--------------------------------------------------------------------------- Voodoo Vince --------------------------------------------------------------------------- FAQ/Walkthrough Version 1.8, 17 Aug 2004 For XBox by Lee Beng Hai a.k.a. Volume Email: cover8899-gamefaqs@yahoo.com.hk http://www.gamefaqs.com/features/recognition/684.html --------------------------------------------------------------------------- Disclaimer --------------------------------------------------------------------------- This FAQ is meant for personal use only. You should not host this document on your website without my permission. You can find the latest copy of this FAQ at http://www.gamefaqs.com/ The following sites had been granted permission to host this FAQ http://www.cheathappens.com http://computerunderground.com http://www.cheats.de http://www.cheatcc.com http://cheatplanet.com http://faqs.ign.com If you want your site to be added to the list, please email me. (c) Copyright 2003-2004 by Lee Beng Hai. --------------------------------------------------------------------------- Contents --------------------------------------------------------------------------- 1. Introduction 2. Acknowledgement 3. Movement and Control 4. Tips & Tricks 5. Walkthrough 6. Revision History --------------------------------------------------------------------------- 1. Introduction --------------------------------------------------------------------------- In this game, you are Voodoo doll who had been turned alive by zombie dust. Your mission is to rescue your owner Madame Charmaine from the evil Kosmo. --------------------------------------------------------------------------- 2. Acknowledgement --------------------------------------------------------------------------- Mr Pottymouth [1] for giving some tips on how to acquire the Voodoo Power at The Bayou - Earth, Water and Wood. Voodoo Power information. Way to gain extra life quickly. Robert Peters for contributing the portion after you cut the thread and hover to the platform in the Kosmobot. Ethan LY for the portion of the walkthrough for The Carnival - Inside the Kosmobot. [1] http://www.gamefaqs.com/ --------------------------------------------------------------------------- 3. Movement and Control --------------------------------------------------------------------------- Basic Control ------------- Left Thumb Stick: move Vince Right Thumb Stick: adjust camera angle Start: Display status screen A: Jump B: Spin attack X: Punch. Perform action such as activate lever, etc. Y: Pick up or put down Object. Black: Vince's eye view (use the Left Thumb Stick to move camera) Hold Left Trigger: hover. Left Trigger + Right Trigger: Use Voodoo power Black + Left Trigger: All seeing eye. --------------------------------------------------------------------------- 4. Tips & Tricks --------------------------------------------------------------------------- Jumping ------- A: Jump A, A: Double Jump A, A, B: Double Jump followed by a spin. Use this move to jump further. A, pause, A, Hold Left Trigger, B: Delayed Double Jump. You can jump Higher and further. The pause is a short pause, try it a few times and you should get the feel. Run, A, pause, A, Hold Left Trigger, B: Super Jump. Note: Master the Super Jump or else you won’t be able to complete the game. Hover ----- When Vince is in middle air, pressing and hold the Left Trigger to hover. This allows you to jump further. Do note that hover take more time to land. In certain time critical event, you must remember to release the Left Trigger to end the hover mode so that you can land earlier. Vince's Eye View ---------------- Use this to check your surroundings. All Seeing Eye -------------- Use this to locate Zombie Dust Bags, Hearts, Voodoo Doll, Skull Page and Skull. You can get this Power at Crypt City - Downtown Crypt City. Swing Pin --------- Use this tool catch hold of the golden ring and you can swing yourself around like Tarzan. You can get this Power at Brusque Manor - Glowberry Tangle. Status Screen ------------- This shows the number of zombie dust, Voodoo Doll, Skull Page and Skull that you had acquired for the various levels. Collecting all Skull Page change the icon to a Skull. Items ----- Zombie Dust Bags - collect 100 Zombie Dust bags to increase your health slot by 1. Heart - Extra life. Heal Vince to full health in the process. The maximum lives you can have is 99. Skull page - collect all of them to reveal the location of the Skull. Skull - They appears once you had collected every Skull Pages within the current level. There is 'X' spot right below the Skull where you can activate. Once activated, the Skull will start moving and leaves a purple trail behind. It will go a specific location and rest there for about 1-2 seconds. If you manage to grab the Skull at it resting place, you will increase your Voodoo Power slot by one. If you follow the exact path taken by the Skull, you will probably miss it because the Skull moves faster. In most cases, you try to figure out where it is heading and look for shortcut to the resting-place so that you can reach there earlier. The time given is rather short, miss it and you must redo the sequence again. This is not necessary to complete the game. However, if you do have a lot of Voodoo Power slot and charged them up in the easier level such as the Docks, you can cleared all the enemies in any level easily. Quit ---- Quitting will put you back to the Title screen. All items collected will be lost. Here's a trick you might want to take note. Let's say you start the level with 20 lives and you had collected all the necessary items already. Supposed there is a tough Boss fight in an area and you are not confident to win. So, just enter the level and fight the best you can. When you are down to 1 life. Quit the level, this brings you back to the Title screen. Continue the game and you still have your 20 lives. This is of course much better than starting the level with 3 lives right? Save ---- Stepping into the flashing lights automatically save the game for you. Taking a Bus to another location also save the game. When you run out of lives, the game automatically save and bring you to the title screen. At the Station to another location also saves the game. Deciding when to Quit and when to Save is crucial because it can save you lot of precious time. Death ----- In this game, the developers are quite friendly in this aspect. When you had lost all your lives, you will be taken back to the Title screen, doing a Continue will let you start at the last stage with 3 lives. There are many situations where you want to die. For example, there is a set of Skull Pages forming a curve over a chasm. If you are great in jumping and are able collect all the Skull Pages with a single perfect jump. That’s