B ]- Type: Biological HP: 140 EXP: 180 S.Pts: 22 C.Pts: 0 Zone: CB Weakness: Aura/Fire/Slash Air/Down: Both Item: Ether Pack S ------------------------------------------------------------------------------- --> XII-b. Second Miltia City SBST01B ------------------------------------------------------------------------------- These are the enemies found in Second Miltia City after the highway chase. -[ Carnicos I ]- Type: Mechanical HP: 700 EXP: 550 S.Pts: 34 C.Pts: 0 Zone: CC Weakness: Ether, Beam/Thunder Air/Down: ? RareItem: Junked Circuit Item: Scrap Iron -[ O-78 Grisly ]- Type: Mechanical HP: 480 EXP: 360 S.Pts: 34 C.Pts: 0 Zone: CB Weakness: Ether, Beam/Thunder/Strike Air/Down: ? Item: Scrap Iron -[ P.S.S. - B ]- Type: Biological HP: 320 EXP: 320 S.Pts: 24 C.Pts: 0 Zone: BC Weakness: Aura/Fire Air/Down: Both Item: Ether Pack S -[ P.S.S. - P ]- Type: Biological HP: 260 EXP: 260 S.Pts: 22 C.Pts: 0 Zone: BB Weakness: Aura/Fire Air/Down: Both Item: Med Kit S -[ Revised E2 Hauser ]- Type: Mechanical HP: 440 EXP: 300 S.Pts: 32 C.Pts: 0 Zone: CC Weakness: Ether, Beam/Thunder Air/Down: ? Item: Scrap Iron -[ Rotus T1 Mk II ]- Type: Mechanical (Flying) HP: 880 EXP: 580 S.Pts: 38 C.Pts: 0 Zone: None Weakness: Ether, Beam/Thunder Air/Down: None RareItem: Class Upgrade A Item: Bio Sphere -[ Testud ]- Type: Mechanical HP: 450 EXP: 460 S.Pts: 32 C.Pts: 0 Zone: CC Weakness: Beam/Thunder/Pierce Air/Down: ? RareItem: Junked Circuit Item: Scrap Iron -[ U-TIC Soldier A ]- Type: Biological HP: 170 EXP: 200 S.Pts: 20 C.Pts: 0 Zone: BB Weakness: Aura/Fire/Slash Air/Down: Both Item: Med Kit S -[ U-TIC Soldier B ]- Type: Biological HP: 200 EXP: 220 S.Pts: 22 C.Pts: 0 Zone: CB Weakness: Aura/Fire/Slash Air/Down: Both Item: Ether Pack S ------------------------------------------------------------------------------- --> XII-c. Subconscious Domain (Summer) SBST01C ------------------------------------------------------------------------------- -[ Expression ]- Type: Gnosis HP: 700 EXP: 680 S.Pts: 40 C.Pts: 0 Zone: BB Weakness: Physical, Aura/Fire/Pierce/Slash Air/Down: Both Item: Antidote L -[ Infected U.R.T.V. ]- Type: Biological HP: 480 EXP: 700 S.Pts: 32 C.Pts: 0 Zone: CC Weakness: Aura/Thunder/Slash Air/Down: Both RareItem: Skill Upgrade A -[ Information Type ]- Type: Gnosis HP: 660 EXP: 740 S.Pts: 36 C.Pts: 0 Zone: BB Weakness: Physical, Beam/Fire/Ice/Pierce Air/Down: Both RareItem: Antidote L Item: Ether Pack S -[ Necessity ]- Type: Gnosis HP: 1280 EXP: 760 S.Pts: 44 C.Pts: 0 Zone: BC Weakness: Ether, Ice Air/Down: Air Item: Med Kit S -[ Vacillation ]- Type: Gnosis HP: 960 EXP: 820 S.Pts: 32 C.Pts: 0 Zone: ABB Weakness: Physical, Aura/Thunder/Pierce Air/Down: Both RareItem: Revive S Item: Med Kit S ------------------------------------------------------------------------------- --> XII-d. Subconscious Domain (Winter) SBST01D ------------------------------------------------------------------------------- -[ Catharsis ]- Type: Gnosis HP: 1470 EXP: 1000 S.Pts: 44 C.Pts: 0 Zone: CB Weakness: Ether, Fire Air/Down: Both Item: Med Kit S -[ Creation Type ]- Type: Gnosis HP: 860 EXP: 900 S.Pts: 36 C.Pts: 