_______________________________________________________________________________ =============================================================================== X E N O S A G A E P I S O D E I D E R W I L L E Z U R M A C H T =============================================================================== Game: Xenosaga Episode I: Der Wille zur Macht Platform: PlayStation 2 Region: North American Release (NTSC) Guide Type: Complete FAQ & Walkthrough Written by: Darrin Ackerman (VertigOne) Version: v1.4 - March 17, 2005 Portions of this FAQ, information or pieces in part or whole, were taken with permission from the following sources (all from www.gamefaqs.com): -> Damir Kolar's (Split Infinity) Xenosaga: Episode 1 Complete Walkthrough/FAQ -> Edward Chang's (EChang) EMail FAQ This document was written with the font Courier New, Size 10, 79 characters per line. Best viewed with Courier New, Size 10. Notepad, WordPad, Word, UltraEdit and any text editor/viewer work great for viewing. If you are going to print this guide, I strongly suggest you print only the sections you need. This guide is rather large, coming in at nearly 200 pages. ******************************************************************************* * SPOILER WARNING *** SPOILER WARNING *** SPOILER WARNING *** SPOILER WARNING * ******************************************************************************* * * * This guide is NOT spoiler-free! I've tried my hardest to minimize the * * amount of spoilers. There are no major spoilers. I do not reveal parts of * * the plot or anything like that. However, when talking about locations, * * items, enemies and stuff like that, it's hard not to have some spoilers. * * * ******************************************************************************* * SPOILER WARNING *** SPOILER WARNING *** SPOILER WARNING *** SPOILER WARNING * ******************************************************************************* _______________________________________________________________________________ =============================================================================== ==> i. L E G A L I N F O R M A T I O N SLI01 =============================================================================== First and foremost let's get the legal stuff out of the way. This document is a copyrighted work and is intended solely for your PERSONAL USE. You may print a copy for yourself and you may give copies to your family and friends so long as you do NOT change a single thing. COMMERCIAL ENTITIES (INDIVIDUALS OR GROUPS) ARE NOT PERMITTED TO USE THIS DOCUMENT FOR ANY PURPOSE WHATSOEVER BEYOND THE PERSONAL USE OF AN INDIVIDUAL. THIS DOCUMENT IS NOT TO BE INCLUDED AS PART OF ANY SOFTWARE, MAGAZINE, ON-LINE SOURCE OR ANY PART OR AFFILIATE OF ANY COMMERCIAL ENTITY. YOU MAY NOT REPRODUCE, DISTRIBUTE, MODIFY OR DO ANYTHING TO THIS DOCUMENT, BEYOND PRINTING FOR PERSONAL USE. DOING ANY SUCH ACTION IS A DIRECT VIOLATION OF COPYRIGHT LAW! _______________________________________________________________________________ =============================================================================== ==> ii. D I S T R I B U T I O N A N D H O S T I N G SDAH01 =============================================================================== Distribution and hosting of this document is limited to the following websites. No other sources are allowed! -> GameFAQs.com (and its affiliates) -> neoseeker.com -> faqs.ign.com -> cheathappens.com -> supercheats.com -> xenolegacy.com If you would like to host this FAQ on your website, drop me an e-mail at the address listed above, and we'll see what we can do. You MAY NOT host this guide without being listed in this section or my written permission! -[ Hosting Rules ]- 1. The guide must be displayed in plain-text format. However, it can be wrapped in a frame, table, or whatever. This is primarily to keep the proper formatting of the guide. 2. The guide must be publicly available for FREE. No charges of any kind may be applied for access to this guide! NO EXCEPTIONS! _______________________________________________________________________________ =============================================================================== ==> iii. L A T E S T U P D A T E S SLU01 =============================================================================== Last Updated: March 17, 2005 - Added "Scope" to the "Character Accessories" section. I had forgot to add it previously. Oops! - Added "Speed Stim DX" to the "Normal Items" section. - Added two more items (Booster Pack and Veil) to the list of items you can get from MOMO's Prayer ether. - Added this section for the Latest Updates and moved the rest of the Version History section to the near-end of the guide. Less clutter is good, yes. - Updated the Pleroma section of the walkthrough. - Missed 2 Ether Upgrade S previously, so I added in where to get 'em. - Added some info on the enemies in the area (and what attacks to use) - Revised the first Mercurio (Decoder 4) and final boss strategies - Updated part of the "Tying up loose ends..." section dealing with the Mintia optional battle. Just a bit of revised info. _______________________________________________________________________________ =============================================================================== ==> iv. T H I N G S L E F T T O D O STLTD01 =============================================================================== Here's a list of what I have in the works for this guide. - I know I'm missing items (specifically ones from the Drilling game). Help? - UPDATE: I'm working on this, but it's going to take a while. _______________________________________________________________________________ =============================================================================== ==> v. T A B L E O F C O N T E N T S STOC01 =============================================================================== Welcome to the Table of Contents! Here you can see a quick outline of all the sections in this FAQ. Each section has a Search Code, as does any of its sub- sections. To use the Search Codes, press CTRL+F and enter the code into the Find box that pops up. That will then take you right to the section! If CTRL+F doesn't work for you, use the Edit or Search menu, then Find. Sec# Section Title Search Code ------------------------------------------------------------------------------- i Legal Information SLI01 ii Distribution and Hosting SDAH01 iii Latest Updates SLU01 iv Things Left To Do STLTD01 v Table of Contents STOC01 I Introduction SI01 II Characters SC01 a. Shion Uzuki SC01A b. KOS-MOS SC01B c. Ziggy SC01C d. MOMO SCO1D e. chaos SC01E f. Jr. SC01F III The Main Menu SMM01 a. Active Party Members SMM01A b. Battle Formation Grid SMM01B c. The Menu List SMM01C 1. Items SMM01C1 2. Ether SMM01C2 3. Tech Attacks SMM01C3 4. Skills SMM01C4 5. Characters SMM01C5 6. A.G.W.S. SMM01C6 7. Battle Formation SMM01C7 8. U.M.N. SMM01C8 9. Game Options SMM01C9 IV Starting Tips and Information SSTI01 V Battle Mechanics SBM01 a. The Battle Screen SBM01A 1. Party Information SBM01A1 2. Group Turn Window SBM01A2 3. Event Slot SBM01A3 4. Boost Display SBM01A4 5. Action/Commands Display SBM01A5 b. Battle Basics SBM01B 1. AP and Actions SBM01B1 2. Character Positions SBM01B2 3. Piloting an A.G.W.S. SBM01B3 4. Sub-Weapons SBM01B4 5. Defense SBM01B5 6. Escaping SBM01B6 7. Status Effects (briefly) SBM01B7 8. The Battle Menu SBM01B8 9. Traps SBM01B9 c. The Victory Screen SBM01C VI Status Effects SSE01 a. Bad Character Statuses SSE01A b. Good Character Statuses SSE01B c. Bad A.G.W.S. Statuses SSE01C d. Good A.G.W.S. Statuses SSE01D VII Walkthrough SWT01 a. KOS-MOS Simulator SWT01A b. Woglinde SWT01B c. Asteriod Pleroma SWT01C d. Elsa - Part I SWT01D e. Elsa - Part II SWT01E f. Elsa - Part III SWT01F g. U-TIC Battleship SWT01G h. Dock Colony SWT01H i. Cathedral Ship SWT01I j. Durandal - Part I SWT01J k. Kukai Foundation - Part I SWT01K l. Durandal - Part II SWT01L m. Encephalon SWT01M n. Kukai Foundation - Part II SWT01N o. Kukai Foundation - Part III SWT01O p. Song of Nephilim SWT01P q. Tying up loose ends... SWT01Q r. Proto Merkabah SWT01R VIII Ether SE01 a. Shion SE01A b. KOS-MOS SE01B c. Ziggy SE01C d. MOMO SE01D e. chaos SE01E f. Jr. SE01F IX Skills SSKL01 X Tech Attacks STA01 a. Shion STA01A b. KOS-MOS STA01B c. Ziggy STA01C d. MOMO STA01D e. chaos STA01E f. Jr STA01F XI Items SIM01 a. Standard Items SIM01A b. Special Items SIM01B c. Character Accessories SIM01C d. Character Weapons SIM01D e. Character Ammo SIM01E f. A.G.W.S. Weapons SIM01F g. A.G.W.S. Accessories SIM01G h. A.G.W.S. Ammo SIM01H i. A.G.W.S. SIM01I j. Cards SIM01J XII Shops SSHP01 a. Woglinde A.G.W.S. Hangar SSHP01A b. Elsa - U.M.N. Port SSHP01B c. Elsa - A.G.W.S. Hangar SSHP01C d. Dock Colony SSHP01D e. Cathedral Ship - Mall SSHP01E f. Durandal - Residential Area SSHP01F g. Kukai Foundation - A.G.W.S. Parts Shop SSHP01G h. Kukai Foundation - Our Treasure Inn Shop SSHP01H i. Kukai Foundation - Mayor SSHP01I XIII Bestiary SB01 a. Standard Enemies SB01A b. Boss Enemies SB01B c. Optional Boss Enemies SB01C XIV Mini-Games SMG01 a. Passports SMG01A b. Battle Game SMG01B c. XenoCard Game SMG01C d. Casino Games SMG01D e. Drilling Game SMG01E XV E-Mail and Submissions SEMS01 XVI Version History SVH01 XVII Credits and Special Thanks SCST01 _______________________________________________________________________________ =============================================================================== ==> I. I N T R O D U C T I O N SI01 =============================================================================== Welcome to my Xenosaga Episode 1 FAQ! Thanks for taking the time to check this FAQ out. Hopefully you find it useful! This FAQ was written to attempt to compile all the XS:E1 info into one complete document. I've tried to break it out and structure it in the most logical and useful order I can. I've also tried to be as complete as possible and make everything easy to understand. In my attempts to find a complete guide, and finding none, I decided to write my own. There are other well written guides out there, but none are finished to a point I'd call "complete." So with that in mind, I'm writing this guide. It will (eventually) contain complete and detailed information on everything, including: weapons, items, skills, Ethers, A.G.W.S., shops, mini-games, enemies and more. I've put a ton of work into this guide. I've spent hours on end compiling all the information you see here. I gathered all of this information from within the game itself. I have not taken anything from any other guides or publications at all, unless otherwise noted. I've only played three times through XS:E1, so far. The first time I didn't use any guides at all.. and I missed a ton of stuff. Then I tried playing through a second time with a guide... and yeah, we end up here. Here are my games and the times spent playing: Game 1 (no guide) - 37 hours -- Shion Level 46 Game 2 (writing this) - 43 hours -- Shion Level 51 Game 3 (double-check) - 47 hours -- Shion Level 54 Oh but the box says 80 hours of game play?!!!! Uh, they lied. Well actually if you took the time to max out your characters, it would probably take around 80 hours or more. With only some leveling, it takes about 40 hours. Plus, at least half of that time (maybe more?) is cutscenes. So if you were to skip all the talking stuff, you could beat it in 20 or less hours, I'm sure. BUT, that doesn't mean XS:E1 isn't fun, it is. It's not a bad game, either. You just have to understand that it's the first chapter in a much larger story, so most of the game is an introduction to the universe and laying down the plot work and characters for the next episodes. Recently, upon reading a copy of the December 2004 issue of GameInformer, the makers of XenoSaga claimed the exact same thing I said above. Episode 1 is a plot-building episode. As such, they claim Episode 2 is going to be more action packed than Episode 1, as well as fill you in on more of the story (obviously). Keep that in mind if the pace of the game gets on your nerves ;) _______________________________________________________________________________ =============================================================================== ==> II. C H A R A C T E R S SC01 =============================================================================== Here I'll fill you in on the main characters of the game. Most of this is taken straight from the manual itself, but I've also added in some extra info. ------------------------------------------------------------------------------- --> II-a. Shion Uzuki SC01A ------------------------------------------------------------------------------- Gender: Female Race: Human Height: 163 cm (5'4") Weight: 48 kg (106 lbs) Age: 22 Chief Engineer of the KOS-MOS Project General Operation System Research Center, Vector Industries First R&D Division. When the story opens, she is assigned on a twofold mission: to assist in the investigation of a planetary disappearance which is somehow related to the "Zohar Project" -- a plan developed jointly between the government and private industry -- and to test KOS-MOS. My take: Shion is pretty much the main character of the story, but the story really isn't about just her. Being the saga that it is, she's merely just a piece of the whole. Her standard attacks are rather weak. She does have some devastating Tech Attacks (Spell Ray, for one), provided you upgrade them early on. Her Ethers are good, probably some of the most useful including Healing, Boosting, Speed, and the ultimate Ether, Erde Kaiser. With proper upgrades to her stats and attacks, she's definitely a force to be reckoned with. Don't neglect her. Also she's supposedly fairly good in Judo or Jujitsu or one of them fancy-pants martial arts things (which you can sorta see with her attacks) but, unfortunately, we don't get to see her in her full ass-kicking glory in this episode. -[ Shion's Attacks ]- Buttons Attack Type ------- ------ ---- S Knuckle Physical (Near) T Firecracker Ether (Far) S,S Power Kick Physical (Near) S,T Stun Shock Physical/Ether (Near) T,T Cherry Bomb Ether (Far) T,S Spin Kick Ether/Physical (Far/Near) I will go into more detail about attacks in the Battle Mechanics section. Briefly, each button press (S or T) performs an attack. Depending the order (combination) you use them, determines the attack. Near attacks mean just that, Shion must get close to the target to use them. The same goes for Far attacks, these are ranged attacks. Quick Example: Pressing S,T will execute a Knuckle attack followed by a Stun Shock attack. ------------------------------------------------------------------------------- --> II-b. KOS-MOS SC01B ------------------------------------------------------------------------------- Gender: Female Race: Android Height: 167 cm (5'6") Weight: 92 kg (203 lbs) Age: Looks 18 A female, armored battle android developed by the interstellar conglomerate, Vector Industries. She is comprised entirely of mechanical parts, a rarity in an age of advanced Realian technology. "KOS-MOS" is not her personal name, but rather the name of the complete battle system designed to combat Gnosis. My take: This chic rules. I want one. But more seriously, KOS-MOS is definitely someone you want on your side. She was designed to combat the Gnosis, so she's a battle android. Loaded with weaponry and advanced fighting skills, and more. Her normal attacks are fairly good, and with properly upgraded stats, can be as powerful as some lower level Tech Attacks. She has some of the very best Tech Attacks out of all the characters. Upgrade them quickly to get the full benefits of them. She has fairly good Ether skills aimed mostly at weakening enemies. She is programmed to protect Shion above anything else, and to obviously destroy the Gnosis that she may encounter. Your first priority with KOS-MOS should be upgrading her Tech Attacks to HI slots and upgrading their attack level. Then spend time upgrading her individual stats. Treat her well and she'll lay the smack down without hesitation. -[ KOS-MOS' Attacks ]- Buttons Attack Type ------- ------ ---- S Punch Physical (Near) T Blaster Ether (Far) S,S S-Sault Physical (Near) S,T Sword Physical (Near) T,T Blaster Ether (Far) T,S Needle Ether/Physical (Far/Near) ------------------------------------------------------------------------------- --> II-c. Ziggy SC01C ------------------------------------------------------------------------------- Gender: Male Race: Cyborg Height: 191 cm (6'3") Weight: Unknown Age: Looks 30. 98 years since body recycling. (so he's at least 128) A combat cyborg assigned the task of recovering and protecting MOMO, the prototype 100-Series Observational Realian. Instead of embracing the fact that he was once human, Ziggy is constantly tuning his body, eliminating his organic parts in order to erase his own existence and reduce himself from a "person" to a mere "object." My Take: This guy isn't one of my favorite characters, but with proper upgrading he's quite useful. His standard attacks are fairly good and he has some very nice Tech Attacks. His Ethers are also fairly good, but mostly only useable on himself or if MOMO is in the party. Definitely a great support character. Possibility to be your main ass kicker if you feel like spending the time to upgrade his stats and Techs. -[ Ziggy's Attacks ]- Buttons Attack Type ------- ------ ---- S High Kick Physical (Near) T Laser Blade Ether (Far) S,S Jack Knife Physical (Near) S,T Ignition Ether (Near) T,T Laser Swing Ether (Far) T,S Jack Blade Ether/Physical (Far/Near) ------------------------------------------------------------------------------- --> II-d. MOMO SC01D ------------------------------------------------------------------------------- Gender: Female Race: Realian Height: 141 cm (4'8") Weight: 36 kg (79 lbs) Age: Looks 12. A prototype 100-Series Observational Realian (synthetic human) developed to observe and contact Gnosis, an alien life form that can only be detected by a "special sense." MOMO is short for Multiple Observative Mimetic Organicus. She was created by Joachim Mizrahi, a scientist renowned throughout the galaxy, and his wife, Juli Mizrahi. My Take: MOMO is an excellent supporting character. She has some pretty good normal attacks and some useful Tech Attacks, but being a kid basically, she's not really that strong. She takes a lot of work to get strong, but she's formidable if you upgrade her well. She has Ethers of the healing and helpful type mostly, but some attack Ether too. She works well in a party with Jr. or Ziggy, or both. If you spend time upgrading her Tech Attacks she will be very useful in battle, for dealing damage as well as healing any damage. -[ MOMO's Attacks ]- Buttons Attack Type ------- ------ ---- S Stardust Physical (Near) T Melody Ray Ether (Far) S,S Twin Stars Physical (Near) S,T Dream Whirl Physical (Near) T,T Flower Storm Ether (Far) T,S Cosmic Flip Ether/Physical ------------------------------------------------------------------------------- --> II-e. chaos SC01E ------------------------------------------------------------------------------- Gender: Male Race: Human Height: 169 cm (5'7") Weight: 53 kg (117 lbs) Age: Looks about 16, actual age unknown. A slender, young boy who appears 16 years old but whose true age is unknown. His perpetually melancholic expression, as well as the depth and scope of his conversations, give the impression that he hails from a higher plane of existence. His translucent blue eyes and silver hair are his particularly distinguishing features. As he volunteers no information whatsoever about his past other than his name, everything about him, including whether he even has any memory of his past is unknown. My Take: chaos is a very, very good character to have, even if we don't know jack about him. His normal attacks are quite good, and his Tech Attacks are among the best. He does require a good amount of upgrading in both his stats and Tech Attacks, but he is quite a formidable character either way. He has very good Ethers, and is great as a supporting character, too. He can heal, and he can remove status effects from friend and foe alike (good and bad!), so he's definitely worth having around. -[ chaos' Attacks ]- Buttons Attack Type ------- ------ ---- S Tornado Flash Physical (Near) T Arrow Ether (Far) S,S Seraphim Rush Physical (Near) S,T Electro Upper Physical (Near) T,T Angel Shot Ether (Far) T,S Star Thrust Ether/Physical (Far/Near) ------------------------------------------------------------------------------- --> II-f. Jr. SC01F ------------------------------------------------------------------------------- Gender: Male Race: Human Height: 140 cm (4'7") Weight: 38 kg (84 lbs) Age: Looks 12, actual age unknown. One of the directors of the Kukai Foundation, a special organization based on Second Miltia (an autonomous state in the Galaxy Federation). Despite his seemingly carefree attitude, Jr. is actually quite wise and will occasionally make statements, cutting right to the heart of things. My Take: Jr. is a gun-fighter and with that, all of his attacks are ranged and of the physical sort. His Tech Attacks are also ranged, but some of them are of the Beam/Spirit type which comes in handy since almost every enemy is resistant to physical attacks (to some extent anyway, some are extremely weak against them). Careful attention should be paid to upgrading his Tech Attacks quickly. Once you have a decent set of Techs, concentrate on upgrading his stats. -[ Jr.'s Attacks ]- Buttons Attack ------- ------ S Cross Shot T Southpaw S,S Trick Shot S,T Coin Snap T,T Crossfire T,S Hip Shot (all Jr.'s attacks are Physical (Far)) _______________________________________________________________________________ =============================================================================== ==> III. T H E M A I N M E N U SCMM01 =============================================================================== You can access the Main Menu at any time, while not in a Battle, by pressing the Triangle button. The Main Menu gives you access to all sorts of things, including but not limited to: Items, Characters, Ethers, Tech Attacks, Skills and more. While in the Main Menu, the Circle button confirms a choice while the X button cancels. The X button will also allow you to leave the Main Menu. The Main Menu is split up into five major parts, which are listed below. Please note, that at the very bottom of the window (and every other menu type screen) is the Help Box. This will display some helpful information about whatever it is you're looking at. ------------------------------------------------------------------------------- --> III-a. Active Party Members SCMM01A ------------------------------------------------------------------------------- On the very left side of the screen is a list of your active party members. This section contains a character portrait, and some info about each character. **> Lv (level). This is the characters level, which indicates their overall strength. **> HP (hit points). This is the characters current hit points and total hit points. Current is on the left, Total is on the right. **> EP (ether points/power). This is the characters current ether points and their total ether points. Current is on the left, Total is on the right. **> NextLv. Tells you how much more experience the character needs before reaching the next Level (Lv). **> Exp. The characters total experience acquired from all the battles thus far. ------------------------------------------------------------------------------- --> III-b. Battle Formation Grid SCMM01B ------------------------------------------------------------------------------- Just to the right of the Active Party Members list, is a blue-ish grid-type thing with yellow arrows in it. This shows you the characters battle position (at the start of battles), in either the Vanguard or Rearguard, and exactly in which spot. These positions can be changed by accessing the Battle Formation option on the right. ------------------------------------------------------------------------------- --> III-c. The Menu List SCMM01C ------------------------------------------------------------------------------- On the very right of the screen is the Menu List. From here you can access pretty much everything in the game. Certain features are only accessible on E.V.S. enabled Save Points. The Menu List is separated into the following categories. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~> III-c.1. Items SCMM01C1 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Here is where you go to use and view any items you have in your inventory. Press L1 or R1 to switch between Recovery Items, Special Items, Weapons (unequipped), Accessories (unequipped), Ammo, A.G.W.S. Weapons (unequipped), A.G.W.S. Accessories (unequipped), A.G.W.S Ammo, A.W.G.S. that you own, and Cards. Pressing Triangle while viewing the items screen allows you to sort the items by Category (type), Amount and Alphabetical. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~> III-c.2. Ether SCMM01C2 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ This menu allows you to Use, Set, Evolve, Transfer and Use E.Pts. You can Evolve Ether to learn new spells, Transfer it to other characters, both of which use E.Pts. Evolving needs the total number of E.Pts listed, whereas Transfer only needs half of the E.Pts listed. To Use Ether, select Use, and then select the Ether you want to use. You then select the character(s) to use it on. Some Ether can only be used during battles. Ether that you can use will be white, while the Ether you cannot use will be grayed out. To Set Ether (so you can use it during battle), select Set. All Ether that will be available in Battle will have an orange check mark next to it. Every character has a maximum Weight (WT) of 12, and each Ether takes a certain amount of WT. The WT an Ether uses is displayed to the right of it (just left of the Check mark if it's there). To Use E.Pts, select Use E.Pts. Then select the Ether you want to either Evolve or Transfer. As stated above, if you wish to Evolve an Ether (learn a new spell) you must have at least the amount of E.Pts shown to the right of the Ether name. Select Evolve, then the Ether, then what you wish to Evolve it to. Grayed out items are spells you already know. Some Ethers cannot be Evolved or Transfer. Transferring Ethers works the same way, but you only need half the E.Pts listed to Transfer. Remember to Set Ether after you Evolve or Transfer. When you Evolve or Transfer Ethers, you never lose the original Ether, so play around and be sure to Evolve all your Ethers! It also helps greatly if you Transfer very useful Ethers like Medica All and Boost 1 to other characters! ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~> III-c.3. Tech Attacks SCMM01C3 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ This is where you can Set which Tech Attacks to use during battles, and where you go to upgrade your existing Tech Attacks. Every character learns new Tech Attacks by leveling up, except for KOS-MOS. Her new Tech Attacks are unlocked via E-Mails from Vector Industries. So be sure to read all your E-Mail!!! Tech Attacks, basically, are super-powerful attacks you can use during battle. They're far more powerful than your normal attacks, so you definitely want to take the time to upgrade them. However, upgrading nothing but Tech Attacks isn't recommended, as you should also upgrade your characters stats, too. First let's talk about upgrading Tech Attacks. This is done through the Tech Attack menu, then selecting Use T.Pts. On this new screen, you see on the left all of your Set Tech Attacks. These are the ones available in battle, given the listed button combination. The top two slots are HI slots, which are Tech Attacks that only require 4 AP. The bottom four slots are LW (low speed) slots, which require 6 AP to use. You can upgrade any Tech Attack from LW to HI, by upgrading their Speed. This costs varying amounts of T.Pts, depending on the Tech Attack itself. You should focus firstly on upgrading Tech Attacks to HI speed. After that, upgrade their Wait time. Wait time is how long after using the attack the character must wait before their turn comes up again. The last option is the top option, which is the Tech level of the attack. This is the attacks overall strength. This is the stat that determines how much damage (or how useful) the attack will be. After upgrading Speed and Wait, you should definitely invest some T.Pts into the Tech stat. To Set a Tech Attack to use during battle, select Set. Then select which slot you want to place the attack. Remember, only Tech Attacks which have been upgraded to HI speed can be placed in the first two slots. Also, HI speed Tech Attacks can be placed in -any- slot. LW (low) speed Techs may only be placed in one of the bottom four slots. Tech Attacks are grouped into Near and Far groups, and only Near Tech Attacks may be placed in a Near slot. The same applies for Far. Remember to upgrade your Tech Attacks! Your characters are useless without them! Upgrade the Speed first. BUT, that doesn't mean focus on upgrading every attacks speed. Use your judgement. For Shion, as an example, I normally upgrade Spell Ray first. I spend all T.Pts upgrading it to HI, upgrading the Wait, and then putting a few levels into the Tech. Some attacks you'll want to leave at LW speed, either because they're too expensive to make into a HI, or you don't want to use them as a HI attack. The choice is yours, really. At first, just experiment. As you get the hang of the Tech Attacks, you'll know what to do. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~> III-c.4. Skills SCMM01C4 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ This is where you Extract and Set skills. Almost every Accessory has hidden skills which you can Extract by using S.Pts (Skill Points). Check out the Items and the Skills main FAQ section to see which Accessories give you what Skills. Extracting Skills is fairly simple. You select the Extract option first. Then you're presented with a list of Accessories. Use the <- and -> D-Pad buttons to select the different types of Accessories, and Up/Down to move through the list. The list of Accessories shows you (from left to right) the name of the Accessory, the Skill Level (S.Lv) and the Skill Cost (S.Pts needed). Your characters S.Lv is displayed at the top of the screen. You can only Extract Skills that have a S.Lv equal to or less than your characters S.Lv. Accessories displayed in White have skills you make Extract, while Gray Accessories have either been Extracted already, or your S.Lv isn't high enough. Your S.Lv increases as you extract Skills. To Set a skill, access the Set sub menu. Here you can Set up to three Skills on a character. Any Skill already Set will have an orange check mark next to it. Remember you can only Set up to three Skills at once. Simply press the Circle button on a Skill to Set or Unset it. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~> III-c.5. Characters SCMM01C5 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Within this menu, you can view your character stats, Equip and Unequip Weapons and Accessories, and use T.Pts to upgrade your characters Stats. When you select a Character with the Circle button, you are shown the Character Status screen. This screen lists all sorts of handy info about the selected Character, and from here is where you do all the work on a character. You can also press L1 or R1 to switch between characters. The Character Status screen displays the same portrait and info from the Main Menu, as well as T.Pts, E.Pts and S.Pts. Also listed is their Stats like STR, VIT, etc. Here's a quick breakdown of the stats. STR -> strength, determines the amount of physical damage dealt. VIT -> vitality, determines the amount of damage received. EATK -> Ether Attack, effects the power of your Ethers. EDEF -> Ether Defense, effects how much damage you take from Ethers. DEX -> Dexterity, effects your accuracy when hitting an enemy. EVA -> Evasion, determines how often you actually get hit. AGL -> Agility, determines who goes first at the start of a battle and how often your turns come. With all these stats, higher is better! So if you have some extra T.Pts to spend, upgrade something! I recommend upgrading EATK, EDEF and VIT first, followed by DEX or EVA, then whatever others you choose. Next up is the Equip sub menu. From here you can Equip Weapons, Armor and Accessories on your character. Unequip let's you remove a Weapon, Armor or Accessory from the character. Use T.Pts is where you go to upgrade your characters stats. In this menu, select the Stat, then use the Up/Down arrows on the D-Pad to select how many stat points to add. You cannot upgrade the AGL stat. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~> III-c.6. A.G.W.S. SCMM01C6 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ From this menu you can Equip or Unequip Weapons and Accessories to the A.G.W.S. you own and assign a Pilot to them. Listed here is the Stats of your A.G.W.S., which is quite similar to the character stats. Here's a quick breakdown. FHP -> Frame Hit Points, the A.G.W.S.' HP DPOW -> Dynamic Power, similar to STR, but affected by the equipped weapons and the Generator it has. PARM -> Physical Armor, similar to the VIT stat. EARM -> Ether Armor, similar to the EDEF stat. AGL -> Agility, how often you get your turn. These stats cannot be upgraded like you can upgrade characters. Instead, you must buy Frames and Generators from shops that have the A.G.W.S. Tuning option. New Frames add more hit points, and new Generators increase the DPOW. If you can afford it, and you use your A.G.W.S. often, then you definitely want to buy new Frames and Generators whenever you get the chance! The Equip sub menu allows you to equip Weapons and Accessories on your A.G.W.S. Usually an A.G.W.S. can have up to three Weapons equipped, in addition to three Accessories. Some Weapons do take up more than one slot, however. The Unequip sub menu allows you to remove Weapons and Accessories from the A.G.W.S. In order to use an A.G.W.S. in battle, you must have a Pilot set for that A.G.W.S. By default, the ones you get in the game already have their Pilots set, so you don't need to worry about it, UNLESS you want to switch who's piloting which A.G.W.S., or you bought a new A.G.W.S. and want someone to pilot it. Everyone can pilot an A.G.W.S. except for KOS-MOS and Ziggy. Instead they have Sub-Weapons. Characters piloting an A.G.W.S. have a check mark next to their name. You must remove a pilot from an A.G.W.S. if you wish to assign them to a new one. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~> III-c.7. Battle Formation SCMM01C7 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ This is where you change the formation of your active party members while in battle. From here you can choose to place them in the Vanguard or Rearguard, and in exactly which position. You can also replace an active party member with one from the reserves by selecting the character, then Replace. Remember, Vanguard is the front row and any characters in it may attack and receive damage normally. Characters in the Rearguard may not use anything but the Battle Menu, however they receive less damage. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~> III-c.8. U.M.N. (Unus Mundus Network) SCMM01C8 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ This menu is home to quite a few things. You can read and reply to E-Mails here, access the Database, view what Plug-Ins you have and use the E.V.S. -> MAIL This is where you do your E-Mail stuff. Read and reply to E-Mails, and Save Attachments. Sometimes you get stuff through E-Mail, like items and the sort. In order to use them, you need to Save the attachment. -> DATABASE This is the "glossary" of the game. It lists information on the Gnosis and on "Keywords." Come here if you don't understand something, look it up and learn. Good source of information. In order for information to show up in the Gnosis section of the Database, you must use Shion's Analyze Ether on Gnosis-type enemies. After you scan (and win the battle) they'll show up in the Gnosis section of the database. -> PLUG-IN MODULE This is where you can see what plug-ins you have for your Connection Gear. Plug-Ins let you do various things from being able to destroy certain objects in the world, to decoding encrypted messages. -> E.V.S. (Environmental Simulator) The E.V.S. lets you revisit areas you've already been to. Basically, this lets you backtrack to get any items you missed and such. You can ONLY access the E.V.S. on an E.V.S. enabled Save Point. These are the Gold Save Points, but they also have a blue E.V.S. plate above them. Stand on one, then press Triangle to go to the Main Menu, then select U.M.N., and finally E.V.S. Be CAREFUL. If you die in the E.V.S., it's Game Over. So save BEFORE entering the E.V.S.!! ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~> III-c.9. Game Options SCMM01C9 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ I won't go into any detail here. This menu is self-explanatory. ------------------------------------------------------------------------------- --> III-d. Reserve SCMM01D ------------------------------------------------------------------------------- Just below the Menu List is the Reserve display. This lists the characters that are in your party, but not in your Active Party. These characters do not participate in battles. They do, however, gain experience with the rest of your party, but only 75% worth. They do not gain Tech, Ether, or Skill points. To move characters into and out of the Reserve, use the Battle Formation menu item. ------------------------------------------------------------------------------- --> III-e. Time SCMM01E ------------------------------------------------------------------------------- Just below the character Reserve, this shows the total amount of time you've been playing the game, in hours, minutes and seconds (HH:MM:SS) The back of the game box says 80 hours worth of game play. Where? Maybe if you level up to level 100 or something. But an average run through is about 35-40 hours, depending on how much leveling and backtracking you do. ------------------------------------------------------------------------------- --> III-f. Money SCMM01F ------------------------------------------------------------------------------- Below the Time display is your total money. This is what you use to purchase items and weapons and the likes. Money in this game is generally pretty hard to come by. This isn't like other games where everything always drops cash. Only a few select enemies drop cash and it usually isn't that much. However, there are other ways to make money, so fear not. First, you occasionally get e-mails asking you to invest in a company. These are fairly good sources of income, but one-time only. And there's an E-Mail chain worth 200,000G... but you'll have to read the walkthrough for that one! Also, there's a casino where you can play slots and poker, both turn a pretty good profit if you know what you're doing. Check out the Mini-Games section for info on that. _______________________________________________________________________________ =============================================================================== ==> IV. S T A R T I N G T I P S A N D I N F O R M A T I O N SSTI01 =============================================================================== In this section I will give you some quick tips (again mostly from the manual) when starting for the very first time. If you've played before, you can probably safely ignore this section, but don't say I didn't warn ya! -[ Running and Walking ]- While you're wandering around, you can run and walk. Running is pretty much automatic. If you use the Left Analog Stick, the harder you press it in one direction, means the faster you'll move in that direction. So if you move it slightly left, your character will start to slowly walk. If you hold down R2, you'll always walk. This is great for sneaking past enemies. But, be warned, you can't always sneak past enemies. And if you spend most of the time doing that, you're characters are going to be really weak and you'll end up having a very long and frustrating game! -[ Talking to NPCs and Examining Your Environment ]- Talk to every NPC you see! You'll often find out information, perhaps be able to buy stuff, and more. Hit Circle to talk to someone. Also pressing Circle will allow you to open doors, activate switches and otherwise examine stuff in your surroundings. Most stuff flashes or blinks if you can activate it, but there are certain things that don't. So explore! I cannot stress the fact enough! You NEED to talk to every NPC. There's not thousands of people to talk to. Sometimes there's none at all. Usually you'll get some good info, and sometimes you have to talk to people to advance the plot. -[ Destroying Objects ]- Sometimes when you're walking around, you will find objects such as crates, boxes and more that you can destroy. Blowing these things up sometimes reveals items for you to collect, or opens hidden passages. To destroy objects you need the Vaporizer Plug-in (which you get very soon after starting). Once you have this plug-in, stuff you can destroy will be highlighted by a big blue circle. Press the Square button to blow it up. If there are multiple targets to destroy, you can use L1 or R1 to switch between targets. The bright blue target is the currently selected one. The Vaporizer plug-in is extremely handy. Always explore your environment, looking for stuff to blow up. Crates and other junk almost always conceal items (sometimes monsters, too, but that's rare) and hidden paths. So blow everything up! -[ Radar ]- While you're walking around, on the bottom right of the screen, is the Radar (provided you didn't turn it off in Game Options). This displays your position and any NPCs or enemies that are near by. The red arrow in the center is you. Any yellow arrows are enemies which have not yet detected you. Any red arrows (besides the one in the center which is you!) is an enemy that has detected you. Some enemies you can run away from if they detect you and turn red. Others will not let you escape and will chase you down. Walking generally helps you sneak past most enemies. If you can, I strongly suggest engaging every enemy you see. You don't level easily in this game, so the more points you get, the better! -[ Shops, Buying and Selling Items ]- Sometimes NPCs will allow you to buy and sell items, and some also have A.G.W.S. Tuning shops. So talk to all NPCs! Otherwise, you can use the Silver U.M.N. plates to buy and sell items. It's always suggested that you check out NPC and U.M.N. shops whenever you get a chance. New stuff is always added, and it's highly recommended that you purchase new items! When you can afford it, stock up on Med Kits, Ether Packs, Bio Spheres and the likes. They aren't terribly expensive and, trust me, you're going to need them. Best to have a full stock! You must also remember to check shops more than once. New items are usually always added, especially before you leave the area to go to a new area. Items and Shops each have their own sections in this guide. Check out the respective sections to see where to buy stuff, where you can find it for free, or even which enemies drop items! -[ A.G.W.S. Tuning ]- This is where you can fix up your A.G.W.S. and upgrade it. To restore your A.G.W.S. hit points, select Restore FHP. To upgrade your A.G.W.S., select Buy Frame or Buy Generator. If you like 'Meching around a lot, and use your A.G.W.S. every chance you get, A.G.W.S. Tuning Shops are going to be your best friend. There isn't many of them, so it should be easy for you to remember where they are. I do tell you about shops in the walkthrough so you can search there if you need to find one. Also, be sure to check out the store itself when you see an A.G.W.S. Tuning shop as you most often can buy new weapons and stuff for your 'mech and sometimes you can even buy new bots!! _______________________________________________________________________________ =============================================================================== ==> V. B A T T L E M E C H A N I C S SCBM01 =============================================================================== Battles are a major part of XS:E1, so you need to know how they work. With the information I give you here, you should be able to win almost any battle. At the very least you'll know how to manipulate the battle to your advantage, and how to properly fight so you don't waste time and effort. All battles in XS:E1 are turn-based. Meaning everyone gets a turn, and only one person or enemy may make a move at one time. So while you have a turn with one of your characters, feel free to take all the time you need to choose your actions. This section is split up according to the various parts of the battle screen and the actions you can take. Most of this information is taken directly from the game manual, however I've added information to either clarify certain aspects, or simply to provide more detailed information. So let's begin! ------------------------------------------------------------------------------- --> V-a. The Battle Screen SBM01A ------------------------------------------------------------------------------- The battle screen is laid out to provide the most information possible without drowning you with details. It's split up into four main parts: your party information (top of the screen), the action/command section (bottom left), the group turn window (bottom right) and the event slot (just to the left of the group turn window, bottom of the screen). ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~> V-a.1. Party Information SBM01A1 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Here's where all the important information about each character in your current party is displayed. This area shows you the character portrait, HP info, EP info, AP (action points) and the Boost Gauge (BG). **> Turns. When one of your characters has a turn, their information window will slowly flash Blue. **> HP. This displays the characters remaining HP and their total HP. The remaining HP is on the left, and the total is on the right. As your characters take damage (or get healed) their remaining HP will either lower or rise. When the character is critically low on HP and about to die, the remaining HP will be colored RED. When ANY of your characters are in the red, you should heal them IMMEDIATELY. **> EP. Ether Points (or Ether Power). This displays your remaining and total EP. EP is used on some special (sub) weapons. It's also the main source of energy for your Ether spells. The remaining EP is displayed on the left with the characters total EP on the right. If a characters EP drops to 0, you will be unable to use weapons or spells that require EP. **> AP. Action Points. Every action you take in battle requires a certain amount of AP. You gain 4 AP every turn. Normal Attacks take 2 AP, Ether takes 4 AP, using the Item menu takes 3 AP. More info will be outlined later. **> BG. The Boost Gauge. As you use normal and/or Tech attacks, this gauge will slowly fill up. Once it's full, it'll reset to empty and the counter to the right of the BG will increase by one. This let's you perform a Boost. More info on boosting later. Note: Ether Spells do NOT increase the BG! **> Target Indicator. This really isn't part of the party information window, but it does have to deal with your party. The currently selected target will have a little arrow pointing down with a half-circle above it. Hostile (enemy) targets will have Red/Yellow colored Target Indicators and Friendly targets will have a Blue/Green indicator. You can change targets by pressing the <- or -> D-Pad buttons or by using the Left Analog Stick. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~> V-a.2 Group Turn Window (GTW) SBM01A2 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ The Group Turn Window displays a short list of which characters and enemies turns. Turns go in order from left to right, so the left-most portrait will have the next turn. Just above the GTW on the right is the HP display of the currently selected target. This shows you the remaining HP for the target and their type (B/G/M). You only see the HP display if you have the Scope accessory equipped, or the Search Eyes skill set. Also, the currently selected target, if it's listed in the GTW will have a slightly raised portrait. Turns are figured out by the Agility (AGL) stat. Generally, the higher your (or the enemies) AGL, the more turns they'll get. However, status effects like Speed 25 or Speed 50 will affect this, too. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~> V-a.3. Event Slot SBM01A3 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ This slot is just to the left of the GTW. During the battle this slot will change, in a pre-determined order. The currently displayed image on the slot lets you know of certain additional benefits granted for that turn. The Event Slot affects both you and enemies so pay careful attention to it. Though the Event Slot always goes in the same order, the starting event is determined at random at the beginning of a battle (as are the first set of turns). The only exception to this is if an enemy was affected by a trap before the battle started. More on traps later. The Event Slot has the following four possible effects, in this exact order: Blank -- no addition affects, the turn will progress normally. Flame image with the word "Up" below it -- Critical Hit Rate Up -- gives you or the enemy a better chance of dealing Critical (CRTC) blows with your attacks. Has no effect on anything but attacks. Ring image with the word "Up" below it -- BG Increase Rate Up -- you or the enemy's BG will increase faster with every attack. Coin image with a "+" sign below it -- Points Bonus -- if you kill an enemy while this slot is active, you will gain additional T.Pts, E.Pts and S.Pts at the end of battle. This event also has three different possible values. x02, x04, and x10, which are chosen at random. You should ALWAYS try to kill enemies with this event active! The Event Slot ALWAYS goes in the order listed. Blank -> Flame -> Ring -> Coin. After the Coin it restarts at Blank. So you can see that the Event Slot can play a vital role in battle. If you pay careful attention to it and use Boosts wisely, you can easily turn the battle in your favor. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~> V-a.4. Boost Display SBM01A4 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ This is displayed directly to the left of the Event Slot, almost in the center of the screen, on the bottom. If any characters or enemies have Boosted, their portrait will be displayed here. There are two types of Boost: the standard Boost, which will be displayed by a yellow ring around the character portrait in the boost section. And the Counter Boost, which is displayed by a red ring around the character portrait. Counter Boosts take priority over Normal Boosts, meaning that if you or an enemy has Counter Boosted, they will have the next turn, regardless if anyone else boosted before or after. Counter Boosts also do not take away the characters next turn. So if you are fighting one enemy, and he has a turn coming up after yours, and you attack him, then he Counter Boosts, he will get 2 turns in a row. If your characters have a BG of 1 or more, they can Boost. To do so, simply press R1 or R2 and either Square, Triangle or Circle to boost the character. Square is the left-most character portrait in the Party Information display. Triangle is the middle portrait and Circle is the right-most portrait. Reminder: Boosts can only be used if the character isn't displayed in the GTW and has at least a BG of 1! ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~> V-a.5. Action/Commands Display SBM01A5 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ On the bottom left of the screen will be the Action and Commands display. It only shows up when it's one of your characters turns, and it lists all the possible attacks and actions the character may take. Square, Triangle and Circle are reserved for your Normal and Tech attacks, while the X button will bring up the Battle Menu. More on this later. ------------------------------------------------------------------------------- --> V-b. Battle Basics SBM01B ------------------------------------------------------------------------------- Below I'm listing the Basics to battle. Once again, most of this is taken straight from the manual, but I've attempted to make it easier to understand and more detailed. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~> V-b.1. AP (Action Points) And Actions SBM01B1 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Everything you do during the battle requires AP. Each action requires a different, set amount of AP. Actions take either 2, 3, 4 or 6 AP to perform. Each new turn you get replenishes 4 AP to your character. Any AP that were left over from the last turn, carry over to your next turn, for a maximum of 6 AP. Below is a breakdown of each action and it's cost. **> Normal Attacks These are performed with either the Square or Triangle button, and each one uses 2 AP. You can perform up to 2 normal attacks per turn. **> Tech Attacks These are special attacks that generally deal far more damage than your Normal attacks. At first, you can only use a Tech Attack after 2 Normal Attacks, so to perform a Tech Attack you need 6 AP. That's 2 AP for each Normal Attack, and 2 AP for the Tech Attack itself. As you acquire T.Pts from winning battles, you can upgrade your Tech Attacks speed to HI (all Tech Attacks start at Low speed). Once you've upgraded and set a Tech to HI, you can use it after just one normal attack, meaning you only need 4 AP. To use a Tech Attack, once you have 6 AP. Press S or T, then S or T again, then finally O to launch the Tech Attack. If you have upgraded your Tech Attacks to HI speed, you only need to press S or T, then O. You can set a total of 6 Tech Attacks for each character, two HI and four LW. Each S/T button combination can be linked to a different Tech Attack. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~> V-b.2. Character Position SBM01B2 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ There are six possible places for your characters to position themselves on the battle field. These are split up into two sections, the Vanguard (front row) and the Rearguard (back row). If a character is in the Vanguard, they will be able to perform all actions and attacks, however they will take full damage from enemy attacks. In the Rearguard, a character cannot use normal attacks, only commands on the Battle Menu. However, characters in the Rearguard will take less damage from enemy attacks. You want to put your supporting characters (your healers mainly) in the Rearguard to give them some extra protection. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~> V-b.3. Piloting an A.W.G.S. SBM01B3 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Normally in battle, you're on foot. However if a character can pilot an A.W.G.S. and has one handy, you can choose to enter or exit it from the Battle Menu. It takes one turn to either board or exit. Not every character can pilot an A.W.G.S. Some quick notes on A.G.W.S. Upgrade them whenever you can. They don't "level" up like regular characters, and it matters not what level the character is that's piloting it. So upgrade them to make them stronger. Also, if your A.G.W.S. gets knocked down to 0 HP, it won't die, but you won't be able to do anything. You'll be stuck in it. So switch it out before it dies. Furthermore, if your character dies while inside an A.G.W.S. you won't be able to revive them, so be careful! ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~> V-b.4. Sub-Weapons SBM01B4 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ For the characters that cannot pilot an A.W.G.S., sub-weapons are available to them. To use one you need 6 AP, and usually you need some EP. Once you have 6 AP and meet the EP requirements, you can use the sub-weapon simply by pressing O. There is a limit to how many times you can use a sub-weapon (most of them run off of ammo, and ammo is limited!), so use it wisely. When you have a sub-weapon, just to the right of it in the Action Menu is the requirements display. From left to right it goes like this: Ammo -> EP Required -> AP Required If Ammo is 0, you can't use it. Likewise, if EP Required is 4, and you have 0 EP, you can't use it. It's easier to think of Ammo as "uses" -- many things use ammo, and ammo is only expended during battle. Once the battle ends, your ammo is restocked. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~> V-b.5. Defense SBM01B5 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Sometimes when a character is attacked, he or she will automatically defend against it and take less damage. You can tell when a character has defended against an attack, as the letters "DEF" will be displayed above the damage points. Also, if you select Guard from the Battle Menu (takes 2AP), your characters will defend against every attack until their next turn. Enemies can also do this, even if they're not guarding. Watch out for this, too, because this can give an indication of an enemies strengths or weaknesses. For example, if you're using physical attacks like Shion's Knuckle or KOS-MOS' S-Sault, and the enemy is almost always DEFending, then switch to Ether attacks like Cherry Bomb or Blaster. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~> V-b.6. Escaping SBM01B6 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ There isn't an "Escape" command in XS:E1. You have to either use the Escape Pack item, or the Goodbye Ether to flee. However, there are some battles you simply cannot flee from. Yet again I'm going to tell you NOT to do this. Don't escape from battle unless you absolutely have to. Leveling up takes a LONG time in this game, so every EXP and other Pts you get are extremely valuable! *** Only escape if you're about to die and get Game Over! *** ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~> V-b.7. Status Effects SBM01B7 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ I'm not going to go into too much detail here about Status Effects, as they have their own section. For information about each individual Status Effect, see section VI - Status Effects. Basically, Status Effects are different effects placed on a character or A.W.G.S., usually through attacks or Ethers. Some are good, some are bad, and some are really bad. You can tell if a character is affected by a Status Effect, by looking to the right of their BG. If there's a little icon displayed there, they have some sort of Status against them. Generally you can use Cure-All items (removes all physical status effects), Antidotes (removes poison-type status effects) or Neuro-Stims (removes mental-type status effects). However there are Ethers and items which will give you good status effects and Ethers that will remove bad ones. More on that later. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~> V-b.8. The Battle Menu SBM01B8 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ The Battle Menu is a key part of the actions and commands display. From here you can use Items and Ethers, board an A.W.G.S. (if available), Move a character around in the Vanguard and Rearguard, or Guard. In the Battle Menu, Circle selects something, whereas X cancels the choice, or closes the Battle Menu. **> Item (requires 3 AP). From here you can use any item in your inventory (limited to items that have some sort of effect in battle, such as healing and curative items). **> Ether (requires 4 AP). From here you can use your Ether spells. These are the spells you get from spending E.Pts, and you can only use the Ehters you have SET from the Ether menu (from the main menu). **> A.G.W.S. (requires 4 AP). This option makes the character board their assigned A.G.W.S. However if they're already in an A.G.W.S., this makes them exit it and return to battle. **> Guard (requires 2 AP). This option has your characters Guard. While Guarding they will take less damage from enemy attacks. This is also useful if you're trying to save up AP. While you are piloting an A.G.W.S., the Battle Menu changes slightly. Listed below is the battle menu while you're in an A.G.W.S. **> W-ACT (requires 6 AP). This is a special attack that is only available if you have two identical weapons equipped in both hands. Some weapons do not allow for W-ACT. **> Item. This command isn't available while piloting an A.G.W.S. **> Move (requires 2 AP). Let's you move your A.W.G.S. around the field of battle. **> A.G.W.S. (requires 4 AP). This will tell your pilot to exit the A.G.W.S. and return to battle normally. **> Guard (requires 2 AP). This has the very same effect as guarding during normal battles does. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~> V-b.9. Traps SBM01B9 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ As you walk around and explore your surroundings, you'll notice some different colored barrels laying around that you can blow up. These barrels are traps, and if an enemy is caught in their field of effect, a couple different things will happen to them. For traps to work properly, you AND the enemy must be inside of the area of effect. For example, red barrels explode into red flames in a circle. You and your enemy must be inside the flames (don't worry, they don't hurt) to get the benefits of the traps. Each trap has two effects. One effect takes place on the field map (where you walk around) and the other takes place in battle. TRAPS ARE ALWAYS GOOD. ALWAYS. USE THEM!! Here's a list of the traps and what they do. "Field" is what effect the trap has on the field map (where you walk around). "Battle" is obviously the effects that take place during battle. These effects only last a short time, so be sure to engage the enemy before the effect wears off! Or run... Yellow Barrel - Field: SLOW, Battle: Critical Rate Up - Enemies caught in the electric field will move slowly, allowing you to possibly escape. - In Battle, the Event Slot will be set to Critical Rate Up, and one of your characters will have their turn first. Red Barrel - Field: STOP, Battle: Boost +1 - Enemies caught in the flames will be unable to move at all, allowing you time to flee. - In Battle, all of your characters will have 1 added to their Boost Gauge, so you'll all start battle with a BG of 1. Purple Barrel - Field: NOTHING, Battle: Skill Lock - In battle, enemies won't be able to use certain skills. Normal attacks will still work, but any 'special' attacks, such as ones that inflict statues will be locked out! ------------------------------------------------------------------------------- --> V-c. The Victory Screen SBM01C ------------------------------------------------------------------------------- After you've won a battle, the Victory Screen will be displayed. This lists all the information you ever needed to know about the after-effects of the battle. This screen lists the following: **> Clear Time. This is how long the battle took. **> Money. Your total money and the amount of money awarded. Listed as Total and (Awarded) in parenthesis. **> Experience Points. Lists the Exp Points you gained, and how much the character needs to attain the next level. **> T.Pts (Tech Points). This is how many Tech Points you gained. You can spend these to upgrade Tech Attacks or your characters Stats, such as HP, EP, STR, and so forth. **> E.Pts (Ether Points). This shows how many Ether Points you gained. You can spend these to Evolve new Ethers or to Transfer Ethers to another character. **> S.Pts (Skill Points). This shows how many Skill Points you gained. You can spend Skill Points to extract skills from your Accessories. Pay attention to your T/E/S. Pts! Don't hoard them! Spend them! They're useless unless you use them!! Check often to see if you can upgrade Techs, Evolve or Transfer Ethers and Extract Skills! _______________________________________________________________________________ =============================================================================== ==> VI. S T A T U S E F F E C T S SSE01 =============================================================================== Status Effects get their own section! Here I'm going to list all the status effects you can get during battle. All of these Status Effects can be cured with the Cure-All item. ------------------------------------------------------------------------------- --> VI-a. Bad Character Status Effects SSE01A ------------------------------------------------------------------------------- These are all the bad status effects you can get when NOT in an A.G.W.S. There are separate statuses, listed below, for that. This section is split up by the icon representing the status. If you are inflicted with a status (good or bad) it will be displayed to the right of the BG for that character. No statuses last beyond battle. Please note, several statuses share the same icon. I've split this section up by the icon, so one icon will have several statuses listed for it. This does NOT mean when you see that icon next to a character, that you have ALL of those statuses. REMINDER: All these Status Effects can be cured with the item Cure-All! So keep them stocked! The statuses are listed in the following format: -[ Description of Icon representing status effect ]- Status: Effect: -[ Boot with the word "STOP" below it. ]- Status: Stop Effect: Can't do anything. If everyone gets stopped, Game Over! -[ Three Z's ]- Status: Sleep Effect: Can't do anything. Taking damage will wake the person up. -[ Ring with a heart in the upper-right ]- Status: Confusion Effect: Character attacks everybody (friend and foe!) If they receive damage, there's a 15% chance they'll snap out of it. -[ Person with a pink skull in the bottom-left ]- Status: Poison Effect: Receives damage equal to 20% of Max HP, every turn. Status: Attack Poison Effect: Same as poison, but only if the character executes an attack. Notes: Not entirely sure about the icon for this one... -[ Sword with the letters "ST" in the bottom left ]- Status: Ether Bomb Effect: Damage received from Ether attacks is doubled. Status: Reverse Effect: Recovery and Damage are reversed. Status: HP Half Effect: HP Recovery is halved. Status: Curse Effect: Receive damage equal to the damage dealt. Status: EP Half Effect: EP Recovery is halved. Status: EP Over Effect: EP usage is doubled. -[ Boot with an arrow pointing down on the bottom left ]- Status: Slow Effect: Character turn comes 50% slower. -[ Person with an arrow pointing down in the bottom right ]- Status: Dexterity Down Effect: Dexterity down 50% Status: Evasion Down Effect: Evasion down 50% Status: Physical Attack Down Effect: Strength down 25% Status: Physical Defense Down Effect: Vitality down 25% Status: AP Half Effect: AP Recovery for every turn is halved Status: Ether Attack Down Effect: Ether Attack down 25% -[ Circle with a slash through it ]- Status: Lost Effect: Cannot use Ether Status: Boost Seal Effect: Can't use Boost Status: Attack Disable Effect: Can't use certain attacks. Square, Triangle or Circle will be locked out and unable to be pressed. ------------------------------------------------------------------------------- --> VI-b. Good Character Status Effects SSE01B ------------------------------------------------------------------------------- This section lists the good Status Effects you can have, during battle. These range from increasing your speed, attack power, defense and so forth. Just remember, these will also get removed if you use an Ether like Purifying Storm, or a Cure-All item. So be careful, and think before you act. (i.e.: if you're poisoned and have good statuses, use an Antidote instead of a Cure-all). -[ Person with an arrow pointing up in the top right ]- Status: Physical Attack Up Effect: Physical attack (strength, basically) goes up by 20% Status: Physical Defense Up Effect: Physical Defense (vitality) goes up by 20% Status: Focus Physical Attack Effect: Physical Attack goes up 25%, Physical Defense goes down 25% Status: Focus Physical Defense Effect: Physical Defense goes up 25%, Physical Attack goes down 25% Status: Dexterity Up Effect: Dexterity goes up 25% Status: Evasion Up Effect: Evasion goes up 25% Status: Focus Ether Attack Effect: Ether Attack goes up 25%, Ether Defense goes down 25% Status: Focus Ether Defense Effect: Ether Defense goes up 25%, Ether Attack goes down 25% -[ Arrow facing right with the word "MAX" below it ]- Status: AP MAX Effect: Every turn you get 6 AP instead of the normal 4 AP. -[ Person with a lock in the bottom right ]- Status: Status Lock Effect: Shuts out any and all status changes, both good or bad. -[ Boot with an arrow pointing up in the bottom right ]- Status: Speed 25 Effect: Turn comes around 25% faster Status: Speed 50 Effect: Turn comes around 50% faster -[ Portrait of MOMO's face ]- Status: MOMO Guard Effect: Attack and Defense go up when MOMO is in the Rearguard -[ Two blue circles with the letters "X2" below it ]- Status: Recovery x2 Effect: Recovery effects are doubled -[ Two pink rectangles with the letters "X2" below it ]- Status: EP x2 Effect: Ether effects and EP cost doubled -[ Wrench with arrow pointing down in the bottom left ]- Status: Veil Effect: Ether-type damage and recovery by Ether are both reduced 25% -[ Wrench with arrow pointing up in the top right ]- Status: Anti-Veil Effect: Ether-type damage and recovery by Ether are both increased 25% -[ Person flexing bicep ]- Status: Safety Effect: When you deliver a finishing blow, you survive with 1 HP -[ Person with their arms crossed ]- Status: Chivalry Effect: When a female character is in the Rearguard, you will auto-revive upon death. ------------------------------------------------------------------------------- --> VI-c. Bad A.G.W.S. Status Effects SSE01C ------------------------------------------------------------------------------- This section lists the Bad Status Effects you can get while you're piloting an A.G.W.S. Most of these statuses can be removed if you have the Guard Cleaner accessory equipped, and perform a Guard while in your A.G.W.S. Also there are several A.G.W.S. accessories you can equip that will either block or reduce the effects of these statuses. -[ Boot with the word "STOP" below it ]- Status: Stop Effect: Can't do anything -[ Ring with a star in the upper right corner ]- Status: Pilot Unconscious Effect: Can't do anything. Pilot has a 50% chance of recovering if they take damage. -[ Three Z's ]- Status: Pilot Asleep Effect: Can't do anything. Pilot will recover if they take damage. -[ Ring with a heart in the upper right corner ]- Status: Pilot Confused Effect: They'll attack everybody, friend and foe. Has a 25% chance to recover if they take damage. -[ Sword with the letters "ST" in the bottom left ]- Status: CRTC Mark Effect: Enemy attacks are always Critical hits -[ Boot with an arrow pointing down in the bottom right ]- Status: Slow Effect: Turn comes around 25% slower -[ Person with an arrow pointing down in the bottom left ]- Status: Dexterity Down Effect: Dexterity goes down 50% Status: Evasion Down Effect: Evasion goes down 50% Status: AP Half Effect: Every turn, your AP is halved Status: Power Loss Effect: Attack goes down 25% Status: Armor Loss Effect: Defense goes down 25% -[ Robot head with a question mark above it ]- Status: Junk Heap Effect: 20% chance that your last action will be canceled and not execute. ------------------------------------------------------------------------------- --> VI-d. Good A.G.W.S. Status Effects SSE01D ------------------------------------------------------------------------------- This section lists the Good Status Effects while you are piloting an A.G.W.S. The whole one of them. Yep, only one good Status Effect. -[ Shield with an arrow pointing up in the top right ]- Status: Ether Shield Effect: Ether-type damage is reduced by 25% _______________________________________________________________________________ =============================================================================== ==> VII. W A L K T H R O U G H SWT01 =============================================================================== This is the heart of the FAQ, the walkthrough. I'll explain everything you need to do, show you where to get every item and more. I'm also including all the E- Mail data directly in the walkthrough, so you can be sure you'll get them all. Please READ the following information before getting into the walkthrough. This explains how I structure each section, and some general information you should know. I DO NOT REPEAT ANY OF THIS. So read it now! -[ ENEMIES ]- If there are any enemies in the area, they will be listed at the top of the section. The list includes the name of the enemy and its type (B for biological, G for Gnosis and M for mechanical) in parenthesis next to the name. -[ ITEMS ]- If there are any items in the area (almost every area has items) they will be listed at the top of the section. This is just for reference, as I tell you where to go to get each item that's listed. -[ PLOT & STORY ]- Pay attention to peoples faces and voices during cutscenes. You may see (or just hear) them again later on, and it'll really help you understand the plot, or at least how it comes together. Duh, you say? Heh. There's several HOURS of cutscenes in this game and you see a bunch of different people. But, I'll let you figure that out on your own... -[ LEVELING & UPGRADING ]- I'm only going to mention when a good time is to level up, if you want. You don't have to. Also, upgrading your characters and A.G.W.S. is pretty much up to you. I'll let you know what stuff you need for a boss fight, so it's up to you to evolve or upgrade it. I'll also mention where shops are and A.G.W.S. Tuning shops. -[ E.Pts, T.Pts & S.Pts ]- Spend your Pts! They're useless unless you spend them. At first, all your T.Pts should be devoted to your Tech Attacks. Upgrade them to HI slots and upgrade their Wait, and finally add some to their Tech stat. Use your E.Pts often! As soon as you get enough to Evolve and Ether, EVOLVE IT! Same goes for S.Pts. Have everyone extract every skill from every item (at first, later on you can be picky!) -[ ETHER ]- There are three Ether Spells that will get TONS of use throughout the game (there are lots more Ethers, but these three are the most important). I recommend that you Evolve and Transfer these Ethers to ALL of your characters as soon as possible! They are: Medica All, Boost 1 and Quick. All three of these Ethers are from Shion. I cannot express how vital these Ethers are! -[ BOSS BATTLES ]- Whenever there is a boss battle, I list all the stats (STR, DEF, etc.) for the boss, as well as any items they drop (or you can steal) and strategies for beating the boss. Please note, any equipment, ether, skill or other loadout suggestions I make are done BEFORE the actual strategy section (so you may have to read up a couple paragraphs if you just jump in at the boss battle section). That said, load up the game if you haven't, watch the opening cutscene, and let's get to it! ------------------------------------------------------------------------------- --> VII-a. KOS-MOS Simulator SWT01A ------------------------------------------------------------------------------- -[ Enemies In This Area ]- Attack Drone (M), Drone F (B), Drone G1 (G), Drone G2 (G), Drone G3 (G), Drone M (B), Drone SPX (G) -[ Items In This Area ]- Normal: Ether Pack, Med Kit, Med Kit S x4, Revive Special: Battle Passport After the opening cutscene, you'll be in a tutorial with Shion and KOS-MOS. Follow the directions, play with the different commands and basically just learn how to battle if you haven't already. You can repeat each portion if you want. When you're ready, select Switch to Real Battle. Quick cutscene, then you fight 3 baddies. Nothing major, Ether attacks work rather well. Take them out and let's move on. Once you have control of Shion, you can explore. Let me explain a couple things first. There are objects scattered around the area that you can destroy. If an object can be destroyed, it'll be highlighted with a bright blue circle. Simply press Square to destroy them. If there are multiple targets, you can use L1 or R1 to switch between them. There are also several traps in this area. Traps are different colored barrels, that have different effects. The idea is to blow one up when an enemy is near it, and the enemy will be affected with the trap. Here's a quick break-down of the traps in the game. Yellow Barrel - Field: SLOW, Battle: Critical Rate Up - Enemies caught in the electric field will move slowly, allowing you to possibly escape. - In Battle, the Event Slot will be set to Critical Rate Up, and one of your characters will have their turn first. Red Barrel - Field: STOP, Battle: Boost +1 - Enemies caught in the flames will be unable to move at all, allowing you time to flee. - In Battle, all of your characters will have 1 added to their Boost Gauge, so you'll all start battle with a BG of 1. Purple Barrel - Field: NOTHING, Battle: Skill Lock - In battle, enemies won't be able to use certain skills. Okay now that that's out of the way let's get into it. Directly to your left is a ladder, find it and head up. Up top, in a room is a Red barrel an enemy and a chest. Try to catch the enemy in the trap. Take them out, and collect two Med Kit S from the chest. Head back down the ladder. Once you're back down on the ground level, you have two choices. I'd recommend fighting all the baddies you encounter, because the experience will help. But if you wish, you can take the path to the right, down the stairs, and avoid this first enemy walking around. Also, there's a Yellow trap down to the right, so you can try to lure the enemy near it, then attack. It's up to you. While we're down here, blow up the rusted vehicle on the upper-right corner of this area and head down, which leads up a small set of stairs. Follow it down, then blow up the door on the right. Enter and grab a Med Kit. Fight it or not, move on past the gate. You can again try to run past this guy and into the door or fight him, then move on. In this new room there will be some stairs leading up, on your right, and an enemy directly in front of you. Behind the enemy is a door we can't get in yet, so fight him (or not) and move up the stairs. Head left and take out the enemy. For now, ignore the room that's there, you can't get in. Just south of the room is a path, take it. Destroy the box in the way and head outside. Destroy the crate out here for a Revive. Then head back inside and head left by the locked room. Enter the door that's there. Follow the path to the left and north. Quick cutscene, followed by a battle. This battle is with a Drone SPX, sort of a mini-boss, I guess. It's really just a quick tutorial showing you how to use A.G.W.S. Have KOS-MOS use her Blaster attack and Shion attack with the SMG, and the drone should go down in a few turns. After that a quick cutscene. When you have control again, save your game at the Gold U.M.N. Pillar directly behind Shion. Also, you're told that the enemies have been changed to Gnosis type and they're keyed to sound. Meaning if you walk, and not run, you can slip right past them. I strongly suggest you kill everything though, unless you're low on Med Kits. Levels are hard to come by early on, so take the chance to get EXP and Pts whenever you can. Just a quick note about the new enemies. These enemies are Gnosis, and they're way harder than the dumb robot crabs and yellow guys ya fought. The flying type are cake, but the other ones are pretty tough. KOS-MOS is best used for physical attacks. Shion should charge up and use her Lightning Blast Tech Attack as much as possible. Moving on, take the stairs to the right of the screen and then take the ladder on the left side of the path and take the door at the bottom. Once inside the next room, head to the right and blow up the crate for an Ether Pack. Blow up the next crate for two Med Kit S. Move on a bit more and blow up the junk in front of the red door. Run up and try to open it. You can't right now, but remember these doors! This one is Segment Address No. 10. You need the item Decoder 10 to open this door, and since we don't have it, we can't get in! Head back towards the left. There's an enemy in the crate on the bottom left of the screen. Kill it (or not) and head back through the door at the top of the screen and back up the ladder, then head through the door on the right. In this room, grab the Mission Key off the table. It's the blue flashy thing towards the bottom of the screen. Then blow up the junk in front of the door, open it, then head out. Head to the right, back down the stairs. In the center of this room is a door we couldn't open before, but now that we have the key, we can. Take out the enemy guarding it first. Heal up, and get ready for your first boss fight! When you're ready, open the door by using the box with the red light on it, on the right side of the door. Once inside, move up just a bit. You'll get a quick cutscene, and then... ******************************************************************************* >>> BOSS BATTLE <<< D R O N E G X >>> BOSS BATTLE <<< ******************************************************************************* -[ Boss Stats ]- HP: 420 STR: 19 VIT: 6 EATK: 16 EDEF: 13 DEX: 10 EVA: 12 AGL: 6 EXP: 100 T.Pts: 24 E.Pts: 12 S.Pts: 8 GP: 0 Type: Gnosis Weakness: Slash Rare Item: None Item: Ether Pack S Party: Shion, KOS-MOS Shion is pretty weak attacking this guy, so to do some real good damage, have her hop in her A.G.W.S. on her first turn. The SMG deals around 100 damage to GX, so use that. The sword works well, too. Have KOS-MOS use physical attacks and R-BLADE. DO NOT attack when he uses Active Guard. He will counterattack with Revenge Combo, which hurts a bunch. So when you see him use Active Guard, just heal or guard yourself. If you've been killing all the enemies you've met so far, you'll have no trouble beating this dude down. Just pay attention to your health and heal when necessary. ******************************************************************************* >>> B O S S D E F E A T E D ! <<< ******************************************************************************* ------------------------------------------------------------------------------- --> VII-b. Woglinde SWT01B ------------------------------------------------------------------------------- -[ Enemies In This Area ]- Goblin (G), Golem (G), Gremlin (G), Manticore (G) -[ Items In This Area ]- Normal: 400 G, Bio Sphere, Escape Pack x3, Ether Pack, Frame Repair A x2, Frame Repair Z x2, Med Kit x3, Revive x5, Stim, Veil x2, Revive DX Accesories: Coat-Lightning Special: Drill Passport, Decoder 7, Decoder 18, Maintenance Data, Robot Part Right Arm, Segment File Weapons: M.W.S. (Shion) After a lengthy cutscene, you'll have control of Shion again. Head all the way to the south and use the save point. Then what you should do is head up a bit from the save point and talk to the guy crouching next to the big red chair thingie. Say Yes when he asks if you want to go back in the Simulator. Be careful though, you're alone with JUST Shion and not KOS-MOS. You can try to level up if you'd like, but what you're after is in the room with the boss you fought. Just head straight in, twice, grab what's in the box and leave. You'll get a Battle Passport which let's you play the Battle mini-game. Exit via the E.V.S. Exit Pillar in the top right of the room. Now we're going to explore the Woglinde. This is a rather large ship with quite a few areas. You should also talk to everyone you see. When you're done with the simulator and you've talked to everyone, head to the right side and go out the door. After a quick cutscene, move on to the right. Follow the path and you'll get your first E-Mail! This E-Mail talks about the Connection Gear. You'll also get a quick tutorial on E-Mails and some quick info about the U.M.N. Whenever you're ready, let's move on. Continue on and head through the door for another cutscene. Once you have control back, head thought the door on the right for yet another cutscene. When you get control back again, head right. Before going through the door, talk to the guy in orange near the door. Let him send you E-Mail, then head through the door. Head up again and through the door there. Walk up a bit for another cutscene. Move up again once you have the chance, and Shion will mention that she needs some data from her room. Keep heading up, and examine Segment Address No. 18 on the way. Just past the SegAd, on the left is a map of the ship. There are several of these scattered throughout the ship, so check them out if you get lost. Directly across from the map is Shion's room. Go in. Grab the flashy thing on the desk to get the Maintenance Data. Save at the save point, and exit the room. You can also rest if you walk by her bed, but don't do that now. Grab the data and leave the room. On your way out, you should get an E-Mail from Myuki about the M.W.S. (the weapon Shion used in the KOS-MOS Simulator). Anyway read the E-Mail and leave the room. Take a right out of Shion's room and head up to the next area. Hmm, looks like we can't go through. Remember this area, and the flashy button on the crane, you'll need it later. Go back down towards Shion's room. On the way you should pass a room with a woman inside. There's another switch in here, that you should take note of. We're gonna need it later, too. Moving on, keep heading down until you can take a path on the left side of the screen. Go through the door at the end. After a quick cutscene, you have to do some work. Everybody always wants something. Anyway, talk to all the Realians that are on tables in this room. There are several of them. Make sure you talk to them all. After you talk to them all, you'll get another cutscene. After the scene, attempt to leave through the door directly in front of you. You'll get another cutscene. Go back in the door you just came out of and walk around the center of the room. You'll get an E-Mail from Vector asking you to help them. You have to press X first, talk to Bunnie, then you can reply. Reply, saying you will help, then exit the room again. Head straight up a bit and you'll notice some junk in the way. Talk to the guy in orange on the left of the screen next to the machine. He'll explain what's up and ask for your help. Agree to help him, and play a quick drilling minigame. The objective is to line up the drill directly over the junk and release it so it destroys the junk. The guy explains it better than I can so just pay attention. You must clear away all the junk to continue. Just play with the camera angle and you'll get it. When you're done, you'll get a Drill Passport from him. You'll also get a Med Kit S if you destroyed all the objects without missing or a regular Med Kit if you did miss. The Drill Passport allows you to play a similar Drill minigame from E.V.S. enabled save points for prizes. Once you're done, continue moving up and you'll get another E-Mail informing you the Database Service is now online. Read the mail then continue on and through the door. In the next area, the first room on the left is home to a Save Point, so go in and save your game. After that, exit the room and go up to the next room. It's locked, but talk to the guy next to it. Then continue up to the next area. As soon as you can, go left into an area with some couches. You'll get another E-Mail, this time from Myuki asking for your help. Reply that you will help her ("I Read Your Secret E-Mail"). Leave the lounge area and keep moving north, following the path. Enter the next door and you'll get a brief talk about the Segment Address doors. You'll get the Segment File special item from him. Start heading right and you'll get an E-Mail. Read the mail. Now go back towards the left and up the hallway. Once it opens up into a bigger room, there's two guys talking on the left side. Go talk to them and play their mini- game. You're going to need to master this (it's so not hard), as you'll need to use this trick later. You'll get a Med Kit for your troubles. If you're having a hard time, here's what you do, otherwise skip to the next paragraph. As soon as they say go, RUN away from them, to the right of the center square column. Then around it to the left and back down the hall towards where you started. Grab the item and you win! After the game head back north and to the left. Go in the red door. To the right is a guy in orange who will sell you some items. Check it out and stock up on Med Kits, Ether Packs and anything else you want. Save 500G for later on, you'll need it. When you're done with the store, head up and into the hangar area. If you talk to the guy on the right near the top, you can play an A.G.W.S. mini-game. If you play, you'll get 40 EXP, 18 T.Pts and 16 S.Pts for winning, as well as a Med Kit S. It's an easy fight, so do it! Now is a good time to gain some levels. Don't worry about your HP and EP unless you're about to die, because after you exit battle, you get fully restored. -[ LEVEL UP TIME ]- I would strongly suggest that you play the A.G.W.S. mini-game mentioned above and gain some levels for Shion. You don't need to use an A.G.W.S. either (in fact I think you get more points for NOT using it). Level Shion up well, and when KOS-MOS wakes up to join you, she'll be at a level close to yours (so if you get Shion to level 10, KOS-MOS will be level 9 or 10 when she joins you). You don't have to do this, but it would really make things easier in the long run! Anyway when you're done here, exit the hanger and the room. Once outside, head right. As your walking you should see a ladder near the top of the screen. Hop on it and go to the left and talk to the guy up there. Remember this area, we'll be back. Go back down the ladder and keep heading right and out the door. Head right some more and follow the path, then examine Segment Address No. 16. Inside the room to the right of that is a save point and a chest we can't get yet. Save, exit the room and continue right. Keep following the path and you'll soon find a holodisplay of two girls singing or something. To the right of that is a switch, remember it. Keep heading down, then to the left. You'll pass another two switches, remember them or play with them if you want. Continue left and go in the orange door you'll find. Head up to the bridge. Head straight up the ramp and talk to the Captain. You'll get a cutscene. After the cutscene, head towards the elevator and you'll get another E-Mail. Read it, and save the attachment. Go down the elevator when you're done. As soon as you exit the elevator, you'll get paged and informed you have a package waiting. So let's go get it! Head back to the right, and follow the path up. Walk around the left side of the first plant holder thing you see, and you'll get another E-Mail. This one is requesting you invest in a company, but you need 500G to do it. You don't have to do this, but you really should, because it'll help you later. If you choose to invest, invest in Vector-Tenan Pharmaceuticals. Continue heading up and follow the path to the left and go through the door. Continue left back to the A.G.W.S. hangar. Once inside, talk to the man sitting down on the left and you'll get your M.W.S.! Leave the hanger, Shion mentions she's tired, so I guess we'll go to sleep. One thing to take care of first. Head to the right and go down the first chance you get. Go through the door, then head left and follow the path to the next door. Keep heading down, and go back into the Realian maintenance lab, exiting through the door on the bottom right. Head right some more, and then go down when you can. If you don't want to collect all the E-Mails, head up instead and go into Shion's room, save and rest. Otherwise, keep going down and through the next door, then to the left. Go through the door there, then head up. Head back into the KOS-MOS lab and wander around on the left side of the room to get another E-Mail, which turns out to be just an ad. Hit the save point up that's near the bottom center of the screen and exit the room from the right again. Head back right and down and through the door, then right some more and through that door. Head all the way up past the SegAd door and take the next door on the right into Shion's room. You'll get a cutscene. After the cutscene, take a rest for another cutscene. Oooh boy, now the proverbial poopy really has hit the fan. For the time being, AVOID ALL ENEMIES. You can't even damage them yet, so just RUN AWAY. If you get in a battle, and don't have any Escape Packs, it's game over for you. As soon as you have control, quickly run back into Shion's room and SAVE. Run up and attack the first enemy blocking your path. Just attack however you want. Eeeep! No damage! RUUUNNN! You'll get a really quick cutscene. When you have control again, quickly run to the right while avoiding all the enemies. Run past the first flashing red switch and quickly press the second one, thus shutting out the baddies. Continue right, then head up. On the right will be a little nook with a control switch in it. Run over and press it. Slip past the Gnosis that's now, uh... distracted. Head up and left and into the first room you see. Save, then head back outside and follow the path left and up. As soon as the monster sees you, quickly run back into the room with the save point. Monster gets bored and wanders off. Attempt to leave the room for a cutscene. When you have control, follow the path left and through the door. Yipes, more mean ghost monsters! Head left, then up the ladder and left again, and press the flashing switch. Just to the left of the switch is two crates, blow them up for a Revive DX and 200 G. Go back down the ladder and head left. Just in the room where you played tag with the two soldiers, one is alive in the corner on the left. Use your radar to find him. Talk to him. After that head up and to the left and go back in the hangar. Talk to the guy in orange that was selling stuff for the Vaporizer Plug-in! Stock up on Med Kits. Buy as many as you can with your remaining cash, you're going to need them. Now head up to the north part of the hangar. Blow up the crates for Frame Repair A x2, Escape Pack and Frame Repair Z x2. Leave the hangar when you're done. Now walk around to the left of the pile of junk. See that brown box? Walk near it so one of the monsters destroys it, then run away and hide behind the yellow panels until both monsters are trapped. Then go get the 200G that was in the box and Veil x2 from the chest. Head to the right and then down where the wounded soldier was. Blow up the junk blocking the path and move down a bit. Yipes! RUN RUN RUN! Just like you did in the game of tag, and back through the corridor. After a bit the monsters give up and you get Decoder 7! Use it on the red door right there and grab the Robot Part Right Arm from the chest. Head back out and to the right. Well... I guess they came 'cause they're hungry. Go back to the left and head down through the door. You'll get a cutscene. When you have control, search the guy next to you and get the Crewman's Key. Just to the left of him is the door, open it. Go inside and grab the SMP53AG in the chest (Missile Pod for A.G.W.S.). Go back out and down to the next door, enter and save. Exit the room, head down again and through the door. Another cutscene and then... ******************************************************************************* >>> BOSS BATTLE <<< C Y C L O P S >>> BOSS BATTLE <<< ******************************************************************************* -[ Boss Stats ]- HP: 560 STR: 20 VIT: 11 EATK: 21 EDEF: 12 DEX: 20 EVA: 8 AGL: 6 EXP: 560 T.Pts: 30 E.Pts: 16 S.Pts: 24 GP: 800 Type: Gnosis Weakness: Lightning Rare Item: None Item: Ether Pack S Party: Shion, KOS-MOS, Soldier This boss can be pretty tough. Use Physical attacks instead of Ether attacks because any Ether attack makes the boss charge up for his Spread Beam attack, which hits everyone, and gives him the ability to Counter Boost. So stick with physical. He uses a regular machine gun attack which does around 30 damage to one of your characters. Plus he has an attack called Acid Hand, which hits one member and causes the Physical Defense down status. And finally he has his Spread Beam attack which hits everybody for a good deal of damage. However, if you stick to using physical attacks, he should only use his machine gun and Acid Hand. Just beat him up, and heal when needed and he should go down quick. ******************************************************************************* >>> B O S S D E F E A T E D ! <<< ******************************************************************************* Another cutscene. Now you can take on any enemies and actually hurt them. Good idea to kill everything and get a couple levels. When you get control, blow up the stuff on the wall for an Ether Pack and a Med Kit. Continue right for a really quick scene, then head in the room, and hit the switch. Go back up and into Shion's room, rest and save. Go back out and up, take out the baddies. Blow up the thing in the middle of the room for a Bio Sphere. Then head past the flames and through the door. -[ LEVEL UP TIME ]- Now is a good time to wander around a bit in these next few areas and level up. Evolve Shion's Ethers, and any of KOS-MOS' you can afford to do. If you get them, and have enough E.Pts, transfer Medica All and Boost 1 to KOS-MOS. Don't forget to upgrade your Tech Attack's speed to HI! In this area, blow up the pillar thing directly in front of you for Revive x2. Kill the baddies, then head take the right path and follow it up and left. Go in the first door you see. Save, blow up the glass, kill the baddie and grab the Decoder 18 from the chest. Exit the room and head to the left, following the path through the door. Keep heading left and if you need to, visit the shop in the A.G.W.S. hangar. Otherwise, where you played tag, head down. Blow up the thing in the middle of the room for a Bio Sphere. Then head down and through that door. Follow the path left and all the way down and through the next door. Keep heading down. On the right, before the busted up bridge, there is four crates. Blow them up to get a Stim. Head back up, and follow the path back around. Take the first right you can (at the Seg. Ad. No. 7 door). Head through the door, then head down and take that door. Head down to Shion's room and save. Then continue heading down and open up Segment Address No. 18 for a Coat - Lightning. Equip it on KOS-MOS or Shion. Keep moving down, and take on the three Gnosis feasting. Try to kill these guys quick, they can Counter Boost, and hurt. Keep moving down until you see the busted up machinery. On the left are some crates for you to blow up, with Escape Pack x2. Now head down some more and blow up the stuff along the wall for Revive x3. Finally, head through the door for a cutscene. Interesting twist, eh? Get used to it, happens all the time. Anyway, you saw the cutscene, and now... ******************************************************************************* >>> BOSS BATTLE << M I N O T A U R >>> BOSS BATTLE <<< ******************************************************************************* -[ Minotaur Stats ]- HP: 920 STR: 20 VIT: 12 EATK: 20 EDEF: 15 DEX: 26 EVA: 8 AGL: 6 EXP: 150 T.Pts: 42 E.Pts: 30 S.Pts: 12 GP: 0 Type: Gnosis Weakness: Beam Rare Item: Skill Upgrade Z Item: Skill Upgrade S Party: Shion, KOS-MOS -[ Skyfish Stats ]- HP: 240 STR: 25 VIT: 11 EATK: 18 EDEF: 11 DEX: 18 EVA: 18 AGL: 7 EXP: 150 T.Pts: 3 E.Pts: 6 S.Pts: 2 GP: 0 Type: Gnosis Weakness: Pierce Rare Item: None Item: Escape Pack This guy has two friends with him, Sky Fish. Every baddie here is of the flying type, so you're stuck using long range attacks. Minotaur has two attacks he favors. Thunderbolt E/L hits one person and does about 30-60 damage (unless you've equipped the Coat-Lightning accessory). Gravity Pulse E does 40-60 damage and it hits everyone. He also has an attack called Diffusion Beam E/B which hits everyone for about 40-50 damage. The Sky Fish usually just Slash and that can do as much as 60 damage to one person. The Sky Fish and Minotaur can Boost, and Minotaur can Counter Boost. Take out the Sky Fish first, then concentrate on Minotaur. R-CANNON works extremely well. If Shion is getting beat up, you can do one of two things with her. Either stick her in the Rearguard behind KOS-MOS, or put her in her A.G.W.S. The SMG does over 100 damage, so it's handy. Just remember to heal, and get rid of those pesky Sky Fish first. You'll do fine. ******************************************************************************* >>> B O S S D E F E A T E D ! <<< ******************************************************************************* Good job, now watch the lengthy cutscene. That's it for the Woglinde. Next up... ------------------------------------------------------------------------------- --> VII-c. Pleroma SWT01C ------------------------------------------------------------------------------- -[ Enemies In This Area ]- Cyber Crab (M), Gardis F10 (M), Gardis M1 (M), U-TIC Soldier (B) -[ Items In This Area ]- Normal: Ether Upgrade S x2, 100 G, Bio Sphere x3, Ether Pack S x3, Ether Pack x2, Ether Upgrade Z, Med Kit, Med Kit S x9, Revive x3, Speed Stim, Veil x2 Accesories: Scope, Snake Hunter, Thief Ring Special: Decoder 4, Decoder 11, Master Key For the time being, try to avoid the enemies in this area. Remember, holding down R2 will make you walk. Hide behind stuff and don't move when you're in an enemies line of sight. If you get attacked, it's not game over, but the battles are a little hard all by yourself. There are two types of soldiers here, ones with 90 HP and the other has 120 HP. The 90 HP ones are nothing of concern, however the 120 HP ones have a Mustard Bomb attack which hits everyone and can cause poison. Also, Ziggy's Ignition combo works very well against all of the soldiers (square+triangle attack). First thing to do is hit up the nearby save point, and save. Then head up, and into the nook by the machines. Blow up the crates for a Scope accessory. Blow up the big red barrel for Ether Upgrade S x2. Equip the Scope and head up and to the right, towards the brick passage, for a quick cutscene. Ah, stuff always breaks when ya need it. Okay, now, be careful to avoid enemy contact. Watch their patrol routes and avoid them. Battle doesn't mean death, but at this point, it's far easier not to get in fights. Head to the right when you're ready. When you get to the next room, blow up the thing on the wall right below you for Revive x2. Directly above you is another shelf thing, blow it up, and the wall behind it for a hidden passage. Follow the passage to the left for a Snake Hunter in the chest, and equip it. Blow up the mural up here to reveal Segment Address No. 4. Go back down and continue heading right. Near the center of the room with the huge flame candle-things, is a statue. Blow it up for Decoder 11. Then continue heading right, past the