great! But what if you can't do perfect jump all the time? Don't worry, aim at some Skull Pages and jump anyway. If you still have lives you can try to catch the remaining Skull Pages. Anything that was collected stays collected. This allows you to do suicidal jump in order to grab those Skull Pages. Of course, there is always the Perfect Jump that will collect the items and keep you alive. But how often can you do it? Extra lives ----------- To get extra lives is pretty easy. All Hearts regenerate when you exit a level and return. In the Dock, you can collect 2 Hearts easily. Just do this a lot of time and you will have a lot of extra lives. Now, is there a reason why you want to have lots of lives? Dying will let you continue from the nearest checkpoint. Continuing from the Title put you at the start of the stage. There is a code found in the web that claimed that you can get infinite lives. I tried it but it doesn’t work. I just put it here in case you want to try it. Pause the game. Press X, R, L, A, A, X, Y, White, B, L, R, Black, Up, Up, Down, Left, Right. Here’s a live run contributed by Mr Pottymouth "Need to rack up a lot of lives before a tough level? Here's the run: Start at the Trolley Station in Main Street. Instead of jumping out the window over the truck, run down the little passage on Vince's left, hop the gap, jump & hover down to Heart # 1 on top of the underground broken pipe area then up the steps, out onto the balcony & go to the right, jump/hover the balconies to the awnings for Hearts 2 & 3. (You're following the street back to the vortex that leads to the Docks.) I follow this path finally to Heart 4 at the dead end of the street, (over the vortex), jump down & enter the vortex that leads back to the Docks. Run down the high wooden path where we killed the Piggy Bank of Doom & hover down to Heart # 5 on the post out in the water. Jump back past the Bubba Gator on the dock & up the hill to the left where Heart # 6 is under the wood walkway guarded by a gang of frogs. Now back to follow the wooden path back up to the Trolley grabbing Heart # 7 on the way. Take the Trolley back to Main Street, rinse & repeat. Don't waste time fighting enemies, just run past them. Boom, 7 lives on each run through so they add up quick. The cool thing about these runs is you don't have to worry about taking hits from enemies,(though they are all avoidable), because every time you get a heart it pumps your health meter back up. Now you can head back to whatever level's giving you trouble packing 99 lives and some confidence. You'll be able to relax a little more & play better." Trolley Station --------------- In certain level, you will find a Trolley Station. Use it as a quick way to save your progress. Travel to the Dock to recharge your lives. Usually, I keep around 20 lives. Trolley Station Travel Guide ---------------------------- The Quarter - The Docks The Quarter - Main Street Roachfort - Main Tunnel Roachfort - Rocket Lab Crypt City - Sarcophagus Hustle Crypt City - Downtown Crypt City Brusque Manor - The Porch Pooch Brusque Manor - Glowberry Tangle The Bayou - Crawdad Jimmy's The Bayou - Jean Lafitte's Ship The Bayou - Earth, Water and Wood The Bayou - The Bog Wallow The Carnival - Finger's Land O'Rides Voodoo Power Guide (contributed by Mr Pottymouth) ------------------------------------------------- ## Chapter VooDoo Power Notes The Quarter 01 The Back Stoop Pins Defeat frogs 02 The Back Stoop Anvil Hat (freebie) 03 Docks Chainsaw Defeat Piggy Bank 04 Main Street Alien Attack Defeat gas pumps 05 Main Street Electro Magnet Defeat frogs 06 Square Bear trap (freebie) 07 Bone Goliath Killer Bees Defeat Bone Goliath Roachfort 08 Upper City Acid Bath (freebie) 09 Main tunnel Lawnmower Ride paddles 10 Main tunnel William Tell Behind gate 11 Propellor room Wrecking Ball (freebie) 12 Central Arena Laxative Lab 2nd level corridor 13 Central Arena Drill Defeat 2 headed gator Crypt City 14 Gatekeeper Jam Tornado (freebie) 15 Gatekeeper Jam Pinata (freebie) 16 Sarcophogus Hustle Blender (freebie) 17 Zombie Guidance Councelor Jackhammer Defeat Imps 18 Downtown Crypt City Space Junk (freebie underground) 19 Rat Race Rodeo Giant Mallet Defeat Big Opera Statue Brusque Manor 20 Tumbler Room/Butler/Dolly Iron Maiden (freebie) 21 Unwanted Guests Running with Scissors (freebie) 22 Trophy Room Shark Attack (freebie) 23 Butler 3rd Floor Angry God Follow the Buttler 24 Dolly Playtime Truck Defeat Dolly The Bayou 25 Earth, Water & Wood Pitchfork Follies (Behind Bubba Gator pen) 26 Earth, Water & Wood 1930's Mob Hit In Craphouse w/ timed door 27 Jean LaFitte's Ship Toxic Waste (freebie) 28 Below Decks Gift Cow (freebie) 29 Hurricane Hannah Swamp Pepper Defeat Hurricane Hannah The Carnival 30 The Midway Meat the Cleaver (freebie) 31 Finger's Land O Rides Guillotine (freebie) 32 House of Mirrors Lightning Defeat Evil Twin --------------------------------------------------------------------------- 5. Walkthrough --------------------------------------------------------------------------- The Quarter - Back Street This is a simple tutorial. Just go to the lever, press 'X' to turn on the machine. Press 'Y' to pick up the bag of floor and press 'Y' to put it on scale. Jump into the machine from the platform above to 'kill' yourself. This will wipe out the gingerbread men. Look for the flashing lights to enter the next level. The Quarter - The Docks The aim is to get pass the Piggy Bank. At the dock, pick up the Cymbals. You can ignore the Gator guy or kill it with a Voodoo Power. Don’t try to fight it, each attack by the Gator takes out 1.5 of you life. Make your way to the top. Move to the spot and press 'X' to wake up the Piggy Bank using the cymbals. Run to the spot with a crash Vince and stand there. The weight will fall on Vince and flatten the Piggy Bank. Proceed to the next level. NB: there are 2 easy Hearts here. Come back often to recharge your life. The Quarter - Main Street The aim is to get pass the two Gas Pumps. Vince can light himself up when he is in contact with fire. When on fire run and move towards the next pipe giving out blue steam to light it up. You will be expected to perform a series of jumps to reach the next pipe. Finally you will be in front of the Gas Pumps. Now, just light yourself and run towards to oil patch on the group in front of the Gas Pumps. This will blow it into pieces. Pick up the Gas Tank. Move to the truck and look for the 'X' spot to use the Gas Tank. Drive the Truck to smash open the gate to the next level. Skull - Quite straight forward, just follow it. The Quarter - The Square The aim is to reach the top of the clock tower. There is an apple at the lower levels of the tower. Pick it up and go to the horse. Use it at the 'X' spot. Now, the horse will kick you up to the top