0 Zone: BB Weakness: Physical, Aura/Fire/Pierce/Slash Air/Down: ? RareItem: Antidote L Item: Ether Pack S -[ Glare ]- Type: Gnosis HP: 860 EXP: 840 S.Pts: 40 C.Pts: 0 Zone: BC Weakness: Physical, Aura/Fire/Pierce/Slash Air/Down: Both RareItem: Antidote H Item: Antidote L -[ Infected U.R.T.V. ]- Type: Biological HP: 600 EXP: 880 S.Pts: 32 C.Pts: 0 Zone: CC Weakness: Aura/Thunder/Slash Air/Down: Both RareItem: Skill Upgrade A -[ Piercing Scream ]- Type: Gnosis HP: 1130 EXP: 1080 S.Pts: 42 C.Pts: 0 Zone: ABB Weakness: Physical, Aura/Thunder/Pierce Air/Down: ? RareItem: Revive S Item: Med Kit S ------------------------------------------------------------------------------- --> XII-e. Dammerung Restricted Area SBST01E ------------------------------------------------------------------------------- -[ VSS Emissive ]- Type: Mechanical HP: 1840 EXP: 880 S.Pts: 44 C.Pts: 15 Zone: CB Weakness: Ether, Beam/Thunder Air/Down: Both RareItem: Junked Circuit Item: Scrap Iron -[ VSS Fresnel ]- Type: Mechanical HP: 2720 EXP: 1180 S.Pts: 48 C.Pts: 15 Zone: BB Weakness: Ether, Beam/Thunder Air/Down: Both RareItem: Junked Circuit Item: Scrap Iron -[ VSS Rayleigh ]- Type: Mechanical (Flying) HP: 960 EXP: 800 S.Pts: 40 C.Pts: 15 Zone: None Weakness: Ether, Beam/Thunder/Pierce Air/Down: Both RareItem: Junked Circuit Item: Scrap Iron ------------------------------------------------------------------------------- --> XII-f. Ormus Stronghold SBST01F ------------------------------------------------------------------------------- -[ Calx II Prototype ]- Type: Biological HP: 3360 EXP: 1920 S.Pts: 78 C.Pts: 0 Zone: CB Weakness: Beam/Thunder/Fire Air/Down: Both RareItem: Antidote H Item: Med Kit S -[ Cera 6 F ]- Type: Mechanical HP: 3040 EXP: 960 S.Pts: 0 C.Pts: 0 Zone: None Weakness: Aura/Pierce Air/Down: None RareItem: G Stun Guard Item: Scrap Iron -[ Cera 7 F ]- Type: Mechanical HP: 3520 EXP: 1100 S.Pts: 0 C.Pts: 0 Zone: None Weakness: Physical, Aura/Slash/Strike Air/Down: None RareItem: Anti-Beam Armor Item: Scrap Iron -[ Cera 7 S ]- Type: Mechanical HP: 4640 EXP: 1320 S.Pts: 0 C.Pts: 0 Zone: None Weakness: Physical, Aura/Slash/Strike Air/Down: None RareItem: Anti-Beam Armor Item: Scrap Iron -[ Executus Arma ]- Type: Mechanical HP: 4160 EXP: 1200 S.Pts: 0 C.Pts: 0 Zone: None Weakness: Ether, Beam/Thunder/Pierce Air/Down: None RareItem: EF Circuit A Item: Nano Repair A -[ P.S.S. - A ]- Type: Mechanical (Flying) HP: 2880 EXP: 1540 S.Pts: 64 C.Pts: 0 Zone: None Weakness: Beam/Thunder Air/Down: None RareItem: Skill Upgrade A Item: Bio Sphere -[ P.S.S. - B2 ]- Type: Biological HP: 1300 EXP: 1300 S.Pts: 54 C.Pts: 0 Zone: BC Weakness: Aura/Fire/Slash Air/Down: Both Item: Ether Pack S -[ P.S.S. - C ]- Type: Biological HP: 1580 EXP: 1400 S.Pts: 60 C.Pts: 0 Zone: CB Weakness: Aura/Fire/Slash Air/Down: Both RareItem: Revive S Item: Med Kit S -[ P.S.S. - P2 ]- Type: Biological HP: 1420 EXP: 1240 S.Pts: 50 C.Pts: 0 Zone: BB Weakness: Aura/Fire/Slash Air/Down: Both Item: Med Kit S -[ Vive II Prototype ]- Type: Biological HP: 2560 EXP: 1760 S.Pts: 72 C.Pts: 0 Zone: BB Weakness: Physical, Aura/Ice/Pierce/Slash Air/Down: Both RareItem: Antidote L Item: Ether Pack S -[ Yacud Cannon ]- Type: Mechanical (Flying) HP: 2000 EXP: 820 S.Pts: 0 C.Pts: 0 Zone: None Weakness: Beam/Thunder/Pierce Air/Down: None RareItem: Junked Circuit Item: Scrap Iron ------------------------------------------------------------------------------- --> XII-g. Submerged City SBST01G ------------------------------------------------------------------------------- -[ Auto Intercept Pod ]- Type: Mechanical HP: 1440 EXP: 400 S.Pts: 0 C.Pts: 0 Zone: None Weakness: Beam/Thunder/Pierce Air/Down: None RareItem: Junked Circuit Item: Scrap Iron -[ Kfuga Valy ]- Type: Mechanical (Flying) HP: 2240 EXP: 900 S.Pts: 0 C.Pts: 0 Zone: None Weakness: Physical, Slash/Strike Air/Down: None RareItem: Junked Circuit Item: Scrap Iron -[ Leviat ]- Type: Mechanical HP: 4800 EXP: 1800 S.Pts: 0 C.Pts: 0 Zone: None Weakness: Ether, Beam/Thunder/Fire Air/Down: None RareItem: G Weak Guard Item: Scrap Iron -[ Leviat Officer ]- Type: Mechanical HP: 4800 EXP: 1980 S.Pts: 0 C.Pts: 0 Zone: None Weakness: Beam/Thunder/Fire Air/Down: None RareItem: EF Circuit B Item: Scrap Iron -[ O-88 Delphinus ]- Type: Mechanical HP: 17600 EXP: 4000 S.Pts: 0 C.Pts: 0 Zone: None Weakness: Pierce/Aura/Slash Air/Down: None RareItem: G Power Charge Item: Junked Circuit Notes: Absorbs Beam/Thunder/Fire/Ice ------------------------------------------------------------------------------- --> XII-h. Labyrinthos SBST01H ------------------------------------------------------------------------------- -[ Calx II Revised ]- Type: Biological HP: 4960 EXP: 2400 S.Pts: 88 C.Pts: 0 Zone: CB Weakness: Aura/Thunder Air/Down: Both RareItem: Antidote H Item: Med Kit S -[ O-78 Grisly 2 ]- Type: Mechanical HP: 3520 EXP: 1920 S.Pts: 74 C.Pts: 0 Zone: CB Weakness: Ether, Beam/Thunder/Strike Air/Down: Both RareItem: Junked Circuit Item: Scrap Iron -[ P.S.S. - B2 ]- Type: Biological HP: 2720 EXP: 1700 S.Pts: 54 C.Pts: 0 Zone: BC Weakness: Aura/Fire/Slash Air/Down: Both Item: Ether Pack S -[ P.S.S. - C ]- Type: Biological HP: 3120 EXP: 1940 S.Pts: 60 C.Pts: 0 Zone: CB Weakness: Aura/Fire/Slash Air/Down: Both RareItem: Revive S Item: Med Kit S -[ P.S.S. - F ]- Type: Biological HP: 2400 EXP: 1860 S.Pts: 64 C.Pts: 0 Zone: BC Weakness: Aura/Fire/Slash Air/Down: Both RareItem: Class Upgrade A Item: Ether Pack S -[ P.S.S. - P2 ]- Type: Biological HP: 2080 EXP: 1600 S.Pts: 50 C.Pts: 0 Zone: BB Weakness: Aura/Fire/Slash Air/Down: Both Item: Med Kit S -[ P.S.S. - S ]- Type: Biological HP: 2400 EXP: 1780 S.Pts: 60 C.Pts: 0 Zone: CC Weakness: Aura/Fire/Slash Air/Down: Both RareItem: Bio Sphere Item: Med Kit S -[ Revised Carnicos 1 ]- Type: Mechanical HP: 3840 EXP: 2120 S.Pts: 70 C.Pts: 0 Zone: CC Weakness: Ether, Beam/Thunder Air/Down: Both RareItem: Junked Circuit Item: Scrap Iron -[ Revised Testud ]- Type: Mechanical HP: 2640 EXP: 1900 S.Pts: 78 C.Pts: 0 Zone: CC Weakness: Ether, Beam/Thunder Air/Down: Both RareItem: Junked Circuit Item: Scrap Iron -[ Vive II Revised ]- Type: Biological HP: 4160 EXP: 2200 S.Pts: 82 C.Pts: 0 Zone: BB Weakness: Physical, Aura/Fire/Pierce/Slash Air/Down: Both RareItem: Antidote