Chapel. In this area you're confronted with an A.G.W.S. you must avoid. To the lower left of your position is a crane. Press the red switch and then go down the ladder and to the right. Quick cutscene. Kill these two fools. If you haven't figured it out yet, Physical Attacks work best, so just beat them down. You'll get a quick cutscene. Time to get a key. Head to the left, and down the ramp into the next room. Then down the stairs. Try to avoid the enemies, but make your way to the left first to get Veil x2 from the chest, then head right and down through the door. Take your first left into a room with a bunch of crates for an Ether Pack S, a Bio Sphere, a Med Kit S, 100 G and a Revive. Head back out, and then down just a bit, into the door on the right. Ignore the flashy switch for now, we can't use it. Now you have to fight the robot in this room. Beware, he has 450HP, so heal up first. Use Lightning Fist repeatedly, and heal when necessary. Also, ignore his little friends, just concentrate on the main robot dude. Then grab the Master Key from the chest and leave the room, heading back up and to the left, then up the stairs. Use the Master Key to open the door, and welcome your new party member, MOMO! Ah crap. That sneaky guard. If you want, stick MOMO behind Ziggy in the battle formation. Don't worry about fights now, you can take anyone on, as MOMO can heal. In the room just to the left of MOMO's cell is a save point, so use it. In the room just left of that is a crate with a Speed Stim. Grab it and head to the left (not down the ramp). You did save right? Good, cause get ready for a hard fight. Time to beat up on this A.G.W.S. Here we go! ******************************************************************************* >>> BOSS BATTLE <<< M E R C U R I O >>> BOSS BATTLE <<< ******************************************************************************* -[ Boss Stats ]- HP: 640 STR: 45 VIT: 24 EATK: 10 EDEF: 17 DEX: 10 EVA: 4 AGL: 6 EXP: 150 T.Pts: 10 E.Pts: 4 S.Pts: 6 GP: 200 Type: Mechanical Weakness: Lightning Rare Item: None Item: Med Kit S Party: Ziggy, MOMO Okay, first of all, this guy can do a ton of damage in one hit. But we're gonna make it so he gets very few attacks. If MOMO isn't already behind Ziggy, put her there. She'll get killed in one hit from this guy if you're not careful. This guy does about 115 damage normally, and can crit for near 200. He doesn't have any special attacks worth mentioning. He does, however, use Absolute Defense, which will render your attacks more useless than they already are. Just guard or heal when this happens. So what do you do? Use Sheep Beam. Mercurio goes to sleep. Have Ziggy charge up and use his Lightning Fist attack, then have MOMO Sheep Beam him again. This should prevent him from getting in any attacks. If he does attack, have MOMO use Life Shot on Ziggy, then Sheep Beam Mercurio on her next turn. I found on my fourth play of this game that physical attacks worked better than ether, so you might want to try that out. This fight is gonna take a while, so be patient. Pound on him till he goes down and you'll get a Decoder 4. ******************************************************************************* >>> B O S S D E F E A T E D ! <<< ******************************************************************************* Now go up the ladder and head left. Ah, crap, a whole buncha guards. No good, head right and back down the ladder, to the right again. Save again, then go down the ramp to the left, down the stairs and to the right. Go through the door, and head into the first door on the right. You'll get a very quick cutscene. Press the flashy switch and then exit the room. Head down and go through the door on the left for yet another cutscene. Argh, another one of those robot things... this time he has more friends. You can either avoid them and run, or fight. It's up to you. Just head left. On the way, there's a barrel next to a door which gives you a Med Kit after you blow it to bits. Go in the door and head all the way up and grab an Ether Upgrade Z from the chest. To the left of the chest, blow up the altar for Ether Pack x2 and all the way to the right, blow the one up for an Ether Pack S. Exit this room and further left, there's two barrels, one of which holds a Revive. Then continue left past a few sets of ladders. Once you get into the area with the grates above your head, on the left side just as you enter is a barrel with an Ether Pack S. After getting that, head left some more until you see a ladder. Before you climb up, change the Battle Formation so that MOMO is directly behind Ziggy. Climb up it for a cutscene, and then... ******************************************************************************* >>> BOSS BATTLE <<< Z O L F O >>> BOSS BATTLE <<< ******************************************************************************* -[ Zolfo Stats ]- HP: 820 STR: 42 VIT: 19 EATK: 10 EDEF: 6 DEX: 20 EVA: 14 AGL: 6 EXP: 200 T.Pts: 22 E.Pts: 50 S.Pts: 16 GP: 200 Type: Mechanical Weakness: Lightning Rare Item: None Item: None Party: Ziggy, MOMO -[ Mercurio Stats ]- HP: 640 STR: 40 VIT: 18 EATK: 10 EDEF: 4 DEX: 16 EVA: 8 AGL: 6 EXP: 150 T.Pts: 8 E.Pts: 10 S.Pts: 6 GP: 200 Type: Mechanical Weakness: Lightning Rare Item: None Item: None This can look like a really tough battle, but it's not. Using the right Ethers will pretty much let you sit back and do nothing. If she's not already, stick MOMO behind Ziggy. She's weak and we don't need her getting killed or wasting EP healing herself. Also, these Mercurios are much weaker than the one you fought earlier for Decoder 4. Zolfo has a Grenade Launcher P attack which can hit anyone, front or back row, and it does about 60-90 damage. So keep an eye on MOMO's health. Don't let her die, you need her. Otherwise they just use their guns, 30-60 damage depending on your level. The trick here, is to use Sheep Beam on the Mercurio guys. This will put them to sleep. Sometimes, Zolfo gets mad at them, and shoots them (to wake them up) for 100+ damage (almost 200 dmg if he gets a crit!!) Use that to your advantage. Keep the Mercurios asleep and use Lightning Fist on Zolfo. If the Mercurios are getting on your nerves, put one to sleep, and focus on beating up the other one. DON'T FORGET to give MOMO Ether Packs when her EP gets low! If nothing else, you need her for her Ethers!! Also, don't attack when these guys guard. You can tell when they do this, as they bring their shield directly in front of them. Just guard or heal. And DON'T put them to sleep in this state, either. It looks like a hard fight, but it's not. Ziggy's attacks actually do some good damage against these guys (even better if you wait for the Crit Rate Up Event Slot). This isn't like the A.G.W.S. fight for Decoder 4, it's actually much easier, and there's 3 of them... figure that one out, heh. ******************************************************************************* >>> B O S S D E F E A T E D ! <<< ******************************************************************************* When you have control again, blow up the stuff in this room for Bio Sphere x2 and Med Kit S x8. YES EIGHT! Nice. Heal up if you need to and head through the door on the top right. Head up the stairs and on the left side of this room is a save point, use it. Head up past the save point, and out the door. Look familiar? Yep, we're almost out. Anyway, head right towards the next room where the secret passage was I told you about, then go up it and open up Segment Address No. 4. Grab the Thief Ring from the chest, leave the room, then head back left. You should equip the Thief Ring on somebody. It increases your chance for getting Rare Items by 10%, which will come in handy. -[ LEVEL UP TIME ]- Now is a good time to gain some levels for Ziggy and MOMO. There's a rather tough (or should I say REALLY tough) Boss battle coming up, so some extra levels wouldn't hurt. Equip the Snake Hunter accessory on MOMO so she doesn't get poisoned. These guys drop Med Kits and Antidotes so you should do fine. Try to get Ziggy's Lightning Fist and Cyber Kick Tech Attack to HI slots, you're gonna need 'em. Also, don't forget to Evolve Ziggy and MOMO's Ethers. With the standard U-TIC soldier enemies, you can use MOMO for attacking. Her Ether attacks do some fairly good damage against these guys, and if she crits, she can take out the weakest of them in one turn. You can go back in the door you came through to save, so don't forget to do that. Also, make sure you save some Ether Packs and Med Kits for the upcoming battle. You should have a couple Bio Spheres by now, so you can use them to heal on Save Points. After that, make sure you have MOMO behind Ziggy, and you're all healed up, and head all the way left for... ******************************************************************************* >>> BOSS BATTLE <<< M A R G U L I S >>> BOSS BATTLE <<< ******************************************************************************* -[ Boss Stats ]- HP: 820 STR: 40 VIT: 27 EATK: 30 EDEF: 20 DEX: 16 EVA: 18 AGL: 11 EXP: 2400 T.Pts: 58 E.Pts: 60 S.Pts: 26 GP: 3000 Type: Biological Weakness: None! Rare Item: Purple Ring Item: Red Ring Party: Ziggy, MOMO All right! Prepare yourself for a tough fight! First things first, this guys attacks. His normal slashing attack does anywhere from 60-100+ damage. He also uses Spirit Rain, which comes in two flavors: Lightning Phoenix and Flame Dragon. Lightning Phoenix will absorb lightning-type attacks for 1 turn (so don't use Lightning Fist!) and Flame Dragon will absorb fire-based attacks for 1 turn (no Cyber Kick!). He also has an attack called Rune Blade which will hit for around 100 damage to one char, and knock them to the back row (but you did put MOMO behind Ziggy, right?). His final attack is Hell's Crest, which will hit everybody. To start, Ziggy casts My Guard or Bodyguard on himself, then uses a Stim (if you still have it) on himself for a Physical Attack boost. Hopefully you've upgraded Cyber Kick and Lightning Fist to HI slots. Pay attention to Spirit Rain and DO NOT attack with what he absorbs. Have Ziggy pound this guy and use MOMO to heal him, every single turn. If she runs out of EP, have her give herself an Ether Pack. I had Ziggy at level 10 and MOMO at level 8. I used Bodyguard and a Stim on Ziggy and Margulis went down in 4 hits. One of my Cyber Kicks crit'd for 498!! On another game I played, I had Ziggy at 9 and MOMO at 7 and I hadn't upgraded any of my Techs either. I was still able to win, but I had to use Life Shot pretty much every turn. After a while, this guy will go down. Try your hardest to kill him when the Points Up slot is on the Event Slot, 'cause he already gives lots of Pts. MORE Pts is just awesome, right?!! ******************************************************************************* >>> B O S S D E F E A T E D ! <<< ******************************************************************************* Watch the cutscene, take a break and get ready for the next part of the story! ------------------------------------------------------------------------------- --> VII-d. Elsa (Part I) SWT01D ------------------------------------------------------------------------------- -[ Items In This Area ]- Normal: Ether Pack, Med Kit x3, Ether Upgrade S x3, Ether Upgrade A x11, 900 G, Bio Sphere x2, Med Kit DX Accessories: Coat-Beam, Fiber Suit, Spirit Pendant Special: Card Passport, Decoder 10, Disarm Key, Hazardous Area Map Ah well, from butt-kicking to a waitress. Let's do some exploring of this new area and find some stuff. First, head down and through the door. Talk to the robot bartender to get the Card Passport. Go through the door in the center of the room. Walk up a bit and you'll get an E-Mail about the E.V.S. Read it. Let me tell you about this area first. This is a large cabin area, which is basically the living quarters of the ship. Right in front of you, is Shion's cabin. Remember this is the one closest to the bottom of the map. There's another one just a bit above it, which is the crew cabin. There's an exit to the north which goes to the Air Lock, Bridge, and U.M.N. port. The U.M.N. port has an E.V.S. enabled Save Point (not right now, actually, but it will be enabled very soon) and a Store. To the left of the cabin room is an elevator that lets you go down to the lower levels of the ship. That's the basic layout, so when I refer to things, you'll know what I'm talking about. Moving on, go in Shion's cabin which is directly in front of you. Go up to the couch (like you were going to sit down) and mash the circle button a bunch of times near the bottom edge of it (almost directly across from the table). You'll get a Disarm Key. Exit the cabin through the north door, and go to the left, down past the elevator. You'll get an E-Mail. Your investment pays off, and you'll get Ether Pack S x5, and now all items will be 10% off. You must save the attachment to get your goods. If you don't get the E-Mail there, try heading to the refreshment machines on the right side of the room, or just walk around the outside of the entire room. Now head back up and go to the crossroads, and take a right to the U.M.N. port. Hit up the store, buy the new equipment that's available and stock up on anything you need. Save at least 1000 G. If you can afford it, buy one of each accessory as they have skills you can extract. When you're done with the shop, save your game, and head back to the elevator in the cabin area. Take it to B1 for a cutscene. That wacky commander. Anyway, head up and blow the thing on the wall for an Ether Pack. Head right for another E-Mail from Vector. Read it and then head up through the second door. Blow up the boxes in here for a Med Kit x2 and an Ether Upgrade S x2. Ignore the ladder here for now, head back out and then down. In the area past the corridor, blow up the stuff on the wall to reveal a hidden passage. Go left into it and blow up the boxes for an Ether Upgrade A and 50 G. Go back out, following the path to the right and down. Blow up the boxes in the corner for 150 G and 200 G. Continue left into the door. Save your game if you want. This room is Lab #1. I'll refer to it as that, so remember it. Go up and through the door. On the left side, blow up the two things on the wall to reveal Segment Address No. 8. Head right a bit and use the terminal with the green flashy light, twice, so the Slide Deck opens. Now you have a big cross path here. Take the right path first for 200 G, then head left for 50 G, a Bio Sphere, a Spirit Pendant and Decoder 10. Head back to the right and this time go up at the crossroads and then to the left. Blow up the boxes here for an Ether Upgrade A x5, a Med Kit and a Bio Sphere. Head to the right now then follow the path up and left, ignoring the door on the way (it's the room with the ladder that goes upstairs). Follow the path left and around and through the door. In this area, follow the path, then blow up all the stuff along the walls to reveal Segment Address No. 14 and for an Ether Upgrade S, 100 G, a Fiber Suit and 150 G. Now follow the path back to Lab #1, and this time head down and through the door there. Now we're in the A.G.W.S. Hangar. Take the lift down, and directly to the left, in the center of the room, is a robot that sells stuff. This shop has an A.G.W.S. Tuning facility, and if you have the cash, you should upgrade Shion's A.G.W.S. Buy it a new Generator and Frame. But remember to save 1000 G. After shopping (or not) head all the way down and through the door. Go all the way south in this room for a Coat-Beam in a chest. Head back up through the door. Go all the way left now, and head up that way. Along the way are some boxes with an Ether Upgrade A x5. Take the lift up that's directly in front of you. Go in the door into the Maintenance Lab for a cutscene. When you have control back, exit the room and you'll get paged by the Captain. Go down the lift and head down to find Tony. Talk to him and tell him you'll help. Now head back up and up the lift on the right and go through the door. Back in Lab #1, save your game, and take the north door. Head up past the crossroads, to the right and in the door there, then go up the ladder. Go out of this room, then left and down and back to the elevator. Go back up to 1F. Head down here and go back into the restaurant. Walk towards the bar and get an E-Mail. Read it, then leave through the door you came in. Go in Shion's cabin (right in front of you) and walk around the table (touching the table) to get another E-Mail. You may have to approach the table from the north (by the north door) and touch it to get the E-Mail. Read it and then leave the cabin through the north door. Head up, then right to the U.M.N. port, and save. The save point here is now E.V.S. enabled, so you can go back and visit places you've already visited (right now you can go back to the KOS-MOS Simulator, Woglinde and the Asteroid Pleroma). Save your game, then head left and up to the bridge for a quick cutscene. After the scene, talk to Captain Matthews again to get the Hazardous Area Map. Leave the bridge and head right back to the U.M.N. port. You'll get another investment E-Mail. Read it, and reply that you will invest in Venture Link. Head left and down then back to the elevator and down to B1. Follow the path to the second door, and go down the ladder. Head all the way back down to Lab #1, then down again into the A.G.W.S. Hangar, and talk to Tony. He'll give you a Med Kit DX for the Hazardous Area Map. Now go back up to Lab #1, then out through the north door and all the way up again to the ladder we came from. Don't go up the ladder, instead head left through the door. Follow the path left into the Catapult room, then head all the way north and use the flashy red switch for a cutscene. Start heading back south for an E-Mail. Read it, get a brief scene, then reply with "Cargo Ship Seems Suspicious." Head south and to the right and out the door. Then head right again and up the ladder. Head out of this room, and left, then back to the elevator up to 1F. Go north, then right to the U.M.N. port, and save your game. Now go back up to the bridge for another cutscene. ------------------------------------------------------------------------------- --> VII-e. Elsa - Part II SWT01E ------------------------------------------------------------------------------- -[ Enemies In This Area ]- DOMO-A (M), DOMO-B (M) -[ Items In This Area ]- Ether Pack x5, Escape Pack x2, Bio Sphere x2, Antidote x4, Ether Upgrade S x3, Skill Upgrade A x7, Ether Upgrade A, Skill Upgrade S, Frame Repair A x2, Bio Sphere, Med Kit S x2 Once you have control, equip any new gear you have on your characters. Leave the bridge. Buy any items or equipment you need and save your game. Now let's go bash some naughty little robots. Head to the elevator on the left side of the cabin area, and go down to B1. Follow the path up and to the right, collecting an Ether Pack along the way. Quick scene. Head up through the door, and grab an Ether Pack, and Escape Pack and a Bio Sphere from the boxes here. Now head down the ladder. Quick scene. Spend a few minutes leveling up Ziggy and MOMO. All the enemies here are Mechanical. So what's that mean? Right! Lightning Fist is your friend! Also, MOMO's Floral Tempest Tech Attack works well against these guys. If you have a spare Spirit Pendant, equip it on one of them, but have the other extract and set EATK Guard skill first. It's handy in this area. And while you're in this room, don't forget to collect an Antidote x2, an Ether Upgrade S x2, Skill Upgrade A x5 and an Ether Upgrade A. Don't wander too far yet. Only leave the room so the screen blacks out, to reset the enemies. Get MOMO to at least level 11. You can get more levels, if you want, but that's entirely up to you. Anyway, when you're done, leave the Catapult room and keep heading right for a cutscene. Make your party so it consists of Shion, KOS-MOS and chaos (they should be your toughest characters right now). We're going to do some leveling in here for your new party, but first let's go collect some items. Also, in this area, the enemies drop Scrap Iron a lot. This item is useless, except you can sell it (I had 55 from just fighting with Ziggy and MOMO). So keep an eye on that, and when you get 99, go sell it at the U.M.N. Port for cash! They sell for 100 G each, so with 99 that equals 9900 G!!! Good way to rack up some fast cash early on. Now head down and left (past the crossroads) to get a Skill Upgrade S, Frame Repair A and an Antidote from the boxes. Now go back to the crossroads, and take the right path for a Bio Sphere. Then head left for an Antidote, Ether Pack, Frame Repair A and a Med Kit S. Head right back to the crossroads, this time going down, through the door. Back in Lab #1. Save your game. Don't turn off the Electomagnetic floor. It keeps the baddies from moving at all in this area. You move a bit slower, too, but they can't move! Head through the door on the right. Collect an Escape Pack and a Skill Upgrade A x2 from the boxes in the corner. Go up the stairs and grab a Med Kit S from the box there, then head left, and near the closed door, blow up the boxes to get an Escape Pack, and reveal a hidden passage. Go left through the passage to get an Ether Upgrade S and another Escape Pack. -[ LEVEL UP TIME ]- Now is a good time to level up your party. You should try to transfer Medica All to everyone. Then try to transfer Boost 1, too, if you can, it'll help a ton. Quick would be nice, too, but that's optional. Don't forget to upgrade Tech Attacks and Extract Skills, too, for everybody. When you're ready, head back to Lab #1. Save your game first, then through the south door. We're in the A.G.W.S. hangar again. If you walk (hold R2) you can waltz right past the baddies in here. But... why? Kill them!!! Or not. Anyway, just head south into the door there. Whee, big mothership. Quick scene. Make sure you have your Ethers and Skills set, everything upgraded. Stick Shion in the Rearguard, then head to the right down the ramp and go touch the baddie. Get ready for... ******************************************************************************* >>> BOSS BATTLE <<< D O M O C A R R I E R >>> BOSS BATTLE <<< ******************************************************************************* -[ Boss Stats ]- HP: 1800 STR: 44 VIT: 27 EATK: 30 EDEF: 18 DEX: 15 EVA: 6 AGL: 8 EXP: 4500 T.Pts: 80 E.Pts: 20 S.Pts: 40 GP: 0 Type: Mechanical Weakness: Lightning Rare Item: None Item: Anti-Beam Armor Party: Shion, KOS-MOS, chaos Okay, this boss can be a real pain if you don't do things right. Firstly, whatever the Event Slot is set to when the battle starts, DOMO will copy into his memory. He'll use his very painful Tremor attack if he gets a turn when this slot comes up. But we're going to try to avoid that... His attacks, other than Tremor, are pretty weak. He has a Laser Rifle which will do about 70-80 damage to one person, but it does tend to miss a bit. Tremor hits everyone for anywhere from 150-300+ damage. But if we do this right, he'll only get to use that once. Also, he will heal himself for 600 HP, if his HP is 600 or less, and he gets a turn, but we're gonna try to avoid that, too. Right off the bat, DOMO uses Tremor. Have someone use Medica All, then start casting Boost 1 on each other. I used Shion to cast Medica All whenever it was needed. She also casted Boost 1 on KOS-MOS until KOS-MOS had a BG of 3. Then she casted Boost 1 on herself and chaos, healing in between. KOS-MOS attacks with R-CANNON, while chaos either attacks with Lunar Seal, or throws Ether Packs at Shion. If everyone has Boost 1, then you'll get everyones BG up to 3 real quick. Also, if you have it, cast Quick on everyone, too. Now here comes the important part. WATCH THE EVENT SLOT CLOSELY. Let's say DOMO saved the Critical Rate Up slot to his memory, and he'll use Tremor on that slot. If he's going to get a turn next, and Crit Rate Up is going to come up next, HAVE SOMEONE BOOST! This will prevent DOMO from getting his turn on the Crit Rate Up slot, and he won't use Tremor. Keep everyone with at LEAST a BG of 1! Once DOMO's HP drops to 600 or less, just keep boosting each other so he doesn't get a turn, then he won't be able to heal himself. Also, you should try to kill him with the Points Up slot on (the coin), as you'll get a nice amount of Pts from that. Beyond that, this battle isn't hard. Just heal when necessary and keep everyone's BG at least at 1 and you'll do fine. ******************************************************************************* >>> B O S S D E F E A T E D ! <<< ******************************************************************************* ------------------------------------------------------------------------------- --> VII-f. Elsa - Part III SWT01F ------------------------------------------------------------------------------- From waitress, to a tour guide now, joy! Anyway we've gotta show MOMO and Ziggy around the ship, and we'll pick up some stuff on the way. Once you're ready, head through the door on the right. Quick cutscene. Heh, I guess everybody gets a crappy job. Exit through the north door. Go in Shion's cabin (directly in front of you). Another quick scene. DON'T REST. Whenever you're asked to rest DON'T DO IT. We'll get to that later. Exit through the north door and go into the crew cabin now. Quick scene. Exit through the north door again. Head up and save your game in the U.M.N. port. Now that we have Decoder 10 (we got it earlier, remember?), stand on the E.V.S. Save Point, go to the main menu, then select U.M.N., then E.V.S. Enter the KOS-MOS Simulator and go back to Segment Address No. 10, and grab the Booster Pack x2 from it. Exit the E.V.S., then go to the bridge for another quick scene. Exit the bridge and head for the elevator, take it to B1. Follow the path up and around, then go south (ignore the door with the ladder). Keep following the path, then go through the door. Another scene. Walk around this room (try near the flashy switch) and you'll get an E-Mail. Our investment paid off, and we made 4000 G, and now all A.G.W.S. Weapons are 10% off! Now head out the north door, following the path back to the Catapult room for another scene. Walk all the way north in this room, and you'll get another E-Mail. More investments, yay. This time invest in Vector. Leave the Catapult room, and head back to Lab #1. Once you get there, take the south door to the A.G.W.S. hanger for a scene. Go down the lift and head all the way south and go through the door for another scene. Leave this room, then head all the way back up and take the left lift up, going into the Maintenance Lab. Another scene. Alright, we're done with this tour guide stuff now. Back to Shion's cabin we go. Head back to Lab #1, then take the right door. Follow the path back around to the elevator, and take it to 1F. Then go into Shion's cabin and when asked to sleep, say yes, then watch the lengthy cutscene. ------------------------------------------------------------------------------- --> VII-g. U-TIC Battleship SWT01G ------------------------------------------------------------------------------- -[ Enemies In This Area ]- U-TIC Soldier (B), Zolfo (M), Cyber Crab (M) -[ Items In This Area ]- Normal: Antidote, Med Kit S, Tech Upgrade A x4, Ether Upgrade A x7, Skill Upgrade A x8, Frame Repair A x3, Cure-All x2, Bio Sphere, Ether Upgrade S,Tech Upgrade Z Accessories: Coat-Ice Special: Decoder 16, U-TIC Card Beat up the dumb little robots. Guard first then use W-ACT to take them out quick. Watch a sweet cutscene. First things first, save your game at the save point in this room. Now hop through the big opening. Head south, and take your first right. Blow the tanks up along the wall for an Antidote, Med Kit S, Tech Upgrade A x2 and an Ether Upgrade A x2. Head up, and into a little nook. Blow up the tank thing to disable the laser trip wires. Go through the newly opened route, then head up and go left near the small door. Blow up the tank there to disable the other laser trip wires. Now go back down and around to the newly opened path and use the flashy switch to open the door. Head south, and just past the large door marked "4" blow up the cabinet on the wall for a Skill Upgrade A x2. Continue heading south. Head all the way south, then left, then up and into the door there. Flip the switch for Door #4, then exit the room. On your way back, go in the small room for a Frame Repair A x2. Exit the room, head right then up, then into the newly opened Door #4. Ignore the first door you see, we can't do anything in there yet. Head down and blow up the cabinets on the wall for a Cure-All and a Bio Sphere. Go down some more and take the first door on the left. Save your game, then exit this room. Head up and take your first right. Blow the plants up for Skill Upgrade A x2 and Tech Upgrade A x2. Move on to the right. Don't touch any doors yet. See the little green boxes with wires leading from them? Head right some more and blow up the console on the wall. Now go back left a bit and into that door. Hmm, punk won't talk. Fine. Head right some more then down just a bit and blow up the console on the wall there. Now go in the door just north of you for a fight. Nothing major, just another Zolfo. Have Jr. get in his A.G.W.S., then have everyone Guard and W-ACT. You'll take him out quick. Blow up the cabinet in the corner to get Skill Upgrade A x2, and reveal Segment Address No. 11. Open it up, and grab the Coat-Ice from the chest inside. Exit this room. Head south, ignoring the door on the right, as we can't get in yet. Blow up the cabinet along the wall for Ether Upgrade A x5. Continue south, then left. Go through the door then left and into the small door on the left wall. Flip the switch to open Door #5, then exit this room and head south. Just as you enter the room, blow the cabinet up on the right wall for a Cure-All. Head all the way left and down the steps. Take the first catwalk out near the A.G.W.S., blow up the console for Frame Repair A. Head right, skipping the next catwalk. Go down the third catwalk and grab Skill Upgrade A x2. Head right again, going down the next catwalk for an Ether Upgrade S. Grab a Tech Upgrade Z from the chest. Then head down the final catwalk. Boom! ...oops... ah well, take out the soldiers then head back left and up the stairs. Now take the large center bridge and head south. Take the first door on the right, and blow up the box on the right side of the room to reveal a chest with a U-TIC Card in it. Exit this room and head south some more. Enter the door on the left and grab the flashy thing on the desk which is Card No. 3. Head back out, then north past the hangar, through the opened Door #5. Go through the first door on your left, and save your game. Leave this room, then head to the right, through the door again. This time, keep heading right and then just at the bend where it heads down, open the door here. You have to use the card-reader next to the door to open it. Go in, and grab Decoder 16 from the chest. Leave this room, heading up and left. Then go up, take your first left, and go in the door there. Use the green flashing switch first, then the red one. Now go through the newly opened Door 3. Follow the path up and go through the door there. Go up to the large flashing console in the center of the room, and try to use it. You'll get a cutscene, and then... ******************************************************************************* >>> BOSS BATTLE <<< A M B I X >>> BOSS BATTLE <<< ******************************************************************************* -[ Boss Stats ]- HP: 1200 STR: 42 VIT: 28 EATK: 40 EDEF: 8 DEX: 20 EVA: 8 AGL: 8 EXP: 1800 T.Pts: 62 E.Pts: 16 S.Pts: 50 GP: 0 Type: Mechanical Weakness: None! Rare Item: B-MAX Circuit Item: Frame Repair Z Party: Jr., Mary, Soldier This battle should be fairly easy for you if you've been killing every enemy you see. Ambix has several attacks, none really worth much, except he has a nasty habit of Counter Boosting like mad. He's got a missile attack which deals 70-100 damage to everyone, a machine gun attack which deals anywhere from 40-70 damage to all, and a beam laser attack which does about 130+ to one character. You can knock down his Counter Boost rate by using Slash-type attacks against him. Soldier is good for this as his A.G.W.S. is equipped with two swords. My advice, for a very quick fight, goes like this. Battle starts, Mary and Soldier Guard for 6 AP. Jr. boards his A.G.W.S. Then everyone simply Guards, followed by a W-ACT. Boss will be dead in no time. Mary can deal upwards of 400+ damage in one hit with W-ACT. Soldier can do up to 200 or so, and Jr. will do around 300 or so. At 1800 HP, hitting like that, you should have him dead in 4-5 turns. Plus, with Soldier constantly hitting him with swords (hint: Slash damage) his Counter Boost rate will never go up! If you're feeling brave, let Mary and Soldier die (you don't get to use them anymore) and let Jr. claim all the EXP and Pts for himself. Good for almost 2 (or more?) levels. I've yet to be brave enough to try this though ;) ******************************************************************************* >>> B O S S D E F E A T E D ! <<< ******************************************************************************* ------------------------------------------------------------------------------- --> VII-h. Dock Colony SWT01H ------------------------------------------------------------------------------- Start to leave the bridge, and you'll get an E-Mail. KOS-MOS has a new Tech Attack, R-DRILL. Don't forget to set it if you want to use it! Now leave the bridge. Head to the elevator and down to B1. Make your way over to Lab #1, and talk to Ziggy so he joins up. Then head back to the elevator, and head towards the bridge. But instead of going to the bridge, head left through the air lock. Make your way to the left. Near the Dock Clinic should be a lady in brown walking around. Talk to her until she mentions the Fish Detector. We'll get that much later. Now go in the Dock Clinic. Go all the way left and through the next door to get to the hospital part. There's a nurse standing by some machines that will restore your HP & EP. Talk to the, uh... lady? in red that's sitting down until she repeats herself. Then head left, through the door. Try talking to the little girl, then leave this room, and talk to the doctor (guy in white) sitting next to the lady in red. Talk to him until he repeats himself. Now leave the Dock Clinic and go into the Talk To Me shop. This is an everything shop so browse around and stock up on whatever you need. Also, there's a little blonde boy walking around down here, so talk to him until he repeats himself. Be sure to buy all the new character weapons. Buy the new armors, too (you need 4 Stylish Armor, 1 D Unit V3, 1 VOLG20. Optionally, but highly suggested you buy 3 Space Helmets and 3 Guard Pendants, or one of each and extract the skills. But you should have more than enough cash to just buy them. Don't forget to buy any A.G.W.S. parts you may need, there's a bunch of new weapons. If you are buying A.G.W.S. stuff, don't forget to upgrade Frames and Generators from the Tuning part of the shop. Once you're stocked up, go down the stairs in the south part of the shop. Head left a bit and blow up everything in here to reveal Segment Address No. 2. Now go back up the stairs and leave the shop. Head south (saving along the way if you want). Eventually you'll get a cutscene. DON'T CONTINUE SOUTH. Head back NORTH to the Clinic. Walk in between the rows of chairs for an E-Mail, read it, then leave the clinic and head south and take a left into the ally. Another cutscene. Once in control again, try to leave through the north door for an E-Mail, read it. A new map for the E.V.S., yay. Now leave through the door, head up to the room with the ladder, and use it. Then make your way back to the elevator to 1F. On your way to the elevator, you'll get another E-Mail. Read it. Now you have the F-BSHOT for KOS-MOS. Don't forget to save the attachment, and equip it. Head up the elevator to 1F, go to the U.M.N. port and save, then go to the bridge and talk to Captain Matthews and choose to depart. You'll get a rather interesting cutscene. ------------------------------------------------------------------------------- --> VII-i. Cathedral Ship SWT01I ------------------------------------------------------------------------------- -[ Enemies In This Area ]- Cerberus (G), Fairy (G), Ogre (G), Unicorn (G), Lizard Man (G), Hydra (G) -[ Items In This Area ]- Normal: 1300 G, Antidote, Bio Sphere x2, Cure-All x4, Ether Pack S x2, Ether Pack MAX, Ether Upgrade A x2, Frame Repair A x3, Frame Repair Z, Med Kit DX, Med Kit MAX, Med Kit S, Neuro Stim, Rejuvinator, Revive x2, Revive DX, Skill Upgrade A x10, Tech Upgrade A x2, Veil Accessories: Clock Shield, Coat-Fire, Magical Hat, Nightwalker, Tuned Circuit Special: Decoder 9, Decoder 15, Flower Seed, Robot Part Left Arm This area is rather large and there's lots to do, and tons of items to get. Now there's a couple things you need to know. Enemies here can be really annoying, but we're going to try to cut down on that. They use Sleep and Poison the most, so having accessories equipped (or skills set) that block those two are going to help you immensely. Also, Ogres use an attack that causes "Physical Defense Down" -- which either the Guard Pendant Accessory or the PDEF Guard Skill will block... but you really only need that skill for the final boss in this area. Ogres are very slow and normally don't get to attack at all, and if they do, they're dead the next turn anyway. So that one's up to you. Furthermore, the Snake Hunter accessory prevents Poison (as does the skill Poison Guard you extract from it). The Nightwalker helmet (we're gonna get that in just a minute) prevents sleep, as does it's Sleep Guard skill you can extract from it. Extract the skills and/or equip the items so EVERYBODY in your party is protected from Sleep and Poison. Also, save points are few and far between in this area, so make sure you have a healer in your party at all times! There's a save point to the left of your current position, use it. Now head north and blow stuff up for an Antidote and the Nightwalker. Remember to extract Sleep Guard from Nightwalker!! Continue heading north. Just past the yellow barrel, head left at the crossroads for a Bio Sphere. Then head back down and this time go up and right. Continue following the path until you get a cutscene. After that lengthy cutscene, we're now at a crossroad. First, take the left path, blowing up the stuff here for a Neuro Stim. Then go back down, this time taking the right path. When you get to another crossroads, by a red barrel, continue heading right and up first. Follow the path behind the sign, and blow the sign up to reveal a path to the chest. Grab the Coat-Fire from the chest. Head back down, taking the south path this time, reaching a new area. To the right, is a building. Blow up the door and go in and take the ladder up. Follow the path across the bridge to the right. Once across, blow up the rock to the north for a Cure-All. To the right of that, blow up the wall for a Revive DX. Now head south and blow up the crates for a Revive. Head back across the bridge and down the ladder. Once outside again, head south and follow the path to the right and then up. At the end of the path, blast the two crates to bits, then head back to the building, this time going north past it, then right and south until you reach an elevator. Use it, and go down. Follow the path from the elevator to the next area. Follow the path to the right and up. Now make MOMO your lead character (the one on screen when you walk around). To do that, put MOMO in your party, then select Characters, point to MOMO and press Square. Then, climb the stairs and examine the case on the wall with the flashy blue light. MOMO will learn the Magic Caster Tech Attack and the Ether Star Wind. To the right of that, blow up the junk to make a bridge form below. Ignore it for the time being. Head left, back down the stairs, and to the left and south from there. Follow the path to the right, blowing up some junk in your way to reveal a path heading left. Take the path and head up the stairs and then to the right. Blow up the junk in the way for a Med Kit S and Ether Pack S, then continue right into the next area. In here, just keep heading right, then down, then right again and finally north to find a U.M.N. store and a save point! Shop and save. -[ LEVEL UP TIME ]- Before continuing north, now is a good time to backtrack a bit and level up. We need MOMO to get some T.Pts and upgrade the Tech Attack Magic Caster to a HI slot. Also, Shion needs to transfer Boost 1 to MOMO. MOMO should also transfer Life Shot to Shion (it's better than regular Medica and that is always handy). By now, if you've been listening to my leveling suggestions, you should have almost everyone at level 15. If not they shouldn't be far behind. If you are far behind, you need to get everyone to level 15. Otherwise get a couple more levels. I suggest at least level 17. You get another chance to level up, and you're definitely going to need levels!! After leveling, save again. Now it's time to go back to that bridge we made earlier (but ignored). From the save point, head south, then left, and follow the path up and left to the next area. Continue left, across the waterfall bridge, down the stairs and to the right. When you find your path blocked by junk, head south, then left, then up and to the right. You should be by the building with the stairs leading up, where you got MOMO some stuff earlier. Now, BEFORE crossing the bridge, make your party Shion, MOMO and KOS-MOS. MOMO should have Magic Caster set to a HI slot, and Star Wind Ether set. Shion will be our healer, and KOS-MOS is going to be the main attacker. Put Shion in the rearguard, and leave MOMO and KOS-MOS in the Vanguard. Equip Coat-Fire on KOS-MOS. When ready, cross the bridge and take on... ******************************************************************************* >>> BOSS BATTLE <<< S V A R O Z I C >>> BOSS BATTLE <<< ******************************************************************************* -[ Boss Stats ]- HP: 1500 STR: 60 VIT: 20 EATK: 34 EDEF: 25 DEX: 20 EVA: 20 AGL: 11 EXP: 800 T.Pts: 30 E.Pts: 16 S.Pts: 6 GP: 0 Type: Gnosis Weakness: Ice Rare Item: Tech Upgrade Z Item: Tech Upgrade S Party: Shion, KOS-MOS, chaos This guy isn't hard, but if you don't keep your girls healed, it's going to be rough. He has a few attacks, most of which miss frequently (at least for me they did). All are fire based, which is why we put Coat-Fire on KOS-MOS. Heat Wave can do about 170+ to one character. Flame Crusher is slightly weaker, dealing around 120+ to one character. Then there's his weakest attack, Hell Cannon, which does a piddly 40 or so to one character. Finally, he can Boost and Counter Boost, but you'll mostly be seeing Counter Boosts. First thing you do is have MOMO cast Star Wind on herself. Then on her next two turns, she uses Magic Caster to steal both Tech Upgrades from Svarozic. After she's stolen both, you can relinquish her to the back row and have her cast Boost 1 and Medica All or Life Shot. KOS-MOS is going to be our main attacker. Her first turn, she should cast Mode A7 on herself. Then she should do nothing but use R-BLADE over and over. Also, you can use her Down Force ether to make Svarozic's attacks less painful. Shion is the main healer and booster. She should immediately start casting Boost 1 on KOS-MOS and healing any damage. If you're doing good healing, you can always have her hop in her A.G.W.S., Guard then W-ACT to deal some nice damage. ******************************************************************************* >>> B O S S D E F E A T E D ! <<< ******************************************************************************* Grab the Tuned Circuit from the chest here, then all the way back to the save point again. Just head left, past the stairs and follow the path back to the save point. It's a straight-forward path with no crossroads, so you should be able to get back on your own by now. Keep your party setup the way it is, because we're going to use the same exact strategies on this guy. Later on in the game, you'll be able to use whoever you wish, but right now only MOMO can steal. Swap out KOS-MOS's Coat-Fire for a Coat-Lightning, then head north into the mall. Follow the path around, blowing junk up for a Frame Repair A and Skill Upgrade A x2. Get read, then go take on the big baddie standing in the path... ******************************************************************************* >>> BOSS BATTLE <<< P E R U N >>> BOSS BATTLE <<< ******************************************************************************* -[ Boss Stats ]- HP: 1500 STR: 60 VIT: 20 EATK: 34 EDEF: 25 DEX: 20 EVA: 20 AGL: 11 EXP: 800 T.Pts: 12 E.Pts: 10 S.Pts: 24 GP: 0 Type: Gnosis Weakness: Spirit, Slash Rare Item: Ether Upgrade Z Item: Ether Upgrade S Party: Shion, KOS-MOS, MOMO Alright another not so hard boss. Pretty much exactly the same as the last guy, except this guy uses lightning based attacks. His attacks are named differently but the damage output is about the same. Once again, start out with MOMO Star Winding herself, then stealing both Ether Upgrades. Once that's done, put her in the back row to boost and heal. KOS-MOS attacks. Simple. Mode A7 first, then R-BLADE repeatedly. Shion heals. If you are doing fine with just MOMO healing, stick Shion in her A.G.W.S., have her Guard and W-ACT. Boss'll die quick. ******************************************************************************* >>> B O S S D E F E A T E D ! <<< ******************************************************************************* After beating Perun silly, head up the stairs, then into the plant shop at the top of the stairs. Take out the flower enemy in here and you'll get Decoder 15. Go up and to the right and there's a flashy thing on the counter. Grab it, and you'll get Flower Seed. Leave the flower shop and go through the door just left of it. Follow the path up and left and back south again. Take the blue elevator down to the lower level, then head right and through the door. Okay, there's a ton of stuff in here, and a few really annoying enemies. These Unicorn guys can heal and respawn the baddies that are with them. Just keep an eye on your HP when you fight them. They're worth a good amount of EXP. Oh, and as far as I know, you can only use physical attacks against the Unicorns. Anyway start blowing everything to bits to collect: Bio Sphere, 500 G, Skill Upgrade A x2, a chest with a Med Kit MAX, Cure-All, 200 G, another Skill Upgrade A, Tech Upgrade A x2, another Cure-All, yet another Skill Upgrade A x5, Med Kit DX, 100 G, Ether Pack S, Ether Upgrade A x2, and finally, reveal Segment Address No. 13. We don't have a Decoder for it, so let's move on. Exit this room, and go back up the elevator, this time going south and ending up outside the mall. Head down to the right, then at the bottom head left. Continue left, blowing up the rocks for 500 G and a Cure-All. Ignore the path to the north for now, and continue left. Blow up the door and get a Rejuvinator from the chest. Now head all the way back to the right and go south when you can. Blow up the crate at the end of the path for a Revive, then head left, blowing up another crate along the way for a Clock Shield. Continue left until you can go no further and see an enemy blocking a door. Now, we've been using KOS-MOS a lot, and if you want to switch her out for this boss fight, you can. This boss has a weakness to fire, so Ziggy and his Cyber Kick Tech work pretty well. The choice is yours. Whoever you choose to use, equip them with a Coat-Ice. Yet again, Shion in the Rearguard. MOMO and Ziggy or KOS-MOS in the Vanguard. When you're ready, run up and slap the baddie in the face for... ******************************************************************************* >>> BOSS BATTLE <<< S T R I B O G >>> BOSS BATTLE <<< ******************************************************************************* -[ Boss Stats ]- HP: 1500 STR: 60 VIT: 20 EATK: 34 EDEF: 25 DEX: 20 EVA: 20 AGL: 11 EXP: 800 T.Pts: 16 E.Pts: 30 S.Pts: 6 GP: 0 Type: Gnosis Weakness: Fire Rare Item: Skill Upgrade Z Item: Skill Upgrade S Party: Shion, KOS-MOS, MOMO This should be getting old by now. This guy is just like his two brothers before him, except he uses Ice based attacks and is weak against fire. You should know the drill by now. MOMO uses Star Wind, then Magic Caster to steal the Skill Upgrades. Back row to boost and heal when done. KOS-MOS. Attack. R-BLADE. Lots. Mode A7 first. Down Force on Stribog if you want. Or Ziggy: Attack. Cyber Kick. Lots. Bodyguard (or My Guard) first. Shion, heals. Boosts. Have her hop in her A.G.W.S. to dish out extra abuse. Boss dies. ******************************************************************************* >>> B O S S D E F E A T E D ! <<< ******************************************************************************* Grab the Decoder 9 from the chest Stribog was guarding. Now head right then take the first path north. Now we're back at the path north we ignored. Go up for a cutscene, then go in the building. In here, these lizard guys attack with poison frequently, so either the Poison Guard skill, or the Snake Hunter accessory is needed for everyone in your party. In here, make your way north, fighting the lizards on your way. Blow stuff up for a Revive. On the left side of the room, blow up the junk blocking your path for a Frame Repair A x2. Take out the Fairy here, then blow up the junk the chest is on. Grab an Ether Pack MAX from the chest, then head back to the right and through the door in the center of the room. In this room, there's a save point on the left side. Use it! In the center of this room is an orange platform. This is an elevator, but we can't use it now. Blow up the orange things on either side of it. Then go in the door on the left side of the room. Go all the way right, then enter the first cubical. There's a chest hidden from view in the bottom of the cubical. Grab the Magical Hat from it. Head all the way to the north part of the room, and on the left side blow up the plants to get a Frame Repair Z. Then go to the top-right part of the room and follow the path up the stairs. Head left out the door, then hit the switch. Blow up the orange box next to the elevator, then go back in the door. Go all the way to the left side of the room, and up the stairs and out the door there. Head right, blow up the orange box next to the elevator, then go up the ladder. Blow up the two orange boxes on the side of the elevator. Now the elevator is operational. Continue right, and blow up the case on the wall to reveal a hidden door. Go in to find Segment Address No. 9. Open it up, go in and grab the Robot Part Left Arm from the chest. Go back out, to the left, down the ladder and out of the room with the cubicles. Save your game before heading down the elevator. Let's also take a moment to prepare. -[ LEVEL UP TIME ]- The upcoming boss battle can be a bit challenging, but by now you should be around level 18 or so. If you are not level 18, you need to get there. Take the time to gain a couple levels if you want, and upgrade your tech attacks. We're going to need Shion, KOS-MOS and MOMO again (unless someone else can steal, then you can switch MOMO for them). Put your Clock Shield on KOS-MOS and your new Magical Hat on Shion. If you have MOMO, make sure she has at least Medica All to help with healing, or whoever you use instead of her. This boss uses an attack that inflicts Lost (can't use Ether) so