of the tower whenever you press 'X' at the right spot. Running on top of the spinning platform at the top of the tower will change the time. Pick up the Mask, change the time, and attend the Costume Ball. You will get Money. Change the time and go inside pawnshop. You will get a Horn. Change the time and go inside the Jazz Club. You will learn a tune. Now go to the skeleton and press 'X' to play your tune. This will let you access the next level. Skull Pages - They are easy to collect. Skull - This one is quite tough. Activate the Skull, jump down from the tower, don’t hover too long or you will waste precious time. Hover just enough to reach the ground. Go to the Horse Statue and get your ass kicked. Jump to the platform of the clock, the one you use to adjust time. Then immediately jump off. Be careful of the sticky effect where the game tries to adjust time. If you started the clock running, you will waste precious time. Run off and jump to the rooftop of the nearby building. Run and jump to the next building, running along the rooftop and grab the Skull. I probably do this 30 times before getting the Skull. The Quarter - The Bone Goliath (Boss) Boss - Bone Dinosaur Avoid the tail by jumping. Pick up the Hat. Move up the platform. Move left and you will see a lever. Press that and move left again. There are another 2 more levers to the left that you must activate. Once that is done, jump down to the pad near the entrance. Press 'X' to invite the lightning to hit Vince. This will fried the Boss revealing the entrance to the next level. Roachfort - The Central Arena The Professor wanted to build a balloon. She needs some cloth, propeller and gas. Jumping down the platform, you will see 2 tunnels, they leads to the Upper City and the Main Tunnel. You can do them in any sequence. Roachfort - The Upper City The aim is simple, just make your way to the top and enter the tunnel of light. This will take you to the Basket Case. Skull Pages - They are everywhere, all of them are quite easy to collect. Some requires something close to a suicidal jump to grab. So this is a good place to practice your jumping skills. Skull - Follow it once to clear out all the enemies. You should have no problem getting it once the enemies are gone. Roachfort - The Basket Case Aim: Collect 100 shirts. Avoid the stop sign. Hitting an obstacle will decrease your health. There are more than 100 shirts, so you can afford to miss a few. I suggest you try to memorise the sequence to get the first 50 shirts perfectly, then leave the rest to skill and a bit of luck. Practice a lot and you will be able to collect 100 shirts. Also, it is not advisable to start the sequence when your life is not at maximum, a few hits by the obstacle will kill you, thus ending the sequence early. Once that is done, you will be at the Professor's place. Roachfort - Main Tunnel There are two blocked tunnels here. There are two water wheels in one of the tunnel. In one of the other tunnels is a level, press 'X' will activate it and turn on the water wheels. At the platform above the wheel is a lever. You will need to find your way up to activate the switch. Go back to the main tunnel and you will find a level in one of the room. Activate it to start the platform moving. Jump up the platform to activate the switch up there. This will release the Killadillos. Stand in front of the blocked entrance, double jump when they are heading towards you. This will blow open the two blocked tunnels. You can access the Propeller Room and the Rocket Lab now. Roachfort - Propeller Room The tough part here is to get pass the water by jumping on the floating objects. The object will fails off when they reached the end, so don’t stay on the object for too long. Expect to die a lot here, so bring lots of extra lives here. You must reach the right platform above the water in the middle. From there, double jump, hover spins to the left platform. Immediately look for the switch to raise and lower the elevator. The elevator will let you access this area at the start of the level so that you can skip the frogger sequence. You will need to move up the pipes and activate a few switches to stop the propeller. Once that is done, press the final switch (you cannot press it unless you had activated the other levers). You will take the propeller and go to the Professor's Place. Roachfort - Rocket Lab There are no enemies here. Note the block tunnel near the entrance. Just make you way to the bottom and pick up the Fuel Tank. You cannot leave it on the ground or get in contact with fire. It will explode and you have to make the trip again. Make your way up. When you reached the first fire breathing sequence, you can walk behind the burner. The next sequence to watch out for is when you are going down the elevator, time yourself properly or else you will have to do the trip again. Go to the block tunnel and leave the Fuel Tank on the ground right in front. This will blow it open. There is another Fuel Tank here. This will save you some travel time. From here, make your way across the fires, put the Fuel Tank at the 'X' spot beside the plane. Taking the plane will take you to the next level. Roachfort - Throttle Up Having extra lives here will help because you don't need to start from the beginning. Just fly the plane through and you will be back to the Professor's place. Roachfort - Central Arena - (Boss) Boss - The Two-Headed Lizard There are 2 sets of moving platforms here. You want to jump to the second platform, and jump from there to the platform on the Boss's back. The platform on it back will bounce you high up into the air, hover and land on the platform on top. Activate the switch up there will open a hole with spikes. The hole will close after a short while, therefore you reached it before it closes. If you hover down, you will miss it. So just do a leap of faith and hope that you will land on the spikes. Land on the spikes 3 times to kill the Boss. The entrance to the next level is revealed when it is done. Crypt City - Gatekeeper Jam Just play the tunes by following the pattern. I suggest that you get a piece of paper and write down the notes if your memory is poor. Once you had followed the notes correctly, the gate will open. Crypt City - Sarcophagus Hustle Make your way to the Spring. Bounce your way to the Cannon. Pressing 'A' when you hit the ground will let you spring higher. Since Vince is quite small, judging distance can be quite difficult. However, you must master this skill so that you can cross the chasm. Upon reaching the Cannon, jump into the mouth of the Cannon. This will lower the cannon. Hooray, you don’t have to do the Spring sequence again. Aim vertically above the hole in the wall to reach the next level. If you missed, don’t worry, came back and try again. If