L Item: Ether Pack S ------------------------------------------------------------------------------- --> XII-i. Omega System SBST01I ------------------------------------------------------------------------------- -[ Anathema ]- Type: Mechanical HP: 9600 EXP: 2820 S.Pts: 0 C.Pts: 0 Zone: None Weakness: Beam/Aura/Thunder/Slash/Strike Air/Down: None RareItem: G Ether DD Guard Item: Junked Circuit -[ Anathema Officer ]- Type: Mechanical HP: 9600 EXP: 4600 S.Pts: 0 C.Pts: 0 Zone: None Weakness: Beam/Aura/Thunder/Slash/Strike Air/Down: None RareItem: G Boost Guard Item: G Heavy Guard -[ Carnicos II ]- Type: Mechanical HP: 5120 EXP: 2820 S.Pts: 92 C.Pts: 0 Zone: CC Weakness: Ether, Beam/Thunder Air/Down: Both RareItem: Junked Circuit Item: Scrap Iron -[ Maranthana ]- Type: Mechanical HP: 8160 EXP: 3280 S.Pts: 0 C.Pts: 0 Zone: None Weakness: Beam/Aura/Thunder Air/Down: None RareItem: G Blind Guard Item: Junked Circuit -[ O-78 Grisly 2 ]- Type: Mechanical HP: 4400 EXP: 2700 S.Pts: 84 C.Pts: 0 Zone: CB Weakness: Ether, Beam/Thunder/Strike Air/Down: Both RareItem: Junked Circuit Item: Scrap Iron -[ Ormus Knight A ]- Type: Biological HP: 3600 EXP: 3000 S.Pts: 80 C.Pts: 0 Zone: BB Weakness: Fire/Pierce Air/Down: Both RareItem: Bio Sphere Item: Med Kit S -[ Ormus Knight B ]- Type: Biological HP: 3840 EXP: 3180 S.Pts: 88 C.Pts: 0 Zone: BC Weakness: Beam/Thunder/Slash Air/Down: Both RareItem: Revive S Item: Ether Pack S ------------------------------------------------------------------------------- --> XII-j. Desert / Factory SBST01J ------------------------------------------------------------------------------- These enemies are found in the Desert and Factory Post-Game areas. -[ Ai Apaec ]- Type: Gnosis HP: 8160 EXP: 6400 S.Pts: 72 C.Pts: 0 Zone: BB Weakness: Ether, Beam/Thunder Air/Down: Both RareItem: Med Kit L Item: Med Kit M -[ Aiakos ]- Type: Gnosis HP: 5440 EXP: 4600 S.Pts: 180 C.Pts: 0 Zone: CC Weakness: Beam/Fire/Pierce/Slash Air/Down: Both RareItem: Skill Upgrade B Item: Antidote L -[ Deion ]- Type: Gnosis HP: 6560 EXP: 5200 S.Pts: 90 C.Pts: 0 Zone: CB Weakness: Ether, Ice Air/Down: Both RareItem: Ether Pack M Item: Ether Pack S -[ Kazfa Jina ]- Type: Gnosis HP: 7200 EXP: 5600 S.Pts: 100 C.Pts: 0 Zone: CBB Weakness: Ether, Aura/Thunder Air/Down: Both RareItem: Class Upgrade B Item: Med Kit M -[ Okypete ]- Type: Gnosis HP: 4720 EXP: 4200 S.Pts: 80 C.Pts: 0 Zone: BB Weakness: Beam/Fire/Pierce Air/Down: Both RareItem: Antidote H Item: Bio Sphere ------------------------------------------------------------------------------- --> XII-k. Heaven's Ruins SBST01K ------------------------------------------------------------------------------- -[ Ai Apaec ]- Type: Gnosis HP: 8160 EXP: 6400 S.Pts: 72 C.Pts: 0 Zone: BB Weakness: Ether, Beam/Thunder Air/Down: Both RareItem: Med Kit L Item: Med Kit M -[ Aiakos ]- Type: Gnosis HP: 5440 EXP: 4600 S.Pts: 180 C.Pts: 0 Zone: CC Weakness: Beam/Fire/Pierce/Slash Air/Down: Both RareItem: Skill Upgrade B Item: Antidote L -[ Armaros ]- Type: Gnosis HP: 10400 EXP: 7600 S.Pts: 120 C.Pts: 0 Zone: BC Weakness: Ether, Aura/Ice Air/Down: Both RareItem: Skill Upgrade C Item: Revive S -[ Azazel ]- Type: Gnosis HP: 12800 EXP: 8800 S.Pts: 200 C.Pts: 0 Zone: AA Weakness: Physical, Beam/Aura/Pierce Air/Down: Both RareItem: Ether Pack M Item: Med Kit M -[ Deion ]- Type: Gnosis HP: 6560 EXP: 5200 S.Pts: 90 C.Pts: 0 Zone: CB Weakness: Ether, Ice Air/Down: Both RareItem: Ether Pack M Item: Ether Pack S -[ Kazfa Jina ]- Type: Gnosis HP: 7200 EXP: 5600 S.Pts: 100 C.Pts: 0 Zone: CBB Weakness: Ether, Aura/Thunder Air/Down: Both RareItem: Class Upgrade B Item: Med Kit M -[ Okypete ]- Type: Gnosis HP: 4720 EXP: 4200 S.Pts: 80 C.Pts: 0 Zone: BB Weakness: Beam/Fire/Pierce Air/Down: Both RareItem: Antidote H Item: Bio Sphere _______________________________________________________________________________ =============================================================================== ==> XIII. E - M A I L A N D S U B M I S S I O N S SEMS01 =============================================================================== Alright, in an effort to keep myself from getting a clogged inbox, here's a quick E-Mail policy and a guideline to submitting stuff to me. PLEASE read this before E-Mailing me. Be SURE to include "Xenosaga Episode 2 FAQ" or "XS:E2 FAQ" in the subject! I'll instantly delete any e-mails without that! What You Can E-Mail ------------------- -> Additions (new information) for anything not included in the FAQ. -> Corrections (spelling errors, incorrect information, etc.) -> Questions regarding XS:E2 and this FAQ. (Please read through the FAQ to see if your question has already be answered before E-Mailing me. If something is already covered in the FAQ, I will NOT reply!) -> Constructive criticism. Don't flame me. I'll delete the mail and block your address. However, if you wish to tell me how I could improve the guide, or how you think something should be done, go right ahead. But again, DON'T FLAME ME, you'll get NO RESPONSE. What You CANNOT E-Mail ---------------------- -> Flames. Personal insults and the likes. Don't bother. These type of E-Mails will immediately be deleted and your E-Mail address blocked. Continued attempts at harassment of any form will be forwarded to your ISP. -> Questions on stuff already in the FAQ. READ THE FAQ. Don't mail me questions that I've already covered. These E-Mails will be deleted on sight! Repeated attempts will get your E-Mail blocked. -> Anything not related to this FAQ. I don't care, no exceptions. These E-Mails will be deleted. Repeated attempts will get your address blocked. -> Files. Attachments. I don't want any of your viruses, pictures, haikus or any of that stuff, sorry. Any E-Mails with attachments or files of ANY kind will immediately be deleted regardless of the content! -> Plagerism. Don't steal someone elses work and submit it as your own. First of all, that's stealing and it's wrong. Second of all, I don't want any grief because you stole someone elses work and now they're bitching at me because I gave you credit. So don't do it. I'll be more than happy to give up your e-mail address to the person you stole from. How and What to Submit ---------------------- If you have some