you may want to extract the skill "Lost Guard" (from the Magical Hat) for MOMO or her replacement. Anyway, once you're ready, take the elevator down. Take the left path, blowing up the partition blocking the path further left. Blow up the barrel inside for a Veil. Then continue south and right, then north and use the elevator. Head north, operate the panel on the right side of the door. Heal up, then head in for a cutscene. Then... ******************************************************************************* >>> BOSS BATTLE <<< G A R G O Y L E >>> BOSS BATTLE <<< ******************************************************************************* -[ Gargoyle Stats ]- HP: 3600 STR: 60 VIT: 15 EATK: 40 EDEF: 15 DEX: 23 EVA: 30 AGL: 5 EXP: 7400 T.Pts: 140 E.Pts: 120 S.Pts: 60 GP: 0 Type: Gnosis Weakness: Lightning Rare Item: Commander's Crest Item: Silver Crown Party: Shion, KOS-MOS, MOMO -[ Oudogogue Stats ]- HP: 1000 STR: 5 VIT: 10 EATK: 40 EDEF: 26 DEX: 40 EVA: 30 AGL: 8 EXP: 800 T.Pts: 50 E.Pts: 50 S.Pts: 10 GP: 0 Type: Gnosis Weakness: Slash Rare Item: Frame Repair Z Item: Frame Repair A This is going to be a bit tough, but that depends on your level, really. I was level 18 with everyone when I took him on. It wasn't hard, but it did take a while. First, this guy comes with two Oudogogue. They're more annoying than anything, they heal Gargoyle for a TON of HP. Which is BAD. So kill them first. Anyway, attacks. Seal of Silence hits one character and gives them the very unfun status of Lost. Which means no Ether casting. Hell's Lance is a powerful attack that can easily do 100-200+ damage to one character. Obsidian claw is another extremely powerful attack that can do as much as 300+ damage to one character, and it gives them Physical Defense Down status. As before, have MOMO cast Star Wind on herself and steal the Silver Crown and Commander's Crest from Gargoyle. THIS IS THE ONLY CHANCE YOU HAVE TO GET THESE ITEMS. EVER. SO STEAL THEM! Once her theifly duties are done, backrow to boost and heal. KOS-MOS should first take out the two Oudogogue's with R-BLADE, then concentrate on Gargoyle with R-BLADE or R-CANNON, depending on which does more damage for you. After each Oudogogue dies, the boss gets stronger, but this really doesn't matter much so long as you keep your girls healed. Shion heals. Almost every turn. Until MOMO is done stealing, then you can have Shion use Spell Ray in between her healing duties. It'll take a while, but he'll go down. ******************************************************************************* >>> B O S S D E F E A T E D ! <<< ******************************************************************************* Whew, he's done. Watch the cutscene, then we move on to the next part of the game. ------------------------------------------------------------------------------- --> VII-j. Durandal - Part I SWT01J ------------------------------------------------------------------------------- -[ Items In This Area ]- Normal: Booster Pack x2, Ether Upgrade A x4, Med Kit S, Med Kit DX x2, Ether Pack S, Stim DX Special: Casino Passport, Decoder 1 Well, looks like we gotta go find MOMO now. We've got some stuff to do first, but we'll get to her. Head left out of this room and you'll get an E-Mail. A new E.V.S. map. Continue left through the door and you'll get another E-Mail. Our investment in Vector paid off and we got a Decoder plug-in, plus 10% off A.G.W.S. accessories. Save the attachment, then get on the tram. Choose the Residential Area. Head left, up the ramp into the next area. Follow the path, ignoring the first left (there's nothing of interest there yet). Blow up the bench and vending machines along the wall for a Booster Pack x2. When you get to the T intersection, go right and into that door. This is the game room. On the far right side of the room is a chest with a Casino Passport in it, grab it. Then save your game at the E.V.S. enabled save point on the left. Now with the Casino passport, you have access to the U.M.N. Casino, where you can play Slots and Poker. You can use these games to earn cash, but it's time consuming and too much to go into here, so see the Mini-Games section to learn more about the Casino games. Leave the game room and head left through the door, then continue left and into the door at the end of the hall. On the left side of the room, by the beds, blow up the closet doors for Ether Upgrade A x2 and a Med Kit S. Leave this room, head right, then go north at the first intersection, blowing up the vending machines on the way for a Med Kit DX. Take a left at the T intersection and blow up the benches and aquarium for Ether Upgrade A x2 and an Ether Pack S. Then go all the way back to the right and into the door at the end of the hall. In here is a U.M.N. shop, and on the left side, next to the beds, blow up the closets for a Med Kit DX. You should buy some equipment if you have cash. HOWEVER, we also need 6000 G for the next investment E-Mail, so don't worry if you can't buy anything, there will be time to do it later! Also notice this shop stocks Med Kit S and Ether Pack S. Remember to SAVE 6000 G. We need it. But your return on this investment will be -very- nice, so don't worry. Don't forget to sell off all your Barter items, such as Unicorn Horns, Scrap Iron, etc. Moving on, we're pretty much done with the Residential Area. Exit the room, going left then south, then right through the door. South again at the next intersection, then right again to the tram area. Hope you have that 6000 G saved up. Take the tram to the Hangar. Now, check your inventory and make sure you either HAVE or DON'T HAVE the F-BSHOT weapon. If you followed this guide, you should have it by now. Otherwise if you don't, pay attention when I tell you what to invest in. Once in the Hangar, head all the way to the right and through the door, you'll get the investment E-Mail. Read it. If you DO NOT have the F-BSHOT, you MUST invest in Alkimia to get it (provided you did the other investment E-Mails). If you DO have the F-BSHOT, invest in Shijima. You can save your game if you want, at the save point in here. When done, leave this room, and go back to the tram. Alright now we have Decoder 16 which we picked up earlier. Segment Address No. 16 is back on the Woglinde. So we need to get to an E.V.S. save point to access the E.V.S. The choice is yours, really. You can head back to the game room in the Residential Area, or go to the Dock and visit the save point on the Elsa. Okay if you know your way around the Woglinde, skip this paragraph and continue with the next one after getting the Stim DX from Segment Address No. 16. You start by the door for D-01 Block. Head all the way north and go through the door by the flaming crane. Now head right, following the path up and left. Just past the Command Center on the left wall is Segment Address No. 16. Open it up and grab the Stim DX from the chest inside. Exit, and backtrack all the way back to the E.V.S. Exit Point. Now, make your way back to the tram, this time choosing to go to the Park. Head right just a bit, then north up the ramps. Go inside one of the doors and you'll get a cutscene. Head south out of the room and you'll get an E-Mail. Our investment paid off! If you invested in Alkimia, you made 24,000 G. BUT, if you invested in Shijima, we made a whopping 72,000 G!!! Now exit the room, and head down the ramp on the right and start walking towards the tram. We'll get another E-Mail. Read it. We get another Decoder plug-in, which they call a Code Disarm Key. You should've got one earlier from Vector, too. Save the attachment, then head back to the tram and go back to the Residential Area. When you exit the tram, head left and you'll get another E-Mail, this time an advertisement. Read it, then continue left. In the new area, head up just a bit, then take a left and go in the room at the end of the hall. We ignored this area previously, remember? Walk towards the beds and choose to sleep. You'll get a cutscene. Alrighty, now we have some cash so let's go stock up. Go to the right, then up, then left, then up and then right again, and into the room there. Buy the following stuff (if you haven't already): Rider Gloves for chaos, Platinum Rod for MOMO, four Battle Gear armors, one D Unit V4 for KOS-MOS, one VOLG30 for Ziggy. Also, we don't have any Sniper Goggles, so you should buy one of those, too. If you use Shion's Shock Blade Tech Attack, pick up some ammo for it if you don't already have it. Also, you can now buy Card Pack #2, if you're into playing the card game. Once you're done shopping, head back to the tram and choose to go to the Dock. We're going to head back to the Dock Colony to drop off the Flower Seed we picked up on the Cathedral Ship, and to check out the Talk To Me shop again. At the Dock, go up the ramps first and talk to Jr. Then go south and board the Elsa, go to the bridge and ask Captain Matthews to take you to the Dock Colony. Go into the clinic first, and head up to the north window in the first room and talk to Luty. Well... talk at her. Give her the flower seed. Also, you can check out the Talk To Me shop. They have a ton of new stuff in stock. You should pick up any Character Accessories you don't have (for skills!!!) and if you want (and have the cash) you can buy a VX-4000 A.G.W.S. for 50,000 G. When you're done, head back to the Elsa and go back to the Durandal. Once back at the Dock, head up the ramps and get on board the shuttle, and choose to go to the Kukai Foundation. You'll get a cutscene... unfortunately without KOS-MOS... heh... though in her place you get a spazzed out Shion... ------------------------------------------------------------------------------- --> VII-k. Kukai Foundation - Part I SWT01K ------------------------------------------------------------------------------- -[ Items In This Area ]- Normal: Tech Upgrade A, Ether Upgrade S x2, 1200 G, Speed Stim, Med Kit Special: PM Card C, PM Card B, Fish Detector, Engagement Ring, Decoder 8 Back in control, try to leave the beach and we'll get an E-Mail. Ah, interesting, eh? Try to figure the riddle out, it should be easy. Casino is a dead give-away. If you can't figure it out... it's the Durandal. Reply with that. Go to the right side of the beach and attempt leave and you'll get a quick scene. NOW we can exit. Do so. You'll see yourself on a large map of the Kukai Foundation. First thing we want to do is head all the way south and enter the A.G.W.S. Parts Shop & Foundation Robot Acadamy. Buy whatever A.G.W.S. stuff you want, then head down the stairs on the far left. You'll get a quick scene. Go back up the stairs, then back down again for another scene. Man this guy is already getting on my nerves. Blow up all the junk in his office. After you vent your frustrations on all his junk, talk to him again. For your troubles, Shion learns a new Ether, called Throni Blade. It's a pretty handy attack Ether. Don't forget to Set it if you want to use it. Now go back up the stairs and on the right side of the room is a sort of game machine. Use it. Try to answer the questions, but if you can't, the answers are (in this order): Talk To Me, Professor, Smelly Looking T-Shirt, Holgar, Luty. You'll win a PM Card C if you answered them all correctly. Now exit the shop. Now head to the center area of the map and enter City Sector 26 & 27. Head left a bit and you'll see the Ironman Bar. Just left of the entrance is a crank, use it. Then enter the bar. Nothing of any real interest here, except for one woman. On the bottom left portion of the bar is a woman crying at a table. Talk to her. Hm, what a wuss. Anyway, we can't deal with her right now, but we'll help her out later, just because we're so darned nice. Exit the bar and head left a bit more, and enter the Our Treasure Inn. DO NOT SLEEP YET. On the right side of the room is a save point, so use it. The left-most counter is a shop. Nothing handy she says. Well, mostly. We had access to all this stuff earlier, but if there's something you need, pick it up! Exit the Inn when you're done, and head left to the next area. Head up the stairs right next to you, and in the door that says "East 6" above it. Blast the car to bits for an Escape Pack. Further back, blow up the blue crates for a Tech Upgrade A, and to reveal the Pink Bug. DO NOT BLOW UP THE PINK BUG. Instead, talk to it. Ask him to tell you a Great Story. You can listen to all his other stories, too, if you wish. Head up the stairs left of the Pink Bug, and through the door on the left. Head down the stairs here, and blow up the cabinets on the wall for Ether Upgrade S x2 and 1200 G. You'll also reveal Segment Address No. 3, which we don't have a decoder for yet. Now head south out of this room, and take the small set of stairs leading up to a machine. Grab the PM Card B from the dryer, then head up the large set of stairs. Examine the suit hanging on the wall for a Fish Detector. Now head south and exit. Head south along the catwalk until you can go no further, then in the door there. Then follow the path up, right and south again. You should be back outside with a ladder to your right. Climb down the ladder and press the switch to the left of it. Go down the ladder and head right. Continue going right until you get an E-Mail. Read it. Joy... continue right and exit this area. Then, go back to Gaignun's Private Beach. Run up to the water, and now it's time to catch fish... what fun. Actually it's really easy. The fishies show up on your radar. Just run up and press Circle on them, and you'll catch them. Continue catching fish until you get the following: Engagement Ring, Speed Stim and Med Kit. Once you're done, leave the beach and go back to City Sector 26 & 27. Go in the Ironman Bar first, and talk to the crying lady we spoke to earlier. Give her the Engagement Ring and you'll get Decoder 8. After that, exit the bar and head left a bit and go into the Our Treasure Inn. Save your game first, then talk to the little girl by the counter to rest. Alright, Shion wants to go see KOS-MOS and Allen. But not just yet. Exit City Sector 26 & 27, and head to the Launch Pad. Return to the Durandal, then head to the Park. When you enter the park (the room past the ramps), on the right side of the room is Decoder 1, a blue flashy thing hidden in some bushes. Grab it, then take the tram to the Dock. Board the Elsa and find Allen in the hallway near the cabins. Talk to him for a rather lengthy cutscene. ------------------------------------------------------------------------------- --> VII-l. Durandal - Part II SWT01L ------------------------------------------------------------------------------- -[ Enemies In This Area ]- Federation Soldier (B), Gertzog FE (M) -[ Items In This Area ]- Items: Frame Repair Z Ammo: MSS540 Special: Armory Key, Decoder 5 You start out in a fight with just chaos. No big deal, beat these fools up. Looks like they took all our gear. Time to get that back. Head right, then up, then in the door at the end of the hall on the right. There's a chest in here with Equip Item ... which is actually all our stuff. Sweet. There's also a shop in this room. If you haven't bought all the latest equipment and accessories, DO IT NOW. It's your last chance! Don't forget to equip everybody, too. Exit this room, head south, the right through the door. Go south at the first intersection, then left and in the room. Blow up the closets by the beds and get an Armory Key. You can also rest here (walk by the bottom bed). Exit this room, heading right, then north at the first intersection, then right and in the door to the game room. Save your game. -[ LEVEL UP TIME ]- Now would be a good time to get a couple levels. The enemies here aren't too rough, plus you get good Pts and cash from them. You can also heal for free at the bedroom I told you about. You don't need to go overboard with levels, though. The next area we get to will be even better for leveling up, but the enemies there are tough. So to make that task easier, it'd be a good idea to get to at least level 20 or 21 now. If you are at level 20 or above, just get another level or two. Make sure you're stocked up on healing items. When you're ready, take the tram to the Hangar section. Go right, and bust up the Gertzog's in front of the Armory. Then use the key and open the Armory, blasting everything to bits to get Frame Repair Z, MSS540 and Decoder 5 from the chest. The MSS540 is ammo for Ziggy's missile pod weapon, and it's better than the default ammo. Now take the tram to the Dock. Nobody recognizes you here... I guess these guys didn't get the memo. There's one enemy that shows up yellow on your Radar, which is another set of Gertzog's just south of the train. Tear them to pieces. Then head down the stairs they were blocking, to the right and down the ladder, then north and up the next ladder. Head right, then jump on the Elsa. You'll hop off and take the cargo elevator. Now head to the Maintenance Lab. From here, that's right, then down and right again, then down some more and left into the door to Lab #1. Save your game here. Then head south out of this room, down the lift, all the way left, up the lift and in the door to the Maintenance Lab. You'll get a cutscene. ------------------------------------------------------------------------------- --> VII-m. Encephalon SWT01M ------------------------------------------------------------------------------- -[ Enemies In This Area ]- Dirlewanger (B), Kubel (M), Bugbear (G), Kobold (G), Larva Doll (G), Troll (G), Gremlin (G), Sky Fish (G), Gertzog UT (M), Basilisk (G) -[ Items In This Area ]- Normal: Bio Sphere x10, Med Kit DX x5, Ether Pack S x12, Rejuvinator x2, Revive x5, Neuro Stim x5, Frame Repair A x6, Defense Shield Accessories: Coat-Sword, Ruby Helmet, Blade Soul, Double Buster, Guard Cleaner, Angel Ring, Venom Block, Red Topaz, Blue Topaz Special: PM Card E, Decoder 12, PM Card D, Decoder 3 Things... get weird from here. Well, weirder than they already are. Pay attention to the cutscenes or you're gonna get lost. This is another fairly large area, with a bunch of goodies to get. There's no stores, so I hope you're stocked up. Your party is split up in two and we don't have any access whatsoever to the people in the 'missing' party, yet. Okay so Jr.'s up first. To your left is a save point, use it. Heading right, on the bottom, far right is a chest with a Coat-Sword in it. When you can't go right any further, head north and blow up the junk to get a Ruby Helmet, Bio Sphere x5 (top left corner) and Med Kit DX x5 (top right corner). Now you can head south to leave this area, and you'll get a cutscene. Now we've got Shion and chaos. First, head south a bit and left and blow up some sort of pillar-type thing for a Defense Shield. Then head north across the bridge and into the next area. Just to the right is a save point. Head north, blowing up all the animal statues on the way for Ether Pack S x5, Blade Soul, Bio Sphere x3, Rejuvinator and Revive x5. Head down the stairs at the end of the path. Examine the large bunnie that's on the ground... hmm, creepy. Exit to the south. A quick note on enemies in this area. You're going to see mostly Bugbears, which can heal all of their friends. Shion's Spell Ray and chaos' Lunar Seal work really well against them. Having an accessory that has Ether Attack +2 or, having the EATK +2 skill set would be a good idea. You'll also run across some Kobolds. Physical attacks work best against them, and chaos' Heaven's Wrath works very well, as does Shion's Lightning Blast. Finally, any items or skills that add to Physical Defense (PDEF) would be suggested, too. In this area, go south then go through the opening, then north and through the opening onto the road. Follow the road south, then to the right and north again, then through the opening there. Head south now, and to the right into a little nook area and grab the PM Card E from the chest. Then head south and left, ignoring the first manhole you see. Keep going and you'll see a woman. If you talk to her, she'll turn into a Larva Doll and attack. You have to use Med Kits or Healing Ethers to kill it. To the right of her is a crate, blow it up and go down that manhole. Head north, then left up the stairs. Push the flashy orange button, then head left again and down the stairs. Head left some more and take out the Troll. Then head left and blast the silver door to bits to reveal Segment Address No. 5. Open it, enter, and grab the Double Buster from the chest inside. This is an AWESOME item. It lets you use two Tech Attacks in a row. You should've realized by now that when you use a Tech Attack in a HI slot, even if you have 6 AP, your turn ends, right? Equip the Double Buster, and with 6AP you can launch TWO Tech Attacks in one turn!!! Now exit the room, and beat up the Troll again. Head up the stairs and push the orange flashy button. Go right, then open the door to the right where the big sign is, and blow the sign up for a chest with a Guard Cleaner in it. Now the easiest way back, is the way we came. So go left into the little room with the button, down the stairs, to the right, up the stairs, to the right again and down the stairs, then finally south and up the ladder. -[ LEVEL UP TIME ]- This area is great for EXP and Pts. I was averaging 70+ T.Pts per fight, getting just one or two kills on the Points Up Event Slot. So you should backtrack, then re-enter this area a few times and level up. If for nothing more than to upgrade your Techs/Ethers/Skills like mad. Just from one run in this area I made about 350 T.Pts. Also, the Kobolds in here always drop Kobold Blades, which you can sell for cash. If you haven't done so already, have Shion transfer Boost 1 and Quick to chaos. Remember, Spell Ray and Lunar Seal against Bugbears, Heaven's Wrath and Lightning Blast against Kobolds! When you're ready, head for the manhole we ignored in the south part of this area (it has the number "30" written on the road near it), and climb down. Head south across the little bridge, then go left and blow up the junk there for Ether Pack S x5. Go north over the bridge again, then head right following the path down a bit, until you find a flashy orange switch. Press it. Now head south across the bridge that's here and then head right. Go north across the bridge here, then down the stairs and north through the opening. Back to Jr. Now before we continue, you can go back north and get to the area with the search lights... -[ LEVEL UP TIME ]- The area with the search lights, is a -very- good place to level up right now. You'll make 433 EXP per character, and you can make tons of Pts if you kill enemies on the Points Up Event Slot. Also, you'll get 1600 G per fight. If you spent a lot of time leveling Shion and chaos, you won't have to do much here at all. You should evolve Jr.'s Psycho Arm ether into Psycho Pocket now, as it will come in handy later, but you can wait until a little later to do it. If you're level 23 or so for everyone, you're good to go, unless you want to make some cash. When you're ready, head left into the restaurant and near the north wall, blow up the counter for a Rejuvinator. Then head south, and take a left when you can't go any further. In this area, head south down the stairs. At the bottom of the screen, there's a save point. Head north and go through the last of the turnstyles (with the red signs above them) then to the right. Just left of the door, blow up the junk for Bio Sphere x2. Head left a bit more and blow the glass out. Then go in the door on the right, and head to the left so you're in the room where you just blew the glass out of. See the red door in the back? That's Segment Address No. 15. Open it. Go inside and collect the Angel Ring from the chest, then exit the room, go back out of the turnstyles and take the north set of stairs down. Just north of the stairs are a set of red benches. Blow them up to get a Veil. Head left and go down the stairs then head to the right, following the tracks. Blow up the vending machine for Neuro Stim x5. Now go back up the stairs and then up the large set of stairs out of this area. Head south, and go down the stairs there. Head to the left and blow up the vending machine blocking the stairs for Frame Repair A x2. Go down the stairs and to the left and up the ramp. Take out the Larva Doll in the way and continue left just a bit, then down the ramp towards the red vending machine. Blow it up and grab the Red Topaz from the chest. Head back over the wrecked train car, then continue right following the tracks into the next area. Make your way to the right and go inside the wrecked train car. Don't go through it, stay inside it. Blow up the door to your left to get an Ether Pack S. Then head right (still inside the train) until you can't go any further. Then exit the train via the south door, kill the Bugbear, and head north to the ladder in the distant north. Go up the ladder, then head left. Take out the stupid larva doll in the way and continue left. At the end is a big pile of junk, blow it to bits. Now head back down the ladder, and through the train all the way to the left, and then out the south exit. Head to the left and then north to get to the chest. Grab the Venom Block from inside, then go back IN the train again, this time going left and up on the busted up train cars, then down to the right, down the stairs and into the door. We're back in the sewers again. Head to the right blowing up a terminal on the way for Frame Repair A x4. Just north of that is a small set of stairs and a ladder leading up to the door we unlocked previously. Go up and in the door and grab the Decoder 12 from the chest. Leave this room, go back down the ladder and continue heading right. At the end, go up the ladder there for a cutscene. Back to Shion. Use the save point right next to you. Equip Snake Hunters or the Poison Guard skill before moving on. Follow the path north and to the right. Kill the Basilisk on the way and blow up the rocks just south of it. Go south into the hidden passage, then to the right to find a small camp site. Grab the PM Card D from the chest, then return to the main path and continue to the right into the next area. Go right a bit and you'll see a bunnie run away. Hmm what's that bunnie up to? We'll find out in a bit. Continue to the right, following the path south then north again. Cross the small stone bridge and beat the Troll on the other side senseless. Follow the path south and up across a log bridge, then north and down to the left. Continue left across another stone bridge and take out the Kobold running around here. All the way on the left side of this area, is a tree you can blow up. So blow it to bits, then blow up the wall behind it. You'll reveal a hidden passage. Take it north, then to the right, and blow up the wall so you can get out. Now head all the way to the right, then north and left around the island-type thing with the log bridge we crossed earlier. Blow away another chunk of wall to the left and you'll be in the area with the chest. Blow the pillar away the chest is on, and grab the Blue Topaz from it. Now head back south, then right into the passage, then right and south, then finally left to get back by the busted up log. Continue left into the secret passage then south on to dry land again. Now go back to the right across the stone bridge then south past the big rock, then right again into the next area. Move right, then up the slope and take out the Troll here. Just before the wooden bridge, head right and blow up the tree stump for an Ether Pack S. Then go north across the wooden bridge. Hmm, it's that creepy bunnie again. Take the slope down to your left and head to the waterfall. Next to the waterfall is a stuck bridge. Blow it up and go across. Then head to the right, then north and into the cave. Now just go left across the wooden bridge, blow up all the carrot-shaped barrels here and collect S. Carrot Juice x4. Now remember how to get here, because you might need to come pick up more S. Carrot Juice. Head right back across the wooden bridge, then into the cave. Head south, then left and across the small bridge by the waterfall, then head to the right and go under the wooden bridge there, to the right. You'll be in a small area with a table and a house. We can't get in the house, hmm... it's locked. Run up to the table and press Circle and drop a S. Carrot Juice on the table. Shion will go hide and you'll watch the bunnie. The idea here, is to try to slip past the bunnie and get into the house. Try it yourself... Did you do it? Great! Oh... you didn't? Heh. But seriously, if you did, good job. Otherwise if you didn't, don't worry. He has eyes in the back of his head! The ones up front are fake, apparently. So wait until he passes you once, then just as he's coming around the table almost looking at you, run left past the table, then north into the house. But remember, make sure the BACK of him can't see you! If you need more S. Carrot Juice, head back to the place with the carrot barrels. Anyway once you get in the house, grab the Decoder 3 from the chest, then head back out. Go left under the bridge then north past the house, all the way to the tree by the water, then to the right and into the next area. Cutscene time again. Before we move on, it would be extremely helpful if Jr. learns his Psycho Pocket ether. This Ether lets him steal items from enemies, which is way better than hoping to get the items (and then only one of them) at the end of battle. This ether is STRONGLY SUGGESTED. Meaning, you SHOULD get it before we continue. However, I ultimately leave the choice to you. When you have control again, head to the right until you get to the church wall, then south and right again, then go into the front door for another cutscene. Boy the Gnosis sure are hungry. I guess trans-dimensional shifting would do that to you, heh. Save your game. Equip any accessories that prevent Confuse or the Confuse Guard skill on as many people as you can. Then go talk to Febronia and go through the door next to her. Yet another cutscene... they're just getting weirder and weirder... and then... ******************************************************************************* >>> BOSS BATTLE <<< T I A M A T >>> BOSS BATTLE <<< ******************************************************************************* -[ Boss Stats ]- HP: 6400 STR: 100 VIT: 20 EATK: 50 EDEF: 24 DEX: 32 EVA: 40 AGL: 10 EXP: 15600 T.Pts: 180 E.Pts: 160 S.Pts: 120 GP: 0 Type: Gnosis Weakness: Beam, Pierce Rare Item: Revenge Power Item: B-MAX Circuit Party: Shion, Jr., chaos First and foremost, you must understand this. ONLY Shion and Jr. can deal the finishing blow to this boss. They EACH must kill Tiamat ONCE. That means you have to kill him TWICE all together. Let me explain further. This boss is Shion and Jr.'s "memories" -- so that means only they can kill it. Anybody can attack it but if chaos deals the finishing blow, Tiamat heals 1500 HP and you have to start over. What you do FIRST is have Shion deal the FIRST finishing blow. This will knock out Tiamat's Shion-counterattack ability (more on that later). Tiamat will then heal himself for 1500 HP. Now, have Jr. deal the finishing blow and Tiamat is dead! It's that simple. Attacks... this is a bit tricky. In the beginning Tiamat has standard attacks, and character-specific counter-attacks. For example, if Shion attacks Tiamat, and Tiamat's turn is right after Shion's, he'll use Ruined Earth E. A painful ether that hits everyone. BUT he'll only do that if he has a turn right after Shion. Which, unfortunately, will happen more often than not, because he can Counter Boost, too. Now if Jr. attacks and Tiamat gets a turn right after Jr., Tiamat will use Gravity Blast which will chop 1/4 of one character's HP away. Remember, these character specific counter attacks ONLY happen if Tiamat gets a turn RIGHT AFTER the character has had their turn. For his attacks, Tiamat uses the following. He's got a standard "Shockwave Blast" (not called anything actually), that hits one person for 90-130 damage. Then he has Chaotic Aura S which will cause confusion on one person. He uses Ruined Earth E only if he gets a turn after Shion's turn, and that hits everyone for 210-260 or so damage. Gravity Blast takes 1/4 HP off one character, but it's only used if he gets a turn right after Jr. Finally, as I said earlier, Tiamat can Counter Boost, and he does it often. To start, Quick and Boost 1 everybody. Boosts are up to you, really, I didn't use them except at the end so I could kill Tiamat on the Points Up slot. Once everyone is set up, have Jr. use Psycho Pocket on Tiamat, twice, to steal a Revenge Power and the B-MAX Circuit. chaos will primarily be the healer and should cast Quick when it wears off, and Boost 1 if you want. You CAN have chaos deal some damage, just make SURE that it's not the finishing blow. Since Ruined Earth hurts so damned much, you should have Shion deal the first finishing blow. This will "destroy the consciousness for Shion" or whatever it says, meaning Ruined Earth is done, Shion can do something without triggering a Counter Attack. Then have Jr. deal the next finishing blow. Spell Ray, Lunar Seal and Moonlit Serenade work well against Tiamat, so use them. Remember, DO NOT let chaos deal the finishing blow! Do NOT let Shion deal the finishing blow twice! And, vice-versa, do not let Jr. deal the finishing blow twice! If you have Shion kill him once, then Jr. the next time, you're done. But if you have Shion do it twice in a row, you're going to have to kill Tiamat three times. Screw up again, four times, and so on... as the battle drags on for days. WITH all that in mind, it's actually a relatively easy battle. Once Jr. is done stealing, use your most powerful attacks. After Ruined Earth, heal up, and continue attacking. Keep an eye on your health and you'll do fine! ******************************************************************************* >>> B O S S D E F E A T E D ! <<< ******************************************************************************* After that, you get another cutscene. You confused yet? Me too. But mmmm... tied up KOS-MOS.... ahhh.. er?! where was I? Oh right... ------------------------------------------------------------------------------- --> VII-n. Kukai Foundation - Part II SWT01N ------------------------------------------------------------------------------- -[ Enemies In This Area ]- Bugbear (G), Kobold (G), Gel Fish (G), Troll (G), Basilisk (G), Wyrm (G), Larva Doll (G), Larva Face (G) -[ Items In This Area ]- Normal: Tech Upgrade S x2, 2000 G, Ether Upgrade S x2, Cure-All, Skill Upgrade S Accessories: Swimsuit, Battle Gear, Wooden Idol, Rune Crystal Special: Robot Part Left Leg, Robot Part Right Leg, Robot Part Head, Decoder 13 Once you have control again, head to the right and you'll get an E-Mail. A new E.V.S. map has been added. Leave the room and head for the tram. On your way you'll get another E-Mail. KOS-MOS gets a new weapon called F-RSHOT and a new Tech Attack, X-BUSTER. Save the attachment, then keep heading towards the tram. Just down the ramp you'll get yet another E-Mail, this time from the hacker... what they're on about is beyond me... Finally, get on the tram and go to the Dock. Board the Elsa and take the elevator to B1. Take the ladder down and go south past the Slide Deck, then left and open up Segment Address No. 8. Grab the Robot Part Left Leg from the chest, then go back to the bridge and head to the Dock Colony. -[ Back to the Encephalon ]- Now that we have access to the Encephalon E.V.S. map, you can go back and get an item we couldn't get before. If you want to do so, load up the map then go back to the Church (where we met Febronia and whooped Tiamat). In the room where you fought Tiamat is a chest with an accessory: Star Hat. Gets you E.Pts +25% after battle. Everyone but Ziggy and KOS-MOS can use it. Head for the Clinic and find Luty by the window where we left her. Talk to her and you'll see the flower is budding. Head back to the Kukai Foundation. Back at the dock, take the shuttle to the Kukai Foundation and enter City Sector 26 & 27. Don't go in the Ironman Bar yet, instead head all the way left to the next area. Head left past the first set of stairs, then go up the second set of stairs and into the Cleaners. Go all the way north past two rooms to find Segment Address No. 3. Open it up and grab the Robot Part Right Leg from the chest inside. Now leave City Sector 26 & 27 and head to the A.G.W.S. Parts Shop and deliver the robot legs to the Professor and Shion will get the Ether Dominion Tank, a nice attack Ether. Don't forget to set it so you can use it in battle, if you want. Now head back to City Sector 26 & 27, go in the Ironman Bar and talk to Allen for a cutscene. Hoo boy, the proverbial poopie hit the fan... again. I'm noticing a trend here. Anyway, we gotta go save some people, so head to the Dock and take the shuttle to the Foundation. Once there, head to City Sector 26 & 27. We can use KOS-MOS again, so add her to your party if you want. Talk to the Mayor as soon as you enter and you discover 13 people are missing. We need to find them. He's also got some stuff for sale if you need anything. If you haven't already, now would be a good time to sell of any barter items (Kobold Blades, Scrap Iron, etc.) First stop is the Ironman Bar. Head inside and take out all the enemies in here. Near the stupid muscle-man poster thing is a guy hiding, talk to him twice. 1 down, 12 to go. Leave the Ironman and head left to the Our Treasure Inn. Talk to the guy in the middle of the floor. He mutters something about treasure in a safe, and photo birthday... eh. Head left and kill the Troll. The go to the right side of the room and save your game. Go behind the counter and grab the Swimsuit from the chest. Go up the stairs, head right, and in the storage room blow up some junk for Battle Gear. Go right through the door and push the red button. Now head back left and go up the ladder in the storage room. Examine the blue painting on the wall and you get the "photo birthday" which is October 28th. So the code is 1028. Head back downstairs to the safe, and enter that code. Open the door and... person #2 is saved! 11 more to go! Leave the Inn, and go right back into the Ironman Bar. Remember that switch we pressed? It made the elevator get out of our way, and now we have access to the chest behind the counter. First kill all the enemies in here, then grab the Wooden Idol from the chest. All the way left (still behind the counter) is some stuff you can blow up. Blow it all to bits to find person #3 and a Tech Upgrade S. 10 people left. Exit the bar and go back to the Our Treasure Inn, again. Head up the stairs, then up the ladder in the storage room. Go left and just south of the ladder (right next to the rail) blow up the crate for a Tech Upgrade S. Exit through the south door and we're on the roof now. Walking on the roof is tricky, you must press Up and Right at the same time, or Up and Left so as you don't slide off. First, head right (without sliding!!) and you'll find a door you can blow up. Do so, and you'll reveal Segmend Address No. 1. Open it, and grab the Robot Part Head from the chest. Now leave this room and make your way left a bit, then fall off the roof. You should be on a catwalk. Follow it left, then back inside. Go to the right and back up the ladder and out on to the roof again. This time head to the left and you should see a doorway, go through it. Follow the path around and you'll be on the roof of the Bakery. On the far left side of the roof is a chest. Grab the Decoder 13 from it, then go back to the Old Treasure Inn roof. Now if you look closely, to the right, you'll see sort of a ledge going off the roof (just past the chimney). Walk down that and you should fall into a fenced in area with dumpsters. Blow them to bits and talk to person #4. Then grab the 1000 G next to him. 9 more people to go! Exit the dumpster area and head left into the next area of the city. Kill the Basilisk by the statue, then blow up the statue and talk to person #5. 8 more people left. Head left and climb the ladder all the way to the top. Walk left down the ramp and push the button. Now go to the right and back up the ladder again. Then go in the middle door, kill the Bugbear and talk to person #6. 7 people left. Blow up the baker's racks here for 1000 G. Then exit through the south door and go right past the ladder, then north and right again and down the stairs, then finally into the door with "East 6" above it. Blow up the car for a Rune Crystal, then take out the Troll in here. Talk to person #7. Blow up the crates behind him and talk to person #8. 5 people left. Exit through the south door, go up the stairs then in the door there. Talk to person #9. 4 people left. Head left across the bridge then north and take out the Larva Doll here. Press the switch, then head left through the door. Keep heading left until you get to the Cleaners, then go down the stairs, kill the Larva Doll and talk to person #10! 3 people left. Blow up the bookcases here for a Cure-All. Then, go back up the stairs, all the way to the right and into the room with the switch. Then head back across the bridge and north into the newly opened room. Go up the stairs then left into the next area. Head left and take out the Larva Doll. Talk to the cat, which turns out to be person #11. 2 people left. Blow up the door to your left, then head right and blow up the wall to find person #12! 1 left!! Now head all the way back to the left and down the ladder. Blow up the counter in front of you for Ether Upgrade S x2 then talk to the woman standing here, person #13! Last one! Go north through the door and take out the Larva Doll. Then go up the stairs and south through the door. Go right and into the door there, into the Bakery. Head south and blow whatever is in your way up for a Skill Upgrade S. Go out the door to your left, then south and then all the way right and down the ladder. When you're ready, head all the way to the right, as if you were leaving town. Stop by the Our Treasure Inn first and save your game. Okay now the boss battle coming up isn't anything too much for us to handle, but you should have Jr. learn his Psycho Pocket Ether and transfer it to chaos. This boss has a couple unique items, so we need to steal them! Anyway, when ready, try to leave town and... ******************************************************************************* >>> BOSS BATTLE <<< G I G A S >>> BOSS BATTLE <<< ******************************************************************************* -[ Boss Stats ]- HP: 2800 STR: 100 VIT: 40 EATK: 55 EDEF: 34 DEX: 40 EVA: 30 AGL: 9 EXP: 7800 T.Pts: 120 E.Pts: 100 S.Pts: 60 GP: 0 Type: Gnosis Weakness: Spirit, Slash Rare Item: Soul Item: Spirit Party: Shion, KOS-MOS, chaos As soon as the battle starts, Gigas splits himself in two. The stats above are for EACH Gigas. Now the "left" Gigas is weak against Spirit and Ether attacks, while the "right" is weak against Slash. Please note, the way they appear on screen may be different, so do a test attack first to make sure left is really left. Basically one is weak to Spirit (and Ether) while the other is weak to Slash (and physical) so you shouldn't have a hard time figuring out which is which. As for the attacks these guys use, they vary. The Spirit/Ether one generally uses Physical attacks while the Slash/Physical one generally uses Ether based attacks. They have a standard "Spear Dive" (it's not called that, it doesn't have a name) where they jump up above the character and dive down with their spear (this is a physical based attack). This does around 200 damage to one. They also have Cursed Aura E, which is ether-based and hits one character for 120-130 damage. Wave Blast P is physical and it hits all characters for around 80-130 damage. Frostbite E/I is ether/ice based and it hits all characters for 170-200 damage. Lightning Blast E/L is ether/lightning and it does about the same damage as Frostbite, 170-200 per character, though I've had battles where this was never used. Finally, Deathbringer is Instant KO to one character, but again, I've had battles where this was never used. Starting the battle, have everyone Quick and Boost 1 each other. I didn't need the extra boosts myself, so that's up to you. Immediately have chaos use Psycho Pocket on BOTH of the Gigas' and steal two Souls and two Spirits. Once you've done that, start attacking. Spell Ray, R-CANNON and Lunar Seal work well against the "Spirit" Gigas, while physical attacks and R-BLADE work well against the "Slash" Gigas. Pound on them, healing when necessary as Gigas' attacks can hurt, and you should be fine. I was level 28/27 with my characters and this battle was cake. ******************************************************************************* >>> B O S S D E F E A T E D ! <<< ******************************************************************************* ------------------------------------------------------------------------------- --> VII-o. Kukai Foundation - Part III SWT01O ------------------------------------------------------------------------------- -[ Items In This Area ]- Normal: Tech Upgrade Z Accessories: Samurai Heart Leave the city and go back to the Launch Pad for a cutscene. Try to get on the tram and Shion will want to find MOMO, so take the shuttle back to the Foundation. Try to leave the shuttle area and... MOMO isn't here either. Back to the Durandal. Now take the tram to the Residential Area. Head left into the Residential Area for a cutscene. Once you have control back, take the elevator down and you'll get an E-Mail. KOS-MOS gets two new Tech Attacks, S-CHAIN and R-HAMMER. Head towards the tram and you'll get another E-Mail. KOS-MOS gets a new weapon, F-SCYTHE. This is an awesome weapon. Don't forget to save the attachment and then equip KOS-MOS. Take the tram to the Dock and board the Elsa. First head into the U.M.N. Port and save your game. Check out the store, too, as it's been stocked with a bunch of new items. Buy all the new character weapons, Ruby Suit x4, D Unit V5, VOLG40 and perhaps another Ruby Helmet or two. Then go to the bridge and ask the captain to take you to the Dock Colony (not the Song of Nephilim!). At the Dock Colony, head into the Dock Clinic and talk to Luty. The flower bloomed, yay. She gives you a Tech Upgrade Z. Head back to the Durandal, then go to the U.M.N. Port on the Elsa, and enter the E.V.S., selecting to load up the Cathedral Ship. We got Decoder 13 earlier, so now it's time to collect. From the start point, head north blasting the crap out of your way. Continue north, then right and north again when you have the chance, into the next area. Follow the winding path, then when you have a choice, take a right. Keep going right until you reach another crossroads. Take the south path this time into a new area. Go right, then at the building, head south, then north around the crate and south across the elevator. Continue south then to the right into a new area. Head right some more, then north, then left past the stairs and south there. Head right a bit towards the junk, then follow the path down and to the left. Keep going left until you find some stairs, then climb them. Follow the path right from the stairs, across the bridge and into yet another new area. Head right, all the way to the end, then down the ramp, to the right again, then north into the mall. Follow the path around, then up the stairs and through the door there. Same here, follow the path then go out the south door. Go down the ladder, then into the door there. Segment Address No. 13 is in here, in the top right corner of the room. Blast the boxes to bits and kill the Unicorns, then open it. Grab the Samurai Heart from the chest. Now, leave the mall the same way you just came. Right outside the mall is an E.V.S. Exit Point, use it! One last thing to do before we head off to the Song of Nephilim. Head to the Foundation and visit the Professor at the A.G.W.S. Parts Shop and give him the Robot Part Head we found earlier. Shion will get the Seraphim Bird ether for it. Once you're done, shop if you haven't yet, then go back to the Elsa and ask the captain to take you to the Song of Nephilim. ------------------------------------------------------------------------------- --> VII-p. Song of Nephilim SWT01P ------------------------------------------------------------------------------- -[ Enemies In This Area ]- Shot Crab (M), Vive (B), Capto Mortum (M), Calx (B), Byproduct 145 (B), Byproduct 172 (B), Byproduct 103 (B) -[ Items In This Area ]- Normal: Med Kit DX, Ether Pack DX, Skill Upgrade S Accessories: Neo Armor Alpha, Cross, Soldier's Honor, Defibrillator Vest, Neo Armor Beta, Field Ring Weapons: W Hammer Rod (MOMO) Special: Decoder 14 First thing you should do is save your game. We can't go anywhere, so you might want to save it in a different slot. When you're ready, leave the Elsa and enter the building for a cutscene. Go left through the first door and you get a good look at the inside of this place. It's split up into three separate towers. They're aligned in a triangle shape, and we're starting in the bottom right one. We have to clear out each tower and activate a switch on each in order to access the elevator down into the heart of this beast. Each tower is set up differently, but they're all fairly easy to navigate. And I'm going to say this now... -[ LEVEL UP TIME ]- We've got a real hard battle coming up after we get through the towers. So while we're going through the towers, it would be a good idea to level up, and evolve ethers. Also, upgrade your skills, techs and stats. Make sure Shion has transferred Medica All, Boost 1 and Quick to your main party (mine was Shion, KOS-MOS and chaos). You should definitely spend some T.Pts on your characters EATK and EDEF stats, it will most definitely help for the coming battles. When you're ready, head left and into the first tower. We're greeted by a buncha boxes that we can blow up. Let me explain before you go blasting stuff to bits. The boxes and basically the entire central platform is an elevator. This elevator is weight sensitive. You have to blow up a certain amount of boxes in order to get to the separate floors. There are 7 floors and we're on floor one right now. To make matters worse, all the boxes have different weights. The following link is for a picture that shows you what values the boxes have: http://www.xenosagalover.com/xse1/XenoE152.JPG (Much thanks to Split Infinity for the image!) The way this works is you must blow up boxes, adding their values together to get a sum divisible by 3. The floors go as follows: Floor Sum ----- --- 2 3 3 6 4 9 5 12 6 15 7 18 So to get to floor 2, you'd blow up enough boxes to make 3. To get to floor 6, you blow up enough boxes to make 15, and so on. Ignore floor 2, there's nothing there we need. So blow up the boxes to get a sum of 6, and go to floor 3. Go through the door and head left, following the path around to the end. Blow up the crate for a Med Kit DX. Then go left just a bit and through the door (it's marked with green lights). Go north and press the switch, then go back inside and around to the north, all the way to the end and in the door. Back on the ground floor. We're skipping floor 4, too, as it has nothing we need either. But we do need floor 5, so blow boxes up to get a sum of 12. Follow the path to the left and around to the end. Blow up the crate there for a chest with Decoder 14 in it. Head left and all the way back around to the other end, and go down the chute to get to the ground floor again. Alright now, floor 6 is the last one we need to visit (floor 7 is empty) so blow up boxes to get a sum of 15, and enter floor 