you reached the hole, your current game will be saved. Skull Pages - they are easy to collect. Skull - This part is quite tough. From the 'X' spot with the Skull, run to the right, jump across the chasm. There are some platforms on the right building, jump up without adjusting the camera. If you spend time with the camera, you will be late for the Skull. At the top, do a double jump without adjusting the camera to the next building. There is a small tunnel there, at this point, the Skull should be just in front of you. It will stop in the tunnel near the exit for about 1-2 second. Grab it and you are done. Otherwise, repeat the sequence again. Crypt City - Zombie Guidance Counsellor There are 3 'X' spots. Grab the Light and placed it at the 'X' spot. Only one will be active at a time. Find out which one to activate first. When placed at the right ‘X’ spot, wait for the Zombie to reach the light. Protect the Light from the Imps, when they touch the Light, it will be placed at the Imps area and you have to do the sequence again. Once you had saved 3 zombies, you can find the next level. Crypt City - Downtown Crypt City Get the All Seeing Eye power here. You can now travel back to the previous levels to locate any missing Zombie Dust Bag, Skull Pages, etc. You can also use this to observe where the Purple Skull travel to before it stopped. Pick up the Net. Look for the Fireflies. Catch some with your Net. Go to the statue and light the Lamp in front. The Lamp will go off after a short while. In the mean time, you must find your way up to the 3 Torches. Turn the light to focus on the clock tower. When the Lamp goes off, catch Fireflies to light it again. Once the 3 Torches points to the clock tower. The gate to the next level will be opened. Note: The gate to the next level is the door next to the statue where you light the Lamp. Skull Pages - There are some hidden Skull Pages under the Crypt City. You can find 2 entrances to it. One of them is a round structure, just jump inside and follow the tunnel. The other one is a square hole above one of building. To get the Skull Pages correctly, you need to perform a delayed double jump, i.e. A, short pause, A, Hover Spin. Skull - The Skull is very easy to get. Just use the All Seeing Eye to see where it land and wait for it there. You will be there much earlier, so wait for the Skull to be there. It seemed that when the Skull Pages are harder to get, the Skull became easier to catch. Crypt City - Rat Race Rodeo (Boss) Boss - Evil Statue Move the Left Thumb Stick up to speed up, down to slow down. Press 'A' to jump. You must get yourself hit by the fallen rocks three times to kill the statue. The boulders only fall in certain part of the track, get ready for them when you see some rocks on the ground. Once there is done, you will gain access to the next level. Brusque Manor - The Porch Pooch Pickup the Record and use it at the Record Player. These will animate the Doll and attract the Dog attention. This is again a timed event because the Record Player will stop after a short while. Just run to the main door to reach the next level. Brusque Manor - The Tumbler Room There are 3 buttons on the floor. Press the number will rotate the corresponding levels. There is 6 setting per floor. Level 1 - You want to find the Bell and put it inside a Room. Pull the rope in a room to summon the Butler. Once summoned, you gain access to a new area: The Busy Butler. Level 2 - there is a passage leading down. You cannot access this area until later. Level 3 - there is a stairway leading up. You cannot access this area until later. Brusque Manor - The Busy Butler The Butler is waiting for you just round the corner. It moves into a large empty space with no floor in it. If you walk into the blank space, you plummet to your death. However, when the Butler moves, there will be some blue patches on the ground that you can stand on. You must be run or jump on the blue patches and follow the Butler. If you missed the blue patches, you die. To collect all the Zombie Dust Bags in the room, you must perform suicidal jump. So bring lots of extra lives here. Follow the Butler to reach Dolly. She will open a hole on the bookshelf. Now you can skip the earlier area and access the Dolly room from the hole on the wall. Dolly asked you to get rid of the monsters upstairs. Brusque Manor - The Tumbler Room After visiting Dolly, the passage at Level 2 is revealed. This leads to the Unwanted Guests. Brusque Manor - Unwanted Guests Aim: Blow up the eggs. Just light yourself with the candle. Then light the dynamite barrel beside the eggs. There are 3 eggs altogether. The first two should be easy because the candle is very near. The last egg is tougher because you must not make any mistakes in your jump and the distance is quite far. You will reach the egg roughly 1 second before your flame went off. At this point, it is better to back track, exit the level to save the game before proceeding. You might want to collect some extra lives at the Docks. Just take a short trip to the Porch Pooch to take Bus at the Station. Next part is tough. There is a switch at your feet. Pressing it will open the door opposite. This is a timed event. You must jump on the rotating chair, to the table, then to another rotating chair, and then reached the door. There is no time to waste here, expect to die a lot here. There are some floating objects here for you to land on and cross the water. The next level lies just ahead. Brusque Manor - The Trophy Room Aim: Destroy all 3 eggs. There is a lever at the top of one of the shelf. You must jump all the way to it. Starting from the shelf near the entrance, jump to the Moor head, and move on from shelf to shelf. You will find a switch on the top of one of the shelf. Activate the switch to produce Dynamite. Pick up the Dynamite. Put the Dynamite beside an Egg. Go to the Crossbow directly opposite this egg. Press ‘X’ at the Crossbow to aim yourself. A rough guide is as follows, move the target all the way to the top, from there, move 6-8 clicks down. You want to be lighted up by the candle and landed on the Dynamite. This will blow the Egg apart. Repeat the same procedure to blow up the other Eggs. To get out of this place, you can brave the musical chair again or try for the exit at the top of the shelf near the lever where you get your Dynamite. Brusque Manor - The Tumbler Room Go to the Butler at Level 1. Brusque Manor - The Busy Butler Use the shortcut on the wall to reach Dolly. Dolly asked the Butler to bring you to the Train Station. Brusque Manor - The Tumbler Room So where is the Butler? Go to Level 3. Take the stairs up. If you cannot see the stair, put the "III" a few time to adjust the tumbler room. Follow the Butler to cross the empty area. Same as before, just