information I don't have, or any corrections or whatever, please do submit them. If I include anything you've submitted, you will be given credit in the FAQ. If you do not wish to be listed in the document, please let me know. I will not be including E-Mail addresses with submissions unless you SPECIFICALLY ASK ME TO. A quick note on strategies. Lots of people like to submit strategies for bosses. This is fine, however, I ask that your strategy be UNIQUE. Now here are some quick guidelines: ----------------------------------- -> ENGLISH ONLY PLEASE. I can't read any other languages (unfortunately) so please submit only in English. I'm pretty good at figuring out bad english, but try to be clear. -> BE AS DETAILED AS POSSIBLE. Don't make me guess. I hate guessing. Please be as detailed as you can be. For item submissions and corrections, please include everything that I list (type, price, locations, etc.). If you don't know some information, let me know. Again, I hate guessing, so don't make me do it! -> MAKE SURE IT'S NOT ALREADY IN THE FAQ. You should always check the FAQ thoroughly before submitting something, to make sure it's not already in there. Please, save both of us time, and check! -> I will include your name (or nickname) in the FAQ. I strongly believe credit should be given. I WILL NOT include your E-Mail address unless you SPECIFICALLY ASK ME TO. If you don't want to be mentioned at all, YOU MUST LET ME KNOW. Okay, well, that's about all there is. Follow these FEW simple rules and we'll both be happy! Please understand, I get lots of e-mail regarding the FAQs I write, so it may take a few days for me to respond. I promise I will respond (may take up to a week, though). So please be patient and don't spam me! Oh and in case you're too lazy to scroll back to the top (CTRL+HOME is easy) my e-mail address is: onevertigo1(at)yahoo(dot)com _______________________________________________________________________________ =============================================================================== ==> XIV. V E R S I O N H I S T O R Y SVH01 =============================================================================== ---------------------- --> March 28, 2005 <--- ------------------------------------------------------------------------------- - First version of the FAQ completed and released!! _______________________________________________________________________________ =============================================================================== ==> XV. C R E D I T S A N D S P E C I A L T H A N K S SCST01 =============================================================================== This guide was written by and is (c) 2005 Darrin Ackerman (VertigOne). All game content is Copyright (c) 2001,2004 Namco, Ltd. All Rights Reserved. Thanks go to: -> Split Infinity / Kouli. Always helpful, as usual! -> GameFAQs message board people, very helpful people! Much thanks go to: -> Sony - 'cause the PS2 rocks and without it, there'd be no XS!! -> Namco - they brought us XS:E2! -> M.S.I. - they MADE XS:E2! -----------------------[ E N D O F D O C U M E N T ]-----------------------