6. Head left and all the way around to the end and grab the Neo Armor Alpha from the chest. Then head back to the left and up, skipping the first door on your left and going in the second door on the left. Cross the bridge and enter tower 2. First up, save your game. Now make MOMO your on-screen (lead) character, and go through the top-right door. Examine the blue sparkly thing on the wall and MOMO will learn the MOMO's Kiss Tech Attack and the Ether, Starlight. Now go back into the room you came from. Now go through the top-middle door. Head up and to the right and blow up the barrel for a Cross. Return to the main room. Take the top-left door this time. Head down the ladder. Go to the right and then up the next ladder. Blow up the barrel for a Soldier's Honor, then go back down the ladder and head right. Go down the ladder here, to the next level. Head left, going all the way to the end, then up the ladder. Go in the room here. Start blowing up the crates for a Defibrillator Vest, Neo Armor Beta, and then... ******************************************************************************* >>> BOSS BATTLE <<< A T H R A S E R I E S 2 6 >>> BOSS BATTLE <<< ******************************************************************************* -[ Boss Stats ]- HP: 3000 STR: 90 VIT: 15 EATK: 90 EDEF: 26 DEX: 50 EVA: 45 AGL: 11 EXP: 2400 T.Pts: 120 E.Pts: 24 S.Pts: 100 GP: 0 Type: Biological Weakness: None! Rare Item: None Item: Revive DX Party: Shion, KOS-MOS, chaos Athra is a fast little bugger, and will evade your hits a lot. Also, after being hit with a certain element (Beam/Spirit/Ice/Fire/Lightning), he'll "Morph Defense" and become immune to that element. He's got two attacks he uses: a slash attack which does about 110-130 to one character, and a laser attack that does 240-300 to one character. At first, you should just attack with whatever your most powerful attacks are. You'll get one shot with most of the attacks (except physical, which always work). So, if Spell Ray is more powerful then R-CANNON, have Shion use Spell Ray. But if R-CANNON does more damage, have KOS-MOS use that and Shion should just attack normally. You only get one shot per element, once you use a Beam attack, for example, Athra will morph his defense and he'll become immune to Beam attacks. Because this guy is so quick, having Quick and Boost 1 casted on your characters would be a big help to you. Someone like KOS-MOS, wearing the White Ring (AGL+1) and having Quick casted on her would make her as fast, if not faster than Athra. You can still beat this guy without any buff spells, but they help. Also, Mode A7 on KOS-MOS helps with her physical attacks, but you have to watch her health because it also lowers her physical defense. R-BLADE and physical attacks will always work, so just pound him into submission. For your troubles, you'll get Decoder 2. ******************************************************************************* >>> B O S S D E F E A T E D ! <<< ******************************************************************************* Once he's dead, you get Decoder 2. Blow up the last crate to reveal Segment Address No. 12. Open it and grab the W Hammer Rod from the chest, then leave this room and go back down the ladder. Go to the right a bit and down that ladder, to the next level. Go to the right a bit then south through the door into the central area again. Continue south and push the flashy button. Go back out, and this time go all the way to the left and in the door there. Blow up the barrel-type thing, then go back outside. Now go all the way to the right (past the ladder and the door) and into the third door. Blow up the barrel in there, and then... oh joy... what a friendly looking monster. Before you move on, check your equipment and ether. Someone should have a stealing spell (Psycho Pocket, Queen's Kiss, etc.). Also, the next boss uses an attack which causes the Boost Seal status effect, so if you have anything that can block that (I doubt it), equip it. Then head south and play with the friendly monster... ******************************************************************************* >>> BOSS BATTLE <<< R I A N O N S E >>> BOSS BATTLE <<< ******************************************************************************* -[ Boss Stats ]- HP: 5600 STR: 100 VIT: 20 EATK: 65 EDEF: 45 DEX: 45 EVA: 50 AGL: 11 EXP: 20000 T.Pts: 160 E.Pts: 160 S.Pts: 40 GP: 0 Type: Gnosis Weakness: Fire Rare Item: Shield Armor Item: Boost Pack Party: Shion, KOS-MOS, chaos This guy has some pretty tough and annoying attacks, but at this point it's nothing we can't handle. First and foremost, using A.G.W.S. is a big NO. It's VERY BAD. Rianon has an HP absorbing attack which can suck away 800+ HP from an A.G.W.S.! BAD! Don't use it!! As for Rianon's attacks, he has a tail-bash attack that does 150-230 damage to one character. He uses Binding Chains S to lock out your boosts and Power Hand S to knock one character to the back row, and it does 120-170 damage to one character. Soul Eater S is the HP absorbing spell he uses, and it can suck away as much as half of your HP (hence why A.G.W.S. is BAD). For me, Soul Eater was only doing about 1/4 HP damage. Finally he has Gigapure S which removes all your parties status effects, a real pain in the butt when you just casted Quick on everyone. Rianon will also Boost and Counter Boost, but he will ONLY Counter Boost if you use Ether on him (not attacks, the Ether magic). Start off by stealing the Shield Armor and Boost Pack. Once that's done, use your Techs on him 'till he goes down. If you get Boost Sealed, don't worry. Just have Shion or chaos guard, then with the 6 AP, use a Cure-All on everybody. I actually fought the whole battle being stuck Boost Sealed because I couldn't be bothered removing the status effect :) -- oh and chaos' Purifying Storm works well for clearing status ailments. You can try getting Quick on everyone but then there's a chance Rianon will use Gigapure and take that away. But I fought this guy 3 different times trying out different strategies and he only used Gigapure once, during one battle. ******************************************************************************* >>> B O S S D E F E A T E D ! <<< ******************************************************************************* After that, head south through the door. Push the flashy switch on the right, then head left and south and take the elevator up. Go to the right first, and save your game again. Then head out and across the newly formed bridge into Tower 3. In this room with the triangle on the floor, head left through the door. Continue left and go down the ladder, hopping off the first chance you can. To the left, blast the column away so the platform lowers to your level, then go across it. Blow up the barrel for a Field Ring. Go back across the platform and down the ladder to the last level. To the left again, blow up the column so the platform lowers to your level, then go across it. Go left to the next platform and blow it up so it lands on your level, then go across it and blow up the barrel for an Ether Pack DX. Now go back across the platform and south, down the steps to get outside. Nothing here, but we needed to reset the platforms, so go back inside. Now go up the ladder and get off at the floor just above you. Go left to the platform and blast it to bits so it lands on your level. Head left across it and then go up the ladder here. Go all the way to the right and blow up the barrel in the corner for a Skill Upgrade S. Now go back towards the ladder, and in the corner is a box you can blow up that reveals a blown out chunk of the platform. Approach it, and jump down for an Ether Pack DX. Blow away the nearby door for a Med Kit, then go in the room and on the far right side is Decoder 17 in a chest. Blast the large crate in the center of the room and go down the ladder. Go left across the platform again, but this time go down the ladder and into the door on the left. In here you find 3 pillars you can blow pieces off of. Each time you blow a piece off, a note of the Song of Nephilim plays. The idea is to blow the chunks off in the right order so you play the "Song of Nephilim." Give it a try. If you can't figure it out, blow the chunks off in this order: 1 green, 3 blue, 4 red. Head south and down the stairs, then head all the way right. Press the flashy button, then head in the door. Take the elevator up, then head out the top-right door, back to Tower 2 and save your game. When you're ready, head back to Tower 3, then out the right door and down the elevator in the middle of the bridge. Head in the north door for a cutscene and... ******************************************************************************* >>> BOSS BATTLE <<< S I M E O N >>> BOSS BATTLE <<< ******************************************************************************* -[ Boss Stats ]- HP: 8400 STR: 120 VIT: 100 EATK: 100 EDEF: 30 DEX: 42 EVA: 36 AGL: 9 EXP: 32000 T.Pts: 220 E.Pts: 200 S.Pts: 180 GP: 0 Type: Mechanical Weakness: None! Rare Item: Fast Circuit 25 Item: B-MAX Circuit Party: Shion, KOS-MOS, chaos Okay, first up is the attacks. He has a few, most are worthless. He's got a beam sword he uses, which can do 200-300 damage to one character, but it misses a lot. Psychovise P is a physical attack which does 180-220 damage, but can crit for 300 or more, against one character. He's got an attack where he launches rockets against the entire party, and that does anywhere from 220-300 damage to everyone (though it's rare that he uses it). Aird E is a very strong ether rocket attack, which can do 280-400 damage to one character, but he let's you know who he's going to attack with Aird (more later). He's got another variation of Psychovise he uses against A.G.W.S. which makes them Slow. Finally, he has a beam cannon type attack that hits the entire party for 220-340 damage. Now let me explain how and when he uses Aird. He'll start by saying something like "weak (frail maybe?), you're all so weak! (frail again, maybe)" While he says that, the camera zooms in on one of your characters. That's who he's going to hit with Aird, then next chance he gets. Also, he can Boost and Counter Boost... which is rare, but sometimes he Boosts for Aird. Finally, he will reduce all ether based attacks by 50%, until he casts Aird. Once he does, his Ether Defense drops by 50%, then you can really open up on him. First and foremost, Quick and Boost 1 everyone. This time, I do recommend that you boost everybody up, it will seriously help. Then steal the B-MAX Circuit and the Fast Circuit 25. Once you've stolen both, open up with Spell Ray, R-CANNON and Lunar Seal. If you have everyone with a BG of 3, start boosting so Simeon doesn't get a turn. If you take damage, heal it right away, then continue pummeling him. For me, the first battle went very bad. I tried using A.G.W.S. and... well, let's just say he makes them into scrap metal. So don't use them. Second battle went okay, but I got beat up pretty bad because I didn't bother with Boost 1. Third and final battle I totally owned him. Quick and Boost 1 everyone, he got off two beam sword attacks that both missed. Then he got off two Aird against Shion while I was still casting Boost 1 and trying to steal items. After those few attacks though, between my boosting and pummeling, he never got another attack off... he didn't even get a turn after the last Aird. ******************************************************************************* >>> B O S S D E F E A T E D ! <<< ******************************************************************************* After that, return to the save point in Tower 2 and save. The next boss isn't very hard, but he uses a ton of status effects which can be annoying. You stole a Shield Armor earlier, which has the All Guard skill (blocks -all- status effects). This would be handy to have on everyone. Otherwise, choose your equipment or skills to stop the following statuses: Confuse, Stop, Attack Bind and Slow. The worst are Confuse and Stop... you can deal with the others if you have to. When you're ready, talk to the man in the cloak for... ******************************************************************************* >>> BOSS BATTLE <<< E I N R U G E L >>> BOSS BATTLE <<< ******************************************************************************* -[ Ein Rugel Stats ]- HP: 3600 STR: 90 VIT: 35 EATK: 60 EDEF: 20 DEX: 45 EVA: 47 AGL: 8 EXP: 0 T.Pts: 0 E.Pts: 0 S.Pts: 0 GP: 0 Type: Gnosis Weakness: None! Rare Item: Master's Pendant Item: None Party: Shion, KOS-MOS, chaos -[ Doppelwogel Stats ]- HP: 4400 STR: 110 VIT: 30 EATK: 70 EDEF: 40 DEX: 40 EVA: 60 AGL: 12 EXP: 24000 T.Pts: 180 E.Pts: 160 S.Pts: 80 GP: 0 Type: Gnosis Weakness: None! Rare Item: Gemini Clock Item: Samurai Heart This guy starts off as Ein Rugel. After you beat him, he turns into Doppelwogel. Ein is really easy, Doppelwogel is tough. First, Ein Rugel's attacks. Lightning Blast E hits all characters for a heavy 200-300 damage. Sonic Frost E/S hits everyone for 200-300, and it can cause Slow. He slashes with his sword which can do 180-220 to one character. Binding Force S causes Attack Bind, and locks out Circle mostly, which is your Tech Attacks, no fun. He'll cast Nocturn S on an A.G.W.S. which causes Pilot Sleep. Specter Wave S hits all characters and causes Ether Bomb. Power Spell S he uses on himself and it causes Physical Attack Up. Finally, Speeder S is also cast on itself, which causes Speed +25. Doppelwogel has less attacks, but they're actually more annoying. He has a standard arrow-shot, 150-200 damage to one character. A dive attack which does 100-180 to one character. Chaos Arrow E/S hits for 130-190 and causes Confuse. Eternal Storm E is an ether attack against everyone, and does 150-300 damage. Shadow Wing S is the most evil, as it causes Stop. Flare Wing S is another pain in the butt, it causes Anti-Veil which raises the Ether Damage you'll take (but it also makes you do more damage with Ether attacks). Before you do anything else, STEAL ALL ITEMS. This is your ONLY CHANCE to get the Master's Pendant and Gemini Clock!! ONLY. CHANCE. So steal them first! Ein Rugel has the Master's Pendant. Take it, kill him, then steal the Samurai Heart and Gemini Clock from Doppelwogel. Now, what to do about attacks. If you're using All Guard on your characters, just use Boost 1 on everyone. Otherwise, Quick helps, too. I had Spell Ray upgrade to tech level 12 by this point (I like Spell Ray!) and it was doing over 1100 damage to Ein Rugel. R-CANNON was dishing out 400-800 damage and Lunar Seal was doing around 900. So Ein is cake if you have those techs upgraded to a decent level. Doppelwogel is a different story. He's pretty resistant to your attacks so it's going to take longer. If anyone gets ANY statues against them, CURE IT IMMEDIATELY. If everyone in your party gets Stopped, it's GAME OVER. So don't even take the chance. What to do? Easy. Spell Ray, R-CANNON and Lunar Seal Ein Rugel to death AFTER STEALING THE MASTER'S PENDANT. For Doppelwogel, steal the items, then continue with Spell Ray, R-CANNON and Lunar Seal. Make sure you heal any damage and cure status effects IMMEDIATELY. Doppel is going to take longer, but it shouldn't be too hard. ******************************************************************************* >>> B O S S D E F E A T E D ! <<< ******************************************************************************* After that, you'll get a cutscene. Talk to everyone, then exit to the south. Another cutscene. Well that didn't work... ------------------------------------------------------------------------------- --> VII-q. Tying up loose ends... ------------------------------------------------------------------------------- -[ Items In This Area ]- Accessories: Speed Shoes Once you have control, take the elevator down. Just as you get off the elevator, you'll get an E-Mail. KOS-MOS can now use the R-DRAGON Tech Attack. Head for the tram. You'll get another E-Mail. Hmmm, something about the hacker or something and.. what? 200,000 G! Yessss!!! Anyway keep heading towards the tram and yet another E-Mail arrives. The Song of Nephilim E.V.S. map is now ours, though we don't really need it. Now, first thing to do is head to the Dock and board the Elsa. The store in the U.M.N. Port has been re-stocked again, with all new gear. Buy a Saint Rod for MOMO and a CROSS for Jr. Buy Techtron Clothes x4, D Unit V6, VOLG50 and a couple Techtron Helmets if you want. Also be sure to check out the different ammo for Jr.'s new CROSS. Head down to the Catapult Deck and open up Segment Address No. 14. Grab the Speed Shoes from the chest inside. The Robot in the A.G.W.S. Hangar also has some new items in stock, so check that out, too. When you're ready, go to the bridge and have the Captain bring us to the Dock Colony. Pay a visit to the Talk To Me Shop and go down the stairs at the bottom left of the room, into the store room below. Blast your way to Segment Address No. 2 and collect the Robot Part Body from the chest. The shop has been stocked with new items, too, so check it out if you want. When you're ready, head back to the Durandal. Make your way over to the A.G.W.S. Parts Shop and give the professor the Robot Part Body we just picked up. Okay that gave us nothing. Talk to the fool again for more banter. Man this is so lame... but whatever, the ether Shion gets owns everything so dealing with this lame crap is worth it I guess. Alright so the whackjob professor can't make us our uber-ether without Scott. Fine, let's go find him. Head over to City Sector 26 & 27. First head all the way left into the next area, then up two sets of stairs. Go north and follow the path left and you'll get an E-Mail. And, as far as I know, that's all the E-Mails you'll get. Anyway, head back to the Ironman Bar, go inside and talk to Scott (he's at the bar with his head down). Back at the loony professors place, we finally get our Erde Kaiser! It takes up all 12 of Shion's ether slots, costs 60 EP to cast (only 30 with the Angel Ring) BUT it hits EVERY enemy for 9999 damage!!! Yes I know it looks like a corny transformer... I didn't make it, heh. Just hit the start button while the animation is playing and you can skip it. Okay now we're done with the running around stuff mostly. But we have a couple things left. There are two optional bosses we never took on, that we're going to take on now. First up is Mintia (it's closest) then on to Great Joe. Mintia is located in City Sector 26 & 27, so head that way. As soon as you get there, make your party the three girls: Shion, KOS-MOS and MOMO. Mintia HATES men, and counterattacks them constantly, so let's do it with the ladies. If you want to gain some levels, NOW is the time to do it. I'd recommend heading back into the Encephalon and taking on the Search Light area, or wander to the highway area and fight stuff there. The Encephalon is pretty much the best place for leveling up, as you can gain some excellent points when making full use of the Points Up slot! First up, go to the Our Treasure Inn, save your game, then head upstairs. Before going any further, make MOMO the on-screen (lead) character. You should've also noticed the save point in the inn was upgraded to an E.V.S. Enabled save point. Anyway, once upstairs, go left then exit through the south door to get on a catwalk. Head all the way right and blow up the plants at the end for an Ether Upgrade S. BEFORE continuing, we must prepare for the upcoming battle. This boss is capable of knocking someone to the back row, so whoever you have as your primary healer, stick them behind KOS-MOS. Attack Poison (different from normal poison) is also used, so the A-Poison Guard skill or the Venom Block accessory should be equipped on everyone (if you have it, attack poison only hurts when you attack so you can use a Cure-All without getting damage). Finally, this boss also uses an attack that causes Attack Disable (different from Attack Bind). So having the Soldier's Honor accessory equipped, or the Special Guard skill will come in handy. When you're ready, go right and hop onto the Ironman Bar awning. Make sure you don't fall off (gotta push up and right). Go right until you can go in a window, and go inside. Walk north a bit and MOMO will see Mintia. She'll ask to fight, say Yes... ******************************************************************************* >>> BOSS BATTLE <<< M I N T I A >>> BOSS BATTLE <<< ******************************************************************************* -[ Boss Stats ]- HP: 7777 STR: 20 VIT: 20 EATK: 80 EDEF: 32 DEX: 80 EVA: 50 AGL: 12 EXP: 22000 T.Pts: 160 E.Pts: 240 S.Pts: 200 GP: 12000 Type: Gnosis Weakness: None! Rare Item: Craft Apron Item: Penguin Rod Party: Shion, KOS-MOS, MOMO Mintia may look like a cute little girl you can just beat up on, but as they say, looks can be deceiving. And in this case, they are! Mintia has a slew of attacks, most are just annoying, but some are really bad in an unfun sort of way. First up: Dark Star. She has two flavors of this. The standard attack she just yells "Dark Star!" and hits one character for 220-250 damage. The second version, Dark Star E also does 220-250 damage to one character BUT it can also knock them to the back row. Really annoying. Next up is Dark Snake E/S. This attack isn't too tough either, only dealing 170-225 damage to one character, but it also inflicts the Attack Poison status, which is different than normal poison. Attack Poison only hurts you if you ATTACK. So it's really not too bad if say, your healer gets it. Moving on, she also uses Special Chain S which causes Attack Disable (not attack bind). Simply annoying, no damage involved. Then she has a giant eyeball attack, which comes in two flavors. The first is a standard attack, which will deal 170-250 damage to one character. The second, and most evil variation, will attack one character and absorb all but 1 HP from them! VERY EVIL. Especially at this time your characters should have a good deal of HP, so she'll heal herself for a bunch. The annoying little brat. And finally, she has Shadow Eye which causes Dexterity Down to one character. Anyway, on to your strategy. This is the only time you're going to be able to nab a Penguin Rod or Craft Apron, so steal them first!! KOS-MOS is probably going to be your main damage-dealer. So if you're not using MOMO for her Magic Caster to steal, stick MOMO behind KOS-MOS so that Dark Star E won't push her to the back row. Since Mintia is a flying enemy, you're stuck using Triangle button attacks and ranged Tech Attacks. To make matters worse, she's extremely resistant to almost every type of attack, so you're in for a lengthy battle. You absolutely MUST HAVE a dedicated healer for this battle. Not so much for healing up HP damage, but for getting rid of nasty status effects like Attack Poison or Attack Disable. Plus if Mintia uses her giant eyeball attack to absorb someones HP, you need to heal them ASAP, as she'll usually attack the now-weakened character on her next turn, which would end in death. Just pound on Mintia 'til she dies. It's going to take a while because she's going to use that annoying eyeball HP absorb spell often, so BOOST. You should know the drill by now, start off the battle by stealing her items, then get everyone's BG up to 3. At least have everyone with a BG of 1 at all times. PAY attention to HP and status and heal/cure immediately! Reviving and healing dead characters takes precious time, where Mintia is probably HP absorbing some more. SO HEAL. CURE. Always! Beyond that it's really not a hard battle, it's just lengthy, and Mintia's attacks can really get annoying quick. Stick with it and you'll best her. ******************************************************************************* >>> B O S S D E F E A T E D ! <<< ******************************************************************************* Upon winning, MOMO will learn the Dark Scepter Tech Attack. This Tech transforms Gnosis into stuff you can sell, if you kill an Gnosis with it. That being done, exit through the window and fall off the roof, then go back to the Durandal. Head for the Residential Area, and save your game in the Game Room. Make your party Shion, Jr. and chaos and make Jr. the lead character. Head left from the game room, through the door, then north and then right and into the room. Before we move on, it's time to set up the party. This boss can use an attack that causes Curse, so the All Guard skill would be very handy. Also, make sure chaos has his Light & Wings ether, you're going to need it. Stick your healer in the back row behind somebody so they take less damage, that will help greatly, too. Finally, make sure everyone has the Life Shot ether. You might need it, but if your luck goes bad and you do, it's going to be so handy. Go by the beds and blow up the closet on the right and you'll meet Great Joe. Say 'bring it on' and go to work on... ******************************************************************************* >>> BOSS BATTLE <<< G R E A T J O E >>> BOSS BATTLE <<< ******************************************************************************* -[ Boss Stats ]- HP: 9999 STR: 100 VIT: 30 EATK: 68 EDEF: 20 DEX: 40 EVA: 40 AGL: 11 EXP: 18000 T.Pts: 200 E.Pts: 180 S.Pts: 200 GP: 200 Type: Gnosis Weakness: None! Rare Item: None Item: Swimsuit Party: Shion, chaos, Jr. Great Joe is seriously a major pain in the ass. This guy is beyond annoying. He's the most aggravating boss in the entire game, by any measure. Not only is his retarded voice annoying in itself, but he has attacks which are painful, then he can strengthen himself making them all but deadly. First up, Soul Crusher. This is an annoying attack that hits everyone for around 300 damage. If he's powered up or attacks when Critical Rate Up is on the event slot, you can see 500-600 damage, on EVERYONE. What's worse, if he's powered himself up AND he lands on a Critical Rate Up with this attack, you're probably dead as it can deal well over 700 damage to everyone. Near the end of the battle he uses this attack so frequently that it's nearly impossible to heal enough damage to survive it. Next up is Heart Shot Punch. This attack can cause Curse on one character and hits for about 250-330 damage. He only uses this attack after you see him say "Planning Combination Attack." If you manage to get an attack off while he's "planning" (stupid fool needs to think oh so hard) you have a good chance of canceling the attack all together. Then there's Celebration. He casts this on himself and it gives him the Ether Attack Up status. He'll usually follow with Soul Crusher (and it WILL hurt). He'll use this multiple times, too. But this is where chaos' Light & Wings spell comes in. So now, how he attacks. He has a standard gun shot he uses most of the time. Soul Crusher is also used often, and he uses it A LOT when he has 2000 HP or less. At 4000 HP and below, he'll challenge Jr. to a duel, and if anyone besides Jr. attacks him, he'll Counter Boost and attack that person... sometimes using Soul Crusher. At 2000 HP he casts pretty much Celebration on himself and Soul Crusher, over and over. Almost every damned turn. He'll also use an attack that has a 50% chance of reversing damage on himself, meaning that attacks could heal him, while healing items or ethers will damage him. If you see this, use a weak normal attack to test if it worked. If it DID work and attacks heal him, you're going to be in for a much longer battle. So what do you do? Well you can start off by stealing the Swimsuit but you'll get it anyway at the end of battle. Boost 1 and Quick anyone that doesn't have All Guard on. chaos is going to be a healer, and he's going to use Light & Wings whenever Joe casts Celebration. That will take away his good status effects, do a bit of damage, and make Joe's next attack (which is probably Soul Crusher) easier to bear. If you see him say "hey you, with the gun, how about we dance?" or something to that effect, that means he's challenging Jr. to a duel. Use Jr. to attack and have everyone else Boost and Heal, etc. After Joe drops to 2000 HP and less, the duel is over. He's going to go on his Celebration/Soul Crusher cycle like mad now, with Counter Boosts thrown in for good measure. Make sure you've got Boosts, and after every single Celebration, have chaos cast Light & Wings. Shion should heal when necessary (cause he's still gonna use Soul Crusher regardless), while Jr. lays into him. I found Moonlit Serenade worked rather well against Joe. Just keep pounding, healing and using Light & Wings. I'm serious about that, Soul Crusher will kill your entire party if Joe uses it after Celebration and ends up on a Critical Rate Up slot. I've seen it do in excess of 900 damage to one character. OW. If all else fails and you simple cannot beat this guy, there's always Erde Kaiser. It'll kill him in one hit... but that's the lame way out. I died, seriously, at least 12-15 times on this guy before I figured out how to handle him. It's tough. It's supposed to be. So man up, and kill the dumb fool ;) ******************************************************************************* >>> B O S S D E F E A T E D ! <<< ******************************************************************************* After that, Jr. learns the Soul Rhapsody Tech Attack and the Magnum Joe ether. Magnum Joe is an attack ether that can be evolved into Buster Joe. Both of which summon Great Joe to deal some nice damage against your foes. One last thing left before we move on. Head to an E.V.S. enabled save point, save, then load up the Encephalon. Put MOMO as your lead character and head back to the swirling vortex in the woods. Nearby should be a flashy blue thing, examine it for a PM Card A. Then exit the E.V.S. If you need to buy items or whatever, do it now! The next area is huge and there are NO SHOPS. You can return to the Elsa, but it's such a far walk, it isn't worth it. So stock up -NOW-!!! When you're ready, head back to the Dock and board the Elsa. Go to the bridge and ask Captain Matthews to take you to Proto Merkabah. ------------------------------------------------------------------------------- --> VII-r. Proto Merkabah SWT01R ------------------------------------------------------------------------------- -[ Enemies In This Area ]- Delphyne (G), Work Droid (M), Demon (G), Xanthosis (M), Iosys (M), Armaros (G), Baraqijal (G), Azazel (G) -[ Items In This Area ]- Normal: Frame Repair A x2, Ether Pack DX x4, Frame Repair Z x4, Bio Sphere x2, Med Kit DX x2, Rejuvinator Accessories: Defibrillator Vest, M Chip Guard, Chakra Shield, Trauma Plate Weapons: Dragon Rod (MOMO), BLOOD9 (Jr.) Special: Decoder 6 This area is fairly large, but not quite as big as the Encephalon was. Even so, there's a lot of stuff to get, and a lot of walking to be done. The enemies here are fairly tough, and save points are few and far between (if I remember correctly, there are only two). So I hope you're prepared. Don't fret though, because these enemies are tough means they're good for gaining levels! Just a note, we're going to be using KOS-MOS' R-BLADE for two of the bosses here, so make sure you put some T.Pts into that attack. Drop some T.Pts on R-CANNON, too, because that's going to be handy for one of the bosses. Finally, if you have the time or desire, spending some T.Pts on X-BUSTER is also suggested. A quick note on the enemies in this area. Delphyne has an attack which causes Poison, so you probably want Snake Hunters or the Poison Guard skill on your people. Demon has an attack that causes Instant KO, so you want KO Guard or All Guard (yes, All Guard -does- block Instant KO!) on your people, as well. Azazel's have an HP Reverse spell (damage heals you, healing hurts), so watch out for that as they're usually teamed up with Baraqijals, and they cast healing spells mostly. The mech-type enemies aren't worth much, but watch out for Xanthosis and Iosys, they have attacks that hit everybody for a good amount of damage. Anyway, once you're at PM and have control, exit the bridge. You should shop now, if you need to. You can always come back, but Proto Merkabah is huge and it takes a very long time to navigate. The Delphyne's in here use poison, so Snake Hunters or the Poison Guard skill is very helpful! Head left out of the Elsa, and down the stairs. Then follow the catwalk to the north past the shuttles, then left past them again. At the very end, blow up the yellow box thing on the wall for a chest with a Defibrillator Vest. Now head back to the right and south then up the stairs. Go south and to the left now, then north up the center bridge in this area. At the end, go left then up the stairs into the next area. Follow the path to the north, then go right when you have no other choice. Blow up the crates here for Frame Repair A x2, Ether Pack DX x2, and you'll get jumped by a Delphyne. To the right of the crates is a ladder, take it down. Just south of the ladder is some more crates, blow them up for Bio Sphere x2 and Frame Repair Z x2. Head left past the cars and blow up some more crates for Med Kit DX x2. Now go north, and into the first opening on your left by the blue car. Push the button on the yellow console. Go south, and push the button on the console there, too. Head north past the cars, then go right. On the way, blow up some crates for Ether Pack DX x2. Go north into the room here, and push the button on the yellow console. Then go left and then south up the ramp (ignoring the other console in that room). At the top, head left then north and follow the path around to the elevator. Take the elevator to the next area. We're now on floor 40. There are enemies in on the stairs throughout this area, but once you kill them, they never come back. Enemies elsewhere do respawn normally, though. Anyway, head right, then up the stairs to the left and in the door here. Head left a bit and in the door. Walk up the glowing green display in the center of the room and examine it for a short scene. Now leave this room, go back out the door and up the next set of stairs. Go in the door on the left, then into the room here. Examine the large green glowing panel for another short scene. All the way left is a barrel where some Delphyne's jump out of, so if you want, go bust 'em up (you should, there's 4 of them at that's 3200 exp per character!!) You should also note the large glass door in the south center of this room. We can't get through it, but note the green flashy switch on the other side. Once you're done here, head out of this room and go up the stairs to floor 43. Go in the door here. Head left a bit then go into the first door you see. Blow up the red crate for a chest with Frame Repair Z x2. Exit this room, then head left and go into the next door. To the left is a save point. Use the console in the center of the room for another quick scene. Nothing else on this floor, so head out and up to floor 44. Go in the door here, yet again, and head left until you reach a door you can blow up with a chest behind it. Blow the door up and grab a Rejuvinator, then grab the chest for a Dragon Rod. Leave this little room and continue all the way to the left and through the blue door. Head down to the 43rd floor and go in the door there. First run to the right and use the green flashy button next to the large door to open it, then go in the door on the left. Blow up the cabinet on the wall to reveal Segment Address No. 17. Open it up and grab the BLOOD9 from the chest inside. That's Jr.'s best weapon. Now leave this room, and if you want to save before we move on, go to the right and in the room there. Otherwise, head back out to the left and go down to floor 42 and in the door. Head all the way to the right and push the green flashy switch, which opens a door for us elsewhere. Head back to the left and down to the 41st floor and finally in the door there. Go in the room here, then all the way to the right and out the south door to find a chest. Open it for M Chip Guard. Now exit this room, and go back up to the 44th floor and into the door there. Then head to the right until you see the room with the chest in it we got before. This time, head south from here and then through the door and into the next area. Make your way all the way to the right and blow up the stuff on the wall to reveal a hidden passage leading further right. Take it and blow up all the cylinders for a Chakra Shield. Then go all the way back to the left, past the door then south across the bridge, but don't go all the way to the end! Before continuing, we must prepare. The upcoming boss battle can be quite a challenge. You're going to need Spell Ray, R-BLADE and R-CANNON on this boss, and quite possibly X-BUSTER, so if you need to, go back and do some leveling up so you can improve those Tech Attacks. Also, your party should consist of Shion, KOS-MOS and chaos. Put the Double Buster accessory on KOS-MOS. chaos should have his Supreme Judgement ether set. Everyone should have Medica All, Boost 1 and Quick. Make sure KOS-MOS' R-BLADE and R-CANNON are set to both HI and LOW slots (put R-BLADE on Square and Square,Square; R-CANNON on Triangle and Triangle,Triangle). Make sure Shion's Spell Ray is set to a HI slot, too. If you can, try to put the following skills on all your characters: Speed 25, AGL +1 and Damage-10. Damage-10 is definitely highly suggested, one of this bosses attacks can do upwards of 700 damage to a character. If you put the Speed 25 skill on your characters, you can ditch the Quick ether for something else. Make sure you're all healed up! Once you're ready, head south and when asked to jump down, say Yes and get ready for... ******************************************************************************* >>> BOSS BATTLE <<< P R O T O D O R A >>> BOSS BATTLE <<< ******************************************************************************* -[ Proto Dora Stats ]- HP: 12000 STR: 165 VIT: 100 EATK: 170 EDEF: 20 DEX: 50 EVA: 10 AGL: 6 EXP: 32000 T.Pts: 240 E.Pts: 0 S.Pts: 200 GP: 0 Type: Mechanical Weakness: Beam Rare Item: Fast Circuit 50 Item: Frame Repair Z Party: Shion, KOS-MOS, chaos -[ Shutz Stats ]- HP: 3800 STR: 60 VIT: 30 EATK: 58 EDEF: 16 DEX: 60 EVA: 40 AGL: 8 EXP: 5000 T.Pts: 100 E.Pts: 0 S.Pts: 60 GP: 0 Type: Mechanical Weakness: Lightning Rare Item: Fast Circuit 25 Item: Frame Repair A This battle will be tough, but provided you keep your party healed, and pay attention to attacks, you'll be fine. The following damage numbers are taken from a party that was equipped with Damage-10. So if you don't have that skill equipped on your party, you're going to take slightly more damage than I've noted. First, the damage. Shutz uses a weak beam attack which does 70-80 damage to one character. Proto Dora has a few attacks, which can hurt bad. First up is Beam E, which does 190-220 to one character. Steel Press does 200-300 damage to everyone (it can crit for over 400). Sonic Buster does 660-750 damage to everyone and it can crit for as much as 900+! Also you'll see Dora say "Beam Shield Up!" When this is said, Dora takes no damage from Beam-type attacks, and physical attacks are useless (save one). When Dora says "Begin Energy Recharge" it's going to use Sonic Buster on it's next turn, SO HEAL UP IMMEDIATELY!! Plus, as you damage the Beam Shield, you'll get a message saying "Beam shield damaged!" and it tells you how much power the beam shield has left. You'll see "Beam shield destroyed!" when the beam shield has been destroyed. Finally, Dora uses Relief Goods to heal 2300+ HP. All enemies can Boost and Counter Boost, so watch out for that. Also, this is your only chance to grab a Fast Circuit 50, so if you want it, steal it from Proto Dora. If you haven't equipped the Speed 25 skill or Speed Shoes on your party, start off by casting Quick on everyone. Then, if you want, cast Boost 1 on everyone a few times, too. I didn't need it, though. Start off by stealing the Fast Circuit 50 if you want it. Then work on taking the Shutz's out. Try to take them out on the Points Up slot, because they give good points. You could use X-BUSTER to take out the Shutz's and deal some damage to Dora, but I didn't need to. Make sure you keep your party healed! After the Shutz's are gone, take on Dora. If it hasn't already used it's Beam Shield, open up with a couple R-CANNONs or Spell Ray. Once the shield goes up, have KOS-MOS use R-BLADE repeatedly (about 4 times total) until the Beam Shield goes down, then continue using R-CANNON and Spell Ray. When you see "Begin Energy Recharge!" HEAL UP IMMEDIATELY. That means Sonic Buster is coming up next, and if you aren't healed, it's going to ruin your day. Immediately after Sonic Buster, HEAL again, then continue with R-CANNON and Spell Ray, mixed in with R-BLADE if the shield goes back up. Also, if you're not doing much damage, you should have chaos cast Supreme Judgement on Dora so that if and when it does use Relief Goods, it won't heal itself for so much. For me, this battle was fairly easy. I had to recast Quick because it wore off and I didn't have enough Skill Points to extract Speed 25 for everyone. Other than that, I took out the Shutz's with Spell Ray, Lunar Seal and R-CANNON. Dora put the beam shield up and I used R-BLADE until it fell, then I opened up with double R-CANNONs and a Spell Ray, managed to kill Dora on a Points Up slot. Dora never used Relief Goods, and I earned over 400 T.Pts and around 300 S.Pts from the battle! Also, you could use the weak, lame, boring and unfun Erde Kaiser strategy. Which really isn't much of a strategy. Open up with Erde, then hopefully KOS-MOS has a turn before Dora, double R-CANNON and Dora is most likely dead. But what fun is that? ******************************************************************************* >>> B O S S D E F E A T E D ! <<< ******************************************************************************* You'll get a Decoder 6 from Proto Dora. Head to the upper left of this circular platform and take the path there, then up the ladder. Go left from the ladder and into the door. Head north then go through the door into the next area. Head north across the small bridge and examine the terminal at the end for a scene. Go south back across the bridge, then to the right and around to the north. As you're making your way north, on the left side is an object you can blow up which reveals a ladder going down. Take the ladder down and go south and around the room, then blow up the orange thing on the wall to reveal Segment Address No. 6. Open it up and grab the Trauma Plate from inside. Then exit this room, go back up the ladder, then north and through the door there. Head to the right and go through the door into the next area. Go north and through the double-door here for a cutscene. Then head to the right and down the steps, taking the elevator down. Save your game! We're on the final stretch now!! Head all the way left, then push the green flashy button. Take the elevator down and you'll get into four battles on the way. Nothing major, but make sure you heal up in between the battles. Get off the elevator and head to the right, then in the door into the next area. -[ LEVEL UP TIME ]- In this room here, is a great time to level up. These enemies give tons of EXP and good Pts, too. You should be at level 40 or 41 by now, if you've listened to my leveling suggestions. Either way, try to get up to at least level 44 or so. At level 45 or more, the remaining boss battles will be comfortable, but not so easy that you could sleep. Feel free to gain more levels. You're going to need R-BLADE quite a bit in one of the upcoming battles, so upgrading it wouldn't be a bad idea. And remember, you can go back up the elevator to save. You won't get any more battles on the elevator coming back down. -[ Back to the Elsa ]- If you need to travel back to the Elsa (for the E.V.S. or U.M.N. store or... whatever) you can go back now. This is your absolute last chance to go back and do anything you haven't done yet! To get back, head up the elevator to the area with the save point, then go up the next elevator. Head back to the room with the holographic map of the galaxy (where you talked about Lost Jerusalem) and go through the door on the right. You have to unlock it first; the panel is just slightly to the left of the door. Go right through the next room and you'll be back at the large central staircase. Just head all the way back down to the Elsa. You can also return the way you came now that the door is unlocked. Before we move on, let's get set up for the upcoming battles. You're going to fight two battles in a row, with no time to heal or anything in between. It's two separate battles though, so any one-use-per-battle ethers or whatever, you will be able to use in each. Medica All, Boost 1 and Quick on all your party members. You're probably going to want Shion, KOS-MOS and chaos, though Shion I guess you could switch out for someone else. chaos needs Supreme Judgement and Light & Wings set. KOS-MOS should have Mode A7 in addition to the other ethers I listed. Make sure you have KOS-MOS' R-BLADE set to a HI and LOW slot, so you can use it properly with Double Buster, and of course make sure the Double Buster is equipped on her. The Damage-10 skill on your party would be extremely helpful as well. Also, since we're going to be using KOS-MOS as our main attacker during the first battle, she should have the White Ring equipped AND the AGL +1 skill, so she gets a nice boost to Agility, thus having her turn come around quite quickly. Combined with Quick, she should be getting an insane amount of turns before anyone else. Which is good. You may also want to stick the Commander's Crest or the AP +1 skill on her (I did) so you don't have to waste a turn guarding to get 6 AP. Shion (or whoever you chose) and chaos are going to be your main healers. If you have room left for skills or accessories, PDEF +4 is handy, as is EDEF +4. For KOS-MOS you may want to stick PATK +2 on her as well. FINALLY, you're going to want Confusion Guard on your party as well. Now, when you're ready, head north through the door for a cutscene and... ******************************************************************************* >>> BOSS BATTLE <<< A L B E D O >>> BOSS BATTLE <<< ******************************************************************************* -[ Boss Stats ]- HP: 7400 STR: 115 VIT: 30 EATK: 90 EDEF: 40 DEX: 60 EVA: 50 AGL: 12 EXP: 54000 T.Pts: 250 E.Pts: 220 S.Pts: 250 GP: 0 Type: Biological Weakness: None! Rare Item: Rejuvinator Item: Revive DX Party: Shion, KOS-MOS, chaos Well we finally get to beat up on Albedo, yay. This battle is going to be pretty tough, but if you're set up right and react to his attacks quickly, he'll be easy. First, of course, his attacks. He has quite a few, most of which are extremely painful and annoying. First up, his buffs. He has two, Demonic Illusion S he casts on himself and that gives him the Speed 50 status. Spirit Rage S is equally as bad, giving himself a massive Ether Attack boost. Both of those, if casted, you should promptly deal with by having chaos cast Light & Wings on Albedo. Next up is Fallen Angel which can deal in excess of 700 damage to one character, and a ton more if he used Spirit Rage before Fallen Angel. Then he has Ruby Fist P which hits for 130-170 damage to one character and will inflict armor loss on A.G.W.S. Phoenix Wing E hits everyone for 170-230 damage, and it'll hurt a lot more if he's used Spirit Rage S on himself. He has two flavors of Demonic Gaze: Soul S and Mist S. Soul S really hurts as it hits one character for 50% of their MAX HP and he then absorbs that damage (healing) himself. Mist S causes confuse and does minor damage to one character. Albedo can Boost and Counter Boost, but it's pretty rare that he does. He also reduces fire, ice, lightning and beam damage by 75% so stay away from those type of attacks. Spirit or Physical attacks is the way to go. Also, A.G.W.S. is something you should stay away from this battle. The Soul S ether is mean, and when you have an A.G.W.S. with near 3000 HP, well yeah, Albedo heals himself for a ton. With all that out of the way, let's talk about our strategy. First and foremost, have chaos cast Supreme Judgement on Albedo RIGHT AWAY!! This reduces how much damage Soul S does, and how much Albedo heals himself. Then everybody gets Quick and Boost 1. Boosts are definitely going to help you in this battle, so I do recommend you use them this time. If and when Albedo casts Demonic Illusion (Speed 50) or Spirit Rage (Ether Attack Up) have chaos cast Light & Wings on Albedo IMMEDIATELY. I'm not kidding, Albedo will totally ruin your day if he has those. For attacks, KOS-MOS starts with Mode A7, then nonstop uses R-BLADE on Albedo repeatedly, doing nothing else (unless you need her to throw a quick Medica All in the mix). Shion and chaos will be healers, keep everyone Quick'd and Boosted. If they have spare turns, feel free to have them throw some physical attacks at Albedo, too. I'm not sure if Supreme Judgement wears off, but it might. I killed Albedo so quick he didn't have a chance to do to much HP absorbing. But if you notice his Soul S spell doing hefty damage again, then recast Supreme Judgement. This battle took me a whopping 5 minutes at level 45/46 for my party. Between KOS-MOS' insane agility and the Commander's Crest on her, she was getting 3 turns in before Albedo, combined with Boosting and the poor fool only got off two attacks while I was setting everyone up at the beginning. He did manage to Counter Boost a couple times, but it wasn't anything Medica All couldn't handle. Plus, again, there's the Erde Kaiser route which, really, do you need it? Come on. It's a waste of time and it totally kills the fun. But if for some reason you just can't beat Albedo, and you absolutely need to move on to an even harder boss, go ahead and use it. Do what I say for this battle, and you won't need it! So don't be tempted by a quick win!! DON'T DO IT!!! Okay I'll stop. Do it if you want. I won't tell anyone. ******************************************************************************* >>> B O S S D E F E A T E D ! <<< ******************************************************************************* After that you'll get another quick scene, and then... ******************************************************************************* >>> BOSS BATTLE <<< S O P H I E P E I T H O S >>> BOSS BATTLE <<< ******************************************************************************* -[ Sophie Peithos Stats ]- HP: 16000 STR: 150 VIT: 42 EATK: 220 EDEF: 42 DEX: 60 EVA: 20 AGL: 6 EXP: 80000 T.Pts: 250 E.Pts: 250 S.Pts: 250 GP: 0 Type: Gnosis Weakness: None! Rare Item: None Item: None Party: Same as previous battle. -[ Jaldabaoth Stats ]- HP: 1200 STR: 120 VIT: 30 EATK: 120 EDEF: 1 DEX: 60 EVA: 50 AGL: 9 EXP: 2400 T.Pts: 150 E.Pts: 80 S.Pts: 20 GP: 0 Type: Gnosis Weakness: None! Rare Item: Revive DX Item: Revive -[ Ratatosk Stats ]- HP: 1800 STR: 80 VIT: 40 EATK: 80 EDEF: 20 DEX: 60 EVA: 20 AGL: 7 EXP: 3800 T.Pts: 180 E.Pts: 120 S.Pts: 20 GP: 0 Type: Gnosis Weakness: None! Rare Item: Revive DX Item: Revive Okay, the -final- boss, woo hoo! This battle should be pretty easy for you since you were able to take Albedo out, right? Good. There is three enemies here, Sophie, Jal and Rat. Sophie is the main boss, Jal and Rat are its goons. Jal and Rat are also really easy to get rid of. On to the damage. Jal has a stab attack which does a weak 120-160 damage to one character. Then it has Self Destruct which nails everyone for 190-220 damage. Rat has Blade of Dissolution E which does a weak 120-160 damage to everyone. Rat also has Demagogue E/S which does weak 100 or so damage to all and induces the Ether Attack Down status. Finally, Rat reduces lightning and beam damage by 50%, so you should use something else against them. Spirit, fire, ice. Jal and Rat can both Counter Boost (Jal will often do this right before Self Destruct). Sophie's attacks are a little more painful, but if you get lucky (as I did) it'll simply cast it's weak Swarm P over and over, in between summoning new Jals and Rats. Okay so first, yes, Sophie will summon more Jals and Rats after you kill them, but don't worry too much about that. It's Swarm P attack does a measly 120-170 damage to one character. White Light takes everyones statuses away, but I've only seen that once. Dark Prophet drains EP from one character. Shadow Rain E hits everyone for a weak 220-280 damage. Dark Omen E is a very painful attack which hits everyone for 650-750, and can crit for well over 900. It's dangerous, but out of 3 battles I fought, Sophie used it once. Eternal Vestige makes one character "Lost" (can't use ether) which is mostly just annoying. Finally, Column of Light E hits one character for, again, a weak 120-170 damage. Sophie can also Counter Boost and Boost. Okay, all that stuff out of the way, start off healing if you need to. Don't screw around here, low HP will get you dead real quick. After healing, go for the standard Quick and Boost 1 on everybody. Once again, I recommend using Boost in this battle as well, it helps. Cure any status effects you get immediately. Lost, especially, as not being able to use ether is really not good. So for your attacks, the standard stuff works. Spell Ray and R-CANNON work very well against the Jals and Sophie. They work okay against Rats, too, but Lunar Seal works even better against them. If there are any Jals on the field, KILL THEM FIRST. Self Destruct is minorly painful, but it's a real pain to have to heal because of them. Same goes for Rats, they're not too bad to deal with, but they're still a pain. So recap: Kill Jals and Rats first. Then focus all your strongest attacks on Sophie. Once again, CURE ANY STATUSES IMMEDIATELY. Don't let your party fall below half HP, KEEP THEM HEALED. If you are low on HP, and all three baddies get a turn in before you, you're probably going to die. Then you get to go beat up Albedo over again... so just don't do it. Keep an eye on your HP. Keep everyone's EP up, too. And just pound away. This battle took me a bit of time, simply because Sophie decided I needed friends to play with EACH AND EVERY TURN IT HAD. So I spent most of the time killing Jals and Rats, while Sophie mixed in a Swarm P attack. Any chance I had, Spell Ray, R-CANNON or Lunar Seal were aimed at Sophie. It took me a good 25 minutes or so. Sophie didn't want to play alone and I swore it Counter Boosted and summoned Jals or Rats just to see me get more frustrated. But, in total I took Sophie on 4 times. 