follow the blue patches. The next level is waiting for you. Brusque Manor - Glowberry Tangle You learn the Grapple skill here. Hold Left Trigger and press 'X' to aim the Grapple at the Golden Circle. Move the Left Thumb Stick to adjust your position. Press 'A' to cut the thread. One path will bring you to the Trolley Station where you can recharge yourself with extra lives. The other path will bring you to the next level. Skull Pages - They are everywhere, just look for them and collect them all. Skull - this Skull is easy to grab. From the 'X' spot with the Skull, take the left swing to reach a branch, jump up the branch, and down to a place where you see a Heart. Just follow the branch and go straight till you reach a green patch. Wait for the Skull to reach there. Brusque Manor - Dolly Playtime (Boss) Boss - Dolly Aim: Press lever to start the train running. This is a timed event. Run to the spot directly opposite and get Vince crashed by the trains. The crash spot had a mark on so you can’t miss it. Do it 3 times to kill Dolly. The Bayou - Crawdad Jimmy's Jimmy wanted to make a meal. You need to get Onion, Sausage and Crawdad for him. You can access all 3 areas from here. It doesn't matter which path you take. Just take the fanboat and look for those flashing lights. They will leads you to the other levels. Fanboat control. Left Thumb Stick to move the boat. Left Trigger to slow down. Right Trigger to accelerate. Skull Pages - Most of the Skull Pages are easy to grab. There is only one set that is in middle air that is a bit tricky to grab. Here's what you must do to grab them. Hold Left Trigger, press 'X' to grab the golden ring. Move the Left Thumb Stick so that you are facing the Skull Pages. When you are at the end of your swing in front, press 'A' to release, and 'A' to double jump, Hover Spin toward the Skull Pages. If done correctly, you will grab them. Note that a common mistake is to hold down the Left Trigger unconsciously when trying to double jump in mid-air. Skull - The Skull is easy to get. It will land on one of the other dock nearby. So just use the All Seeing Eye to see where it lands, then wait for it there. The Bayou - Jean Lafitte's Ship You want to reach the back of the ship. From the ship, use the Golden Rings outside to swing to the back of the ship. There is a tunnel leading to Below Decks. The Bayou - Below Decks Lots of nasty mosquitoes here. Best kill them with your Voodoo Power. You can get lot of them from the Docks by taking the Trolley Station in Jean Lafitte’s Ship. Hmmm... a Trolley Station in a Ship, who would have thought of that! You will find 3 Onions here. Look around and you will find a hanging cage with an Onion symbol below. Punch the Onion till it is at the Onion spot below the cage. This will catch it. Do it 3 times to catch all 3 Onions. You will be back to Jimmy when you are done. Therefore gather all the goodies before catching the last Onions. The Bayou - Earth, Water and Wood You basically had to move a big round so that you will reach the platforms with the levers. The first lever will lower an elevator so that you don't have to do the circuit again. The second lever will open the water gate so that your fanboat can cross. After the Watergate is opened. You will notice a red button near the arrow sign. Pressing it will lower the gate right in front. This is a timed event and your must be accelerate your fanboat all the way. You can’t get yourself killed this way. So give it your best shot. First, park your fanboat behind the button. Then accelerate forward and trigger the button at the same time, this will save you some time. Must make your way to the gate before it closes. Once a gate is reached, it stays open. Do it for the rest of the gate. You can now land on the dock below the factory. There are a few Gators guarding the entrance to the factory. Kill them and walk into the blinking lights to enter the factory. Note: I got a few emails asking me where is the entrance, so maybe I am missing something here. Anyway, after killing the Gators, if you cannot find the entrance, just walk around and you should find it eventually. Skull Pages - The set near the elevator is harder to get. You must do a delayed double jump to get them. Skull - I didn't get this one. Here’s the method provided by Mr Pottymouth from GameFAQs Board. Preparation: Kill all enemies in your path on your first run through this area, 3 Mondo Moles & 2 Bubba Gators in the Gator pen. Hint: Hover as little as possible, it slows your linear movement. Running, double jumps & spinning are your best bet. Action: Get ready for your run. Hop onto the action pad, pan your camera around & start the Skull. Run across the little island to the left of the little post, double jump/spin/hover off of the bank to oil drum #1, (you must hover a little to make the distance on this first one). Use double jump & spins to reach oil drum #2, wooden barrels #1, 2 & the bank at the gator pen. In the gator pen, run to the left, hop up onto the second barrel on your left by the fence & double jump/spin/hover over the back fence, not the side, hop up onto the barrels below the shack window & double jump/spin to the roof while panning your camera around. This is much easier than going through the shack, through the window & then trying to pan your camera around 180 degrees. If you’re able to jump blind in this area, (jumping & landing on your target before you actually have the camera panned where you need it), it helps a lot. From the shack roof, jump to the left plank, run and double jump/spin/hover past the first swing pin, throw & swing from the second one, this saves time. Release & spin to the first platform and finally hop to the resting-place to claim your well earned Power Skull. The Bayou - The Sausage Works Just set the levers until you get a complete path. Put one of the creatures on the start point to bring it to the sausage machine. There are 2 machines here. I will call them left and right machine. You need 3 creatures for the left machine, it will pass it to the right machine 3 times to make a Sausage. Therefore, you need 9 creatures total. However, when the Sausage is out, you need to activate the lever to guide it to the Sausage mark next to the starting area. I suggested that you send 9 creatures up the machine, then activate the lever to send the Sausage to the mark. Zombie Dust - There are three Zombie Dust above the machines, you need to jump up the pipe and walk on those narrow pipes to reach it. The rest are easy to collect. The Bayou - The Bog Wallow Get in the Shrimp Submarine. Release the float so that the platforms float to the surface. Go above the water, cross the platforms, find the switch and activate it to open the round gate under the water. Get in the Shrimp Submarine. Release