3 of the times were pretty much cake, and aside from Swarm P and summoning Jals and Rats, no other attacks were used. The fourth battle, however, was the real pain in the ass one. If you stick with it though, you'll do fine! ******************************************************************************* >>> B O S S D E F E A T E D ! <<< ******************************************************************************* That's it, GAME OVER. You've done it! Excellent! Now, enjoy the awesome final cutscene. But DON'T TURN THE POWER OFF. At the end of the cutscene and credits, you'll have a chance to save your "Clear Data" -- so save it (don't overwrite, save a new slot). You'll get some bonuses for Episode 2 (listed in the next section). ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~> s. Clear Data Bonuses ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ I decided to put this section in, since I've played Episode 2, to tell you about what you get when you load up your Episode 1 clear data in Episode 2. Here's what you get: - KOS-MOS' swimsuit - Ziggy's swimsuit - Geriatric swimsuit (for that crazy robot professor guy) - Skill point bonus for every character based off of their level. The swimsuits are nice (KOS-MOS... uhh hot... mmm legs that go forever...er, where was I?). Besides giving a +10% boost to the S.Pts you earn, they have AGL+1 on them, which is awesome. Now, your other characters will get swimsuits throughout Episode 2, however the only way to get Ziggy's and KOS-MOS' is to load up Episode 1 clear data. Alright, so, the Skill Point bonus you'll get depends on the characters level when you completed the game. The formula is: Level * 30 + 600 So at level 99, you'd get 3570 Skill Points bonus for the character. However, I strongly recommend you consider the consequences of doing this. It will take you quite some time to get to level 99 in this game, plus, the points you get are NOT that great. It's very easy to get Skill Points in Episode 2, and when a majority of the skills cost 1000 or more S.Pts (some cost 9600!!) that piddly little 3570 S.Pts you spend 800 hours getting, isn't really worth jack. Especially when you can get S.Pts so damned easily in Episode 2. _______________________________________________________________________________ =============================================================================== ==> VIII. E T H E R SE01 =============================================================================== All of the data for each characters Ether is listed here. There are two core parts to each characters listing. First is the Evolution Tree, which lists the Ethers similarly to how they're listed in game. You'll understand better when you see it. Then there's the data part, which shows the information breakdown for each Ether. ------------------------------------------------------------------------------- --> VIII-a. Shion's Ether SE01A ------------------------------------------------------------------------------- +--> Medica Rest +--> Medica All --| | +--> Revert +--> Analyze --| | | +--> Safety Level | +--> Refresh --| Medica ----| +--> Quick | | +--> Boost 1 --> Queen's Kiss | | +--> Goodbye --| | +--> Jamming Throni Blade Dominion Tank Seraphim Bird Erde Kaiser -[ Medica ]- Cost to Get: Free. Shion already knows this Ether. Evolve Cost: 40 Transfer Cost: 20 EP Cost: 2 Weight: 1 Type: Healing Target: One ally/enemy Description: HP Recovery / Low -[ Analyze ]- Cost to Get: 40 Evolve Cost: 160 Transfer Cost: 80 EP Cost: 2 Weight: 1 Type: Scan Target: One enemy Description: Gather info: HP/Exp/Pts/Money/Items -[ Goodbye ]- Cost to Get: 40 Evolve Cost: 180 Transfer Cost: 90 EP Cost: 1 Weight: 1 Type: Buff Target: One Ally Description: Target escapes from battle -[ Medica All ]- Cost to Get: 160 Evolve Cost: 240 Transfer Cost: 120 EP Cost: 8 Weight: 2 Type: Healing Target: All allies Description: HP Recovery / Mid -[ Refresh ]- Cost to Get: 160 Evolve Cost: 320 Transfer Cost: 160 EP Cost: 2 Weight: 1 Type: Curative Target: One Ally Description: Clear all status effects -[ Boost 1 ]- Cost to Get: 180 Evolve Cost: 360 Transfer Cost: 180 EP Cost: 4 Weight: 2 Type: Buff Target: One ally Description: Adds 1 to target's Boost Gauge (BG) -[ Jamming ]- Cost to Get: 180 Evolve Cost: 220 Transfer Cost: 110 EP Cost: 4 Weight: 1 Type: Attack Buff Target: One enemy Description: Dexterity Down against Mechanical enemies -[ Medica Rest ]- Cost to Get: 240 Evolve Cost: 380 Transfer Cost: 190 EP Cost: 8 Weight: 2 Type: Healing Target: One ally/enemy Description: Full HP Recovery -[ Revert ]- Cost to Get: 240 Evolve Cost: 420 Transfer Cost: 210 EP Cost: 12 Weight: 2 Type: Healing Target: One ally Description: Revive one dead ally; HP Recovery / Mid -[ Safety Level ]- Cost to Get: 320 Evolve Cost: 380 Transfer Cost: 190 EP Cost: 12 Weight: 3 Type: Buff Target: One ally Description: 1x per ally per battle; Survive with 1 HP -[ Quick ]- Cost to Get: 320 Evolve Cost: 400 Transfer Cost: 200 EP Cost: 6 Weight: 2 Type: Buff Target: One ally Description: Increases Speed by 25% -[ Queen's Kiss ]- Cost to Get: 360 Evolve Cost: Cannot be evolved. Transfer Cost: Cannot be transferred. EP Cost: 8 Weight: 4 Type: Steal/Damage Target: One enemy Description: Steal Items; occasionally "Instant KO" -[ Dominion Tank ]- Cost to Get: Free Evolve Cost: Cannot be evolved. Transfer Cost: Cannot be transferred. EP Cost: 20 Weight: 4 Type: Attack Damage Target: All enemies Description: Hit / 1X per battle / Ultra heavy weight attack Notes: To get, have Shion take Robot Part Left Leg and Robot Part Right Leg to the Professor at the Robot Acadamy located in the A.G.W.S. shop at the Kukai Foundation. -[ Seraphim Bird ]- Cost to Get: Free Evolve Cost: Cannot be evolved. Transfer Cost: Cannot be transferred. EP Cost: 24 Weight: 4 Type: Attack Damage Target: All enemies Description: Beam / 1X per battle / Spread beam attack Notes: To get, have Shion take Robot Part Head to the Professor at the Robot Acadamy, in the A.G.W.S. shop, at the Kukai Foundation. -[ Throni Blade ]- Cost to Get: Free Evolve Cost: Cannot be evolved. Transfer Cost: Cannot be transferred. EP Cost: 16 Weight: 4 Type: Attack Damage Target: All enemies Description: Slash / 1X per battle / Giant top attack Notes: To get, have Shion take Robot Part Right Arm and Robot Part Left Arm to the Professor at the Robot Acadamy, in the A.G.W.S. Shop, at the Kukai Foundation. -[ Erde Kaiser ]- Cost to Get: Free Evolve Cost: Cannot be evolved. Transfer Cost: Cannot be transferred. EP Cost: 60 Weight: 12 Type: Attack Damage Target: All enemies Description: Slash / 1X per battle / Ultimate attack using combined form (deals 9999 to all enemies no matter what!) Notes: To get, have Shion take all the Robot Parts to the Professor at the Robot Acadamy, in the A.G.W.S. Shop, at the Kukai Foundation. Must have Dominion Tank, Throni Blade and Seraphim Bird. Then go talk to Scott at the Bar in City Sector 26 & 27. ------------------------------------------------------------------------------- --> VIII-b. KOS-MOS' Ether SE01B ------------------------------------------------------------------------------- +--> Down Ether | +--> Down Dex --| | | | +--> Gate --> Satellite Mode A7 ----| | +--> Dex Ether Ra | | +--> Down Force --> Ether Limit --+--> Dex Ether Fa | +--> Dex Ether Le -[ Mode A7 ]- Cost to Get: Free. KOS-MOS already knows this Ether. Evolve Cost: 100 Transfer Cost: 50 EP Cost: 2 Weight: 1 Type: Buff Target: Self Description: Focus Physical Attack -[ Down Dex ]- Cost to Get: 100 Evolve Cost: 360 Transfer Cost: 180 EP Cost: 4 Weight: 1 Type: Attack Buff Target: One enemy Description: Dexterity Down for Biological and Mechanical enemies -[ Down Force ]- Cost to Get: 100 Evolve Cost: 480 Transfer Cost: 240 EP Cost: 4 Weight: 1 Type: Attack Buff Target: One enemy Description: Physical Attack Down for Biological and Mechanical enemies -[ Down Ether ]- Cost to Get: 360 Evolve Cost: 520 Transfer Cost: 260 EP Cost: 4 Weight: 1 Type: Attack Buff Target: One enemy Description: Ether Attack/Defense Down -[ Gate ]- Cost to Get: 360 Evolve Cost: 660 Transfer Cost: 330 EP Cost: 8 Weight: 4 Type: Attack Damage Target: One enemy Description: Occasionally "Instant KO"; 1/4 Max HP Damage -[ Ether Limit ]- Cost to Get: 480 Evolve Cost: 620 Transfer Cost: 310 EP Cost: 16 Weight: 3 Type: Buff Target: Self Description: Ether Attack Damage and EP Cost x2 -[ Satellite ]- Cost to Get: 660 Evolve Cost: Cannot be evolved. Transfer Cost: Cannot be transferred. EP Cost: 16 Weight: 6 Type: Attack Damage Target: All enemies Description: Beam / 1X per battle / Satellite beam attack -[ Dex Ether Ra ]- Cost to Get: 620 Evolve Cost: 720 Transfer Cost: 360 EP Cost: 12 Weight: 4 Type: Attack Damage Target: All enemies Description: Ice Ether Attack -[ Dex Ether Fa ]- Cost to Get: 620 Evolve Cost: 720 Transfer Cost: 360 EP Cost: 12 Weight: 4 Type: Attack Damage Target: All enemies Description: Fire Ether Attack -[ Dex Ether Le ]- Cost to Get: 620 Evolve Cost: 720 Transfer Cost: 360 EP Cost: 12 Weight: 4 Type: Attack Damage Target: All enemies Description: Lightning Ether Attack ------------------------------------------------------------------------------- --> VIII-c. Ziggy's Ether SE01C ------------------------------------------------------------------------------- +--> Ether Shift A | +--> Bodyguard --| | | | +--> Ether Shift B My Guard ----| | +--> Red Mark | | +--> Recharge --> Charge X --| | +--> Speed Boost -[ My Guard ]- Cost to Get: Free. Ziggy already knows this Ether. Evolve Cost: 40 Transfer Cost: 20 EP Cost: 2 Weight: 1 Type: Buff Target: Self Description: Focus Physical Defense -[ Bodyguard ]- Cost to Get: 40 Evolve Cost: 200 Transfer Cost: Cannot be transferred. EP Cost: 2 Weight: 1 Type: Buff Target: Self Description: Increase Strength and Defense when MOMO is behind. -[ Recharge ]- Cost to Get: 40 Evolve Cost: 280 Transfer Cost: 140 EP Cost: 4 Weight: 2 Type: Healing Target: Self Description: HP Recovery / Mid -[ Ether Shift A ]- Cost to Get: 200 Evolve Cost: 300 Transfer Cost: 150 EP Cost: 4 Weight: 1 Type: Buff Target: Self Description: Focus Ether Defense -[ Ether Shift B ]- Cost to Get: 200 Evolve Cost: 300 Transfer Cost: 150 EP Cost: 4 Weight: 1 Type: Buff Target: Self Description: Focus Ether Attack -[ Charge X ]- Cost to Get: 280 Evolve Cost: 480 Transfer Cost: 240 EP Cost: 4 Weight: 2 Type: Buff Target: Self Description: 1X per battle, HP & EP Recovery X2 -[ Red Mark ]- Cost to Get: 480 Evolve Cost: 540 Transfer Cost: 270 EP Cost: 4 Weight: 2 Type: Attack Buff Target: One enemy Description: 1X per battle, increase Critical Hit Rate by 80% -[ Speed Boost ]- Cost to Get: 480 Evolve Cost: 720 Transfer Cost: 360 EP Cost: 10 Weight: 4 Type: Buff Target: Self Description: Increase Speed by 50% ------------------------------------------------------------------------------- --> VIII-d. MOMO's Ether SE01D ------------------------------------------------------------------------------- +--> Prayer | +--> Miracle Star --| | | Life Shot ----| +--> Refine | +--> Sheep Beam --> Junk Beam +--> Star Veil | Star Wind ----| | +--> Star Action +--> Star Bell | Starlight ----| | +--> Star Bunnie -[ Life Shot ]- Cost to Get: Free. MOMO already knows this Ether. Evolve Cost: 120 Transfer Cost: 60 EP Cost: 2 Weight: 1 Type: Healing Target: One ally/enemy Description: HP Recovery / Mid -[ Miracle Star ]- Cost to Get: 120 Evolve Cost: 240 Transfer Cost: 120 EP Cost: 4 Weight: 1 Type: Attack Damage Target: One enemy Description: Non-elemental Ether Attack -[ Sheep Beam ]- Cost to Get: 120 Evolve Cost: 320 Transfer Cost: 160 EP Cost: 4 Weight: 1 Type: Attack Buff Target: One enemy Description: Puts Mechanical pilots to sleep -[ Prayer ]- Cost to Get: 240 Evolve Cost: 300 Transfer Cost: 150 EP Cost: 6 Weight: 1 Type: Free stuff! Target: Self Description: A heavenly gift Notes: Gives you random items during battle. Here's a quick list of what you could get: Anti-Veil, Antidote, Booster Pack, Cure-All, Escape Pack, Ether Pack, Ether Pack S, Ether Pack DX, Ether Pack MAX, Med Kit, Med Kit S, Med Kit DX, Med Kit MAX, Neuro Stim, Speed Stim, Stim, Stim DX, Revive, Revive DX, Rejuvinator, Veil -[ Refine ]- Cost to Get: 240 Evolve Cost: 300 Transfer Cost: 150 EP Cost: 6 Weight: 1 Type: Healing Target: One ally Description: Revive; HP Recovery / Low -[ Junk Beam ]- Cost to Get: 320 Evolve Cost: 500 Transfer Cost: 250 EP Cost: 6 Weight: 2 Type: Attack Buff Target: One enemy Description: Causes Junk Heap status to Mechanical enemies -[ Star Wind ]- Cost to Get: Free. Evolve Cost: 100 Transfer Cost: 50 EP Cost: 10 Weight: 2 Type: Buff Target: Self Description: 1X per battle, use Star Wind power to transform Notes: To get this, you must have MOMO as the on-screen character (lead character) and touch a bookshelf by a set of stairs in the Cathedral Ship. She also learns the Magic Caster Tech Attack at this spot. Check out the Cathedral Ship section of the walkthrough for more information. -[ Star Veil ]- Cost to Get: Free. Evolve Cost: Cannot be evolved. Transfer Cost: Cannot be transferred. EP Cost: 4 Weight: 2 Type: Buff Target: All allies Description: Can only be used during Star Wind; Ether Effects down by 25% -[ Star Action ]- Cost to Get: 100 Evolve Cost: Cannot be evolved. Transfer Cost: Cannot be transferred. EP Cost: 6 Weight: 2 Type: Buff Target: One ally Description: Can only be used during Star Wind; AP Max for one ally -[ Starlight ]- Cost to Get: Free. Evolve Cost: 100 Transfer Cost: 50 EP Cost: 10 Weight: 2 Type: Buff Target: Self Description: 1X per battle; use Starlight power to transform -[ Star Bell ]- Cost to Get: 100 Evolve Cost: Cannot be evolved. Transfer Cost: Cannot be transferred. EP Cost: 4 Weight: 2 Type: Attack Damage Target: One enemy Description: Can only be used during Starlight; Non-elemental Ether Attack -[ Star Bunnie ]- Cost to Get: 100 Evolve Cost: Cannot be evolved. Transfer Cost: Cannot be transferred. EP Cost: 8 Weight: 2 Type: Attack Damage Target: All enemies Description: Can only be used during Starlight; Non-elemental Ether Attack ------------------------------------------------------------------------------- --> VIII-e. chaos' Ether SE01E ------------------------------------------------------------------------------- +--> Healing Dew --> Purifying Storm --> Best Ally | | Protective Wear ----| | +--> Flame Wings --> Supreme Judgement | | +--> Ice Wings --| | +--> Cataclysm +--> Lightning Wings --| +--> Light & Wings -[ Protective Wear ]- Cost to Get: Free. chaos already knows this Ether. Evolve Cost: 120 Transfer Cost: 60 EP Cost: 4 Weight: 1 Type: Buff Target: One ally/enemy Description: Ether Effect down by 25% -[ Healing Dew ]- Cost to Get: 120 Evolve Cost: 240 Transfer Cost: 120 EP Cost: 6 Weight: 2 Type: Healing Target: All allies Description: HP Recovery / Low -[ Ice Wings ]- Cost to Get: 120 Evolve Cost: 280 Transfer Cost: 140 EP Cost: 4 Weight: 1 Type: Attack Damage Target: One enemy Description: Ice Ether Attack -[ Purifying Storm ]- Cost to Get: 240 Evolve Cost: 900 Transfer Cost: 450 EP Cost: 6 Weight: 2 Type: Buff Target: All allies Description: Cures all status effects -[ Flame Wings ]- Cost to Get: 280 Evolve Cost: 400 Transfer Cost: 200 EP Cost: 4 Weight: 1 Type: Attack Damage Target: One enemy Description: Fire Ether Attack -[ Lightning Wings ]- Cost to Get: 280 Evolve Cost: 620 Transfer Cost: 310 EP Cost: 4 Weight: 1 Type: Attack Damage Target: One enemy Description: Lightning Ether Attack -[ Best Ally ]- Cost to Get: 900 Evolve Cost: Cannot be evolved. Transfer Cost: Cannot be transferred. EP Cost: 50 Weight: 8 Type: Healing Target: All allies Description: Revive; Full HP Recovery (unsure about the HP recovery) -[ Supreme Judgement ]- Cost to Get: 400 Evolve Cost: 600 Transfer Cost: 300 EP Cost: 8 Weight: 2 Type: Attack Buff Target: One enemy Description: HP Recovery down by 50% -[ Cataclysm ]- Cost to Get: 620 Evolve Cost: 800 Transfer Cost: 400 EP Cost: 12 Weight: 4 Type: Attack Buff Target: All enemies Description: Resets Attack and Wait time -[ Light & Wings ]- Cost to Get: 620 Evolve Cost: 800 Transfer Cost: 400 EP Cost: 12 Weight: 4 Type: Attack Buff Target: All enemies Description: Attack & clear all status effects ------------------------------------------------------------------------------- --> VIII-f. Jr.'s Ether SE01F ------------------------------------------------------------------------------- +--> Psycho Pocket | +--> Ether Flare --+--> Chain | | | +--> Misty --> Speed Medicine Psycho Arm ----| | | +--> Dandyism --> Coin Lock Magnum Joe ----> Buster Joe -[ Psycho Arm ]- Cost to Get: Free. Jr. already knows this Ether. Evolve Cost: 120 Transfer Cost: 60 EP Cost: 4 Weight: 1 Type: Buff Target: Self Description: Increases Physical Attack -[ Ether Flare ]- Cost to Get: 160 Evolve Cost: 260 Transfer Cost: 130 EP Cost: 4 Weight: 1 Type: Buff Target: One ally/enemy Description: Increases Ether Effect -[ Dandyism ]- Cost to Get: 160 Evolve Cost: 320 Transfer Cost: Cannot be transferred. EP Cost: 8 Weight: 2 Type: Buff Target: Self Description: Revive on death if female character is behind -[ Psycho Pocket ]- Cost to Get: 260 Evolve Cost: 400 Transfer Cost: 200 EP Cost: 4 Weight: 1 Type: Steal Target: One enemy Description: Steal items -[ Chain ]- Cost to Get: 260 Evolve Cost: 300 Transfer Cost: 150 EP Cost: 4 Weight: 1 Type: Attack Buff Target: One enemy Description: Evasion Down -[ Misty ]- Cost to Get: 260 Evolve Cost: 600 Transfer Cost: 300 EP Cost: 10 Weight: 2 Type: Attack Buff Target: One enemy Description: Disable Biological / Gnosis enemies -[ Coin Lock ]- Cost to Get: 320 Evolve Cost: 700 Transfer Cost: 350 EP Cost: 8 Weight: 2 Type: Buff Target: One ally Description: Status Lock; block all status changes -[ Speed Medicine ]- Cost to Get: 600 Evolve Cost: 700 Transfer Cost: 350 EP Cost: 6 Weight: 2 Type: Buff Target: One ally Description: Increases Speed by 25% -[ Magnum Joe ]- Cost to Get: Free. Evolve Cost: 100 Transfer Cost: Cannot be transferred. EP Cost: 6 Weight: 3 Type: Attack Damage Target: One enemy Description: 1X per battle; summon Great Joe Notes: To get, Jr. must be your lead character (on screen). Head to the Durandal and in the bedroom with the U.M.N. shop, blow up the closets to reveal Great Joe. Defeat him and you get this. -[ Buster Joe ]- Cost to Get: 100 Evolve Cost: Cannot be evolved. Transfer Cost: Cannot be transferred EP Cost: 12 Weight: 3 Type: Attack Damage Target: All enemies Description: 1X per battle; summon Great Joe _______________________________________________________________________________ =============================================================================== ==> IX. S K I L L S SSKL01 =============================================================================== This section lists all the skills in the game, with all the information that goes with them. Legend ------ S.Lv - the Skill Level of the skill. Characters must be at or above this Skill Level in order to extract the Skill S.Pts - how many S.Pts are required to extract the skill Double - Yes/No -- effect is doubled when matching accessory equipped Item - what item the Skill is extracted from Effect - what effect the Skill has -[ A-Poison Guard ]- S.Lv: 3 S.Pts: 300 Double: No Item: Venom Block Effect: Prevents "Attack Poison" -[ AGL +1 ]- S.Lv: 4 S.Pts: 500 Double: Yes Item: White Ring Effect: Agility +1 -[ All Guard ]- S.Lv: 4 S.Pts: 500 Double: No Item: Shield Armor Effect: Prevents all status effects -[ AP +1 ]- S.Lv: 4 S.Pts: 300 Double: ? Item: Commander's Crest Effect: AP +1 each turn (5 AP instead of 4 AP) -[ Battle BC+1 ]- S.Lv: 4 S.Pts: 500 Double: No Item: Boost Pack Effect: Boost +1 at start of battle -[ Beam-20 ]- S.Lv: 3 S.Pts: 300 Double: Yes Item: Coat-Beam Effect: Beam-type damage reduced by 20% -[ Bind Guard ]- S.Lv: 3 S.Pts: 320 Double: No Item: Wooden Idol Effect: Prevents Bind (like Attack Bind) -[ CB On ]- S.Lv: 3 S.Pts: 300 Double: No Item: Revenge Power Effect: Auto-Boost when attacked; requires the Counter+10 skill. -[ Confusion Guard ]- S.Lv: 3 S.Pts: 300 Double: No Item: Blade Soul Effect: Prevents "Confusion" -[ Counter+10 ]- S.Lv: 3 S.Pts: 300 Double: Yes Item: Samurai Heart Effect: Increases counter-attack rate by 10% -[ Damage-10 ]- S.Lv: 3 S.Pts: 300 Double: Yes Item: Cross Effect: Reduces all damage by 10% -[ DEX +2 ]- S.Lv: 1 S.Pts: 50 Double: Yes Item: Blue Ring Effect: Dexterity +2 -[ DEX Guard ]- S.Lv: 1 S.Pts: 40 Double: No Item: Sniper Goggles Effect: Prevents "Dexterity Down" -[ EATK +2 ]- S.Lv: 2 S.Pts: 180 Double: Yes Item: Purple Ring Effect: Ether Attack +2 -[ EATK Guard ]- S.Lv: 1 S.Pts: 60 Double: No Item: Spirit Pendant Effect: Prevents "Ether Attack Down" -[ EDEF +2 ]- S.Lv: 2 S.Pts: 180 Double: Yes Item: Orange Ring Effect: Ether Defense +2 -[ EDEF +4 ]- S.Lv: 3 S.Pts: 300 Double: Yes Item: Neo Armor Beta Effect: Ether Defense +4 -[ EP Double Guard ]- S.Lv: 3 S.Pts: 300 Double: No Item: Rune Crystal Effect: Prevents "EP Overconsumption" -[ EP Half ]- S.Lv: 5 S.Pts: 1000 Double: No Item: Angel Ring Effect: EP Consumption reduced by 1/2 -[ Ether P+25 ]- S.Lv: 5 S.Pts: 1000 Double: Yes Item: Star Hat Effect: Increases E.Pts earned by 25% -[ Ether Power D ]- S.Lv: 3 S.Pts: 300 Double: No Item: Blue Topaz Effect: "Veil" support effect -[ Ether Power U ]- S.Lv: 3 S.Pts: 300 Double: No Item: Red Topaz Effect: "Anti-Veil" support effect -[ EPMAX +15 ]- S.Lv: 3 S.Pts: 300 Double: ? Item: Silver Crown Effect: Rasies Max EP by 15% -[ EVA +2 ]- S.Lv: 1 S.Pts: 50 Double: Yes Item: Kobold Ring Effect: Evade +2 -[ Experience P+25 ]- S.Lv: 5 S.Pts: 1000 Double: Yes Item: Master's Pendant Effect: Increases EXP earned by 25% -[ Fire-20 ]- S.Lv: 3 S.Pts: 300 Double: Yes Item: Coat-Fire Effect: Fire-type damage reduced by 20% -[ KO Guard ]- S.Lv: 3 S.Pts: 300 Double: No Item: Defibrillator Vest Effect: Prevents "Instant KO" -[ Lightning-20 ]- S.Lv: 3 S.Pts: 300 Double: Yes Item: Coat-Lightning Effect: Lightning-type damage reduced by 20% -[ Lonely EDUP ]- S.Lv: 3 S.Pts: 300 Double: No Item: Spirit Effect: Increases Ether Defense as allies are KO'd -[ Lonely PDUP ]- S.Lv: 3 S.Pts: 300 Double: No Item: Soul Effect: Increases Physical Defense as allies are KO'd -[ Lost Guard ]- S.Lv: 2 S.Pts: 220 Double: No Item: Magical Hat Effect: Prevents "Lost" -[ PATK +2 ]- S.Lv: 2 S.Pts: 150 Double: Yes Item: Red Ring Effect: Physical Attack (STR) +2 -[ PATK Guard ]- S.Lv: 1 S.Pts: 30 Double: No Item: Power Brace Effect: Prevents "Physical Attack Down" -[ PDEF +2 ]- S.Lv: 2 S.Pts: 150 Double: Yes Item: Green Ring Effect: Physical Defense (VIT) +2 -[ PDEF +4 ]- S.Lv: 3 S.Pts: 300 Double: Yes Item: Neo Armor Alpha Effect: Physical Defense +4 -[ PDEF Guard ]- S.Lv: 1 S.Pts: 30 Double: No Item: Guard Pendant Effect: Prevents "Physical Defense Down" -[ Poison Guard ]- S.Lv: 1 S.Pts: 60 Double: No Item: Snake Hunter Effect: Prevents "Poison -[ Rare+10 ]- S.Lv: 2 S.Pts: 200 Double: Yes Item: Thief Ring Effect: Chance to get rare items increases by 10% -[ Search Eyes ]- S.Lv: 1 S.Pts: 60 Double: No Item: Scope Effect: Reveals enemy HP info -[ Skill P+25 ]- S.Lv: 5 S.Pts: 1000 Double: Yes Item: Craft Apron Effect: Increase S.Pts earned by 25% -[ Sleep Guard ]- S.Lv: 2 S.Pts: 200 Double: No Item: Nightwalker Effect: Prevents "Sleep" -[ Slow Guard ]- S.Lv: 1 S.Pts: 100 Double: No Item: Clock Shield Effect: Prevents "Slow" -[ Special Guard ]- S.Lv: 3 S.Pts: 240 Double: No Item: Soldier's Honor Effect: Prevents "Attack Disable" -[ Speed +25 ]- S.Lv: 4 S.Pts: 500 Double: Yes Item: Speed Shoes Effect: Increases speed by 25% -[ ST Double ]- S.Lv: 4 S.Pts: 500 Double: No Item: Gemini Clock Effect: Status effect duration x2 -[ Stop Guard ]- S.Lv: 3 S.Pts: 300 Double: No Item: Field Ring Effect: Prevents "Stop" -[ Sword-20 ]- S.Lv: 3 S.Pts: 300 Double: Yes Item: Coat-Sword Effect: Reduces Slash/Pierce damage by 20% -[ Tech P+25 ]- S.Lv: 5 S.Pts: 1000 Double: Yes Item: Swimsuit Effect: T.Pts earned +25% -[ W-Special ]- S.Lv: 4 S.Pts: 500 Double: No Item: Double Buster Effect: Square, Circle, Circle or Triangle, Circle, Circle (2x tech attacks possible with 6 AP) Notes: With this skill equipped you are able to launch two tech attacks in a row, if the character has 6 AP. Normally, without this skill (even with 6 AP) once you use a Tech your turn ends. _______________________________________________________________________________ =============================================================================== ==> X. T E C H A T T A C K S STA01 =============================================================================== All the Tech Attacks and information about them are in this section. It's split up by character. Legend ~~~~~~ Speed Cost; how much it costs to upgrade from LW to HI Tech Cost; how much it costs for the FIRST tech level upgrade Wait Cost; how much it costs to upgrade the Wait level - the wait level can be upgraded twice; the cost listed is per upgrade Level - the level the character gets the Tech Attack - KOS-MOS doesn't have this listed, because she gets all her Tech Attacks through E-Mails from Vector Attack - The attack description: / / [hit type] / [element] / [other info] -> this is listed sort of like weapons are, however this listing is a bit different. and are -always- listed, however hit type, element and other info may or may not be listed. If an element isn't listed, it's a non-elemental attack. If hit type isn't listed, that generally means it's not a physical attack OR the attack only inflicts statues. Other info is just that, extra information like "1 time only." - target is One enemy or All enemies - range is Near, Line, Air - hit type is Hit, Pierce, Slash - element can be: Fire, Ice, Lightning, Beam, Spirit - other info can be: 1 time only, S - S means attack will inflict a status effect on the target - PLEASE NOTE: hit type, element and other info MAY or MAY NOT be included in the attack description! These are optional and are only included when necessary! Description - the description! ------------------------------------------------------------------------------- --> X-a. Shion's Tech Attacks STA01A ------------------------------------------------------------------------------- -[ Lightning Blast ]- Speed Cost: 150 Tech Cost: 90 Wait Cost: 10 Level: 1 Attack: One enemy / Near / Hit / Lightning Description: Lightning attack -[ Spell Ray ]- Speed Cost: 150 Tech Cost: 90 Wait Cost: 10 Level: 1 Attack: One enemy / Line / Beam Description: Concentrated Ether beam -[ Shock Blade ]- Speed Cost: 200 Tech Cost: 120 Wait Cost: 20 Level: 11 Attack: One enemy / Near / Pierce / S Description: Different status effects by equipping Cartridges -[ Thermal Blast ]- Speed Cost: 250 Tech Cost: 150 Wait Cost: 20 Level: 15 Attack: One enemy / Near / Hit / Fire Description: Vicious fire attack -[ Ether Amp ]- Speed Cost: 200 Tech Cost: Cannot be upgraded. Wait Cost: 30 Level: 20 Attack: One enemy / Near / S / 1 time effect Description: Sets Ether damage 2x bombs against Biological and Gnosis enemies -[ Gravity Well ]- Speed Cost: 300 Tech Cost: 180 Wait Cost: 30 Level: 23 Attack: One enemy / Near / Hit / S Description: "Slow" against Biological and Gnosis enemies -[ Lunar Blade ]- Speed Cost: 350 Tech Cost: 210 Wait Cost: 40 Level: 27 Attack: One enemy / Near / Slash / Beam Description: Slice with a beam blade -[ Rain Blade ]- Speed Cost: 600 Tech Cost: 220 Wait Cost: 40 Level: 30 Attack: All enemies / Air / Beam Description: Rain of beams ------------------------------------------------------------------------------- --> X-b. KOS-MOS' Tech Attacks STA01B ------------------------------------------------------------------------------- KOS-MOS gets all her Tech Attacks unlocked through E-Mails from Vector, at various points in the game. So be sure to read all your E-Mail! -[ R-BLADE ]- Speed Cost: 200 Tech Cost: 130 Wait Cost: 10 Attack: One enemy / Near / Slash Description: Attack with a sword arm -[ R-CANNON ]- Speed Cost: 200 Tech Cost: 130 Wait Cost: 10 Attack: One enemy / Line / Beam Description: Attack with a beam arm -[ R-DRILL ]- Speed Cost: 300 Tech Cost: 180 Wait Cost: 30 Attack: One enemy / Near / Pierce Description: Attack with a drill arm -[ X-BUSTER ]- Speed Cost: 800 Tech Cost: 280 Wait Cost: 40 Attack: All enemies / Line / Beam Description: Abdominal spread beam weapon -[ S-CHAIN ]- Speed Cost: 300 Tech Cost: Cannot be upgraded. Wait Cost: 30 Attack: One enemy / Line / S Description: Multiple status effects on B, G & M type enemies -[ R-HAMMER ]- Speed Cost: 400 Tech Cost: 230 Wait Cost: 30 Attack: One enemy / Near / Hit Description: Attack with a hammer arm -[ R-DRAGON ]- Speed Cost: 400 Tech Cost: 280 Wait Cost: 30 Attack: One enemy / Near / Hit Description: Attack with a dragon arm ------------------------------------------------------------------------------- --> X-c. Ziggy's Tech Attacks STA01C ------------------------------------------------------------------------------- -[ Cyber Kick ]- Speed Cost: 200 Tech Cost: 130 Wait Cost: 10 Level: 1 Attack: One enemy / Near / Hit / Fire Description: Hundred kicks of fire -[ Lightning Fist ]- Speed Cost: 200 Tech Cost: 130 Wait Cost: 10 Level: 1 Attack: One enemy / Line / Lightning Description: Lightning attack from the ground -[ Meteor Shot ]- Speed Cost: 600 Tech Cost: 250 Wait Cost: 30 Level: 15 Attack: All enemies / Air / Fire Description: Fire attack from the air -[ Cyclone ]- Speed Cost: 300 Tech Cost: 180 Wait Cost: 30 Level: 20 Attack: One enemy / Near / Slash Description: A tornado-like slash attack -[ Cross Lancer ]- Speed Cost: 400 Tech Cost: 230 Wait Cost: 30 Level: 24 Attack: One enemy / Near / Pierce Description: A crossed-blade slash attack -[ Executioner ]- Speed Cost: 800 Tech Cost: 350 Wait Cost: 40 Level: 26 Attack: All enemies / Air / Lightning Description: Lightning attack from the sky -[ Hell Fire ]- Speed Cost: 400 Tech Cost: 280 Wait Cost: 30 Level: 30 Attack: One enemy / Near / Slash / Fire Description: Fire slash attack from the air ------------------------------------------------------------------------------- --> X-d. MOMO's Tech Atacks STA01D ------------------------------------------------------------------------------- -[ Star Strike ]- Speed Cost: 150 Tech Cost: 90 Wait Cost: 10 Level: 1 Attack: One enemy / Near / Hit Description: Strike with a small star -[ Floral Tempest ]- Speed Cost: 150 Tech Cost: 120 Wait Cost: 10 Level: 1 Attack: One enemy / Near / Slash Description: Slash with knife-like wind -[ Meteor Storm ]- Speed Cost: 200 Tech Cost: 90 Wait Cost: 10 Level: 15 Attack: One enemy / Line / None Description: Attack from another dimension -[ Star Cannon ]- Speed Cost: 600 Tech Cost: 180 Wait Cost: 30 Level: 20 Attack: All enemies / Air / Hit Description: Strike with a large star -[ Angel Arrow ]- Speed Cost: 600 Tech Cost: 200 Wait Cost: 30 Level: 24 Attack: All enemies / Air / Pierce Description: Attack with arrow of light -[ Magic Caster ]- Speed Cost: 200 Tech Cost: Cannot be upgraded. Wait Cost: 20 Level: Found. Attack: One enemy / Line Description: Only when transformed; steal items from enemies (targets Rare Items first) Notes: To get this, MOMO must be the lead character while on the Cathedral Ship. There's an area with a bookcase on the wall by a set of stairs. See the Cathedral Ship portion of the Walkthrough for more information. -[ Dark Scepter ]- Speed Cost: 350 Tech Cost: 150 Wait Cost: 30 Level: Found. Attack: One enemy / Near / Hit Description: Turn Gnosis enemies into items if used to defeat them (since it's a Near attack, you cannot use this on Flying enemies) Notes: To get this, you must defeat the optional boss, Mintia. This boss is located in the room above the Ironman Bar, at the Kukai Foundation. MOMO must be the lead character when entering the room. See the "Tying up loose ends..." section for information on the location and how to beat the boss here. Items: Here's a quick list of the items you can get (and from which monsters). For more detailed info, check the Items section. - Emerald: Unicorn - Garnet: Drone G1, Drone G3, Goblin, Kobold, Manticore - Ruby: Basilisk, Bugbear, Cerberus, Golem - Sapphire: Fairy, Hydra - Hemlock: Lizardman - Frame Repair A: Ogre - Frame Repair Z: Troll - Skill Upgrade Z: Armaros - Holey Gloves: Delphyne -[ MOMO's Kiss ]- Speed Cost: 300 Tech Cost: 180 Wait Cost: 30 Level: Found. Attack: One enemy / Line / Beam Description: Can only be used when transformed; MOMO Beam attack Notes: To get this, you must have MOMO as the lead character while in the Song of Nephilim. See the Song of Nephilim portion of the Walkthrough for more information. ------------------------------------------------------------------------------- --> X-e. chaos' Tech Attacks STA01E ------------------------------------------------------------------------------- -[ Angel Wings ]- Speed Cost: 150 Tech Cost: 130 Wait Cost: 10 Level: 1 Attack: One enemy / Near / Hit / Spirit Description: Impact created by focusing chi into one's fist -[ Lunar Seal ]- Speed Cost: 150 Tech Cost: 130 Wait Cost: 10 Level: 1 Attack: One enemy / Line / Spirit Description: A chi wave attack -[ Heaven's Wrath ]- Speed Cost: 200 Tech Cost: 170 Wait Cost: 20 Level: 15 Attack: One enemy / Near / Slash / Lightning Description: Slash enemies by changing chi into lightning -[ Angel Blow ]- Speed Cost: 600 Tech Cost: 260 Wait Cost: 30 Level: 20 Attack: All enemies / Air / Spirit Description: Giant chi impact attack -[ Chained Blast ]- Speed Cost: 300 Tech Cost: 170 Wait Cost: 30 Level: 23 Attack: One enemy / Near / Spirit / S Description: "Pilot KO" against Mechanical -[ Arctic Blast ]- Speed Cost: 600 Tech Cost: 210 Wait Cost: 40 Level: 25 Attack: All enemies / Air / Ice Description: Hurl down ice boulders from the air -[ Demon Banisher ]- Speed Cost: 400 Tech Cost: Cannot be upgraded. Wait Cost: 40 Level: 30 Attack: One enemy / Line / S Description: "Curse" against Gnosis enemies -[ Divine Spear ]- Speed Cost: 510 Tech Cost: 1200 Wait Cost: 50 Level: 50 Attack: One enemy / Pierce / Spirit Description: Only available when ally is Ko'd Notes: Thanks to Louis Agoncillo for this information! ------------------------------------------------------------------------------- --> X-f. Jr.'s Tech Attacks STA01F ------------------------------------------------------------------------------- -[ Prelude to Battle ]- Speed Cost: 200 Tech Cost: 170 Wait Cost: 10 Level: 1 Attack: One enemy / Line / Pierce Description: Cross shot -[ Moonlit Serenade ]- Speed Cost: 200 Tech Cost: 170 Wait Cost: 10 Level: 1 Attack: One enemy / Line / Spirit Description: Attack with a spirit gun -[ Storm Waltz ]- Speed Cost: 400 Tech Cost: 250 Wait Cost: 20 Level: 15 Attack: All enemies / Line / Pierce Description: Coin shot attack -[ Last Symphony ]- Speed Cost: 300 Tech Cost: 210 Wait Cost: 20 Level: 20 Attack: One enemy / Line / Pierce Description: Concentrated heavy fire -[ Mystic Nocturne ]- Speed Cost: 600 Tech Cost: 250 Wait Cost: 30 Level: 24 Attack: All enemies / Air / Spirit Description: Attack with a spirit gun from above -[ Angelic Requim ]- Speed Cost: 600 Tech Cost: 250 Wait Cost: 30 Level: 30 Attack: All enemies / Air / Pierce Description: Snipe from above surrounded by angel wings -[ Soul Rhapsody ]- Speed Cost: 600 Tech Cost: 250 Wait Cost: 40 Level: Found Attack: One enemy / Line / Spirit Description: A gun that absorbs Gnosis Notes: To get this Tech Attack, Jr. must defeat the optional boss, Great Joe. Joe is located in one of the closets, in one of the bedrooms, on the Durandal. Jr. must be the lead character in order to activate Joe. See the "Tying Up Loose Ends" section of the walkthrough for more information. _______________________________________________________________________________ =============================================================================== ==> XI. I T E M S SIM01 =============================================================================== This section contains a list of all items, and all sorts of information about them. I've tried to be as detailed as possible, but I may have easily missed some items completely or some info for them. Please feel free to submit any corrections or additions! Be sure to check out the Shops section to see where to buy these items (if they can be purchased)! ------------------------------------------------------------------------------- --> XI-a. Standard Items SIM01A ------------------------------------------------------------------------------- Here's a quick description of the abbreviations and such: Target -> who it's used on, allies, enemies, etc. Type -> The type of item Healing = items that restore FHP, HP or EP Curative = items that remove status effects Barter = items that can only be sold Upgrade = items that upgrade a stat Buff = items that give a positive or negative status effect Used -> Where the item can be used: Anywhere = anywhere, menu, battle, etc. Battle = during battle only E.V.S. Plate = only at save points with a blue E.V.S. Plate Main Menu = only from the Main Menu Save Points = only at save points Never = for items that can't be used (i.e.: Barter items) Bought -> Yes/No if it can be bought or not Price -> Price to buy or sell (if item can be bought, sell price is half listed price). 6 AP -> Yes/No. If you can use the item on the entire party with the Triangle button if the character has 6 AP. NOTE: To use this feature with an item, you must have 6 AP, and at least two of the item. Select the Item menu from the Battle Menu, and then select the item you want with Triangle instead of Circle. Effect -> What effects the item has Shops -> Where the item can be bought - Shops are split up by their name, and restock number. For example, Med Kit DX is available from the Elsa U.M.N. Port, restock #2, so it's listed as "Elsa U.M.N. (#2)" -- where the number in parenthesis tells you which restock. Found -> Where it can be found (only lists general area) Drops -> What enemies drop the item (if [Prayer] is listed, this means you can get the item from MOMO's Prayer ether. NOTE: Shops, Found or Drops may be omitted from an item listing. This means it: can't be bought -or- isn't found anywhere -or- no monsters drop it. -[ Anti-Veil ]- Type: Buff Target: One enemy/ally Used: Battle Bought: No Price: 150 6 AP: Yes Effect: Ether Effect Up 25% (listed ingame as Ether Effect Down 25% -- this is wrong!) Drops: A gift from MOMO's Prayer ether. -[ Antidote ]- Type: Curative Target: One Ally Used: Battle Bought: Yes Price: 60 6 AP: Yes Effect: Removes physical status effects Shops: Elsa and all shops thereafter Found: Elsa, U-TIC Battleship, Cathedral Ship Drops: Ogre, U-TIC Soldier, [Prayer] -[ Bio Sphere ]- Type: Healing Target: Party Used: Save Points Bought: Yes Price: 120 6 AP: No Effect: Restores full HP & EP Shops: All shops Found: Woglinde, Pleroma, Elsa, U-TIC Battleship, Cathedral Ship, Encephalon -[ Booster Pack ]- Type: Buff Target: One ally Used: Battle Bought: No Price: 120 6 AP: No Effect: Adds 1 to Boost Gauge Found: Durandal Drops: Byproduct 172 -[ Cure-All ]- Type: Curative Target: One ally Used: Battle Bought: Yes Price: 100 6 AP: Yes Effect: Removes all physical status effects Shops: Elsa and all shops thereafter Found: U-TIC Battleship, Cathedral Ship, Kukai Foundation Drops: Gel Fish, Gremlin, Hydra, Larva Doll, Larva Face, Wyrm, [Prayer] -[ Defense Shield ]- Type: Buff Target: One ally Used: Battle Bought: No Price: 200 6 AP: Yes Effect: Increases Physical Defense Found: Encephalon Notes: As far as I know, there is only one of these in the entire game. It's found by a statue in the Park. If anyone else can confirm this, or tell me where more are, do let me know! -[ Emerald ]- Type: Barter Target: None Used: Never Bought: No Price: 2000 6 AP: No Drops: Use Dark Scepter on: Unicorn -[ Escape Pack ]- Type: Escape Target: One ally Used: Battle Bought: Yes Price: 20 6 AP: Yes Effect: Allows one ally to escape from battle Shops: All shops Found: Woglinde, Elsa Drops: Goblin, Sky Fish, [Prayer] -[ Ether Pack ]- Type: Healing Target: One ally Used: Anywhere Bought: Yes Price: 40 6 AP: Yes Effect: Restores 10 EP Shops: All shops Found: KOS-MOS Simulator, Woglinde, Pleroma, Elsa Drops: Drone G1, Drone G2, Fairy, Federation Soldier, [Prayer] -[ Ether Pack S ]- Type: Healing Target: One ally Used: Anywhere Bought: Yes Price: 80 6 AP: Yes Effect: Restores 20 EP Shops: Elsa (#1) and all shops thereafter Found: Pleroma, Cathedral Ship, Encephalon Drops: Basilisk, Dirlewanger, Fairy, Golem, Drone GX (Boss), Cyclops (Boss), [Prayer] -[ Ether Pack DX ]- Type: Healing Target: One ally Used: Anywhere Bought: No Price: 120 6 AP: Yes Effect: Restores 50 EP Found: Song of Nephilim Drops: Azazel, Baraqijal, Demon, Gel Fish, Wyrm, [Prayer] -[ Ether Pack MAX ]- Type: Healing Target: One ally Used: Anywhere Bought: No Price: 300 6 AP: Yes Effect: Restores 100 EP Found: Cathedral Ship Drops: A gift from MOMO's Prayer ether. -[ Ether Upgrade A ]- Type: Upgrade Target: One ally Used: Main Menu Bought: No Price: 200 6 AP: No Effect: Adds 10 E.Pts to one character Found: Elsa, U-TIC Battleship, Cathedral Ship, Durandal Drops: Basilisk, Byproduct 103, Manticore -[ Ether Upgrade S ]- Type: Upgrade Target: One ally Used: Main Menu Bought: No Price: 400 6 AP: No Effect: Adds 50 E.Pts to one character Found: Elsa, U-TIC Battleship, Durandal, Kukai Foundation Drops: Baraqijal, Perun (Boss) -[ Ether Upgrade Z ]- Type: Upgrade Target: One ally Used: Main Menu Bought: No Price: 1200 6 AP: No Effect: Adds 100 E.Pts to one character Found: Pleroma Drops: Perun (Boss) -[ Frame Repair A ]- Type: Healing Target: One ally A.G.W.S. Used: Anywhere Bought: No Price: 400 6 AP: No Effect: Restores 25% Frame Hit Points (FHP) Found: Woglinde, Elsa, U-TIC Battleship, Cathedral Ship, Encephalon Drops: Iosys, Work Droid, Xanthosis, Oudogogue (Gargoyle's Goons), Shutz (Proto Dora's Goons) DS: Ogre -[ Frame Repair Z ]- Type: Healing Target: One ally A.G.W.S. Used: Anywhere Bought: No Price: 800 6 AP: No Effect: Restores 50% FHP Found: Woglinde, Cathedral Ship, Durandal Drops: Iosys, Xanthosis, Ambix (Boss), Oudogogue (Gargoyle's Goons), Proto Dora -[ Garnet ]- Type: Barter Target: None Used: Never Bought: No Price: 500 6 AP: No Drops: Use Dark Scepter on: Drone G1, Drone G3, Manticore, Goblin, Kobold -[ Hemlock ]- Type: One ally Target: Buff Used: Battle Bought: No Price: 40 6 AP: No Effect: Reduces one allies HP to 1 Drops: Delphyne, Lizard Man Use Dark Sceptor on: Lizard Man -[ Junked Circuit A ]- Type: Barter Target: None Used: Never Bought: No Price: 400 6 AP: No Effect: Sell for cash. Drops: Gel Fish, Kubel -[ Junked Circuit B ]- Type: Barter Target: None Used: Never Bought: No Price: 800 6 AP: No Effect: Sell for cash. Drops: Work Droid -[ Kobold Blade ]- Type: Barter Target: None Used: Never Bought: No Price: 200 6 AP: No Effect: Sell for cash Drops: Kobold -[ Med Kit ]- Type: Healing Target: One ally/enemy Used: Anywhere Bought: Yes Price: 20 6 AP: Yes Effect: Restores 50 HP Shops: All shops Found: Woglinde, Pleroma, Elsa, Kukai Foundation Drops: Drone F, Drone G3, Drone M, U-TIC Soldier, [Prayer] -[ Med Kit S ]- Type: Healing Target: One ally/enemy Used: Anywhere Bought: Yes Price: 40 6 AP: Yes Effect: Restores 150 HP Shops: Elsa (#1) and all shops thereafter Found: KOS-MOS Simulator, Pleroma, Elsa, U-TIC Battleship, Cathedral Ship, Durandal Drops: Bugbear, Cerberus, Dirlewanger, Gardis M1, Gertzog UT, Gremlin, Troll, U-TIC Soldier, Mercurio (Boss, one with Decoder 4), [Prayer] -[ Med Kit DX ]- Type: Healing Target: One ally/enemy Used: Anywhere Bought: Yes Price: 150 6 AP: Yes Effect: Restores 300 HP Shops: Elsa (#2) and all shops thereafter Found: Elsa, Cathedral Ship, Durandal, Encephalon, Song of Nephilim Drops: Armaros, Byproduct 145, Calx, Delphyne, Demon, Gertzog FE, Gertzog UT, Troll, Vive, [Prayer] -[ Med Kit MAX ]- Type: Healing Target: One ally/enemy Used: Anywhere Bought: No Price: 200 6 AP: Yes Effect: Restores full HP Found: Cathedral Ship Drops: A gift from MOMO's Prayer ether -[ Neuro Stim ]- Type: Curative Target: One ally Used: Battle Bought: Yes Price: 60 6 AP: Yes Effect: Removes mental status effects (Confuse, Lost, etc) Shops: Elsa and all shops thereafter Found: Cathedral Ship, Encephalon Drops: Larva Doll, Larva Face, [Prayer] -[ Precious Stone ]- Type: Barter Target: None Used: Never Bought: No Price: 500 6 AP: No Effect: Sell for cash. Drops: Byproduct 103 -[ Rejuvinator ]- Type: Healing Target: One ally Used: Battle Bought: No Price: 600 6 AP: Yes Effect: Restores full HP & EP Found: Cathedral Ship, Encephalon Drops: Albedo (Boss), [Prayer] -[ Revive ]- Type: Healing Target: One ally Used: Battle Bought: Yes Price: 20 6 AP: Yes Effect: Revive a dead ally; low HP recovery Shops: All shops Found: KOS-MOS Simulator, Woglinde, Pleroma, Cathedral Ship, Encephalon Drops: Gremlin, Jaldabaoth & Ratatosk (Sophie Peithos' Goons), [Prayer] -[ Revive DX ]- Type: Healing Target: One ally Used: Battle Bought: No Price: 500 6 AP: Yes Effect: Revive a dead ally; full HP recovery Found: Woglinde, Cathedral Ship Drops: Athra Series 26 (Boss), Albedo (Boss), Jaldabaoth & Ratatosk (Sophie Peithos' Goons), [Prayer] -[ Ruby ]- Type: Barter Target: None Used: Never Bought: No Price: 1500 6 AP: No Drops: Use Dark Scepter on: Cerberus, Golem, Troll -[ Sapphire ]- Type: Barter Target: None Used: Never Bought: No Price: 1000 6 AP: No Drops: Use Dark Scepter on: Fairy -[ Skill Upgrade A ]- Type: Upgrade Target: One ally Used: Main Menu Bought: No Price: 200 6 AP: No Effect: Adds 10 S.Pts to one character Found: Elsa, U-TIC Battleship, Cathedral Ship Drops: Byproduct 145, Ogre -[ Skill Upgrade S ]- Type: Upgrade Target: One ally Used: Main Menu Bought: No Price: 400 6 AP: No Effect: Adds 50 S.Pts to one character Found: Elsa, Kukai Foundation, Song of Nephilim Drops: Armaros, Minotaur (Boss), Stribog (Boss) -[ Skill Upgrade Z ]- Type: Upgrade Target: One ally Used: Main Menu Bought: No Price: 1200 6 AP: No Effect: Adds 100 S.Pts to one character Drops: Minotaur (Boss), Stribog (Boss) -[ Speed Stim ]- Type: Buff Target: One ally Used: Battle Bought: No Price: 200 6 AP: Yes Effect: Increases Speed by 25% Found: Pleroma, Kukai Foundation Drops: A gift from MOMO's Prayer ether -[ Speed Stim DX ]- Type: Buff Target: One ally Used: Battle Bought: No Price: 600 6 AP: Yes Effect: Increases Speed by 50% Drops: Prize from the Drilling Game (Level 1) -[ Scrap Iron ]- Type: Barter Target: None Used: Never Bought: No Price: 100 6 AP: No Effect: Sell for cash. Drops: Capto Mortum, Cyber Crab, DOMO-A, DOMO-B -[ Stim ]- Type: Buff Target: One ally Used: Battle Bought: No Price: ? 