the float so that the platforms float to the surface. Land the Submarine at the second dock. Make your way to the top of the tower. You will find a cage with a Red Button here. Don't try to press the red button now. Instead, look around for a level to lower the cage into the water. Get in the Shrimp Submarine. Use the Submarine to touch the Red Button to open the cage. Get inside the cage and wait for crawdad to appear. Once it is inside the cage, get out and you had caught it. The Bayou - Jimmy's Fanboat Race Jimmy wanted to race you across the Bayou. You will need to win it in order to reach the next level. Jimmy always cheat, so the way to win is the use the afterburner (look like a round ring). At the start of every leap, Jimmy will cheat and moves past you. So the key lies with the third leap. I heard that there is a shortcut among the lilies but I don't need it to beat Jimmy. If you have trouble, look for the shortcut and see whether you can beat him easier this way. The Bayou - Hurricane Hannah (Boss) Boss - Hurricane Hannah Activate the 3 fans to stop the hurricane. Use the Grapple to swing to the switch in front of Hannah. Press 'X' to attack him. Do it 3 times. This is a timed event, after each attack the time is shortened. In the third attack, do a double jump with a slight hover. Repeat after me, do not keep your finger on the hover trigger! If you do that, you will never press the switch in time. There is only a split second where you need to hover, after that, jump without your hover. You will probably die many times here but there is no easy way out. The Carnival - The Midway Getting pass the swaying platform is really tough for me. The platforms are swaying, so you must time your jump. The catch in doing the jump is that you have to press 'A', wait a while before pressing 'A' again. Pressing 'A', 'A' quickly will make you jump less far and thus fell into the water. Also, you want to run so that you can cover a further distance. The type of jump required is what I called a Super Jump. Master the technique else you probably can’t clear this level. Even if you do a Super Jump perfectly, if you time it wrong, you will still fall into the water. After you had pass the initial swaying platform, the rest of the jump will became really simple. You need to collect 5 coins and give to the fortune- teller. You can see them quite easily with the All Seeing Eye. 1. The coin is on a chair above the ground. It is connected to a cage that had a Gator in it. If you had a Voodoo Power, killing the Gator is simple. If not, you can punch the Gator when it is near the bar. After the Gator is killed, the cage disappeared and the chair falls to the ground. Grab the coin. 2. Near the fortune-teller booth you can see a carriage. Go the carriage and press 'X' to open it. This will release a lot of frogs. Easily killed with a Voodoo Power. Good luck to you if you try to fight them. Note: On the way back, if you are not jumping on top of the booth, your jump will fall short. To get on top of the booth, stand on the protruding portion just in front of the window, jump outwards, then inwards in order to clear the roof that is slight protruding out. Once you are on top of the booth, getting back should not be a problem. \ roof \ jump inwards ------+-- \ | / booth | / jump outwards | / ------+-- standing area just in front of window 3. Wheel of Fortune. Just play the game until you hit the coin. If you missed, a frog will appear and you can kill it and charge your Voodoo Power in the process. It will change to a Heart once you had got the coin. This is the place for you to replenish your Voodoo Power and gather extra lives. 4. There is a stage with 2 Gators. Kill them and get the coin beside the stage. Gators are quite tough to fight, best kill them with your Voodoo Power. 5. Sitting Duck area. You need to jump onto the duck platform and into the small hole behind the target. Good timing is crucial. Give the coins to the fortune-teller. Once 5 coins are given, the door above the fortune-teller booth will be opened. Once inside, get the bowling Ball and put it into the Pail at the well. This will open the door. Go through the door to get the Weight. Put the Weight on the seesaw. The glass will be broken revealing the entrance to the next level The Carnival - Finger's Land O'Rides There is a Trolley Station here. Various places can be accessed from here. You must complete them to activate various mechanisms in the ride. The cannon will send you to different places. You can access the House of Awfully Scary Things or House of Mirrors by using the cannons. You can clear them in any order. The Carnival - House of Awfully Scary Things You need to complete this to turn on the lights in the Rides. Just shoot the enemies with your gun. Don't overheat the gun. You need to hit the read and white Targets. The first one brings you to the correct path, the second turn on the lights in the Rides. Once done, you will return to the Finger's Land O'Rides. The Carnival - House of Mirrors The aim is to get to the room with your evil twin. Use the All Seeing Eyes to locate the Voodoo Power. The evil twin is in the room next to the Voodoo Power. The evil Vince will summon creatures to fight you. Kill them with your voodoo powers. When the evil Vince appears, attack him and it will summon some creatures and disappear. Attack him 3 times to take him out. A lever will be revealed when he is defeated. Press 'X' at the lever to turn on the Rides. You will be returned to the Finger's Land O'Rides automatically. The Carnival - Finger's Land O' Rides At this point, the Rides will be active. You need to jump from Ride to Ride all the way to the top of the Carnival. This part of the game is really tough. If you miss any jump, you must redo everything from the start if you are lucky. If you are unlucky, you will fall to your death and lose a life. Let's start. 1. Teacups Ride From the Trolley Station, jump across the chasm and you will find the tea cups ride here. Jump when the teacups are approaching. Depending on your timing, you will either land on one of the cup or fall below. When you are on the cup, wait for your cup to get near the opposite cliff, double jump and hover to the cliff. Walk past the ticket booth and you will find the rotating chair ride. 2. Rotating Chair Ride There are 4 sets of chairs here. In each set, there are 3 chairs, only 2 chairs will be horizontal at any time. After a short while, one of the chairs will flip vertical and another one will be horizontal. You can only land on a horizontal chair. From the cliff near the ticket booth, observe the chairs carefully. 2 sets of chairs will be vertical by the time they reached you. The next 2 sets will be vertical when they reached you. You must jump and land on the second horizontal chair. Once on the horizontal chair, it will be rotate roughly 180 degrees before flipping vertical. You must jump towards the Wild Cats Ride just before it flips. I found myself usually a bit early, therefore you will probably need to hover a bit to stay afloat. 3. Wild Cats Ride The Wild Cats Ride is safe to stand on. Therefore, take a breather and check out the environment first. There will be a thin long pillar that you will come across first. Next come something like a cliff. You must jump to the cliff. There is a Crab that you should be able to take care of it easily. Run along and jump up the cliff and you will see the Ferris Wheel. There are 5 Zombie Dust Bags in the region. Be sure to pick them up. 4. Ferris Wheel There is a set of Skull Pages right at the top of the Ferris Wheel. You must take a seat and ride up to the top. Jump from the top to catch the top Skull Page and hover down to catch the rest. You should be able to land right at the bottom of the Ferris Wheel. At the top of the Ferris is a Golden Ring for you to throw your grapple. Cut the thread and throw your grapple at the next Golden Ring. Cut the thread and land on a ticket booth. There are a set of Skull Pages and some Zombie Dust Bags here. You must perform suicidal jump to catch the Skull Pages. As for the Zombie Dust Bags, jump hop down the ticket booth and run towards the track to the ticket booth down below. This should be complete you Skull Pages collection. At this point, you have 2 choices. One, go back and get the Power Skull. Two, continue and hope that you clear the Rides. Power Skull - The starting point is near a Cannon with the sign "Two-eyed Cyclop". You can get there by running to the broken Ducks Ride just below the Wild Cats Ride. To get the Power Skull, you need to do the followings. Face the way the Power Skull is facing. Activate the Power Skull, run and Super Jump to a ticket booth. Then Super Jump to a Broken Duck, stand on the head and Super Jump to the next Broken Duck. Stand on the head and Super Jump to the Duck just below the cliff. Stand on its head and jump up the cliff (this part tends to slow you down). At this point, you should be roughly running very near the Power Skull, otherwise you are hovering too much. Run along and you will see a Ticket Booth right ahead. Jump to the front window. From there jump outwards and then jump again inwards to get up to the roof. The Power Skull is sitting for you to grab above the roof. Note: The jumping from the window up the roof is quite hard to master. If you fail in your attempt, practice it until you are confident enough to try again. 5. Rotating Cabin Ride You can see a bizarre Rotating Cabin Ride. The main structure is ellipse like with cabin dangling. From the Ticket Booth, observe that the cabins are moving to you near and nearer. Jump up to the first cabin that appears horizontal. The cabin will be rotating, so will you need to move back a bit as the ride turns. You will be thrown off the ride if you stand on the cabin for too long. You must run and do a Super Jump towards the Swinging Boat. Hover and wait for the Swinging Boat. If you missed, you will lose a life. The good news is that if you had jump down the Ticket Booth before attempting the Rotating Cabin, the restart point is at the Ticket Booth. 6. The Swinging Boat The Swinging Boat is quite stable, just stay away from the tips of the boat and you can stand there. At the tips of the boat, you can fall off. Anyway, you want to jump off the tip towards the Space Shuttle Ride. You must hover and aim at the Shuttle Ride or else you will fall off. 7. Space Shuttle Ride There are 2 Shuttle total. Notice that at one point, the shuttle will be next to one of the Drinks at the next ride. This part is quite easy, just time yourself and jump at the Drink just before the intersection point. If you missed the jump, hover down and you should be able to land on the next Drink coming up. 8. Drink Ride There are 2 Drinks here. Look around and you should see a Bike nearby. At one point, the Drink will be very near to the Bike. You must do a Super Jump and hover to the Bike. Press 'X' to start the Ride and you had just cleared the Rides. The Bike will sent you into the Big Top. The Carnival - Bumper Car Bump Off You will see a Big Giant Kosmosbot here. There is an exit nearby. Take it to go back to the Finger's Land O' Rides. You will emerge in a door with the sign 'Service'. You should collect all your Zombie Dust Bags and Power Skull before going further. Once you had get past the Bumper Car Bump Off level, you will reached a point of no return. Therefore, collect all your 99 lives before proceeding. Press 'X' to board the bumper car. Press Left Trigger to move backward, Right Trigger to move forward. You can move the bumper car only when it is moving. The idea is quite simple. There are 3 targets here. There is a switch that you can touch to raise a ramp for a short while. Just park your bumper car behind the switch. Move forward to trigger it and move towards the center and then turn back, accelerate and aim for the ramp. You will then fly and hit the target. Once hit, the target will turn purple. You must hit all 3 targets to disable the Kosmosbot. This may sound simple, but it is not that easy in actual fact. The time is short and you must avoid being stomped by the Kosmosbot. Once the Kosmosbot is disable, a side door will open at one of the feet. If you go back to the Finger’s Land O’ Rides, you redo the Bumper Car event again. Enter the door. You will be taken to the Kosmobot tongue. Look to your left and you should see some planks. Jump on the planks. Move up and you should see a track. Wait on the track for the moving panel car. Once it is here, hop on to it. The panel car will move in circle round the Kosmobot. There is a trail of Golden Rings for you to follow. Throw your grapple at the Golden Ring, then to the next. There is a stomper that can cut your thread. So be careful when you swing. After a few Golden Rings, you will found that you need to land on a platform before reaching the next Golden Ring. Press 'A' to cut the thread and 'A' again to jump and hover to the platform. If the stomper hit you while you are on a platform, Vince will take 4 damage. Carry on the Golden Ring trail and you will find yourself back to the Kosmobot again. There is a small platform for you to land. So, cut the thread and jump and hover to the platform. The section below is contributed by Robert Peters Now you’re back to the "side scroll" type of play like in THE SQUARE. This can be very tricky. It’s hard to see exactly how close to the edge you are. If you misjudge, you will fall and likely have to work your way back from the bottom. Use Vince’s eye to help you see where to go. Go to the right. Find