6 AP: Yes Effect: Increases physical attack by 25% Found: Woglinde Drops: A gift from MOMO's Prayer ether -[ Stim DX ]- Type: Buff Target: One ally Used: Battle Bought: No Price: 500 6 AP: Yes Effect: Increases physical attack by 50% Found: Woglinde, Durandal Drops: A gift from MOMO's Prayer ether -[ Tech Upgrade A ]- Type: Upgrade Target: One ally Used: Main Menu Bought: No Price: 200 6 AP: No Effect: Adds 10 T.Pts to one character Found: U-TIC Battleship, Cathedral Ship, Kukai Foundation Drops: Bugbear -[ Tech Upgrade S ]- Type: Upgrade Target: One ally Used: Main Menu Bought: No Price: 400 6 AP: No Effect: Adds 50 T.Pts to one character Found: Kukai Foundation Drops: Azazel, Svarozic (Boss) -[ Tech Upgrade Z ]- Type: Upgrade Target: One ally Used: Main Menu Bought: No Price: 1200 6 AP: No Effect: Adds 100 T.Pts to one character Found: U-TIC Battleship, Dock Colony (from Luty) Drops: Svarozic (Boss) -[ Unicorn Horn ]- Type: Barter Target: None Used: Never Bought: No Price: 500 6 AP: No Effect: Sell for cash Drops: Unicorn -[ Veil ]- Type: Buff Target: One ally/enemy Used: Battle Bought: No Price: 150 6 AP: Yes Effect: Ether attack & defense down by 25% Found: Woglinde, Pleroma, Cathedral Ship Drops: Calx, Vive, [Prayer] ------------------------------------------------------------------------------- --> XI-b. Special Items SIM01B ------------------------------------------------------------------------------- These are Special, or Key items. Some of them have uses, some are part of the Quest and can only be used at certain times (detailed in the walkthrough) and others are just novelty type items. Almost all of these items, aside from the Promotional Cards, cannot be bought or sold. However, for those you can buy (PM Cards from the Casino), I'll include the Coin cost. (Coin isn't GP!) NOTE: The Drawings from the Casino aren't listed here. They're all concept art and some other art images from the designers of the game, and they cost 2000 coins. -[ Armory Key ]- Used At: Durandal - Armory (Hangar section) Location: Durandal, in a closet in one of the bedrooms in the Residential Area. Only accessible when the Federation attacks. Description: Key to the Durandal's Armory. Use it on the locked door in the Hangar section of the Durandal. -[ Battle Passport ]- Used At: E.V.S. Plate Location: KOS-MOS Simulator. In the room with the final boss. Have to re- enter the simulator after the boss fight to get it. Description: Allows you to play an A.G.W.S. mini-game battle. You fight a series of battles and get prizes for winning. -[ Card No. 3 ]- Used At: U-TIC Battleship - Door #3 Control Room Location: U-TIC Battleship Description: A key card inscribed with the number 3. This is used to open Door #3 on the U-TIC Battleship. -[ Card Passport ]- Used At: E.V.S. Plate Location: Elsa. Talk to the robot bartender and he gives it to you. Description: Allows you to play the XenoCard mini-game. You need Cards to play. Shops sell starter kits and two decks. You can also find some special cards throughout the game. -[ Casino Passport ]- Used At: E.V.S. Plate Location: Durandal. In the game room, there's a chest on the upper-right side of the room. Description: Allows you to enter the U.M.N. Casino where you can play Slots and Poker. Can also exchange Coins for prizes. -[ Crewman's Key ]- Used At: Woglinde - Crew Quarters Location: Woglinde - found on a dead crewman's body Description: Key to the crewman's quarters on board the Woglinde. -[ Decoder 1 ]- Used At: Segment Address No. 1 (Kukai Foundation, City Sector 26 & 27) Location: Durandal - Park Description: Unlocks Segment Address No. 1 for Robot Part Head -[ Decoder 2 ]- Used At: Segment Address No. 2 (Dock Colony - Talk To Me Shop) Location: Dropped by sub-boss Athra 26 in the Song of Nephilim Description: Unlocks Segment Address No. 2 for Robot Part Body -[ Decoder 3 ]- Used At: Segment Address No. 3 (Kukai Foundation, City Sector 26 & 27) Location: Encephalon (in the Bunnie's house) Description: Unlocks Segment Address No. 3 for Robot Part Right Leg -[ Decoder 4 ]- Used At: Segment Address No. 4 (Asteroid Pleroma) Location: Asteroid Pleroma Description: Unlocks Segment Address No. 4 for a Thief Ring -[ Decoder 5 ]- Used At: Segment Address No. 5 (Encephalon) Location: Durandal - Armory Description: Unlocks Segment Address No. 5 for a Double Buster -[ Decoder 6 ]- Used At: Segment Address No. 6 (Proto Merkabah) Location: Dropped by sub-boss Proto Dora found in Proto Merkabah Description: Unlocks Segment Address No. 6 for a Trauma Plate -[ Decoder 7 ]- Used At: Segment Address No. 7 (Woglinde) Location: Woglinde Description: Unlocks Segment Address No. 7 for Robot Part Right Arm -[ Decoder 8 ]- Used At: Segment Address No. 8 (Elsa - B2F, near Slide Deck) Location: Given as reward for returning Engagement Ring Description: Unlocks Segment Address No. 8 for Robot Part Left Leg -[ Decoder 9 ]- Used At: Segment Address No. 9 (Cathedral Ship) Location: Cathedral Ship Description: Unlocks Segment Address No. 9 for Robot Part Left Arm -[ Decoder 10 ]- Used At: Segment Address No. 10 (KOS-MOS Simulator) Location: Elsa (open Slide Deck, go left) Description: Unlocks Segment Address No. 10 for Booster Pack x2 -[ Decoder 11 ]- Used At: Segment Address No. 11 (U-TIC Battleship) Location: Asteroid Pleroma Description: Unlocks Segment Address No. 11 for a Coat-Ice -[ Decoder 12 ]- Used At: Segment Address No. 12 (Song of Nephilim) Location: Encephalon Description: Unlocks Segment Address No. 12 for W Hammer Rod -[ Decoder 13 ]- Used At: Segment Address No. 13 (Cathedral Ship - Mall) Location: Kukai Foundation - City Sector 26 & 27 Description: Unlocks Segment Address No. 13 for a Samurai Heart -[ Decoder 14 ]- Used At: Segment Address No. 14 (Elsa - Catapult Deck) Location: Song of Nephilim - Tower 1, 5F Description: Unlocks Segment Address No. 14 for Speed Shoes -[ Decoder 15 ]- Used At: Segment Address No. 15 (Encephalon) Location: Dropped from an enemy in the Cathedral Ship Description: Unlocks Segment Address No. 15 for an Angel Ring -[ Decoder 16 ]- Used At: Segment Address No. 16 (Woglinde - near Command Center) Location: U-TIC Battleship Description: Unlocks Segment Address No. 16 for a Stim DX -[ Decoder 17 ]- Used At: Segment Address No. 17 (Proto Merkabah - 43F) Location: Song of Nephilim - Tower 3 Description: Unlocks Segment Address No. 17 for BLOOD9 -[ Decoder 18 ]- Used At: Segment Address No. 18 (Woglinde) Location: Woglinde Description: Unlocks Segment Address No. 18 for Coat-Lightning -[ Disarm Key ]- Used At: Elsa - Slide Deck Location: Elsa - Shion's Cabin (by the couch) Description: Key card which contains the slide deck's disarm code. -[ Drill Passport ]- Used At: E.V.S. Plate Location: Woglinde. You get this from clearing the junk blocking your path on the way to the bridge. Description: Allows you to play a Drill mini-game. Break stuff with a big Drill machine for prizes. -[ Engagement Ring ]- Used At: Give to crying woman in Ironman bar at Kukai Foundation Location: Need Fish Detector, go to Gaignun's Private Beach, catch fish and you'll get it. The Big Fish has it. Description: Return to the woman who lost it and you'll get Decoder 8. -[ Fish Detector ]- Used At: Kukai Foundations - Gaignun's Private Beach Location: Kukai Foundation - City Sector 26 & 27 (examine the suit that is hanging on the wall on the upper floor of the Cleaners) Description: Lets you catch fish at the beach! -[ Flower Seed ]- Used At: Give it to Luty located at the Dock Colony Clinic Location: Cathedral Ship - Mall (in the flower shop) Description: Flower Seeds -[ Hazardous Area Map ]- Used At: Elsa (give to Tony for a Med Kit DX) Location: Elsa, Captain Matthews has it. Description: Identifies Dangerous Areas -[ M.W.S. ]- Used At: Battle Location: Woglinde - given to you by the guy at the desk in the A.G.W.S. Hangar Description: Portable weapon designed by Miyuki. It has a multitude of hidden weapons built into it. (Shion's only weapon) -[ Maintenance Data ]- Used At: Plot item, used on the Woglinde Location: Woglinde - Shion's Room Description: Data that is used to adjust the psychological condition of Realians. -[ PM Card A ]- Used At: E.V.S. Plate Location: Encephalon Description: Promotional Card for the card mini-game -[ PM Card B ]- Used At: E.V.S. Plate Location: Kukai Foundation Description: Promotional Card for the card mini-game -[ PM Card C ]- Used At: E.V.S. Plate Location: Kukai Foundation Description: Promotional Card for the card mini-game -[ PM Card D ]- Used At: E.V.S. Plate Location: Encephalon Description: Promotional Card for the card mini-game -[ PM Card E ]- Used At: E.V.S. Plate Location: Encephalon Description: Promotional Card for the card mini-game -[ Robot Part Body ]- Used At: Kukai Foundation, the Robot Acadamy in the A.G.W.S. Shop Location: Segment Address No. 2 (Dock Colony - Talk To Me shop) Description: Part of a robot. When taken to the Robot Academy, the loony professor there will give Shion Ethers for collecting certain parts. All are needed to get Erde Kaiser. -[ Robot Part Head ]- Used At: Kukai Foundation, the Robot Acadamy in the A.G.W.S. Shop Location: Segment Address No. 1 (Kukai Foundation, City Sector 26 & 27) Description: Part of a robot. When taken to the Robot Academy, the loony professor there will give Shion Ethers for collecting certain parts. All are needed to get Erde Kaiser. You get Seraphim Bird for this robot part. -[ Robot Part Left Arm ]- Used At: Kukai Foundation, the Robot Acadamy in the A.G.W.S. Shop Location: Segment Address No. 9 (Cathedral Ship) Description: Part of a robot. When taken to the Robot Academy, the loony professor there will give Shion Ethers for collecting certain parts. All are needed to get Erde Kaiser. You get Throni Blade from both of the robot arms. -[ Robot Part Left Leg ]- Used At: Kukai Foundation, the Robot Acadamy in the A.G.W.S. Shop Location: Segment Address No. 8 (Elsa - B2F, near the Slide Deck) Description: Part of a robot. When taken to the Robot Academy, the loony professor there will give Shion Ethers for collecting certain parts. All are needed to get Erde Kaiser. You get Dominion Tank from both of the robot legs. -[ Robot Part Right Arm ]- Used At: Kukai Foundation, the Robot Acadamy in the A.G.W.S. Shop Location: Segment Address No. 7 (Woglinde) Description: Part of a robot. When taken to the Robot Academy, the loony professor there will give Shion Ethers for collecting certain parts. All are needed to get Erde Kaiser. You get Throni Blade from both of the robot arms. -[ Robot Part Right Leg ]- Used At: Kukai Foundation, the Robot Acadamy in the A.G.W.S. Shop Location: Segment Address No. 3 (Kukai Foundation, City Sector 26 & 27) Description: Part of a robot. When taken to the Robot Academy, the loony professor there will give Shion Ethers for collecting certain parts. All are needed to get Erde Kaiser. You get Dominion Tank from both of the robot legs. -[ S. Carrot Juice ]- Used At: Encephalon - Bunnie's House Location: Encephalon Description: Super carrot juice (Bunnie's favorite drink). Put this on the table outside of Bunnie's house to lure him out, then run into his house to grab Decoder 3. -[ Segment File ]- Used At: Main Menu Location: Given to you by Sergeant Swaine on the Woglinde Description: File containing information on hidden storage rooms. Review the information by pressing the Circle button. -[ U-TIC Card ]- Used At: U-TIC Battleship Location: U-TIC Battleship Description: This card will disarm the electronic lock in corridor #5. Unlocks a door in the U-TIC Battleship granting access to Decoder 16. -[ Vaporizer Plug-in ]- Used At: Anywhere Location: Woglinde - given to you by the guy in orange in the A.G.W.S. Hangar after the Gnosis attack. Description: Vaporizer Plug-in for the Connection Gear. Use it to destroy obstacles on the map. ------------------------------------------------------------------------------- --> XI-c. Character Accessories SIM01C ------------------------------------------------------------------------------- Legend ~~~~~~ User - who can use it Type - Body Armor / Head Armor / Auxiliary Bought - Can it be bought from a shop Price - The price, if it can be bought (or sold) Desc. - What it does (such as PDEF +2, etc) Shops - What shops carry the accessory Found - Where you can find it for free. -[ Angel Ring ]- User: Any Type: Auxiliary Bought: No Price: 4000 Skill: EP Half Effect: EP Consumption reduced by half Found: Encephalon -[ Battle Gear ]- User: Shion, chaos, MOMO, Jr. Type: Body Armor Bought: Yes Price: 850 Effect: Physical Defense +24 Shops: Dock Colony (#1), Durandal, Kukai Foundation (Our Treasure Inn) Found: Kukai Foundation -[ Blade Soul ]- User: Any Type: Auxiliary Bought: No Price: 800 Skill: Confusion Guard Effect: Prevents "Confusion" Found: Encephalon -[ Blue Ring ]- User: Any Type: Auxiliary Bought: Yes Price: 200 Skill: DEX +2 Effect: Dexterity +2 Shops: Elsa (#2 & #3), Dock Colony (#1,#2,#3), Kukai Foundation (OTI) -[ Blue Topaz ]- User: Any Type: Auxiliary Bought: No Price: 600 Skill: Ether Power D Effect: "Veil" support effect Found: Encephalon -[ Boost Pack ]- User: Any Type: Auxiliary Bought: No Price: 2500 Skill: Battle BC+1 Effect: Boost +1 at the start of battle Drops: Rianon Se (Boss) -[ Clock Shield ]- User: Any Type: Auxiliary Bought: No Price: 300 Skill: Slow Guard Effect: Prevents "Slow" Found: Cathedral Ship -[ Coat-Beam ]- User: Any Type: Auxiliary Bought: No Price: 600 Skill: Beam-20 Effect: Reduces Beam-type damage by 20% Found: Elsa -[ Coat-Fire ]- User: Any Type: Auxiliary Bought: No Price: 500 Skill: Fire-20 Effect: Reduces Fire-type damage by 20% Found: Cathedral Ship -[ Coat-Ice ]- User: Any Type: Auxiliary Bought: No Price: 500 Skill: Ice-20 Effect: Reduces Ice-type damage by 20% Found: U-TIC Battleship -[ Coat-Lightning ]- User: Any Type: Auxiliary Bought: No Price: 500 Skill: Lightning-20 Effect: Reduces Lightning-type damage by 20% Found: Woglinde -[ Coat-Sword ]- User: Any Type: Auxiliary Bought: No Price: 700 Skill: Sword-20 Effect: Reduces Slash & Pierce damage by 20% Found: Encephalon -[ Commander's Crest ]- User: Any Type: Auxiliary Bought: No Price: 1500 Skill: AP +1 Effect: Each turn AP +1 Drops: Gargoyle (Boss) -[ Cowboy Hat ]- User: Any Type: Head Armor Bought: No Price: 110 Effect: Physical Defense +2 Found: Jr. comes equipped with it. -[ Craft Apron ]- User: Any Type: Auxiliary Bought: No Price: 4000 Skill: Skill P+25 Effect: Increases S.Pts earned by 25%; PDEF +2 Drops: Mintia (Boss) -[ Cross ]- User: Any Type: Auxiliary Bought: No Price: 900 Skill: Damage-10 Effect: All damage taken reduced by 10% Found: Song of Nephilim -[ D Unit V1 ]- User: KOS-MOS Type: Body Armor Bought: No Price: 100 Effect: Physical Defense +4 Found: KOS-MOS comes equipped with it. -[ D Unit V2 ]- User: KOS-MOS Type: Body Armor Bought: Yes Price: 400 Effect: Physical Defense +14 Shops: Elsa -[ D Unit V3 ]- User: KOS-MOS Type: Body Armor Bought: Yes Price: 620 Effect: Physical Defense +20 Shops: Dock Colony -[ D Unit V4 ]- User: KOS-MOS Type: Body Armor Bought: Yes Price: 960 Effect: Physical Defense +30 Shops: Elsa (#1), Durandal, Kukai Foundation -[ D Unit V5 ]- User: KOS-MOS Type: Body Armor Bought: Yes Price: 1400 Effect: Physical Defense +38 Shops: Elsa (#2), Dock Colony (#2) -[ D Unit V6 ]- User: KOS-MOS Type: Body Armor Bought: Yes Price: 2600 Effect: Physical Defense +48 Shops: Elsa (#3), Dock Colony (#3) -[ Defibrillator Vest ]- User: Any Type: Auxiliary Bought: No Price: 1000 Skill: KO Guard Effect: Prevents "Instant KO" Found: Song of Nephilim -[ Double Buster ]- User: Any Type: Auxiliary Bought: No Price: 3500 Skill: W Special Effect: Allows double tech attacks (two in a row) when you have 6 AP. Found: Encephalon -[ Fiber Suit ]- User: Shion, chaos, MOMO, Jr. Type: Body Armor Bought: Yes Price: 320 Effect: Physical Defense +12 Shops: Elsa Found: Elsa -[ Field Ring ]- User: Any Type: Auxiliary Bought: No Price: 900 Skill: Stop Guard Effect: Prevents "Stop" Found: Song of Nephilim -[ Gemini Clock ]- User: Any Type: Auxiliary Bought: No Price: 2000 Skill: ST Double Effect: Status effect duration x2 Drops: Doppelwogel (Boss) -[ Green Ring ]- User: Any Type: Auxiliary Bought: Yes Price: 400 Skill: PDEF +2 Effect: Physical Defense +2 Shops: Elsa (#1,#2,#3), Dock Colony (#1,#2,#3), Kukai Foundation -[ Guard Pendant ]- User: Any Type: Auxiliary Bought: Yes Price: 300 Skill: PDEF Guard Effect: Prevents "Physical Defense Down" Shops: Dock Colony (all), Cathedral Ship -[ Kobold Ring ]- User: Any Type: Auxiliary Bought: Yes Price: 200 Skill: EVA +2 Effect: Evade +2 Shops: Elsa (#1,#2,#3), Dock Colony (#1,#2,#3), Kukai Foundation -[ Magical Hat ]- User: Any Type: Head Armor Bought: No Price: 600 Skill: Lost Guard Effect: Prevents "Lost"; Physical Defense +4 Found: Cathedral Ship -[ Master's Pendant ]- User: Any Type: Auxilary Bought: No Price: 4000 Skill: Experience P+25 Effect: Increases EXP points earned by 25% Drops: Ein Rugel (Boss) -[ Metal Helmet ]- User: Shion, chaos, MOMO, Jr. Type: Head Armor Bought: Yes Price: 100 Effect: Physical Defense +2 Shops: Elsa -[ Metal Wear ]- User: Shion, chaos, MOMO, Jr. Type: Body Armor Bought: Yes Price: 200 Effect: Physical Defense +8 Shops: Elsa -[ Neo Armor Alpha ]- User: Shion, chaos, MOMO, Jr. Type: Body Armor Bought: No Price: 1000 Skill: PDEF +4 Effect: Physical Defense +30 Found: Song of Nephilim -[ Neo Armor Beta ]- User: Shion, chaos, MOMO, Jr. Type: Body Armor Bought: No Price: 1200 Skill: EDEF +4 Effect: Physical Defense +30 Found: Song of Nephilim -[ Nightwalker ]- User: Any Type: Head Armor Bought: No Price: 400 Skill: Sleep Guard Effect: Prevents "Sleep"; Physical Defense +4 Found: Cathedral Ship -[ Orange Ring ]- User: Any Type: Auxiliary Bought: Yes Price: 300 Skill: EDEF +2 Effect: Ether Defense +2 Shops: Elsa (#1,#2,#3), Dock Colony (#1,#2,#3), Kukai Foundation -[ Power Brace ]- User: Any Type: Auxiliary Bought: Yes Price: 300 Skill: PATK Guard Effect: Prevents "Physical Attack Down" Shops: Dock Colony (all), Cathedral Ship -[ Protector ]- User: Any Type: Auxiliary Bought: Yes Price: 80 Effect: Physical Defense +2 Shops: Woglinde, Elsa (#1-#3), Dock Colony (all), Durandal, Kukai Foundation -[ Purple Ring ]- User: Any Type: Auxiliary Bought: Yes Price: 300 Skill: EATK +2 Effect: Ether Attack +2 Shops: Dock Colony (#1-#3) Drops: Margulis (Boss) -[ Red Ring ]- User: Any Type: Auxiliary Bought: Yes Price: 600 Skill: PATK +2 Effect: Physical Attack +2 Shops: Elsa (#1-#3), Dock Colony (#1-#3), Kukai Foundation Drops: Margulis (Boss) -[ Red Topaz ]- User: Any Type: Auxiliary Bought: No Price: 600 Skill: Ether Power U Effect: "Anti-Veil" support effect Found: Encephalon -[ Revenge Power ]- User: Any Type: Auxiliary Bought: No Price: 2500 Skill: CB On Effect: Auto-Boost when attacked (Counter+10 skill required) Drops: Tiamat (Boss) -[ Ruby Helmet ]- User: Any Type: Head Armor Bought: Yes Price: 600 Effect: Physical Defense +6 Shops: Elsa (#3) Found: Encephalon -[ Ruby Suit ]- User: Shion, chaos, MOMO, Jr. Type: Body Armor Bought: Yes Price: 1200 Effect: Physical Defense +30 Shops: Elsa (#2), Dock Colony (#2) -[ Rune Crystal ]- User: Any Type: Auxiliary Bought: No Price: 600 Skill: EP Double Guard Effect: Prevents "EP Overconsumption" Found: Kukai Foundation -[ Samurai Heart ]- User: Any Type: Auxiliary Bought: No Price: 900 Skill: Counter+10 Effect: Increases counter-attack rate by 10%; 1/2 BG accumulation during counter-attack Found: Kukai Foundation Drops: Doppelwogel (Boss) -[ Scope ]- User: Any Type: Auxiliary Bought: No Price: ? Skill: Search Eyes Effect: See enemy HP info Found: Asteroid Pleroma, Shion comes equipped with one initially. -[ Shield Armor ]- User: Shion, chaos, MOMO, Jr. Type: Body Armor Bought: No Price: 3200 Skill: All Guard Effect: Prevents all status effects; Physical Defense +36 Drops: Rianon Se (Boss) -[ Silver Crown ]- User: Any Type: Auxiliary Bought: No Price: 800 Skill: EPMAX+15 Effect: Increases Max EP by 15% Drops: Gargoyle (Boss) -[ Snake Hunter ]- User: Any Type: Auxiliary Bought: Yes Price: 500 Skill: Poison Guard Effect: Prevents "Poison Shops: Elsa (#1), Dock Colony (#1-#3), Cathedral Ship, Durandal Found: Pleroma -[ Sniper Goggles ]- User: Any Type: Auxiliary Bought: Yes Price: 200 Skill: DEX Guard Effect: Prevents "Dexterity Down" Shops: Elsa (#1), Dock Colony (#1-#3), Durandal -[ Soldier's Honor ]- User: Any Type: Auxiliary Bought: No Price: 700 Skill: Special Guard Effect: Prevents "Attack Disable" Found: Song of Nephilim -[ Soul ]- User: Shion, chaos, MOMO, Jr. Type: Body Armor Bought: No Price: 800 Skill: Lonely PDUP Effect: Increases Physical Defense as allies are KO'd; Physical Defense +20 Drops: Gigas (Boss) -[ Space Helmet ]- User: Shion, chaos, MOMO, Jr. Type: Head Armor Bought: Yes Price: 340 Effect: Physical Defense +4 Shops: Elsa (#1), Dock Colony (1st visit & #1), Durandal, Kukai Foundation -[ Speed Shoes ]- User: Any Type: Auxiliary Bought: No Price: 2500 Skill: Speed +25 Effect: Increases Speed by 25% Found: Woglinde (Segment Address No. 16) -[ Spirit ]- User: Shion, chaos, MOMO, Jr. Type: Body Armor Bought: No Price: 800 Skill: Lonely EDUP Effect: Increases Ether Defense as allies are KO'd; Physical Defense +20 Drops: Gigas (Boss) -[ Spirit Pendant ]- User: Any Type: Auxiliary Bought: Yes Price: 200 Skill: EATK Guard Effect: Prevents "Ether Attack Down" Shops: Elsa (1st visit) Found: Elsa -[ Star Hat ]- User: Shion, chaos, MOMO, Jr. Type: Auxiliary Bought: No Price: 4000 Skill: Ether P+25 Effect: Physical Defense +4; Increases E.Pts earned by 25% Found: Encephalon -[ Stylish Armor ]- User: Shion, chaos, MOMO, Jr. Type: Body Armor Bought: Yes Price: 580 Effect: Physical Defense +18 Shops: Dock Colony (1st visit) -[ Survival Wear ]- User: Shion, chaos, MOMO, Jr. Type: Body Armor Bought: No Price: 210 Effect: Physical Defense +12 Found: chaos has it to start? dunno... -[ Swimsuit ]- User: Shion, MOMO Type: Auxiliary Bought: No Price: 1500 Skill: Tech P+25 Effect: Increases T.Pts earned by 25%; Physical Defense +1 Drops: Great Joe (Boss) Found: Kukai Foundation -[ Techtron Clothes ]- User: Shion, chaos, MOMO, Jr. Type: Body Armor Bought: Yes Price: 2000 Effect: Physical Defense +38 Shops: Elsa (#3), Dock Colony (#3) -[ Techtron Helmet ]- User: Any Type: Head Armor Bought: Yes Price: 880 Effect: Physical Defense +8 Shops: Elsa (#3), Dock Colony (#3) -[ Thief Ring ]- User: Any Type: Auxiliary Bought: No Price: 300 Skill: Rare+10 Effect: Increases change to get rare items after battle by 10% Found: Pleroma -[ Uniform ]- User: Shion Type: Body Armor Bought: Yes Price: 80 Effect: Physical Defense +3 Shops: Woglinde -[ Venom Block ]- User: Any Type: Auxiliary Bought: No Price: 600 Skill: A-Poison Guard Effect: Prevents "Attack Poison" Found: Encephalon -[ VOLG10 ]- User: Ziggy Type: Body Armor Bought: No Price: 60 Effect: Physical Defense +3 Found: Ziggy comes equipped with it -[ VOLG20 ]- User: Ziggy Type: Body Armor Bought: Yes Price: 420 Effect: Physical Defense +16 Shops: Dock Colony (1st visit) -[ VOLG30 ]- User: Ziggy Type: Body Armor Bought: Yes Price: 680 Effect: Physical Defense +28 Shops: Elsa (#1), Dock Colony (#1), Durandal, Kukai Foundation -[ VOLG40 ]- User: Ziggy Type: Body Armor Bought: Yes Price: 880 Effect: Physical Defense +36 Shops: Elsa (#2), Dock Colony (#2) -[ VOLG50 ]- User: Ziggy Type: Body Armor Bought: Yes Price: 1500 Effect: Physical Defense +44 Shops: Elsa (#3), Dock Colony (#3) -[ White Ring ]- User: Any Type: Auxiliary Bought: No Price: ? Skill: AGL +1 Effect: Agility +1 Found: KOS-MOS comes equipped with it -[ Wooden Idol ]- User: Any Type: Auxiliary Bought: No Price: 800 Skill: Bind Guard Effect: Prevents "Curse" Found: Kukai Foundation ------------------------------------------------------------------------------- --> XI-d. Character Weapons SIM01D ------------------------------------------------------------------------------- Legend: User - Who can use it Type - Standard or Sub-Weapon Bought - Can the weapon be bought; No means it's found or given Price - Obviously, the price of the weapon (N/A means it's free!) Desc. - Weapon description Found - How/where to get it -[ Battle Rod ]- User: MOMO Type: Standard Bought: No Price: 60 Info: Physical Attack +3 Found: MOMO comes equipped with it -[ BMP55SX ]- User: Ziggy Type: Sub-Weapon Bought: No Price: 400 Info: All / Line / Beam EA135% Found: Ziggy comes equipped with it -[ CROSS ]- User: Jr. Type: Standard Bought: Yes Price: 2400 Info: Gun manufactured by Cross Shops: Elsa (#3) -[ F-BSHOT ]- User: KOS-MOS Type: Sub-Weapon Bought: No Price: 1800 Info: Dragon Skull - Single / Line / Beam EA120% Found: Given after completing E-Mail Chain -[ F-GSHOT ]- User: KOS-MOS Type: Sub-Weapon Bought: No Price: 1000 Info: Triple Gatling Gun - Single / Line / Pierce Found: KOS-MOS has this weapon from the beginning -[ F-MSHOT ]- User: KOS-MOS Type: Sub-Weapon Bought: No Price: ? Info: Arm Missile Pod - All / Air / Hit Found: KOS-MOS has this weapon from the beginning -[ F-RSHOT ]- User: KOS-MOS Type: Sub-Weapon Bought: No Price: ? Info: Short Rail Cannon - Single / Line / Pierce Found: From E-Mail, after Encephalon -[ F-SCYTHE ]- User: KOS-MOS Type: Sub-Weapon Bought: No Price: 8000 Info: Sycthe that emits an Ether Field - All / Line / None EA300% Found: From E-Mail, after Kukai attack -[ Holey Gloves ]- User: chaos Type: Standard Bought: No Price: ? Info: Holey Gloves. Found: Use MOMO's Dark Scepter Tech Attack on Delphyne -[ M.W.S. ]- User: Shion Type: Standard Bought: No Price: Free Info: Shion's Multiple Weapons System Found: Woglinde, A.G.W.S. Hangar, after E-Mail -[ MAKAROV ]- User: Jr. Type: Standard Bought: No Price: 10000 Info: An heirloom-quality antique gun Found: Given to Jr. by Gaignun as a gift -[ Metal Rod ]- User: MOMO Type: Standard Bought: Yes Price: 200 Info: Physical Attack +5 Shops: Dock Colony (1st visit) -[ Mithril Rod ]- User: MOMO Type: Standard Bought: Yes Price: 520 Info: Physical Attack +9 Shops: Elsa (#2), Dock Colony (#2) -[ MSP89SX ]- User: Ziggy Type: Sub-Weapon Bought: Yes Price: 1200 Info: Missile Pod - All / Line / Hit Shops: Dock Colony (1st visit) -[ Navy Gloves ]- User: chaos Type: Standard Bought: Yes Price: 240 Info: Physical Attack +5 Shops: Dock Colony (1st visit) -[ Penguin Rod ]- User: MOMO Type: Standard Bought: No Price: 1000 Info: "Slow" against B/G enemies; Physical Attack +7 Drops: Mintia (Boss) -[ Platinum Rod ]- User: MOMO Type: Standard Bought: Yes Price: 380 Info: Physical Attack +7 Shops: Elsa (#1), Durandal, Kukai Foundation -[ Rider Gloves ]- User: chaos Type: Standard Bought: Yes Price: 160 Info: Physical Attack +7 Shops: Elsa (#1), Durandal, Kukai Foundation -[ ROOK505 ]- User: Jr. Type: Standard Bought: Yes Price: 800 Info: Standard Rook Co. Gun Shops: Elsa (#1), Durandal, Kukai Foundation -[ SAIFAR45 ]- User: Jr. Type: Standard Bought: Yes Price: 1200 Info: Gun manufactured by Saifar Shops: Elsa (#2,#3), -[ Saint Rod ]- User: MOMO Type: Standard Bought: Yes Price: 680 Info: Physical Attack +12 Shops: Elsa (#3), Dock Colony (#3) -[ Space Gloves ]- User: chaos Type: Standard Bought: No Price: 250 Info: Physical Attack +3 Found: chaos comes equipped with it -[ W Hammer Rod ]- User: MOMO Type: Standard Bought: No Price: 500 Info: "Confusion" against B/G enemies; Physical Attack +10 Found: Song of Nephilim (Seg.Ad.12?) -[ Work Gloves ]- User: chaos Type: Standard Bought: Yes Price: 80 Info: Physical Attack +9 Shops: Elsa (#2), Dock Colony (#2) ------------------------------------------------------------------------------- --> XI-e. Character Ammo SIM01E ------------------------------------------------------------------------------- Legend ~~~~~~ Weapon - what weapon the ammo is for Bought - can it be bought Price - cost of ammo Desc. - description Shops - where it can be bought -[ BXS001V ]- Weapon: M.W.S. (Shock Blade Tech Attack) Bought: No Price: 100 Info: Slow against Mechanical enemies -[ BXS002V ]- Weapon: M.W.S. (Shock Blade Tech Attack) Bought: Yes Price: 200 Info: Power Loss against Mechanical enemies Shops: Elsa (#1-#3), Durandal, Kukai Foundation -[ BXS003V ]- Weapon: M.W.S. (Shock Blade Tech Attack) Bought: Yes Price: 200 Info: Armor Failure against Mechanical enemies Shops: Elsa (#1-#3), Durandal, Kukai Foundation -[ BXS004V ]- Weapon: M.W.S. (Shock Blade Tech Attack) Bought: Yes Price: 200 Info: Physical Attack Down against Biological and Gnosis enemies Shops: Elsa (#1-#3), Durandal, Kukai Foundation -[ BXS005V ]- Weapon: M.W.S. (Shock Blade Tech Attack) Bought: Yes Price: 200 Info: Physical Defense Down against Biological and Gnosis enemies Shops: Elsa (#1-#3), Durandal, Kukai Foundation -[ CS700 ]- Weapon: CROSS Bought: No Price: ? Info: Physical Attack +10 -[ CS700DFD ]- Weapon: CROSS Bought: Yes Price: 500 Info: Physical Defense Down against Biological and Gnosis enemies Shops: Elsa (#3) -[ CS700PWD ]- Weapon: CROSS Bought: Yes Price: 500 Info: Physical Attack Down against Biological and Gnosis enemies Shops: Elsa (#3) -[ CS700SLW ]- Weapon: CROSS Bought: Yes Price: 500 Info: "Slow" against Biological and Gnosis enemies Shops: Elsa (#3) -[ CS700UVL ]- Weapon: CROSS Bought: Yes Price: 500 Info: Ether Attack Down against Biological and Gnosis enemies Shops: Elsa (#3) -[ KGS10V ]- Weapon: F-GSHOT Bought: No Price: 100 Info: Physical Attack +12 -[ KRS50V ]- Weapon: F-RSHOT Bought: No Price: ? Info: Physical Attack +20 -[ MAKAROV Bullets ]- Weapon: MAKAROV Bought: No Price: 1000 Info: Physical Attack +5 -[ MSS500 ]- Weapon: MSP89SX Bought: No Price: 60 Info: Physical Attack +4 -[ MSS540 ]- Weapon: MSP89SX Bought: No Price: ? Info: Missile Pod Ammo - Physical Attack +12 Found: Durandal - Armory -[ RK200 ]- Weapon: ROOK505 Bought: No Price: 150 Info: Physical Attack +4 -[ RK280 ]- Weapon: ROOK505 Bought: Yes Price: 400 Info: Physical Attack +6 Shops: Elsa (#1), Durandal, Kukai Foundation -[ SR500 ]- Weapon: SAIFAR45 Bought: No Price: 300 Info: Physical Attack +8 ------------------------------------------------------------------------------- --> XI-f. A.G.W.S. Weapons SIM01F ------------------------------------------------------------------------------- Here's a breakdown of the abbreviations and such: Price - price of weapon Type - the type of weapon (sword, axe, rifle, etc.) W-ACT - Yes/No if the weapon can be used when paired to W-ACT at 6 AP Attack - the attack type: / / - target: Single (one enemy) or All (all enemies) - range : Near, Line, Air - Near means Vanguard only - Line means Vanguard only, ranged. (line of sight) - Air means everything (Vanguard and Rearguard) - hit type: Slash, Pierce, Beam, Hit, Fire, None - Hit, Pierce and Slash are -generally- physical-type damage - Beam generally comes listed with another value right after it, displayed like "Beam EA120%" That means it's Beam Damage with 120% Ether Attack. - Fire is listed similarly to beam, except it says Fire instead of Beam. - None usually refers to some sort of Beam attack that doesn't actually have Beam-type damage associated with it. Basically, it's like a non-elemental attack. Desc. - weapon description Shops - where it can be bought Found - places where you can find it for free -[ AIRD-AG2 ]- Type: Aerials Price: 5000 W-ACT: No Attack: All / Air / Beam EA250% Info: Federation Army aerials Shops: Dock Colony (#2,#3) -[ AXE11AG ]- Type: Axe Price: 600 W-ACT: Yes Attack: Single / Near / Slash Info: Federation Army axe Shops: Dock Colony (all) -[ BA15VX ]- Type: Beam Arm Price: 1800 W-ACT: Yes Attack: Single / Line / Beam EA 185% Info: Beam Arm manufactured by Vector Shops: Elsa (#1-#3), Kukai Foundation (all) -[ BBC-AG5 ]- Type: Beam Cannon Price: 8800 W-ACT: No Attack: Single / Line / Beam EA600% Info: Federation Army large beam cannon Shops: Dock Colony (#3) -[ BL24AG ]- Type: Beam Launcher Price: 1400 W-ACT: No Attack: Single / Line / Beam EA 200% Info: Federation Army Beam Launcher Shops: Elsa (#1-#3), Kukai Foundation (all) -[ BMP-AG5 ]- Type: Missile Pod Price: 5000 W-ACT: No Attack: All / Air / Hit Info: Federation Army large missile pod Shops: Dock Colony (#3) -[ BMP45VX ]- Type: Beam Pod Price: 680 W-ACT: No Attack: All / Air / Beam EA 130% Info: Wide Beam pod manufactured by Vector Shops: Elsa (1st visit), Dock Colony (all) -[ BSW13AG ]- Type: Beam Sword Price: 2200 W-ACT: Yes Attack: Single / Near / Slash / Beam Info: Federation Army beam sword Shops: Elsa (#3), Kukai Foundation (#2) -[ CB85VX ]- Type: Chaff Box Price: 1800 W-ACT: No Attack: Enemies & All Allies / Air / S Info: Chaff Box manufactured by Vector Shops: Elsa (#3), Kukai Foundation (#2) -[ DEF-VX ]- Type: Defense Shield Price: 2600 W-ACT: No Attack: All Allies / Ether Shield Info: Defensive Shield manufactured by Vector Shops: Dock Colony (#2,#3) -[ DLC02AG4 ]- Type: Drill Claw Price: 2800 W-ACT: Yes Attack: Single / Near / Pierce Info: Federation Army drill claw Shops: Dock Colony (#3) -[ ECM1-VX ]- Type: ECM Launcher Price: 1200 W-ACT: No Attack: Single / Line / Slash Info: ECM Launcher manufactured by Vector Shops: Dock Colony (#1-#3) -[ ECM2-VX ]- Type: ECM Launcher Price: 2400 W-ACT: No Attack: All / Air / S Info: ECM Pod manufactured by Vector Shops: Dock Colony (#2,#3) -[ FLM64AG ]- Type: Flame Launcher Price: 800 W-ACT: Yes Attack: Single / Line / Fire EA 150% Info: Federation Army flame launcher Shops: Dock Colony (all) -[ GLG76AG ]- Type: Gatling Gun Price: 1400 W-ACT: Yes Attack: Single / Line / Pierce Info: Federation Army Gataling Gun Shops: Elsa (#1-#3), Kukai Foundation (all) -[ GRD20AG ]- Type: Grenade Launcher Price: 2000 W-ACT: Yes Attack: Single / Line / Fire Info: Federation Army grenade launcher Shops: Elsa (#2), Kukai Foundation (#1) -[ HG75VX ]- Type: Handgun Price: 900 W-ACT: Yes Attack: Single / Line / Pierce Info: Handgun manufactured by Vector Shops: Elsa (#1-#3), Kukai Foundation (all) -[ HGG-AG5 ]- Type: Heavy Gatling Gun Price: 2800 W-ACT: Yes Attack: Single / Line / Pierce Info: Federation Army gatling gun Shops: Dock Colony (#3) -[ HMP-AG5 ]- Type: Missile Pod Price: 3000 W-ACT: No Attack: All / Air / Hit Info: Federation Army hand missile pod Shops: Dock Colony (#3) -[ HMP33AG ]- Type: Missile Pod Price: 700 W-ACT: No Attack: All / Air / Hit Info: Federation Army hand missile pod Shops: Dock Colony (all) -[ HMR-AG5 ]- Type: Hammer Price: 3000 W-ACT: No Attack: Single / Near / Hit Info: Federation Army hammer Shops: Dock Colony (#3) -[ HMR55AG ]- Type: Hammer Price: 1600 W-ACT: Yes Attack: Single / Near / Hit Info: Federation Army hammer Shops: Elsa (#2,#3), Kukai Foundation (#1,#2) -[ LC-AG5 ]- Type: Cannon Price: 7800 W-ACT: No Attack: Single / Line / Pierce Info: Federation Army long cannon Shops: Dock Colony (#3) -[ LG10AG ]- Type: Rifle Price: 520 W-ACT: Yes Attack: Single / Line / Pierce Info: Federation Army rifle Shops: Elsa (1st visit) -[ LG100VX ]- Type: Beam Rifle Price: 3800 W-ACT: No Attack: Single / Line / Beam EA300% Info: Long Beam Rifle manufactured by Vector Shops: Elsa (#2,#3), Kukai Foundation (#1,#2) -[ LG24VX ]- Type: Beam Rifle Price: 620 W-ACT: Yes Attack: Single / Line / Beam EA 120% Info: Beam rifle manufactured by Vector Shops: Elsa (1st visit) -[ LM11VX ]- Type: Lancer Arm Price: 2400 W-ACT: Yes Attack: Single / Near / Slash Info: Lancer Arm manufactured by Vector Shops: Elsa (#2,#3), Kukai Foundation (#1,#2) -[ LW-VX2 ]- Type: Lance Price: 7000 W-ACT: No Attack: All / Air / Beam EA300% Info: Lance manufactured by Vector Shops: Dock Colony (#3) -[ PB55AG ]- Type: Bunker Buster Price: 1000 W-ACT: No Attack: Single / Near / Pierce Info: Federation Army bunker buster Shops: Elsa (#3), Kukai Foundation (all) -[ SHB67AG ]- Type: Shield Beam Rifle Price: 1000 W-ACT: No Attack: Single / Air / Beam EA 130% / Defense Info: Federation Army shield beam rifle Shops: Elsa (#1-#3), Dock Colony (1st visit), Kukai Foundation (all) -[ SMG99AG ]- Type: Submachine Gun Price: 440 W-ACT: Yes Attack: Single / Line / Pierce Info: Federation Army submachine gun Shops: Elsa (1st visit) Found: Woglinde (Crewman's Quarters) -[ SMG32VX ]- Type: Submachine Gun Price: 660 W-ACT: Yes Attack: Single / Line / Pierce Info: Submachine gun manufactured by Vector Shops: Elsa (1st visit), Dock Colony (all) -[ SMP53B1 ]- Type: Missile Pod Price: 480 W-ACT: No Attack: All / Air / Hit Info: Federation Army missile pod Shops: Elsa -[ SWD21AG ]- Type: Sword Price: 320 W-ACT: Yes Attack: Single / Near / Slash Info: Federation Army sword Shops: Elsa (1st visit), Dock Colony (1st visit & #1) -[ SWD34VX ]- Type: Sword Price: 320 W-ACT: Yes Attack: Single / Near / Slash Info: Vector sword Shops: Elsa (1st visit), Dock Colony (1st visit & #1) -[ WCT02AG4 ]- Type: Gyro Saucer Price: 2200 W-ACT: Yes Attack: Single / Near / Slash Info: Federation Army Gyro Saucer Shops: Dock Colony (#2,#3) ------------------------------------------------------------------------------- --> XI-g. A.G.W.S. Accessories SIM01G ------------------------------------------------------------------------------- -[ Anti-Beam Armor ]- Bought: Yes Price: 1000 Effect: Beam damage reduced by 25% Shops: Elsa (#1-#3), Dock Colony (#1-#3), Kukai Foundation (all) Drops: Domo Carrier (Boss) -[ Anti-Fire Armor ]- Bought: Yes Price: 1000 Effect: Fire damage reduced by 25% Shops: Elsa (#1-#3), Dock Colony (#1-#3), Kukai Foundation (all) -[ Anti-Ice Armor ]- Bought: Yes Price: 1000 Effect: Ice damage reduced by 25% Shops: Elsa (#1-#3), Dock Colony (#1-#3), Kukai Foundation (all) -[ Anti-Lightning Armor ]- Bought: Yes Price: 1000 Effect: Lightning damage reduced 25% Shops: Elsa (#1-#3), Dock Colony (#1-#3), Kukai Foundation (all) -[ AP Shield ]- Bought: Yes Price: 500 Effect: Prevents "AP Half" Shops: Elsa (#1-#3), Dock Colony (#1-#3), Kukai Foundation (all) -[ Armor Protect Unit ]- Bought: Yes Price: 500 Effect: Prevents "Armor Failure" Shops: Elsa (#1-#3), Dock Colony (all), Kukai Foundation (all) -[ Auxiliary Armor A ]- Bought: Yes Price: 100 Effect: Armor +2 Shops: All shops -[ Auxiliary Armor B ]- Bought: Yes Price: 200 Effect: Armor +4 Shops: Elsa (#1-#3), Dock Colony (#1-#3), Kukai Foundation (all) -[ B-MAX Circuit ]- Bought: No Price: 2000 Effect: Enables use of Boost Drops: Abmix (Boss), Tiamat (Boss), Simeon (Boss) -[ Cockpit Guard ]- Bought: Yes Price: 800 Effect: Prevents "Confusion" & "Sleep" Shops: Elsa (#1-#3), Dock Colony (#1-#3), Kukai Foundation (all) -[ EF Circuit A ]- Bought: Yes Price: 200 Effect: Ether Defense +2 Shops: All shops -[ EF Circuit B ]- Bought: Yes Price: 400 Effect: Ether Defense +4 Shops: Elsa (#1-#3), Dock Colony (#1-#3), Kukai Foundation (all) -[ Engine Shield ]- Bought: Yes Price: 500 Effect: Prevents "Engine Stop" Shops: Kukai Foundation (#2) -[ Fast Circuit 25 ]- Bought: No Price: 2500 Effect: Increases speed by 25% Drops: Simeon (Boss), Shutz (Proto Dora's Goons) -[ Fast Circuit 50 ]- Bought: No Price: ? Effect: Increases Speed by 50% Drops: Proto Dora (Boss) -[ Gear Shield ]- Bought: Yes Price: 500 Effect: Prevents "Slow" Shops: Elsa (#1-#3), Dock Colony (#1-#3), Kukai Foundation (all) -[ Guard Cleaner ]- Bought: Yes Price: 2000 Effect: Clears all status effects when Guarding Shops: Elsa (#1-#3), Dock Colony (#1-#3), Kukai Foundation (all) Found: Encephalon -[ Guard Recovery ]- Bought: Yes Price: 2000 Effect: Recover 10% of Max FHP when Guarding Shops: Elsa (#1-#3), Dock Colony (#1-#3), Kukai Foundation (all) -[ M Chip Guard ]- Bought: Yes Price: 500 Effect: Prevents "Wear" Shops: Elsa (#3), Dock Colony (#1,#3), Kukai Foundation (#2) -[ Tuned Circuit ]- Bought: No Price: 1500 Effect: Agility +1 Found: Cathedral Ship -[ W Circuit Shield ]- Bought: Yes Price: 500 Effect: Prevents "Attack Disable" Shops: Elsa (#3), Dock Colony (#3), Kukai Foundation (#2) ------------------------------------------------------------------------------- --> XI-h. A.G.W.S. Ammo SIM01H ------------------------------------------------------------------------------- Legend ~~~~~~ Weapon - what weapon the ammo is for Bought - can it be bought Price - cost of ammo Desc. - description Shops - where it can be bought -[ CB85B2 ]- Weapon: CB85VX Bought: Yes Price: 300 Info: "Ether Attack Down" against B/G enemies Shops: Kukai Foundation (#2) -[ CB85B3 ]- Weapon: CB85VX Bought: Yes Price: 300 Info: "Physical Attack Down" against B/G enemies Shops: Kukai Foundation (#2) -[ CB85B4 ]- Weapon: CB85VX Bought: Yes Price: 300 Info: "Physical Defense Down" against B/G enemies Shops: Kukai Foundation (#2) -[ ECM1B2 ]- Weapon: ECM1-VX Bought: Yes Price: 300 Info: "Armor Failure" against Mechanical enemies Shops: Dock Colony (#1-#3) -[ ECM1B3 ]- Weapon: ECM1-VX Bought: Yes Price: 300 Info: "Dexterity Down" against Mechanical enemies Shops: Dock Colony (#1-#3) -[ ECM1B4 ]- Weapon: ECM1-VX Bought: Yes Price: 300 Info: "Slow" against Mechanical enemies Shops: Dock Colony (#1-#3) -[ ECM1B5 ]- Weapon: ECM1-VX Bought: Yes Price: 300 Info: "Wear" against Mechanical enemies Shops: Dock Colony (#1-#3) -[ ECM2B2 ]- Weapon: ECM2-VX Bought: Yes Price 450 Info: "Physical Defense Down" against Mechanical enemies Shops: Dock Colony (#3) -[ ECM2B3 ]- Weapon: ECM2-VX Bought: Yes Price 450 Info: "Dexterity Down" against Mechanical enemies Shops: Dock Colony (#3) -[ ECM2B4 ]- Weapon: ECM2-VX Bought: Yes Price 450 Info: "Slow" against Mechanical enemies Shops: Dock Colony (#3) -[ ECM2B5 ]- Weapon: ECM2-VX Bought: Yes Price 450 Info: "Wear" against Mechanical enemies Shops: Dock Colony (#3) ------------------------------------------------------------------------------- --> XI-i. A.G.W.S. SIM01I ------------------------------------------------------------------------------- Here is all the info on the A.G.W.S. you can buy (or get for free during the game). The stats listed are for a non-upgraded, brand new, unequipped A.G.W.S. Adding accessories or upgrading the A.G.W.S. will obviously change these values. For the A.G.W.S. you can buy, they can only be bought at the Dock Colony, after the Elsa docks with the Durandal. New A.G.W.S. become available as the game progresses. NOTE: I didn't list Shion or chaos' A.G.W.S. because I upgraded them (thus changing their stats) before I started this section (whoops!) I'll get the info for them next time around, or just submit it to me! Anybody know what the hell the WAGL stat is for? W-ACT Agility? Or..something? Legend ~~~~~~ Bought - Yes/No if it can be bought Price - the price if it can be bought FHP - Frame Hit Points PARM - Physical Armor (similar to the VIT stat) DPOW - Drive Power (similar to the STR stat) EARM - Ether Armor (similar to the EDEF stat) AGL - Agility WAGL - ...? no idea. -[ AG-04 ]- Bought: Yes Price: 80,000 FHP: 2400 PARM: 88 DPOW: 76 EARM: 0 AGL: 7 WAGL: 0 -[ AG-05 ]- Bought: Yes Price: 300,000 FHP: 6000 PARM: 120 DPOW: 130 EARM: 0 AGL: 5 WAGL: 0 -[ VX-4000 ]- Bought: Yes Price: 50,000 FHP: 1200 PARM: 68 DPOW: 51 EARM: 8 AGL: 7 WAGL: 0 ------------------------------------------------------------------------------- --> XI-j. Cards SIM01J ------------------------------------------------------------------------------- Cards are a part of the card mini-game. There are several special "promotional" cards, listed in the Special Items section. Here are the three basic flavors of cards you find throughout the game in shops. Starter Set - 400G - Starter set for the card game Card Pack #1 - 100G - Card game booster pack #1 Card Pack #2 - 100G - Card game booster pack #2 For more information on the card mini-game, see the Mini-Games section. To view the promotional cards, see the Special Items sub-section above. _______________________________________________________________________________ =============================================================================== ==> XII. S H O P S SSHP01 =============================================================================== Within this section is a complete list of all the shops you encounter throughout your journey. The shops are listed in order of appearance. Several shops are also restocked at various times throughout the game, these are listed as well. In order to eliminate any confusion, when a shop is restocked, I list everything the shop sells at that point in time, not just what items changed or were added. For example, Elsa's U.M.N. port, restock #1, what you see listed is exactly everything you would see when you visit that shop (provided you visit it during the correct time frame). Information as to when the items are available is listed for each shop, as well. PLEASE NOTE: The prices listed here are the prices WITHOUT any discounts. If you successfully complete E-Mail chains and get discounts for Standard Items, A.G.W.S. Accessories or A.G.W.S. Weapons, the prices you see in-game will be less than what I have listed! ------------------------------------------------------------------------------- --> XII-a. Woglinde - A.G.W.S. Hangar SSHP01A ------------------------------------------------------------------------------- This shop is only available during the actual mission part in the first part of the game. You cannot access it from the E.V.S. -[ Standard Items ]- -[ Character Accessories ]- Med Kit 20 Uniform 100 Ether Pack 40 Protector 80 Escape Pack 20 Bio Sphere 120 Revive 60 ------------------------------------------------------------------------------- --> XII-b. Elsa - U.M.N. Port SSHP01B ------------------------------------------------------------------------------- This shop is accessible right after the Asteroid Pleroma mission. This is the first time you see this shop. This shop is restocked several times throughout the game, and the new shop listings are below this. -[ Standard Items ]- -[ Character Accessories ]- -[ Cards ]- Med Kit 20 Metal Wear 200 Starter Set 400 Ether Pack 40 Fiber Suit 320 Card Pack #1 100 Revive 60 D Unit V2 400 Cure-All 100 Metal Helmet 100 Antidote 60 Spirit Pendant 400 Neuro Stim 60 Escape Pack 20 Bio Sphere 120 ******************************************************************************* *** Elsa - U.M.N. Port - RESTOCK #1 ******************************************* ******************************************************************************* This shop is restocked as soon as the Durandal docks with the Kukai Foundation. -[ Standard Items ]- -[ Character Weapons ]- -[ Character Ammo ]- Med Kit 20 Rider Gloves 160 RK280 400 Med Kit S 60 Platinum Rod 380 BXS002V 200 Ether Pack 40 ROOK505 800 BXS003V 200 Ether Pack S 80 BXS004V 200 Revive 60 BXS005V 200 Cure-All 100 Antidote 60 Neuro Stim 60 Escape Pack 20 Bio Sphere 120 -[ Character Accessories ]- -[ Cards ]- Battle Gear 850 Starter Set 400 D Unit V4 960 Card Pack #1 100 VOLG30 680 Card Pack #2 100 Space Helmet 340 Protector 80 Red Ring 600 Green Ring 400 Blue Ring 200 Kobold Ring 200 Orange Ring 300 Sniper Goggles 200 Snake Hunter 500 ******************************************************************************* *** Elsa - U.M.N. Port - RESTOCK #2 ******************************************* ******************************************************************************* Restocked again. This time, this is what's in stock BEFORE you depart for the Song of Nephilim. Med Kit DX finally makes an appearance, and these are so handy against Larva Dolls/Faces. -[ Standard Items ]- -[ Character Weapons ]- -[ Character Ammo ]- Med Kit 20 Work Gloves 80 BXS002V 200 Med Kit S 60 Mithril Rod 520 BXS003V 200 Med Kit DX 150 SAIFAR45 1200 BXS004V 200 Ether Pack 40 BXS005V 200 Ether Pack S 80 Revive 60 Cure-All 100 Antidote 60 Neuro Stim 60 Escape Pack 20 Bio Sphere 120 -[ Character Accessories ]- -[ Cards ]- Ruby Suit 1200 Starter Set 400 D Unit V5 1400 Card Pack #1 100 VOLG40 880 Card Pack #2 100 Ruby Helmet 600 Protector 80 Red Ring 600 Green Ring 400 Blue Ring 200 Kobold Ring 200 Orange Ring 300 ******************************************************************************* *** Elsa - U.M.N. Port - RESTOCK #3 ******************************************* ******************************************************************************* This is the last restocking of this shop. This is available after clearing the Song of Nephilim, but before departing for Proto Merkabah. -[ Standard Items ]- -[ Character Ammo ]- -[ Character Weapons ]- Med Kit 20 BXS002V 200 Saint Rod 680 Med Kit S 60 BXS003V 200 SAIFAR45 1200 Med Kit DX 150 BXS004V 200 CROSS 2400 Ether Pack 40 BXS005V 200 Ether Pack S 80 CS700SLW 500 Revive 60 CS700PWD 500 Cure-All 100 CS700DFD 500 Antidote 60 CS700UVL 500 Neuro Stim 60 Escape Pack 20 Bio Sphere 120 -[ Character Accessories ]- -[ Cards ]- Techtron Clothes 1200 Starter Set 400 D Unit V6 1400 Card Pack #1 100 VOLG50 880 Card Pack #2 100 Techtron Helmet 600 Protector 80 Red Ring 600 Green Ring 400 Blue Ring 200 Kobold Ring 200 Orange Ring 300 ------------------------------------------------------------------------------- --> XII-c. Elsa - A.G.W.S. Hangar SSHP01C ------------------------------------------------------------------------------- This shop is also accessible right after the Asteroid Pleroma mission. It gets all new items in stock after the Durandal docks at the Kukai Foundation. -[ A.G.W.S. Weapons ]- -[ A.G.W.S. Accessories ]- SWD21AG 320 Auxilary Armor A 100 SWD34VX 320 EF Circuit A 200 LG10AG 520 LG24VX 620 -[ Cards ]- SMG99AG 440 Starter Set 400 SMG32VX 660 Card Pack #1 100 BMP45VX 680 SMP53B1 480 ******************************************************************************* *** Elsa - A.G.W.S. Hangar - RESTOCK #1 *************************************** ******************************************************************************* This shop is restocked after the Durandal docks at the Kukai Foundation. -[ A.G.W.S. Weapons ]- -[ Cards ]- PB55AG 1000 Starter Set 400 HG75VX 900 Card Pack #1 100 GLG76AG 1400 Card Pack #2 100 BA15VX 1800 BL24AG 1400 SHB67AG 1000 -[ A.G.W.S. Accessories ]- Auxiliary Armor A 100 Auxiliary Armor B 200 EF Circuit A 200 EF Circuit B 200 Armor Protect Unit 500 Gear Shield 500 AP Shield 500 Cockpit Guard 800 Guard Cleaner 2000 Guard Recovery 2000 Anti-Fire Armor 1000 Anti-Ice Armor 1000 Anti-Lightning Armor 1000 Anti-Beam Armor 1000 ******************************************************************************* *** Elsa - A.G.W.S. Hangar - RESTOCK #2 *************************************** ******************************************************************************* This shop is restocked after the evacuation of the Kukai Foundation, and before you go to the Song of Nephilim. -[ A.G.W.S. Weapons ]- -[ A.G.W.S. Accessories ]- PB55AG 1000 Auxiliary Armor A 100 HG75VX 900 Auxiliary Armor B 200 GLG76AG 1400 EF Circuit A 200 BA15VX 1800 EF Circuit B 400 BL24AG 1400 Armor Protect Unit 500 SHB67AG 1000 Gear Shield 500 HMR55AG 1600 AP Shield 500 LM11VX 2400 Cockpit Guard 800 LG100VX 3800 Guard Cleaner 2000 GRD20AG 2000 Guard Recovery 2000 Anti-Fire Armor 1000 -[ Cards ]- Anti-Ice Armor 1000 Starter Set 400 Anti-Lightning Armor 1000 Card Pack #1 100 Anti-Beam Armor 1000 Card Pack #2 100 ******************************************************************************* *** Elsa - A.G.W.S. Hangar - RESTOCK #3 *************************************** ******************************************************************************* This is the final restocking of the A.G.W.S. Hangar. These items are in stock after clearing the Song of Nephilim, but before departing for Proto Merkabah. -[ A.G.W.S. Weapons ]- -[ A.G.W.S. Accessories ]- PB55AG 1000 Auxiliary Armor A 100 HG75VX 900 Auxiliary Armor B 200 GLG76AG 1400 EF Circuit A 200 BA15VX 1800 EF Circuit B 400 BL24AG 1400 Armor Protect Unit 500 SHB67AG 1000 Gear Shield 500 HMR55AG 1600 AP Shield 500 LM11VX 2400 M Chip Guard 500 LG100VX 3800 W Circuit Shield 500 BSW13AG 2200 Cockpit Guard 800 CB85VX 1800 Guard Cleaner 2000 Guard Recovery 2000 -[ Cards ]- Anti-Fire Armor 1000 Starter Set 400 Anti-Ice Armor 1000 Card Pack #1 100 Anti-Lightning Armor 1000 Card Pack #2 100 Anti-Beam Armor 1000 ------------------------------------------------------------------------------- --> XII-d. Dock Colony SSHP01D ------------------------------------------------------------------------------- These items are in stock the first time you visit the Talk To Me shop at the Dock Colony (before Elsa docks at the Durandal). -[ Standard Items ]- -[ Character Accesories ]- -[ Character Weapons ]- Med Kit 20 Stylish Armor 580 Navy Gloves 240 Ether Pack 40 D Unit V3 620 Metal Rod 200 Revive 60 VOLG20 420 MSP89SX 1200 Cure-All 100 Space Helmet 340 Antidote 60 Protector 80 Neuro Stim 60 Power Brace 300 Escape Pack 20 Guard Pendant 300 Bio Sphere 120 -[ A.G.W.S. Weapons ]- -[ A.G.W.S. Accessories ]- -[ Cards ]- SWD21AG 320 Auxiliary Armor A 100 Starter Set 400 SWD34VX 320 EF Circuit A 200 Card Pack #1 100 AXE11AG 600 Armor Protect Unit 500 SMG32VX 660 SHB67AG 1000 FLM64AG 800 HMP33AG 700 BMP45VX 680 ******************************************************************************* *** Dock Colony - RESTOCK #1 ************************************************** ******************************************************************************* These items are available after the Durandal docks at the Kukai Foundation. -[ Standard Items ]- -[ Character Accessories ]- -[ A.G.W.S. Weapons ]- Med Kit 20 Battle Gear 850 SWD21AG 320 Med Kit S 60 D Unit V4 960 SWD34VX 320 Ether Pack 40 VOLG30 680 AXE11AG 600 Ether Pack S 80 Space Helmet 340 SMG32VX 660 Revive 60 Protector 80 FLM64AG 800 Cure-All 100 Red Ring 600 HMP33AG 700 Antidote 60 Green Ring 400 BMP45VX 680 Neuro Stim 60 Blue Ring 200 ECM1-VX 1200 Escape Pack 20 Kobold Ring 200 Bio Sphere 120 Purple Ring 300 -[ A.G.W.S. Ammo ]- Orange Ring 300 ECM1B2 300 -[ Cards ]- Power Brace 300 ECM1B3 300 Starter Set 400 Guard Pendant 300 ECM1B4 300 Card Pack #1 100 Sniper Goggles 200 ECM1B5 300 Card Pack #2 100 Snake Hunter 500 -[ A.G.W.S. Accessories ]- -[ A.G.W.S. ]- Auxiliary Armor A 100 VX-4000 50000 Auxiliary Armor B 200 EF Circuit A 200 EF Circuit B 400 Armor Protect Unit 500 Gear Shield 500 M Chip Guard 500 AP Shield 500 Cockpit Guard 800 Guard Cleaner 2000 Guard Recovery 2000 Anti-Fire Armor 1000 Anti-Ice Armor 1000 Anti-Lightning Armor 1000 Anti-Beam Armor 1000 ******************************************************************************* *** Dock Colony - RESTOCK #2 ************************************************** ******************************************************************************* These items become available after the Kukai Foundation evacuation, before departing for the Song