a heart and jump up on a platform by a series of gears. These aren’t too tough. Just run and jump. You’ll need to land on the last (and highest) gear in order to reach a plank and proceed jumping to other planks. Now you’re back to normal play. There will be another series of rings, platforms and a smashing arm. Just watch the arm and time your jumps. Keep jumping rings, until you come to 2 rotating platforms. Then, carefully maneuver up a series of planks and more rings until you find an airplane. The Kosmobot will come to life and alternate shooting missiles at you and showing a target. This was pretty tough to do at first but THERE IS ANOTHER PATTERN HERE. At first, I thought I had to hit the target with my plane. WRONG! Time it carefully and when the target is shown, FIRE (hit X) at it. Do this 3 times to disable and open the head which reveals a portal and save point. The Carnival - Inside the Kosmobot The section below is contributed by Ethan LY After flying into the bot's head you won't be able to use your plane anymore, you have to showoff your jumping skills to reach the brain. The goal is to reach three toys that will inflect you pain which you pass onto the brain. The hammer, the monkey, and then the slicer. Following the arrows by your plane you will have to jump on three planks. The planks have a lower area that you can stand on, this is tricker but can be a lifesaver. Your goal here is to jump on top of four planks to reach three spinning gears. If you don't catch the top of the plank, you can jump outward and double jump to the top. Trickier but effective. On these planks, I do a light run, double jump, spin, and hover for safety to the next planks. Next will be two horizontal spinning gears that you can easily be landed with a double jump spin move. At this point, I move to the middle of the gear to inspect the next jump, the middle part doesn't rotate. Double jump spin to the next gear. At this point, you can wait in the middle of the gear to see the next jump. The next gear will be moving down and around, try to time your jump so that the landing part of the gear is flat. Once you land double jump and hover to the cannon. The cannon will shot you across two nearby swinging tires and a third near the landing spot. Ideally you want the cannon to shot Vince through the two middle tires to the third. This isn't really necessary, just wait until the two-first tires clear each other and shot Vince across. Usually I clear this easily but sometimes the third tire stops me. If you're lucky not to fall off, just hover to the landing area. Following the arrows, you will have to jump passed three flat gear, they don't spin and have little movement, the lights are more a distraction so just double jump spin hover passed these three gears. You will reach your first action spot, just press X and get flatten by the hammer. Don't rest too long, the area does have a time limit, eventually the magic that is swirling around the bot will rise and if you fall you will die even if you catch a platform. Swinging time. Get right under the first yellow spot, don't swing from the middle, you will catch the swing but the gear can knock you off if you don't have enough area to swing. This part is easy, just swing around until you reach an area with a life, you can double jump hover and get this heart easy. Above you will be another swinging task, this time there will be an obstacle trying to knock you off. Time your swing and don't hesitate. Swing to the next yellow spot. If you hesitate and wait for another swing you will likely get knocked off. After reaching these two swings you will get another break and another chance to earn another life. The next swing sequence is fairly easy as long as you do NOT hesitate in reaching the 2nd yellow spot. The first spot will have another obstacle that will knock you off if not timed correctly. When you reach the second spot, get ready to swing to the third spot. If you wait and time the third swing, you will more than likely get knocked off. Once you get to the third swing there is a cabinet that is swinging to block your goal, the monkey platform. This part you can swing back and forth without a worry of getting knocked off, just time it. Do a double jump, spin, and hover to the action pad. Once the monkey smashes you, go down and go under the monkey's left to reach another jumping sequence. This sequence looks hard but Vince can make it easy as long as you do the double jump spin hover move. Don't panic, just run out to the edge of each gear, switch camera and you jump away. Once you reach the high platform you will have an easy gear jump to make. The goal here is to wait on one gear, this will trigger the second gear to move up. Basically you want the gears to get high enough and jump back/forth. Always let the gears to reach high before jumping back and forth, this will save your time. You do this twice and you will reach the top stationary gear. At this point, relax but just for a second. There will be 3 trio of spinning gears. At this point you want to jump one gear and time your jump to reach the second trio of gears. The gears will always spin to the wall, this requires you to time your jump to reach the third trio. When you do get on the third trio, the gear you land on will go to the wall. The goal here is to reach the slicer not the brain. I thought it was the brain and always fall to my death because the gap is too wide. When you are on the third trio of gears, time your jump so you land on the gear that is closest to the wall on the left. This usually requires patience and a hover jump. Once you reach this point, there will be four planks to your goal the slicer. Just double jumps and hover for safe landings. Once you reach the slicer, activate the action pad. A staircase will appear after your third task, just walk down the staircase to the brain. Attack the brain however you like and you will be filled with voodoo power instantly. Use your voodoo power, relax, and enjoy the ending. Congratulation! You had completed the game! This game is challenging and you should feel satisfied when you had cleared some of the tougher area. --------------------------------------------------------------------------- 6. Revision History --------------------------------------------------------------------------- 1.8: 17 Aug 2004 Edited the portion in Downtown Crypt City. 1.7: 29 June 2004 Added more details in Midway area. 1.6: 21 May 2004. Added Voodoo Powers. 1.5: 05 Mar 2004. Update email address. 1.4: 05 Mar 2004. Added the acknowledgements and more updates. 1.3: 13 Jan 2004. More updates. 1.2: 22 Dec 2003. Update on the Carnival. 1.1: 19 Dec 2003. Added the way to get the skull at Earth, Water & Wood. Updated a bit on the Carnival. 1.0: 15 Dec 2003. First version.