of Nephilim. A.G.W.S. NOTE: If you purchased any of the A.G.W.S. for sale, they WILL NOT be listed in the game for you. Once you buy them, they're gone from the stores inventory. -[ Standard Items ]- -[ Character Accessories ]- -[ A.G.W.S. Weapons ]- Med Kit 20 Ruby Suit 1200 AXE11AG 600 Med Kit S 60 D Unit V5 1400 SMG32VX 660 Med Kit DX 150 VOLG40 880 FLM65AG 800 Ether Pack 40 Ruby Helmet 600 HMP33AG 700 Ether Pack S 80 Protector 80 BMP45VX 680 Revive 60 Red Ring 600 ECM1-VX 1200 Cure-All 100 Green Ring 400 ECM2-VX 2400 Antidote 60 Blue Ring 200 DEF-VX 2600 Neuro Stim 60 Kobold Ring 200 WCT02AG4 2200 Escape Pack 20 Purple Ring 300 AIRD-AG2 5000 Bio Sphere 120 Orange Ring 300 Power Brace 300 -[ A.G.W.S. ]- -[ Character Weapons ]- Guard Pendant 300 VX-4000 50000 Work Gloves 80 Sniper Goggles 200 AG-04 80000 Mithril Rod 520 Snake Hunter 500 -[ A.G.W.S. Accessories ]- -[ A.G.W.S. Ammo ]- Auxiliary Armor A 100 ECM1B2 300 Auxiliary Armor B 200 ECM1B3 300 EF Circuit A 200 ECM1B4 300 EF Circuit B 400 ECM1B5 300 Armor Protect Unit 500 Gear Shield 500 -[ Cards ]- AP Shield 500 Starter Set 400 Cockpit Guard 800 Card Pack #1 100 Guard Cleaner 2000 Card Pack #2 100 Guard Recovery 2000 Anti-Fire Armor 1000 Anti-Ice Armor 1000 Anti-Lightning Armor 1000 Anti-Beam Armor 1000 ******************************************************************************* *** Dock Colony - RESTOCK #3 ************************************************** ******************************************************************************* This is the final restocking of the Dock Colony Talk To Me Shop. All sorts of new stuff added. This shop is accessible after clearing the Song of Nephilim, but before you depart for Proto Merkabah. A.G.W.S. NOTE: If you purchased any of the A.G.W.S. for sale, they WILL NOT be listed in the game for you. Once you buy them, they're gone from the stores inventory. -[ Standard Items ]- -[ Character Accessories ]- -[ A.G.W.S. Weapons ]- Med Kit 20 Techtron Clothes 1200 AXE11AG 600 Med Kit S 60 D Unit V6 2600 SMG32VX 660 Med Kit DX 150 VOLG50 1500 FLM64AG 800 Ether Pack 40 Techtron Helmet 800 HMP33AG 700 Ether Pack S 80 Protector 80 BMP45VX 680 Revive 60 Red Ring 600 ECM1-VX 1200 Cure-All 100 Green Ring 400 ECM2-VX 2400 Antidote 60 Blue Ring 200 DEF-VX 2600 Neuro Stim 60 Kobold Ring 200 WCT02AG4 2200 Escape Pack 20 Purple Ring 300 DLC02AG4 2800 Bio Sphere 120 Orange Ring 300 AIRD-AG2 5000 Power Brace 300 LW-VX2 7000 -[ Character Weapons ]- Guard Pendant 300 HMR-AG5 3000 Saint Rod 680 Sniper Goggles 200 HGG-AG5 2800 Snake Hunter 500 HMP-AG5 3000 -[ A.G.W.S. Accessories ]- LC-AG5 7800 Auxiliary Armor A 100 -[ A.G.W.S. Ammo ]- BMP-AG5 5000 Auxiliary Armor B 200 ECM1B2 300 BBC-AG5 8800 EF Circuit A 200 ECM1B3 300 EF Circuit B 400 ECM1B4 300 -[ Cards ]- Armor Protect Unit 500 ECM1B5 300 Starter Set 400 Gear Shield 500 ECM2B2 450 Card Pack #1 100 AP Shield 500 ECM2B3 450 Card Pack #2 100 M Chip Guard 500 ECM2B4 450 W Circuit Shield 500 ECM2B5 450 Cockpit Guard 800 Guard Cleaner 2000 -[ A.G.W.S. ]- Guard Recovery 2000 VX-4000 50000 Anti-Fire Armor 1000 AG-04 80000 Anti-Ice Armor 1000 AG-05 300000 Anti-Lightning Armor 1000 Anti-Beam Armor 1000 ------------------------------------------------------------------------------- --> XII-e. Cathedral Ship - Mall SSHP01E ------------------------------------------------------------------------------- This shop is located in the Cathedral Ship, right outside the entrance to the Mall. This shop is only available during the actual mission; it doesn't exist in the E.V.S. (an E.V.S. Exit Plate is there instead). -[ Standard Items ]- -[ Character Accessories ]- Med Kit 20 Power Brace 300 Ether Pack 40 Guard Pendant 300 Revive 60 Snake Hunter 500 Cure-All 100 Antidote 60 -[ Cards ]- Neuro Stim 60 Starter Set 400 Escape Pack 20 Card Pack #1 100 Bio Sphere 120 ------------------------------------------------------------------------------- --> XII-f. Durandal - Residential Area SSHP01F ------------------------------------------------------------------------------- This shop is accessible as soon as you can explore the Durandal. -[ Standard Items ]- -[ Character Weapons ]- Med Kit 20 Rider Gloves 160 Med Kit S 60 Platinum Rod 380 Ether Pack 40 ROOK505 800 Ether Pack S 80 Revive 60 -[ Character Ammo ]- Cure-All 100 RK280 400 Antidote 60 BXS002V 200 Neuro Stim 60 BXS003V 200 Escape Pack 20 BXS004V 200 Bio Sphere 120 BXS005V 200 -[ Character Accessories ]- -[ Cards ]- Battle Gear 850 Starter Set 400 D Unit V4 960 Card Pack #1 100 VOLG30 680 Card Pack #2 100 Space Helmet 340 Protector 80 Sniper Goggles 200 Snake Hunter 500 ------------------------------------------------------------------------------- --> XII-g. Kukai Foundation A.G.W.S. Parts Shop SSHP01G ------------------------------------------------------------------------------- This shop is accessible as soon as the Durandal docks. The Elsa A.G.W.S. shop is also upgraded to reflect most of the items here, as well. -[ A.G.W.S. Accessories ]- -[ A.G.W.S. Weapons ]- -[ Cards ]- Auxiliary Armor A 100 PB55AG 1000 Starter Set 400 Auxiliary Armor B 200 HG75VX 900 Card Pack #1 100 EF Circuit A 200 GLG76AG 1400 Card Pack #2 100 EF Circuit B 400 BA15VX 1800 Armor Protect Unit 500 BL24AG 1400 Gear Shield 500 SHB67AG 1000 M Chip Guard 500 AP Shield 500 Cockpit Guard 800 Guard Cleaner 2000 Guard Recovery 2000 Anti-Fire Armor 1000 Anti-Ice Armor 1000 Anti-Lightning Armor 1000 Anti-Beam Armor 1000 ******************************************************************************* *** Kukai Foundation - A.G.W.S. Parts Shop - RESTOCK #1 *********************** ******************************************************************************* These items are in stock after the evacuation of the Kukai Foundation, before departing for the Song of Nephilim. -[ A.G.W.S. Accessories ]- -[ A.G.W.S. Weapons ]- -[ Cards ]- Auxiliary Armor A 100 PB55AG 1000 Starter Set 400 Auxiliary Armor B 200 HG75VX 900 Card Pack #1 100 EF Circuit A 200 GLG76AG 1400 Card Pack #2 100 EF Circuit B 400 BA15VX 1800 Armor Protect Unit 500 BL24AG 1400 Gear Shield 500 SHB67AG 1000 AP Shield 500 HMR55AG 1600 Cockpit Guard 800 LM11VX 2400 Guard Cleaner 2000 LG100VX 3800 Guard Recovery 2000 GRD20AG 2000 Anti-Fire Armor 1000 Anti-Ice Armor 1000 Anti-Lightning Armor 1000 Anti-Beam Armor 1000 ******************************************************************************* *** Kukai Foundation - A.G.W.S. Parts Shop - RESTOCK #2 *********************** ******************************************************************************* This is the last restocking of this shop. These items are in stock after clearing the Song of Nephilim (before departing for Proto Merkabah). -[ A.G.W.S. Accessories ]- -[ A.G.W.S. Weapons ]- -[ Cards ]- Auxiliary Armor A 100 PB55AG 1000 Starter Set 400 Auxiliary Armor B 200 HG75VX 900 Card Pack #1 100 EF Circuit A 200 GLG76AG 1400 Card Pack #2 100 EF Circuit B 400 BA15VX 1800 Armor Protect Unit 500 BL24AG 1400 Gear Shield 500 SHB67AG 1000 AP Shield 500 HMR55AG 1600 Engine Shield 500 LM11VX 2400 M Chip Guard 500 LG100VX 3800 W Circuit Shield 500 BSW13AG 2200 Cockpit Guard 800 CB85VX 1800 Guard Cleaner 2000 Guard Recovery 2000 -[ A.G.W.S. Ammo ]- Anti-Fire Armor 1000 CB85B2 300 Anti-Ice Armor 1000 CB85B3 300 Anti-Lightning Armor 1000 CB85B4 300 Anti-Beam Armor 1000 ------------------------------------------------------------------------------- --> XII-h. Kukai Foundation - Our Treasure Inn Shop SSHP01H ------------------------------------------------------------------------------- This shop is accessible as soon as the Durandal docks at the Kukai Foundation. -[ Standard Items ]- -[ Character Accessories ]- -[ Character Weapons ]- Med Kit 20 Battle Gear 850 Rider Gloves 160 Med Kit S 60 D Unit V4 960 Platinum Rod 380 Ether Pack 40 VOLG30 680 ROOK505 800 Ether Pack S 80 Space Helmet 340 Revive 60 Protector 80 -[ Character Ammo ]- Cure-All 100 Red Ring 600 RK280 400 Antidote 60 Green Ring 400 BXS002V 200 Neuro Stim 60 Blue Ring 200 BXS003V 200 Escape Pack 20 Kobold Ring 200 BXS004V 200 Bio Sphere 120 Orange Ring 300 BXS005V 200 -[ Cards ]- Starter Set 400 Card Pack #1 100 Card Pack #2 100 ------------------------------------------------------------------------------- --> XII-i. Kukai Foundation - Mayor SSHP01I ------------------------------------------------------------------------------- This shop is only available during the evacuation of the Kukai Foundation. It's the same exact stock as the Our Treasure Inn shop. To save space, I haven't listed it again. Check out the shop just above this one to see what it sells. It cannot be accessed any other time. _______________________________________________________________________________ =============================================================================== ==> XIII. B E S T I A R Y SB01 =============================================================================== Now onto the baddies in the game. Listed here is all the enemies and some information about them such as HP, GP they drop, items they drop, their type and so on. I've tried to arrange it so that it's easy to find out what you want to find out, at a glance. This list includes regular enemies AND bosses! Please note, all the information on MOST of the Gnosis enemies was taken directly from the in-game Gnosis Database (accessed from the Main Menu, U.M.N., Database, Gnosis). So in light of that, if there's anything wrong with that section, don't blame me! Otherwise feel free to point out any mistakes. Much of this information was gathered from using Shion's Analyze Ether. It's a real handy Ether. However, there are some enemies with the same name, that actually have several different variations. I've tried to list all the variations and the differences between them, but I may have easily missed some. I scanned almost every baddie I encountered with Analyze, but with the sheer number of battles you get in, it's impossible (rather, too time consuming) to scan every one! This section is listed in alphabetical order. The following abbreviations are used throughout this section: HP -> The enemies HP (hit points) Type -> The type of enemy, Biological, Gnosis or Mechanical Weakness -> What types of attacks the enemy is weak against (hint: use these!) EXP -> How much experience the enemy will give GP -> How much gold the enemy drops T.Pts -> How many Tech Points (T.Pts) you get from the enemy E.Pts -> How many Ether Points (E.Pts) you get from the enemy S.Pts -> How many Skill Points (S.Pts) you get from the enemy RareItem -> The rare items the enemy drops (usually the better items) Item -> The items the enemy drops (usually average stuff) DS Item -> Listed only for Gnosis enemies. This is what the monster will turn into if killed with MOMO's Dark Scepter Tech Attack Found -> Where (location-wise) the enemy can be found *** NOTE: If Weakness, RareItem, Item or DS Item isn't listed for a certain enemy, that means there is NONE. I decided against wasting space writing "None" ------------------------------------------------------------------------------- --> XIII-a. Standard Enemies SB01A ------------------------------------------------------------------------------- -[ Armaros ]- Type: Gnosis HP: 3000 EXP: 4000 T.Pts: 34 E.Pts: 16 S.Pts: 10 GP: 0 RareItem: Skill Upgrade S Item: Med Kit DX DS Item: Skill Upgrade Z Found: Proto Merkabah -[ Attack Drone ]- Type: Mechanical HP: 80 EXP: 13 T.Pts: 4 E.Pts: 2 S.Pts: 4 GP: 0 Weakness: Lightning Found: KOS-MOS Simulator -[ Azazel ]- Type: Gnosis HP: 4600 EXP: 6200 T.Pts: 36 E.Pts: 36 S.Pts: 16 GP: 0 RareItem: Tech Upgrade S Item: Ether Pack DX Found: Proto Merkabah -[ Baraqijal ]- Type: Gnosis HP: 2400 EXP: 4600 T.Pts: 24 E.Pts: 24 S.Pts: 10 GP: 0 RareItem: Ether Upgrade S Item: Ether Pack DX Found: Proto Merkabah -[ Basilisk ]- Type: Gnosis HP: 480 EXP: 300 T.Pts: 14 E.Pts: 10 S.Pts: 4 GP: 0 Weakness: Slash RareItem: Ether Upgrade A Item: Ether Pack S DS Item: Ruby Found: Encephalon, Kukai Foundation -[ Bugbear ]- Type: Gnosis HP: 980 EXP: 480 T.Pts: 24 E.Pts: 2 S.Pts: 6 GP: 0 Weakness: Spirit RareItem: Tech Upgrade A Item: Med Kit S DS Item: Ruby Found: Encephalon, Kukai Foundation -[ Byproduct 103 ]- Type: Biological HP: 2600 EXP: 1360 T.Pts: 42 E.Pts: 24 S.Pts: 8 GP: 0 Weakness: Fire RareItem: Ether Upgrade A Item: Precious Stone Found: Song of Nephilim -[ Byproduct 145 ]- Type: Biological HP: 1600 EXP: 1140 T.Pts: 30 E.Pts: 10 S.Pts: 4 GP: 0 Weakness: Ice RareItem: Skill Upgrade A Item: Med Kit DX Found: Song of Nephilim -[ Byproduct 172 ]- Type: Biological HP: 1800 EXP: 1280 T.Pts: 34 E.Pts: 10 S.Pts: 4 GP: 0 Weakness: Lightning RareItem: Tech Upgrade A Item: Booster Pack Found: Song of Nephilim -[ Calx ]- Type: Biological HP: 1100 EXP: 880 T.Pts: 16 E.Pts: 4 S.Pts: 16 GP: 0 Weakness: Beam RareItem: Veil Item: Med Kit DX Found: Song of Nephilim -[ Capto Mortum ]- Type: Mechanical HP: 1600 EXP: 1040 T.Pts: 16 E.Pts: 0 S.Pts: 20 GP: 0 Weakness: Beam Item: Scrap Iron Found: Song of Nephilim -[ Cerberus ]- Type: Gnosis HP: 500 EXP: 320 T.Pts: 8 E.Pts: 8 S.Pts: 2 GP: 0 Weakness: Beam Item: Med Kit S DS Item: Ruby Found: Cathedral Ship -[ Cyber Crab ]- Type: Mechanical HP: 160 EXP: 50 T.Pts: 4 E.Pts: 0 S.Pts: 4 GP: 0 Weakness: Lightning Item: Scrap Iron Found: Pleroma, U-TIC Battleship Notes: The stats here (aside from items, which are identical) are for the version found early on at Pleroma. I didn't realize that I only had info for the earlier version, and I neglected to Analyze the later version you encounter. Will update ASAP. -[ Delphyne ]- Type: Gnosis HP: 2000 EXP: 2400 T.Pts: 24 E.Pts: 10 S.Pts: 6 GP: 0 Weakness: Ice RareItem: Med Kit DX Item: Hemlock DS Item: Holey Gloves Found: Proto Merkabah -[ Demon ]- Type: Gnosis HP: 2300 EXP: 3200 T.Pts: 16 E.Pts: 28 S.Pts: 12 GP: 0 RareItem: Ether Pack DX Item: Med Kit DX Found: Proto Merkabah -[ Dirlewanger ]- Type: Biological HP: 380 EXP: 220 T.Pts: 12 E.Pts: 6 S.Pts: 10 GP: 400 Weakness: Fire RareItem: Ether Pack S Item: Med Kit S Found: Encephalon -[ DOMO-A ]- Type: Mechanical HP: 150 EXP: 80 T.Pts: 8 E.Pts: 2 S.Pts: 4 GP: 0 Weakness: Lightning Item: Scrap Iron Found: Elsa -[ DOMO-B ]- Type: Mechanical HP: 150 EXP: 90 T.Pts: 8 E.Pts: 2 S.Pts: 4 GP: 0 Weakness: Lightning Item: Scrap Iron Found: Elsa -[ Drone F ]- Type: Biological HP: 68 EXP: 8 T.Pts: 2 E.Pts: 2 S.Pts: 2 GP: 10 Weakness: Fire RareItem: Med Kit Found: KOS-MOS Simulator -[ Drone G1 ]- Type: Gnosis HP: 82 EXP: 10 T.Pts: 2 E.Pts: 2 S.Pts: 0 GP: 0 Weakness: Slash RareItem: Ether Pack DS Item: Garnet Found: KOS-MOS Simulator -[ Drone G2 ]- Type: Gnosis (Flying) HP: 60 EXP: 8 T.Pts: 2 E.Pts: 4 S.Pts: 0 GP: 0 Weakness: Beam RareItem: Ether Pack Found: KOS-MOS Simulator -[ Drone G3 ]- Type: Gnosis HP: 130 EXP: 20 T.Pts: 4 E.Pts: 0 S.Pts: 0 GP: 0 RareItem: Med Kit DS Item: Garnet Found: KOS-MOS Simulator -[ Drone M ]- Type: Biological HP: 50 EXP: 7 T.Pts: 2 E.Pts: 2 S.Pts: 2 GP: 10 Weakness: Fire RareItem: Med Kit Found: KOS-MOS Simulator -[ Fairy ]- Type: Gnosis (Flying) HP: 180 EXP: 100 T.Pts: 3 E.Pts: 4 S.Pts: 1 GP: 0 Weakness: Pierce RareItem: Ether Pack S Item: Ether Pack DS Item: Sapphire Found: Cathedral Ship Notes: Absorbs Lightning -[ Federation Solder ]- Type: Biological HP: 320-360 EXP: 180-250 T.Pts: 6-10 E.Pts: 6 S.Pts: 6-8 GP: 200-300 Weakness: Fire Item: Ether Pack Found: Durandal Notes: There are a few different versions of the Federation Solder, which is why you see different values for HP/EXP/T.Pts/S.Pts/GP. -[ Gardis F10 ]- Type: Mechanical HP: 60 EXP: 5 T.Pts: 1 E.Pts: 0 S.Pts: 1 GP: 0 Weakness: Lightning Found: Pleroma -[ Gardis M1 ]- Type: Mechanical HP: 450 EXP: 350 T.Pts: 10 E.Pts: 0 S.Pts: 8 GP: 0 Weakness: Lightning Item: Med Kit S Found: Pleroma -[ Gel Fish ]- Type: Gnosis HP: 800/1800 EXP: 420/1200 T.Pts: 18/36 E.Pts: 6/24 S.Pts: 20/12 Weakness: Lightning / Pierce RareItem: None / Ether Pack DX Item: Junked Circuit A / Cure-All Found: Kukai Foundation Notes: There is two versions of this enemy. Stats on the left of the slash (/) are for one, while the stats on the right are for the other. -[ Gertzog FE ]- Type: Mechanical HP: 580 EXP: 360 T.Pts: 18 E.Pts: 4 S.Pts: 16 GP: 400 Weakness: Spirit Item: Med Kit DX Found: Durandal -[ Gertzog UT ]- Type: Mechanical HP: 640 EXP: 380 T.Pts: 22 E.Pts: 6 S.Pts: 20 GP: 600 Weakness: Spirit RareItem: Med Kit DX Item: Med Kit S Found: Encephalon -[ Goblin ]- Type: Gnosis HP: 180 EXP: 40 T.Pts: 6 E.Pts: 0 S.Pts: 0 GP: 0 Weakness: Spirit Item: Escape Pack DS Item: Garnet Found: Woglinde -[ Golem ]- Type: Gnosis HP: 240 EXP: 110 T.Pts: 8 E.Pts: 8 S.Pts: 4 GP: 0 Weakness: Slash Item: Ether Pack S DS Item: Ruby Found: Woglinde -[ Gremlin ]- Type: Gnosis (Flying) HP: 100/420 EXP: 50/320 T.Pts: 3/10 E.Pts: 3/6 S.Pts: 3/2 GP: 0 Weakness: None / Pierce RareItem: Med Kit S / Cure-All Item: Revive Found: Woglinde / Encephalon Notes: Two different versions. First value is the for the first version, which is found on the Woglinde. Second value is for the one found in the Encephalon. -[ Hydra ]- Type: Gnosis HP: 380 EXP: 200 T.Pts: 5 E.Pts: 6 S.Pts: 2 GP: 0 Weakness: Fire RareItem: Cure-All DS Item: Sapphire Found: Cathedral Ship -[ Iosys ]- Type: Mechanical HP: 4800 EXP: 5400 T.Pts: 50 E.Pts: 0 S.Pts: 36 GP: 0 Weakness: Beam RareItem: Frame Repair Z Item: Frame Repair A Found: Proto Merkabah -[ Kobold ]- Type: Gnosis HP: 280 EXP: 260 T.Pts: 12 E.Pts: 4 S.Pts: 10 GP: 0 Weakness: Lightning Item: Kobold Blade DS Item: Garnet Found: Encephalon, Kukai Foundation -[ Kubel ]- Type: Mechanical HP: 800 EXP: 420 T.Pts: 18 E.Pts: 6 S.Pts: 20 GP: 0 Weakness: Lightning Item: Junked Circuit A Found: Encephalon -[ Larva Doll ]- Type: Gnosis HP: 50-300 EXP: 380 T.Pts: 16 E.Pts: 20 S.Pts: 8 GP: 0 Weakness: Healing RareItem: Cure-All Item: Neuro Stim Found: Encephalon, Kukai Foundation Notes: Normal damage is absorbed. They vary in HP from 50 to 300. If you try to damage them normally their HP will grow to 300 max. Use Med Kits or healing Ethers to kill them. -[ Larva Face ]- Type: Gnosis HP: 300 EXP: 500 T.Pts: 16 E.Pts: 20 S.Pts: 8 GP: 0 Weakness: Healing RareItem: Cure-All Item: Neuro Stim Found: Kukai Foundation Notes: Just like the Larva Doll above, these guys are weak to any type of healing, so use Med Kits or healing Ethers to kill them. -[ Lizard Man ]- Type: Gnosis HP: 420 EXP: 260 T.Pts: 10 E.Pts: 3 S.Pts: 2 GP: 0 Weakness: Ice RareItem: Hemlock DS Item: Hemlock Found: Cathedral Ship -[ Manticore ]- Type: Gnosis HP: 90 EXP: 30 T.Pts: 3 E.Pts: 4 S.Pts: 0 GP: 0 Weakness: Slash RareItem: Ether Upgrade A DS Item: Garnet Found: Woglinde -[ Ogre ]- Type: Gnosis HP: 800 EXP: 680 T.Pts: 12 E.Pts: 0 S.Pts: 0 GP: 0 Weakness: Spirit RareItem: Skill Upgrade A Item: Antidote DS Item: Frame Repair A Found: Cathedral Ship -[ Shot Crab ]- Type: Mechanical HP: 1420 EXP: 900 T.Pts: 14 E.Pts: 0 S.Pts: 16 GP: 5 Weakness: Lightning Found: Song of Nephilim -[ Sky Fish ]- Type: Gnosis (Flying) HP: 560 EXP: 380 T.Pts: 13 E.Pts: 10 S.Pts: 4 GP: 0 Weakness: Pierce Item: Escape Pack Found: Encephalon Notes: Not the same as the Sky Fish from the Woglinde (Boss battle) -[ Troll ]- Type: Gnosis HP: 1200 EXP: 560 T.Pts: 30 E.Pts: 2 S.Pts: 6 GP: 0 Weakness: Spirit RareItem: Med Kit DX Item: Med Kit S DS Item: Frame Repair Z Found: Encephalon, Kukai Foundation -[ Unicorn ]- Type: Gnosis HP: 1200 EXP: 600 T.Pts: 16 E.Pts: 16 S.Pts: 4 GP: 0 Weakness: Pierce Item: Unicorn Horn DS Item: Emerald Found: Cathedral Ship -[ U-TIC Soldier ]- Type: Biological HP: 90-120 EXP: 30-50 T.Pts: 2-6 E.Pts: 2 S.Pts: 2-6 GP: 40-100 Weakness: Fire RareItem: Med Kit S Item: Med Kit, Antidote Found: Pleroma, U-TIC Battleship Notes: There are four different versions of this enemy. Item drops listed depend on which version you fight. -[ Vive ]- Type: Biological HP: 1000 EXP: 780 T.Pts: 12 E.Pts: 4 S.Pts: 12 GP: 0 Weakness: Beam RareItem: Veil Item: Med Kit DX Found: Song of Nephilim -[ Work Droid ]- Type: Mechanical HP: 2400 EXP: 1800 T.Pts: 18 E.Pts: 0 S.Pts: 24 GP: 0 Weakness: Beam RareItem: Frame Repair A Item: Junked Circuit B Found: Proto Merkabah -[ Wyrm ]- Type: Gnosis HP: 1000 EXP: 900 T.Pts: 25 E.Pts: 14 S.Pts: 6 GP: 0 Weakness: Pierce RareItem: Ether Pack DX Item: Cure-All Found: Kukai Foundation (by the Bakery) Notes: This is a one-time enemy. I wouldn't consider it a boss considering it's weaker than most stuff running around this area at the time. Don't know if it was intended to be a boss, or if it's a glitch. -[ Xanthosis ]- Type: Mechanical HP: 4000 EXP: 4800 T.Pts: 40 E.Pts: 0 S.Pts: 28 GP: 0 Weakness: Lightning RareItem: Frame Repair Z Item: Frame Repair A Found: Proto Merkabah ------------------------------------------------------------------------------- --> XIII-b. BOSS ENEMIES SB01B ------------------------------------------------------------------------------- This part of the Bestiary is all about the Boss fights you will encounter throughout the game. Right now, there's just the Boss' stats here. If I get some alternate strategies, this is where I'll put them. Strategies for these bosses are located in the Walkthrough section. *** NOTE: If Item or RareItem has been omitted, this means the boss doesn't drop one! This section is listed in order of appearance. -[ Drone GX ]- HP: 420 STR: 19 VIT: 6 EATK: 16 EDEF: 13 DEX: 10 EVA: 12 AGL: 6 EXP: 100 T.Pts: 24 E.Pts: 12 S.Pts: 8 GP: 0 Type: Gnosis Weakness: Slash Item: Ether Pack S Party: Shion, KOS-MOS Location: KOS-MOS Simulator -[ Cyclops ]- HP: 560 STR: 20 VIT: 11 EATK: 21 EDEF: 12 DEX: 20 EVA: 8 AGL: 6 EXP: 560 T.Pts: 30 E.Pts: 16 S.Pts: 24 GP: 800 Type: Gnosis Weakness: Lightning Item: Ether Pack S Party: Shion, KOS-MOS, Soldier Location: Woglinde -[ Minotaur ]- HP: 920 STR: 20 VIT: 12 EATK: 20 EDEF: 15 DEX: 26 EVA: 8 AGL: 6 EXP: 150 T.Pts: 42 E.Pts: 30 S.Pts: 12 GP: 0 Type: Gnosis Weakness: Beam RareItem: Skill Upgrade Z Item: Skill Upgrade S Party: Shion, KOS-MOS Location: Woglinde -[ Skyfish ]- HP: 240 STR: 25 VIT: 11 EATK: 18 EDEF: 11 DEX: 18 EVA: 18 AGL: 7 EXP: 150 T.Pts: 3 E.Pts: 6 S.Pts: 2 GP: 0 Type: Gnosis Weakness: Pierce Item: Escape Pack Location: Woglinde (with Minotaur) -[ Mercurio ]- HP: 640 STR: 45 VIT: 24 EATK: 10 EDEF: 17 DEX: 10 EVA: 4 AGL: 6 EXP: 150 T.Pts: 10 E.Pts: 4 S.Pts: 6 GP: 200 Type: Mechanical Weakness: Lightning Item: Med Kit S Party: Ziggy, MOMO Location: Asteroid Pleroma -[ Zolfo ]- HP: 820 STR: 42 VIT: 19 EATK: 10 EDEF: 6 DEX: 20 EVA: 14 AGL: 6 EXP: 200 T.Pts: 22 E.Pts: 50 S.Pts: 16 GP: 200 Type: Mechanical Weakness: Lightning Party: Ziggy, MOMO Location: Asteroid Pleroma -[ Mercurio ]- HP: 640 STR: 40 VIT: 18 EATK: 10 EDEF: 4 DEX: 16 EVA: 8 AGL: 6 EXP: 150 T.Pts: 8 E.Pts: 10 S.Pts: 6 GP: 200 Type: Mechanical Weakness: Lightning Location: Asteroid Pleroma (with Zolfo) -[ Margulis ]- HP: 820 STR: 40 VIT: 27 EATK: 30 EDEF: 20 DEX: 16 EVA: 18 AGL: 11 EXP: 2400 T.Pts: 58 E.Pts: 60 S.Pts: 26 GP: 3000 Type: Biological Weakness: None! RareItem: Purple Ring Item: Red Ring Party: Ziggy, MOMO Location: Asteroid Pleroma -[ Domo Carrier ]- HP: 1800 STR: 44 VIT: 27 EATK: 30 EDEF: 18 DEX: 15 EVA: 6 AGL: 8 EXP: 4500 T.Pts: 80 E.Pts: 20 S.Pts: 40 GP: 0 Type: Mechanical Weakness: Lightning Item: Anti-Beam Armor Party: Shion, KOS-MOS, chaos Location: Elsa -[ Ambix ]- HP: 1200 STR: 42 VIT: 28 EATK: 40 EDEF: 8 DEX: 20 EVA: 8 AGL: 8 EXP: 1800 T.Pts: 62 E.Pts: 16 S.Pts: 50 GP: 0 Type: Mechanical RareItem: B-MAX Circuit Item: Frame Repair Z Party: Jr., Mary, Soldier Location: U-TIC Battleship -[ Svarozic ]- HP: 1500 STR: 60 VIT: 20 EATK: 34 EDEF: 25 DEX: 20 EVA: 20 AGL: 11 EXP: 800 T.Pts: 30 E.Pts: 16 S.Pts: 6 GP: 0 Type: Gnosis Weakness: Ice RareItem: Tech Upgrade Z Item: Tech Upgrade S Party: Shion, KOS-MOS, chaos Location: Cathedral Ship -[ Perun ]- HP: 1500 STR: 60 VIT: 20 EATK: 34 EDEF: 25 DEX: 20 EVA: 20 AGL: 11 EXP: 800 T.Pts: 12 E.Pts: 10 S.Pts: 24 GP: 0 Type: Gnosis Weakness: Spirit, Slash RareItem: Ether Upgrade Z Item: Ether Upgrade S Party: Shion, KOS-MOS, MOMO Location: Cathedral Ship -[ Stribog ]- HP: 1500 STR: 60 VIT: 20 EATK: 34 EDEF: 25 DEX: 20 EVA: 20 AGL: 11 EXP: 800 T.Pts: 16 E.Pts: 30 S.Pts: 6 GP: 0 Type: Gnosis Weakness: Fire RareItem: Skill Upgrade Z Item: Skill Upgrade S Party: Shion, KOS-MOS, MOMO Location: Cathedral Ship -[ Gargoyle ]- HP: 3600 STR: 60 VIT: 15 EATK: 40 EDEF: 15 DEX: 23 EVA: 30 AGL: 5 EXP: 7400 T.Pts: 140 E.Pts: 120 S.Pts: 60 GP: 0 Type: Gnosis Weakness: Lightning RareItem: Commander's Crest Item: Silver Crown Party: Shion, KOS-MOS, MOMO Location: Cathedral Ship -[ Oudogogue Stats ]- HP: 1000 STR: 5 VIT: 10 EATK: 40 EDEF: 26 DEX: 40 EVA: 30 AGL: 8 EXP: 800 T.Pts: 50 E.Pts: 50 S.Pts: 10 GP: 0 Type: Gnosis Weakness: Slash RareItem: Frame Repair Z Item: Frame Repair A Location: Cathedral Ship (with Gargoyle) -[ Tiamat ]- HP: 6400 STR: 100 VIT: 20 EATK: 50 EDEF: 24 DEX: 32 EVA: 40 AGL: 10 EXP: 15600 T.Pts: 180 E.Pts: 160 S.Pts: 120 GP: 0 Type: Gnosis Weakness: Beam, Pierce RareItem: Revenge Power Item: B-MAX Circuit Party: Shion, Jr., chaos Location: Encephalon -[ Gigas ]- HP: 2800 STR: 100 VIT: 40 EATK: 55 EDEF: 34 DEX: 40 EVA: 30 AGL: 9 EXP: 7800 T.Pts: 120 E.Pts: 100 S.Pts: 60 GP: 0 Type: Gnosis Weakness: Spirit, Slash RareItem: Soul Item: Spirit Party: Shion, KOS-MOS, chaos Location: Kukai Foundation -[ Athra Series 26 ]- HP: 3000 STR: 90 VIT: 15 EATK: 90 EDEF: 26 DEX: 50 EVA: 45 AGL: 11 EXP: 2400 T.Pts: 120 E.Pts: 24 S.Pts: 100 GP: 0 Type: Biological Weakness: None! Item: Revive DX Party: Shion, KOS-MOS, chaos Location: Song of Nephilim -[ Rianon Se ]- HP: 5600 STR: 100 VIT: 20 EATK: 65 EDEF: 45 DEX: 45 EVA: 50 AGL: 11 EXP: 20000 T.Pts: 160 E.Pts: 160 S.Pts: 40 GP: 0 Type: Gnosis Weakness: Fire RareItem: Shield Armor Item: Boost Pack Party: Shion, KOS-MOS, chaos Location: Song of Nephilim -[ Simeon ]- HP: 8400 STR: 120 VIT: 100 EATK: 100 EDEF: 30 DEX: 42 EVA: 36 AGL: 9 EXP: 32000 T.Pts: 220 E.Pts: 200 S.Pts: 180 GP: 0 Type: Mechanical Weakness: None! RareItem: Fast Circuit 25 Item: B-MAX Circuit Party: Shion, KOS-MOS, chaos Location: Song of Nephilim -[ Ein Rugel ]- HP: 3600 STR: 90 VIT: 35 EATK: 60 EDEF: 20 DEX: 45 EVA: 47 AGL: 8 EXP: 0 T.Pts: 0 E.Pts: 0 S.Pts: 0 GP: 0 Type: Gnosis Weakness: None! RareItem: Master's Pendant Party: Shion, KOS-MOS, chaos Location: Song of Nephilim -[ Doppelwogel ]- HP: 4400 STR: 110 VIT: 30 EATK: 70 EDEF: 40 DEX: 40 EVA: 60 AGL: 12 EXP: 24000 T.Pts: 180 E.Pts: 160 S.Pts: 80 GP: 0 Type: Gnosis Weakness: None! RareItem: Gemini Clock Item: Samurai Heart Location: Song of Nephilim (Ein Rugel's second form) -[ Proto Dora ]- HP: 12000 STR: 165 VIT: 100 EATK: 170 EDEF: 20 DEX: 50 EVA: 10 AGL: 6 EXP: 32000 T.Pts: 240 E.Pts: 0 S.Pts: 200 GP: 0 Type: Mechanical Weakness: Beam RareItem: Fast Circuit 50 Item: Frame Repair Z Party: Shion, KOS-MOS, chaos Location: Proto Merkabah -[ Shutz ]- HP: 3800 STR: 60 VIT: 30 EATK: 58 EDEF: 16 DEX: 60 EVA: 40 AGL: 8 EXP: 5000 T.Pts: 100 E.Pts: 0 S.Pts: 60 GP: 0 Type: Mechanical Weakness: Lightning RareItem: Fast Circuit 25 Item: Frame Repair A Location: Proto Merkabah (with Proto Dora) -[ Albedo ]- HP: 7400 STR: 115 VIT: 30 EATK: 90 EDEF: 40 DEX: 60 EVA: 50 AGL: 12 EXP: 54000 T.Pts: 250 E.Pts: 220 S.Pts: 250 GP: 0 Type: Biological Weakness: None! RareItem: Rejuvinator Item: Revive DX Party: Shion, KOS-MOS, chaos Location: Proto Merkabah -[ Sophie Peithos ]- HP: 16000 STR: 150 VIT: 42 EATK: 220 EDEF: 42 DEX: 60 EVA: 20 AGL: 6 EXP: 80000 T.Pts: 250 E.Pts: 250 S.Pts: 250 GP: 0 Type: Gnosis Weakness: None! Party: Same as previous Albedo battle. Location: Proto Merkabah -[ Jaldabaoth ]- HP: 1200 STR: 120 VIT: 30 EATK: 120 EDEF: 1 DEX: 60 EVA: 50 AGL: 9 EXP: 2400 T.Pts: 150 E.Pts: 80 S.Pts: 20 GP: 0 Type: Gnosis Weakness: None! RareItem: Revive DX Item: Revive Location: Proto Merkabah (with Sophie Peithos) -[ Ratatosk ]- HP: 1800 STR: 80 VIT: 40 EATK: 80 EDEF: 20 DEX: 60 EVA: 20 AGL: 7 EXP: 3800 T.Pts: 180 E.Pts: 120 S.Pts: 20 GP: 0 Type: Gnosis Weakness: None! RareItem: Revive DX Item: Revive Location: Proto Merkabah (with Sophie Peithos) ------------------------------------------------------------------------------- --> XIII-c. Optional Bosses SB01C ------------------------------------------------------------------------------- These bosses listed here are optional, meaning you don't have to fight them. But you should. Good EXP/Pts and you can steal some unique items (unique as in, found nowhere else!!) I'll tell you where they are, but it's up to you to find the exact location or directions, whatever. Look under the 'Tying up loose ends' section for more detailed information on their locations. -[ Mintia ]- HP: 7777 STR: 20 VIT: 20 EATK: 80 EDEF: 32 DEX: 80 EVA: 50 AGL: 12 EXP: 22000 T.Pts: 160 E.Pts: 240 S.Pts: 200 GP: 12000 Type: Gnosis Weakness: None! RareItem: Craft Apron Item: Penguin Rod Party: Shion, KOS-MOS, MOMO Location: Second Floor, Ironman Bar, City Sector 26 & 27 - Kukai Foundation Mintia is located in the room above the Ironman Bar. You can get here by walking outside the second floor of the Our Treasure Inn and walking across the awning, then going in the window to the bar. MOMO must be the lead character of your party for Mintia to appear. -[ Great Joe ]- HP: 9999 STR: 100 VIT: 30 EATK: 68 EDEF: 20 DEX: 40 EVA: 40 AGL: 11 EXP: 18000 T.Pts: 200 E.Pts: 180 S.Pts: 200 GP: 200 Type: Gnosis Weakness: None! Item: Swimsuit Party: Shion, chaos, Jr. Location: Bedroom, Residential Area - Durandal Great Joe is located on the Durandal. He's in the Residential Area, in a bedroom with the U.M.N. Store. Blow up the closets by the beds to meet him. Jr. must be your lead character to activate this battle. _______________________________________________________________________________ =============================================================================== ==> XIV. M I N I - G A M E S SSMG01 =============================================================================== Here's all the information on the mini-games you can play throughout XS:E1. Please note, these are just basic descriptions and hints for what to do. There are many more in depth FAQs already written at GameFAQs.com. I couldn't be as detailed without simply copying their work... so, why bother? I'll get ya started, and if you need more help, go check out the FAQs for yourself! ------------------------------------------------------------------------------- --> XIV-a. Passports SSMG01A ------------------------------------------------------------------------------- Throughout the game you'll collect different "passports" -- these items let you access the mini-games from E.V.S. enabled save points. Without them, you cannot play the mini-game so be sure to collect them! -[ Battle Passport ]- This is found in the KOS-MOS Simulator, in the red Vector box, in the room with the final boss. This lets you play a battle-type mini-game for prizes. -[ Card Passport ]- This is given to you by the robot bartender on board the Elsa. This allows you to play the card mini-game. But first you need to buy a Starter Set and some Card Packs to play. You'll also find various "promotional" cards throughout the game which you can use in the card mini-game. -[ Casino Passport ]- This is found in the Game Room on the Durandal in a chest. It allows you to access the U.M.N. Casino and play either Slots or Poker. This is the best mini- game in my opinion. There are extremely in depth FAQs on the Slots and Poker games on GameFAQs.com, so if you need help mastering them, go check out those FAQs! -[ Drill Passport ]- Given to you by the guy "drill master" on the Woglinde. Lets you play a Drilling mini-game for prizes. Apparantly this is a good source for some stuff, but I wouldn't know. ------------------------------------------------------------------------------- --> XIV-b. Battle Mini-Game SSMG01B ------------------------------------------------------------------------------- This mini-game is all about battles. You fight a set amount of battles, and at the end of each set, you get prizes. Not overly challenging, it's more of something to do early on in the game. In the later levels it's not much fun. Besides the prizes, you can gain EXP and Pts from this, so early on (like all the way back at the Woglinde), it's a great place to gain some levels for Shion. Why bother? Well, the higher she is, the higher the level of the other characters you'll get. If she's 15, KOS-MOS will wake up level 13, or close to it. Get it? ------------------------------------------------------------------------------- --> XIV-c. Card Mini-Game SSMG01C ------------------------------------------------------------------------------- This is definitely a far more interesting mini-game than the battles. It's very similar to any of the Final Fantasy card games. You 'battle' it out with cards, and you can take losers cards. You'll have to forgive me, I'm not too big into these card games so I don't know how they really work. You do something along the lines of building decks and you battle your opponents deck with yours. The idea being to make your opponent use up (or lose) his deck before you do. Then you can swipe his cards and build yourself an even better deck. There are tons of similiar real-life card games (MtG, Pokemon, DBZ, etc.) so you shouldn't have a hard time figuring it out if you're into these kinds of card games. There's also promotional cards I told you about (PM Card A - PM Card Z) you can collect throughout the game and use in the card game. Cards A-E are found out in the world, the rest of the cards can be bought from the Casino. ------------------------------------------------------------------------------- --> XIV-d. Casino Mini-Game SSMG01D ------------------------------------------------------------------------------- Ahhh, yes, the casino. Who doesn't love the Casino? Free drinks, high priced women and losing money! There's two games you can play in the Casino, Slots and Poker. Poker is my personal favorite. Slots is fun, too, but the reels spin so damn fast it's impossible for me to even try to line them up so I just mash the buttons and sometimes win. Both games are in YOUR favor, not the house's (the casino). That means you actually have BETTER chances of winning than a normal game at a real casino, so don't be afraid to bet. First of all: COINS. These are the currency of the Casino. They are NOT GP! You can't spend them in the real world! BUT! You can do two things. Rack up 9,999,999 coins and then for every win after that, it's automatically turned into GP for you and added to your stockpile. Or, you can use the Prize Exchange and buy up all the healing and rest kits, then go sell them off at a store, rinse and repeat a few hundred thousand times. Either way you can make some good cash pretty quick. Slots. This game is like the newer slot machines you may have seen. It has three reels, but you can win by getting lines diagonal as well as horizontal. So you have like 9 chances to win out of just 3 reels. You can also earn extra free spins and all kinds of other bonuses. For me, this was impossible to try to win at because the reels just move too damn fast for me. But I've been told you can make millions of coins in a couple spins... so maybe it's worth trying, for you. Poker. Now this is where it's at for me. I can sit back, relax with a drink, take my time and play some good ol' fashioned 5 card draw. It's true you can't make a ton of cash quick at poker, but you CAN make cash and if you're like me, and like poker, then playing for a few hours isn't going to bother you. Especially not after you have enough cash to go buy that shiney AG-05... The game itself is very basic. You try to get cards in a certain way to end up with certain combinations. Like one pair, two pair, three of a kind, four of a kind, flush and so on and so forth. For each combination you get, you get a certain payout, then you asked to play Hi or Lo. This is basically double or nothing, but with a twist from your average video poker. One card at a time is dealt and you must guess if the NEXT card is going to be higher in value than the one dealt, or lower. There's a whole bunch of statistics and averages that say when to bet for what, but this is my advice: if the card is 8 or higher, bet low. If it's 6 or lower, bet high. If it's 7.. well, uh, just pick whichever one you want. You have a 50/50 chance (close enough anyway) with the 7 so it's totally your call. The cards. The cards are almost identical to a standard 52 card deck you've played with before, except for one card. There is NO ACE. There is, instead a '1' card. Which is the lowest card. The cards go, in order from least to greatest: 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, J, Q, K. K is now always the highest card. Each card is also a member of a "suit" which is what group they belong to. There are four suits, being: Clubs, Diamonds, Hearts and Spades. Clubs looks like a clover, Diamonds looks like.. well, a diamond. Hearts are shaped as hearts and a Spade is sorta like an upside-down heart with a pole coming out of it. If you haven't seen a real deck of cards before, you need a good slap ;) The combinations possible are as follows. You get a different payout for each of the combinations: -[ One Pair ]- A hand which contains two cards with the same face values. Example: a 2 of clubs and a 2 of diamonds counts as one pair -[ Two Pair ]- A hand which contains four cards, split into two groups, with two cards from one group having the same face value, while two cards from the other group have the same face value. Example: a 4 of clubs and a 4 of spades for one pair, then a 6 of hearts and a 6 of diamonds for the other pair -[ Three of a Kind ]- A hand which contains three cards with the same face value. Example: a K of clubs, a K of spades and a K of hearts counts as a "Three of a Kind" -[ Four of a Kind ]- Similar to a "Three of a Kind" but with four cards each having the same face value. Example: 7 hearts, 7 spades, 7 clubs and 7 diamonds counts as four of a kind. -[ Straight ]- A hand which contains all five cards in numerical order (with suits that don't match). Example: 2 of clubs, 3 of hearts, 4 of diamonds, 5 of spades, 6 of clubs. That makes a straight. -[ Flush ]- A hand which contains all five cards with MATCHING suits. The numerical value of the cards is irrelevant for a flush. Example: K of hearts, 2 of hearts, 6 of hearts, 9 of hearts, 1 of hearts. That makes a flush. -[ Straight Flush ]- A hand which contains all five cards in numerical order WITH matching suits. Example: 2 of hearts, 3 of hearts, 4 of hearts, 5 of hearts, 6 of hearts. This is a straight flush. -[ Royal Flush ]- This is the most valuable of hands, and it's similar to a straight flush, whereas all cards are in numerical order and have matching suits. BUT, a "Royal" flush is when you use the highest value cards. Example: K of hearts, Q of hearts, J of hearts, 10 of hearts, 9 of hearts. That makes a Royal Flush. -[ Full House ]- This is a hand which contains two groups. A Three of a Kind and a One Pair. Meaning, you have 5 cards, 3 of which are a Three of a Kind and the other two are a pair. Example: 3 of hearts, 3 of spade, 3 of diamonds, 8 of clubs, 8 of hearts. That makes up a Full House. Now that's just a basic description of the Poker game. There's a far more detailed FAQ written by Kadamony on GameFAQs.com called the "Poker Game Guide." If you need more help playing poker and understanding the game, by all means check it out. It's an excellent document and a wonderful source of information! Finally, if you've ever played video poker (even ones at a real Casino) you know they usually tell you if the first deal has anything good in it. The payout chart usually lights up or dings or whatever. That isn't the case with XS Poker. If you have one pair or a flush or anything, the game doesn't tell you. SO PAY ATTENTION to your cards, and if you have a straight, HOLD ALL OF THEM. ------------------------------------------------------------------------------- --> XIV-e. Drill Mini-Game SSMG01E ------------------------------------------------------------------------------- This game is set up like a cheesy game show. It's sort of like those machines you'd see at a supermarket or something, with the crane. Where you move it one direction, then the other, and hope it lands on some lame ass prize for you to get all happy about, even though you wasted 50 cents for a prize that isn't even worth a penny... But yeah, this game actually has some valuable and worthwhile prizes in it. And it's just like the game on the Woglinde, in principle anyway. There are varying skill levels and better prizes for the harder levels. Once again, there is a nicely detailed Drilling game FAQ over at GameFAQs.com, so if you need more details, go check it out! Here's a quick list of some prizes you can get: Speed Stim DX, Med Kit, Yamato Belt (HP +15%), Hunter Goggles, Swimsuit, Card Pack #1, Cash, Thief Ring, Battle Mask, Life Stone, Fast Circuit 25, Guard Recovery. There may be more or less, I'm not entirely sure, I haven't played the game much at all. And that's about it for Mini-Games! _______________________________________________________________________________ =============================================================================== ==> XV. E - M A I L A N D S U B M I S S I O N S SEMS01 =============================================================================== Alright, in an effort to keep myself from getting a clogged inbox, here's a quick E-Mail policy and a guideline to submitting stuff to me. PLEASE read this before E-Mailing me. Be SURE to include "Xenosaga Episode 1 FAQ" or "XS:E1 FAQ" in the subject! I'll instantly delete any e-mails without that! What You Can E-Mail ------------------- -> Additions (new information) for anything not included in the FAQ. -> Corrections (spelling errors, incorrect information, etc.) -> Questions regarding XS:E1 and this FAQ. (Please read through the FAQ to see if your question has already be answered before E-Mailing me. If something is already covered in the FAQ, I will NOT reply!) -> Constructive criticism. Don't flame me. I'll delete the mail and block your address. However, if you wish to tell me how I could improve the guide, or how you think something should be done, go right ahead. But again, DON'T FLAME ME, you'll get NO RESPONSE. What You CANNOT E-Mail ---------------------- -> Flames. Personal insults and the likes. Don't bother. These type of E-Mails will immediately be deleted and your E-Mail address blocked. Continued attempts at harassment of any form will be forwarded to your ISP. -> Questions on stuff already in the FAQ. READ THE FAQ. Don't mail me questions that I've already covered. These E-Mails will be deleted on sight! Repeated attempts will get your E-Mail blocked. -> Anything not related to this FAQ. I don't care, no exceptions. These E-Mails will be deleted. Repeated attempts will get your address blocked. -> Files. Attachments. I don't want any of your viruses, pictures, haikus or any of that stuff, sorry. Any E-Mails with attachments or files of ANY kind will immediately be deleted regardless of the content! -> Plagerism. Don't steal someone elses work and submit it as your own. First of all, that's stealing and it's wrong. Second of all, I don't want any grief because you stole someone elses work and now they're bitching at me because I gave you credit. So don't do it. I'll be more than happy to give up your e-mail address to the person you stole from. How and What to Submit ---------------------- If you have some information I don't have, or any corrections or whatever, please do submit them. If I include anything you've submitted, you will be given credit in the FAQ. If you do not wish to be listed in the document, please let me know. I will not be including E-Mail addresses with submissions unless you SPECIFICALLY ASK ME TO. A quick note on strategies. Lots of people like to submit strategies for bosses. This is fine, however, I ask that your strategy be UNIQUE. For example, if I say to use KOS-MOS' R-BLADE cause it works well, don't submit a strategy saying "R-CANNON works better n00b!" -- I'll simply delete it. Now here are some quick guidelines: ----------------------------------- -> ENGLISH ONLY PLEASE. I can't read any other languages (unfortunately) so please submit only in English. I'm pretty good at figuring out bad english, but try to be clear. -> BE AS DETAILED AS POSSIBLE. Don't make me guess. I hate guessing. Please be as detailed as you can be. For item submissions and corrections, please include everything that I list (type, price, locations, etc.). If you don't know some information, let me know. Again, I hate guessing, so don't make me do it! -> MAKE SURE IT'S NOT ALREADY IN THE FAQ. You should always check the FAQ thoroughly before submitting something, to make sure it's not already in there. Please, save both of us time, and check! -> I will include your name (or nickname) in the FAQ. I strongly believe credit should be given. I WILL NOT include your E-Mail address unless you SPECIFICALLY ASK ME TO. If you don't want to be mentioned at all, YOU MUST LET ME KNOW. Okay, well, that's about all there is. Follow these FEW simple rules and we'll both be happy! Please understand, I get lots of e-mail regarding the FAQs I write, so it may take a few days for me to respond. I promise I will respond (may take up to a week, though). So please be patient and don't spam me! Oh and in case you're too lazy to scroll back to the top (CTRL+HOME is easy) my e-mail address is: onevertigo1(at)yahoo(dot)com _______________________________________________________________________________ =============================================================================== ==> XVI. V E R S I O N H I S T O R Y SVH01 =============================================================================== -------------------------------- --> v1.3 - February 11, 2005 <--- ------------------------------------------------------------------------------- Big update this time around, lots of new stuff added and quite a bit was updated. Check out below for the details! *** IMPORTANT *** My E-Mail address has been changed! I've had issues with Walla sending to AOL servers (among other problems), so I had to change my address! The new address is: onevertigo1(at)yahoo(dot)com - Added the items you can get from Gnosis monsters when using Dark Scepter. I've gone back and done this through the E.V.S., so it's very possible that I'm missing something. Let me know if you find any discrepencies. - Added to the Normal Items section (for the normal items you get) - Added one weapon (chaos' Holey Gloves) to the Weapons section - Added a quick list to the Tech Attacks section for MOMO - Added the "Star Hat" accessory. I've also updated the "Kukai Foundation - Part II" section to let you know when you can go back and get the Star Hat. You can only get it through the E.V.S., after you've fought Tiamat. (Thanks to Rufus191Shinra and Schinnel Small) - Added the "Ether P+25" Skill to the Skills section. - Added the items you can get from MOMO's Prayer to MOMO's section of the Ethers section. - Added a Search Code to "Kukai Foundation - Part III" -- apparantly I forgot to add it in previously, oops. - Updated the "KOS-MOS Simulator" section of the walkthrough to add the location of a lone Med Kit I had missed before. (Thanks to Schinnel Small for this information!) - Updated all Normal Items to indicate which ones you can get from MOMO's Prayer ether. - Updated some various bits of info in the Tech Attacks section - Updated the preface to the walkthrough section with some new/revised information dealing with upgrading stats/techs/etc. - Updated the "Standard Enemies" section to indicate which enemies are Flying type enemies. - Updated the Proto Merkabah section, removing the "point of no return" information. This information was incorrect. - At the point when you jump to face Proto Dora, I said that was the "point of no return." Well, there is a way back to the Elsa, and I've added the information near the end of the section. (Thanks to Schinnel Small for this information!) - Cleaned up this section (Version History) ------------------------------- --> v1.2 - December 5, 2004 <--- ------------------------------------------------------------------------------- - Added info for chaos' Divine Spear Tech Attack (thanks to Louis Agoncillo) - Added "Attack Poison" status to the "Status Effects" section - Updated the preface for the Walkthrough section - Updated the following sections of the Walkthrough with new information: - Woglinde - Elsa - Part I - Elsa - Part II - Cathedral Ship - Durandal - Part II - Updated the "Athra Series 26" (Song of Nephilim) boss strategy - Updated some general information for Items (all types) - Updated and cleaned up the "Mini-Games" section - Updated the "E-Mail and Submissions" section - The URL for the Song of Nephilim elevator picture has been changed. - Lots of small additions, cleaned up sections, some small format changes -------------------------------- --> v1.1 - November 23, 2004 <--- ------------------------------------------------------------------------------- - Massive format change, cleaned up everything, huge reduction in file size - Spelling errors and grammar corrections - Added location data for all items !!! - Added shop data for all items !!! - Added the following items: - "Engine Shield" to A.G.W.S. Accessories - "Fast Circuit 50" to A.G.W.S. Accessories - "CB85VX" "ECM1-VX" "ECM2-VX" A.G.W.S. Ammo to the ammo section - Fixed some errors with the Dock Colony and Kukai Foundation A.G.W.S. shops - Reorganized the A.G.W.S. Weapons section (wasn't listed alphabetically) - Removed strategies from Boss section of the Bestiary (just wasting space) (you can still find the strategies in the Walkthrough section of the guide) - Removed the "Kukai Foundation - Mayor" shop, as it has the same exact stock as the "Kukai Foundation - Our Treasure Inn" shop. ------------------------------------------------------- --> v1.0 - November 16, 2004 - First Public Release <--- ------------------------------------------------------------------------------- - FAQ version 1 completed and released to the public! _______________________________________________________________________________ =============================================================================== ==> XVII. C R E D I T S A N D S P E C I A L T H A N K S SCST01 =============================================================================== This guide was written by and is (c) 2004-2005 Darrin Ackerman (VertigOne). All game content is Copyright (c) 2001 Namco, Ltd. All Rights Reserved. A Special Thanks to the following for letting me use portions of their guides to make this guide what it is today! -> Damir Kolar (Split Infinity) and his XS:E1 Complete Walkthrough/FAQ -- What'd I take? - Boss Stats (STR/VIT/EATK/EDEF, etc.) - Pieces of his boss strategies (most notably the Proto Dora strat) - The elevator image for the Song of Nephilim -> Edward Chang (EChang) and his XS:E1 EMail FAQ -- What'd I take? - E-Mail locations, where and when you have to be to get them (keep in mind his guide was written for the Japanese version, so my information is slightly different than his) These guys saved me immense amounts of time by letting me use their guides. You should check out their guides at www.GameFAQs.com ! The following people have submitted something to add to this guide, so a big thanks to them!!: -> Louis Agoncillo - Info on chaos' Divine Spear Tech Attack -> Schinnel Small - Info about the location of the Star Hat accessory. - Info about the "point of no return" in the Proto Merkabah section. -> Rufus191Shinra - Info on the Star Hat accessory. Also, I'd like to thank: -> Sony - 'cause the PS2 rocks and without it, there'd be no XS!! -> Namco - they brought us XS:E1! -> M.S.I. - they MADE XS:E1! -----------------------[ E N D O F D O C U M E N T ]-----------------------